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import html
import json
import random
import re
import time
from typing import Any, Dict, List, Tuple
import gradio as gr
try:
import spaces
except Exception:
class _SpacesFallback:
@staticmethod
def GPU(duration=25):
def decorator(fn):
return fn
return decorator
spaces = _SpacesFallback()
try:
import torch
from transformers import AutoModelForCausalLM, AutoTokenizer
except Exception as exc:
torch = None
AutoModelForCausalLM = None
AutoTokenizer = None
IMPORT_ERROR = exc
else:
IMPORT_ERROR = None
MODEL_ID = "openbmb/MiniCPM5-1B"
MAX_ROUNDS = 5
MAX_SCORE_PER_ROUND = 20
MAX_TOTAL_SCORE = MAX_ROUNDS * MAX_SCORE_PER_ROUND
tokenizer = None
model = None
MODEL_STATUS = "fallback"
MODEL_ERROR = ""
if IMPORT_ERROR is None:
try:
tokenizer = AutoTokenizer.from_pretrained(MODEL_ID)
model = AutoModelForCausalLM.from_pretrained(
MODEL_ID,
torch_dtype="auto",
device_map="auto",
)
model.eval()
MODEL_STATUS = "model loaded"
except Exception as exc:
MODEL_ERROR = f"{type(exc).__name__}: {exc}"
MODEL_STATUS = "fallback"
else:
MODEL_ERROR = f"{type(IMPORT_ERROR).__name__}: {IMPORT_ERROR}"
FALLBACK_TITLES = [
"The Moon Forgot Its Shoes",
"A Teacup Is Haunting City Hall",
"The Library Wants a Sandwich",
"A Tiny Volcano Needs Manners",
"The Clocktower Is Sneezing Glitter",
]
FALLBACK_ITEMS = [
["velvet magnet", "borrowed thunder", "pocket ladder", "polite jelly"],
["map of yesterday", "tin crown", "soup compass", "apology balloon"],
["sleepy key", "confetti wrench", "moonlit receipt", "bubble helmet"],
["rubber prophecy", "miniature foghorn", "cake shovel", "friendly spark"],
["paper comet", "clock seed", "sock telescope", "whisper net"],
]
BADGES = [
"Pocket Mythmaker",
"Errand Acrobat",
"Tiny Titan Tactician",
"Chaos Diplomat",
"Snack-Sized Sorcerer",
"Impossible Intern",
]
def stable_rng(seed: int, salt: str) -> random.Random:
digest = hashlib.sha256(f"{seed}:{salt}".encode("utf-8")).hexdigest()
return random.Random(int(digest[:12], 16))
def initial_state() -> Dict[str, Any]:
return {
"round_number": 0,
"total_score": 0,
"current_challenge": None,
"history": [],
"seed": int(time.time() * 1000) % 1_000_000,
"game_over": False,
"last_status": "Ready. Press Start Game.",
}
def escape(value: Any) -> str:
return html.escape(str(value), quote=True)
def extract_json(text: str) -> Dict[str, Any]:
if not text:
raise ValueError("empty model response")
cleaned = text.strip()
cleaned = re.sub(r"^```(?:json)?\s*", "", cleaned, flags=re.IGNORECASE)
cleaned = re.sub(r"\s*```$", "", cleaned)
try:
parsed = json.loads(cleaned)
if isinstance(parsed, dict):
return parsed
except json.JSONDecodeError:
pass
match = re.search(r"\{.*\}", cleaned, flags=re.DOTALL)
if not match:
raise ValueError("no JSON object found")
parsed = json.loads(match.group(0))
if not isinstance(parsed, dict):
raise ValueError("JSON payload is not an object")
return parsed
def clamp_score(value: Any) -> int:
try:
score = int(round(float(value)))
except Exception:
score = 0
return max(0, min(MAX_SCORE_PER_ROUND, score))
def normalize_challenge(data: Dict[str, Any], seed: int, round_number: int) -> Dict[str, Any]:
fallback = fallback_challenge(seed, round_number)
items = data.get("items", fallback["items"])
if not isinstance(items, list):
items = fallback["items"]
items = [str(item).strip() for item in items if str(item).strip()][:4]
while len(items) < 4:
items.append(fallback["items"][len(items)])
return {
"title": str(data.get("title") or fallback["title"]).strip()[:90],
