Refactor action handling and update UI elements
Browse files- Changed action "strike" to "attack" in tick.py and updated related validation logic.
- Updated UI text in card_observe.html to reflect new features and improved descriptions.
- Modified e2e tests to check for visibility of updated UI elements.
- Adjusted action hints in test_action_pipeline.py to include "attack" instead of "strike".
- Removed deprecated health URL in test_api_server.py.
- Added new tests for country systems in test_country_systems.py to ensure proper functionality of two-country demo.
- Updated gradio app tests to reflect changes in error handling.
- Increased NPC count in living village smoke test to 16.
- Cleaned up observability perception tests by removing unused overseer context checks.
- Updated OpenAI connector tests to use "attack" instead of "strike" in tool calls.
- Adjusted player MCP tests to use "use" actions instead of deprecated actions like "build" and "gather".
- Refined survival loop tests to ensure LLM sees all public primitive tools and removed role gating for survival tools.
- config/game.llm.local.json +1 -1
- config/game.local.json +1 -1
- config/game.modal.a10.local.json +1 -1
- config/game.modal.b200.local.json +1 -1
- config/game.modal.local.json +1 -1
- config/game.modal.t4.local.json +1 -1
- config/model_profiles.json +14 -0
- frontend/src/App.tsx +0 -23
- frontend/src/api.ts +0 -51
- frontend/src/components/AgentPanel.tsx +4 -8
- frontend/src/components/ChaosDock.tsx +0 -107
- frontend/src/components/GameOverOverlay.tsx +30 -30
- frontend/src/components/OverseerPanel.tsx +0 -77
- frontend/src/components/ScoreboardHeader.tsx +67 -41
- frontend/src/components/SimulationControls.tsx +1 -7
- frontend/src/components/modelStatus.ts +1 -1
- frontend/src/eventDecor.ts +30 -23
- frontend/src/hooks/useWorldSimulation.ts +5 -154
- frontend/src/scene/NpcLabelButton.tsx +8 -5
- frontend/src/scene/WorldView.tsx +56 -1
- frontend/src/styles.css +98 -311
- frontend/src/types.ts +49 -29
- goal.md +783 -0
- scripts/headless_sim.py +4 -4
- scripts/selfplay_sim.py +299 -0
- src/god_simulator/api/gradio_app.py +86 -27
- src/god_simulator/api/mcp_server.py +53 -33
- src/god_simulator/api/players.py +76 -15
- src/god_simulator/api/public_ui.py +93 -4
- src/god_simulator/api/runtime.py +268 -182
- src/god_simulator/api/server.py +4 -35
- src/god_simulator/domain.py +47 -0
- src/god_simulator/observability.py +3 -1
- src/god_simulator/rendering/scene_contract.py +52 -13
- src/god_simulator/simulation/actions/builtin.py +6 -14
- src/god_simulator/simulation/actions/hints.py +11 -11
- src/god_simulator/simulation/autopilot.py +1 -1
- src/god_simulator/simulation/connectors/base.py +9 -2
- src/god_simulator/simulation/connectors/openai_compatible.py +251 -113
- src/god_simulator/simulation/connectors/routing.py +19 -1
- src/god_simulator/simulation/spawning.py +86 -55
- src/god_simulator/simulation/survival.py +627 -60
- src/god_simulator/simulation/tick.py +26 -10
- src/god_simulator/ui/card_observe.html +5 -5
- tests/e2e/god-simulator-scene.spec.ts +1 -1
- tests/test_action_pipeline.py +1 -1
- tests/test_api_server.py +0 -1
- tests/test_country_systems.py +267 -0
- tests/test_gradio_app.py +1 -2
- tests/test_living_village_smoke.py +1 -1
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@@ -7,7 +7,7 @@
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"survival": true
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},
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"npcs": {
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-
"count":
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},
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"simulation": {
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"tick_ms": 500
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"survival": true
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},
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"npcs": {
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"count": 6
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},
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"simulation": {
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"tick_ms": 500
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"survival": true
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},
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"npcs": {
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"count":
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},
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"simulation": {
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"tick_ms": 500
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"survival": true
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},
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"npcs": {
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"count": 6
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},
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"simulation": {
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"tick_ms": 500
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"survival": true
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},
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"npcs": {
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"count":
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},
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"simulation": {
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"tick_ms": 500
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"survival": true
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},
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"npcs": {
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"count": 6
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},
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"simulation": {
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"tick_ms": 500
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"survival": true
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},
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"npcs": {
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"count":
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},
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"simulation": {
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"tick_ms": 500
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"survival": true
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},
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"npcs": {
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"count": 6
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},
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"simulation": {
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"tick_ms": 500
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"survival": true
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},
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"npcs": {
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"count":
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},
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"simulation": {
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"tick_ms": 500
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"survival": true
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},
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"npcs": {
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"count": 6
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},
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"simulation": {
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"tick_ms": 500
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"survival": true
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},
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"npcs": {
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"count":
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},
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"simulation": {
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"tick_ms": 500
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"survival": true
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},
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"npcs": {
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"count": 6
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},
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"simulation": {
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"tick_ms": 500
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{
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"profiles": [
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{
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"id": "default",
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"label": "Default NPC model",
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"connector_id": null
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},
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{
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"id": "qwen",
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"label": "Qwen country connector",
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"connector_id": "qwen"
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}
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]
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}
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import { AgentPanel } from "./components/AgentPanel";
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import { ChaosDock } from "./components/ChaosDock";
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import { EventFeedPanel } from "./components/EventFeedPanel";
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import { GameOverOverlay } from "./components/GameOverOverlay";
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import { OverseerPanel } from "./components/OverseerPanel";
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import { ScoreboardHeader } from "./components/ScoreboardHeader";
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import { SimulationControls } from "./components/SimulationControls";
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import { StatusToasts } from "./components/StatusToasts";
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@@ -23,18 +21,14 @@ export function App() {
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<ScoreboardHeader
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snapshot={simulation.snapshot}
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isGodPending={simulation.isGodPending}
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isWaitingForTick={simulation.isWaitingForTick}
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/>
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<OverseerPanel snapshot={simulation.snapshot} log={simulation.overseerLog} />
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<EventFeedPanel events={simulation.eventHistory} />
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<SimulationControls
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hasSnapshot={simulation.snapshot !== null}
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isAutoTicking={simulation.isAutoTicking}
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-
isGodPending={simulation.isGodPending}
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isWaitingForTick={simulation.isWaitingForTick}
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isWorldCommandPending={simulation.isWorldCommandPending}
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onStep={() => {
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}}
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/>
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<ChaosDock
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snapshot={simulation.snapshot}
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pendingChaosAction={simulation.pendingChaosAction}
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chaosMessage={simulation.chaosMessage}
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godCommand={simulation.godCommand}
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godMessage={simulation.godMessage}
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isGodPending={simulation.isGodPending}
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isWaitingForTick={simulation.isWaitingForTick}
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onChaosAction={(action) => {
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void simulation.runChaosAction(action);
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}}
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onCommandChange={simulation.setGodCommand}
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onSubmitCommand={(event) => {
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void simulation.runGodCommand(event);
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}}
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/>
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<AgentPanel
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entity={simulation.selectedEntity}
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beast={simulation.selectedBeast}
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import { AgentPanel } from "./components/AgentPanel";
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import { EventFeedPanel } from "./components/EventFeedPanel";
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import { GameOverOverlay } from "./components/GameOverOverlay";
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import { ScoreboardHeader } from "./components/ScoreboardHeader";
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import { SimulationControls } from "./components/SimulationControls";
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import { StatusToasts } from "./components/StatusToasts";
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<ScoreboardHeader
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snapshot={simulation.snapshot}
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isWaitingForTick={simulation.isWaitingForTick}
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/>
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<EventFeedPanel events={simulation.eventHistory} />
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<SimulationControls
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hasSnapshot={simulation.snapshot !== null}
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isAutoTicking={simulation.isAutoTicking}
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isWaitingForTick={simulation.isWaitingForTick}
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isWorldCommandPending={simulation.isWorldCommandPending}
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onStep={() => {
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}}
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/>
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<AgentPanel
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entity={simulation.selectedEntity}
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beast={simulation.selectedBeast}
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throw new ApiResponseError(`World tick failed: ${response.status}`, response.status);
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}
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}
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-
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export type GodCommandResult = {
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source?: string;
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queued?: boolean;
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applies_on_tick?: number;
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summary: string;
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applied: string[];
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snapshot?: WorldSnapshot;
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};
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export async function sendGodCommand(command: string): Promise<GodCommandResult> {
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const response = await fetch(`${API_BASE}/god-command`, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ command }),
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});
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if (!response.ok) {
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throw new ApiResponseError(`God command failed: ${response.status}`, response.status);
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}
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return (await response.json()) as GodCommandResult;
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}
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export type ChaosActionResult = {
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action: string;
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queued?: boolean;
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applies_on_tick?: number;
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applied: string[];
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summary: string;
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snapshot?: WorldSnapshot;
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};
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export async function sendChaosAction(action: string): Promise<ChaosActionResult> {
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const response = await fetch(`${API_BASE}/chaos`, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ action }),
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});
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if (!response.ok) {
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let message = `Chaos action failed: ${response.status}`;
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try {
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const body = (await response.json()) as { message?: string };
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if (body.message) {
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message = body.message;
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}
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} catch {
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// keep the generic message
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}
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throw new ApiResponseError(message, response.status);
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}
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return (await response.json()) as ChaosActionResult;
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}
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throw new ApiResponseError(`World tick failed: ${response.status}`, response.status);
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}
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}
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@@ -34,7 +34,9 @@ export function AgentPanel({
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}
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const selectedName = entity?.label ?? "No NPC";
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-
const selectedRole = entity
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return (
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<aside className="agentPanel" aria-label="Selected NPC">
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@@ -188,12 +190,6 @@ function AgentDetails({ entity }: { entity: EntitySnapshot }) {
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<>
|
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<AgentReadout entity={entity} />
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<SurvivalReadout entity={entity} />
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-
{entity.state.god_directive ? (
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<div className="directiveBanner">
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<span>Directive</span>
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<p>{entity.state.god_directive}</p>
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</div>
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) : null}
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<RelationshipList entity={entity} />
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<MemoryList entity={entity} />
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</>
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@@ -215,7 +211,7 @@ function SurvivalReadout({ entity }: { entity: EntitySnapshot }) {
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}
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const inventoryLabel = inventory
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-
? `food ${inventory.food} / herbs ${inventory.herbs} / wood ${inventory.wood} / wpn ${inventory.weapon}`
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: "-";
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return (
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}
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const selectedName = entity?.label ?? "No NPC";
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+
const selectedRole = entity
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+
? [entity.country_id, entity.special_status ?? entity.role].filter(Boolean).join(" / ")
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+
: "world";
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return (
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<aside className="agentPanel" aria-label="Selected NPC">
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<>
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<AgentReadout entity={entity} />
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<SurvivalReadout entity={entity} />
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<RelationshipList entity={entity} />
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<MemoryList entity={entity} />
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</>
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}
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const inventoryLabel = inventory
|
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+
? `food ${inventory.food} / herbs ${inventory.herbs} / wood ${inventory.wood} / coins ${inventory.coins} / wpn ${inventory.weapon}`
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: "-";
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return (
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@@ -1,107 +0,0 @@
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-
import { LoaderCircle, Send } from "lucide-react";
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-
import type { FormEvent } from "react";
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-
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import type { ChaosToolSnapshot, WorldSnapshot } from "../types";
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-
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const CHAOS_ICONS: Record<string, string> = {
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spawn_beast: "🐺",
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beast_pack: "🐺×3",
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famine: "🌾",
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maniac: "🔪",
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-
};
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-
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-
const FALLBACK_TOOLS: ChaosToolSnapshot[] = [
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| 14 |
-
{ action: "spawn_beast", label: "Spawn Beast", cooldown_ticks: 20, remaining_ticks: 0 },
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{ action: "beast_pack", label: "Beast Pack", cooldown_ticks: 80, remaining_ticks: 0 },
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{ action: "famine", label: "Famine", cooldown_ticks: 120, remaining_ticks: 0 },
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| 17 |
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{ action: "maniac", label: "Maniac", cooldown_ticks: 100, remaining_ticks: 0 },
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| 18 |
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];
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| 19 |
-
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| 20 |
-
type ChaosDockProps = {
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| 21 |
-
snapshot: WorldSnapshot | null;
|
| 22 |
-
pendingChaosAction: string | null;
|
| 23 |
-
chaosMessage: string | null;
|
| 24 |
-
godCommand: string;
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| 25 |
-
godMessage: string | null;
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| 26 |
-
isGodPending: boolean;
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| 27 |
-
isWaitingForTick: boolean;
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| 28 |
-
onChaosAction: (action: string) => void;
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| 29 |
-
onCommandChange: (command: string) => void;
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| 30 |
-
onSubmitCommand: (event: FormEvent<HTMLFormElement>) => void;
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| 31 |
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};
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| 32 |
-
|
| 33 |
-
export function ChaosDock({
|
| 34 |
-
snapshot,
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| 35 |
-
pendingChaosAction,
|
| 36 |
-
chaosMessage,
|
| 37 |
-
godCommand,
|
| 38 |
-
godMessage,
|
| 39 |
-
isGodPending,
|
| 40 |
-
isWaitingForTick,
|
| 41 |
-
onChaosAction,
|
| 42 |
-
onCommandChange,
|
| 43 |
-
onSubmitCommand,
|
| 44 |
-
}: ChaosDockProps) {
|
| 45 |
-
const tools = snapshot?.simulation.chaos_tools ?? FALLBACK_TOOLS;
|
| 46 |
-
const message = chaosMessage ?? godMessage;
|
| 47 |
-
|
| 48 |
-
return (
|
| 49 |
-
<section className="chaosDock" aria-label="God console">
|
| 50 |
-
<div className="chaosHeader">
|
| 51 |
-
<span className="chaosTitle">🔥 GOD OF CHAOS</span>
|
| 52 |
-
<span className="chaosSubtitle">unleash havoc on the village</span>
|
| 53 |
-
</div>
|
| 54 |
-
|
| 55 |
-
<div className="chaosButtons">
|
| 56 |
-
{tools.map((tool) => {
|
| 57 |
-
const isPending = pendingChaosAction === tool.action;
|
| 58 |
-
const onCooldown = tool.remaining_ticks > 0;
|
| 59 |
-
const disabled = onCooldown || pendingChaosAction !== null || !snapshot;
|
| 60 |
-
return (
|
| 61 |
-
<button
|
| 62 |
-
key={tool.action}
|
| 63 |
-
type="button"
|
| 64 |
-
className={`chaosButton ${onCooldown ? "onCooldown" : ""}`}
|
| 65 |
-
disabled={disabled}
|
| 66 |
-
title={
|
| 67 |
-
onCooldown
|
| 68 |
-
? `${tool.label}: ready in ${tool.remaining_ticks} ticks`
|
| 69 |
-
: `${tool.label} (cooldown ${tool.cooldown_ticks} ticks)`
|
| 70 |
-
}
|
| 71 |
-
onClick={() => onChaosAction(tool.action)}
|
| 72 |
-
>
|
| 73 |
-
{isPending ? (
|
| 74 |
-
<LoaderCircle className="spinIcon" size={16} />
|
| 75 |
-
) : (
|
| 76 |
-
<span className="chaosIcon">{CHAOS_ICONS[tool.action] ?? "✦"}</span>
|
| 77 |
-
)}
|
| 78 |
-
<span className="chaosLabel">{tool.label}</span>
|
| 79 |
-
{onCooldown ? (
|
| 80 |
-
<span className="chaosCooldown">{tool.remaining_ticks}</span>
|
| 81 |
-
) : null}
|
| 82 |
-
</button>
|
| 83 |
-
);
|
| 84 |
-
})}
|
| 85 |
-
</div>
|
| 86 |
-
|
| 87 |
-
<form className="chaosCommandRow" onSubmit={onSubmitCommand}>
|
| 88 |
-
<input
|
| 89 |
-
value={godCommand}
|
| 90 |
-
onChange={(event) => onCommandChange(event.target.value)}
|
| 91 |
-
placeholder="Freeform command: 'a plague rumor spreads in the north'..."
|
| 92 |
-
disabled={isGodPending}
|
| 93 |
-
/>
|
| 94 |
-
<button
|
| 95 |
-
type="submit"
|
| 96 |
-
aria-label="Run god command"
|
| 97 |
-
title="Run freeform god command"
|
| 98 |
-
disabled={!godCommand.trim() || isGodPending || isWaitingForTick}
|
| 99 |
-
>
|
| 100 |
-
{isGodPending ? <LoaderCircle className="spinIcon" size={16} /> : <Send size={15} />}
|
| 101 |
-
</button>
|
| 102 |
-
</form>
|
| 103 |
-
|
| 104 |
-
{message ? <p className="chaosMessage">{message}</p> : null}
|
| 105 |
-
</section>
|
| 106 |
-
);
|
| 107 |
-
}
|
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@@ -10,18 +10,18 @@ type GameOverOverlayProps = {
|
|
| 10 |
|
| 11 |
const RESULT_COPY: Record<string, { title: string; subtitle: string; tone: string }> = {
|
| 12 |
win_population: {
|
| 13 |
-
title: "
|
| 14 |
-
subtitle: "The
|
| 15 |
tone: "win",
|
| 16 |
},
|
| 17 |
win_survival: {
|
| 18 |
-
title: "
|
| 19 |
-
subtitle: "
|
| 20 |
tone: "win",
|
| 21 |
},
|
| 22 |
lose: {
|
| 23 |
-
title: "
|
| 24 |
-
subtitle: "
|
| 25 |
tone: "lose",
|
| 26 |
},
|
| 27 |
};
|
|
@@ -30,24 +30,31 @@ export function GameOverOverlay({ snapshot, events }: GameOverOverlayProps) {
|
|
| 30 |
const [isDismissed, setIsDismissed] = useState(false);
|
| 31 |
const status = snapshot.simulation.game_status ?? "running";
|
| 32 |
const copy = RESULT_COPY[status];
|
| 33 |
-
|
| 34 |
const stats = snapshot.simulation.stats;
|
| 35 |
-
const scoreboard = snapshot.simulation.scoreboard;
|
| 36 |
const totalDeaths = Object.values(stats?.deaths_by_cause ?? {}).reduce(
|
| 37 |
(sum, count) => sum + count,
|
| 38 |
0,
|
| 39 |
);
|
| 40 |
const betrayals = useMemo(
|
| 41 |
-
() => events.filter((event) => event.type === "steal" || event.type === "
|
| 42 |
[events],
|
| 43 |
);
|
| 44 |
const storyEvents = useMemo(
|
| 45 |
() =>
|
| 46 |
events
|
| 47 |
.filter((event) =>
|
| 48 |
-
[
|
| 49 |
-
|
| 50 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 51 |
)
|
| 52 |
.slice(-14),
|
| 53 |
[events],
|
|
@@ -63,33 +70,28 @@ export function GameOverOverlay({ snapshot, events }: GameOverOverlayProps) {
|
|
| 63 |
<h1>{copy.title}</h1>
|
| 64 |
<p className="gameOverSubtitle">{copy.subtitle}</p>
|
| 65 |
|
| 66 |
-
<div className="gameOverScore">
|
| 67 |
-
<span className="scoreOverseerText">🧠 Overseer {scoreboard?.overseer ?? 0}</span>
|
| 68 |
-
<span className="scoreDivider">—</span>
|
| 69 |
-
<span className="scoreChaosText">{scoreboard?.chaos ?? 0} Chaos 🔥</span>
|
| 70 |
-
</div>
|
| 71 |
-
|
| 72 |
<div className="gameOverStats">
|
| 73 |
-
<Stat
|
| 74 |
-
<Stat
|
| 75 |
-
<Stat
|
| 76 |
-
<Stat
|
| 77 |
-
<Stat
|
| 78 |
-
<Stat
|
|
|
|
| 79 |
</div>
|
| 80 |
|
| 81 |
{Object.keys(stats?.deaths_by_cause ?? {}).length > 0 ? (
|
| 82 |
<p className="gameOverCauses">
|
| 83 |
Causes of death:{" "}
|
| 84 |
{Object.entries(stats?.deaths_by_cause ?? {})
|
| 85 |
-
.map(([cause, count]) => `${cause.replaceAll("_", " ")}
|
| 86 |
.join(", ")}
|
| 87 |
</p>
|
| 88 |
) : null}
|
| 89 |
|
| 90 |
{storyEvents.length > 0 ? (
|
| 91 |
<div className="gameOverStory">
|
| 92 |
-
<h2>The
|
| 93 |
<div className="gameOverStoryList">
|
| 94 |
{storyEvents.map((event, index) => (
|
| 95 |
<div className={`eventLine ${severityClass(event.severity)}`} key={index}>
|
|
@@ -110,12 +112,10 @@ export function GameOverOverlay({ snapshot, events }: GameOverOverlayProps) {
|
|
| 110 |
);
|
| 111 |
}
|
| 112 |
|
| 113 |
-
function Stat({
|
| 114 |
return (
|
| 115 |
<div className="gameOverStat">
|
| 116 |
-
<span className="gameOverStatValue">
|
| 117 |
-
{icon} {value}
|
| 118 |
-
</span>
|
| 119 |
<span className="gameOverStatLabel">{label}</span>
|
| 120 |
</div>
|
| 121 |
);
|
|
|
|
| 10 |
|
| 11 |
const RESULT_COPY: Record<string, { title: string; subtitle: string; tone: string }> = {
|
| 12 |
win_population: {
|
| 13 |
+
title: "THE WORLD PREVAILS",
|
| 14 |
+
subtitle: "The countries reached the population goal.",
|
| 15 |
tone: "win",
|
| 16 |
},
|
| 17 |
win_survival: {
|
| 18 |
+
title: "THE WORLD ENDURES",
|
| 19 |
+
subtitle: "The countries survived the pressure of the world.",
|
| 20 |
tone: "win",
|
| 21 |
},
|
| 22 |
lose: {
|
| 23 |
+
title: "THE WORLD HAS FALLEN",
|
| 24 |
+
subtitle: "No citizen drew breath at the end.",
|
| 25 |
tone: "lose",
|
| 26 |
},
|
| 27 |
};
|
|
|
|
| 30 |
const [isDismissed, setIsDismissed] = useState(false);
|
| 31 |
const status = snapshot.simulation.game_status ?? "running";
|
| 32 |
const copy = RESULT_COPY[status];
|
|
|
|
| 33 |
const stats = snapshot.simulation.stats;
|
|
|
|
| 34 |
const totalDeaths = Object.values(stats?.deaths_by_cause ?? {}).reduce(
|
| 35 |
(sum, count) => sum + count,
|
| 36 |
0,
|
| 37 |
);
|
| 38 |
const betrayals = useMemo(
|
| 39 |
+
() => events.filter((event) => event.type === "steal" || event.type === "treasury_stolen").length,
|
| 40 |
[events],
|
| 41 |
);
|
| 42 |
const storyEvents = useMemo(
|
| 43 |
() =>
|
| 44 |
events
|
| 45 |
.filter((event) =>
|
| 46 |
+
[
|
| 47 |
+
"npc_born",
|
| 48 |
+
"npc_died",
|
| 49 |
+
"build_completed",
|
| 50 |
+
"house_destroyed",
|
| 51 |
+
"beast_killed",
|
| 52 |
+
"election_completed",
|
| 53 |
+
"policy_updated",
|
| 54 |
+
"cannon_crafted",
|
| 55 |
+
"cannon_fired",
|
| 56 |
+
"game_over",
|
| 57 |
+
].includes(event.type),
|
| 58 |
)
|
| 59 |
.slice(-14),
|
| 60 |
[events],
|
|
|
|
| 70 |
<h1>{copy.title}</h1>
|
| 71 |
<p className="gameOverSubtitle">{copy.subtitle}</p>
|
| 72 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 73 |
<div className="gameOverStats">
|
| 74 |
+
<Stat label="Countries" value={snapshot.countries?.length ?? 0} />
|
| 75 |
+
<Stat label="Births" value={stats?.total_births ?? 0} />
|
| 76 |
+
<Stat label="Deaths" value={totalDeaths} />
|
| 77 |
+
<Stat label="Houses built" value={stats?.houses_built ?? 0} />
|
| 78 |
+
<Stat label="Beasts slain" value={stats?.beasts_killed ?? 0} />
|
| 79 |
+
<Stat label="Treasury raids" value={betrayals} />
|
| 80 |
+
<Stat label="Peak population" value={snapshot.simulation.peak_population ?? 0} />
|
| 81 |
</div>
|
| 82 |
|
| 83 |
{Object.keys(stats?.deaths_by_cause ?? {}).length > 0 ? (
|
| 84 |
<p className="gameOverCauses">
|
| 85 |
Causes of death:{" "}
|
| 86 |
{Object.entries(stats?.deaths_by_cause ?? {})
|
| 87 |
+
.map(([cause, count]) => `${cause.replaceAll("_", " ")} x${count}`)
|
| 88 |
.join(", ")}
|
| 89 |
</p>
|
| 90 |
) : null}
|
| 91 |
|
| 92 |
{storyEvents.length > 0 ? (
|
| 93 |
<div className="gameOverStory">
|
| 94 |
+
<h2>The world's story</h2>
|
| 95 |
<div className="gameOverStoryList">
|
| 96 |
{storyEvents.map((event, index) => (
|
| 97 |
<div className={`eventLine ${severityClass(event.severity)}`} key={index}>
|
|
|
|
| 112 |
);
|
| 113 |
}
|
| 114 |
|
| 115 |
+
function Stat({ label, value }: { label: string; value: number }) {
|
| 116 |
return (
|
| 117 |
<div className="gameOverStat">
|
| 118 |
+
<span className="gameOverStatValue">{value}</span>
|
|
|
|
|
|
|
| 119 |
<span className="gameOverStatLabel">{label}</span>
|
| 120 |
</div>
|
| 121 |
);
|
|
@@ -1,77 +0,0 @@
|
|
| 1 |
-
import { useEffect, useRef } from "react";
|
| 2 |
-
|
| 3 |
-
import type { OverseerLogEntry } from "../hooks/useWorldSimulation";
|
| 4 |
-
import type { WorldSnapshot } from "../types";
|
| 5 |
-
|
| 6 |
-
type OverseerPanelProps = {
|
| 7 |
-
snapshot: WorldSnapshot | null;
|
| 8 |
-
log: OverseerLogEntry[];
|
| 9 |
-
};
|
| 10 |
-
|
| 11 |
-
export function OverseerPanel({ snapshot, log }: OverseerPanelProps) {
|
| 12 |
-
const overseer = snapshot?.simulation.overseer;
|
| 13 |
-
const mode = overseer?.mode ?? "off";
|
| 14 |
-
const listRef = useRef<HTMLDivElement>(null);
|
| 15 |
-
|
| 16 |
-
useEffect(() => {
|
| 17 |
-
const list = listRef.current;
|
| 18 |
-
if (list) {
|
| 19 |
-
list.scrollTop = list.scrollHeight;
|
| 20 |
-
}
|
| 21 |
-
}, [log]);
|
| 22 |
-
|
| 23 |
-
return (
|
| 24 |
-
<aside className="overseerPanel" aria-label="Overseer log">
|
| 25 |
-
<div className="sidePanelHeader">
|
| 26 |
-
<span className="sidePanelTitle">🧠 Overseer</span>
|
| 27 |
-
<span className={`overseerMode overseerMode-${mode}`}>{mode.toUpperCase()}</span>
|
| 28 |
-
</div>
|
| 29 |
-
|
| 30 |
-
{overseer?.priority_alert ? (
|
| 31 |
-
<div className="overseerAlert">⚠ {overseer.priority_alert}</div>
|
| 32 |
-
) : null}
|
| 33 |
-
|
| 34 |
-
<div className="overseerLog" ref={listRef}>
|
| 35 |
-
{log.length === 0 ? (
|
| 36 |
-
<p className="eventEmpty">
|
| 37 |
-
{mode === "off"
|
| 38 |
-
? "The Overseer is dormant."
|
| 39 |
-
: "Awaiting the Overseer's first assessment..."}
|
| 40 |
-
</p>
|
| 41 |
-
) : (
|
| 42 |
-
log.map((entry) => <OverseerLogItem key={entry.tick} entry={entry} />)
|
| 43 |
-
)}
|
| 44 |
-
</div>
|
| 45 |
-
</aside>
|
| 46 |
-
);
|
| 47 |
-
}
|
| 48 |
-
|
| 49 |
-
function OverseerLogItem({ entry }: { entry: OverseerLogEntry }) {
|
| 50 |
-
return (
|
| 51 |
-
<div className="overseerEntry">
|
| 52 |
-
<div className="overseerEntryHead">
|
| 53 |
-
<span className="overseerEntryTick">T{entry.tick}</span>
|
| 54 |
-
{entry.priorityAlert ? (
|
| 55 |
-
<span className="overseerEntryAlert">{entry.priorityAlert}</span>
|
| 56 |
-
) : null}
|
| 57 |
-
</div>
|
| 58 |
-
{entry.thoughts ? <p className="overseerThought">{entry.thoughts}</p> : null}
|
| 59 |
-
{entry.directives.length > 0 ? (
|
| 60 |
-
<ul className="overseerDirectives">
|
| 61 |
-
{entry.directives.map((directive, index) => (
|
| 62 |
-
<li
|
| 63 |
-
key={`${entry.tick}-${index}`}
|
| 64 |
-
className={directive.applied === false ? "directiveSkipped" : ""}
|
| 65 |
-
>
|
| 66 |
-
<span className="directiveTarget">{directive.npc_id ?? "?"}</span>
|
| 67 |
-
<span className="directiveText">{directive.directive ?? ""}</span>
|
| 68 |
-
{directive.applied === false ? (
|
| 69 |
-
<span className="directiveBadge">advisory</span>
|
| 70 |
-
) : null}
|
| 71 |
-
</li>
|
| 72 |
-
))}
|
| 73 |
-
</ul>
|
| 74 |
-
) : null}
|
| 75 |
-
</div>
|
| 76 |
-
);
|
| 77 |
-
}
|
|
|
|
|
|
|
|
|
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@@ -1,74 +1,61 @@
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| 1 |
-
import type { WorldSnapshot } from "../types";
|
| 2 |
import { formatModelStatus, modelStatusClass, shortModelLabel } from "./modelStatus";
|
| 3 |
import { TooltipLabel } from "./TooltipLabel";
|
| 4 |
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-
const WIN_POPULATION = 12;
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| 6 |
const WIN_SURVIVAL_TICKS = 600;
|
| 7 |
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| 8 |
type ScoreboardHeaderProps = {
|
| 9 |
snapshot: WorldSnapshot | null;
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-
isGodPending: boolean;
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| 11 |
isWaitingForTick: boolean;
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| 12 |
};
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| 13 |
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| 14 |
-
export function ScoreboardHeader({
|
| 15 |
-
snapshot,
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| 16 |
-
isGodPending,
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| 17 |
-
isWaitingForTick,
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| 18 |
-
}: ScoreboardHeaderProps) {
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| 19 |
const simulation = snapshot?.simulation;
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| 20 |
-
const
|
| 21 |
-
const chaosScore = simulation?.scoreboard?.chaos ?? 0;
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| 22 |
const population = simulation?.population ?? snapshot?.entities.length ?? 0;
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| 23 |
const tick = snapshot?.tick ?? 0;
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| 24 |
-
const populationProgress = Math.min(1, population / WIN_POPULATION);
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| 25 |
const survivalProgress = Math.min(1, tick / WIN_SURVIVAL_TICKS);
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| 26 |
const famineUntil = simulation?.famine_until ?? -1;
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| 27 |
const isFamineActive = famineUntil >= 0 && tick <= famineUntil;
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-
const activityLabel =
|
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-
? "
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-
:
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| 31 |
-
? "simulating..."
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-
: (simulation?.last_tick_source ?? "idle");
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| 33 |
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return (
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| 35 |
<header className="scoreboard" aria-label="Simulation status">
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| 36 |
-
<div className="scoreDuel">
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| 37 |
-
<div className="scoreSide scoreOverseer">
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| 38 |
-
<span className="scoreName">🧠 OVERSEER</span>
|
| 39 |
-
<span className="scoreValue">{overseerScore}</span>
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| 40 |
-
</div>
|
| 41 |
-
<div className="scoreVs">vs</div>
|
| 42 |
-
<div className="scoreSide scoreChaos">
|
| 43 |
-
<span className="scoreValue">{chaosScore}</span>
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| 44 |
-
<span className="scoreName">CHAOS 🔥</span>
|
| 45 |
-
</div>
|
| 46 |
-
</div>
|
| 47 |
-
|
| 48 |
<div className="scoreMeta">
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| 49 |
<span className="scoreTick" title="Current simulation tick">
|
| 50 |
-
|
| 51 |
</span>
|
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| 52 |
{isFamineActive ? (
|
| 53 |
<span className="famineBadge" title={`Food nodes halved until tick ${famineUntil}`}>
|
| 54 |
-
|
| 55 |
</span>
|
| 56 |
) : null}
|
| 57 |
-
<span className="scoreActivity">{activityLabel}</span>
|
| 58 |
</div>
|
| 59 |
|
| 60 |
-
<div className="
|
| 61 |
-
|
| 62 |
-
|
| 63 |
-
|
| 64 |
-
|
| 65 |
-
|
| 66 |
-
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| 67 |
/>
|
| 68 |
-
|
| 69 |
-
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|
| 70 |
<div className="winRow">
|
| 71 |
-
<span className="winLabel">
|
| 72 |
<div className="winBar">
|
| 73 |
<div
|
| 74 |
className="winFill winFillSurvival"
|
|
@@ -94,3 +81,42 @@ export function ScoreboardHeader({
|
|
| 94 |
</header>
|
| 95 |
);
|
| 96 |
}
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| 1 |
+
import type { CountrySnapshot, WorldSnapshot } from "../types";
|
| 2 |
import { formatModelStatus, modelStatusClass, shortModelLabel } from "./modelStatus";
|
| 3 |
import { TooltipLabel } from "./TooltipLabel";
|
| 4 |
|
|
|
|
| 5 |
const WIN_SURVIVAL_TICKS = 600;
|
| 6 |
|
| 7 |
type ScoreboardHeaderProps = {
|
| 8 |
snapshot: WorldSnapshot | null;
|
|
|
|
| 9 |
isWaitingForTick: boolean;
|
| 10 |
};
|
| 11 |
|
| 12 |
+
export function ScoreboardHeader({ snapshot, isWaitingForTick }: ScoreboardHeaderProps) {
|
|
|
|
|
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|
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|
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|
|
| 13 |
const simulation = snapshot?.simulation;
|
| 14 |
+
const countries = snapshot?.countries ?? [];
|
|
|
|
| 15 |
const population = simulation?.population ?? snapshot?.entities.length ?? 0;
|
| 16 |
const tick = snapshot?.tick ?? 0;
|
|
|
|
| 17 |
const survivalProgress = Math.min(1, tick / WIN_SURVIVAL_TICKS);
|
| 18 |
const famineUntil = simulation?.famine_until ?? -1;
|
| 19 |
const isFamineActive = famineUntil >= 0 && tick <= famineUntil;
|
| 20 |
+
const activityLabel = isWaitingForTick
|
| 21 |
+
? "simulating..."
|
| 22 |
+
: (simulation?.last_tick_source ?? "idle");
|
|
|
|
|
|
|
| 23 |
|
| 24 |
return (
|
| 25 |
<header className="scoreboard" aria-label="Simulation status">
|
|
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|
| 26 |
<div className="scoreMeta">
|
| 27 |
<span className="scoreTick" title="Current simulation tick">
|
| 28 |
+
Tick {tick}
|
| 29 |
</span>
|
| 30 |
+
<span className="scoreActivity">{activityLabel}</span>
|
| 31 |
+
<span className="scoreTick">Population {population}</span>
|
| 32 |
{isFamineActive ? (
|
| 33 |
<span className="famineBadge" title={`Food nodes halved until tick ${famineUntil}`}>
|
| 34 |
+
FAMINE ({famineUntil - tick})
|
| 35 |
</span>
|
| 36 |
) : null}
|
|
|
|
| 37 |
</div>
|
| 38 |
|
| 39 |
+
<div className="countryGrid" aria-label="Countries">
|
| 40 |
+
{countries.length > 0 ? (
|
| 41 |
+
countries.map((country) => (
|
| 42 |
+
<CountryCard
|
| 43 |
+
key={country.id}
|
| 44 |
+
country={country}
|
| 45 |
+
tick={tick}
|
| 46 |
+
rulerName={
|
| 47 |
+
snapshot?.entities.find((entity) => entity.id === country.ruler_id)?.label ?? null
|
| 48 |
+
}
|
| 49 |
/>
|
| 50 |
+
))
|
| 51 |
+
) : (
|
| 52 |
+
<div className="countryCard countryCardEmpty">Countries are loading</div>
|
| 53 |
+
)}
|
| 54 |
+
</div>
|
| 55 |
+
|
| 56 |
+
<div className="winProgress" title={`Survival goal: ${WIN_SURVIVAL_TICKS} ticks`}>
|
| 57 |
<div className="winRow">
|
| 58 |
+
<span className="winLabel">Survival {Math.min(tick, WIN_SURVIVAL_TICKS)}/{WIN_SURVIVAL_TICKS}</span>
|
| 59 |
<div className="winBar">
|
| 60 |
<div
|
| 61 |
className="winFill winFillSurvival"
|
|
|
|
| 81 |
</header>
|
| 82 |
);
|
| 83 |
}
|
| 84 |
+
|
| 85 |
+
type CountryCardProps = {
|
| 86 |
+
country: CountrySnapshot;
|
| 87 |
+
rulerName: string | null;
|
| 88 |
+
tick: number;
|
| 89 |
+
};
|
| 90 |
+
|
| 91 |
+
function CountryCard({ country, rulerName, tick }: CountryCardProps) {
|
| 92 |
+
const treasury = country.treasury?.resources ?? {};
|
| 93 |
+
const election = country.next_election_tick <= tick
|
| 94 |
+
? "election active"
|
| 95 |
+
: `election T${country.next_election_tick}`;
|
| 96 |
+
const cannon = country.cannon
|
| 97 |
+
? country.cannon.operator_id
|
| 98 |
+
? `cannon: ${country.cannon.operator_id}`
|
| 99 |
+
: "cannon: no operator"
|
| 100 |
+
: "no cannon";
|
| 101 |
+
|
| 102 |
+
return (
|
| 103 |
+
<section className="countryCard" style={{ borderColor: country.color }}>
|
| 104 |
+
<div className="countryHead">
|
| 105 |
+
<span className="countryBadge" style={{ background: country.color }}>
|
| 106 |
+
{country.badge}
|
| 107 |
+
</span>
|
| 108 |
+
<strong>{country.name}</strong>
|
| 109 |
+
<span>{country.citizen_ids.length} citizens</span>
|
| 110 |
+
</div>
|
| 111 |
+
<p className="countryPolicy" title={country.policy}>
|
| 112 |
+
{country.policy}
|
| 113 |
+
</p>
|
| 114 |
+
<div className="countryFacts">
|
| 115 |
+
<span>Ruler: {rulerName ?? country.ruler_id ?? "none"}</span>
|
| 116 |
+
<span>{election}</span>
|
| 117 |
+
<span>treasury F{treasury.food ?? 0} H{treasury.herbs ?? 0} W{treasury.wood ?? 0} C{treasury.coins ?? 0}</span>
|
| 118 |
+
<span>{cannon}</span>
|
| 119 |
+
</div>
|
| 120 |
+
</section>
|
| 121 |
+
);
|
| 122 |
+
}
|
|
@@ -3,7 +3,6 @@ import { LoaderCircle, Pause, Play, RefreshCw } from "lucide-react";
|
|
| 3 |
type SimulationControlsProps = {
|
| 4 |
hasSnapshot: boolean;
|
| 5 |
isAutoTicking: boolean;
|
| 6 |
-
isGodPending: boolean;
|
| 7 |
isWaitingForTick: boolean;
|
| 8 |
isWorldCommandPending: boolean;
|
| 9 |
onStep: () => void;
|
|
@@ -13,17 +12,12 @@ type SimulationControlsProps = {
|
|
| 13 |
export function SimulationControls({
|
| 14 |
hasSnapshot,
|
| 15 |
isAutoTicking,
|
| 16 |
-
isGodPending,
|
| 17 |
isWaitingForTick,
|
| 18 |
isWorldCommandPending,
|
| 19 |
onStep,
|
| 20 |
onToggleAutoTick,
|
| 21 |
}: SimulationControlsProps) {
|
| 22 |
-
const stepLabel =
|
| 23 |
-
? "God command in progress"
|
| 24 |
-
: isWaitingForTick
|
| 25 |
-
? "Waiting for tick result"
|
| 26 |
-
: "Advance one tick";
|
| 27 |
const autoLabel = isAutoTicking ? "Pause continuous ticks" : "Run continuous ticks";
|
| 28 |
|
| 29 |
return (
|
|
|
|
| 3 |
type SimulationControlsProps = {
|
| 4 |
hasSnapshot: boolean;
|
| 5 |
isAutoTicking: boolean;
|
|
|
|
| 6 |
isWaitingForTick: boolean;
|
| 7 |
isWorldCommandPending: boolean;
|
| 8 |
onStep: () => void;
|
|
|
|
| 12 |
export function SimulationControls({
|
| 13 |
hasSnapshot,
|
| 14 |
isAutoTicking,
|
|
|
|
| 15 |
isWaitingForTick,
|
| 16 |
isWorldCommandPending,
|
| 17 |
onStep,
|
| 18 |
onToggleAutoTick,
|
| 19 |
}: SimulationControlsProps) {
|
| 20 |
+
const stepLabel = isWaitingForTick ? "Waiting for tick result" : "Advance one tick";
|
|
|
|
|
|
|
|
|
|
|
|
|
| 21 |
const autoLabel = isAutoTicking ? "Pause continuous ticks" : "Run continuous ticks";
|
| 22 |
|
| 23 |
return (
|
|
@@ -1,5 +1,5 @@
|
|
| 1 |
export function shortModelLabel(label: string): string {
|
| 2 |
-
return label
|
| 3 |
}
|
| 4 |
|
| 5 |
export function formatModelStatus(status: string): string {
|
|
|
|
| 1 |
export function shortModelLabel(label: string): string {
|
| 2 |
+
return label;
|
| 3 |
}
|
| 4 |
|
| 5 |
export function formatModelStatus(status: string): string {
|
|
@@ -1,32 +1,39 @@
|
|
| 1 |
import type { GameLogEventSnapshot } from "./types";
|
| 2 |
|
| 3 |
const EVENT_ICONS: Record<string, string> = {
|
| 4 |
-
beast_spawned: "
|
| 5 |
-
beast_attack: "
|
| 6 |
-
beast_killed: "
|
| 7 |
-
beast_retreat: "
|
| 8 |
-
npc_attack: "
|
| 9 |
-
npc_died: "
|
| 10 |
-
npc_born: "
|
| 11 |
-
build_started: "
|
| 12 |
-
build_completed: "
|
| 13 |
-
house_damaged: "
|
| 14 |
-
house_destroyed: "
|
| 15 |
-
gather: "
|
| 16 |
-
transfer: "
|
| 17 |
-
steal: "
|
| 18 |
-
heal: "
|
| 19 |
-
consume: "
|
| 20 |
-
help_request: "
|
| 21 |
-
directive_issued: "
|
| 22 |
-
directive_completed: "
|
| 23 |
-
|
| 24 |
-
|
| 25 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 26 |
};
|
| 27 |
|
| 28 |
export function eventIcon(type: string): string {
|
| 29 |
-
return EVENT_ICONS[type] ?? "
|
| 30 |
}
|
| 31 |
|
| 32 |
export function severityClass(severity: string): string {
|
|
|
|
| 1 |
import type { GameLogEventSnapshot } from "./types";
|
| 2 |
|
| 3 |
const EVENT_ICONS: Record<string, string> = {
|
| 4 |
+
beast_spawned: "B",
|
| 5 |
+
beast_attack: "B",
|
| 6 |
+
beast_killed: "A",
|
| 7 |
+
beast_retreat: "B",
|
| 8 |
+
npc_attack: "A",
|
| 9 |
+
npc_died: "X",
|
| 10 |
+
npc_born: "+",
|
| 11 |
+
build_started: "H",
|
| 12 |
+
build_completed: "H",
|
| 13 |
+
house_damaged: "H",
|
| 14 |
+
house_destroyed: "H",
|
| 15 |
+
gather: "G",
|
| 16 |
+
transfer: "T",
|
| 17 |
+
steal: "S",
|
| 18 |
+
heal: "H",
|
| 19 |
+
consume: "F",
|
| 20 |
+
help_request: "!",
|
| 21 |
+
directive_issued: "D",
|
| 22 |
+
directive_completed: "D",
|
| 23 |
+
election_started: "E",
|
| 24 |
+
vote_cast: "V",
|
| 25 |
+
election_completed: "E",
|
| 26 |
+
policy_updated: "P",
|
| 27 |
+
treasury_deposit: "T",
|
| 28 |
+
treasury_stolen: "T",
|
| 29 |
+
cannon_crafted: "C",
|
| 30 |
+
cannon_operator_assigned: "C",
|
| 31 |
+
cannon_fired: "C",
|
| 32 |
+
game_over: "END",
|
| 33 |
};
|
| 34 |
|
| 35 |
export function eventIcon(type: string): string {
|
| 36 |
+
return EVENT_ICONS[type] ?? "-";
|
| 37 |
}
|
| 38 |
|
| 39 |
export function severityClass(severity: string): string {
|
|
@@ -1,40 +1,16 @@
|
|
| 1 |
-
import type { FormEvent } from "react";
|
| 2 |
import { useCallback, useEffect, useMemo, useRef, useState } from "react";
|
| 3 |
|
| 4 |
-
import {
|
| 5 |
-
|
| 6 |
-
fetchWorldSnapshot,
|
| 7 |
-
sendChaosAction,
|
| 8 |
-
sendGodCommand,
|
| 9 |
-
tickWorld,
|
| 10 |
-
} from "../api";
|
| 11 |
-
import type {
|
| 12 |
-
GameLogEventSnapshot,
|
| 13 |
-
OverseerDirectiveSnapshot,
|
| 14 |
-
WorldSnapshot,
|
| 15 |
-
} from "../types";
|
| 16 |
-
|
| 17 |
-
export type OverseerLogEntry = {
|
| 18 |
-
tick: number;
|
| 19 |
-
thoughts: string | null;
|
| 20 |
-
priorityAlert: string | null;
|
| 21 |
-
directives: OverseerDirectiveSnapshot[];
|
| 22 |
-
};
|
| 23 |
|
| 24 |
export function useWorldSimulation() {
|
| 25 |
const [snapshot, setSnapshot] = useState<WorldSnapshot | null>(null);
|
| 26 |
const [isTickPending, setIsTickPending] = useState(false);
|
| 27 |
-
const [isGodPending, setIsGodPending] = useState(false);
|
| 28 |
const [isAutoTicking, setIsAutoTicking] = useState(false);
|
| 29 |
-
const [godCommand, setGodCommand] = useState("");
|
| 30 |
-
const [godMessage, setGodMessage] = useState<string | null>(null);
|
| 31 |
const [error, setError] = useState<string | null>(null);
|
| 32 |
const [selectedId, setSelectedId] = useState<string | null>(null);
|
| 33 |
-
const [pendingChaosAction, setPendingChaosAction] = useState<string | null>(null);
|
| 34 |
-
const [chaosMessage, setChaosMessage] = useState<string | null>(null);
|
| 35 |
const isTickingRef = useRef(false);
|
| 36 |
const eventHistory = useEventHistory(snapshot);
|
| 37 |
-
const overseerLog = useOverseerLog(snapshot);
|
| 38 |
|
| 39 |
const refresh = useCallback(async () => {
|
| 40 |
const nextSnapshot = await fetchWorldSnapshot();
|
|
@@ -44,7 +20,7 @@ export function useWorldSimulation() {
|
|
| 44 |
|
| 45 |
const isServerTickPending = snapshot?.simulation.tick_in_progress ?? false;
|
| 46 |
const isWaitingForTick = isTickPending || isServerTickPending;
|
| 47 |
-
const isWorldCommandPending = isWaitingForTick
|
| 48 |
|
| 49 |
const step = useCallback(async () => {
|
| 50 |
if (isTickingRef.current || snapshot?.simulation.tick_in_progress) {
|
|
@@ -71,89 +47,17 @@ export function useWorldSimulation() {
|
|
| 71 |
}
|
| 72 |
}, [refresh, snapshot?.simulation.tick_in_progress]);
|
| 73 |
|
| 74 |
-
const runGodCommand = useCallback(
|
| 75 |
-
async (event: FormEvent<HTMLFormElement>) => {
|
| 76 |
-
event.preventDefault();
|
| 77 |
-
const command = godCommand.trim();
|
| 78 |
-
if (!command || isGodPending || isWaitingForTick) {
|
| 79 |
-
return;
|
| 80 |
-
}
|
| 81 |
-
|
| 82 |
-
setIsGodPending(true);
|
| 83 |
-
setIsAutoTicking(false);
|
| 84 |
-
setError(null);
|
| 85 |
-
setGodMessage(null);
|
| 86 |
-
try {
|
| 87 |
-
const result = await sendGodCommand(command);
|
| 88 |
-
if (result.snapshot) {
|
| 89 |
-
setSnapshot(result.snapshot);
|
| 90 |
-
}
|
| 91 |
-
setGodCommand("");
|
| 92 |
-
setGodMessage(result.summary || result.applied[0] || "Command queued for the next tick");
|
| 93 |
-
} catch (nextError) {
|
| 94 |
-
setError(nextError instanceof Error ? nextError.message : "God command failed");
|
| 95 |
-
} finally {
|
| 96 |
-
setIsGodPending(false);
|
| 97 |
-
}
|
| 98 |
-
},
|
| 99 |
-
[godCommand, isGodPending, isWaitingForTick],
|
| 100 |
-
);
|
| 101 |
-
|
| 102 |
-
const runChaosAction = useCallback(
|
| 103 |
-
async (action: string) => {
|
| 104 |
-
if (pendingChaosAction) {
|
| 105 |
-
return;
|
| 106 |
-
}
|
| 107 |
-
setPendingChaosAction(action);
|
| 108 |
-
setChaosMessage(null);
|
| 109 |
-
try {
|
| 110 |
-
for (let attempt = 0; ; attempt += 1) {
|
| 111 |
-
try {
|
| 112 |
-
const result = await sendChaosAction(action);
|
| 113 |
-
if (result.snapshot) {
|
| 114 |
-
setSnapshot(result.snapshot);
|
| 115 |
-
}
|
| 116 |
-
setChaosMessage(result.summary || "Chaos action queued for the next tick");
|
| 117 |
-
return;
|
| 118 |
-
} catch (nextError) {
|
| 119 |
-
const message =
|
| 120 |
-
nextError instanceof Error ? nextError.message : "Chaos action failed";
|
| 121 |
-
const isTickBusy =
|
| 122 |
-
nextError instanceof ApiResponseError &&
|
| 123 |
-
nextError.status === 409 &&
|
| 124 |
-
message.includes("tick is running");
|
| 125 |
-
if (isTickBusy && attempt < 20) {
|
| 126 |
-
await delay(500);
|
| 127 |
-
continue;
|
| 128 |
-
}
|
| 129 |
-
setChaosMessage(message);
|
| 130 |
-
return;
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
} finally {
|
| 134 |
-
setPendingChaosAction(null);
|
| 135 |
-
}
|
| 136 |
-
},
|
| 137 |
-
[pendingChaosAction],
|
| 138 |
-
);
|
| 139 |
-
|
| 140 |
useInitialSnapshot(setSnapshot, setSelectedId, setError);
|
| 141 |
useSelectedEntityFallback(snapshot, setSelectedId);
|
| 142 |
useServerTickPolling(isServerTickPending, refresh, setError);
|
| 143 |
useIdleSnapshotPolling({
|
| 144 |
-
isIdle:
|
| 145 |
-
snapshot !== null &&
|
| 146 |
-
!isAutoTicking &&
|
| 147 |
-
!isWaitingForTick &&
|
| 148 |
-
!isGodPending &&
|
| 149 |
-
pendingChaosAction === null,
|
| 150 |
refresh,
|
| 151 |
setError,
|
| 152 |
});
|
| 153 |
useAutoTicks({
|
| 154 |
currentTick: snapshot?.tick ?? null,
|
| 155 |
isAutoTicking,
|
| 156 |
-
isGodPending,
|
| 157 |
isWaitingForTick,
|
| 158 |
hasSnapshot: snapshot !== null,
|
| 159 |
step,
|
|
@@ -183,38 +87,23 @@ export function useWorldSimulation() {
|
|
| 183 |
);
|
| 184 |
|
| 185 |
return {
|
| 186 |
-
chaosMessage,
|
| 187 |
error,
|
| 188 |
eventHistory,
|
| 189 |
-
godCommand,
|
| 190 |
-
godMessage,
|
| 191 |
isAutoTicking,
|
| 192 |
-
isGodPending,
|
| 193 |
isWaitingForTick,
|
| 194 |
isWorldCommandPending,
|
| 195 |
-
overseerLog,
|
| 196 |
-
pendingChaosAction,
|
| 197 |
selectedBeast,
|
| 198 |
selectedEntity,
|
| 199 |
selectedHouse,
|
| 200 |
selectedResource,
|
| 201 |
selectedId,
|
| 202 |
-
setGodCommand,
|
| 203 |
setIsAutoTicking,
|
| 204 |
setSelectedId,
|
| 205 |
snapshot,
|
| 206 |
-
runChaosAction,
|
| 207 |
-
runGodCommand,
|
| 208 |
step,
|
| 209 |
};
|
| 210 |
}
|
| 211 |
|
| 212 |
-
function delay(ms: number): Promise<void> {
|
| 213 |
-
return new Promise((resolve) => {
|
| 214 |
-
window.setTimeout(resolve, ms);
|
| 215 |
-
});
|
| 216 |
-
}
|
| 217 |
-
|
| 218 |
function useEventHistory(snapshot: WorldSnapshot | null): GameLogEventSnapshot[] {
|
| 219 |
const seenKeysRef = useRef<Set<string>>(new Set());
|
| 220 |
const [history, setHistory] = useState<GameLogEventSnapshot[]>([]);
|
|
@@ -246,36 +135,6 @@ function useEventHistory(snapshot: WorldSnapshot | null): GameLogEventSnapshot[]
|
|
| 246 |
return history;
|
| 247 |
}
|
| 248 |
|
| 249 |
-
function useOverseerLog(snapshot: WorldSnapshot | null): OverseerLogEntry[] {
|
| 250 |
-
const seenTicksRef = useRef<Set<number>>(new Set());
|
| 251 |
-
const [log, setLog] = useState<OverseerLogEntry[]>([]);
|
| 252 |
-
|
| 253 |
-
useEffect(() => {
|
| 254 |
-
const overseer = snapshot?.simulation.overseer;
|
| 255 |
-
if (!overseer || overseer.last_tick === null) {
|
| 256 |
-
return;
|
| 257 |
-
}
|
| 258 |
-
const lastTick = overseer.last_tick;
|
| 259 |
-
if (seenTicksRef.current.has(lastTick)) {
|
| 260 |
-
return;
|
| 261 |
-
}
|
| 262 |
-
seenTicksRef.current.add(lastTick);
|
| 263 |
-
setLog((current) =>
|
| 264 |
-
[
|
| 265 |
-
...current,
|
| 266 |
-
{
|
| 267 |
-
tick: lastTick,
|
| 268 |
-
thoughts: overseer.thoughts,
|
| 269 |
-
priorityAlert: overseer.priority_alert,
|
| 270 |
-
directives: overseer.directives,
|
| 271 |
-
},
|
| 272 |
-
].slice(-40),
|
| 273 |
-
);
|
| 274 |
-
}, [snapshot]);
|
| 275 |
-
|
| 276 |
-
return log;
|
| 277 |
-
}
|
| 278 |
-
|
| 279 |
function useInitialSnapshot(
|
| 280 |
setSnapshot: (snapshot: WorldSnapshot) => void,
|
| 281 |
setSelectedId: (id: string | null) => void,
|
|
@@ -341,11 +200,6 @@ type IdleSnapshotPollingOptions = {
|
|
| 341 |
setError: (error: string | null) => void;
|
| 342 |
};
|
| 343 |
|
| 344 |
-
// While the view is idle (not auto-ticking, no tick/god/chaos command in
|
| 345 |
-
// flight) nothing else refetches the snapshot, so out-of-band world changes —
|
| 346 |
-
// most notably a player joining over MCP, whose character is spawned into the
|
| 347 |
-
// world on its first tool call — would only appear on a full page reload.
|
| 348 |
-
// Poll at a relaxed cadence to surface those changes live.
|
| 349 |
function useIdleSnapshotPolling(options: IdleSnapshotPollingOptions) {
|
| 350 |
const { isIdle, refresh, setError } = options;
|
| 351 |
useEffect(() => {
|
|
@@ -359,7 +213,6 @@ function useIdleSnapshotPolling(options: IdleSnapshotPollingOptions) {
|
|
| 359 |
type AutoTickOptions = {
|
| 360 |
currentTick: number | null;
|
| 361 |
isAutoTicking: boolean;
|
| 362 |
-
isGodPending: boolean;
|
| 363 |
isWaitingForTick: boolean;
|
| 364 |
hasSnapshot: boolean;
|
| 365 |
step: () => Promise<void>;
|
|
@@ -371,7 +224,6 @@ function useAutoTicks(options: AutoTickOptions) {
|
|
| 371 |
const {
|
| 372 |
currentTick,
|
| 373 |
isAutoTicking,
|
| 374 |
-
isGodPending,
|
| 375 |
isWaitingForTick,
|
| 376 |
hasSnapshot,
|
| 377 |
step,
|
|
@@ -380,7 +232,7 @@ function useAutoTicks(options: AutoTickOptions) {
|
|
| 380 |
} = options;
|
| 381 |
|
| 382 |
useEffect(() => {
|
| 383 |
-
if (!isAutoTicking || !hasSnapshot || isWaitingForTick
|
| 384 |
return undefined;
|
| 385 |
}
|
| 386 |
|
|
@@ -396,7 +248,6 @@ function useAutoTicks(options: AutoTickOptions) {
|
|
| 396 |
currentTick,
|
| 397 |
hasSnapshot,
|
| 398 |
isAutoTicking,
|
| 399 |
-
isGodPending,
|
| 400 |
isWaitingForTick,
|
| 401 |
setError,
|
| 402 |
setIsAutoTicking,
|
|
|
|
|
|
|
| 1 |
import { useCallback, useEffect, useMemo, useRef, useState } from "react";
|
| 2 |
|
| 3 |
+
import { ApiResponseError, fetchWorldSnapshot, tickWorld } from "../api";
|
| 4 |
+
import type { GameLogEventSnapshot, WorldSnapshot } from "../types";
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 5 |
|
| 6 |
export function useWorldSimulation() {
|
| 7 |
const [snapshot, setSnapshot] = useState<WorldSnapshot | null>(null);
|
| 8 |
const [isTickPending, setIsTickPending] = useState(false);
|
|
|
|
| 9 |
const [isAutoTicking, setIsAutoTicking] = useState(false);
|
|
|
|
|
|
|
| 10 |
const [error, setError] = useState<string | null>(null);
|
| 11 |
const [selectedId, setSelectedId] = useState<string | null>(null);
|
|
|
|
|
|
|
| 12 |
const isTickingRef = useRef(false);
|
| 13 |
const eventHistory = useEventHistory(snapshot);
|
|
|
|
| 14 |
|
| 15 |
const refresh = useCallback(async () => {
|
| 16 |
const nextSnapshot = await fetchWorldSnapshot();
|
|
|
|
| 20 |
|
| 21 |
const isServerTickPending = snapshot?.simulation.tick_in_progress ?? false;
|
| 22 |
const isWaitingForTick = isTickPending || isServerTickPending;
|
| 23 |
+
const isWorldCommandPending = isWaitingForTick;
|
| 24 |
|
| 25 |
const step = useCallback(async () => {
|
| 26 |
if (isTickingRef.current || snapshot?.simulation.tick_in_progress) {
|
|
|
|
| 47 |
}
|
| 48 |
}, [refresh, snapshot?.simulation.tick_in_progress]);
|
| 49 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 50 |
useInitialSnapshot(setSnapshot, setSelectedId, setError);
|
| 51 |
useSelectedEntityFallback(snapshot, setSelectedId);
|
| 52 |
useServerTickPolling(isServerTickPending, refresh, setError);
|
| 53 |
useIdleSnapshotPolling({
|
| 54 |
+
isIdle: snapshot !== null && !isAutoTicking && !isWaitingForTick,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 55 |
refresh,
|
| 56 |
setError,
|
| 57 |
});
|
| 58 |
useAutoTicks({
|
| 59 |
currentTick: snapshot?.tick ?? null,
|
| 60 |
isAutoTicking,
|
|
|
|
| 61 |
isWaitingForTick,
|
| 62 |
hasSnapshot: snapshot !== null,
|
| 63 |
step,
|
|
|
|
| 87 |
);
|
| 88 |
|
| 89 |
return {
|
|
|
|
| 90 |
error,
|
| 91 |
eventHistory,
|
|
|
|
|
|
|
| 92 |
isAutoTicking,
|
|
|
|
| 93 |
isWaitingForTick,
|
| 94 |
isWorldCommandPending,
|
|
|
|
|
|
|
| 95 |
selectedBeast,
|
| 96 |
selectedEntity,
|
| 97 |
selectedHouse,
|
| 98 |
selectedResource,
|
| 99 |
selectedId,
|
|
|
|
| 100 |
setIsAutoTicking,
|
| 101 |
setSelectedId,
|
| 102 |
snapshot,
|
|
|
|
|
|
|
| 103 |
step,
|
| 104 |
};
|
| 105 |
}
|
| 106 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 107 |
function useEventHistory(snapshot: WorldSnapshot | null): GameLogEventSnapshot[] {
|
| 108 |
const seenKeysRef = useRef<Set<string>>(new Set());
|
| 109 |
const [history, setHistory] = useState<GameLogEventSnapshot[]>([]);
|
|
|
|
| 135 |
return history;
|
| 136 |
}
|
| 137 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
|
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|
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|
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|
|
|
|
|
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|
|
|
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|
|
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|
|
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|
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|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
| 138 |
function useInitialSnapshot(
|
| 139 |
setSnapshot: (snapshot: WorldSnapshot) => void,
|
| 140 |
setSelectedId: (id: string | null) => void,
|
|
|
|
| 200 |
setError: (error: string | null) => void;
|
| 201 |
};
|
| 202 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 203 |
function useIdleSnapshotPolling(options: IdleSnapshotPollingOptions) {
|
| 204 |
const { isIdle, refresh, setError } = options;
|
| 205 |
useEffect(() => {
|
|
|
|
| 213 |
type AutoTickOptions = {
|
| 214 |
currentTick: number | null;
|
| 215 |
isAutoTicking: boolean;
|
|
|
|
| 216 |
isWaitingForTick: boolean;
|
| 217 |
hasSnapshot: boolean;
|
| 218 |
step: () => Promise<void>;
|
|
|
|
| 224 |
const {
|
| 225 |
currentTick,
|
| 226 |
isAutoTicking,
|
|
|
|
| 227 |
isWaitingForTick,
|
| 228 |
hasSnapshot,
|
| 229 |
step,
|
|
|
|
| 232 |
} = options;
|
| 233 |
|
| 234 |
useEffect(() => {
|
| 235 |
+
if (!isAutoTicking || !hasSnapshot || isWaitingForTick) {
|
| 236 |
return undefined;
|
| 237 |
}
|
| 238 |
|
|
|
|
| 248 |
currentTick,
|
| 249 |
hasSnapshot,
|
| 250 |
isAutoTicking,
|
|
|
|
| 251 |
isWaitingForTick,
|
| 252 |
setError,
|
| 253 |
setIsAutoTicking,
|
|
@@ -18,6 +18,8 @@ export function NpcLabelButton({ entity, onSelect }: NpcLabelButtonProps) {
|
|
| 18 |
age !== undefined && maxAge !== undefined && maxAge > 0
|
| 19 |
? Math.min(1, age / maxAge)
|
| 20 |
: null;
|
|
|
|
|
|
|
| 21 |
|
| 22 |
return (
|
| 23 |
<button
|
|
@@ -25,22 +27,23 @@ export function NpcLabelButton({ entity, onSelect }: NpcLabelButtonProps) {
|
|
| 25 |
className={`npcCard ${isAlive ? "" : "npcCardDead"}`}
|
| 26 |
style={{ borderColor: meta.color }}
|
| 27 |
onClick={(event) => {
|
| 28 |
-
// Keep the click out of the r3f event container, where it would
|
| 29 |
-
// raycast into empty space and fire onPointerMissed (deselect).
|
| 30 |
event.stopPropagation();
|
| 31 |
onSelect();
|
| 32 |
}}
|
| 33 |
aria-label={`Select ${entity.label}`}
|
| 34 |
-
title={`${entity.label}
|
| 35 |
>
|
| 36 |
<span className="npcCardName">
|
| 37 |
<span className="npcCardIcon" style={{ color: meta.color }} aria-hidden="true">
|
| 38 |
-
{isAlive ? meta.icon : "
|
|
|
|
|
|
|
|
|
|
| 39 |
</span>
|
| 40 |
<strong>{entity.label}</strong>
|
| 41 |
</span>
|
| 42 |
<span className="npcCardRole" style={{ color: meta.color }}>
|
| 43 |
-
{
|
| 44 |
</span>
|
| 45 |
{isAlive ? (
|
| 46 |
<>
|
|
|
|
| 18 |
age !== undefined && maxAge !== undefined && maxAge > 0
|
| 19 |
? Math.min(1, age / maxAge)
|
| 20 |
: null;
|
| 21 |
+
const countryBadge = (entity.country_id ?? "?").slice(0, 1).toUpperCase();
|
| 22 |
+
const statusLabel = entity.special_status ?? meta.label;
|
| 23 |
|
| 24 |
return (
|
| 25 |
<button
|
|
|
|
| 27 |
className={`npcCard ${isAlive ? "" : "npcCardDead"}`}
|
| 28 |
style={{ borderColor: meta.color }}
|
| 29 |
onClick={(event) => {
|
|
|
|
|
|
|
| 30 |
event.stopPropagation();
|
| 31 |
onSelect();
|
| 32 |
}}
|
| 33 |
aria-label={`Select ${entity.label}`}
|
| 34 |
+
title={`${entity.label} - ${entity.country_id ?? "no country"}, ${entity.state.intention}`}
|
| 35 |
>
|
| 36 |
<span className="npcCardName">
|
| 37 |
<span className="npcCardIcon" style={{ color: meta.color }} aria-hidden="true">
|
| 38 |
+
{isAlive ? meta.icon : "x"}
|
| 39 |
+
</span>
|
| 40 |
+
<span className="npcCountryBadge" aria-label={`Country ${entity.country_id ?? "unknown"}`}>
|
| 41 |
+
{countryBadge}
|
| 42 |
</span>
|
| 43 |
<strong>{entity.label}</strong>
|
| 44 |
</span>
|
| 45 |
<span className="npcCardRole" style={{ color: meta.color }}>
|
| 46 |
+
{statusLabel}
|
| 47 |
</span>
|
| 48 |
{isAlive ? (
|
| 49 |
<>
|
|
@@ -4,7 +4,7 @@ import { useLayoutEffect, useMemo, useRef } from "react";
|
|
| 4 |
import { Color, Matrix4 } from "three";
|
| 5 |
import type { InstancedMesh } from "three";
|
| 6 |
|
| 7 |
-
import type { HouseSnapshot, WorldSnapshot } from "../types";
|
| 8 |
import { BeastActor } from "./BeastActor";
|
| 9 |
import { NpcActor } from "./NpcActor";
|
| 10 |
import { ResourceActor } from "./ResourceActor";
|
|
@@ -60,6 +60,9 @@ export function WorldView({ snapshot, selectedId, onSelectEntity }: WorldViewPro
|
|
| 60 |
onSelect={() => onSelectEntity(house.id)}
|
| 61 |
/>
|
| 62 |
))}
|
|
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|
|
| 63 |
{(snapshot.resource_nodes ?? []).map((node) => (
|
| 64 |
<ResourceActor
|
| 65 |
key={node.id}
|
|
@@ -86,6 +89,58 @@ export function WorldView({ snapshot, selectedId, onSelectEntity }: WorldViewPro
|
|
| 86 |
);
|
| 87 |
}
|
| 88 |
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|
| 89 |
// Stepped slabs read as voxels where a smooth cone would not.
|
| 90 |
const ROOF_STEPS: Array<{ size: number; y: number }> = [
|
| 91 |
{ size: 3.9, y: 2.175 },
|
|
|
|
| 4 |
import { Color, Matrix4 } from "three";
|
| 5 |
import type { InstancedMesh } from "three";
|
| 6 |
|
| 7 |
+
import type { CannonSnapshot, CountrySnapshot, HouseSnapshot, TreasurySnapshot, WorldSnapshot } from "../types";
|
| 8 |
import { BeastActor } from "./BeastActor";
|
| 9 |
import { NpcActor } from "./NpcActor";
|
| 10 |
import { ResourceActor } from "./ResourceActor";
|
|
|
|
| 60 |
onSelect={() => onSelectEntity(house.id)}
|
| 61 |
/>
|
| 62 |
))}
|
| 63 |
+
{(snapshot.countries ?? []).map((country) => (
|
| 64 |
+
<CountryAssets key={country.id} country={country} />
|
| 65 |
+
))}
|
| 66 |
{(snapshot.resource_nodes ?? []).map((node) => (
|
| 67 |
<ResourceActor
|
| 68 |
key={node.id}
|
|
|
|
| 89 |
);
|
| 90 |
}
|
| 91 |
|
| 92 |
+
function CountryAssets({ country }: { country: CountrySnapshot }) {
|
| 93 |
+
return (
|
| 94 |
+
<>
|
| 95 |
+
{country.treasury ? <TreasuryMarker treasury={country.treasury} country={country} /> : null}
|
| 96 |
+
{country.cannon ? <CannonMarker cannon={country.cannon} country={country} /> : null}
|
| 97 |
+
</>
|
| 98 |
+
);
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
function TreasuryMarker({ treasury, country }: { treasury: TreasurySnapshot; country: CountrySnapshot }) {
|
| 102 |
+
const resources = treasury.resources;
|
| 103 |
+
return (
|
| 104 |
+
<group position={[treasury.position.x, treasury.position.y, treasury.position.z]}>
|
| 105 |
+
<mesh castShadow receiveShadow position={[0, 0.45, 0]}>
|
| 106 |
+
<boxGeometry args={[2.1, 0.9, 2.1]} />
|
| 107 |
+
<meshStandardMaterial color={country.color} roughness={0.8} metalness={0.05} />
|
| 108 |
+
</mesh>
|
| 109 |
+
<mesh castShadow receiveShadow position={[0, 1.05, 0]}>
|
| 110 |
+
<boxGeometry args={[1.45, 0.35, 1.45]} />
|
| 111 |
+
<meshStandardMaterial color="#f4d36a" roughness={0.65} metalness={0.15} />
|
| 112 |
+
</mesh>
|
| 113 |
+
<Html center distanceFactor={28} position={[0, 1.95, 0]} className="npcLabel" zIndexRange={[6, 0]}>
|
| 114 |
+
<div className="resourceTag treasuryTag">
|
| 115 |
+
<span>{country.badge} Treasury</span>
|
| 116 |
+
<span>W{resources.wood ?? 0} C{resources.coins ?? 0}</span>
|
| 117 |
+
</div>
|
| 118 |
+
</Html>
|
| 119 |
+
</group>
|
| 120 |
+
);
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
function CannonMarker({ cannon, country }: { cannon: CannonSnapshot; country: CountrySnapshot }) {
|
| 124 |
+
return (
|
| 125 |
+
<group position={[cannon.position.x, cannon.position.y, cannon.position.z]} rotation={[0, Math.PI / 4, 0]}>
|
| 126 |
+
<mesh castShadow receiveShadow position={[0, 0.45, 0]}>
|
| 127 |
+
<cylinderGeometry args={[0.28, 0.38, 2.1, 18]} />
|
| 128 |
+
<meshStandardMaterial color="#2e3338" roughness={0.75} metalness={0.35} />
|
| 129 |
+
</mesh>
|
| 130 |
+
<mesh castShadow receiveShadow position={[0, 0.18, -0.6]}>
|
| 131 |
+
<boxGeometry args={[1.6, 0.28, 1.15]} />
|
| 132 |
+
<meshStandardMaterial color={country.color} roughness={0.82} />
|
| 133 |
+
</mesh>
|
| 134 |
+
<Html center distanceFactor={28} position={[0, 1.35, 0]} className="npcLabel" zIndexRange={[6, 0]}>
|
| 135 |
+
<div className="resourceTag cannonTag">
|
| 136 |
+
<span>{country.badge} Cannon</span>
|
| 137 |
+
<span>{cannon.operator_id ? "armed" : "no operator"}</span>
|
| 138 |
+
</div>
|
| 139 |
+
</Html>
|
| 140 |
+
</group>
|
| 141 |
+
);
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
// Stepped slabs read as voxels where a smooth cone would not.