"scene": str(data.get("scene") or fallback["scene"]).strip()[:260],
"goal": str(data.get("goal") or fallback["goal"]).strip()[:180],
"items": items,
"hidden_rule": str(data.get("hidden_rule") or fallback["hidden_rule"]).strip()[:180],
"vibe": str(data.get("vibe") or fallback["vibe"]).strip()[:80],
"judge_hint": str(data.get("judge_hint") or fallback["judge_hint"]).strip()[:140],
}
def normalize_judgment(data: Dict[str, Any], seed: int, round_number: int, move: str) -> Dict[str, Any]:
fallback = fallback_judgment(seed, round_number, move)
return {
"verdict": str(data.get("verdict") or fallback["verdict"]).strip()[:240],
"score_delta": clamp_score(data.get("score_delta", fallback["score_delta"])),
"badge": str(data.get("badge") or fallback["badge"]).strip()[:60],
"twist": str(data.get("twist") or fallback["twist"]).strip()[:160],
"next_hook": str(data.get("next_hook") or fallback["next_hook"]).strip()[:160],
}
def fallback_challenge(seed: int, round_number: int) -> Dict[str, Any]:
rng = stable_rng(seed, f"challenge:{round_number}")
title = FALLBACK_TITLES[(round_number - 1) % len(FALLBACK_TITLES)]
item_set = FALLBACK_ITEMS[(round_number - 1) % len(FALLBACK_ITEMS)]
goal_bits = [
"deliver a secret apology before the parade learns math",
"convince a grumpy landmark to stop floating sideways",
"trade a rumor for a harmless miracle by sunset",
"escort a nervous sparkle through a very official doorway",
"make breakfast for an idea that has not been invented yet",
]
hidden_rules = [
"Awards extra points for using the least practical item as the key tool.",
"Awards extra points for kindness toward the weirdest character.",
"Awards extra points for turning a problem into a tiny ceremony.",
"Awards extra points for avoiding brute force and choosing misdirection.",
"Awards extra points for making the errand funnier than necessary.",
]
return {
"title": title,
"scene": "A brass bell rings inside a shoebox arcade. The Quest Clerk slides over a stamp pad, a fizzy map, and a problem that refuses to be normal.",
"goal": goal_bits[rng.randrange(len(goal_bits))],
"items": item_set,
"hidden_rule": hidden_rules[rng.randrange(len(hidden_rules))],
"vibe": rng.choice(["jolly mischief", "cozy chaos", "button-mashing folklore", "snack-sized epic"]),
"judge_hint": "The judge likes clever item use, cheerful weirdness, and one clean sentence.",
}
def fallback_judgment(seed: int, round_number: int, move: str) -> Dict[str, Any]:
rng = stable_rng(seed, f"judge:{round_number}:{move.lower().strip()}")
word_count = len(re.findall(r"\w+", move))
has_item_bonus = min(6, word_count // 3)
score = max(5, min(20, 8 + has_item_bonus + rng.randrange(0, 7)))
return {
"verdict": "The Quest Clerk squints, stamps the paperwork upside down, and accepts the plan as legally whimsical.",
"score_delta": score,
"badge": BADGES[rng.randrange(len(BADGES))],
"twist": rng.choice([
"The errand gets easier after everyone agrees to whisper in rhymes.",
"A tiny crowd applauds from inside a coat pocket.",
"The least useful object becomes suspiciously essential.",
"The paperwork sprouts legs and files itself.",
]),
"next_hook": "Another bell rings. The next impossible errand is already tapping its foot.",
}
def challenge_prompt(seed: int, round_number: int) -> str:
return f"""
Create round {round_number} of 5 for Tiny Quest Forge, a joyful AI-native mini-game.
Invent a whimsical impossible errand, exactly 4 strange item cards, one hidden scoring rule, a vibe, and one public judge hint.
Use seed {seed} for variety.
Return ONLY JSON with this exact shape:
{{
"title": "...",
"scene": "...",
"goal": "...",
"items": ["...", "...", "...", "..."],
"hidden_rule": "...",
"vibe": "...",
"judge_hint": "..."
}}
Keep every field short, playful, and concrete.
""".strip()
def judge_prompt(challenge: Dict[str, Any], move: str) -> str:
return f"""
Judge this Tiny Quest Forge move. The player wrote one sentence.
Challenge:
Title: {challenge["title"]}
Scene: {challenge["scene"]}
Goal: {challenge["goal"]}
Items: {", ".join(challenge["items"])}
Hidden scoring rule: {challenge["hidden_rule"]}
Judge hint shown to player: {challenge["judge_hint"]}
Player move: {move}
Return ONLY JSON with this exact shape:
{{
"verdict": "...",
"score_delta": 0,
"badge": "...",
"twist": "...",
"next_hook": "..."
}}
score_delta must be an integer from 0 to 20. Reward clever item use, joyful specificity, and satisfying the hidden rule.
""".strip()
@spaces.GPU(duration=25)
def generate_text(prompt: str, max_new_tokens: int = 180) -> str:
if model is None or tokenizer is None or torch is None:
raise RuntimeError(MODEL_ERROR or "model unavailable")
messages = [
{
"role": "system",
"content": "You are the Tiny Quest Forge game engine. You return compact valid JSON only.",
},
{"role": "user", "content": prompt},
]
try:
try:
input_ids = tokenizer.apply_chat_template(
messages,
tokenize=True,
enable_thinking=False,
add_generation_prompt=True,
return_tensors="pt",
)
except TypeError:
input_ids = tokenizer.apply_chat_template(
messages,
tokenize=True,
add_generation_prompt=True,
return_tensors="pt",
)
device = next(model.parameters()).device
input_ids = input_ids.to(device)
with torch.no_grad():
outputs = model.generate(
input_ids,
max_new_tokens=min(max_new_tokens, 220),
do_sample=True,
temperature=0.78,
top_p=0.92,
repetition_penalty=1.05,
pad_token_id=tokenizer.eos_token_id,
)
new_tokens = outputs[0][input_ids.shape[-1]:]
return tokenizer.decode(new_tokens, skip_special_tokens=True).strip()
finally:
if torch is not None and torch.cuda.is_available():
torch.cuda.empty_cache()
def create_challenge(seed: int, round_number: int) -> Tuple[Dict[str, Any], str]:
try:
raw = generate_text(challenge_prompt(seed, round_number), max_new_tokens=190)
data = extract_json(raw)
return normalize_challenge(data, seed, round_number), "model loaded"
except Exception as exc:
return fallback_challenge(seed, round_number), f"fallback: {type(exc).__name__}"
def judge_move(challenge: Dict[str, Any], move: str, seed: int, round_number: int) -> Tuple[Dict[str, Any], str]:
try:
raw = generate_text(judge_prompt(challenge, move), max_new_tokens=170)
data = extract_json(raw)
return normalize_judgment(data, seed, round_number, move), "model loaded"
except Exception as exc:
return fallback_judgment(seed, round_number, move), f"fallback: {type(exc).__name__}"
def rank_title(score: int) -> str:
if score >= 90:
return "Grand Errand Wizard"
if score >= 70:
return "Pocket Quest Champion"
if score >= 50:
return "Certified Odd-Job Hero"
if score >= 30:
return "Promising Button Masher"
return "Apprentice of Tiny Chaos"
def share_card(state: Dict[str, Any]) -> str:
badges = [entry["judgment"]["badge"] for entry in state.get("history", []) if entry.get("judgment", {}).get("badge")]
badge_text = ", ".join(badges[:5]) if badges else "no badges yet"
return (
"Tiny Quest Forge result\n"
f"Score: {state.get('total_score', 0)}/{MAX_TOTAL_SCORE}\n"
f"Rank: {rank_title(state.get('total_score', 0))}\n"
f"Badges: {badge_text}\n"
"I solved five impossible errands with a 1B local model."