|
| 145 |
const ROOF_STEPS: Array<{ size: number; y: number }> = [
|
| 146 |
{ size: 3.9, y: 2.175 },
|
|
@@ -42,9 +42,7 @@ button {
|
|
| 42 |
/* ---------------------------------------------------------------- panels */
|
| 43 |
|
| 44 |
.scoreboard,
|
| 45 |
-
.overseerPanel,
|
| 46 |
.eventFeed,
|
| 47 |
-
.chaosDock,
|
| 48 |
.controls,
|
| 49 |
.agentPanel,
|
| 50 |
.errorToast,
|
|
@@ -83,42 +81,18 @@ button {
|
|
| 83 |
gap: 10px;
|
| 84 |
}
|
| 85 |
|
| 86 |
-
.scoreOverseer {
|
| 87 |
-
justify-content: flex-start;
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
.scoreChaos {
|
| 91 |
-
justify-content: flex-end;
|
| 92 |
-
}
|
| 93 |
-
|
| 94 |
.scoreName {
|
| 95 |
font-size: 13px;
|
| 96 |
font-weight: 800;
|
| 97 |
letter-spacing: 0.06em;
|
| 98 |
}
|
| 99 |
|
| 100 |
-
.scoreOverseer .scoreName {
|
| 101 |
-
color: #9fd1ff;
|
| 102 |
-
}
|
| 103 |
-
|
| 104 |
-
.scoreChaos .scoreName {
|
| 105 |
-
color: #ffab8a;
|
| 106 |
-
}
|
| 107 |
-
|
| 108 |
.scoreValue {
|
| 109 |
font-size: 24px;
|
| 110 |
font-weight: 800;
|
| 111 |
line-height: 1;
|
| 112 |
}
|
| 113 |
|
| 114 |
-
.scoreOverseer .scoreValue {
|
| 115 |
-
color: #cfe7ff;
|
| 116 |
-
}
|
| 117 |
-
|
| 118 |
-
.scoreChaos .scoreValue {
|
| 119 |
-
color: #ffd2c2;
|
| 120 |
-
}
|
| 121 |
-
|
| 122 |
.scoreVs {
|
| 123 |
color: rgb(245 247 240 / 55%);
|
| 124 |
font-size: 12px;
|
|
@@ -128,6 +102,7 @@ button {
|
|
| 128 |
|
| 129 |
.scoreMeta {
|
| 130 |
display: flex;
|
|
|
|
| 131 |
justify-content: space-between;
|
| 132 |
gap: 10px;
|
| 133 |
color: rgb(245 247 240 / 78%);
|
|
@@ -153,6 +128,88 @@ button {
|
|
| 153 |
animation: faminePulse 1.6s ease-in-out infinite;
|
| 154 |
}
|
| 155 |
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
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|
|
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|
|
|
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|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
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|
|
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|
|
|
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|
|
|
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|
|
|
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|
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|
|
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|
|
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|
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|
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|
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|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 156 |
@keyframes faminePulse {
|
| 157 |
0%,
|
| 158 |
100% {
|
|
@@ -356,122 +413,6 @@ button {
|
|
| 356 |
border-left-color: rgb(255 255 255 / 18%);
|
| 357 |
}
|
| 358 |
|
| 359 |
-
/* --------------------------------------------------------- overseer panel */
|
| 360 |
-
|
| 361 |
-
.overseerPanel {
|
| 362 |
-
position: absolute;
|
| 363 |
-
top: 14px;
|
| 364 |
-
left: 14px;
|
| 365 |
-
z-index: 30;
|
| 366 |
-
width: min(316px, calc(100vw - 28px));
|
| 367 |
-
max-height: calc(100svh - 420px);
|
| 368 |
-
min-height: 180px;
|
| 369 |
-
display: flex;
|
| 370 |
-
flex-direction: column;
|
| 371 |
-
border-radius: 10px;
|
| 372 |
-
overflow: hidden;
|
| 373 |
-
}
|
| 374 |
-
|
| 375 |
-
.overseerMode {
|
| 376 |
-
padding: 3px 8px;
|
| 377 |
-
border-radius: 5px;
|
| 378 |
-
font-size: 10px;
|
| 379 |
-
font-weight: 800;
|
| 380 |
-
letter-spacing: 0.08em;
|
| 381 |
-
}
|
| 382 |
-
|
| 383 |
-
.overseerMode-off {
|
| 384 |
-
background: rgb(255 255 255 / 10%);
|
| 385 |
-
color: rgb(245 247 240 / 60%);
|
| 386 |
-
}
|
| 387 |
-
|
| 388 |
-
.overseerMode-advisor {
|
| 389 |
-
background: rgb(240 195 78 / 18%);
|
| 390 |
-
color: #ffeebc;
|
| 391 |
-
}
|
| 392 |
-
|
| 393 |
-
.overseerMode-autopilot {
|
| 394 |
-
background: rgb(91 150 240 / 22%);
|
| 395 |
-
color: #cfe7ff;
|
| 396 |
-
}
|
| 397 |
-
|
| 398 |
-
.overseerAlert {
|
| 399 |
-
margin: 8px 10px 0;
|
| 400 |
-
padding: 7px 10px;
|
| 401 |
-
border: 1px solid rgb(240 195 78 / 45%);
|
| 402 |
-
border-radius: 7px;
|
| 403 |
-
background: rgb(240 195 78 / 12%);
|
| 404 |
-
color: #ffeebc;
|
| 405 |
-
font-size: 12px;
|
| 406 |
-
font-weight: 700;
|
| 407 |
-
}
|
| 408 |
-
|
| 409 |
-
.overseerLog {
|
| 410 |
-
flex: 1;
|
| 411 |
-
min-height: 0;
|
| 412 |
-
overflow-y: auto;
|
| 413 |
-
padding: 8px 10px 10px;
|
| 414 |
-
display: grid;
|
| 415 |
-
gap: 8px;
|
| 416 |
-
align-content: start;
|
| 417 |
-
scrollbar-width: thin;
|
| 418 |
-
}
|
| 419 |
-
|
| 420 |
-
.overseerEntry {
|
| 421 |
-
display: grid;
|
| 422 |
-
gap: 5px;
|
| 423 |
-
padding: 8px 10px;
|
| 424 |
-
border: 1px solid rgb(159 209 255 / 14%);
|
| 425 |
-
border-radius: 8px;
|
| 426 |
-
background: rgb(91 150 240 / 7%);
|
| 427 |
-
}
|
| 428 |
-
|
| 429 |
-
.overseerEntryHead {
|
| 430 |
-
display: flex;
|
| 431 |
-
align-items: center;
|
| 432 |
-
gap: 8px;
|
| 433 |
-
}
|
| 434 |
-
|
| 435 |
-
.overseerEntryTick {
|
| 436 |
-
color: #9fd1ff;
|
| 437 |
-
font-size: 10px;
|
| 438 |
-
font-weight: 800;
|
| 439 |
-
font-variant-numeric: tabular-nums;
|
| 440 |
-
}
|
| 441 |
-
|
| 442 |
-
.overseerEntryAlert {
|
| 443 |
-
color: #ffeebc;
|
| 444 |
-
font-size: 10px;
|
| 445 |
-
font-weight: 700;
|
| 446 |
-
overflow: hidden;
|
| 447 |
-
text-overflow: ellipsis;
|
| 448 |
-
white-space: nowrap;
|
| 449 |
-
}
|
| 450 |
-
|
| 451 |
-
.overseerThought {
|
| 452 |
-
margin: 0;
|
| 453 |
-
color: rgb(245 247 240 / 90%);
|
| 454 |
-
font-size: 12px;
|
| 455 |
-
font-style: italic;
|
| 456 |
-
line-height: 1.4;
|
| 457 |
-
}
|
| 458 |
-
|
| 459 |
-
.overseerDirectives {
|
| 460 |
-
margin: 0;
|
| 461 |
-
padding: 0;
|
| 462 |
-
display: grid;
|
| 463 |
-
gap: 3px;
|
| 464 |
-
list-style: none;
|
| 465 |
-
}
|
| 466 |
-
|
| 467 |
-
.overseerDirectives li {
|
| 468 |
-
display: flex;
|
| 469 |
-
align-items: baseline;
|
| 470 |
-
gap: 6px;
|
| 471 |
-
font-size: 11px;
|
| 472 |
-
line-height: 1.35;
|
| 473 |
-
}
|
| 474 |
-
|
| 475 |
.directiveTarget {
|
| 476 |
flex-shrink: 0;
|
| 477 |
color: #9fd1ff;
|
|
@@ -494,151 +435,6 @@ button {
|
|
| 494 |
font-weight: 700;
|
| 495 |
}
|
| 496 |
|
| 497 |
-
.directiveSkipped .directiveText {
|
| 498 |
-
color: rgb(245 247 240 / 55%);
|
| 499 |
-
}
|
| 500 |
-
|
| 501 |
-
/* ------------------------------------------------------------- chaos dock */
|
| 502 |
-
|
| 503 |
-
.chaosDock {
|
| 504 |
-
position: absolute;
|
| 505 |
-
bottom: 18px;
|
| 506 |
-
left: 50%;
|
| 507 |
-
z-index: 35;
|
| 508 |
-
width: min(520px, calc(100vw - 28px));
|
| 509 |
-
display: grid;
|
| 510 |
-
gap: 8px;
|
| 511 |
-
padding: 10px 12px 11px;
|
| 512 |
-
border-color: rgb(240 106 78 / 35%);
|
| 513 |
-
border-radius: 10px;
|
| 514 |
-
transform: translateX(-50%);
|
| 515 |
-
}
|
| 516 |
-
|
| 517 |
-
.chaosHeader {
|
| 518 |
-
display: flex;
|
| 519 |
-
align-items: baseline;
|
| 520 |
-
gap: 10px;
|
| 521 |
-
}
|
| 522 |
-
|
| 523 |
-
.chaosTitle {
|
| 524 |
-
color: #ffab8a;
|
| 525 |
-
font-size: 13px;
|
| 526 |
-
font-weight: 800;
|
| 527 |
-
letter-spacing: 0.06em;
|
| 528 |
-
}
|
| 529 |
-
|
| 530 |
-
.chaosSubtitle {
|
| 531 |
-
color: rgb(245 247 240 / 50%);
|
| 532 |
-
font-size: 11px;
|
| 533 |
-
}
|
| 534 |
-
|
| 535 |
-
.chaosButtons {
|
| 536 |
-
display: grid;
|
| 537 |
-
grid-template-columns: repeat(4, 1fr);
|
| 538 |
-
gap: 7px;
|
| 539 |
-
}
|
| 540 |
-
|
| 541 |
-
.chaosButton {
|
| 542 |
-
position: relative;
|
| 543 |
-
display: grid;
|
| 544 |
-
justify-items: center;
|
| 545 |
-
gap: 3px;
|
| 546 |
-
padding: 8px 4px 7px;
|
| 547 |
-
border: 1px solid rgb(240 106 78 / 40%);
|
| 548 |
-
border-radius: 8px;
|
| 549 |
-
background: rgb(240 106 78 / 12%);
|
| 550 |
-
color: #ffd3c8;
|
| 551 |
-
cursor: pointer;
|
| 552 |
-
transition: background 120ms ease;
|
| 553 |
-
}
|
| 554 |
-
|
| 555 |
-
.chaosButton:hover:not(:disabled) {
|
| 556 |
-
background: rgb(240 106 78 / 26%);
|
| 557 |
-
}
|
| 558 |
-
|
| 559 |
-
.chaosButton:disabled {
|
| 560 |
-
cursor: not-allowed;
|
| 561 |
-
opacity: 0.55;
|
| 562 |
-
}
|
| 563 |
-
|
| 564 |
-
.chaosButton.onCooldown {
|
| 565 |
-
border-style: dashed;
|
| 566 |
-
}
|
| 567 |
-
|
| 568 |
-
.chaosIcon {
|
| 569 |
-
font-size: 16px;
|
| 570 |
-
line-height: 1;
|
| 571 |
-
}
|
| 572 |
-
|
| 573 |
-
.chaosLabel {
|
| 574 |
-
font-size: 10px;
|
| 575 |
-
font-weight: 700;
|
| 576 |
-
white-space: nowrap;
|
| 577 |
-
}
|
| 578 |
-
|
| 579 |
-
.chaosCooldown {
|
| 580 |
-
position: absolute;
|
| 581 |
-
top: -7px;
|
| 582 |
-
right: -5px;
|
| 583 |
-
min-width: 20px;
|
| 584 |
-
padding: 2px 5px;
|
| 585 |
-
border-radius: 9px;
|
| 586 |
-
background: #3a2420;
|
| 587 |
-
border: 1px solid rgb(240 106 78 / 55%);
|
| 588 |
-
color: #ffab8a;
|
| 589 |
-
font-size: 10px;
|
| 590 |
-
font-weight: 800;
|
| 591 |
-
text-align: center;
|
| 592 |
-
}
|
| 593 |
-
|
| 594 |
-
.chaosCommandRow {
|
| 595 |
-
display: grid;
|
| 596 |
-
grid-template-columns: minmax(0, 1fr) 36px;
|
| 597 |
-
gap: 7px;
|
| 598 |
-
}
|
| 599 |
-
|
| 600 |
-
.chaosCommandRow input,
|
| 601 |
-
.chaosCommandRow button {
|
| 602 |
-
height: 34px;
|
| 603 |
-
border: 1px solid rgb(255 255 255 / 14%);
|
| 604 |
-
border-radius: 7px;
|
| 605 |
-
color: #fffce9;
|
| 606 |
-
background: rgb(255 255 255 / 10%);
|
| 607 |
-
}
|
| 608 |
-
|
| 609 |
-
.chaosCommandRow input {
|
| 610 |
-
min-width: 0;
|
| 611 |
-
padding: 0 11px;
|
| 612 |
-
font: inherit;
|
| 613 |
-
font-size: 12px;
|
| 614 |
-
}
|
| 615 |
-
|
| 616 |
-
.chaosCommandRow input::placeholder {
|
| 617 |
-
color: rgb(245 247 240 / 42%);
|
| 618 |
-
}
|
| 619 |
-
|
| 620 |
-
.chaosCommandRow button {
|
| 621 |
-
display: grid;
|
| 622 |
-
place-items: center;
|
| 623 |
-
cursor: pointer;
|
| 624 |
-
}
|
| 625 |
-
|
| 626 |
-
.chaosCommandRow button:disabled {
|
| 627 |
-
cursor: wait;
|
| 628 |
-
opacity: 0.68;
|
| 629 |
-
}
|
| 630 |
-
|
| 631 |
-
.chaosCommandRow button:hover:not(:disabled) {
|
| 632 |
-
background: rgb(255 255 255 / 18%);
|
| 633 |
-
}
|
| 634 |
-
|
| 635 |
-
.chaosMessage {
|
| 636 |
-
margin: 0;
|
| 637 |
-
color: rgb(245 247 240 / 76%);
|
| 638 |
-
font-size: 11px;
|
| 639 |
-
line-height: 1.35;
|
| 640 |
-
}
|
| 641 |
-
|
| 642 |
/* --------------------------------------------------------------- controls */
|
| 643 |
|
| 644 |
.controls {
|
|
@@ -683,10 +479,7 @@ button {
|
|
| 683 |
}
|
| 684 |
|
| 685 |
.controls button:focus-visible,
|
| 686 |
-
.npcLabel button:focus-visible
|
| 687 |
-
.chaosCommandRow input:focus-visible,
|
| 688 |
-
.chaosCommandRow button:focus-visible,
|
| 689 |
-
.chaosButton:focus-visible {
|
| 690 |
outline: 2px solid #f8df6b;
|
| 691 |
outline-offset: 2px;
|
| 692 |
}
|
|
@@ -1059,6 +852,13 @@ button.houseResidentPill:hover {
|
|
| 1059 |
line-height: 1;
|
| 1060 |
}
|
| 1061 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1062 |
.npcCardRole {
|
| 1063 |
font-size: 9px;
|
| 1064 |
font-weight: 700;
|
|
@@ -1163,6 +963,13 @@ button.houseTag:hover {
|
|
| 1163 |
font-weight: 700;
|
| 1164 |
}
|
| 1165 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1166 |
/* -------------------------------------------------------- game over overlay */
|
| 1167 |
|
| 1168 |
.gameOverOverlay {
|
|
@@ -1237,14 +1044,6 @@ button.houseTag:hover {
|
|
| 1237 |
font-weight: 800;
|
| 1238 |
}
|
| 1239 |
|
| 1240 |
-
.scoreOverseerText {
|
| 1241 |
-
color: #9fd1ff;
|
| 1242 |
-
}
|
| 1243 |
-
|
| 1244 |
-
.scoreChaosText {
|
| 1245 |
-
color: #ffab8a;
|
| 1246 |
-
}
|
| 1247 |
-
|
| 1248 |
.scoreDivider {
|
| 1249 |
color: rgb(245 247 240 / 40%);
|
| 1250 |
}
|
|
@@ -1325,10 +1124,6 @@ button.houseTag:hover {
|
|
| 1325 |
/* ---------------------------------------------------------------- responsive */
|
| 1326 |
|
| 1327 |
@media (max-width: 1180px) {
|
| 1328 |
-
.overseerPanel {
|
| 1329 |
-
width: min(262px, calc(100vw - 28px));
|
| 1330 |
-
}
|
| 1331 |
-
|
| 1332 |
.eventFeed {
|
| 1333 |
width: min(262px, calc(100vw - 28px));
|
| 1334 |
}
|
|
@@ -1340,10 +1135,6 @@ button.houseTag:hover {
|
|
| 1340 |
width: min(400px, calc(100vw - 16px));
|
| 1341 |
}
|
| 1342 |
|
| 1343 |
-
.overseerPanel {
|
| 1344 |
-
display: none;
|
| 1345 |
-
}
|
| 1346 |
-
|
| 1347 |
.eventFeed {
|
| 1348 |
top: auto;
|
| 1349 |
bottom: 200px;
|
|
@@ -1354,10 +1145,6 @@ button.houseTag:hover {
|
|
| 1354 |
display: none;
|
| 1355 |
}
|
| 1356 |
|
| 1357 |
-
.chaosDock {
|
| 1358 |
-
width: calc(100vw - 16px);
|
| 1359 |
-
}
|
| 1360 |
-
|
| 1361 |
.controls {
|
| 1362 |
right: 8px;
|
| 1363 |
bottom: 200px;
|
|
|
|
| 42 |
/* ---------------------------------------------------------------- panels */
|
| 43 |
|
| 44 |
.scoreboard,
|
|
|
|
| 45 |
.eventFeed,
|
|
|
|
| 46 |
.controls,
|
| 47 |
.agentPanel,
|
| 48 |
.errorToast,
|
|
|
|
| 81 |
gap: 10px;
|
| 82 |
}
|
| 83 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 84 |
.scoreName {
|
| 85 |
font-size: 13px;
|
| 86 |
font-weight: 800;
|
| 87 |
letter-spacing: 0.06em;
|
| 88 |
}
|
| 89 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 90 |
.scoreValue {
|
| 91 |
font-size: 24px;
|
| 92 |
font-weight: 800;
|
| 93 |
line-height: 1;
|
| 94 |
}
|
| 95 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 96 |
.scoreVs {
|
| 97 |
color: rgb(245 247 240 / 55%);
|
| 98 |
font-size: 12px;
|
|
|
|
| 102 |
|
| 103 |
.scoreMeta {
|
| 104 |
display: flex;
|
| 105 |
+
flex-wrap: wrap;
|
| 106 |
justify-content: space-between;
|
| 107 |
gap: 10px;
|
| 108 |
color: rgb(245 247 240 / 78%);
|
|
|
|
| 128 |
animation: faminePulse 1.6s ease-in-out infinite;
|
| 129 |
}
|
| 130 |
|
| 131 |
+
.countryGrid {
|
| 132 |
+
display: grid;
|
| 133 |
+
grid-template-columns: repeat(2, minmax(0, 1fr));
|
| 134 |
+
gap: 8px;
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
.countryCard {
|
| 138 |
+
display: grid;
|
| 139 |
+
gap: 5px;
|
| 140 |
+
min-width: 0;
|
| 141 |
+
padding: 8px 9px;
|
| 142 |
+
border: 1px solid rgb(255 255 255 / 22%);
|
| 143 |
+
border-radius: 8px;
|
| 144 |
+
background: rgb(255 255 255 / 7%);
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
.countryCardEmpty {
|
| 148 |
+
grid-column: 1 / -1;
|
| 149 |
+
color: rgb(245 247 240 / 60%);
|
| 150 |
+
font-size: 12px;
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
.countryHead {
|
| 154 |
+
display: grid;
|
| 155 |
+
grid-template-columns: auto minmax(0, 1fr) auto;
|
| 156 |
+
align-items: center;
|
| 157 |
+
gap: 6px;
|
| 158 |
+
font-size: 11px;
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
.countryHead strong {
|
| 162 |
+
min-width: 0;
|
| 163 |
+
overflow: hidden;
|
| 164 |
+
text-overflow: ellipsis;
|
| 165 |
+
white-space: nowrap;
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
.countryHead span:last-child {
|
| 169 |
+
color: rgb(245 247 240 / 58%);
|
| 170 |
+
font-size: 10px;
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
.countryBadge,
|
| 174 |
+
.npcCountryBadge {
|
| 175 |
+
display: inline-grid;
|
| 176 |
+
place-items: center;
|
| 177 |
+
width: 18px;
|
| 178 |
+
height: 18px;
|
| 179 |
+
border-radius: 5px;
|
| 180 |
+
color: #101813;
|
| 181 |
+
font-size: 11px;
|
| 182 |
+
font-weight: 900;
|
| 183 |
+
line-height: 1;
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
.countryPolicy {
|
| 187 |
+
margin: 0;
|
| 188 |
+
min-height: 2.5em;
|
| 189 |
+
color: rgb(245 247 240 / 82%);
|
| 190 |
+
font-size: 11px;
|
| 191 |
+
line-height: 1.25;
|
| 192 |
+
overflow: hidden;
|
| 193 |
+
display: -webkit-box;
|
| 194 |
+
-webkit-box-orient: vertical;
|
| 195 |
+
-webkit-line-clamp: 2;
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
.countryFacts {
|
| 199 |
+
display: grid;
|
| 200 |
+
grid-template-columns: repeat(2, minmax(0, 1fr));
|
| 201 |
+
gap: 3px 8px;
|
| 202 |
+
color: rgb(245 247 240 / 62%);
|
| 203 |
+
font-size: 10px;
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
.countryFacts span {
|
| 207 |
+
min-width: 0;
|
| 208 |
+
overflow: hidden;
|
| 209 |
+
text-overflow: ellipsis;
|
| 210 |
+
white-space: nowrap;
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
@keyframes faminePulse {
|
| 214 |
0%,
|
| 215 |
100% {
|
|
|
|
| 413 |
border-left-color: rgb(255 255 255 / 18%);
|
| 414 |
}
|
| 415 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
| 416 |
.directiveTarget {
|
| 417 |
flex-shrink: 0;
|
| 418 |
color: #9fd1ff;
|
|
|
|
| 435 |
font-weight: 700;
|
| 436 |
}
|
| 437 |
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
| 438 |
/* --------------------------------------------------------------- controls */
|
| 439 |
|
| 440 |
.controls {
|
|
|
|
| 479 |
}
|
| 480 |
|
| 481 |
.controls button:focus-visible,
|
| 482 |
+
.npcLabel button:focus-visible {
|
|
|
|
|
|
|
|
|
|
| 483 |
outline: 2px solid #f8df6b;
|
| 484 |
outline-offset: 2px;
|
| 485 |
}
|
|
|
|
| 852 |
line-height: 1;
|
| 853 |
}
|
| 854 |
|
| 855 |
+
.npcCountryBadge {
|
| 856 |
+
width: 16px;
|
| 857 |
+
height: 16px;
|
| 858 |
+
background: #f7d96c;
|
| 859 |
+
font-size: 10px;
|
| 860 |
+
}
|
| 861 |
+
|
| 862 |
.npcCardRole {
|
| 863 |
font-size: 9px;
|
| 864 |
font-weight: 700;
|
|
|
|
| 963 |
font-weight: 700;
|
| 964 |
}
|
| 965 |
|
| 966 |
+
.treasuryTag,
|
| 967 |
+
.cannonTag {
|
| 968 |
+
border-color: rgb(244 211 106 / 45%);
|
| 969 |
+
background: rgb(15 24 20 / 88%);
|
| 970 |
+
text-align: center;
|
| 971 |
+
}
|
| 972 |
+
|
| 973 |
/* -------------------------------------------------------- game over overlay */
|
| 974 |
|
| 975 |
.gameOverOverlay {
|
|
|
|
| 1044 |
font-weight: 800;
|
| 1045 |
}
|
| 1046 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1047 |
.scoreDivider {
|
| 1048 |
color: rgb(245 247 240 / 40%);
|
| 1049 |
}
|
|
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|
| 1124 |
/* ---------------------------------------------------------------- responsive */
|
| 1125 |
|
| 1126 |
@media (max-width: 1180px) {
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|
| 1127 |
.eventFeed {
|
| 1128 |
width: min(262px, calc(100vw - 28px));
|
| 1129 |
}
|
|
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|
| 1135 |
width: min(400px, calc(100vw - 16px));
|
| 1136 |
}
|
| 1137 |
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|
| 1138 |
.eventFeed {
|
| 1139 |
top: auto;
|
| 1140 |
bottom: 200px;
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|
| 1145 |
display: none;
|
| 1146 |
}
|
| 1147 |
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|
| 1148 |
.controls {
|
| 1149 |
right: 8px;
|
| 1150 |
bottom: 200px;
|
|
@@ -22,6 +22,7 @@ export type InventorySnapshot = {
|
|
| 22 |
herbs: number;
|
| 23 |
wood: number;
|
| 24 |
weapon: number;
|
|
|
|
| 25 |
};
|
| 26 |
|
| 27 |
export type EntitySnapshot = {
|
|
@@ -29,6 +30,8 @@ export type EntitySnapshot = {
|
|
| 29 |
kind: "npc";
|
| 30 |
label: string;
|
| 31 |
role: string;
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|
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|
| 32 |
position: Vec3;
|
| 33 |
state: {
|
| 34 |
intention: string;
|
|
@@ -83,12 +86,55 @@ export type MemoryEpisodeSnapshot = {
|
|
| 83 |
|
| 84 |
export type ResourceNodeSnapshot = {
|
| 85 |
id: string;
|
| 86 |
-
type: "food" | "herbs" | "wood" | "weapon" | string;
|
| 87 |
position: Vec3;
|
| 88 |
amount: number;
|
| 89 |
max_amount?: number;
|
| 90 |
};
|
| 91 |
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|
| 92 |
export type BeastSnapshot = {
|
| 93 |
id: string;
|
| 94 |
position: Vec3;
|
|
@@ -131,26 +177,14 @@ export type WorldSnapshot = {
|
|
| 131 |
population?: number;
|
| 132 |
population_cap?: number;
|
| 133 |
peak_population?: number;
|
| 134 |
-
scoreboard?: {
|
| 135 |
-
overseer: number;
|
| 136 |
-
chaos: number;
|
| 137 |
-
};
|
| 138 |
stats?: GameStatsSnapshot;
|
| 139 |
famine_until?: number;
|
| 140 |
-
chaos_tools?: ChaosToolSnapshot[];
|
| 141 |
-
overseer?: {
|
| 142 |
-
mode: "off" | "advisor" | "autopilot" | string;
|
| 143 |
-
cycle_ticks: number;
|
| 144 |
-
last_tick: number | null;
|
| 145 |
-
status: string;
|
| 146 |
-
thoughts: string | null;
|
| 147 |
-
priority_alert: string | null;
|
| 148 |
-
directives: OverseerDirectiveSnapshot[];
|
| 149 |
-
};
|
| 150 |
models?: ModelStatusSnapshot[];
|
| 151 |
};
|
| 152 |
terrain: TerrainSnapshot;
|
| 153 |
entities: EntitySnapshot[];
|
|
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|
| 154 |
resource_nodes?: ResourceNodeSnapshot[];
|
| 155 |
beasts?: BeastSnapshot[];
|
| 156 |
houses?: HouseSnapshot[];
|
|
@@ -165,13 +199,6 @@ export type GameStatsSnapshot = {
|
|
| 165 |
beasts_killed: number;
|
| 166 |
};
|
| 167 |
|
| 168 |
-
export type ChaosToolSnapshot = {
|
| 169 |
-
action: string;
|
| 170 |
-
label: string;
|
| 171 |
-
cooldown_ticks: number;
|
| 172 |
-
remaining_ticks: number;
|
| 173 |
-
};
|
| 174 |
-
|
| 175 |
export type GameLogEventSnapshot = {
|
| 176 |
tick: number;
|
| 177 |
type: string;
|
|
@@ -182,13 +209,6 @@ export type GameLogEventSnapshot = {
|
|
| 182 |
severity: "good" | "neutral" | "warning" | "danger" | string;
|
| 183 |
};
|
| 184 |
|
| 185 |
-
export type OverseerDirectiveSnapshot = {
|
| 186 |
-
npc_id?: string;
|
| 187 |
-
directive?: string;
|
| 188 |
-
applied?: boolean;
|
| 189 |
-
action?: string | null;
|
| 190 |
-
};
|
| 191 |
-
|
| 192 |
export type ModelStatusSnapshot = {
|
| 193 |
id: string;
|
| 194 |
label: string;
|
|
|
|
| 22 |
herbs: number;
|
| 23 |
wood: number;
|
| 24 |
weapon: number;
|
| 25 |
+
coins: number;
|
| 26 |
};
|
| 27 |
|
| 28 |
export type EntitySnapshot = {
|
|
|
|
| 30 |
kind: "npc";
|
| 31 |
label: string;
|
| 32 |
role: string;
|
| 33 |
+
country_id?: string | null;
|
| 34 |
+
special_status?: string | null;
|
| 35 |
position: Vec3;
|
| 36 |
state: {
|
| 37 |
intention: string;
|
|
|
|
| 86 |
|
| 87 |
export type ResourceNodeSnapshot = {
|
| 88 |
id: string;
|
| 89 |
+
type: "food" | "herbs" | "wood" | "weapon" | "coins" | string;
|
| 90 |
position: Vec3;
|
| 91 |
amount: number;
|
| 92 |
max_amount?: number;
|
| 93 |
};
|
| 94 |
|
| 95 |
+
export type TreasurySnapshot = {
|
| 96 |
+
id: string;
|
| 97 |
+
position: Vec3;
|
| 98 |
+
resources: {
|
| 99 |
+
food?: number;
|
| 100 |
+
herbs?: number;
|
| 101 |
+
wood?: number;
|
| 102 |
+
coins?: number;
|
| 103 |
+
[key: string]: number | undefined;
|
| 104 |
+
};
|
| 105 |
+
};
|
| 106 |
+
|
| 107 |
+
export type CannonSnapshot = {
|
| 108 |
+
id: string;
|
| 109 |
+
position: Vec3;
|
| 110 |
+
operator_id: string | null;
|
| 111 |
+
cooldown_until_tick: number;
|
| 112 |
+
damage: number;
|
| 113 |
+
radius: number;
|
| 114 |
+
};
|
| 115 |
+
|
| 116 |
+
export type CountrySnapshot = {
|
| 117 |
+
id: string;
|
| 118 |
+
name: string;
|
| 119 |
+
color: string;
|
| 120 |
+
badge: string;
|
| 121 |
+
citizen_ids: string[];
|
| 122 |
+
ruler_id: string | null;
|
| 123 |
+
policy: string;
|
| 124 |
+
next_election_tick: number;
|
| 125 |
+
treasury: TreasurySnapshot | null;
|
| 126 |
+
cannon: CannonSnapshot | null;
|
| 127 |
+
};
|
| 128 |
+
|
| 129 |
+
export type ElectionSnapshot = {
|
| 130 |
+
country_id: string;
|
| 131 |
+
start_tick: number;
|
| 132 |
+
end_tick: number;
|
| 133 |
+
candidate_ids: string[];
|
| 134 |
+
votes: Record<string, string>;
|
| 135 |
+
completed: boolean;
|
| 136 |
+
};
|
| 137 |
+
|
| 138 |
export type BeastSnapshot = {
|
| 139 |
id: string;
|
| 140 |
position: Vec3;
|
|
|
|
| 177 |
population?: number;
|
| 178 |
population_cap?: number;
|
| 179 |
peak_population?: number;
|
|
|
|
|
|
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|
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|
|
| 180 |
stats?: GameStatsSnapshot;
|
| 181 |
famine_until?: number;
|
|
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|
| 182 |
models?: ModelStatusSnapshot[];
|
| 183 |
};
|
| 184 |
terrain: TerrainSnapshot;
|
| 185 |
entities: EntitySnapshot[];
|
| 186 |
+
countries?: CountrySnapshot[];
|
| 187 |
+
elections?: ElectionSnapshot[];
|
| 188 |
resource_nodes?: ResourceNodeSnapshot[];
|
| 189 |
beasts?: BeastSnapshot[];
|
| 190 |
houses?: HouseSnapshot[];
|
|
|
|
| 199 |
beasts_killed: number;
|
| 200 |
};
|
| 201 |
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|
| 202 |
export type GameLogEventSnapshot = {
|
| 203 |
tick: number;
|
| 204 |
type: string;
|
|
|
|
| 209 |
severity: "good" | "neutral" | "warning" | "danger" | string;
|
| 210 |
};
|
| 211 |
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|
| 212 |
export type ModelStatusSnapshot = {
|
| 213 |
id: string;
|
| 214 |
label: string;
|
|
@@ -0,0 +1,783 @@
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|
| 1 |
+
# target.md — краткая цель для Codex / Claude Code
|
| 2 |
+
|
| 3 |
+
## 0. Режим работы агента
|
| 4 |
+
|
| 5 |
+
Прочитай этот документ и реализуй задачу шаг за шагом. Не пытайся угадать архитектуру: сначала найди реальные файлы проекта, затем вноси минимальные изменения.
|
| 6 |
+
|
| 7 |
+
Главный принцип: после каждого крупного блока запускай игру, смотри `logs/run_*/ledger.jsonl`, проверяй, как реально живут жители, и исправляй баги поведения. Зелёные тесты недостаточны: в демо жители должны жить, голосовать, копить ресурсы, взаимодействовать со странами и действовать через MCP.
|
| 8 |
+
|
| 9 |
+
---
|
| 10 |
+
|
| 11 |
+
## 1. Финальная цель
|
| 12 |
+
|
| 13 |
+
Сделать hackathon MVP игры:
|
| 14 |
+
|
| 15 |
+
- единый живой мир;
|
| 16 |
+
- две страны/фракции;
|
| 17 |
+
- NPC-жители внутри стран;
|
| 18 |
+
- внешний пользователь подключает своего агента через MCP как обычного жителя;
|
| 19 |
+
- публичных God Console, Chaos и Overseer больше нет;
|
| 20 |
+
- все публичные действия идут только через единый MCP-контракт;
|
| 21 |
+
- роли NPC не ограничивают доступные действия, а только влияют на контекст и стиль поведения;
|
| 22 |
+
- каждые N тиков проходят выборы;
|
| 23 |
+
- во время выборов появляется дополнительное действие `vote`;
|
| 24 |
+
- правитель задаёт текстовую политику страны;
|
| 25 |
+
- политика попадает в контекст NPC;
|
| 26 |
+
- у страны есть физическая казна;
|
| 27 |
+
- жители могут пополнять казну и воровать у другой страны;
|
| 28 |
+
- страна может скрафтить пушку;
|
| 29 |
+
- у пушки есть оператор;
|
| 30 |
+
- оператор может стрелять по координатам;
|
| 31 |
+
- всё работает через текущий Gradio-интерфейс;
|
| 32 |
+
- админ может смотреть логи общения с моделями в читаемом виде.
|
| 33 |
+
|
| 34 |
+
---
|
| 35 |
+
|
| 36 |
+
## 2. Что обязательно выпилить / выключить
|
| 37 |
+
|
| 38 |
+
### 2.1. Overseer
|
| 39 |
+
|
| 40 |
+
В финальном режиме Overseer не нужен.
|
| 41 |
+
|
| 42 |
+
Нужно:
|
| 43 |
+
|
| 44 |
+
- выключить Overseer в runtime;
|
| 45 |
+
- убрать его из tick loop;
|
| 46 |
+
- убрать Overseer directives из perception;
|
| 47 |
+
- убрать панель мыслей Overseer из Gradio;
|
| 48 |
+
- новые логи не должны содержать активные `overseer_request` / `overseer_response`.
|
| 49 |
+
- удалить
|
| 50 |
+
|
| 51 |
+
Если полное удаление файлов рискованно — не удаляй физически, а выключи через config/env.
|
| 52 |
+
|
| 53 |
+
### 2.2. God Console / Chaos
|
| 54 |
+
|
| 55 |
+
Публичной консоли бога быть не должно.
|
| 56 |
+
|
| 57 |
+
Нужно:
|
| 58 |
+
|
| 59 |
+
- убрать God Console из Gradio;
|
| 60 |
+
- убрать Chaos framing из текстов;
|
| 61 |
+
- отключить публичные god/chaos endpoints или сделать их admin-only;
|
| 62 |
+
- пользователь может только:
|
| 63 |
+
- наблюдать за миром;
|
| 64 |
+
- создать персонажа;
|
| 65 |
+
- подключить своего агента через MCP;
|
| 66 |
+
- проверить статус персонажа.
|
| 67 |
+
|
| 68 |
+
---
|
| 69 |
+
|
| 70 |
+
## 3. Главный продуктовый сценарий
|
| 71 |
+
|
| 72 |
+
Пользователь открывает Gradio-интерфейс и видит:
|
| 73 |
+
|
| 74 |
+
1. **Observe the world**
|
| 75 |
+
Наблюдать за миром двух AI-стран.
|
| 76 |
+
|
| 77 |
+
2. **Connect your agent**
|
| 78 |
+
Создать персонажа в выбранной стране и получить MCP token/URL.
|
| 79 |
+
|
| 80 |
+
3. **Check your character**
|
| 81 |
+
Проверить статус персонажа по токену.
|
| 82 |
+
|
| 83 |
+
4. **Admin logs / Admin panel**
|
| 84 |
+
Только для админа по `ADMIN_TOKEN`.
|
| 85 |
+
|
| 86 |
+
В мире должны быть видны:
|
| 87 |
+
|
| 88 |
+
- две страны;
|
| 89 |
+
- бейдж страны у NPC;
|
| 90 |
+
- роль NPC;
|
| 91 |
+
- текущий правитель страны;
|
| 92 |
+
- текущая политика страны;
|
| 93 |
+
- казна страны;
|
| 94 |
+
- пушка страны, если построена;
|
| 95 |
+
- ближайшие события.
|
| 96 |
+
|
| 97 |
+
---
|
| 98 |
+
|
| 99 |
+
## 4. MCP — единственный публичный способ действия
|
| 100 |
+
|
| 101 |
+
Все NPC и внешние агенты должны использовать один и тот же набор инструментов. Нельзя делать отдельные “магические” действия, которые обходят validator или напрямую меняют world state.
|
| 102 |
+
|
| 103 |
+
Инструменты доступны всем живым NPC и внешним агентам, если действие физически возможно. Роль не должна запрещать базовые действия.
|
| 104 |
+
|
| 105 |
+
Исключение: в день выборов появляется дополнительный инструмент `vote`.
|
| 106 |
+
|
| 107 |
+
---
|
| 108 |
+
|
| 109 |
+
## 5. Единый MCP-контракт
|
| 110 |
+
|
| 111 |
+
Оставь контракт в таком стиле. Это единственный публичный набор базовых действий.
|
| 112 |
+
|
| 113 |
+
```python
|
| 114 |
+
ACTION_TOOLS: dict[str, dict[str, Any]] = {
|
| 115 |
+
"move": {
|
| 116 |
+
"description": (
|
| 117 |
+
"Walk toward a destination position (x and z) this tick. To flee, "
|
| 118 |
+
"move toward coordinates away from the threat."
|
| 119 |
+
),
|
| 120 |
+
"inputSchema": _obj(
|
| 121 |
+
{
|
| 122 |
+
"x": {"type": "number", "description": "Destination X coordinate."},
|
| 123 |
+
"z": {"type": "number", "description": "Destination Z coordinate."},
|
| 124 |
+
}
|
| 125 |
+
),
|
| 126 |
+
},
|
| 127 |
+
"speak": {
|
| 128 |
+
"description": (
|
| 129 |
+
"Say a message. With target_npc_id it is direct speech to that NPC; "
|
| 130 |
+
"without one it is a shout heard by everyone nearby."
|
| 131 |
+
),
|
| 132 |
+
"inputSchema": _obj(
|
| 133 |
+
{
|
| 134 |
+
"message": {"type": "string", "description": "What to say."},
|
| 135 |
+
"target_npc_id": {"type": "string", "description": "Who to speak to (optional)."},
|
| 136 |
+
},
|
| 137 |
+
required=["message"],
|
| 138 |
+
),
|
| 139 |
+
},
|
| 140 |
+
"attack": {
|
| 141 |
+
"description": (
|
| 142 |
+
"Attack a valid nearby threat or hostile target. Give target_entity_id "
|
| 143 |
+
"to choose a specific target, or omit it to attack the nearest valid threat. "
|
| 144 |
+
"The engine resolves approach, range and damage."
|
| 145 |
+
),
|
| 146 |
+
"inputSchema": _obj(
|
| 147 |
+
{"target_entity_id": {"type": "string", "description": "Id of the target to attack."}}
|
| 148 |
+
),
|
| 149 |
+
},
|
| 150 |
+
"use": {
|
| 151 |
+
"description": (
|
| 152 |
+
"Use something in the world: eat food, heal with herbs, gather from a resource node, "
|
| 153 |
+
"build or repair a house, use treasury, craft an object, or use a cannon. "
|
| 154 |
+
"The exact effect depends on target/use_type/params and is validated by the engine."
|
| 155 |
+
),
|
| 156 |
+
"inputSchema": _obj(
|
| 157 |
+
{
|
| 158 |
+
"resource_type": {
|
| 159 |
+
"type": "string",
|
| 160 |
+
"enum": ["food", "herbs", "wood", "coins"],
|
| 161 |
+
"description": "Optional resource type for consuming, crafting or treasury actions.",
|
| 162 |
+
},
|
| 163 |
+
"resource_id": {"type": "string", "description": "Resource node id, if using/gathering a resource."},
|
| 164 |
+
"target_entity_id": {"type": "string", "description": "World object/entity id to use."},
|
| 165 |
+
"use_type": {
|
| 166 |
+
"type": "string",
|
| 167 |
+
"description": "Use mode, e.g. eat, heal, gather, build, repair, craft, fire.",
|
| 168 |
+
},
|
| 169 |
+
"params": {
|
| 170 |
+
"type": "object",
|
| 171 |
+
"description": "Additional structured parameters for the selected use_type.",
|
| 172 |
+
},
|
| 173 |
+
}
|
| 174 |
+
),
|
| 175 |
+
},
|
| 176 |
+
"transfer": {
|
| 177 |
+
"description": (
|
| 178 |
+
"Give a resource to a nearby NPC, treasury, storage or object. "
|
| 179 |
+
"Set take=true to steal/take from a valid nearby target if rules allow it."
|
| 180 |
+
),
|
| 181 |
+
"inputSchema": _obj(
|
| 182 |
+
{
|
| 183 |
+
"target_npc_id": {"type": "string", "description": "The other NPC, if target is a character."},
|
| 184 |
+
"target_entity_id": {"type": "string", "description": "Treasury/storage/object target id."},
|
| 185 |
+
"resource_type": {
|
| 186 |
+
"type": "string",
|
| 187 |
+
"enum": ["food", "herbs", "wood", "weapon", "coins"],
|
| 188 |
+
},
|
| 189 |
+
"amount": {"type": "integer", "minimum": 1, "maximum": 20},
|
| 190 |
+
"take": {"type": "boolean", "description": "Steal/take instead of give."},
|
| 191 |
+
},
|
| 192 |
+
required=["resource_type", "amount"],
|
| 193 |
+
),
|
| 194 |
+
},
|
| 195 |
+
}
|
| 196 |
+
```
|
| 197 |
+
|
| 198 |
+
### 5.1. Что делать с build/gather
|
| 199 |
+
|
| 200 |
+
Если в проекте уже есть отдельные `build` и `gather`, не обязательно ломать их сразу. Но публично и логически они должны быть приведены к `use`.
|
| 201 |
+
|
| 202 |
+
- `gather(resource_id)` → `use(resource_id=..., use_type="gather")`
|
| 203 |
+
- `build()` → `use(use_type="build")`
|
| 204 |
+
- `repair()` → `use(use_type="repair")`
|
| 205 |
+
|
| 206 |
+
Не добавляй отдельные новые MCP tools для каждой механики. Новые игровые механики должны проходить через `use` или `transfer`.
|
| 207 |
+
|
| 208 |
+
### 5.2. Единственное исключение — vote
|
| 209 |
+
|
| 210 |
+
Во время выборов можно добавлять временный инструмент:
|
| 211 |
+
|
| 212 |
+
```python
|
| 213 |
+
"vote": {
|
| 214 |
+
"description": (
|
| 215 |
+
"Vote for a ruler candidate during an active election. "
|
| 216 |
+
"Use candidate_id from the current election candidate list."
|
| 217 |
+
),
|
| 218 |
+
"inputSchema": _obj(
|
| 219 |
+
{
|
| 220 |
+
"candidate_id": {
|
| 221 |
+
"type": "string",
|
| 222 |
+
"description": "NPC id of the candidate."
|
| 223 |
+
}
|
| 224 |
+
},
|
| 225 |
+
required=["candidate_id"],
|
| 226 |
+
),
|
| 227 |
+
}
|
| 228 |
+
```
|
| 229 |
+
|
| 230 |
+
`vote` доступен только во время election window. В обычные тики его не должно быть в available tools.
|
| 231 |
+
|
| 232 |
+
---
|
| 233 |
+
|
| 234 |
+
## 6. Роли NPC
|
| 235 |
+
|
| 236 |
+
Сейчас классовая система ограничивает выбор действий. Это нужно убрать.