)
def round_pills(round_number: int, history_count: int, game_over: bool) -> str:
pills = []
for idx in range(1, MAX_ROUNDS + 1):
if game_over or idx <= history_count:
cls = "done"
label = f"R{idx} done"
elif idx == round_number:
cls = "active"
label = f"R{idx} live"
else:
cls = "locked"
label = f"R{idx}"
pills.append(f'<span class="tqf-pill {cls}">{escape(label)}</span>')
return "".join(pills)
def render_history(history: List[Dict[str, Any]]) -> str:
if not history:
return '<div class="tqf-empty">Badges and judged errands will stack here.</div>'
rows = []
for entry in history[-5:]:
challenge = entry["challenge"]
judgment = entry["judgment"]
rows.append(
f"""
<div class="tqf-log">
<div class="tqf-log-top">
<strong>{escape(challenge["title"])}</strong>
<span>+{escape(judgment["score_delta"])} pts</span>
</div>
<p>{escape(judgment["verdict"])}</p>
<div class="tqf-badge">{escape(judgment["badge"])}</div>
<small>Rule revealed: {escape(challenge["hidden_rule"])}</small>
</div>
"""
)
return "".join(rows)
def render_board(state: Dict[str, Any]) -> str:
state = state or initial_state()
total = int(state.get("total_score", 0))
progress = max(0, min(100, round((total / MAX_TOTAL_SCORE) * 100)))
round_number = int(state.get("round_number", 0))
history = state.get("history", [])
game_over = bool(state.get("game_over", False))
challenge = state.get("current_challenge")
status = state.get("last_status", "Ready.")
if challenge:
item_html = "".join(f'<span class="tqf-chip">{escape(item)}</span>' for item in challenge["items"])
challenge_html = f"""
<section class="tqf-band tqf-board">
<div class="tqf-kicker">Round {escape(round_number)} errand | {escape(challenge["vibe"])}</div>
<h2>{escape(challenge["title"])}</h2>
<p class="tqf-scene">{escape(challenge["scene"])}</p>
<div class="tqf-goal"><span>Goal</span>{escape(challenge["goal"])}</div>
<div class="tqf-items" aria-label="Item cards">{item_html}</div>
<p class="tqf-hint">{escape(challenge["judge_hint"])}</p>
</section>
"""
elif game_over:
challenge_html = ""
else:
challenge_html = """
<section class="tqf-band tqf-board tqf-idle">
<div class="tqf-kicker">Ready at the tiny counter</div>
<h2>Press Start Game</h2>
<p class="tqf-scene">Five impossible errands are waiting. Each one gives you four strange item cards and one sentence to make trouble useful.</p>
<div class="tqf-items">
<span class="tqf-chip">borrowed thunder</span>
<span class="tqf-chip">sock telescope</span>
<span class="tqf-chip">soup compass</span>
<span class="tqf-chip">paper comet</span>
</div>
</section>
"""
final_html = ""
if game_over:
card = share_card(state)
badges = [entry["judgment"]["badge"] for entry in history if entry.get("judgment", {}).get("badge")]
badges_html = "".join(f'<span class="tqf-badge">{escape(badge)}</span>' for badge in badges) or '<span class="tqf-badge">No badges</span>'
final_html = f"""
<section class="tqf-band tqf-final">
<div class="tqf-kicker">Final result</div>
<h2>{escape(rank_title(total))}</h2>
<div class="tqf-final-score">{escape(total)}/{MAX_TOTAL_SCORE}</div>
<div class="tqf-badges">{badges_html}</div>
<pre>{escape(card)}</pre>
</section>
"""
return f"""
<main class="tqf-shell">
<section class="tqf-hero">
<div>
<div class="tqf-brand">Tiny Quest Forge</div>
<h1>Five tiny errands. One impossible sentence each.</h1>
</div>
<div class="tqf-scorebox">
<span>Score</span>
<strong>{escape(total)}/{MAX_TOTAL_SCORE}</strong>
<div class="tqf-meter"><i style="width:{progress}%"></i></div>
</div>
</section>
<section class="tqf-status">
<div class="tqf-rounds">{round_pills(round_number, len(history), game_over)}</div>
<span>{escape(status)}</span>
</section>
<div class="tqf-grid">
<div>
{challenge_html}
{final_html}
</div>
<section class="tqf-band tqf-ledger">
<div class="tqf-kicker">Quest ledger</div>
{render_history(history)}
</section>
</div>
</main>
"""
def status_html(message: str) -> str:
return f'<div class="tqf-mini-status">{escape(message)}</div>'
def start_game() -> Tuple[Dict[str, Any], str, str, Any]:
state = initial_state()
state["round_number"] = 1
state["last_status"] = "Generating round 1..."
yield state, render_board(state), status_html(state["last_status"]), gr.update(value="")
challenge, source = create_challenge(state["seed"], 1)
state["current_challenge"] = challenge
state["last_status"] = f"{source}. Round 1 is ready."
yield state, render_board(state), status_html(state["last_status"]), gr.update(value="")
def reset_game() -> Tuple[Dict[str, Any], str, str, Any]:
state = initial_state()
return state, render_board(state), status_html(state["last_status"]), gr.update(value="")
def new_round(state: Dict[str, Any]) -> Tuple[Dict[str, Any], str, str, Any]:
state = state or initial_state()
if state.get("game_over"):
state["last_status"] = "Final card is ready. Reset to play again."
yield state, render_board(state), status_html(state["last_status"]), gr.update()
return
if not state.get("history"):
yield from start_game()
return
if len(state["history"]) >= MAX_ROUNDS:
state["game_over"] = True
state["last_status"] = "Final score locked."
yield state, render_board(state), status_html(state["last_status"]), gr.update()
return
if state.get("current_challenge") and len(state["history"]) < state.get("round_number", 0):
state["last_status"] = "Submit this move before drawing another errand."
yield state, render_board(state), status_html(state["last_status"]), gr.update()
return
next_round = len(state["history"]) + 1
state["round_number"] = next_round
state["current_challenge"] = None
state["last_status"] = f"Generating round {next_round}..."
yield state, render_board(state), status_html(state["last_status"]), gr.update(value="")
challenge, source = create_challenge(state["seed"], next_round)
state["current_challenge"] = challenge
state["last_status"] = f"{source}. Round {next_round} is ready."
yield state, render_board(state), status_html(state["last_status"]), gr.update(value="")
def submit_move(move: str, state: Dict[str, Any]) -> Tuple[Dict[str, Any], str, str, Any]:
state = state or initial_state()
move = (move or "").strip()
if state.get("game_over"):
state["last_status"] = "Game complete. Reset to play another run."
yield state, render_board(state), status_html(state["last_status"]), gr.update()
return
if not state.get("current_challenge"):
state["last_status"] = "Start a game before submitting a move."
yield state, render_board(state), status_html(state["last_status"]), gr.update()
return
if not move:
state["last_status"] = "Type one sentence before submitting."
yield state, render_board(state), status_html(state["last_status"]), gr.update()
return
if len(re.findall(r"[.!?]", move)) > 2 or len(move) > 220:
move = move[:220].strip()
round_number = int(state.get("round_number", 1))
state["last_status"] = "Generating judgment..."
yield state, render_board(state), status_html(state["last_status"]), gr.update()
judgment, source = judge_move(state["current_challenge"], move, state["seed"], round_number)
judgment["score_delta"] = clamp_score(judgment["score_delta"])
state["total_score"] = int(state.get("total_score", 0)) + judgment["score_delta"]
state["history"].append(
{
"round": round_number,
"move": move,
"challenge": state["current_challenge"],
"judgment": judgment,
}
)
if len(state["history"]) >= MAX_ROUNDS:
state["game_over"] = True
state["current_challenge"] = None
state["last_status"] = f"{source}. Final result forged."
else:
state["current_challenge"] = None
state["last_status"] = f"{source}. Badge earned. Press New Round."