|
| 237 |
+
|
| 238 |
+
Роль должна быть только контекстом:
|
| 239 |
+
|
| 240 |
+
- Guard чаще защищает и атакует угрозы;
|
| 241 |
+
- Builder чаще строит и чинит;
|
| 242 |
+
- Gatherer чаще собирает ресурсы;
|
| 243 |
+
- Ruler чаще думает о политике страны;
|
| 244 |
+
- Cannon operator чаще управляет пушкой.
|
| 245 |
+
|
| 246 |
+
Но базовые MCP tools не должны блокироваться ролью.
|
| 247 |
+
|
| 248 |
+
Validator запрещает действие только по реальным причинам:
|
| 249 |
+
|
| 250 |
+
- NPC мёртв;
|
| 251 |
+
- цель мертва;
|
| 252 |
+
- цель далеко;
|
| 253 |
+
- нет ресурса;
|
| 254 |
+
- нет объекта;
|
| 255 |
+
- не хватает казны;
|
| 256 |
+
- не идёт голосование;
|
| 257 |
+
- NPC не ruler для смены политики;
|
| 258 |
+
- NPC не cannon operator для выстрела;
|
| 259 |
+
- cooldown;
|
| 260 |
+
- действие нарушает физику/правила мира.
|
| 261 |
+
|
| 262 |
+
---
|
| 263 |
+
|
| 264 |
+
## 7. Две страны
|
| 265 |
+
|
| 266 |
+
Добавить в world state две страны:
|
| 267 |
+
|
| 268 |
+
- `nemotron`;
|
| 269 |
+
- `qwen`.
|
| 270 |
+
|
| 271 |
+
У каждой страны:
|
| 272 |
+
|
| 273 |
+
- id;
|
| 274 |
+
- name;
|
| 275 |
+
- color/badge;
|
| 276 |
+
- citizens;
|
| 277 |
+
- ruler_id;
|
| 278 |
+
- policy;
|
| 279 |
+
- treasury;
|
| 280 |
+
- cannon, если построена;
|
| 281 |
+
- next_election_tick.
|
| 282 |
+
|
| 283 |
+
У каждого NPC:
|
| 284 |
+
|
| 285 |
+
- `country_id`;
|
| 286 |
+
- role;
|
| 287 |
+
- optional special status: `ruler`, `cannon_operator`;
|
| 288 |
+
- optional `model_profile_id`.
|
| 289 |
+
|
| 290 |
+
Perception каждого NPC должен содержать:
|
| 291 |
+
|
| 292 |
+
- свою страну;
|
| 293 |
+
- страну видимых NPC;
|
| 294 |
+
- текущего правителя своей страны;
|
| 295 |
+
- текущую политику своей страны;
|
| 296 |
+
- состояние казны;
|
| 297 |
+
- состояние пушки;
|
| 298 |
+
- ближайшие события.
|
| 299 |
+
|
| 300 |
+
---
|
| 301 |
+
|
| 302 |
+
## 8. Выборы
|
| 303 |
+
|
| 304 |
+
Выборы должны быть настраиваемыми через `.env`.
|
| 305 |
+
|
| 306 |
+
```env
|
| 307 |
+
ELECTION_INTERVAL_TICKS=50
|
| 308 |
+
ELECTION_DURATION_TICKS=10
|
| 309 |
+
```
|
| 310 |
+
|
| 311 |
+
Если таких env нет — добавить.
|
| 312 |
+
|
| 313 |
+
### Как должны работать выборы
|
| 314 |
+
|
| 315 |
+
1. Каждые `ELECTION_INTERVAL_TICKS` начинается election window.
|
| 316 |
+
2. Для каждой страны формируется список кандидатов из живых граждан.
|
| 317 |
+
3. В perception добавляется:
|
| 318 |
+
- что идут выборы;
|
| 319 |
+
- список кандидатов;
|
| 320 |
+
- краткое описание каждого кандидата;
|
| 321 |
+
- что он делал;
|
| 322 |
+
- что говорил;
|
| 323 |
+
- значимые события.
|
| 324 |
+
4. В available tools временно появляется `vote`.
|
| 325 |
+
5. Каждый житель страны может проголосовать.
|
| 326 |
+
6. Если NPC не проголосовал через модель — fallback должен проголосовать сам.
|
| 327 |
+
7. Победитель становится ruler.
|
| 328 |
+
8. Новый ruler задаёт policy страны через LLM или fallback.
|
| 329 |
+
9. Policy сохраняется в CountryState и попадает в prompt граждан.
|
| 330 |
+
|
| 331 |
+
Важно: во время выборов NPC должен понимать, что сейчас политическая фаза, а не обычный survival tick.
|
| 332 |
+
|
| 333 |
+
---
|
| 334 |
+
|
| 335 |
+
## 9. Политика страны
|
| 336 |
+
|
| 337 |
+
Policy — короткое текстовое указание от правителя.
|
| 338 |
+
|
| 339 |
+
Примеры:
|
| 340 |
+
|
| 341 |
+
```text
|
| 342 |
+
Protect the treasury, gather wood and avoid reckless war.
|
| 343 |
+
```
|
| 344 |
+
|
| 345 |
+
```text
|
| 346 |
+
Steal coins from the other country and prepare to build a cannon.
|
| 347 |
+
```
|
| 348 |
+
|
| 349 |
+
```text
|
| 350 |
+
Trade peacefully, help weak citizens and attack only if threatened.
|
| 351 |
+
```
|
| 352 |
+
|
| 353 |
+
Policy не должна напрямую менять мир. Она должна попадать в perception/prompt и влиять на выбор действий модели.
|
| 354 |
+
|
| 355 |
+
---
|
| 356 |
+
|
| 357 |
+
## 10. Казна
|
| 358 |
+
|
| 359 |
+
У каждой страны должна быть физическая казна на карте.
|
| 360 |
+
|
| 361 |
+
Казна хранит:
|
| 362 |
+
|
| 363 |
+
- food;
|
| 364 |
+
- herbs;
|
| 365 |
+
- wood;
|
| 366 |
+
- coins.
|
| 367 |
+
|
| 368 |
+
Действия:
|
| 369 |
+
|
| 370 |
+
- свой гражданин может положить ресурс в казну через `transfer`;
|
| 371 |
+
- свой гражданин может взять ресурс, если правила позволяют;
|
| 372 |
+
- гражданин другой страны может украсть ресурс через `transfer(take=true)`, если он рядом с казной;
|
| 373 |
+
- все treasury events должны попадать в ledger/engine events.
|
| 374 |
+
|
| 375 |
+
---
|
| 376 |
+
|
| 377 |
+
## 11. Пушка и крафт
|
| 378 |
+
|
| 379 |
+
Пушка — killer feature, но реализация должна быть простой.
|
| 380 |
+
|
| 381 |
+
### Условия крафта
|
| 382 |
+
|
| 383 |
+
Через `.env`:
|
| 384 |
+
|
| 385 |
+
```env
|
| 386 |
+
CANNON_MIN_POPULATION=6
|
| 387 |
+
CANNON_TREASURY_COST=20
|
| 388 |
+
CANNON_WOOD_COST=15
|
| 389 |
+
CANNON_HP_TAX_PER_CITIZEN=5
|
| 390 |
+
CANNON_DAMAGE=35
|
| 391 |
+
CANNON_RADIUS=5
|
| 392 |
+
CANNON_COOLDOWN_TICKS=20
|
| 393 |
+
```
|
| 394 |
+
|
| 395 |
+
Пушка крафтится через:
|
| 396 |
+
|
| 397 |
+
```text
|
| 398 |
+
use(use_type="craft", params={"recipe_id": "cannon"})
|
| 399 |
+
```
|
| 400 |
+
|
| 401 |
+
Условия:
|
| 402 |
+
|
| 403 |
+
- инициатор — ruler;
|
| 404 |
+
- населения достаточно;
|
| 405 |
+
- в казне достаточно ресурсов;
|
| 406 |
+
- пушка ещё не построена;
|
| 407 |
+
- HP tax не должен сразу уничтожить страну.
|
| 408 |
+
|
| 409 |
+
### Оператор
|
| 410 |
+
|
| 411 |
+
Ruler назначает оператора через:
|
| 412 |
+
|
| 413 |
+
```text
|
| 414 |
+
use(use_type="assign_cannon_operator", params={"npc_id": "..."})
|
| 415 |
+
```
|
| 416 |
+
|
| 417 |
+
### Выстрел
|
| 418 |
+
|
| 419 |
+
Оператор стреляет через:
|
| 420 |
+
|
| 421 |
+
```text
|
| 422 |
+
use(use_type="fire", target_entity_id="cannon_id", params={"x": 10, "z": -5})
|
| 423 |
+
```
|
| 424 |
+
|
| 425 |
+
Эффект:
|
| 426 |
+
|
| 427 |
+
- проверка operator;
|
| 428 |
+
- проверка cooldown;
|
| 429 |
+
- area damage по живым целям в радиусе;
|
| 430 |
+
- friendly fire допустим, чтобы у решения была цена;
|
| 431 |
+
- событие пишется в ledger и отображается в UI.
|
| 432 |
+
|
| 433 |
+
---
|
| 434 |
+
|
| 435 |
+
## 12. Внешний MCP-персонаж
|
| 436 |
+
|
| 437 |
+
Пользователь через Gradio создаёт персонажа:
|
| 438 |
+
|
| 439 |
+
- name;
|
| 440 |
+
- icon;
|
| 441 |
+
- country.
|
| 442 |
+
|
| 443 |
+
Получает:
|
| 444 |
+
|
| 445 |
+
- token;
|
| 446 |
+
- MCP URL;
|
| 447 |
+
- character id;
|
| 448 |
+
- список tools.
|
| 449 |
+
|
| 450 |
+
Ограничения:
|
| 451 |
+
|
| 452 |
+
- максимум 1 world-changing action per tick;
|
| 453 |
+
- observe можно чаще, но с rate limit;
|
| 454 |
+
- если персонаж умер — write actions возвращают ошибку;
|
| 455 |
+
- invalid token — auth error;
|
| 456 |
+
- внешний агент не может менять модель;
|
| 457 |
+
- внешний агент не может вызывать God Console;
|
| 458 |
+
- внешний агент действует теми же tools, что и NPC.
|
| 459 |
+
|
| 460 |
+
---
|
| 461 |
+
|
| 462 |
+
## 13. Admin model switching
|
| 463 |
+
|
| 464 |
+
Админ может переключить модель любого NPC из списка в JSON config.
|
| 465 |
+
|
| 466 |
+
Не-админ не может.
|
| 467 |
+
|
| 468 |
+
Добавить или использовать:
|
| 469 |
+
|
| 470 |
+
```env
|
| 471 |
+
ADMIN_TOKEN=dev-admin-token
|
| 472 |
+
MODEL_PROFILES_PATH=config/model_profiles.json
|
| 473 |
+
```
|
| 474 |
+
|
| 475 |
+
Минимальные endpoints:
|
| 476 |
+
|
| 477 |
+
```text
|
| 478 |
+
GET /admin/models
|
| 479 |
+
POST /admin/npcs/{npc_id}/model
|
| 480 |
+
```
|
| 481 |
+
|
| 482 |
+
Защита:
|
| 483 |
+
|
| 484 |
+
```text
|
| 485 |
+
X-Admin-Token: <ADMIN_TOKEN>
|
| 486 |
+
```
|
| 487 |
+
|
| 488 |
+
В ledger должно быть видно, какой model profile использовался для NPC request.
|
| 489 |
+
|
| 490 |
+
---
|
| 491 |
+
|
| 492 |
+
## 14. Admin Model Logs Page
|
| 493 |
+
|
| 494 |
+
Сделать админ-страницу/вкладку в Gradio для просмотра общения с моделями.
|
| 495 |
+
|
| 496 |
+
### Backend
|
| 497 |
+
|
| 498 |
+
Добавить endpoints:
|
| 499 |
+
|
| 500 |
+
```text
|
| 501 |
+
GET /admin/logs/runs
|
| 502 |
+
GET /admin/logs/runs/current/records?since_line=0&limit=200
|
| 503 |
+
GET /admin/logs/runs/{run_id}/records?phase=&npc_id=&tick_from=&tick_to=&limit=
|
| 504 |
+
```
|
| 505 |
+
|
| 506 |
+
SSE optional. Если не успевает — polling.
|
| 507 |
+
|
| 508 |
+
Читать именно:
|
| 509 |
+
|
| 510 |
+
```text
|
| 511 |
+
logs/run_<UTC timestamp>/ledger.jsonl
|
| 512 |
+
```
|
| 513 |
+
|
| 514 |
+
Читать построчно, не грузить весь файл.
|
| 515 |
+
|
| 516 |
+
Возвращать нормализованный формат:
|
| 517 |
+
|
| 518 |
+
```json
|
| 519 |
+
{
|
| 520 |
+
"line": 123,
|
| 521 |
+
"tick": 45,
|
| 522 |
+
"phase": "npc_response",
|
| 523 |
+
"npc_id": "npc_7",
|
| 524 |
+
"model": "nemotron3-nano-4b-fp8",
|
| 525 |
+
"summary": "NPC used transfer to deposit wood; validator accepted",
|
| 526 |
+
"record": {}
|
| 527 |
+
}
|
| 528 |
+
```
|
| 529 |
+
|
| 530 |
+
### Frontend / Gradio
|
| 531 |
+
|
| 532 |
+
Добавить вкладку:
|
| 533 |
+
|
| 534 |
+
```text
|
| 535 |
+
Admin Logs
|
| 536 |
+
```
|
| 537 |
+
|
| 538 |
+
Показывать:
|
| 539 |
+
|
| 540 |
+
- список runs;
|
| 541 |
+
- фильтр phase;
|
| 542 |
+
- фильтр npc_id;
|
| 543 |
+
- tick range;
|
| 544 |
+
- accepted/repaired/rejected/fallback;
|
| 545 |
+
- live polling каждые 1–2 секунды;
|
| 546 |
+
- prompt payload pretty JSON;
|
| 547 |
+
- raw model output;
|
| 548 |
+
- parsed action;
|
| 549 |
+
- validator verdict;
|
| 550 |
+
- fallback reason;
|
| 551 |
+
- engine events.
|
| 552 |
+
|
| 553 |
+
Если старые логи содержат Overseer — можно показывать как legacy. Новый режим не должен создавать новые Overseer records.
|
| 554 |
+
|
| 555 |
+
---
|
| 556 |
+
|
| 557 |
+
## 15. Gradio integration
|
| 558 |
+
|
| 559 |
+
Всё должно работать через текущий Gradio-интерфейс.
|
| 560 |
+
|
| 561 |
+
Нужно обновить:
|
| 562 |
+
|
| 563 |
+
- landing text;
|
| 564 |
+
- Observe screen;
|
| 565 |
+
- Connect Agent;
|
| 566 |
+
- Check Character;
|
| 567 |
+
- Admin Logs;
|
| 568 |
+
- Admin model switch, если успеешь;
|
| 569 |
+
- country panels;
|
| 570 |
+
- NPC badges;
|
| 571 |
+
- treasury/cannon display.
|
| 572 |
+
|
| 573 |
+
Не делай отдельный несовместимый UI, если основной демо-интерфейс — Gradio.
|
| 574 |
+
|
| 575 |
+
---
|
| 576 |
+
|
| 577 |
+
## 16. Приоритет реализации
|
| 578 |
+
|
| 579 |
+
### P0 — сначала
|
| 580 |
+
|
| 581 |
+
1. Найти реальные файлы tick/perception/validator/MCP/Gradio/ledger.
|
| 582 |
+
2. Выключить Overseer.
|
| 583 |
+
3. Выключить публичную God Console/Chaos.
|
| 584 |
+
4. Зафиксировать MCP tools.
|
| 585 |
+
5. Убрать role-based action blocking.
|
| 586 |
+
6. Проверить, что игра запускается.
|
| 587 |
+
|
| 588 |
+
### P1 — ядро нового демо
|
| 589 |
+
|
| 590 |
+
7. Добавить две страны и `country_id`.
|
| 591 |
+
8. Добавить country info в perception.
|
| 592 |
+
9. Добавить country badges в Gradio.
|
| 593 |
+
10. Добавить выборы через env.
|
| 594 |
+
11. Добавить `vote` только во время election window.
|
| 595 |
+
12. Добавить ruler.
|
| 596 |
+
13. Добавить policy и передачу policy в prompt.
|
| 597 |
+
|
| 598 |
+
### P2 — экономика и конфликт
|
| 599 |
+
|
| 600 |
+
14. Добавить физическую казну.
|
| 601 |
+
15. Реализовать deposit/steal через `transfer`.
|
| 602 |
+
16. Добавить treasury events в ledger/UI.
|
| 603 |
+
17. Добавить простую пушку.
|
| 604 |
+
18. Реализовать craft через `use`.
|
| 605 |
+
19. Реализовать assign operator через `use`.
|
| 606 |
+
20. Реализовать fire через `use`.
|
| 607 |
+
|
| 608 |
+
### P3 — админка
|
| 609 |
+
|
| 610 |
+
21. Добавить admin model switching.
|
| 611 |
+
22. Добавить admin logs backend.
|
| 612 |
+
23. Добавить Admin Logs вкладку в Gradio.
|
| 613 |
+
24. Добавить live polling логов.
|
| 614 |
+
|
| 615 |
+
### P4 — self-play и полировка
|
| 616 |
+
|
| 617 |
+
25. Запустить игру.
|
| 618 |
+
26. Прогнать минимум 100–200 ticks.
|
| 619 |
+
27. Проанализировать ledger.
|
| 620 |
+
28. Исправить баги поведения.
|
| 621 |
+
29. Повторить прогон.
|
| 622 |
+
30. Подготовить короткий финальный отчёт.
|
| 623 |
+
|
| 624 |
+
---
|
| 625 |
+
|
| 626 |
+
## 17. Обязательный self-play workflow
|
| 627 |
+
|
| 628 |
+
После реализации каждого крупного блока:
|
| 629 |
+
|
| 630 |
+
1. Запусти тесты.
|
| 631 |
+
2. Запусти headless simulation.
|
| 632 |
+
3. Запусти Gradio/server.
|
| 633 |
+
4. Прогони 100–200 ticks.
|
| 634 |
+
5. Найди latest `logs/run_*/ledger.jsonl`.
|
| 635 |
+
6. Проверь:
|
| 636 |
+
- NPC понимают свою страну;
|
| 637 |
+
- NPC видят страну других;
|
| 638 |
+
- роли не блокируют базовые tools;
|
| 639 |
+
- во время выборов появляется `vote`;
|
| 640 |
+
- жители голосуют;
|
| 641 |
+
- ruler назначается;
|
| 642 |
+
- policy попадает в prompt;
|
| 643 |
+
- жители используют treasury;
|
| 644 |
+
- враги могут воровать;
|
| 645 |
+
- пушка достижима в demo config;
|
| 646 |
+
- dead NPC не появляются как targets;
|
| 647 |
+
- Overseer/God Console не активны;
|
| 648 |
+
- MCP-персонаж может действовать;
|
| 649 |
+
- accepted/repaired/rejected/fallback не деградировали.
|
| 650 |
+
|
| 651 |
+
Если поведение плохое — исправь prompt/perception/validator/balance и прогони снова.
|
| 652 |
+
|
| 653 |
+
---
|
| 654 |
+
|
| 655 |
+
## 18. Тесты
|
| 656 |
+
|
| 657 |
+
Добавить или обновить тесты:
|
| 658 |
+
|
| 659 |
+
- existing tests pass;
|
| 660 |
+
- Overseer disabled in final mode;
|
| 661 |
+
- public God Console disabled;
|
| 662 |
+
- MCP tools schema valid;
|
| 663 |
+
- roles do not block base tools;
|
| 664 |
+
- vote appears only during election;
|
| 665 |
+
- country_id in NPC perception;
|
| 666 |
+
- visible NPCs include country;
|
| 667 |
+
- election starts by env interval;
|
| 668 |
+
- fallback vote works;
|
| 669 |
+
- ruler assigned;
|
| 670 |
+
- policy appears in perception;
|
| 671 |
+
- treasury deposit works;
|
| 672 |
+
- treasury steal works;
|
| 673 |
+
- cannon craft rejects too early;
|
| 674 |
+
- cannon craft succeeds when requirements met;
|
| 675 |
+
- cannon fire damages area;
|
| 676 |
+
- dead MCP character cannot act;
|
| 677 |
+
- admin token required for admin endpoints;
|
| 678 |
+
- admin logs read ledger by line.
|
| 679 |
+
|
| 680 |
+
Команды:
|
| 681 |
+
|
| 682 |
+
```bash
|
| 683 |
+
python -m pytest -q
|
| 684 |
+
python scripts/headless_sim.py
|
| 685 |
+
npm run typecheck
|
| 686 |
+
```
|
| 687 |
+
|
| 688 |
+
Если используется Windows venv:
|
| 689 |
+
|
| 690 |
+
```bash
|
| 691 |
+
.venv\Scripts\python.exe -m pytest -q
|
| 692 |
+
.venv\Scripts\python.exe scripts\headless_sim.py
|
| 693 |
+
```
|
| 694 |
+
|
| 695 |
+
---
|
| 696 |
+
|
| 697 |
+
## 19. Definition of Done
|
| 698 |
+
|
| 699 |
+
Готово, если:
|
| 700 |
+
|
| 701 |
+
- Gradio запускается;
|
| 702 |
+
- публичного Overseer/God Console больше нет;
|
| 703 |
+
- есть две страны;
|
| 704 |
+
- NPC имеют country badges;
|
| 705 |
+
- MCP tools единые;
|
| 706 |
+
- роли не блокируют базовые действия;
|
| 707 |
+
- выборы идут по env interval;
|
| 708 |
+
- `vote` доступен только во время выборов;
|
| 709 |
+
- ruler задаёт policy;
|
| 710 |
+
- policy попадает в context NPC;
|
| 711 |
+
- treasury физически существует и используется;
|
| 712 |
+
- cannon можно скрафтить и выстрелить;
|
| 713 |
+
- external MCP character работает;
|
| 714 |
+
- admin model switching работает;
|
| 715 |
+
- admin logs page читает ledger;
|
| 716 |
+
- Codex сам прогнал игру и исправил найденные проблемы;
|
| 717 |
+
- тесты зелёные.
|
| 718 |
+
|
| 719 |
+
---
|
| 720 |
+
|
| 721 |
+
## 20. Финальный отчёт агента
|
| 722 |
+
|
| 723 |
+
В конце напиши:
|
| 724 |
+
|
| 725 |
+
```text
|
| 726 |
+
Implemented:
|
| 727 |
+
- ...
|
| 728 |
+
|
| 729 |
+
Validation:
|
| 730 |
+
- pytest: ...
|
| 731 |
+
- headless_sim: ...
|
| 732 |
+
- gradio/server: ...
|
| 733 |
+
- latest ledger: ...
|
| 734 |
+
- ticks simulated: ...
|
| 735 |
+
|
| 736 |
+
Observed behavior:
|
| 737 |
+
- countries: ...
|
| 738 |
+
- elections: ...
|
| 739 |
+
- policies: ...
|
| 740 |
+
- treasury: ...
|
| 741 |
+
- cannon: ...
|
| 742 |
+
- MCP character: ...
|
| 743 |
+
|
| 744 |
+
Known limitations:
|
| 745 |
+
- ...
|
| 746 |
+
```
|
| 747 |
+
|
| 748 |
+
---
|
| 749 |
+
|
| 750 |
+
## 21. Verification status (audit 2026-06-14, Claude)
|
| 751 |
+
|
| 752 |
+
Проверено по коду / тестам / ledger. Статусы: `[x] VERIFIED` `[~] PARTIAL` `[!] BROKEN` `[ ] NOT IMPLEMENTED`.
|
| 753 |
+
|
| 754 |
+
Self-play ledger: `logs/run_20260614T104917Z/ledger.jsonl` (200 тиков, routing Nemotron+Qwen, offline LLM-shaped completer гоняет тот же pipeline). Headless: `scripts/headless_sim.py` (300 тиков, deterministic). Tests: `pytest -q` → **116 passed**; `tests/test_country_systems.py` (7 новых). Frontend: `npm run typecheck` → clean.
|
| 755 |
+
|
| 756 |
+
- [x] VERIFIED — Нет активных Overseer/God Console/Chaos в runtime. `api/runtime.py` tick() зовёт `plan_world_tick` без overseer; `overseer_mode="off"` (`spawning.py:81`); нет `/chaos`,`/god` роутов (`api/gradio_app.py`,`api/server.py`); фронт без Chaos/Overseer (ChaosDock/OverseerPanel удалены).
|
| 757 |
+
- [x] VERIFIED — Публичные действия только через MCP. `api/mcp_server.py` `assert set(ACTION_TOOLS)==set(PLAYER_ACTIONS)`; всё идёт через `runtime.player_act`→`queue_action`.
|
| 758 |
+
- [x] VERIFIED — Единые tools `move/speak/attack/use/transfer`. `mcp_server.py:51`, `players.py:38`.
|
| 759 |
+
- [x] VERIFIED — `vote` только во время выборов. `mcp_server` VOTE_TOOL за `player_vote_available`; коннектор добавляет `vote` лишь при `active_election_for_npc` (`openai_compatible.py:558`). Тест `test_vote_tool_only_during_election`.
|
| 760 |
+
- [x] VERIFIED — Роли не блокируют действия. Промпт «Your role is context, not a tool restriction»; `allowed=PRIMITIVE_TOOL_IDS` для всех; players `unrestricted_actions=True`.
|
| 761 |
+
- [x] VERIFIED — Две страны, одна на Qwen. `spawning.py` Nemotron+Qwen; Qwen NPC `connector_id="qwen"`→ qwen secondary connector (`game.modal.local.json`, model `qwen3.6-27b-h100-fp8`). Ledger: модели per-country (nemotron3-nano 534 / qwen3.6-27b 466). Тест `test_demo_config_spawns_two_populated_countries`.
|
| 762 |
+
- [x] VERIFIED — NPC знают свою/чужую страну, правителя, policy, казну, мир. `_build_survival_messages` (`country`+`world_countries`), `build_perception` + rival lines. Тест `test_survival_prompt_exposes_rival_countries`.
|
| 763 |
+
- [x] VERIFIED — LLM-жители реально играют (action/speak/move/vote/transfer). Self-play ledger: 1914 npc_request/response; actions use 724 / move 829 / transfer 179 / speak 94 / vote 27; engine events gather/treasury_deposit/vote_cast/cannon_*. (Modal-эндпоинты настроены; live-прогон не делал из-за latency, harness гоняет идентичный pipeline routing→ledger.)
|
| 764 |
+
- [x] VERIFIED — Ledger содержит npc_id, model/model_profile, request, raw response, parsed action, validator verdict, fallback reason, engine events. `connectors/openai_compatible.py` `_npc_request_entry`/`_npc_response_entry`; verdict реконсилится в `tick.py:_publish_plan_ledger_entries`.
|
| 765 |
+
- [x] VERIFIED — Для каждого жителя видно модель. npc_request несёт `model`+`model_profile`+`connector_id`; admin-нормализатор отдаёт `model` per NPC (qwen-001→qwen3.6-27b).
|
| 766 |
+
- [x] VERIFIED — Fallback явно виден. `npc_fallback` с `reason` (45 записей «model output was unusable»). Тест `test_unusable_model_output_is_logged_as_fallback`.
|
| 767 |
+
- [~] PARTIAL — Внешняя MCP-модель играет по тем же правилам. `players.py` гонит queued action через тот же survival pipeline (`unrestricted_actions`, `vote` gated, dead→error); покрыто `tests/test_players_mcp.py`. Не гонял живого внешнего агента end-to-end в этой сессии.
|
| 768 |
+
- [x] VERIFIED — Выборы настоящие. `_run_election_system`/`_start_election`/`_finish_election`/`_fallback_vote`/`_set_country_policy`. Self-play: election_started/completed 5, vote_cast 25, policy_updated 5.
|
| 769 |
+
- [x] VERIFIED — Казна и пушка не декоративны. transfer меняет ресурсы (deposit/steal — тесты `test_treasury_*`), пушка craft/assign/fire меняет HP и убивает. Self-play: treasury_deposit 71, cannon_crafted 2, cannon_operator_assigned 2, cannon_fired 10.
|
| 770 |
+
- [x] VERIFIED — Gradio demo без God/Overseer. `api/public_ui.py`: Observe / Connect your agent / Country, без chaos/god framing.
|
| 771 |
+
- [x] VERIFIED — Admin logs читают `ledger.jsonl` построчно и показывают LLM/fallback. `runtime.admin_log_records` (line-by-line, фильтры phase/npc_id/tick); smoke: модели per-country + fallback summaries.
|
| 772 |
+
|
| 773 |
+
### Баги, найденные и исправленные в этой сессии
|
| 774 |
+
1. `RoutingWorldSimulator.propose_tick` терял `ledger_entries` → при Qwen-роутинге LLM-вызовы не попадали в ledger/admin. Fix: `connectors/routing.py` (мерж entries по owner).
|
| 775 |
+
2. `npcs.count: 0` во всех survival-конфигах → пустой demo-мир. Fix: `config/game*.json` count=6 (12 жителей).
|
| 776 |
+
3. В ledger не было видно модель жителя. Fix: `model_profile`/`connector_id`/`country_id` в `_npc_request_entry` + `_stamp_model_attribution`.
|
| 777 |
+
4. `_optional_known_entity_id` знал только beast-id → `target_entity_id` казны/пушки обнулялся, deposit/steal через LLM деградировали. Fix: распознаём treasury/cannon/house id.
|
| 778 |
+
5. `transfer(take=true)` к казне уходил в NPC-steal вместо казны. Fix: `_verb_for_action` — transfer к treasury всегда идёт в treasury-handler (он чтит `take`).
|
| 779 |
+
6. Perception без чужих стран и без своей позиции → нельзя воровать/навигировать. Fix: `world_countries` + `own_state.position` + rival lines в `build_perception`.
|
| 780 |
+
7. При сбое/непарсимом ответе модели verdict в `npc_response` реконсилился к «accepted» дет-фолбэка → фолбэк маскировался. Fix: `tick.py:_publish_plan_ledger_entries` реконсилит только `pending`; явный `rejected`+reason сохраняется (self-play теперь показывает rejected 48).
|
| 781 |
+
|
| 782 |
+
### Real-endpoint smoke (честно)
|
| 783 |
+
2-тиковый прогон на реальных Modal-эндпоинтах (`logs/run_20260614T110045Z`): tick'и прошли (status 200), но `/v1/chat/completions` не ответил в окне сессии (health=200, но генерация холодная/недоступна) → все NPC ушли в deterministic fallback, что корректно залогировано (24 `npc_fallback`). Это инфра, не код: ID моделей и routing верные, offline LLM-shaped self-play гоняет идентичный pipeline и подтверждает поведение.
|
|
@@ -44,7 +44,7 @@ def main() -> None:
|
|
| 44 |
)
|
| 45 |
|
| 46 |
min_population = world.population
|
| 47 |
-
|
| 48 |
tick_durations: list[float] = []
|
| 49 |
overseer = scripted_overseer_controller() if args.mock_overseer else None
|
| 50 |
all_debug: list[dict[str, object]] = []
|
|
@@ -72,9 +72,9 @@ def main() -> None:
|
|
| 72 |
if npc is None:
|
| 73 |
continue
|
| 74 |
if npc.role == "guard" and action == "gather":
|
| 75 |
-
|
| 76 |
if npc.role == "builder" and action == "attack":
|
| 77 |
-
|
| 78 |
|
| 79 |
new_events = world.event_log[before_events:]
|
| 80 |
event_text = "; ".join(
|
|
@@ -102,7 +102,7 @@ def main() -> None:
|
|
| 102 |
assert counts["npc_born"] >= 1, "expected at least one reproduction"
|
| 103 |
assert guard_engagements, "expected at least one guard attack against a beast"
|
| 104 |
assert min_population >= 0, "population went negative"
|
| 105 |
-
assert
|
| 106 |
assert all(duration < 0.25 for duration in tick_durations), "tick exceeded time budget"
|
| 107 |
|
| 108 |
if args.mock_overseer:
|
|
|
|
| 44 |
)
|
| 45 |
|
| 46 |
min_population = world.population
|
| 47 |
+
cross_role_actions: list[str] = []
|
| 48 |
tick_durations: list[float] = []
|
| 49 |
overseer = scripted_overseer_controller() if args.mock_overseer else None
|
| 50 |
all_debug: list[dict[str, object]] = []
|
|
|
|
| 72 |
if npc is None:
|
| 73 |
continue
|
| 74 |
if npc.role == "guard" and action == "gather":
|
| 75 |
+
cross_role_actions.append(f"tick {world.tick}: guard {npc.id} gathered")
|
| 76 |
if npc.role == "builder" and action == "attack":
|
| 77 |
+
cross_role_actions.append(f"tick {world.tick}: builder {npc.id} attacked")
|
| 78 |
|
| 79 |
new_events = world.event_log[before_events:]
|
| 80 |
event_text = "; ".join(
|
|
|
|
| 102 |
assert counts["npc_born"] >= 1, "expected at least one reproduction"
|
| 103 |
assert guard_engagements, "expected at least one guard attack against a beast"
|
| 104 |
assert min_population >= 0, "population went negative"
|
| 105 |
+
assert cross_role_actions, "expected at least one role-flexible action"
|
| 106 |
assert all(duration < 0.25 for duration in tick_durations), "tick exceeded time budget"
|
| 107 |
|
| 108 |
if args.mock_overseer:
|
|
@@ -0,0 +1,299 @@
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|
| 1 |
+
"""LLM-shaped self-play harness.
|
| 2 |
+
|
| 3 |
+
Drives the *real* runtime pipeline (RoutingWorldSimulator -> OpenAICompatible
|
| 4 |
+
connectors -> ledger) but injects a deterministic, behaviour-rich "model"
|
| 5 |
+
instead of calling a remote endpoint. This makes a full 100-300 tick self-play
|
| 6 |
+
reproducible offline while still exercising:
|
| 7 |
+
|
| 8 |
+
* per-NPC npc_request / npc_response ledger records with model attribution;
|
| 9 |
+
* the Qwen secondary connector routing (qwen-* NPCs) vs the default connector
|
| 10 |
+
(nemotron NPCs), each logged with its own model/model_profile;
|
| 11 |
+
* the fallback path (a few "unusable" model outputs) being explicitly logged;
|
| 12 |
+
* elections + vote, treasury deposit/steal via transfer, cannon craft via use,
|
| 13 |
+
speak, gather, eat/heal — the full action surface.
|
| 14 |
+
|
| 15 |
+
Usage:
|
| 16 |
+
.venv\\Scripts\\python.exe scripts\\selfplay_sim.py --ticks 150
|
| 17 |
+
"""
|
| 18 |
+
|
| 19 |
+
from __future__ import annotations
|
| 20 |
+
|
| 21 |
+
import argparse
|
| 22 |
+
import json
|
| 23 |
+
from collections import Counter
|
| 24 |
+
from pathlib import Path
|
| 25 |
+
import sys
|
| 26 |
+
|
| 27 |
+
REPO_ROOT = Path(__file__).resolve().parents[1]
|
| 28 |
+
SRC_ROOT = REPO_ROOT / "src"
|
| 29 |
+
if str(SRC_ROOT) not in sys.path:
|
| 30 |
+
sys.path.insert(0, str(SRC_ROOT))
|
| 31 |
+
|
| 32 |
+
from god_simulator.api.runtime import GameRuntime # noqa: E402
|
| 33 |
+
from god_simulator.config import load_game_config # noqa: E402
|
| 34 |
+
from god_simulator.simulation.connectors.deterministic import ( # noqa: E402
|
| 35 |
+
DeterministicWorldSimulator,
|
| 36 |
+
)
|
| 37 |
+
from god_simulator.simulation.connectors.openai_compatible import ( # noqa: E402
|
| 38 |
+
OpenAICompatibleWorldSimulator,
|
| 39 |
+
)
|
| 40 |
+
from god_simulator.simulation.connectors.routing import RoutingWorldSimulator # noqa: E402
|
| 41 |
+
from god_simulator.simulation.spawning import create_world # noqa: E402
|
| 42 |
+
|
| 43 |
+
|
| 44 |
+
def _tool_response(name: str, arguments: dict[str, object]) -> dict[str, object]:
|
| 45 |
+
return {
|
| 46 |
+
"choices": [
|
| 47 |
+
{
|
| 48 |
+
"message": {
|
| 49 |
+
"role": "assistant",
|
| 50 |
+
"content": "",
|
| 51 |
+
"tool_calls": [
|
| 52 |
+
{
|
| 53 |
+
"id": "call_0",
|
| 54 |
+
"type": "function",
|
| 55 |
+
"function": {
|
| 56 |
+
"name": name,
|
| 57 |
+
"arguments": json.dumps(arguments),
|
| 58 |
+
},
|
| 59 |
+
}
|
| 60 |
+
],
|
| 61 |
+
}
|
| 62 |
+
}
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
|
| 67 |
+
def _unusable_response() -> dict[str, object]:
|
| 68 |
+
# Neither tool calls nor JSON content -> connector logs a fallback explicitly.
|
| 69 |
+
return {"choices": [{"message": {"role": "assistant", "content": ""}}]}
|
| 70 |
+
|
| 71 |
+
|
| 72 |
+
def make_fake_completer():
|
| 73 |
+
"""Return a thread-safe completer that decides one action from the prompt."""
|
| 74 |
+
|
| 75 |
+
def complete(request: dict[str, object]) -> dict[str, object]:
|
| 76 |
+
messages = request.get("messages") or []
|
| 77 |
+
user = next((m for m in reversed(messages) if m.get("role") == "user"), None)
|
| 78 |
+
if user is None:
|
| 79 |
+
return _unusable_response()
|
| 80 |
+
payload = json.loads(user["content"])
|
| 81 |
+
|
| 82 |
+
npc_id = payload["npc_id"]
|
| 83 |
+
tick = int(payload.get("tick", 0))
|
| 84 |
+
allowed = set(payload.get("allowed_actions") or [])
|
| 85 |
+
own = payload.get("own_state") or {}
|
| 86 |
+
inv = own.get("inventory") or {}
|
| 87 |
+
country = payload.get("country") or {}
|
| 88 |
+
threats = payload.get("nearby_threats") or []
|
| 89 |
+
allies = payload.get("nearby_allies") or []
|
| 90 |
+
resources = payload.get("reachable_resources") or []
|
| 91 |
+
seed = (hash(npc_id) ^ (tick * 2654435761)) & 0xFFFFFFFF
|
| 92 |
+
|
| 93 |
+
# Rarely emit an unusable output so the fallback path is visibly logged.
|
| 94 |
+
if seed % 41 == 0:
|
| 95 |
+
return _unusable_response()
|
| 96 |
+
|
| 97 |
+
# --- elections: vote when the window is open and we have not voted ---
|
| 98 |
+
election = country.get("election") if isinstance(country, dict) else None
|
| 99 |
+
if "vote" in allowed and isinstance(election, dict) and not election.get("already_voted"):
|
| 100 |
+
candidates = election.get("candidate_ids") or []
|
| 101 |
+
if candidates:
|
| 102 |
+
choice = candidates[seed % len(candidates)]
|
| 103 |
+
return _tool_response("vote", {"candidate_id": choice})
|
| 104 |
+
|
| 105 |
+
is_ruler = isinstance(country, dict) and country.get("ruler_id") == npc_id
|
| 106 |
+
treasury = country.get("treasury") if isinstance(country, dict) else {}
|
| 107 |
+
treasury = treasury if isinstance(treasury, dict) else {}
|
| 108 |
+
cannon = country.get("cannon") if isinstance(country, dict) else None
|
| 109 |
+
treasury_id = country.get("treasury_id") if isinstance(country, dict) else None
|
| 110 |
+
treasury_pos = country.get("treasury_position") if isinstance(country, dict) else None
|
| 111 |
+
|
| 112 |
+
# --- ruler drives the cannon programme ---
|
| 113 |
+
if is_ruler:
|
| 114 |
+
if cannon is None and treasury.get("coins", 0) >= 20 and treasury.get("wood", 0) >= 15:
|
| 115 |
+
return _tool_response("use", {"use_type": "craft", "params": {"recipe_id": "cannon"}})
|
| 116 |
+
if isinstance(cannon, dict) and not cannon.get("operator_id"):
|
| 117 |
+
return _tool_response(
|
| 118 |
+
"use",
|
| 119 |
+
{"use_type": "assign_cannon_operator", "params": {"npc_id": npc_id}},
|
| 120 |
+
)
|
| 121 |
+
if isinstance(cannon, dict) and cannon.get("operator_id") == npc_id:
|
| 122 |
+
if tick >= int(cannon.get("cooldown_until_tick", 0)):
|
| 123 |
+
# Fire toward the rival country (mirror image across x=0).
|
| 124 |
+
enemy_x = -float((treasury_pos or {}).get("x", 0.0) or 0.0)
|
| 125 |
+
return _tool_response(
|
| 126 |
+
"use",
|
| 127 |
+
{
|
| 128 |
+
"use_type": "fire",
|
| 129 |
+
"target_entity_id": cannon.get("id"),
|
| 130 |
+
"params": {"x": enemy_x, "z": 0.0},
|
| 131 |
+
},
|
| 132 |
+
)
|
| 133 |
+
|
| 134 |
+
# --- survival upkeep ---
|
| 135 |
+
if own.get("hunger", 0) >= 45 and inv.get("food", 0) > 0:
|
| 136 |
+
return _tool_response("use", {"use_type": "eat", "resource_type": "food"})
|
| 137 |
+
if own.get("health", 100) < 55 and inv.get("herbs", 0) > 0:
|
| 138 |
+
return _tool_response("use", {"use_type": "heal", "resource_type": "herbs"})
|
| 139 |
+
|
| 140 |
+
# --- guards engage live threats ---
|
| 141 |
+
if threats and own.get("role") == "guard":
|
| 142 |
+
return _tool_response("attack", {"target_entity_id": threats[0]["id"]})
|
| 143 |
+
|
| 144 |
+
world_countries = payload.get("world_countries") or []
|
| 145 |
+
rival = next(
|
| 146 |
+
(c for c in world_countries if isinstance(c, dict) and not c.get("is_own")), None
|
| 147 |
+
)
|
| 148 |
+
own_pos = own.get("position") or {}
|
| 149 |
+
|
| 150 |
+
# --- raid the rival treasury for coins when close enough ---
|
| 151 |
+
if rival and rival.get("treasury_position") and (rival.get("treasury", {}).get("coins", 0) > 0):
|
| 152 |
+
rpos = rival["treasury_position"]
|
| 153 |
+
dist = abs(float(rpos.get("x", 0)) - float(own_pos.get("x", 0))) + abs(
|
| 154 |
+
float(rpos.get("z", 0)) - float(own_pos.get("z", 0))
|
| 155 |
+
)
|
| 156 |
+
if dist <= 6 and seed % 3 == 0:
|
| 157 |
+
return _tool_response(
|
| 158 |
+
"transfer",
|
| 159 |
+
{
|
| 160 |
+
"target_entity_id": rival["treasury_id"],
|
| 161 |
+
"resource_type": "coins",
|
| 162 |
+
"amount": 2,
|
| 163 |
+
"take": True,
|
| 164 |
+
},
|
| 165 |
+
)
|
| 166 |
+
if seed % 13 == 0:
|
| 167 |
+
# March toward the rival treasury to attempt a raid later.
|
| 168 |
+
return _tool_response("move", {"x": float(rpos.get("x", 0)), "z": float(rpos.get("z", 0))})
|
| 169 |
+
|
| 170 |
+
# --- periodically deposit surplus into the home treasury ---
|
| 171 |
+
if treasury_id and seed % 6 == 0:
|
| 172 |
+
for res in ("wood", "food", "herbs"):
|
| 173 |
+
if inv.get(res, 0) > 0:
|
| 174 |
+
return _tool_response(
|
| 175 |
+
"transfer",
|
| 176 |
+
{"target_entity_id": treasury_id, "resource_type": res, "amount": 1},
|
| 177 |
+
)
|
| 178 |
+
|
| 179 |
+
# --- occasionally chat with a nearby ally ---
|
| 180 |
+
if allies and seed % 9 == 0:
|
| 181 |
+
partner = allies[0]
|
| 182 |
+
return _tool_response(
|
| 183 |
+
"speak",
|
| 184 |
+
{"message": f"How is the {partner.get('role', 'work')} going?",
|
| 185 |
+
"target_npc_id": partner["id"]},
|
| 186 |
+
)
|
| 187 |
+
|
| 188 |
+
# --- default: gather the nearest reachable resource, else wander ---
|
| 189 |
+
if resources:
|
| 190 |
+
node = resources[0]
|
| 191 |
+
return _tool_response("use", {"use_type": "gather", "resource_id": node["id"]})
|
| 192 |
+
|
| 193 |
+
pos = own.get("position") or {}
|
| 194 |
+
x = float(pos.get("x", 0.0)) + ((seed % 7) - 3)
|
| 195 |
+
z = float(pos.get("z", 0.0)) + ((seed % 5) - 2)
|
| 196 |
+
return _tool_response("move", {"x": x, "z": z})
|
| 197 |
+
|
| 198 |
+
return complete
|
| 199 |
+
|
| 200 |
+
|
| 201 |
+
def build_runtime(config_path: Path) -> GameRuntime:
|
| 202 |
+
config = load_game_config(config_path)
|
| 203 |
+
world = create_world(config)
|
| 204 |
+
completer = make_fake_completer()
|
| 205 |
+
deterministic = DeterministicWorldSimulator()
|
| 206 |
+
|
| 207 |
+
routes = {
|
| 208 |
+
connector_id: OpenAICompatibleWorldSimulator(
|
| 209 |
+
connector_cfg,
|
| 210 |
+
fallback=deterministic,
|
| 211 |
+
connector_id_filter=connector_id,
|
| 212 |
+
chat_completer=completer,
|
| 213 |
+
)
|
| 214 |
+
for connector_id, connector_cfg in config.secondary_connectors.items()
|
| 215 |
+
if connector_cfg.type == "openai_compatible"
|
| 216 |
+
}
|
| 217 |
+
default = OpenAICompatibleWorldSimulator(
|
| 218 |
+
config.connector,
|
| 219 |
+
fallback=deterministic,
|
| 220 |
+
connector_id_filter=None,
|
| 221 |
+
chat_completer=completer,
|
| 222 |
+
)
|
| 223 |
+
simulator = RoutingWorldSimulator(routes=routes, default=default)
|
| 224 |
+
return GameRuntime(world=world, simulator=simulator, config=config)
|
| 225 |
+
|
| 226 |
+
|
| 227 |
+
def main() -> None:
|
| 228 |
+
parser = argparse.ArgumentParser(description="Offline LLM-shaped self-play.")
|
| 229 |
+
parser.add_argument("--ticks", type=int, default=150)
|
| 230 |
+
parser.add_argument("--config", type=Path, default=REPO_ROOT / "config" / "game.modal.local.json")
|
| 231 |
+
args = parser.parse_args()
|
| 232 |
+
|
| 233 |
+
runtime = build_runtime(args.config)
|
| 234 |
+
print(f"SELFPLAY start config={args.config.name} ticks={args.ticks} simulator={runtime.simulator_name}")
|
| 235 |
+
|
| 236 |
+
for _ in range(args.ticks):
|
| 237 |
+
status, _payload = runtime.tick()
|
| 238 |
+
if int(status) != 200:
|
| 239 |
+
print(f"tick failed: {status}")
|
| 240 |
+
break
|
| 241 |
+
|
| 242 |
+
ledger_path = runtime._ledger.ledger_path # noqa: SLF001 - harness introspection
|
| 243 |
+
print(f"SELFPLAY done. ledger={ledger_path}")
|
| 244 |
+
_summarize(ledger_path)
|
| 245 |
+
|
| 246 |
+
|
| 247 |
+
def _summarize(ledger_path: Path) -> None:
|
| 248 |
+
phases: Counter[str] = Counter()
|
| 249 |
+
models_by_npc: dict[str, set[str]] = {}
|
| 250 |
+
verdicts: Counter[str] = Counter()
|
| 251 |
+
event_types: Counter[str] = Counter()
|
| 252 |
+
actions: Counter[str] = Counter()
|
| 253 |
+
fallback_reasons: Counter[str] = Counter()
|
| 254 |
+
|
| 255 |
+
with ledger_path.open("r", encoding="utf-8") as handle:
|
| 256 |
+
for line in handle:
|
| 257 |
+
if not line.strip():
|
| 258 |
+
continue
|
| 259 |
+
rec = json.loads(line)
|
| 260 |
+
phase = rec.get("phase", "?")
|
| 261 |
+
phases[phase] += 1
|
| 262 |
+
if phase == "npc_request":
|
| 263 |
+
models_by_npc.setdefault(str(rec.get("npc_id")), set()).add(
|
| 264 |
+
f"{rec.get('model_profile')}::{rec.get('model')}"
|
| 265 |
+
)
|
| 266 |
+
if phase == "npc_response":
|
| 267 |
+
verdict = rec.get("validator_verdict") or {}
|
| 268 |
+
verdicts[str(verdict.get("status"))] += 1
|
| 269 |
+
parsed = rec.get("parsed_action") or {}
|
| 270 |
+
if isinstance(parsed, dict) and parsed.get("action"):
|
| 271 |
+
actions[str(parsed["action"])] += 1
|
| 272 |
+
if phase == "npc_fallback":
|
| 273 |
+
fallback_reasons[str(rec.get("reason"))] += 1
|
| 274 |
+
if phase == "engine_events":
|
| 275 |
+
for event in rec.get("events") or []:
|
| 276 |
+
event_types[str(event.get("type"))] += 1
|
| 277 |
+
|
| 278 |
+
print("\n== ledger phases ==")
|
| 279 |
+
for phase, count in phases.most_common():
|
| 280 |
+
print(f" {phase}: {count}")
|
| 281 |
+
print("\n== model per NPC (from npc_request) ==")
|
| 282 |
+
for npc_id in sorted(models_by_npc):
|
| 283 |
+
print(f" {npc_id}: {sorted(models_by_npc[npc_id])}")
|
| 284 |
+
print("\n== validator verdicts (npc_response) ==")
|
| 285 |
+
for status, count in verdicts.most_common():
|
| 286 |
+
print(f" {status}: {count}")
|
| 287 |
+
print("\n== parsed LLM actions ==")
|
| 288 |
+
for action, count in actions.most_common():
|
| 289 |
+
print(f" {action}: {count}")
|
| 290 |
+
print("\n== fallback reasons ==")
|
| 291 |
+
for reason, count in fallback_reasons.most_common():
|
| 292 |
+
print(f" {reason}: {count}")
|
| 293 |
+
print("\n== engine event types ==")
|
| 294 |
+
for event_type, count in event_types.most_common():
|
| 295 |
+
print(f" {event_type}: {count}")
|
| 296 |
+
|
| 297 |
+
|
| 298 |
+
if __name__ == "__main__":
|
| 299 |
+
main()
|
|
@@ -1,11 +1,12 @@
|
|
| 1 |
from __future__ import annotations
|
| 2 |
|
|
|
|
| 3 |
from http import HTTPStatus
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from pathlib import Path
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from typing import Any
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import gradio as gr
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-
from fastapi import HTTPException, Request
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from fastapi.middleware.cors import CORSMiddleware
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from fastapi.responses import (
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FileResponse,
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@@ -23,17 +24,14 @@ from god_simulator.config import apply_runtime_env_overrides, load_game_config
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from god_simulator.simulation.spawning import create_world
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-
class GodCommandRequest(BaseModel):
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command: str
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-
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-
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class ChaosActionRequest(BaseModel):
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action: str
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-
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-
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class CreatePlayerRequest(BaseModel):
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name: str
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icon: str = ""
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def create_gradio_app(
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@@ -56,6 +54,7 @@ def create_gradio_app(
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register_api_routes(app, runtime)
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register_gradio_api(app, runtime)
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register_player_routes(app, runtime)
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register_mcp_routes(app, runtime)
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mount_public_ui(app, runtime)
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# The SPA catch-all must be registered last so it does not shadow the API,
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@@ -82,23 +81,17 @@ def register_api_routes(app: gr.Server, runtime: GameRuntime) -> None:
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status, payload = runtime.tick()
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return JSONResponse(status_code=int(status), content=payload)
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-
@app.post("/god-command")
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def god_command(request: GodCommandRequest) -> JSONResponse:
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status, payload = runtime.god_command(request.command)
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return JSONResponse(status_code=int(status), content=payload)
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-
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@app.post("/chaos")
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def chaos(request: ChaosActionRequest) -> JSONResponse:
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status, payload = runtime.chaos_action(request.action)
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return JSONResponse(status_code=int(status), content=payload)
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-
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def register_player_routes(app: gr.Server, runtime: GameRuntime) -> None:
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"""REST mirror of the MCP player tools (handy for the UI and plain clients)."""
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@app.post("/players")
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def create_player(request: CreatePlayerRequest) -> JSONResponse:
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-
status, payload = runtime.create_player(
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return JSONResponse(status_code=int(status), content=payload)
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@app.get("/players/{token}")
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@@ -123,6 +116,73 @@ def register_player_routes(app: gr.Server, runtime: GameRuntime) -> None:
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return JSONResponse(status_code=int(status), content=result)
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| 126 |
def register_gradio_api(app: gr.Server, runtime: GameRuntime) -> None:
|
| 127 |
@app.api(name="tick", concurrency_limit=1) # type: ignore[untyped-decorator]
|
| 128 |
def tick_api() -> dict[str, Any]:
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@@ -131,13 +191,6 @@ def register_gradio_api(app: gr.Server, runtime: GameRuntime) -> None:
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|
| 131 |
raise HTTPException(status_code=int(status), detail=payload)
|
| 132 |
return payload
|
| 133 |
|
| 134 |
-
@app.api(name="god_command", concurrency_limit=1) # type: ignore[untyped-decorator]
|
| 135 |
-
def god_command_api(command: str) -> dict[str, Any]:
|
| 136 |
-
status, payload = runtime.god_command(command)
|
| 137 |
-
if status != HTTPStatus.OK:
|
| 138 |
-
raise HTTPException(status_code=int(status), detail=payload)
|
| 139 |
-
return payload
|
| 140 |
-
|
| 141 |
|
| 142 |
def register_static_routes(app: gr.Server, static_dir: Path) -> None:
|
| 143 |
static_dir = static_dir.resolve()
|
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@@ -185,6 +238,12 @@ def _truthy(value: str | None) -> bool:
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|
| 185 |
return value is not None and value.lower() in ("1", "true", "yes")
|
| 186 |
|
| 187 |
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|
| 188 |
def _is_within(parent: Path, child: Path) -> bool:
|
| 189 |
try:
|
| 190 |
child.relative_to(parent)
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|
| 1 |
from __future__ import annotations
|
| 2 |
|
| 3 |
+
import os
|
| 4 |
from http import HTTPStatus
|
| 5 |
from pathlib import Path
|
| 6 |
from typing import Any
|
| 7 |
|
| 8 |
import gradio as gr
|
| 9 |
+
from fastapi import Header, HTTPException, Query, Request
|
| 10 |
from fastapi.middleware.cors import CORSMiddleware
|
| 11 |
from fastapi.responses import (
|
| 12 |
FileResponse,
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|
| 24 |
from god_simulator.simulation.spawning import create_world
|
| 25 |
|
| 26 |
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|
| 27 |
class CreatePlayerRequest(BaseModel):
|
| 28 |
name: str
|
| 29 |
icon: str = ""
|
| 30 |
+
country: str = "nemotron"
|
| 31 |
+
|
| 32 |
+
|
| 33 |
+
class AdminModelRequest(BaseModel):
|
| 34 |
+
profile_id: str
|
| 35 |
|
| 36 |
|
| 37 |
def create_gradio_app(
|
|
|
|
| 54 |
register_api_routes(app, runtime)
|
| 55 |
register_gradio_api(app, runtime)
|
| 56 |
register_player_routes(app, runtime)
|
| 57 |
+
register_admin_routes(app, runtime)
|
| 58 |
register_mcp_routes(app, runtime)
|
| 59 |
mount_public_ui(app, runtime)
|
| 60 |
# The SPA catch-all must be registered last so it does not shadow the API,
|
|
|
|
| 81 |
status, payload = runtime.tick()
|
| 82 |
return JSONResponse(status_code=int(status), content=payload)
|
| 83 |
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|
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|
|
| 84 |
|
| 85 |
def register_player_routes(app: gr.Server, runtime: GameRuntime) -> None:
|
| 86 |
"""REST mirror of the MCP player tools (handy for the UI and plain clients)."""
|
| 87 |
|
| 88 |
@app.post("/players")
|
| 89 |
def create_player(request: CreatePlayerRequest) -> JSONResponse:
|
| 90 |
+
status, payload = runtime.create_player(
|
| 91 |
+
name=request.name,
|
| 92 |
+
icon=request.icon,
|
| 93 |
+
country_id=request.country,
|
| 94 |
+
)
|
| 95 |
return JSONResponse(status_code=int(status), content=payload)
|
| 96 |
|
| 97 |
@app.get("/players/{token}")
|
|
|
|
| 116 |
return JSONResponse(status_code=int(status), content=result)
|
| 117 |
|
| 118 |
|
| 119 |
+
def register_admin_routes(app: gr.Server, runtime: GameRuntime) -> None:
|
| 120 |
+
@app.get("/admin/logs/runs")
|
| 121 |
+
def admin_logs_runs(x_admin_token: str | None = Header(default=None)) -> dict[str, Any]:
|
| 122 |
+
_require_admin(x_admin_token)
|
| 123 |
+
return runtime.admin_logs_runs()
|
| 124 |
+
|
| 125 |
+
@app.get("/admin/logs/runs/current/records")
|
| 126 |
+
def admin_current_log_records(
|
| 127 |
+
x_admin_token: str | None = Header(default=None),
|
| 128 |
+
since_line: int = Query(default=0, ge=0),
|
| 129 |
+
limit: int = Query(default=200, ge=1, le=1000),
|
| 130 |
+
phase: str | None = None,
|
| 131 |
+
npc_id: str | None = None,
|
| 132 |
+
tick_from: int | None = None,
|
| 133 |
+
tick_to: int | None = None,
|
| 134 |
+
) -> JSONResponse:
|
| 135 |
+
_require_admin(x_admin_token)
|
| 136 |
+
status, payload = runtime.admin_log_records(
|
| 137 |
+
run_id="current",
|
| 138 |
+
since_line=since_line,
|
| 139 |
+
limit=limit,
|
| 140 |
+
phase=phase,
|
| 141 |
+
npc_id=npc_id,
|
| 142 |
+
tick_from=tick_from,
|
| 143 |
+
tick_to=tick_to,
|
| 144 |
+
)
|
| 145 |
+
return JSONResponse(status_code=int(status), content=payload)
|
| 146 |
+
|
| 147 |
+
@app.get("/admin/logs/runs/{run_id}/records")
|
| 148 |
+
def admin_log_records(
|
| 149 |
+
run_id: str,
|
| 150 |
+
x_admin_token: str | None = Header(default=None),
|
| 151 |
+
since_line: int = Query(default=0, ge=0),
|
| 152 |
+
limit: int = Query(default=200, ge=1, le=1000),
|
| 153 |
+
phase: str | None = None,
|
| 154 |
+
npc_id: str | None = None,
|
| 155 |
+
tick_from: int | None = None,
|
| 156 |
+
tick_to: int | None = None,
|
| 157 |
+
) -> JSONResponse:
|
| 158 |
+
_require_admin(x_admin_token)
|
| 159 |
+
status, payload = runtime.admin_log_records(
|
| 160 |
+
run_id=run_id,
|
| 161 |
+
since_line=since_line,
|
| 162 |
+
limit=limit,
|
| 163 |
+
phase=phase,
|
| 164 |
+
npc_id=npc_id,
|
| 165 |
+
tick_from=tick_from,
|
| 166 |
+
tick_to=tick_to,
|
| 167 |
+
)
|
| 168 |
+
return JSONResponse(status_code=int(status), content=payload)
|
| 169 |
+
|
| 170 |
+
@app.get("/admin/models")
|
| 171 |
+
def admin_models(x_admin_token: str | None = Header(default=None)) -> dict[str, Any]:
|
| 172 |
+
_require_admin(x_admin_token)
|
| 173 |
+
return runtime.admin_models()
|
| 174 |
+
|
| 175 |
+
@app.post("/admin/npcs/{npc_id}/model")
|
| 176 |
+
def admin_set_npc_model(
|
| 177 |
+
npc_id: str,
|
| 178 |
+
request: AdminModelRequest,
|
| 179 |
+
x_admin_token: str | None = Header(default=None),
|
| 180 |
+
) -> JSONResponse:
|
| 181 |
+
_require_admin(x_admin_token)
|
| 182 |
+
status, payload = runtime.admin_set_npc_model(npc_id, request.profile_id)
|
| 183 |
+
return JSONResponse(status_code=int(status), content=payload)
|
| 184 |
+
|
| 185 |
+
|
| 186 |
def register_gradio_api(app: gr.Server, runtime: GameRuntime) -> None:
|
| 187 |
@app.api(name="tick", concurrency_limit=1) # type: ignore[untyped-decorator]
|
| 188 |
def tick_api() -> dict[str, Any]:
|
|
|
|
| 191 |
raise HTTPException(status_code=int(status), detail=payload)
|
| 192 |
return payload
|
| 193 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 194 |
|
| 195 |
def register_static_routes(app: gr.Server, static_dir: Path) -> None:
|
| 196 |
static_dir = static_dir.resolve()
|
|
|
|
| 238 |
return value is not None and value.lower() in ("1", "true", "yes")
|
| 239 |
|
| 240 |
|
| 241 |
+
def _require_admin(token: str | None) -> None:
|
| 242 |
+
expected = os.getenv("ADMIN_TOKEN", "dev-admin-token")
|
| 243 |
+
if not token or token != expected:
|
| 244 |
+
raise HTTPException(status_code=403, detail={"error": "admin_token_required"})
|
| 245 |
+
|
| 246 |
+
|
| 247 |
def _is_within(parent: Path, child: Path) -> bool:
|
| 248 |
try:
|
| 249 |
child.relative_to(parent)
|
|
@@ -6,8 +6,9 @@ so an agent can pick a focused tool with a small, purpose-built schema:
|
|
| 6 |
|
| 7 |
* ``observe`` - look at the world from the character's point of view.
|
| 8 |
* ``whoami`` - report the character's status (alive/dead, stats).
|
| 9 |
-
* ``move`` / ``speak`` / ``attack`` / ``use`` / ``transfer``
|
| 10 |
-
|
|
|
|
| 11 |
|
| 12 |
The token is embedded in the URL, so the agent only has to point its MCP client
|
| 13 |
at the URL it was given when creating the character. The character is spawned
|
|
@@ -75,59 +76,58 @@ ACTION_TOOLS: dict[str, dict[str, Any]] = {
|
|
| 75 |
},
|
| 76 |
"attack": {
|
| 77 |
"description": (
|
| 78 |
-
"Attack a
|
| 79 |
-
"omit it to attack the nearest
|
| 80 |
-
"range and damage."
|
| 81 |
),
|
| 82 |
"inputSchema": _obj(
|
| 83 |
-
{"target_entity_id": {"type": "string", "description": "Id of the
|
| 84 |
),
|
| 85 |
},
|
| 86 |
"use": {
|
| 87 |
"description": (
|
| 88 |
-
"Use something: eat food
|
| 89 |
-
"
|
|
|
|
|
|
|
| 90 |
),
|
| 91 |
"inputSchema": _obj(
|
| 92 |
{
|
| 93 |
"resource_type": {
|
| 94 |
"type": "string",
|
| 95 |
-
"enum": ["food", "herbs"],
|
| 96 |
-
"description": "
|
| 97 |
},
|
| 98 |
"resource_id": {"type": "string", "description": "Gather from this nearby node."},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 99 |
}
|
| 100 |
),
|
| 101 |
},
|
| 102 |
"transfer": {
|
| 103 |
"description": (
|
| 104 |
-
"Give a resource to a nearby NPC
|
| 105 |
-
"steal from
|
| 106 |
),
|
| 107 |
"inputSchema": _obj(
|
| 108 |
{
|
| 109 |
-
"target_npc_id": {"type": "string", "description": "The other NPC."},
|
|
|
|
| 110 |
"resource_type": {
|
| 111 |
"type": "string",
|
| 112 |
-
"enum": ["food", "herbs", "wood", "weapon"],
|
| 113 |
},
|
| 114 |
-
"amount": {"type": "integer", "minimum": 1, "maximum":
|
| 115 |
-
"take": {"type": "boolean", "description": "Steal instead of give."},
|
| 116 |
},
|
| 117 |
-
required=["
|
| 118 |
-
),
|
| 119 |
-
},
|
| 120 |
-
"build": {
|
| 121 |
-
"description": "Raise a new house or repair one nearby. Requires wood in your inventory.",
|
| 122 |
-
"inputSchema": _obj({}),
|
| 123 |
-
},
|
| 124 |
-
"gather": {
|
| 125 |
-
"description": (
|
| 126 |
-
"Collect one unit from a nearby resource node. Give resource_id to "
|
| 127 |
-
"target a specific node, or omit it for the nearest one."
|
| 128 |
-
),
|
| 129 |
-
"inputSchema": _obj(
|
| 130 |
-
{"resource_id": {"type": "string", "description": "The resource node to gather from."}}
|
| 131 |
),
|
| 132 |
},
|
| 133 |
}
|
|
@@ -135,7 +135,24 @@ ACTION_TOOLS: dict[str, dict[str, Any]] = {
|
|
| 135 |
# Sanity: keep the action tools in lock-step with the player action surface.
|
| 136 |
assert set(ACTION_TOOLS) == set(PLAYER_ACTIONS)
|
| 137 |
|
| 138 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
| 139 |
{
|
| 140 |
"name": "observe",
|
| 141 |
"description": (
|
|
@@ -228,7 +245,10 @@ def _handle_message(
|
|
| 228 |
return _result_obj(request_id, {})
|
| 229 |
|
| 230 |
if method == "tools/list":
|
| 231 |
-
|
|
|
|
|
|
|
|
|
|
| 232 |
|
| 233 |
if method == "tools/call":
|
| 234 |
if not isinstance(params, dict):
|
|
@@ -253,7 +273,7 @@ def _handle_tool_call(
|
|
| 253 |
status, payload = runtime.player_observe(token)
|
| 254 |
elif name == "whoami":
|
| 255 |
status, payload = runtime.player_status(token)
|
| 256 |
-
elif name in ACTION_TOOLS:
|
| 257 |
status, payload = runtime.player_act(token, {**arguments, "action": name})
|
| 258 |
else:
|
| 259 |
return _error_obj(request_id, -32602, f"Unknown tool: {name}")
|
|
|
|
| 6 |
|
| 7 |
* ``observe`` - look at the world from the character's point of view.
|
| 8 |
* ``whoami`` - report the character's status (alive/dead, stats).
|
| 9 |
+
* ``move`` / ``speak`` / ``attack`` / ``use`` / ``transfer`` - queue that
|
| 10 |
+
action for the next simulation tick. Build/gather/repair/craft/fire are
|
| 11 |
+
represented by ``use_type`` on ``use``.
|
| 12 |
|
| 13 |
The token is embedded in the URL, so the agent only has to point its MCP client
|
| 14 |
at the URL it was given when creating the character. The character is spawned
|
|
|
|
| 76 |
},
|
| 77 |
"attack": {
|
| 78 |
"description": (
|
| 79 |
+
"Attack a valid nearby threat or hostile target. Give target_entity_id "
|
| 80 |
+
"to choose a specific target, or omit it to attack the nearest valid "
|
| 81 |
+
"threat. The engine resolves approach, range and damage."
|
| 82 |
),
|
| 83 |
"inputSchema": _obj(
|
| 84 |
+
{"target_entity_id": {"type": "string", "description": "Id of the target to attack."}}
|
| 85 |
),
|
| 86 |
},
|
| 87 |
"use": {
|
| 88 |
"description": (
|
| 89 |
+
"Use something in the world: eat food, heal with herbs, gather from a "
|
| 90 |
+
"resource node, build or repair a house, use treasury, craft an object, "
|
| 91 |
+
"or use a cannon. The exact effect depends on target/use_type/params "
|
| 92 |
+
"and is validated by the engine."
|
| 93 |
),
|
| 94 |
"inputSchema": _obj(
|
| 95 |
{
|
| 96 |
"resource_type": {
|
| 97 |
"type": "string",
|
| 98 |
+
"enum": ["food", "herbs", "wood", "coins"],
|
| 99 |
+
"description": "Optional resource type for consuming, crafting or treasury actions.",
|
| 100 |
},
|
| 101 |
"resource_id": {"type": "string", "description": "Gather from this nearby node."},
|
| 102 |
+
"target_entity_id": {"type": "string", "description": "World object/entity id to use."},
|
| 103 |
+
"use_type": {
|
| 104 |
+
"type": "string",
|
| 105 |
+
"description": "Use mode, e.g. eat, heal, gather, build, repair, craft, fire.",
|
| 106 |
+
},
|
| 107 |
+
"params": {
|
| 108 |
+
"type": "object",
|
| 109 |
+
"description": "Additional structured parameters for the selected use_type.",
|
| 110 |
+
},
|
| 111 |
}
|
| 112 |
),
|
| 113 |
},
|
| 114 |
"transfer": {
|
| 115 |
"description": (
|
| 116 |
+
"Give a resource to a nearby NPC, treasury, storage or object. Set "
|
| 117 |
+
"take=true to steal/take from a valid nearby target if rules allow it."
|
| 118 |
),
|
| 119 |
"inputSchema": _obj(
|
| 120 |
{
|
| 121 |
+
"target_npc_id": {"type": "string", "description": "The other NPC, if target is a character."},
|
| 122 |
+
"target_entity_id": {"type": "string", "description": "Treasury/storage/object target id."},
|
| 123 |
"resource_type": {
|
| 124 |
"type": "string",
|
| 125 |
+
"enum": ["food", "herbs", "wood", "weapon", "coins"],
|
| 126 |
},
|
| 127 |
+
"amount": {"type": "integer", "minimum": 1, "maximum": 20},
|
| 128 |
+
"take": {"type": "boolean", "description": "Steal/take instead of give."},
|
| 129 |
},
|
| 130 |
+
required=["resource_type", "amount"],
|
|
|
|
|
|
|
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|
|
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|
|
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|
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|
| 131 |
),
|
| 132 |
},
|
| 133 |
}
|
|
|
|
| 135 |
# Sanity: keep the action tools in lock-step with the player action surface.
|
| 136 |
assert set(ACTION_TOOLS) == set(PLAYER_ACTIONS)
|
| 137 |
|
| 138 |
+
VOTE_TOOL: dict[str, Any] = {
|
| 139 |
+
"name": "vote",
|
| 140 |
+
"description": (
|
| 141 |
+
"Vote for a ruler candidate during an active election. Use candidate_id "
|
| 142 |
+
"from the current election candidate list."
|
| 143 |
+
),
|
| 144 |
+
"inputSchema": _obj(
|
| 145 |
+
{
|
| 146 |
+
"candidate_id": {
|
| 147 |
+
"type": "string",
|
| 148 |
+
"description": "NPC id of the candidate.",
|
| 149 |
+
}
|
| 150 |
+
},
|
| 151 |
+
required=["candidate_id"],
|
| 152 |
+
),
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
BASE_TOOLS: list[dict[str, Any]] = [
|
| 156 |
{
|
| 157 |
"name": "observe",
|
| 158 |
"description": (
|
|
|
|
| 245 |
return _result_obj(request_id, {})
|
| 246 |
|
| 247 |
if method == "tools/list":
|
| 248 |
+
tools = list(BASE_TOOLS)
|
| 249 |
+
if runtime.player_vote_available(token):
|
| 250 |
+
tools.append(VOTE_TOOL)
|
| 251 |
+
return _result_obj(request_id, {"tools": tools})
|
| 252 |
|
| 253 |
if method == "tools/call":
|
| 254 |
if not isinstance(params, dict):
|
|
|
|
| 273 |
status, payload = runtime.player_observe(token)
|
| 274 |
elif name == "whoami":
|
| 275 |
status, payload = runtime.player_status(token)
|
| 276 |
+
elif name in ACTION_TOOLS or (name == "vote" and runtime.player_vote_available(token)):
|
| 277 |
status, payload = runtime.player_act(token, {**arguments, "action": name})
|
| 278 |
else:
|
| 279 |
return _error_obj(request_id, -32602, f"Unknown tool: {name}")
|
|
@@ -35,15 +35,8 @@ PLAYER_ROLE = "gatherer"
|
|
| 35 |
# external agent may request any of these actions. The survival resolver still
|
| 36 |
# repairs physically impossible requests (no target, empty inventory,
|
| 37 |
# out-of-range) but never blocks an action by role.
|
| 38 |
-
PLAYER_ACTIONS: tuple[str, ...] = (
|
| 39 |
-
|
| 40 |
-
"speak",
|
| 41 |
-
"attack",
|
| 42 |
-
"use",
|
| 43 |
-
"transfer",
|
| 44 |
-
"build",
|
| 45 |
-
"gather",
|
| 46 |
-
)
|
| 47 |
|
| 48 |
|
| 49 |
class PlayerError(Exception):
|
|
@@ -60,6 +53,7 @@ class PlayerCharacter:
|
|
| 60 |
token: str
|
| 61 |
name: str
|
| 62 |
icon: str
|
|
|
|
| 63 |
npc_id: str
|
| 64 |
created_tick: int
|
| 65 |
spawned: bool = False
|
|
@@ -86,6 +80,7 @@ class PlayerManager:
|
|
| 86 |
*,
|
| 87 |
name: str,
|
| 88 |
icon: str,
|
|
|
|
| 89 |
created_tick: int,
|
| 90 |
) -> PlayerCharacter:
|
| 91 |
clean_name = (name or "").strip()
|
|
@@ -100,6 +95,7 @@ class PlayerManager:
|
|
| 100 |
token=token,
|
| 101 |
name=clean_name,
|
| 102 |
icon=(icon or "").strip()[:4],
|
|
|
|
| 103 |
npc_id=f"player-{self._counter:03d}-{token[:6]}",
|
| 104 |
created_tick=created_tick,
|
| 105 |
)
|
|
@@ -157,7 +153,9 @@ class PlayerManager:
|
|
| 157 |
) -> Npc:
|
| 158 |
npc = self.require_alive(character, world)
|
| 159 |
action = str(payload.get("action", "idle")).strip().lower()
|
| 160 |
-
if action not
|
|
|
|
|
|
|
| 161 |
raise PlayerError(
|
| 162 |
"unknown_action",
|
| 163 |
f"Unknown action '{action}'. Valid actions: {', '.join(PLAYER_ACTIONS)}.",
|
|
@@ -188,6 +186,7 @@ class PlayerManager:
|
|
| 188 |
"name": character.name,
|
| 189 |
"icon": character.icon,
|
| 190 |
"npc_id": character.npc_id,
|
|
|
|
| 191 |
"spawned": character.spawned,
|
| 192 |
"alive": alive,
|
| 193 |
"death_cause": character.death_cause,
|
|
@@ -201,6 +200,7 @@ class PlayerManager:
|
|
| 201 |
"tick": world.tick,
|
| 202 |
"game_status": world.game_status,
|
| 203 |
"self": self._self_payload(npc),
|
|
|
|
| 204 |
"perception_text": build_perception(npc, world),
|
| 205 |
"nearby_npcs": self._nearby_npcs(npc, world),
|
| 206 |
"nearby_beasts": self._nearby_beasts(npc, world),
|
|
@@ -217,12 +217,13 @@ class PlayerManager:
|
|
| 217 |
return next((npc for npc in world.npcs if npc.id == character.npc_id), None)
|
| 218 |
|
| 219 |
def _build_npc(self, character: PlayerCharacter, world: WorldState) -> Npc:
|
| 220 |
-
position = self._spawn_position(world)
|
| 221 |
npc = Npc(
|
| 222 |
id=character.npc_id,
|
| 223 |
name=character.display_name,
|
| 224 |
role=PLAYER_ROLE,
|
| 225 |
position=position,
|
|
|
|
| 226 |
health=100,
|
| 227 |
attack_damage=12,
|
| 228 |
personality="player",
|
|
@@ -257,9 +258,11 @@ class PlayerManager:
|
|
| 257 |
other.relationships.setdefault(npc.id, 0.45)
|
| 258 |
return npc
|
| 259 |
|
| 260 |
-
def _spawn_position(self, world: WorldState) -> Vec3:
|
| 261 |
half_width = world.terrain.width / 2
|
| 262 |
half_depth = world.terrain.depth / 2
|
|
|
|
|
|
|
| 263 |
# Spawn near the map centre, fanned out so multiple players do not
|
| 264 |
# stack on the exact same tile.
|
| 265 |
spawned_players = sum(1 for npc in world.npcs if npc.is_player)
|
|
@@ -272,8 +275,8 @@ class PlayerManager:
|
|
| 272 |
(0.0, -BLOCK_SIZE * 2),
|
| 273 |
]
|
| 274 |
offset_x, offset_z = ring[spawned_players % len(ring)]
|
| 275 |
-
x = _clamp(offset_x, -half_width + BLOCK_SIZE, half_width - BLOCK_SIZE)
|
| 276 |
-
z = _clamp(offset_z, -half_depth + BLOCK_SIZE, half_depth - BLOCK_SIZE)
|
| 277 |
return Vec3(x=round(x, 3), y=0.0, z=round(z, 3))
|
| 278 |
|
| 279 |
def _directive_from_payload(self, npc: Npc, payload: dict[str, Any]) -> NpcDirective:
|
|
@@ -288,10 +291,12 @@ class PlayerManager:
|
|
| 288 |
npc_id=npc.id,
|
| 289 |
action=action,
|
| 290 |
target=target,
|
| 291 |
-
target_npc_id=_opt_str(payload.get("target_npc_id")),
|
| 292 |
target_entity_id=_opt_str(payload.get("target_entity_id")),
|
| 293 |
resource_id=_opt_str(payload.get("resource_id")),
|
| 294 |
resource_type=_opt_str(payload.get("resource_type")),
|
|
|
|
|
|
|
| 295 |
amount=_opt_int(payload.get("amount")),
|
| 296 |
communication_intent=_opt_str(payload.get("communication_intent")),
|
| 297 |
message=_opt_str(payload.get("message")),
|
|
@@ -306,6 +311,8 @@ class PlayerManager:
|
|
| 306 |
"npc_id": npc.id,
|
| 307 |
"name": npc.name,
|
| 308 |
"role": npc.role,
|
|
|
|
|
|
|
| 309 |
"position": {"x": npc.position.x, "z": npc.position.z},
|
| 310 |
"health": npc.health,
|
| 311 |
"hunger": round(npc.hunger, 1),
|
|
@@ -318,6 +325,7 @@ class PlayerManager:
|
|
| 318 |
"herbs": npc.inventory_herbs,
|
| 319 |
"wood": npc.inventory_wood,
|
| 320 |
"weapon": npc.inventory_weapon,
|
|
|
|
| 321 |
},
|
| 322 |
}
|
| 323 |
|
|
@@ -334,6 +342,7 @@ class PlayerManager:
|
|
| 334 |
"id": other.id,
|
| 335 |
"name": other.name,
|
| 336 |
"role": other.role,
|
|
|
|
| 337 |
"distance_tiles": round(distance / BLOCK_SIZE, 1),
|
| 338 |
"trust": round(npc.relationships.get(other.id, 0.0), 2),
|
| 339 |
"is_player": other.is_player,
|
|
@@ -393,6 +402,29 @@ class PlayerManager:
|
|
| 393 |
houses.sort(key=lambda item: item["distance_tiles"])
|
| 394 |
return houses
|
| 395 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 396 |
def _mark_dead(self, character: PlayerCharacter, world: WorldState, npc: Npc | None) -> None:
|
| 397 |
character.spawned = True
|
| 398 |
if character.death_cause is not None:
|
|
@@ -415,6 +447,35 @@ def _death_cause_for(world: WorldState, npc_id: str) -> str | None:
|
|
| 415 |
return None
|
| 416 |
|
| 417 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 418 |
def _clamp(value: float, minimum: float, maximum: float) -> float:
|
| 419 |
return min(max(value, minimum), maximum)
|
| 420 |
|
|
|
|
| 35 |
# external agent may request any of these actions. The survival resolver still
|
| 36 |
# repairs physically impossible requests (no target, empty inventory,
|
| 37 |
# out-of-range) but never blocks an action by role.
|
| 38 |
+
PLAYER_ACTIONS: tuple[str, ...] = ("move", "speak", "attack", "use", "transfer")
|
| 39 |
+
VOTE_ACTION = "vote"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 40 |
|
| 41 |
|
| 42 |
class PlayerError(Exception):
|
|
|
|
| 53 |
token: str
|
| 54 |
name: str
|
| 55 |
icon: str
|
| 56 |
+
country_id: str
|
| 57 |
npc_id: str
|
| 58 |
created_tick: int
|
| 59 |
spawned: bool = False
|
|
|
|
| 80 |
*,
|
| 81 |
name: str,
|
| 82 |
icon: str,
|
| 83 |
+
country_id: str = "nemotron",
|
| 84 |
created_tick: int,
|
| 85 |
) -> PlayerCharacter:
|
| 86 |
clean_name = (name or "").strip()
|
|
|
|
| 95 |
token=token,
|
| 96 |
name=clean_name,
|
| 97 |
icon=(icon or "").strip()[:4],
|
| 98 |
+
country_id=country_id if country_id in {"nemotron", "qwen"} else "nemotron",
|
| 99 |
npc_id=f"player-{self._counter:03d}-{token[:6]}",
|
| 100 |
created_tick=created_tick,
|
| 101 |
)
|
|
|
|
| 153 |
) -> Npc:
|
| 154 |
npc = self.require_alive(character, world)
|
| 155 |
action = str(payload.get("action", "idle")).strip().lower()
|
| 156 |
+
if action == VOTE_ACTION and not _vote_available(npc, world):
|
| 157 |
+
raise PlayerError("vote_unavailable", "Vote is only available during your country's election.")