yield state, render_board(state), status_html(state["last_status"]), gr.update(value="")
CSS = """
:root {
--tqf-ink: #17141f;
--tqf-paper: #fff9e8;
--tqf-panel: #fff3c6;
--tqf-line: #2d2440;
--tqf-indigo: #4831a8;
--tqf-violet: #7b3fa3;
--tqf-yellow: #ffd84d;
--tqf-mint: #5de1b5;
--tqf-coral: #ff8066;
}
.gradio-container {
background:
linear-gradient(135deg, rgba(255,216,77,.18), rgba(93,225,181,.14)),
repeating-linear-gradient(0deg, #f7f0dc 0, #f7f0dc 18px, #f3e7c4 19px);
color: var(--tqf-ink);
font-family: Inter, ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
}
.tqf-shell {
width: min(1120px, calc(100vw - 28px));
margin: 0 auto;
padding: 22px 0 18px;
}
.tqf-hero,
.tqf-status,
.tqf-band {
border: 3px solid var(--tqf-line);
box-shadow: 6px 6px 0 var(--tqf-line);
}
.tqf-hero {
display: flex;
justify-content: space-between;
gap: 18px;
align-items: stretch;
background: var(--tqf-indigo);
color: white;
padding: 20px;
}
.tqf-brand {
width: fit-content;
background: var(--tqf-yellow);
color: var(--tqf-ink);
border: 2px solid var(--tqf-line);
padding: 5px 9px;
font-weight: 900;
text-transform: uppercase;
letter-spacing: 0;
}
.tqf-hero h1 {
margin: 12px 0 0;
max-width: 690px;
font-size: clamp(2rem, 4.5vw, 4rem);
line-height: 1;
letter-spacing: 0;
}
.tqf-scorebox {
min-width: 180px;
background: var(--tqf-paper);
color: var(--tqf-ink);
border: 2px solid var(--tqf-line);
padding: 12px;
display: grid;
align-content: center;
gap: 6px;
}
.tqf-scorebox span,
.tqf-kicker {
font-size: .78rem;
font-weight: 900;
text-transform: uppercase;
letter-spacing: 0;
}
.tqf-scorebox strong {
font-size: 2rem;
line-height: 1;
}
.tqf-meter {
height: 14px;
border: 2px solid var(--tqf-line);
background: white;
overflow: hidden;
}
.tqf-meter i {
display: block;
height: 100%;
background: linear-gradient(90deg, var(--tqf-mint), var(--tqf-yellow), var(--tqf-coral));
}
.tqf-status {
display: flex;
justify-content: space-between;
align-items: center;
gap: 12px;
margin: 14px 0;
padding: 10px;
background: #fefefe;
font-weight: 800;
}
.tqf-rounds {
display: flex;
gap: 6px;
flex-wrap: wrap;
}
.tqf-pill,
.tqf-chip,
.tqf-badge {
display: inline-flex;
align-items: center;
min-height: 30px;
border: 2px solid var(--tqf-line);
color: var(--tqf-ink);
font-weight: 850;
line-height: 1.1;
}
.tqf-pill {
padding: 4px 8px;
background: #ece8f7;
}
.tqf-pill.active { background: var(--tqf-yellow); }
.tqf-pill.done { background: var(--tqf-mint); }
.tqf-pill.locked { opacity: .62; }
.tqf-grid {
display: grid;
grid-template-columns: minmax(0, 1.45fr) minmax(280px, .75fr);
gap: 16px;
align-items: start;
}
.tqf-band {
background: var(--tqf-paper);
padding: 18px;
}
.tqf-board h2,
.tqf-final h2 {
margin: 8px 0 10px;
font-size: clamp(1.7rem, 3vw, 2.7rem);
line-height: 1.05;
letter-spacing: 0;
}
.tqf-scene {
margin: 0 0 14px;
font-size: 1.05rem;
line-height: 1.45;
}
.tqf-goal {
display: grid;
gap: 5px;
background: white;
border: 2px dashed var(--tqf-violet);
padding: 12px;
font-weight: 750;
}
.tqf-goal span {
color: var(--tqf-violet);
text-transform: uppercase;
font-size: .75rem;
font-weight: 950;
}
.tqf-items,
.tqf-badges {
display: flex;
gap: 8px;
flex-wrap: wrap;
margin: 14px 0 10px;