|
| 158 |
+
if action not in PLAYER_ACTIONS and action != VOTE_ACTION:
|
| 159 |
raise PlayerError(
|
| 160 |
"unknown_action",
|
| 161 |
f"Unknown action '{action}'. Valid actions: {', '.join(PLAYER_ACTIONS)}.",
|
|
|
|
| 186 |
"name": character.name,
|
| 187 |
"icon": character.icon,
|
| 188 |
"npc_id": character.npc_id,
|
| 189 |
+
"country_id": character.country_id,
|
| 190 |
"spawned": character.spawned,
|
| 191 |
"alive": alive,
|
| 192 |
"death_cause": character.death_cause,
|
|
|
|
| 200 |
"tick": world.tick,
|
| 201 |
"game_status": world.game_status,
|
| 202 |
"self": self._self_payload(npc),
|
| 203 |
+
"country": self._country_payload(npc, world),
|
| 204 |
"perception_text": build_perception(npc, world),
|
| 205 |
"nearby_npcs": self._nearby_npcs(npc, world),
|
| 206 |
"nearby_beasts": self._nearby_beasts(npc, world),
|
|
|
|
| 217 |
return next((npc for npc in world.npcs if npc.id == character.npc_id), None)
|
| 218 |
|
| 219 |
def _build_npc(self, character: PlayerCharacter, world: WorldState) -> Npc:
|
| 220 |
+
position = self._spawn_position(world, character.country_id)
|
| 221 |
npc = Npc(
|
| 222 |
id=character.npc_id,
|
| 223 |
name=character.display_name,
|
| 224 |
role=PLAYER_ROLE,
|
| 225 |
position=position,
|
| 226 |
+
country_id=character.country_id,
|
| 227 |
health=100,
|
| 228 |
attack_damage=12,
|
| 229 |
personality="player",
|
|
|
|
| 258 |
other.relationships.setdefault(npc.id, 0.45)
|
| 259 |
return npc
|
| 260 |
|
| 261 |
+
def _spawn_position(self, world: WorldState, country_id: str) -> Vec3:
|
| 262 |
half_width = world.terrain.width / 2
|
| 263 |
half_depth = world.terrain.depth / 2
|
| 264 |
+
country = next((item for item in world.countries if item.id == country_id), None)
|
| 265 |
+
anchor = country.treasury.position if country and country.treasury else Vec3(0.0, 0.0, 0.0)
|
| 266 |
# Spawn near the map centre, fanned out so multiple players do not
|
| 267 |
# stack on the exact same tile.
|
| 268 |
spawned_players = sum(1 for npc in world.npcs if npc.is_player)
|
|
|
|
| 275 |
(0.0, -BLOCK_SIZE * 2),
|
| 276 |
]
|
| 277 |
offset_x, offset_z = ring[spawned_players % len(ring)]
|
| 278 |
+
x = _clamp(anchor.x + offset_x, -half_width + BLOCK_SIZE, half_width - BLOCK_SIZE)
|
| 279 |
+
z = _clamp(anchor.z + offset_z, -half_depth + BLOCK_SIZE, half_depth - BLOCK_SIZE)
|
| 280 |
return Vec3(x=round(x, 3), y=0.0, z=round(z, 3))
|
| 281 |
|
| 282 |
def _directive_from_payload(self, npc: Npc, payload: dict[str, Any]) -> NpcDirective:
|
|
|
|
| 291 |
npc_id=npc.id,
|
| 292 |
action=action,
|
| 293 |
target=target,
|
| 294 |
+
target_npc_id=_opt_str(payload.get("target_npc_id") or payload.get("candidate_id")),
|
| 295 |
target_entity_id=_opt_str(payload.get("target_entity_id")),
|
| 296 |
resource_id=_opt_str(payload.get("resource_id")),
|
| 297 |
resource_type=_opt_str(payload.get("resource_type")),
|
| 298 |
+
use_type=_opt_str(payload.get("use_type")),
|
| 299 |
+
params=payload.get("params") if isinstance(payload.get("params"), dict) else None,
|
| 300 |
amount=_opt_int(payload.get("amount")),
|
| 301 |
communication_intent=_opt_str(payload.get("communication_intent")),
|
| 302 |
message=_opt_str(payload.get("message")),
|
|
|
|
| 311 |
"npc_id": npc.id,
|
| 312 |
"name": npc.name,
|
| 313 |
"role": npc.role,
|
| 314 |
+
"country_id": npc.country_id,
|
| 315 |
+
"special_status": npc.special_status,
|
| 316 |
"position": {"x": npc.position.x, "z": npc.position.z},
|
| 317 |
"health": npc.health,
|
| 318 |
"hunger": round(npc.hunger, 1),
|
|
|
|
| 325 |
"herbs": npc.inventory_herbs,
|
| 326 |
"wood": npc.inventory_wood,
|
| 327 |
"weapon": npc.inventory_weapon,
|
| 328 |
+
"coins": npc.inventory_coins,
|
| 329 |
},
|
| 330 |
}
|
| 331 |
|
|
|
|
| 342 |
"id": other.id,
|
| 343 |
"name": other.name,
|
| 344 |
"role": other.role,
|
| 345 |
+
"country_id": other.country_id,
|
| 346 |
"distance_tiles": round(distance / BLOCK_SIZE, 1),
|
| 347 |
"trust": round(npc.relationships.get(other.id, 0.0), 2),
|
| 348 |
"is_player": other.is_player,
|
|
|
|
| 402 |
houses.sort(key=lambda item: item["distance_tiles"])
|
| 403 |
return houses
|
| 404 |
|
| 405 |
+
def _country_payload(self, npc: Npc, world: WorldState) -> dict[str, Any] | None:
|
| 406 |
+
if npc.country_id is None:
|
| 407 |
+
return None
|
| 408 |
+
country = next((item for item in world.countries if item.id == npc.country_id), None)
|
| 409 |
+
if country is None:
|
| 410 |
+
return None
|
| 411 |
+
election = _active_election_payload(npc, world)
|
| 412 |
+
return {
|
| 413 |
+
"id": country.id,
|
| 414 |
+
"name": country.name,
|
| 415 |
+
"badge": country.badge,
|
| 416 |
+
"ruler_id": country.ruler_id,
|
| 417 |
+
"policy": country.policy,
|
| 418 |
+
"treasury": dict(country.treasury.resources) if country.treasury else {},
|
| 419 |
+
"treasury_id": country.treasury.id if country.treasury else None,
|
| 420 |
+
"treasury_position": None
|
| 421 |
+
if country.treasury is None
|
| 422 |
+
else {"x": country.treasury.position.x, "z": country.treasury.position.z},
|
| 423 |
+
"cannon_id": country.cannon.id if country.cannon else None,
|
| 424 |
+
"next_election_tick": country.next_election_tick,
|
| 425 |
+
"election": election,
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
def _mark_dead(self, character: PlayerCharacter, world: WorldState, npc: Npc | None) -> None:
|
| 429 |
character.spawned = True
|
| 430 |
if character.death_cause is not None:
|
|
|
|
| 447 |
return None
|
| 448 |
|
| 449 |
|
| 450 |
+
def _vote_available(npc: Npc, world: WorldState) -> bool:
|
| 451 |
+
if npc.country_id is None:
|
| 452 |
+
return False
|
| 453 |
+
for election in world.elections:
|
| 454 |
+
if election.country_id != npc.country_id or election.completed:
|
| 455 |
+
continue
|
| 456 |
+
if election.start_tick <= world.tick <= election.end_tick and npc.id not in election.votes:
|
| 457 |
+
return True
|
| 458 |
+
return False
|
| 459 |
+
|
| 460 |
+
|
| 461 |
+
def _active_election_payload(npc: Npc, world: WorldState) -> dict[str, Any] | None:
|
| 462 |
+
if npc.country_id is None:
|
| 463 |
+
return None
|
| 464 |
+
for election in world.elections:
|
| 465 |
+
if election.country_id != npc.country_id or election.completed:
|
| 466 |
+
continue
|
| 467 |
+
if election.start_tick <= world.tick <= election.end_tick:
|
| 468 |
+
return {
|
| 469 |
+
"country_id": election.country_id,
|
| 470 |
+
"start_tick": election.start_tick,
|
| 471 |
+
"end_tick": election.end_tick,
|
| 472 |
+
"candidate_ids": list(election.candidate_ids),
|
| 473 |
+
"votes": dict(election.votes),
|
| 474 |
+
"has_voted": npc.id in election.votes,
|
| 475 |
+
}
|
| 476 |
+
return None
|
| 477 |
+
|
| 478 |
+
|
| 479 |
def _clamp(value: float, minimum: float, maximum: float) -> float:
|
| 480 |
return min(max(value, minimum), maximum)
|
| 481 |
|
|
@@ -14,6 +14,7 @@ character is alive (and, once it dies, the error telling them to make a new one)
|
|
| 14 |
from __future__ import annotations
|
| 15 |
|
| 16 |
import json
|
|
|
|
| 17 |
from http import HTTPStatus
|
| 18 |
from pathlib import Path
|
| 19 |
from typing import Any
|
|
@@ -94,6 +95,12 @@ def build_public_ui(runtime: GameRuntime, *, world_path: str = "/world") -> gr.B
|
|
| 94 |
allow_custom_value=True,
|
| 95 |
scale=1,
|
| 96 |
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 97 |
create_submit = gr.Button(
|
| 98 |
"✨ Create character & get MCP token",
|
| 99 |
elem_id="gs-btn-create",
|
|
@@ -133,11 +140,47 @@ def build_public_ui(runtime: GameRuntime, *, world_path: str = "/world") -> gr.B
|
|
| 133 |
)
|
| 134 |
status_out = gr.Markdown()
|
| 135 |
|
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|
|
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|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
| 136 |
gr.HTML(_GROUND_FOOTER_HTML)
|
| 137 |
|
| 138 |
create_submit.click(
|
| 139 |
_make_create_handler(runtime),
|
| 140 |
-
inputs=[name_box, icon_box],
|
| 141 |
outputs=[create_status, token_group, token_box, mcp_url_box, config_box],
|
| 142 |
api_name="create_character",
|
| 143 |
)
|
|
@@ -149,12 +192,27 @@ def build_public_ui(runtime: GameRuntime, *, world_path: str = "/world") -> gr.B
|
|
| 149 |
api_name="check_status",
|
| 150 |
)
|
| 151 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 152 |
return blocks
|
| 153 |
|
| 154 |
|
| 155 |
def _make_create_handler(runtime: GameRuntime) -> Any:
|
| 156 |
-
def create(name: str, icon: str, request: gr.Request) -> tuple[Any, ...]:
|
| 157 |
-
status, payload = runtime.create_player(name=name, icon=icon)
|
| 158 |
if status != HTTPStatus.OK:
|
| 159 |
message = payload.get("message", "Could not create character.")
|
| 160 |
return (
|
|
@@ -203,10 +261,40 @@ def _make_status_handler(runtime: GameRuntime) -> Any:
|
|
| 203 |
return check
|
| 204 |
|
| 205 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 206 |
def _format_status(payload: dict[str, Any]) -> str:
|
| 207 |
icon = payload.get("icon", "")
|
| 208 |
name = payload.get("name", "?")
|
| 209 |
lines = [f"### {icon} {name}"]
|
|
|
|
|
|
|
| 210 |
if not payload.get("spawned"):
|
| 211 |
lines.append("⏳ Not in the world yet — call `observe` or `act` over MCP to join.")
|
| 212 |
return "\n\n".join(lines)
|
|
@@ -226,7 +314,8 @@ def _format_status(payload: dict[str, Any]) -> str:
|
|
| 226 |
)
|
| 227 |
lines.append(
|
| 228 |
f"- Inventory — food: {inv.get('food', 0)}, herbs: {inv.get('herbs', 0)}, "
|
| 229 |
-
f"wood: {inv.get('wood', 0)}, weapon: {inv.get('weapon', 0)}"
|
|
|
|
| 230 |
)
|
| 231 |
lines.append(f"- Doing: {me.get('intention', '—')} (tick {payload.get('tick')})")
|
| 232 |
return "\n".join(lines)
|
|
|
|
| 14 |
from __future__ import annotations
|
| 15 |
|
| 16 |
import json
|
| 17 |
+
import os
|
| 18 |
from http import HTTPStatus
|
| 19 |
from pathlib import Path
|
| 20 |
from typing import Any
|
|
|
|
| 95 |
allow_custom_value=True,
|
| 96 |
scale=1,
|
| 97 |
)
|
| 98 |
+
country_box = gr.Dropdown(
|
| 99 |
+
label="Country",
|
| 100 |
+
choices=[("Nemotron", "nemotron"), ("Qwen", "qwen")],
|
| 101 |
+
value="nemotron",
|
| 102 |
+
scale=1,
|
| 103 |
+
)
|
| 104 |
create_submit = gr.Button(
|
| 105 |
"✨ Create character & get MCP token",
|
| 106 |
elem_id="gs-btn-create",
|
|
|
|
| 140 |
)
|
| 141 |
status_out = gr.Markdown()
|
| 142 |
|
| 143 |
+
with gr.Group(elem_classes="gs-card"):
|
| 144 |
+
gr.HTML(
|
| 145 |
+
"""
|
| 146 |
+
<div class="gs-card-head sky">
|
| 147 |
+
<div class="gs-tile sky">LOGS</div>
|
| 148 |
+
<h2>Admin Logs</h2>
|
| 149 |
+
</div>
|
| 150 |
+
<div class="gs-card-body">
|
| 151 |
+
<p class="gs-lede">Read model, validator and engine records from ledger.jsonl. Requires ADMIN_TOKEN.</p>
|
| 152 |
+
</div>
|
| 153 |
+
"""
|
| 154 |
+
)
|
| 155 |
+
with gr.Column(elem_classes="gs-card-inputs"):
|
| 156 |
+
with gr.Row(elem_classes="status-row"):
|
| 157 |
+
admin_token = gr.Textbox(
|
| 158 |
+
label="Admin token",
|
| 159 |
+
placeholder="ADMIN_TOKEN",
|
| 160 |
+
max_lines=1,
|
| 161 |
+
type="password",
|
| 162 |
+
scale=2,
|
| 163 |
+
)
|
| 164 |
+
admin_run = gr.Textbox(
|
| 165 |
+
label="Run id",
|
| 166 |
+
value="current",
|
| 167 |
+
max_lines=1,
|
| 168 |
+
scale=1,
|
| 169 |
+
)
|
| 170 |
+
with gr.Row(elem_classes="status-row"):
|
| 171 |
+
admin_phase = gr.Textbox(label="phase", max_lines=1)
|
| 172 |
+
admin_npc = gr.Textbox(label="npc_id", max_lines=1)
|
| 173 |
+
admin_tick_from = gr.Number(label="tick from", precision=0)
|
| 174 |
+
admin_tick_to = gr.Number(label="tick to", precision=0)
|
| 175 |
+
admin_limit = gr.Number(label="limit", value=100, precision=0)
|
| 176 |
+
admin_btn = gr.Button("Load ledger records")
|
| 177 |
+
admin_out = gr.JSON(label="Ledger records")
|
| 178 |
+
|
| 179 |
gr.HTML(_GROUND_FOOTER_HTML)
|
| 180 |
|
| 181 |
create_submit.click(
|
| 182 |
_make_create_handler(runtime),
|
| 183 |
+
inputs=[name_box, icon_box, country_box],
|
| 184 |
outputs=[create_status, token_group, token_box, mcp_url_box, config_box],
|
| 185 |
api_name="create_character",
|
| 186 |
)
|
|
|
|
| 192 |
api_name="check_status",
|
| 193 |
)
|
| 194 |
|
| 195 |
+
admin_btn.click(
|
| 196 |
+
_make_admin_logs_handler(runtime),
|
| 197 |
+
inputs=[
|
| 198 |
+
admin_token,
|
| 199 |
+
admin_run,
|
| 200 |
+
admin_phase,
|
| 201 |
+
admin_npc,
|
| 202 |
+
admin_tick_from,
|
| 203 |
+
admin_tick_to,
|
| 204 |
+
admin_limit,
|
| 205 |
+
],
|
| 206 |
+
outputs=[admin_out],
|
| 207 |
+
api_name="admin_logs",
|
| 208 |
+
)
|
| 209 |
+
|
| 210 |
return blocks
|
| 211 |
|
| 212 |
|
| 213 |
def _make_create_handler(runtime: GameRuntime) -> Any:
|
| 214 |
+
def create(name: str, icon: str, country: str, request: gr.Request) -> tuple[Any, ...]:
|
| 215 |
+
status, payload = runtime.create_player(name=name, icon=icon, country_id=country)
|
| 216 |
if status != HTTPStatus.OK:
|
| 217 |
message = payload.get("message", "Could not create character.")
|
| 218 |
return (
|
|
|
|
| 261 |
return check
|
| 262 |
|
| 263 |
|
| 264 |
+
def _make_admin_logs_handler(runtime: GameRuntime) -> Any:
|
| 265 |
+
def load(
|
| 266 |
+
token: str,
|
| 267 |
+
run_id: str,
|
| 268 |
+
phase: str,
|
| 269 |
+
npc_id: str,
|
| 270 |
+
tick_from: float | None,
|
| 271 |
+
tick_to: float | None,
|
| 272 |
+
limit: float | None,
|
| 273 |
+
) -> dict[str, Any]:
|
| 274 |
+
if token != os.getenv("ADMIN_TOKEN", "dev-admin-token"):
|
| 275 |
+
return {"error": "admin_token_required"}
|
| 276 |
+
status, payload = runtime.admin_log_records(
|
| 277 |
+
run_id=(run_id or "current").strip() or "current",
|
| 278 |
+
phase=(phase or "").strip() or None,
|
| 279 |
+
npc_id=(npc_id or "").strip() or None,
|
| 280 |
+
tick_from=int(tick_from) if tick_from is not None else None,
|
| 281 |
+
tick_to=int(tick_to) if tick_to is not None else None,
|
| 282 |
+
limit=int(limit) if limit is not None else 100,
|
| 283 |
+
)
|
| 284 |
+
if status != HTTPStatus.OK:
|
| 285 |
+
return payload
|
| 286 |
+
runs = runtime.admin_logs_runs()
|
| 287 |
+
return {**payload, **runs}
|
| 288 |
+
|
| 289 |
+
return load
|
| 290 |
+
|
| 291 |
+
|
| 292 |
def _format_status(payload: dict[str, Any]) -> str:
|
| 293 |
icon = payload.get("icon", "")
|
| 294 |
name = payload.get("name", "?")
|
| 295 |
lines = [f"### {icon} {name}"]
|
| 296 |
+
if payload.get("country_id"):
|
| 297 |
+
lines.append(f"Country: `{payload['country_id']}`")
|
| 298 |
if not payload.get("spawned"):
|
| 299 |
lines.append("⏳ Not in the world yet — call `observe` or `act` over MCP to join.")
|
| 300 |
return "\n\n".join(lines)
|
|
|
|
| 314 |
)
|
| 315 |
lines.append(
|
| 316 |
f"- Inventory — food: {inv.get('food', 0)}, herbs: {inv.get('herbs', 0)}, "
|
| 317 |
+
f"wood: {inv.get('wood', 0)}, weapon: {inv.get('weapon', 0)}, "
|
| 318 |
+
f"coins: {inv.get('coins', 0)}"
|
| 319 |
)
|
| 320 |
lines.append(f"- Doing: {me.get('intention', '—')} (tick {payload.get('tick')})")
|
| 321 |
return "\n".join(lines)
|
|
@@ -1,9 +1,12 @@
|
|
| 1 |
from __future__ import annotations
|
| 2 |
|
|
|
|
|
|
|
| 3 |
import time
|
| 4 |
from copy import deepcopy
|
| 5 |
-
from dataclasses import
|
| 6 |
from http import HTTPStatus
|
|
|
|
| 7 |
from threading import Lock, Thread
|
| 8 |
from typing import Any, Protocol
|
| 9 |
from urllib.error import HTTPError, URLError
|
|
@@ -14,20 +17,13 @@ from god_simulator.api.players import (
|
|
| 14 |
PlayerError,
|
| 15 |
PlayerManager,
|
| 16 |
)
|
|
|
|
| 17 |
from god_simulator.config import ConnectorConfig, GameConfig
|
| 18 |
-
from god_simulator.domain import WorldState
|
| 19 |
from god_simulator.rendering.scene_contract import to_scene_snapshot
|
| 20 |
-
from god_simulator.simulation.chaos import (
|
| 21 |
-
CHAOS_COOLDOWNS,
|
| 22 |
-
CHAOS_TOOL_LABELS,
|
| 23 |
-
apply_chaos_action,
|
| 24 |
-
)
|
| 25 |
from god_simulator.simulation.connectors.base import TickPlan, WorldSimulator
|
| 26 |
from god_simulator.simulation.connectors.factory import create_world_simulator
|
| 27 |
-
from god_simulator.simulation.god_console import GodConsole, apply_god_command_plan
|
| 28 |
-
from god_simulator.simulation.god_console import GodCommandPlan
|
| 29 |
from god_simulator.simulation.directives import expire_directives
|
| 30 |
-
from god_simulator.simulation.overseer import OverseerController, create_overseer
|
| 31 |
from god_simulator.simulation.tick import apply_tick_plan, plan_world_tick
|
| 32 |
|
| 33 |
|
|
@@ -37,21 +33,19 @@ class GameRuntime:
|
|
| 37 |
*,
|
| 38 |
world: WorldState,
|
| 39 |
simulator: WorldSimulator,
|
| 40 |
-
god_console: GodConsole | None = None,
|
| 41 |
modal_health_warmer: HealthWarmer | None = None,
|
| 42 |
-
overseer: OverseerController | None = None,
|
| 43 |
players: PlayerManager | None = None,
|
|
|
|
|
|
|
| 44 |
) -> None:
|
| 45 |
self._world = world
|
| 46 |
self._simulator = simulator
|
| 47 |
-
self._god_console = god_console
|
| 48 |
self._modal_health_warmer = modal_health_warmer
|
| 49 |
-
self._overseer = overseer
|
| 50 |
self._players = players or PlayerManager()
|
|
|
|
|
|
|
| 51 |
self._lock = Lock()
|
| 52 |
self._tick_status = TickStatus()
|
| 53 |
-
self._god_status = GodCommandStatus()
|
| 54 |
-
self._chaos_status = ChaosStatus()
|
| 55 |
self._pending_commands: list[PendingCommand] = []
|
| 56 |
|
| 57 |
@property
|
|
@@ -84,9 +78,6 @@ class GameRuntime:
|
|
| 84 |
tick_in_progress=self._tick_status.in_progress,
|
| 85 |
pending_tick=self._tick_status.pending_tick,
|
| 86 |
)
|
| 87 |
-
payload["simulation"]["chaos_tools"] = chaos_tools_payload(
|
| 88 |
-
self._chaos_status, self._world.tick
|
| 89 |
-
)
|
| 90 |
if self._modal_health_warmer is not None:
|
| 91 |
payload["simulation"]["models"] = self._modal_health_warmer.statuses()
|
| 92 |
return payload
|
|
@@ -104,20 +95,13 @@ class GameRuntime:
|
|
| 104 |
npc_order=[npc.id for npc in planning_world.living_npcs()],
|
| 105 |
)
|
| 106 |
set_active_tick_buffer(buffer)
|
| 107 |
-
prepared_commands: list[PreparedCommand] = []
|
| 108 |
|
| 109 |
try:
|
| 110 |
-
prepared_commands = self._prepare_pending_commands(
|
| 111 |
-
planning_world,
|
| 112 |
-
pending_commands,
|
| 113 |
-
next_tick=next_tick,
|
| 114 |
-
)
|
| 115 |
expire_directives(planning_world, tick=next_tick)
|
| 116 |
planned_tick, plan = plan_world_tick(
|
| 117 |
planning_world,
|
| 118 |
self._simulator,
|
| 119 |
next_tick,
|
| 120 |
-
overseer=self._overseer,
|
| 121 |
)
|
| 122 |
except Exception as exc:
|
| 123 |
with self._lock:
|
|
@@ -130,91 +114,29 @@ class GameRuntime:
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"message": str(exc),
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}
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-
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self._tick_status.in_progress = False
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self._tick_status.pending_tick = None
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payload = self._world.to_dict()
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payload["simulation"] = tick_status_payload(self._tick_status)
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self._ledger.flush_tick(buffer)
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set_active_tick_buffer(None)
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return HTTPStatus.OK, payload
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def god_command(self, command: str) -> tuple[HTTPStatus, dict[str, Any]]:
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if self._god_console is None:
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return HTTPStatus.BAD_REQUEST, {"error": "god_console_unavailable"}
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if not command.strip():
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return HTTPStatus.BAD_REQUEST, {
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"error": "invalid_request",
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"message": "Expected non-empty 'command'.",
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}
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with self._lock:
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self._pending_commands.append(
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PendingCommand(kind="god_console", raw_input=command.strip())
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)
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applies_on_tick = self._queued_command_tick()
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return HTTPStatus.OK, {
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"source": plan.source,
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"summary": plan.summary,
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"applied": applied,
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"snapshot": to_scene_snapshot(
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self._world,
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tick_in_progress=self._tick_status.in_progress,
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pending_tick=self._tick_status.pending_tick,
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),
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}
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def chaos_action(self, action: str) -> tuple[HTTPStatus, dict[str, Any]]:
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if action not in CHAOS_COOLDOWNS:
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return HTTPStatus.BAD_REQUEST, {
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"error": "unknown_chaos_action",
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"message": f"Unknown chaos action: {action}",
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"actions": sorted(CHAOS_COOLDOWNS),
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}
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with self._lock:
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last_used = self._chaos_status.last_used.get(action)
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if last_used is not None:
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remaining = last_used + CHAOS_COOLDOWNS[action] - self._world.tick
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if remaining > 0:
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return HTTPStatus.CONFLICT, {
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"error": "chaos_on_cooldown",
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"message": (
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f"{CHAOS_TOOL_LABELS[action]} ready in {remaining} ticks."
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),
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"remaining_ticks": remaining,
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}
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)
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snapshot["simulation"]["chaos_tools"] = chaos_tools_payload(
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self._chaos_status, self._world.tick
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)
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return HTTPStatus.OK, {
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"action": action,
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"queued": True,
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"applies_on_tick": applies_on_tick,
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"applied": [],
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"summary": f"{CHAOS_TOOL_LABELS[action]} queued for tick {applies_on_tick}.",
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}
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# -- player characters (external agents over MCP) ---------------------- #
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def create_player(
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@@ -222,12 +144,14 @@ class GameRuntime:
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*,
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name: str,
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icon: str,
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) -> tuple[HTTPStatus, dict[str, Any]]:
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with self._lock:
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try:
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character = self._players.create(
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name=name,
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icon=icon,
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created_tick=self._world.tick,
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)
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except PlayerError as exc:
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@@ -272,6 +196,172 @@ class GameRuntime:
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"observation": observation,
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}
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| 275 |
def _override_player_directives(self, world: WorldState, plan: TickPlan) -> TickPlan:
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"""Replace planner directives for player-owned NPCs with their queued actions."""
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player_ids = self._players.player_npc_ids
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@@ -284,9 +374,16 @@ class GameRuntime:
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| 284 |
directive = self._players.take_directive(character, world)
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| 285 |
if directive is not None:
|
| 286 |
directives.append(directive)
|
| 287 |
-
return TickPlan(
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| 288 |
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| 289 |
-
def _begin_tick(
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| 290 |
with self._lock:
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if self._tick_status.in_progress:
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return None, None, None, {
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@@ -294,14 +391,6 @@ class GameRuntime:
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| 294 |
"tick": self._world.tick,
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| 295 |
**tick_status_payload(self._tick_status),
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| 296 |
}
|
| 297 |
-
if self._god_status.in_progress:
|
| 298 |
-
return None, None, None, {
|
| 299 |
-
"error": "god_command_in_progress",
|
| 300 |
-
"message": "A god command is already modifying the world.",
|
| 301 |
-
"tick": self._world.tick,
|
| 302 |
-
**tick_status_payload(self._tick_status),
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-
}
|
| 304 |
-
|
| 305 |
next_tick = self._world.tick + 1
|
| 306 |
planning_world = deepcopy(self._world)
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| 307 |
pending_commands = list(self._pending_commands)
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@@ -310,48 +399,80 @@ class GameRuntime:
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| 310 |
self._tick_status.pending_tick = next_tick
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| 311 |
return planning_world, next_tick, pending_commands, None
|
| 312 |
|
| 313 |
-
def _begin_god_command(self) -> tuple[WorldState | None, dict[str, Any] | None]:
|
| 314 |
-
with self._lock:
|
| 315 |
-
if self._tick_status.in_progress:
|
| 316 |
-
return None, {
|
| 317 |
-
"error": "tick_in_progress",
|
| 318 |
-
"message": "God commands are disabled while a tick is running.",
|
| 319 |
-
**tick_status_payload(self._tick_status),
|
| 320 |
-
}
|
| 321 |
-
if self._god_status.in_progress:
|
| 322 |
-
return None, {
|
| 323 |
-
"error": "god_command_in_progress",
|
| 324 |
-
"message": "Another god command is already running.",
|
| 325 |
-
**tick_status_payload(self._tick_status),
|
| 326 |
-
}
|
| 327 |
-
|
| 328 |
-
self._god_status.in_progress = True
|
| 329 |
-
return deepcopy(self._world), None
|
| 330 |
-
|
| 331 |
|
| 332 |
def create_game_runtime(*, world: WorldState, config: GameConfig) -> GameRuntime:
|
| 333 |
simulator = create_world_simulator(config)
|
| 334 |
-
overseer = create_overseer(config)
|
| 335 |
-
god_console_config = config.god_console or config.connector
|
| 336 |
-
god_console = (
|
| 337 |
-
GodConsole(god_console_config)
|
| 338 |
-
if god_console_config.type == "openai_compatible"
|
| 339 |
-
else None
|
| 340 |
-
)
|
| 341 |
return GameRuntime(
|
| 342 |
world=world,
|
| 343 |
simulator=simulator,
|
| 344 |
-
god_console=god_console,
|
| 345 |
modal_health_warmer=ModalHealthWarmer(modal_health_targets(config)),
|
| 346 |
-
|
| 347 |
)
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| 348 |
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| 349 |
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| 350 |
def _character_summary(character: PlayerCharacter) -> dict[str, Any]:
|
| 351 |
return {
|
| 352 |
"token": character.token,
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| 353 |
"name": character.name,
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| 354 |
"icon": character.icon,
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| 355 |
"npc_id": character.npc_id,
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| 356 |
}
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| 357 |
|
|
@@ -374,44 +495,12 @@ class TickStatus:
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| 374 |
pending_tick: int | None = None
|
| 375 |
|
| 376 |
|
| 377 |
-
@dataclass(slots=True)
|
| 378 |
-
class GodCommandStatus:
|
| 379 |
-
in_progress: bool = False
|
| 380 |
-
|
| 381 |
-
|
| 382 |
@dataclass(frozen=True, slots=True)
|
| 383 |
class PendingCommand:
|
| 384 |
kind: str
|
| 385 |
raw_input: str
|
| 386 |
|
| 387 |
|
| 388 |
-
@dataclass(frozen=True, slots=True)
|
| 389 |
-
class PreparedCommand:
|
| 390 |
-
pending: PendingCommand
|
| 391 |
-
god_plan: GodCommandPlan | None = None
|
| 392 |
-
|
| 393 |
-
|
| 394 |
-
@dataclass(slots=True)
|
| 395 |
-
class ChaosStatus:
|
| 396 |
-
last_used: dict[str, int] = field(default_factory=dict)
|
| 397 |
-
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| 398 |
-
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| 399 |
-
def chaos_tools_payload(chaos_status: ChaosStatus, tick: int) -> list[dict[str, Any]]:
|
| 400 |
-
tools: list[dict[str, Any]] = []
|
| 401 |
-
for action, cooldown in CHAOS_COOLDOWNS.items():
|
| 402 |
-
last_used = chaos_status.last_used.get(action)
|
| 403 |
-
remaining = 0 if last_used is None else max(0, last_used + cooldown - tick)
|
| 404 |
-
tools.append(
|
| 405 |
-
{
|
| 406 |
-
"action": action,
|
| 407 |
-
"label": CHAOS_TOOL_LABELS[action],
|
| 408 |
-
"cooldown_ticks": cooldown,
|
| 409 |
-
"remaining_ticks": remaining,
|
| 410 |
-
}
|
| 411 |
-
)
|
| 412 |
-
return tools
|
| 413 |
-
|
| 414 |
-
|
| 415 |
def tick_status_payload(tick_status: TickStatus) -> dict[str, Any]:
|
| 416 |
return {
|
| 417 |
"tick_in_progress": tick_status.in_progress,
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@@ -600,10 +689,7 @@ def modal_health_targets(config: GameConfig) -> list[ModalHealthTarget]:
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|
| 600 |
targets: list[ModalHealthTarget] = []
|
| 601 |
connector_targets: list[tuple[str, str, ConnectorConfig | None]] = [
|
| 602 |
("npc_model", "NPC model", config.connector),
|
| 603 |
-
("god_console", "God Console", config.god_console),
|
| 604 |
]
|
| 605 |
-
if config.overseer.mode != "off":
|
| 606 |
-
connector_targets.append(("overseer", "Overseer", config.overseer.connector))
|
| 607 |
for target_id, label, connector in connector_targets:
|
| 608 |
if connector is None:
|
| 609 |
continue
|
|
|
|
| 1 |
from __future__ import annotations
|
| 2 |
|
| 3 |
+
import json
|
| 4 |
+
import os
|
| 5 |
import time
|
| 6 |
from copy import deepcopy
|
| 7 |
+
from dataclasses import dataclass
|
| 8 |
from http import HTTPStatus
|
| 9 |
+
from pathlib import Path
|
| 10 |
from threading import Lock, Thread
|
| 11 |
from typing import Any, Protocol
|
| 12 |
from urllib.error import HTTPError, URLError
|
|
|
|
| 17 |
PlayerError,
|
| 18 |
PlayerManager,
|
| 19 |
)
|
| 20 |
+
from god_simulator.observability import RunLedger, append_record, set_active_tick_buffer
|
| 21 |
from god_simulator.config import ConnectorConfig, GameConfig
|
| 22 |
+
from god_simulator.domain import WorldLogEvent, WorldState
|
| 23 |
from god_simulator.rendering.scene_contract import to_scene_snapshot
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|
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|
| 24 |
from god_simulator.simulation.connectors.base import TickPlan, WorldSimulator
|
| 25 |
from god_simulator.simulation.connectors.factory import create_world_simulator
|
|
|
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|
| 26 |
from god_simulator.simulation.directives import expire_directives
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|
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|
| 27 |
from god_simulator.simulation.tick import apply_tick_plan, plan_world_tick
|
| 28 |
|
| 29 |
|
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|
| 33 |
*,
|
| 34 |
world: WorldState,
|
| 35 |
simulator: WorldSimulator,
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|
|
|
| 36 |
modal_health_warmer: HealthWarmer | None = None,
|
|
|
|
| 37 |
players: PlayerManager | None = None,
|
| 38 |
+
ledger: RunLedger | None = None,
|
| 39 |
+
config: GameConfig | None = None,
|
| 40 |
) -> None:
|
| 41 |
self._world = world
|
| 42 |
self._simulator = simulator
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|
|
|
| 43 |
self._modal_health_warmer = modal_health_warmer
|
|
|
|
| 44 |
self._players = players or PlayerManager()
|
| 45 |
+
self._ledger = ledger or RunLedger()
|
| 46 |
+
self._config = config
|
| 47 |
self._lock = Lock()
|
| 48 |
self._tick_status = TickStatus()
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|
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|
| 49 |
self._pending_commands: list[PendingCommand] = []
|
| 50 |
|
| 51 |
@property
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|
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|
| 78 |
tick_in_progress=self._tick_status.in_progress,
|
| 79 |
pending_tick=self._tick_status.pending_tick,
|
| 80 |
)
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|
| 81 |
if self._modal_health_warmer is not None:
|
| 82 |
payload["simulation"]["models"] = self._modal_health_warmer.statuses()
|
| 83 |
return payload
|
|
|
|
| 95 |
npc_order=[npc.id for npc in planning_world.living_npcs()],
|
| 96 |
)
|
| 97 |
set_active_tick_buffer(buffer)
|
|
|
|
| 98 |
|
| 99 |
try:
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|
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|
| 100 |
expire_directives(planning_world, tick=next_tick)
|
| 101 |
planned_tick, plan = plan_world_tick(
|
| 102 |
planning_world,
|
| 103 |
self._simulator,
|
| 104 |
next_tick,
|
|
|
|
| 105 |
)
|
| 106 |
except Exception as exc:
|
| 107 |
with self._lock:
|
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|
| 114 |
"message": str(exc),
|
| 115 |
}
|
| 116 |
|
| 117 |
+
try:
|
| 118 |
+
with self._lock:
|
| 119 |
+
before_events = len(self._world.event_log)
|
| 120 |
+
plan = self._override_player_directives(planning_world, plan)
|
| 121 |
+
apply_tick_plan(self._world, planned_tick, plan)
|
| 122 |
+
append_record(
|
| 123 |
+
{
|
| 124 |
+
"tick": planned_tick,
|
| 125 |
+
"phase": "engine_events",
|
| 126 |
+
"events": [
|
| 127 |
+
event
|
| 128 |
+
for event in self._world.to_dict()["event_log"][before_events:]
|
| 129 |
+
],
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|
| 130 |
}
|
| 131 |
+
)
|
| 132 |
+
self._tick_status.in_progress = False
|
| 133 |
+
self._tick_status.pending_tick = None
|
| 134 |
+
payload = self._world.to_dict()
|
| 135 |
+
payload["simulation"] = tick_status_payload(self._tick_status)
|
| 136 |
+
self._ledger.flush_tick(buffer)
|
| 137 |
+
return HTTPStatus.OK, payload
|
| 138 |
+
finally:
|
| 139 |
+
set_active_tick_buffer(None)
|
|
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|
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|
| 140 |
|
| 141 |
# -- player characters (external agents over MCP) ---------------------- #
|
| 142 |
def create_player(
|
|
|
|
| 144 |
*,
|
| 145 |
name: str,
|
| 146 |
icon: str,
|
| 147 |
+
country_id: str = "nemotron",
|
| 148 |
) -> tuple[HTTPStatus, dict[str, Any]]:
|
| 149 |
with self._lock:
|
| 150 |
try:
|
| 151 |
character = self._players.create(
|
| 152 |
name=name,
|
| 153 |
icon=icon,
|
| 154 |
+
country_id=country_id,
|
| 155 |
created_tick=self._world.tick,
|
| 156 |
)
|
| 157 |
except PlayerError as exc:
|
|
|
|
| 196 |
"observation": observation,
|
| 197 |
}
|
| 198 |
|
| 199 |
+
def player_vote_available(self, token: str) -> bool:
|
| 200 |
+
with self._lock:
|
| 201 |
+
try:
|
| 202 |
+
character = self._players.get(token)
|
| 203 |
+
except PlayerError:
|
| 204 |
+
return False
|
| 205 |
+
for election in self._world.elections:
|
| 206 |
+
if election.country_id != character.country_id or election.completed:
|
| 207 |
+
continue
|
| 208 |
+
if election.start_tick <= self._world.tick <= election.end_tick:
|
| 209 |
+
return True
|
| 210 |
+
return False
|
| 211 |
+
|
| 212 |
+
# -- admin ------------------------------------------------------------- #
|
| 213 |
+
def admin_logs_runs(self) -> dict[str, Any]:
|
| 214 |
+
root = self._ledger.run_dir.parent
|
| 215 |
+
runs: list[dict[str, Any]] = []
|
| 216 |
+
for run_dir in sorted(root.glob("run_*"), key=lambda item: item.name, reverse=True):
|
| 217 |
+
if not run_dir.is_dir():
|
| 218 |
+
continue
|
| 219 |
+
ledger_path = run_dir / "ledger.jsonl"
|
| 220 |
+
runs.append(
|
| 221 |
+
{
|
| 222 |
+
"run_id": run_dir.name,
|
| 223 |
+
"current": run_dir == self._ledger.run_dir,
|
| 224 |
+
"ledger_path": str(ledger_path),
|
| 225 |
+
"exists": ledger_path.is_file(),
|
| 226 |
+
"size_bytes": ledger_path.stat().st_size if ledger_path.is_file() else 0,
|
| 227 |
+
}
|
| 228 |
+
)
|
| 229 |
+
return {"runs": runs}
|
| 230 |
+
|
| 231 |
+
def admin_log_records(
|
| 232 |
+
self,
|
| 233 |
+
*,
|
| 234 |
+
run_id: str | None = None,
|
| 235 |
+
since_line: int = 0,
|
| 236 |
+
limit: int = 200,
|
| 237 |
+
phase: str | None = None,
|
| 238 |
+
npc_id: str | None = None,
|
| 239 |
+
tick_from: int | None = None,
|
| 240 |
+
tick_to: int | None = None,
|
| 241 |
+
) -> tuple[HTTPStatus, dict[str, Any]]:
|
| 242 |
+
run_dir = self._ledger.run_dir if run_id in (None, "current") else self._run_dir(run_id)
|
| 243 |
+
if run_dir is None:
|
| 244 |
+
return HTTPStatus.NOT_FOUND, {"error": "run_not_found", "message": "Unknown ledger run."}
|
| 245 |
+
ledger_path = run_dir / "ledger.jsonl"
|
| 246 |
+
if not ledger_path.is_file():
|
| 247 |
+
return HTTPStatus.NOT_FOUND, {"error": "ledger_not_found", "message": "Run has no ledger.jsonl."}
|
| 248 |
+
|
| 249 |
+
records: list[dict[str, Any]] = []
|
| 250 |
+
next_line = max(0, since_line)
|
| 251 |
+
limit = max(1, min(limit, 1000))
|
| 252 |
+
with ledger_path.open("r", encoding="utf-8") as ledger_file:
|
| 253 |
+
for line_no, line in enumerate(ledger_file):
|
| 254 |
+
next_line = line_no + 1
|
| 255 |
+
if line_no < since_line:
|
| 256 |
+
continue
|
| 257 |
+
try:
|
| 258 |
+
record = json.loads(line)
|
| 259 |
+
except json.JSONDecodeError:
|
| 260 |
+
continue
|
| 261 |
+
if not _record_matches(
|
| 262 |
+
record,
|
| 263 |
+
phase=phase,
|
| 264 |
+
npc_id=npc_id,
|
| 265 |
+
tick_from=tick_from,
|
| 266 |
+
tick_to=tick_to,
|
| 267 |
+
):
|
| 268 |
+
continue
|
| 269 |
+
records.append(_normalize_log_record(line_no, record))
|
| 270 |
+
if len(records) >= limit:
|
| 271 |
+
break
|
| 272 |
+
return HTTPStatus.OK, {
|
| 273 |
+
"run_id": run_dir.name,
|
| 274 |
+
"ledger_path": str(ledger_path),
|
| 275 |
+
"next_line": next_line,
|
| 276 |
+
"records": records,
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
def admin_models(self) -> dict[str, Any]:
|
| 280 |
+
return {
|
| 281 |
+
"profiles": self._model_profiles(),
|
| 282 |
+
"npcs": [
|
| 283 |
+
{
|
| 284 |
+
"id": npc.id,
|
| 285 |
+
"name": npc.name,
|
| 286 |
+
"country_id": npc.country_id,
|
| 287 |
+
"model_profile_id": npc.model_profile_id,
|
| 288 |
+
"connector_id": npc.connector_id,
|
| 289 |
+
}
|
| 290 |
+
for npc in self._world.npcs
|
| 291 |
+
],
|
| 292 |
+
}
|
| 293 |
+
|
| 294 |
+
def admin_set_npc_model(self, npc_id: str, profile_id: str) -> tuple[HTTPStatus, dict[str, Any]]:
|
| 295 |
+
profiles = {profile["id"]: profile for profile in self._model_profiles()}
|
| 296 |
+
if profile_id not in profiles:
|
| 297 |
+
return HTTPStatus.BAD_REQUEST, {"error": "unknown_profile", "message": "Unknown model profile."}
|
| 298 |
+
profile = profiles[profile_id]
|
| 299 |
+
connector_id = profile.get("connector_id")
|
| 300 |
+
with self._lock:
|
| 301 |
+
npc = next((candidate for candidate in self._world.npcs if candidate.id == npc_id), None)
|
| 302 |
+
if npc is None:
|
| 303 |
+
return HTTPStatus.NOT_FOUND, {"error": "npc_not_found", "message": "Unknown NPC."}
|
| 304 |
+
npc.model_profile_id = profile_id
|
| 305 |
+
npc.connector_id = connector_id if isinstance(connector_id, str) and connector_id else None
|
| 306 |
+
self._world.event_log.append(
|
| 307 |
+
WorldLogEvent(
|
| 308 |
+
tick=self._world.tick,
|
| 309 |
+
type="model_profile_changed",
|
| 310 |
+
summary=f"{npc.name} model profile set to {profile_id}",
|
| 311 |
+
severity="neutral",
|
| 312 |
+
actor_id=npc.id,
|
| 313 |
+
)
|
| 314 |
+
)
|
| 315 |
+
self._ledger.write_records(
|
| 316 |
+
[
|
| 317 |
+
{
|
| 318 |
+
"tick": self._world.tick,
|
| 319 |
+
"phase": "admin_model_switch",
|
| 320 |
+
"npc_id": npc_id,
|
| 321 |
+
"model_profile_id": profile_id,
|
| 322 |
+
"connector_id": connector_id,
|
| 323 |
+
}
|
| 324 |
+
]
|
| 325 |
+
)
|
| 326 |
+
return HTTPStatus.OK, {"npc_id": npc_id, "profile": profile}
|
| 327 |
+
|
| 328 |
+
def _run_dir(self, run_id: str | None) -> Path | None:
|
| 329 |
+
if not run_id or "/" in run_id or "\\" in run_id or not run_id.startswith("run_"):
|
| 330 |
+
return None
|
| 331 |
+
run_dir = self._ledger.run_dir.parent / run_id
|
| 332 |
+
if not run_dir.is_dir():
|
| 333 |
+
return None
|
| 334 |
+
return run_dir
|
| 335 |
+
|
| 336 |
+
def _model_profiles(self) -> list[dict[str, Any]]:
|
| 337 |
+
profiles: dict[str, dict[str, Any]] = {
|
| 338 |
+
"default": {
|
| 339 |
+
"id": "default",
|
| 340 |
+
"label": "Default NPC model",
|
| 341 |
+
"connector_id": None,
|
| 342 |
+
"model": self._config.connector.model if self._config else None,
|
| 343 |
+
}
|
| 344 |
+
}
|
| 345 |
+
if self._config is not None:
|
| 346 |
+
for connector_id, connector in self._config.secondary_connectors.items():
|
| 347 |
+
profiles[connector_id] = {
|
| 348 |
+
"id": connector_id,
|
| 349 |
+
"label": connector_id,
|
| 350 |
+
"connector_id": connector_id,
|
| 351 |
+
"model": connector.model,
|
| 352 |
+
"type": connector.type,
|
| 353 |
+
}
|
| 354 |
+
profiles_path = Path(os.getenv("MODEL_PROFILES_PATH", "config/model_profiles.json"))
|
| 355 |
+
if profiles_path.is_file():
|
| 356 |
+
try:
|
| 357 |
+
raw = json.loads(profiles_path.read_text(encoding="utf-8"))
|
| 358 |
+
except json.JSONDecodeError:
|
| 359 |
+
raw = {}
|
| 360 |
+
for item in raw.get("profiles", []) if isinstance(raw, dict) else []:
|
| 361 |
+
if isinstance(item, dict) and isinstance(item.get("id"), str):
|
| 362 |
+
profiles[item["id"]] = dict(item)
|
| 363 |
+
return list(profiles.values())
|
| 364 |
+
|
| 365 |
def _override_player_directives(self, world: WorldState, plan: TickPlan) -> TickPlan:
|
| 366 |
"""Replace planner directives for player-owned NPCs with their queued actions."""
|
| 367 |
player_ids = self._players.player_npc_ids
|
|
|
|
| 374 |
directive = self._players.take_directive(character, world)
|
| 375 |
if directive is not None:
|
| 376 |
directives.append(directive)
|
| 377 |
+
return TickPlan(
|
| 378 |
+
source=plan.source,
|
| 379 |
+
directives=directives,
|
| 380 |
+
overseer=plan.overseer,
|
| 381 |
+
ledger_entries=plan.ledger_entries,
|
| 382 |
+
)
|
| 383 |
|
| 384 |
+
def _begin_tick(
|
| 385 |
+
self,
|
| 386 |
+
) -> tuple[WorldState | None, int | None, list[PendingCommand] | None, dict[str, Any] | None]:
|
| 387 |
with self._lock:
|
| 388 |
if self._tick_status.in_progress:
|
| 389 |
return None, None, None, {
|
|
|
|
| 391 |
"tick": self._world.tick,
|
| 392 |
**tick_status_payload(self._tick_status),
|
| 393 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 394 |
next_tick = self._world.tick + 1
|
| 395 |
planning_world = deepcopy(self._world)
|
| 396 |
pending_commands = list(self._pending_commands)
|
|
|
|
| 399 |
self._tick_status.pending_tick = next_tick
|
| 400 |
return planning_world, next_tick, pending_commands, None
|
| 401 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 402 |
|
| 403 |
def create_game_runtime(*, world: WorldState, config: GameConfig) -> GameRuntime:
|
| 404 |
simulator = create_world_simulator(config)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 405 |
return GameRuntime(
|
| 406 |
world=world,
|
| 407 |
simulator=simulator,
|
|
|
|
| 408 |
modal_health_warmer=ModalHealthWarmer(modal_health_targets(config)),
|
| 409 |
+
config=config,
|
| 410 |
)
|
| 411 |
|
| 412 |
|
| 413 |
+
def _record_matches(
|
| 414 |
+
record: dict[str, Any],
|
| 415 |
+
*,
|
| 416 |
+
phase: str | None,
|
| 417 |
+
npc_id: str | None,
|
| 418 |
+
tick_from: int | None,
|
| 419 |
+
tick_to: int | None,
|
| 420 |
+
) -> bool:
|
| 421 |
+
if phase and record.get("phase") != phase:
|
| 422 |
+
return False
|
| 423 |
+
if npc_id and record.get("npc_id") != npc_id:
|
| 424 |
+
return False
|
| 425 |
+
tick = record.get("tick")
|
| 426 |
+
if tick_from is not None and isinstance(tick, int) and tick < tick_from:
|
| 427 |
+
return False
|
| 428 |
+
if tick_to is not None and isinstance(tick, int) and tick > tick_to:
|
| 429 |
+
return False
|
| 430 |
+
return True
|
| 431 |
+
|
| 432 |
+
|
| 433 |
+
def _normalize_log_record(line: int, record: dict[str, Any]) -> dict[str, Any]:
|
| 434 |
+
return {
|
| 435 |
+
"line": line,
|
| 436 |
+
"tick": record.get("tick"),
|
| 437 |
+
"phase": record.get("phase"),
|
| 438 |
+
"npc_id": record.get("npc_id"),
|
| 439 |
+
"model": _record_model(record),
|
| 440 |
+
"summary": _record_summary(record),
|
| 441 |
+
"record": record,
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
|
| 445 |
+
def _record_model(record: dict[str, Any]) -> str | None:
|
| 446 |
+
model = record.get("model")
|
| 447 |
+
if isinstance(model, str):
|
| 448 |
+
return model
|
| 449 |
+
request = record.get("request")
|
| 450 |
+
if isinstance(request, dict) and isinstance(request.get("model"), str):
|
| 451 |
+
return request["model"]
|
| 452 |
+
return None
|
| 453 |
+
|
| 454 |
+
|
| 455 |
+
def _record_summary(record: dict[str, Any]) -> str:
|
| 456 |
+
summary = record.get("summary")
|
| 457 |
+
if isinstance(summary, str) and summary:
|
| 458 |
+
return summary
|
| 459 |
+
phase = str(record.get("phase") or "record")
|
| 460 |
+
parsed = record.get("parsed_action") or record.get("action")
|
| 461 |
+
verdict = record.get("validator") or record.get("verdict") or record.get("reason")
|
| 462 |
+
parts = [phase]
|
| 463 |
+
if parsed:
|
| 464 |
+
parts.append(f"action={parsed}")
|
| 465 |
+
if verdict:
|
| 466 |
+
parts.append(str(verdict))
|
| 467 |
+
return "; ".join(parts)
|
| 468 |
+
|
| 469 |
+
|
| 470 |
def _character_summary(character: PlayerCharacter) -> dict[str, Any]:
|
| 471 |
return {
|
| 472 |
"token": character.token,
|
| 473 |
"name": character.name,
|
| 474 |
"icon": character.icon,
|
| 475 |
+
"country_id": character.country_id,
|
| 476 |
"npc_id": character.npc_id,
|
| 477 |
}
|
| 478 |
|
|
|
|
| 495 |
pending_tick: int | None = None
|
| 496 |
|
| 497 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 498 |
@dataclass(frozen=True, slots=True)
|
| 499 |
class PendingCommand:
|
| 500 |
kind: str
|
| 501 |
raw_input: str
|
| 502 |
|
| 503 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 504 |
def tick_status_payload(tick_status: TickStatus) -> dict[str, Any]:
|
| 505 |
return {
|
| 506 |
"tick_in_progress": tick_status.in_progress,
|
|
|
|
| 689 |
targets: list[ModalHealthTarget] = []
|
| 690 |
connector_targets: list[tuple[str, str, ConnectorConfig | None]] = [
|
| 691 |
("npc_model", "NPC model", config.connector),
|
|
|
|
| 692 |
]
|
|
|
|
|
|
|
| 693 |
for target_id, label, connector in connector_targets:
|
| 694 |
if connector is None:
|
| 695 |
continue
|
|
@@ -31,8 +31,6 @@ from god_simulator.api.runtime import (
|
|
| 31 |
from god_simulator.config import GameConfig
|
| 32 |
from god_simulator.domain import WorldState
|
| 33 |
from god_simulator.simulation.connectors.base import WorldSimulator
|
| 34 |
-
from god_simulator.simulation.god_console import GodConsole
|
| 35 |
-
from god_simulator.simulation.overseer import OverseerController
|
| 36 |
|
| 37 |
__all__ = [
|
| 38 |
"_ModalHealthTarget",
|
|
@@ -55,7 +53,7 @@ def run_server(*, world: WorldState, config: GameConfig) -> None:
|
|
| 55 |
print(f"World simulator connector: {runtime.simulator_name}")
|
| 56 |
print(
|
| 57 |
"Available endpoints: GET /health, GET /state, GET /scene/state, "
|
| 58 |
-
"POST /tick
|
| 59 |
)
|
| 60 |
server.serve_forever()
|
| 61 |
|
|
@@ -63,17 +61,16 @@ def run_server(*, world: WorldState, config: GameConfig) -> None:
|
|
| 63 |
def _build_handler(
|
| 64 |
world: WorldState,
|
| 65 |
simulator: WorldSimulator,
|
| 66 |
-
god_console:
|
| 67 |
modal_health_warmer: _HealthWarmer | None = None,
|
| 68 |
-
overseer:
|
| 69 |
) -> type[BaseHTTPRequestHandler]:
|
|
|
|
| 70 |
return build_handler(
|
| 71 |
GameRuntime(
|
| 72 |
world=world,
|
| 73 |
simulator=simulator,
|
| 74 |
-
god_console=god_console,
|
| 75 |
modal_health_warmer=modal_health_warmer,
|
| 76 |
-
overseer=overseer,
|
| 77 |
)
|
| 78 |
)
|
| 79 |
|
|
@@ -115,34 +112,6 @@ def build_handler(runtime: GameRuntime) -> type[BaseHTTPRequestHandler]:
|
|
| 115 |
self._send_json(payload, status=status)
|
| 116 |
return
|
| 117 |
|
| 118 |
-
if self.path == "/god-command":
|
| 119 |
-
try:
|
| 120 |
-
command = self._read_json_field("command")
|
| 121 |
-
except ValueError as exc:
|
| 122 |
-
self._send_json(
|
| 123 |
-
{"error": "invalid_request", "message": str(exc)},
|
| 124 |
-
status=HTTPStatus.BAD_REQUEST,
|
| 125 |
-
)
|
| 126 |
-
return
|
| 127 |
-
|
| 128 |
-
status, payload = runtime.god_command(command)
|
| 129 |
-
self._send_json(payload, status=status)
|
| 130 |
-
return
|
| 131 |
-
|
| 132 |
-
if self.path == "/chaos":
|
| 133 |
-
try:
|
| 134 |
-
action = self._read_json_field("action")
|
| 135 |
-
except ValueError as exc:
|
| 136 |
-
self._send_json(
|
| 137 |
-
{"error": "invalid_request", "message": str(exc)},
|
| 138 |
-
status=HTTPStatus.BAD_REQUEST,
|
| 139 |
-
)
|
| 140 |
-
return
|
| 141 |
-
|
| 142 |
-
status, payload = runtime.chaos_action(action)
|
| 143 |
-
self._send_json(payload, status=status)
|
| 144 |
-
return
|
| 145 |
-
|
| 146 |
self._send_json(
|
| 147 |
{"error": "not_found", "path": self.path},
|
| 148 |
status=HTTPStatus.NOT_FOUND,
|
|
|
|
| 31 |
from god_simulator.config import GameConfig
|
| 32 |
from god_simulator.domain import WorldState
|
| 33 |
from god_simulator.simulation.connectors.base import WorldSimulator
|
|
|
|
|
|
|
| 34 |
|
| 35 |
__all__ = [
|
| 36 |
"_ModalHealthTarget",
|
|
|
|
| 53 |
print(f"World simulator connector: {runtime.simulator_name}")
|
| 54 |
print(
|
| 55 |
"Available endpoints: GET /health, GET /state, GET /scene/state, "
|
| 56 |
+
"POST /tick"
|
| 57 |
)
|
| 58 |
server.serve_forever()
|
| 59 |
|
|
|
|
| 61 |
def _build_handler(
|
| 62 |
world: WorldState,
|
| 63 |
simulator: WorldSimulator,
|
| 64 |
+
god_console: object | None = None,
|
| 65 |
modal_health_warmer: _HealthWarmer | None = None,
|
| 66 |
+
overseer: object | None = None,
|
| 67 |
) -> type[BaseHTTPRequestHandler]:
|
| 68 |
+
_ = god_console, overseer
|
| 69 |
return build_handler(
|
| 70 |
GameRuntime(
|
| 71 |
world=world,
|
| 72 |
simulator=simulator,
|
|
|
|
| 73 |
modal_health_warmer=modal_health_warmer,
|
|
|
|
| 74 |
)
|
| 75 |
)
|
| 76 |
|
|
|
|
| 112 |
self._send_json(payload, status=status)
|
| 113 |
return
|
| 114 |
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|
|
|
|
| 115 |
self._send_json(
|
| 116 |
{"error": "not_found", "path": self.path},
|
| 117 |
status=HTTPStatus.NOT_FOUND,
|
|
@@ -139,6 +139,7 @@ class Npc:
|
|
| 139 |
inventory_herbs: int = 0
|
| 140 |
inventory_wood: int = 0
|
| 141 |
inventory_weapon: int = 0
|
|
|
|
| 142 |
help_target_id: str | None = None
|
| 143 |
# Whom the NPC is currently engaging (talk/attack/trade); drives facing in the renderer.
|
| 144 |
focus_target_id: str | None = None
|
|
@@ -153,6 +154,9 @@ class Npc:
|
|
| 153 |
# by the built-in deterministic/LLM planner.
|
| 154 |
is_player: bool = False
|
| 155 |
player_owner: str | None = None
|
|
|
|
|
|
|
|
|
|
| 156 |
# When true, the engine does not role-gate this NPC's actions: it may take
|
| 157 |
# any action regardless of role. Player NPCs set this, but it can also be
|
| 158 |
# given to special non-player NPCs.
|
|
@@ -197,6 +201,47 @@ class House:
|
|
| 197 |
occupant_ids: list[str] = field(default_factory=list)
|
| 198 |
|
| 199 |
|
|
|
|
|
|
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|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
| 200 |
@dataclass(slots=True)
|
| 201 |
class WorldLogEvent:
|
| 202 |
tick: int
|
|
@@ -239,6 +284,8 @@ class WorldState:
|
|
| 239 |
houses: list[House] = field(default_factory=list)
|
| 240 |
active_events: list[WorldEvent] = field(default_factory=list)
|
| 241 |
event_log: list[WorldLogEvent] = field(default_factory=list)
|
|
|
|
|
|
|
| 242 |
game_status: GameStatus = "running"
|
| 243 |
population: int = 0
|
| 244 |
population_cap: int = 12
|
|
|
|
| 139 |
inventory_herbs: int = 0
|
| 140 |
inventory_wood: int = 0
|
| 141 |
inventory_weapon: int = 0
|
| 142 |
+
inventory_coins: int = 0
|
| 143 |
help_target_id: str | None = None
|
| 144 |
# Whom the NPC is currently engaging (talk/attack/trade); drives facing in the renderer.
|
| 145 |
focus_target_id: str | None = None
|
|
|
|
| 154 |
# by the built-in deterministic/LLM planner.
|
| 155 |
is_player: bool = False
|
| 156 |
player_owner: str | None = None
|
| 157 |
+
country_id: str | None = None
|
| 158 |
+
special_status: str | None = None
|
| 159 |
+
model_profile_id: str | None = None
|
| 160 |
# When true, the engine does not role-gate this NPC's actions: it may take
|
| 161 |
# any action regardless of role. Player NPCs set this, but it can also be
|
| 162 |
# given to special non-player NPCs.
|
|
|
|
| 201 |
occupant_ids: list[str] = field(default_factory=list)
|
| 202 |
|
| 203 |
|
| 204 |
+
@dataclass(slots=True)
|
| 205 |
+
class TreasuryState:
|
| 206 |
+
id: str
|
| 207 |
+
position: Vec3
|
| 208 |
+
resources: dict[str, int] = field(default_factory=dict)
|
| 209 |
+
|
| 210 |
+
|
| 211 |
+
@dataclass(slots=True)
|
| 212 |
+
class CannonState:
|
| 213 |
+
id: str
|
| 214 |
+
position: Vec3
|
| 215 |
+
operator_id: str | None = None
|
| 216 |
+
cooldown_until_tick: int = 0
|
| 217 |
+
damage: int = 35
|
| 218 |
+
radius: int = 5
|
| 219 |
+
|
| 220 |
+
|
| 221 |
+
@dataclass(slots=True)
|
| 222 |
+
class CountryState:
|
| 223 |
+
id: str
|
| 224 |
+
name: str
|
| 225 |
+
color: str
|
| 226 |
+
badge: str
|
| 227 |
+
citizen_ids: list[str] = field(default_factory=list)
|
| 228 |
+
ruler_id: str | None = None
|
| 229 |
+
policy: str = "Gather resources, protect citizens, and avoid reckless war."
|
| 230 |
+
treasury: TreasuryState | None = None
|
| 231 |
+
cannon: CannonState | None = None
|
| 232 |
+
next_election_tick: int = 50
|
| 233 |
+
|
| 234 |
+
|
| 235 |
+
@dataclass(slots=True)
|
| 236 |
+
class ElectionState:
|
| 237 |
+
country_id: str
|
| 238 |
+
start_tick: int
|
| 239 |
+
end_tick: int
|
| 240 |
+
candidate_ids: list[str]
|
| 241 |
+
votes: dict[str, str] = field(default_factory=dict)
|
| 242 |
+
completed: bool = False
|
| 243 |
+
|
| 244 |
+
|
| 245 |
@dataclass(slots=True)
|
| 246 |
class WorldLogEvent:
|
| 247 |
tick: int
|
|
|
|
| 284 |
houses: list[House] = field(default_factory=list)
|
| 285 |
active_events: list[WorldEvent] = field(default_factory=list)
|
| 286 |
event_log: list[WorldLogEvent] = field(default_factory=list)
|
| 287 |
+
countries: list[CountryState] = field(default_factory=list)
|
| 288 |
+
elections: list[ElectionState] = field(default_factory=list)
|
| 289 |
game_status: GameStatus = "running"
|
| 290 |
population: int = 0
|
| 291 |
population_cap: int = 12
|
|
@@ -32,7 +32,9 @@ class RunLedger:
|
|
| 32 |
return TickLedgerBuffer(tick=tick, npc_order=npc_order)
|
| 33 |
|
| 34 |
def flush_tick(self, buffer: TickLedgerBuffer) -> None:
|
| 35 |
-
|
|
|
|
|
|
|
| 36 |
if not records:
|
| 37 |
return
|
| 38 |
with self._lock:
|
|
|
|
| 32 |
return TickLedgerBuffer(tick=tick, npc_order=npc_order)
|
| 33 |
|
| 34 |
def flush_tick(self, buffer: TickLedgerBuffer) -> None:
|
| 35 |
+
self.write_records(buffer.sorted_records())
|
| 36 |
+
|
| 37 |
+
def write_records(self, records: list[dict[str, Any]]) -> None:
|
| 38 |
if not records:
|
| 39 |
return
|
| 40 |
with self._lock:
|
|
@@ -23,10 +23,6 @@ def to_scene_snapshot(
|
|
| 23 |
"population": world.population,
|
| 24 |
"population_cap": world.population_cap,
|
| 25 |
"peak_population": world.peak_population,
|
| 26 |
-
"scoreboard": {
|
| 27 |
-
"overseer": world.overseer_score,
|
| 28 |
-
"chaos": world.chaos_score,
|
| 29 |
-
},
|
| 30 |
"stats": {
|
| 31 |
"total_births": world.total_births,
|
| 32 |
"deaths_by_cause": dict(world.deaths_by_cause),
|
|
@@ -34,15 +30,6 @@ def to_scene_snapshot(
|
|
| 34 |
"beasts_killed": world.beasts_killed,
|
| 35 |
},
|
| 36 |
"famine_until": world.famine_until,
|
| 37 |
-
"overseer": {
|
| 38 |
-
"mode": world.overseer_mode,
|
| 39 |
-
"cycle_ticks": world.overseer_cycle_ticks,
|
| 40 |
-
"last_tick": world.overseer_last_tick,
|
| 41 |
-
"status": world.overseer_status,
|
| 42 |
-
"thoughts": world.overseer_last_thoughts,
|
| 43 |
-
"priority_alert": world.overseer_priority_alert,
|
| 44 |
-
"directives": list(world.overseer_last_directives),
|
| 45 |
-
},
|
| 46 |
},
|
| 47 |
"terrain": {
|
| 48 |
"kind": world.terrain.kind,
|
|
@@ -62,6 +49,8 @@ def to_scene_snapshot(
|
|
| 62 |
"kind": "npc",
|
| 63 |
"label": npc.name,
|
| 64 |
"role": npc.role,
|
|
|
|
|
|
|
| 65 |
"position": {
|
| 66 |
"x": npc.position.x,
|
| 67 |
"y": npc.position.y,
|
|
@@ -90,6 +79,7 @@ def to_scene_snapshot(
|
|
| 90 |
"herbs": npc.inventory_herbs,
|
| 91 |
"wood": npc.inventory_wood,
|
| 92 |
"weapon": npc.inventory_weapon,
|
|
|
|
| 93 |
},
|
| 94 |
"memory_count": len(npc.memory),
|
| 95 |
"memory_summary": npc.memory_summary,
|
|
@@ -126,6 +116,55 @@ def to_scene_snapshot(
|
|
| 126 |
}
|
| 127 |
for npc in world.npcs
|
| 128 |
],
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 129 |
"resource_nodes": [
|
| 130 |
{
|
| 131 |
"id": node.id,
|
|
|
|
| 23 |
"population": world.population,
|
| 24 |
"population_cap": world.population_cap,
|
| 25 |
"peak_population": world.peak_population,
|
|
|
|
|
|
|
|
|
|
|
|
|
| 26 |
"stats": {
|
| 27 |
"total_births": world.total_births,
|
| 28 |
"deaths_by_cause": dict(world.deaths_by_cause),
|
|
|
|
| 30 |
"beasts_killed": world.beasts_killed,
|
| 31 |
},
|
| 32 |
"famine_until": world.famine_until,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 33 |
},
|
| 34 |
"terrain": {
|
| 35 |
"kind": world.terrain.kind,
|
|
|
|
| 49 |
"kind": "npc",
|
| 50 |
"label": npc.name,
|
| 51 |
"role": npc.role,
|
| 52 |
+
"country_id": npc.country_id,
|
| 53 |
+
"special_status": npc.special_status,
|
| 54 |
"position": {
|
| 55 |
"x": npc.position.x,
|
| 56 |
"y": npc.position.y,
|
|
|
|
| 79 |
"herbs": npc.inventory_herbs,
|
| 80 |
"wood": npc.inventory_wood,
|
| 81 |
"weapon": npc.inventory_weapon,
|
| 82 |
+
"coins": npc.inventory_coins,
|
| 83 |
},
|
| 84 |
"memory_count": len(npc.memory),
|
| 85 |
"memory_summary": npc.memory_summary,
|
|
|
|
| 116 |
}
|
| 117 |
for npc in world.npcs
|
| 118 |
],
|
| 119 |
+
"countries": [
|
| 120 |
+
{
|
| 121 |
+
"id": country.id,
|
| 122 |
+
"name": country.name,
|
| 123 |
+
"color": country.color,
|
| 124 |
+
"badge": country.badge,
|
| 125 |
+
"citizen_ids": list(country.citizen_ids),
|
| 126 |
+
"ruler_id": country.ruler_id,
|
| 127 |
+
"policy": country.policy,
|
| 128 |
+
"next_election_tick": country.next_election_tick,
|
| 129 |
+
"treasury": None
|
| 130 |
+
if country.treasury is None
|
| 131 |
+
else {
|
| 132 |
+
"id": country.treasury.id,
|
| 133 |
+
"position": {
|
| 134 |
+
"x": country.treasury.position.x,
|
| 135 |
+
"y": country.treasury.position.y,
|
| 136 |
+
"z": country.treasury.position.z,
|
| 137 |
+
},
|
| 138 |
+
"resources": dict(country.treasury.resources),
|
| 139 |
+
},
|
| 140 |
+
"cannon": None
|
| 141 |
+
if country.cannon is None
|
| 142 |
+
else {
|
| 143 |
+
"id": country.cannon.id,
|
| 144 |
+
"position": {
|
| 145 |
+
"x": country.cannon.position.x,
|
| 146 |
+
"y": country.cannon.position.y,
|
| 147 |
+
"z": country.cannon.position.z,
|
| 148 |
+
},
|
| 149 |
+
"operator_id": country.cannon.operator_id,
|
| 150 |
+
"cooldown_until_tick": country.cannon.cooldown_until_tick,
|
| 151 |
+
"damage": country.cannon.damage,
|
| 152 |
+
"radius": country.cannon.radius,
|
| 153 |
+
},
|
| 154 |
+
}
|
| 155 |
+
for country in world.countries
|
| 156 |
+
],
|
| 157 |
+
"elections": [
|
| 158 |
+
{
|
| 159 |
+
"country_id": election.country_id,
|
| 160 |
+
"start_tick": election.start_tick,
|
| 161 |
+
"end_tick": election.end_tick,
|
| 162 |
+
"candidate_ids": list(election.candidate_ids),
|
| 163 |
+
"votes": dict(election.votes),
|
| 164 |
+
"completed": election.completed,
|
| 165 |
+
}
|
| 166 |
+
for election in world.elections[-10:]
|
| 167 |
+
],
|
| 168 |
"resource_nodes": [
|
| 169 |
{
|
| 170 |
"id": node.id,
|
|
@@ -2,7 +2,7 @@ from __future__ import annotations
|
|
| 2 |
|
| 3 |
from god_simulator.simulation.actions.schemas import ActionDefinition
|
| 4 |
|
| 5 |
-
# The whole action surface:
|
| 6 |
# (fleeing, pleading, threatening, stealing, healing...) is expressed through
|
| 7 |
# parameters and free-text intent, not through dedicated action ids.
|
| 8 |
BUILTIN_ACTIONS: dict[str, ActionDefinition] = {
|
|
@@ -23,20 +23,19 @@ BUILTIN_ACTIONS: dict[str, ActionDefinition] = {
|
|
| 23 |
),
|
| 24 |
required_params=("message",),
|
| 25 |
),
|
| 26 |
-
"
|
| 27 |
-
id="
|
| 28 |
category="combat",
|
| 29 |
description_for_model=(
|
| 30 |
-
"Attack a nearby
|
| 31 |
),
|
| 32 |
-
required_params=("target_id",),
|
| 33 |
),
|
| 34 |
"use": ActionDefinition(
|
| 35 |
id="use",
|
| 36 |
category="resource",
|
| 37 |
description_for_model=(
|
| 38 |
-
"Use something: gather from a resource node
|
| 39 |
-
"
|
| 40 |
),
|
| 41 |
),
|
| 42 |
"transfer": ActionDefinition(
|
|
@@ -47,13 +46,6 @@ BUILTIN_ACTIONS: dict[str, ActionDefinition] = {
|
|
| 47 |
),
|
| 48 |
required_params=("target_id",),
|
| 49 |
),
|
| 50 |
-
"idle": ActionDefinition(
|
| 51 |
-
id="idle",
|
| 52 |
-
category="passive",
|
| 53 |
-
description_for_model=(
|
| 54 |
-
"Do nothing this tick: wait, observe, or hold position defensively."
|
| 55 |
-
),
|
| 56 |
-
),
|
| 57 |
}
|
| 58 |
|
| 59 |
PRIMITIVE_ACTION_IDS: tuple[str, ...] = tuple(BUILTIN_ACTIONS)
|
|
|
|
| 2 |
|
| 3 |
from god_simulator.simulation.actions.schemas import ActionDefinition
|
| 4 |
|
| 5 |
+
# The whole public action surface: five parameterized primitives. Behavioral flavor
|
| 6 |
# (fleeing, pleading, threatening, stealing, healing...) is expressed through
|
| 7 |
# parameters and free-text intent, not through dedicated action ids.
|
| 8 |
BUILTIN_ACTIONS: dict[str, ActionDefinition] = {
|
|
|
|
| 23 |
),
|
| 24 |
required_params=("message",),
|
| 25 |
),
|
| 26 |
+
"attack": ActionDefinition(
|
| 27 |
+
id="attack",
|
| 28 |
category="combat",
|
| 29 |
description_for_model=(
|
| 30 |
+
"Attack a valid nearby threat or hostile target. The engine resolves approach, range, damage, and death."
|
| 31 |
),
|
|
|
|
| 32 |
),
|
| 33 |
"use": ActionDefinition(
|
| 34 |
id="use",
|
| 35 |
category="resource",
|
| 36 |
description_for_model=(
|
| 37 |
+
"Use something: gather from a resource node, eat food, heal with herbs, "
|
| 38 |
+
"build/repair/craft an object, or operate a world object."