}
.tqf-chip {
background: #fefefe;
padding: 8px 10px;
}
.tqf-chip:nth-child(2n) { background: #e6fff6; }
.tqf-chip:nth-child(3n) { background: #fff0ed; }
.tqf-hint {
margin: 10px 0 0;
font-weight: 800;
color: #473a60;
}
.tqf-ledger {
min-height: 280px;
}
.tqf-empty {
margin-top: 12px;
color: #5d526c;
font-weight: 700;
}
.tqf-log {
border-top: 2px solid var(--tqf-line);
padding: 12px 0;
}
.tqf-log-top {
display: flex;
justify-content: space-between;
gap: 10px;
font-weight: 900;
}
.tqf-log p {
margin: 8px 0;
line-height: 1.35;
}
.tqf-log small {
display: block;
margin-top: 8px;
color: #5d526c;
line-height: 1.35;
}
.tqf-badge {
background: var(--tqf-yellow);
padding: 5px 8px;
width: fit-content;
}
.tqf-final {
margin-top: 16px;
background: #e9fff6;
}
.tqf-final-score {
font-size: 3rem;
font-weight: 950;
line-height: 1;
}
.tqf-final pre {
white-space: pre-wrap;
overflow-wrap: anywhere;
background: white;
border: 2px solid var(--tqf-line);
padding: 12px;
font-weight: 750;
}
.tqf-mini-status {
width: min(1120px, calc(100vw - 28px));
margin: 0 auto 10px;
color: #312747;
font-weight: 850;
}
#move_box textarea {
min-height: 78px;
border: 3px solid var(--tqf-line);
box-shadow: 4px 4px 0 var(--tqf-line);
background: #fffef8;
color: var(--tqf-ink);
font-weight: 750;
}
#controls {
width: min(1120px, calc(100vw - 28px));
margin: 0 auto;
}
#controls button {
min-height: 46px;
border: 2px solid var(--tqf-line) !important;
box-shadow: 3px 3px 0 var(--tqf-line);
font-weight: 950;
}
@media (max-width: 760px) {
.tqf-shell {
width: min(100% - 18px, 1120px);
padding-top: 10px;
}
.tqf-hero,
.tqf-status {
flex-direction: column;
align-items: stretch;
}
.tqf-grid {
grid-template-columns: 1fr;
}
.tqf-scorebox {
min-width: 0;
}
.tqf-hero,
.tqf-status,
.tqf-band {
box-shadow: 4px 4px 0 var(--tqf-line);
}
}
"""
with gr.Blocks(css=CSS, title="Tiny Quest Forge", fill_width=True) as demo:
game_state = gr.State(initial_state())
board = gr.HTML(render_board(initial_state()))
status_line = gr.HTML(status_html(f"{MODEL_STATUS}. Press Start Game."))
with gr.Column(elem_id="controls"):
move_box = gr.Textbox(
label="One-sentence solution",
placeholder="Example: I bribe the moon with the soup compass, then use the apology balloon as a tiny parachute.",
lines=2,
max_lines=3,
max_length=220,
elem_id="move_box",
)
with gr.Row():
start_button = gr.Button("Start Game", variant="primary")
submit_button = gr.Button("Submit Move", variant="huggingface")
new_round_button = gr.Button("New Round")
reset_button = gr.Button("Reset")
outputs = [game_state, board, status_line, move_box]
start_button.click(start_game, inputs=None, outputs=outputs, show_progress="minimal")
submit_button.click(submit_move, inputs=[move_box, game_state], outputs=outputs, show_progress="minimal")
move_box.submit(submit_move, inputs=[move_box, game_state], outputs=outputs, show_progress="minimal")
new_round_button.click(new_round, inputs=game_state, outputs=outputs, show_progress="minimal")
reset_button.click(reset_game, inputs=None, outputs=outputs, show_progress="hidden")
if __name__ == "__main__":
demo.queue(default_concurrency_limit=1).launch()
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