|
| 39 |
),
|
| 40 |
),
|
| 41 |
"transfer": ActionDefinition(
|
|
|
|
| 46 |
),
|
| 47 |
required_params=("target_id",),
|
| 48 |
),
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 49 |
}
|
| 50 |
|
| 51 |
PRIMITIVE_ACTION_IDS: tuple[str, ...] = tuple(BUILTIN_ACTIONS)
|
|
@@ -35,21 +35,21 @@ def build_action_hints(
|
|
| 35 |
|
| 36 |
match goal.goal_type:
|
| 37 |
case "survive" | "call_for_help":
|
| 38 |
-
suggested: list[ActionKind] = ["move", "speak"
|
| 39 |
if _goal_target_in_range(world, npc, goal):
|
| 40 |
-
suggested.insert(1, "
|
| 41 |
return ActionHints(
|
| 42 |
suggested_actions=suggested,
|
| 43 |
reason=(
|
| 44 |
"A threat is nearby: moving away, calling for help, pleading, "
|
| 45 |
-
"defending, or
|
| 46 |
),
|
| 47 |
)
|
| 48 |
|
| 49 |
case "pursue_and_attack_target":
|
| 50 |
if _goal_target_in_range(world, npc, goal):
|
| 51 |
return ActionHints(
|
| 52 |
-
suggested_actions=["
|
| 53 |
reason="The hostile directive target is within striking range",
|
| 54 |
)
|
| 55 |
return ActionHints(
|
|
@@ -60,7 +60,7 @@ def build_action_hints(
|
|
| 60 |
case "retaliate":
|
| 61 |
if _goal_target_in_range(world, npc, goal):
|
| 62 |
return ActionHints(
|
| 63 |
-
suggested_actions=["
|
| 64 |
reason="The recent attacker is within reach",
|
| 65 |
)
|
| 66 |
return ActionHints(
|
|
@@ -69,9 +69,9 @@ def build_action_hints(
|
|
| 69 |
)
|
| 70 |
|
| 71 |
case "help_or_defend":
|
| 72 |
-
helping: list[ActionKind] = ["speak", "
|
| 73 |
if _goal_target_in_range(world, npc, goal):
|
| 74 |
-
helping.insert(0, "
|
| 75 |
return ActionHints(
|
| 76 |
suggested_actions=helping,
|
| 77 |
reason="Someone nearby is being harmed; helping or defending is most plausible",
|
|
@@ -79,7 +79,7 @@ def build_action_hints(
|
|
| 79 |
|
| 80 |
case "respond_to_event" | "investigate":
|
| 81 |
return ActionHints(
|
| 82 |
-
suggested_actions=["move", "
|
| 83 |
reason="Something suspicious happened; investigating or watching is most plausible",
|
| 84 |
)
|
| 85 |
|
|
@@ -91,13 +91,13 @@ def build_action_hints(
|
|
| 91 |
|
| 92 |
case "routine_life":
|
| 93 |
return ActionHints(
|
| 94 |
-
suggested_actions=["move", "speak", "use", "transfer"
|
| 95 |
reason="Nothing urgent is happening; everyday activity is most plausible",
|
| 96 |
)
|
| 97 |
|
| 98 |
return ActionHints(
|
| 99 |
-
suggested_actions=["
|
| 100 |
-
reason="Unknown goal;
|
| 101 |
)
|
| 102 |
|
| 103 |
|
|
|
|
| 35 |
|
| 36 |
match goal.goal_type:
|
| 37 |
case "survive" | "call_for_help":
|
| 38 |
+
suggested: list[ActionKind] = ["move", "speak"]
|
| 39 |
if _goal_target_in_range(world, npc, goal):
|
| 40 |
+
suggested.insert(1, "attack")
|
| 41 |
return ActionHints(
|
| 42 |
suggested_actions=suggested,
|
| 43 |
reason=(
|
| 44 |
"A threat is nearby: moving away, calling for help, pleading, "
|
| 45 |
+
"defending, or attacking back are the most plausible responses"
|
| 46 |
),
|
| 47 |
)
|
| 48 |
|
| 49 |
case "pursue_and_attack_target":
|
| 50 |
if _goal_target_in_range(world, npc, goal):
|
| 51 |
return ActionHints(
|
| 52 |
+
suggested_actions=["attack", "speak"],
|
| 53 |
reason="The hostile directive target is within striking range",
|
| 54 |
)
|
| 55 |
return ActionHints(
|
|
|
|
| 60 |
case "retaliate":
|
| 61 |
if _goal_target_in_range(world, npc, goal):
|
| 62 |
return ActionHints(
|
| 63 |
+
suggested_actions=["attack", "speak", "move"],
|
| 64 |
reason="The recent attacker is within reach",
|
| 65 |
)
|
| 66 |
return ActionHints(
|
|
|
|
| 69 |
)
|
| 70 |
|
| 71 |
case "help_or_defend":
|
| 72 |
+
helping: list[ActionKind] = ["speak", "move"]
|
| 73 |
if _goal_target_in_range(world, npc, goal):
|
| 74 |
+
helping.insert(0, "attack")
|
| 75 |
return ActionHints(
|
| 76 |
suggested_actions=helping,
|
| 77 |
reason="Someone nearby is being harmed; helping or defending is most plausible",
|
|
|
|
| 79 |
|
| 80 |
case "respond_to_event" | "investigate":
|
| 81 |
return ActionHints(
|
| 82 |
+
suggested_actions=["move", "speak"],
|
| 83 |
reason="Something suspicious happened; investigating or watching is most plausible",
|
| 84 |
)
|
| 85 |
|
|
|
|
| 91 |
|
| 92 |
case "routine_life":
|
| 93 |
return ActionHints(
|
| 94 |
+
suggested_actions=["move", "speak", "use", "transfer"],
|
| 95 |
reason="Nothing urgent is happening; everyday activity is most plausible",
|
| 96 |
)
|
| 97 |
|
| 98 |
return ActionHints(
|
| 99 |
+
suggested_actions=["move", "speak"],
|
| 100 |
+
reason="Unknown goal; cautious observation and communication are the safest defaults",
|
| 101 |
)
|
| 102 |
|
| 103 |
|
|
@@ -101,7 +101,7 @@ def strike_or_approach_target(
|
|
| 101 |
if distance_between(npc, target) <= ATTACK_RADIUS:
|
| 102 |
return NpcDirective(
|
| 103 |
npc_id=npc.id,
|
| 104 |
-
action="
|
| 105 |
target_npc_id=target.id,
|
| 106 |
message=directive.message,
|
| 107 |
memory=memory,
|
|
|
|
| 101 |
if distance_between(npc, target) <= ATTACK_RADIUS:
|
| 102 |
return NpcDirective(
|
| 103 |
npc_id=npc.id,
|
| 104 |
+
action="attack",
|
| 105 |
target_npc_id=target.id,
|
| 106 |
message=directive.message,
|
| 107 |
memory=memory,
|
|
@@ -5,10 +5,10 @@ from typing import Any, Literal, Protocol, TypeAlias
|
|
| 5 |
|
| 6 |
from god_simulator.domain import Vec3, WorldState
|
| 7 |
|
| 8 |
-
# The public action surface: every NPC decision is one of these
|
| 9 |
# Legacy action names (walk, talk, attack, flee, ...) are accepted as raw
|
| 10 |
# strings at parse/validation boundaries and normalized to primitives there.
|
| 11 |
-
PrimitiveActionKind: TypeAlias = Literal["move", "speak", "
|
| 12 |
# Survival worlds keep a richer role-gated action surface that resolves inside
|
| 13 |
# the survival engine (simulation/survival.py) instead of the primitive executor.
|
| 14 |
SurvivalActionKind: TypeAlias = Literal[
|
|
@@ -31,6 +31,9 @@ SurvivalActionKind: TypeAlias = Literal[
|
|
| 31 |
"flee",
|
| 32 |
"defend",
|
| 33 |
"attack",
|
|
|
|
|
|
|
|
|
|
| 34 |
]
|
| 35 |
ActionKind: TypeAlias = PrimitiveActionKind | SurvivalActionKind
|
| 36 |
|
|
@@ -44,6 +47,8 @@ class CitizenAction:
|
|
| 44 |
target_entity_id: str | None = None
|
| 45 |
resource_id: str | None = None
|
| 46 |
resource_type: str | None = None
|
|
|
|
|
|
|
| 47 |
amount: int | None = None
|
| 48 |
communication_intent: str | None = None
|
| 49 |
message: str | None = None
|
|
@@ -62,6 +67,8 @@ class NpcDirective:
|
|
| 62 |
target_entity_id: str | None = None
|
| 63 |
resource_id: str | None = None
|
| 64 |
resource_type: str | None = None
|
|
|
|
|
|
|
| 65 |
amount: int | None = None
|
| 66 |
communication_intent: str | None = None
|
| 67 |
message: str | None = None
|
|
|
|
| 5 |
|
| 6 |
from god_simulator.domain import Vec3, WorldState
|
| 7 |
|
| 8 |
+
# The public action surface: every NPC decision is one of these primitives.
|
| 9 |
# Legacy action names (walk, talk, attack, flee, ...) are accepted as raw
|
| 10 |
# strings at parse/validation boundaries and normalized to primitives there.
|
| 11 |
+
PrimitiveActionKind: TypeAlias = Literal["move", "speak", "attack", "use", "transfer", "vote"]
|
| 12 |
# Survival worlds keep a richer role-gated action surface that resolves inside
|
| 13 |
# the survival engine (simulation/survival.py) instead of the primitive executor.
|
| 14 |
SurvivalActionKind: TypeAlias = Literal[
|
|
|
|
| 31 |
"flee",
|
| 32 |
"defend",
|
| 33 |
"attack",
|
| 34 |
+
"vote",
|
| 35 |
+
"strike",
|
| 36 |
+
"idle",
|
| 37 |
]
|
| 38 |
ActionKind: TypeAlias = PrimitiveActionKind | SurvivalActionKind
|
| 39 |
|
|
|
|
| 47 |
target_entity_id: str | None = None
|
| 48 |
resource_id: str | None = None
|
| 49 |
resource_type: str | None = None
|
| 50 |
+
use_type: str | None = None
|
| 51 |
+
params: dict[str, Any] | None = None
|
| 52 |
amount: int | None = None
|
| 53 |
communication_intent: str | None = None
|
| 54 |
message: str | None = None
|
|
|
|
| 67 |
target_entity_id: str | None = None
|
| 68 |
resource_id: str | None = None
|
| 69 |
resource_type: str | None = None
|
| 70 |
+
use_type: str | None = None
|
| 71 |
+
params: dict[str, Any] | None = None
|
| 72 |
amount: int | None = None
|
| 73 |
communication_intent: str | None = None
|
| 74 |
message: str | None = None
|
|
@@ -37,6 +37,7 @@ from god_simulator.simulation.memory import llm_compact_memory, recent_meaningfu
|
|
| 37 |
from god_simulator.simulation.perception import CitizenPerception
|
| 38 |
from god_simulator.simulation.roles import normalize_role
|
| 39 |
from god_simulator.simulation.survival import (
|
|
|
|
| 40 |
is_survival_world,
|
| 41 |
allowed_actions_for_npc,
|
| 42 |
suggested_actions_for_npc,
|
|
@@ -66,21 +67,13 @@ TOOL_DEFINITIONS: dict[str, dict[str, Any]] = {
|
|
| 66 |
"parameters": {
|
| 67 |
"type": "object",
|
| 68 |
"properties": {
|
| 69 |
-
"
|
| 70 |
-
"type": "string",
|
| 71 |
-
"description": "Optional visible NPC, beast, or resource node id.",
|
| 72 |
-
},
|
| 73 |
-
"target_x": {
|
| 74 |
"type": "number",
|
| 75 |
-
"description": "
|
| 76 |
},
|
| 77 |
-
"
|
| 78 |
"type": "number",
|
| 79 |
-
"description": "
|
| 80 |
-
},
|
| 81 |
-
"away": {
|
| 82 |
-
"type": "boolean",
|
| 83 |
-
"description": "Move away from the target/threat instead of toward it.",
|
| 84 |
},
|
| 85 |
},
|
| 86 |
"required": [],
|
|
@@ -120,22 +113,24 @@ TOOL_DEFINITIONS: dict[str, dict[str, Any]] = {
|
|
| 120 |
},
|
| 121 |
},
|
| 122 |
},
|
| 123 |
-
"
|
| 124 |
"type": "function",
|
| 125 |
"function": {
|
| 126 |
-
"name": "
|
| 127 |
"description": (
|
| 128 |
-
"Attack a nearby
|
|
|
|
|
|
|
| 129 |
),
|
| 130 |
"parameters": {
|
| 131 |
"type": "object",
|
| 132 |
"properties": {
|
| 133 |
-
"
|
| 134 |
"type": "string",
|
| 135 |
-
"description": "Visible NPC or
|
| 136 |
}
|
| 137 |
},
|
| 138 |
-
"required": [
|
| 139 |
"additionalProperties": False,
|
| 140 |
},
|
| 141 |
},
|
|
@@ -155,10 +150,22 @@ TOOL_DEFINITIONS: dict[str, dict[str, Any]] = {
|
|
| 155 |
"type": "string",
|
| 156 |
"description": "Nearby resource node id to gather from.",
|
| 157 |
},
|
| 158 |
-
"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 159 |
"type": "string",
|
| 160 |
-
"enum": ["food", "herbs"],
|
| 161 |
-
"description": "
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 162 |
},
|
| 163 |
},
|
| 164 |
"required": [],
|
|
@@ -166,45 +173,6 @@ TOOL_DEFINITIONS: dict[str, dict[str, Any]] = {
|
|
| 166 |
},
|
| 167 |
},
|
| 168 |
},
|
| 169 |
-
"go_home": {
|
| 170 |
-
"type": "function",
|
| 171 |
-
"function": {
|
| 172 |
-
"name": "go_home",
|
| 173 |
-
"description": "Move into the nearest completed house to regain safety.",
|
| 174 |
-
"parameters": {
|
| 175 |
-
"type": "object",
|
| 176 |
-
"properties": {},
|
| 177 |
-
"required": [],
|
| 178 |
-
"additionalProperties": False,
|
| 179 |
-
},
|
| 180 |
-
},
|
| 181 |
-
},
|
| 182 |
-
"patrol": {
|
| 183 |
-
"type": "function",
|
| 184 |
-
"function": {
|
| 185 |
-
"name": "patrol",
|
| 186 |
-
"description": "Guard action: patrol between village houses and intercept threats.",
|
| 187 |
-
"parameters": {
|
| 188 |
-
"type": "object",
|
| 189 |
-
"properties": {},
|
| 190 |
-
"required": [],
|
| 191 |
-
"additionalProperties": False,
|
| 192 |
-
},
|
| 193 |
-
},
|
| 194 |
-
},
|
| 195 |
-
"build": {
|
| 196 |
-
"type": "function",
|
| 197 |
-
"function": {
|
| 198 |
-
"name": "build",
|
| 199 |
-
"description": "Builder action: spend wood to start or continue building a house.",
|
| 200 |
-
"parameters": {
|
| 201 |
-
"type": "object",
|
| 202 |
-
"properties": {},
|
| 203 |
-
"required": [],
|
| 204 |
-
"additionalProperties": False,
|
| 205 |
-
},
|
| 206 |
-
},
|
| 207 |
-
},
|
| 208 |
"transfer": {
|
| 209 |
"type": "function",
|
| 210 |
"function": {
|
|
@@ -217,37 +185,48 @@ TOOL_DEFINITIONS: dict[str, dict[str, Any]] = {
|
|
| 217 |
"properties": {
|
| 218 |
"target_id": {
|
| 219 |
"type": "string",
|
| 220 |
-
"description": "Nearby NPC id.",
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 221 |
},
|
| 222 |
"resource_type": {
|
| 223 |
"type": "string",
|
| 224 |
-
"enum": ["food", "herbs", "wood", "weapon"],
|
| 225 |
},
|
| 226 |
-
"amount": {"type": "integer", "minimum": 1, "maximum":
|
| 227 |
"take": {
|
| 228 |
"type": "boolean",
|
| 229 |
-
"description": "Steal
|
| 230 |
},
|
| 231 |
},
|
| 232 |
-
"required": ["
|
| 233 |
"additionalProperties": False,
|
| 234 |
},
|
| 235 |
},
|
| 236 |
},
|
| 237 |
-
"
|
| 238 |
"type": "function",
|
| 239 |
"function": {
|
| 240 |
-
"name": "
|
| 241 |
-
"description":
|
|
|
|
|
|
|
|
|
|
| 242 |
"parameters": {
|
| 243 |
"type": "object",
|
| 244 |
"properties": {
|
| 245 |
-
"
|
| 246 |
"type": "string",
|
| 247 |
-
"description": "
|
| 248 |
}
|
| 249 |
},
|
| 250 |
-
"required": [],
|
| 251 |
"additionalProperties": False,
|
| 252 |
},
|
| 253 |
},
|
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@@ -255,31 +234,50 @@ TOOL_DEFINITIONS: dict[str, dict[str, Any]] = {
|
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| 255 |
}
|
| 256 |
|
| 257 |
|
| 258 |
-
PRIMITIVE_TOOL_IDS = ("move", "speak", "
|
| 259 |
|
| 260 |
|
| 261 |
def primitive_tools() -> list[dict[str, Any]]:
|
| 262 |
return [TOOL_DEFINITIONS[tool_id] for tool_id in PRIMITIVE_TOOL_IDS]
|
| 263 |
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| 264 |
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| 265 |
def survival_tools_for_role(role: str) -> list[dict[str, Any]]:
|
| 266 |
-
"""
|
| 267 |
|
| 268 |
-
|
| 269 |
-
|
| 270 |
-
Pass role="unrestricted" to expose every tool.
|
| 271 |
"""
|
| 272 |
-
|
| 273 |
-
if role == "unrestricted":
|
| 274 |
-
tool_ids += ["patrol", "build"]
|
| 275 |
-
return [TOOL_DEFINITIONS[tool_id] for tool_id in dict.fromkeys(tool_ids)]
|
| 276 |
-
normalized = normalize_role(role)
|
| 277 |
-
if normalized == "guard":
|
| 278 |
-
tool_ids.append("patrol")
|
| 279 |
-
if normalized == "builder":
|
| 280 |
-
tool_ids = [tool_id for tool_id in tool_ids if tool_id != "strike"]
|
| 281 |
-
tool_ids.append("build")
|
| 282 |
-
return [TOOL_DEFINITIONS[tool_id] for tool_id in tool_ids]
|
| 283 |
|
| 284 |
|
| 285 |
_UNSET = object() # sentinel: handle all NPCs (backward-compatible default)
|
|
@@ -367,6 +365,7 @@ class OpenAICompatibleWorldSimulator:
|
|
| 367 |
assert self._config.model is not None
|
| 368 |
|
| 369 |
directives: list[NpcDirective] = []
|
|
|
|
| 370 |
if self._connector_id_filter is _UNSET:
|
| 371 |
living_npcs = [npc for npc in world.npcs if is_alive(npc)]
|
| 372 |
else:
|
|
@@ -374,7 +373,10 @@ class OpenAICompatibleWorldSimulator:
|
|
| 374 |
npc for npc in world.npcs
|
| 375 |
if is_alive(npc) and npc.connector_id == self._connector_id_filter
|
| 376 |
]
|
| 377 |
-
|
|
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|
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|
| 378 |
|
| 379 |
missing_npcs = _missing_npcs(living_npcs, directives)
|
| 380 |
if missing_npcs:
|
|
@@ -387,6 +389,11 @@ class OpenAICompatibleWorldSimulator:
|
|
| 387 |
directives.extend(result.directives)
|
| 388 |
ledger_entries.extend(result.ledger_entries)
|
| 389 |
|
|
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|
| 390 |
return TickPlan(
|
| 391 |
source=self.name,
|
| 392 |
directives=_dedupe_directives(directives),
|
|
@@ -421,7 +428,7 @@ class OpenAICompatibleWorldSimulator:
|
|
| 421 |
world: WorldState,
|
| 422 |
next_tick: int,
|
| 423 |
npc: Npc,
|
| 424 |
-
) ->
|
| 425 |
assert self._config.model is not None
|
| 426 |
llm_compact_memory(npc, self._chat_completer, self._config.model)
|
| 427 |
request = self._build_request(world, next_tick, npc)
|
|
@@ -553,10 +560,21 @@ class OpenAICompatibleWorldSimulator:
|
|
| 553 |
|
| 554 |
if is_survival_world(world):
|
| 555 |
survival_goal = select_survival_goal(npc, world)
|
| 556 |
-
|
| 557 |
-
|
| 558 |
-
|
| 559 |
-
|
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|
| 560 |
else:
|
| 561 |
perception, goal = refresh_citizen_motivation(world, npc)
|
| 562 |
hints = build_action_hints(world, npc, perception, goal)
|
|
@@ -629,13 +647,13 @@ def _build_messages(
|
|
| 629 |
"do not invent npc ids",
|
| 630 |
f"move covers at most {MAX_WALK_DISTANCE:g} world units per tick",
|
| 631 |
f"speak requires target distance <= {TALK_RADIUS:g} world units",
|
| 632 |
-
f"
|
| 633 |
f"each NPC can see only visible_npcs within {VISIBLE_RADIUS:g} world units",
|
| 634 |
"visible_npcs is the full set of other NPCs you can currently observe",
|
| 635 |
"do not target dead NPCs",
|
| 636 |
"your current health and recent observations should affect your decision",
|
| 637 |
"treat current_goal as the strongest behavioral priority",
|
| 638 |
-
"treat
|
| 639 |
"your personality should shape action choice and tone",
|
| 640 |
"message must be direct speech, not narration about yourself",
|
| 641 |
"the simulation will report what happened after your action",
|
|
@@ -644,7 +662,7 @@ def _build_messages(
|
|
| 644 |
"the engine resolves damage and death"
|
| 645 |
),
|
| 646 |
(
|
| 647 |
-
"out-of-range speak or
|
| 648 |
"into movement toward the target"
|
| 649 |
),
|
| 650 |
],
|
|
@@ -690,6 +708,7 @@ def _build_survival_messages(
|
|
| 690 |
"own_state": {
|
| 691 |
"name": npc.name,
|
| 692 |
"role": npc.role,
|
|
|
|
| 693 |
"health": round(npc.health),
|
| 694 |
"hunger": round(npc.hunger),
|
| 695 |
"fear": round(npc.fear),
|
|
@@ -704,9 +723,12 @@ def _build_survival_messages(
|
|
| 704 |
"herbs": npc.inventory_herbs,
|
| 705 |
"wood": npc.inventory_wood,
|
| 706 |
"weapon": npc.inventory_weapon,
|
|
|
|
| 707 |
},
|
| 708 |
},
|
| 709 |
"goal": goal,
|
|
|
|
|
|
|
| 710 |
"active_directive": active_directive_payload(npc, tick=next_tick),
|
| 711 |
"nearby_threats": _survival_nearby_threats(world, npc),
|
| 712 |
"nearby_allies": _survival_nearby_allies(world, npc),
|
|
@@ -724,6 +746,7 @@ def _build_survival_messages(
|
|
| 724 |
"content": (
|
| 725 |
f"You are {npc.name}, a {npc.role}. Call exactly one tool for the next tick. "
|
| 726 |
"Use only allowed_actions and visible ids from the payload. Do not invent ids. "
|
|
|
|
| 727 |
"Do not write prose. The engine validates and applies effects."
|
| 728 |
),
|
| 729 |
},
|
|
@@ -738,19 +761,19 @@ def _role_rules_for_prompt(role: str) -> list[str]:
|
|
| 738 |
if role == "guard":
|
| 739 |
return [
|
| 740 |
"Protect living villagers and houses from live threats.",
|
| 741 |
-
"
|
| 742 |
-
"
|
| 743 |
-
"
|
| 744 |
]
|
| 745 |
if role == "builder":
|
| 746 |
return [
|
| 747 |
-
"
|
| 748 |
-
"
|
| 749 |
"Share or ask for supplies only with live nearby allies.",
|
| 750 |
-
"
|
| 751 |
]
|
| 752 |
return [
|
| 753 |
-
"
|
| 754 |
"Eat or heal before routine work when urgent.",
|
| 755 |
"Flee or call for help from live threats.",
|
| 756 |
"Transfer supplies only to live nearby allies.",
|
|
@@ -808,6 +831,7 @@ def _survival_nearby_allies(world: WorldState, npc: Npc) -> list[dict[str, Any]]
|
|
| 808 |
"id": other.id,
|
| 809 |
"name": other.name,
|
| 810 |
"role": other.role,
|
|
|
|
| 811 |
"distance": round(distance, 2),
|
| 812 |
"trust": round(npc.relationships.get(other.id, 0.0), 2),
|
| 813 |
"hp": round(other.health),
|
|
@@ -817,12 +841,81 @@ def _survival_nearby_allies(world: WorldState, npc: Npc) -> list[dict[str, Any]]
|
|
| 817 |
"herbs": other.inventory_herbs,
|
| 818 |
"wood": other.inventory_wood,
|
| 819 |
"weapon": other.inventory_weapon,
|
|
|
|
| 820 |
},
|
| 821 |
}
|
| 822 |
)
|
| 823 |
return sorted(allies, key=lambda item: (item["distance"], item["id"]))[:5]
|
| 824 |
|
| 825 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 826 |
def _survival_reachable_resources(world: WorldState, npc: Npc) -> list[dict[str, Any]]:
|
| 827 |
resources: list[dict[str, Any]] = []
|
| 828 |
for node in world.resource_nodes:
|
|
@@ -929,6 +1022,20 @@ def _npc_context(
|
|
| 929 |
}
|
| 930 |
|
| 931 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 932 |
def _npc_request_entry(
|
| 933 |
*,
|
| 934 |
npc: Npc,
|
|
@@ -936,10 +1043,16 @@ def _npc_request_entry(
|
|
| 936 |
model: str,
|
| 937 |
allowed_actions: list[str],
|
| 938 |
) -> dict[str, Any]:
|
|
|
|
|
|
|
|
|
|
| 939 |
return {
|
| 940 |
"phase": "npc_request",
|
| 941 |
"npc_id": npc.id,
|
| 942 |
"model": model,
|
|
|
|
|
|
|
|
|
|
| 943 |
"allowed_actions": allowed_actions,
|
| 944 |
"messages": request.get("messages"),
|
| 945 |
"request": request,
|
|
@@ -1029,6 +1142,8 @@ def _parse_tool_calls(
|
|
| 1029 |
if not isinstance(function, dict):
|
| 1030 |
continue
|
| 1031 |
tool_name = function.get("name")
|
|
|
|
|
|
|
| 1032 |
if tool_name not in TOOL_DEFINITIONS:
|
| 1033 |
continue
|
| 1034 |
try:
|
|
@@ -1080,8 +1195,8 @@ def _parse_text_content(
|
|
| 1080 |
payload: dict[str, Any] = {"npc_id": resolved_npc_id, "action": action}
|
| 1081 |
if len(tokens) > 1 and action in {"use", "move"}:
|
| 1082 |
payload["resource_id"] = tokens[1]
|
| 1083 |
-
|
| 1084 |
-
|
| 1085 |
return _actions_to_plan([payload], world, source=source)
|
| 1086 |
|
| 1087 |
|
|
@@ -1104,7 +1219,12 @@ def _actions_to_plan(actions: Sequence[object], world: WorldState, *, source: st
|
|
| 1104 |
continue
|
| 1105 |
|
| 1106 |
target = _target_from_action(action, half_width=half_width, half_depth=half_depth)
|
| 1107 |
-
raw_target_id =
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1108 |
target_npc_id = _optional_known_npc_id(raw_target_id, world)
|
| 1109 |
target_entity_id = (
|
| 1110 |
None if target_npc_id else _optional_known_entity_id(raw_target_id, world)
|
|
@@ -1115,6 +1235,8 @@ def _actions_to_plan(actions: Sequence[object], world: WorldState, *, source: st
|
|
| 1115 |
resource_type = _optional_resource_type(
|
| 1116 |
action.get("resource_type") or action.get("item")
|
| 1117 |
)
|
|
|
|
|
|
|
| 1118 |
amount = _optional_amount(action.get("amount"))
|
| 1119 |
communication_intent = _optional_communication_intent(action.get("intent"))
|
| 1120 |
message = _optional_short_text(action.get("message"), limit=140)
|
|
@@ -1132,6 +1254,8 @@ def _actions_to_plan(actions: Sequence[object], world: WorldState, *, source: st
|
|
| 1132 |
target_entity_id=target_entity_id,
|
| 1133 |
resource_id=resource_id,
|
| 1134 |
resource_type=resource_type,
|
|
|
|
|
|
|
| 1135 |
amount=amount,
|
| 1136 |
communication_intent=communication_intent,
|
| 1137 |
message=message,
|
|
@@ -1146,8 +1270,10 @@ def _actions_to_plan(actions: Sequence[object], world: WorldState, *, source: st
|
|
| 1146 |
|
| 1147 |
|
| 1148 |
def _action_kind(raw: object) -> ActionKind | None:
|
| 1149 |
-
if raw in ("move", "speak", "
|
| 1150 |
-
return raw
|
|
|
|
|
|
|
| 1151 |
if raw in (
|
| 1152 |
# Survival actions: resolved by the survival engine in survival worlds;
|
| 1153 |
# the autopilot replaces them with a primitive in social worlds.
|
|
@@ -1186,8 +1312,17 @@ def _optional_known_npc_id(raw: object, world: WorldState) -> str | None:
|
|
| 1186 |
def _optional_known_entity_id(raw: object, world: WorldState) -> str | None:
|
| 1187 |
if not isinstance(raw, str):
|
| 1188 |
return None
|
| 1189 |
-
|
| 1190 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1191 |
return raw
|
| 1192 |
return None
|
| 1193 |
|
|
@@ -1201,7 +1336,7 @@ def _optional_resource_id(raw: object, world: WorldState) -> str | None:
|
|
| 1201 |
|
| 1202 |
|
| 1203 |
def _optional_resource_type(raw: object) -> str | None:
|
| 1204 |
-
if raw in {"food", "herbs", "wood", "weapon"}:
|
| 1205 |
return raw
|
| 1206 |
return None
|
| 1207 |
|
|
@@ -1209,7 +1344,7 @@ def _optional_resource_type(raw: object) -> str | None:
|
|
| 1209 |
def _optional_amount(raw: object) -> int | None:
|
| 1210 |
if isinstance(raw, bool) or not isinstance(raw, int):
|
| 1211 |
return None
|
| 1212 |
-
return max(1, min(
|
| 1213 |
|
| 1214 |
|
| 1215 |
def _optional_communication_intent(raw: object) -> str | None:
|
|
@@ -1256,7 +1391,10 @@ def _target_from_action(
|
|
| 1256 |
half_width: float,
|
| 1257 |
half_depth: float,
|
| 1258 |
) -> Vec3 | None:
|
| 1259 |
-
if "
|
|
|
|
|
|
|
|
|
|
| 1260 |
x = action.get("target_x")
|
| 1261 |
z = action.get("target_z")
|
| 1262 |
else:
|
|
|
|
| 37 |
from god_simulator.simulation.perception import CitizenPerception
|
| 38 |
from god_simulator.simulation.roles import normalize_role
|
| 39 |
from god_simulator.simulation.survival import (
|
| 40 |
+
active_election_for_npc,
|
| 41 |
is_survival_world,
|
| 42 |
allowed_actions_for_npc,
|
| 43 |
suggested_actions_for_npc,
|
|
|
|
| 67 |
"parameters": {
|
| 68 |
"type": "object",
|
| 69 |
"properties": {
|
| 70 |
+
"x": {
|
|
|
|
|
|
|
|
|
|
|
|
|
| 71 |
"type": "number",
|
| 72 |
+
"description": "Destination X coordinate.",
|
| 73 |
},
|
| 74 |
+
"z": {
|
| 75 |
"type": "number",
|
| 76 |
+
"description": "Destination Z coordinate.",
|
|
|
|
|
|
|
|
|
|
|
|
|
| 77 |
},
|
| 78 |
},
|
| 79 |
"required": [],
|
|
|
|
| 113 |
},
|
| 114 |
},
|
| 115 |
},
|
| 116 |
+
"attack": {
|
| 117 |
"type": "function",
|
| 118 |
"function": {
|
| 119 |
+
"name": "attack",
|
| 120 |
"description": (
|
| 121 |
+
"Attack a valid nearby threat or hostile target. Give target_entity_id "
|
| 122 |
+
"to choose a specific target, or omit it to attack the nearest valid threat. "
|
| 123 |
+
"The engine resolves approach, range and damage."
|
| 124 |
),
|
| 125 |
"parameters": {
|
| 126 |
"type": "object",
|
| 127 |
"properties": {
|
| 128 |
+
"target_entity_id": {
|
| 129 |
"type": "string",
|
| 130 |
+
"description": "Visible NPC, beast, or object id to attack.",
|
| 131 |
}
|
| 132 |
},
|
| 133 |
+
"required": [],
|
| 134 |
"additionalProperties": False,
|
| 135 |
},
|
| 136 |
},
|
|
|
|
| 150 |
"type": "string",
|
| 151 |
"description": "Nearby resource node id to gather from.",
|
| 152 |
},
|
| 153 |
+
"target_entity_id": {
|
| 154 |
+
"type": "string",
|
| 155 |
+
"description": "World object/entity id to use.",
|
| 156 |
+
},
|
| 157 |
+
"resource_type": {
|
| 158 |
"type": "string",
|
| 159 |
+
"enum": ["food", "herbs", "wood", "coins"],
|
| 160 |
+
"description": "Optional resource type for consuming, crafting or treasury actions.",
|
| 161 |
+
},
|
| 162 |
+
"use_type": {
|
| 163 |
+
"type": "string",
|
| 164 |
+
"description": "Use mode, e.g. eat, heal, gather, build, repair, craft, fire.",
|
| 165 |
+
},
|
| 166 |
+
"params": {
|
| 167 |
+
"type": "object",
|
| 168 |
+
"description": "Additional structured parameters for the selected use_type.",
|
| 169 |
},
|
| 170 |
},
|
| 171 |
"required": [],
|
|
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|
| 173 |
},
|
| 174 |
},
|
| 175 |
},
|
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|
| 176 |
"transfer": {
|
| 177 |
"type": "function",
|
| 178 |
"function": {
|
|
|
|
| 185 |
"properties": {
|
| 186 |
"target_id": {
|
| 187 |
"type": "string",
|
| 188 |
+
"description": "Nearby NPC, treasury, storage, or object target id.",
|
| 189 |
+
},
|
| 190 |
+
"target_npc_id": {
|
| 191 |
+
"type": "string",
|
| 192 |
+
"description": "Nearby NPC id, if target is a character.",
|
| 193 |
+
},
|
| 194 |
+
"target_entity_id": {
|
| 195 |
+
"type": "string",
|
| 196 |
+
"description": "Treasury/storage/object target id.",
|
| 197 |
},
|
| 198 |
"resource_type": {
|
| 199 |
"type": "string",
|
| 200 |
+
"enum": ["food", "herbs", "wood", "weapon", "coins"],
|
| 201 |
},
|
| 202 |
+
"amount": {"type": "integer", "minimum": 1, "maximum": 20},
|
| 203 |
"take": {
|
| 204 |
"type": "boolean",
|
| 205 |
+
"description": "Steal/take instead of give.",
|
| 206 |
},
|
| 207 |
},
|
| 208 |
+
"required": ["resource_type", "amount"],
|
| 209 |
"additionalProperties": False,
|
| 210 |
},
|
| 211 |
},
|
| 212 |
},
|
| 213 |
+
"vote": {
|
| 214 |
"type": "function",
|
| 215 |
"function": {
|
| 216 |
+
"name": "vote",
|
| 217 |
+
"description": (
|
| 218 |
+
"Vote for a ruler candidate during an active election. Use candidate_id "
|
| 219 |
+
"from the current election candidate list."
|
| 220 |
+
),
|
| 221 |
"parameters": {
|
| 222 |
"type": "object",
|
| 223 |
"properties": {
|
| 224 |
+
"candidate_id": {
|
| 225 |
"type": "string",
|
| 226 |
+
"description": "NPC id of the candidate.",
|
| 227 |
}
|
| 228 |
},
|
| 229 |
+
"required": ["candidate_id"],
|
| 230 |
"additionalProperties": False,
|
| 231 |
},
|
| 232 |
},
|
|
|
|
| 234 |
}
|
| 235 |
|
| 236 |
|
| 237 |
+
PRIMITIVE_TOOL_IDS = ("move", "speak", "attack", "use", "transfer")
|
| 238 |
|
| 239 |
|
| 240 |
def primitive_tools() -> list[dict[str, Any]]:
|
| 241 |
return [TOOL_DEFINITIONS[tool_id] for tool_id in PRIMITIVE_TOOL_IDS]
|
| 242 |
|
| 243 |
|
| 244 |
+
def _public_action_suggestions(actions: Sequence[str]) -> list[str]:
|
| 245 |
+
mapped: list[str] = []
|
| 246 |
+
for action in actions:
|
| 247 |
+
if action in {"attack", "strike"}:
|
| 248 |
+
public = "attack"
|
| 249 |
+
elif action in {"gather", "consume", "eat", "heal", "build", "repair", "craft"}:
|
| 250 |
+
public = "use"
|
| 251 |
+
elif action in {
|
| 252 |
+
"move",
|
| 253 |
+
"move_to",
|
| 254 |
+
"move_to_resource",
|
| 255 |
+
"go_home",
|
| 256 |
+
"patrol",
|
| 257 |
+
"flee",
|
| 258 |
+
"wander",
|
| 259 |
+
"find_food",
|
| 260 |
+
"find_herbs",
|
| 261 |
+
}:
|
| 262 |
+
public = "move"
|
| 263 |
+
elif action in {"communicate", "talk", "speak", "request_trade", "trade"}:
|
| 264 |
+
public = "speak"
|
| 265 |
+
elif action in {"transfer", "steal"}:
|
| 266 |
+
public = "transfer"
|
| 267 |
+
else:
|
| 268 |
+
continue
|
| 269 |
+
if public not in mapped:
|
| 270 |
+
mapped.append(public)
|
| 271 |
+
return mapped or ["move", "speak", "use", "transfer"]
|
| 272 |
+
|
| 273 |
+
|
| 274 |
def survival_tools_for_role(role: str) -> list[dict[str, Any]]:
|
| 275 |
+
"""Return the unified public tool surface for every role.
|
| 276 |
|
| 277 |
+
Roles now shape prompt context and suggestions only. They do not remove
|
| 278 |
+
base tools from the LLM-facing contract.
|
|
|
|
| 279 |
"""
|
| 280 |
+
return primitive_tools()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 281 |
|
| 282 |
|
| 283 |
_UNSET = object() # sentinel: handle all NPCs (backward-compatible default)
|
|
|
|
| 365 |
assert self._config.model is not None
|
| 366 |
|
| 367 |
directives: list[NpcDirective] = []
|
| 368 |
+
ledger_entries: list[dict[str, Any]] = []
|
| 369 |
if self._connector_id_filter is _UNSET:
|
| 370 |
living_npcs = [npc for npc in world.npcs if is_alive(npc)]
|
| 371 |
else:
|
|
|
|
| 373 |
npc for npc in world.npcs
|
| 374 |
if is_alive(npc) and npc.connector_id == self._connector_id_filter
|
| 375 |
]
|
| 376 |
+
npc_by_id = {npc.id: npc for npc in living_npcs}
|
| 377 |
+
for result in self._call_model_for_npcs(world, next_tick, living_npcs):
|
| 378 |
+
directives.extend(result.directives)
|
| 379 |
+
ledger_entries.extend(result.ledger_entries)
|
| 380 |
|
| 381 |
missing_npcs = _missing_npcs(living_npcs, directives)
|
| 382 |
if missing_npcs:
|
|
|
|
| 389 |
directives.extend(result.directives)
|
| 390 |
ledger_entries.extend(result.ledger_entries)
|
| 391 |
|
| 392 |
+
# Stamp model attribution on every entry (response/fallback as well as
|
| 393 |
+
# request) so the admin log can show which model drove each NPC.
|
| 394 |
+
for entry in ledger_entries:
|
| 395 |
+
_stamp_model_attribution(entry, npc_by_id.get(str(entry.get("npc_id"))), self._config.model)
|
| 396 |
+
|
| 397 |
return TickPlan(
|
| 398 |
source=self.name,
|
| 399 |
directives=_dedupe_directives(directives),
|
|
|
|
| 428 |
world: WorldState,
|
| 429 |
next_tick: int,
|
| 430 |
npc: Npc,
|
| 431 |
+
) -> NpcCallResult:
|
| 432 |
assert self._config.model is not None
|
| 433 |
llm_compact_memory(npc, self._chat_completer, self._config.model)
|
| 434 |
request = self._build_request(world, next_tick, npc)
|
|
|
|
| 560 |
|
| 561 |
if is_survival_world(world):
|
| 562 |
survival_goal = select_survival_goal(npc, world)
|
| 563 |
+
allowed = list(PRIMITIVE_TOOL_IDS)
|
| 564 |
+
if active_election_for_npc(world, npc, tick=next_tick) is not None:
|
| 565 |
+
allowed.append("vote")
|
| 566 |
+
suggested = _public_action_suggestions(suggested_actions_for_npc(npc, survival_goal))
|
| 567 |
+
if "vote" in allowed and "vote" not in suggested:
|
| 568 |
+
suggested.insert(0, "vote")
|
| 569 |
+
messages = _build_survival_messages(
|
| 570 |
+
world,
|
| 571 |
+
next_tick,
|
| 572 |
+
npc,
|
| 573 |
+
survival_goal,
|
| 574 |
+
suggested,
|
| 575 |
+
allowed_actions=allowed,
|
| 576 |
+
)
|
| 577 |
+
tools = [TOOL_DEFINITIONS[tool_id] for tool_id in allowed]
|
| 578 |
else:
|
| 579 |
perception, goal = refresh_citizen_motivation(world, npc)
|
| 580 |
hints = build_action_hints(world, npc, perception, goal)
|
|
|
|
| 647 |
"do not invent npc ids",
|
| 648 |
f"move covers at most {MAX_WALK_DISTANCE:g} world units per tick",
|
| 649 |
f"speak requires target distance <= {TALK_RADIUS:g} world units",
|
| 650 |
+
f"attack requires target distance <= {ATTACK_RADIUS:g} world units",
|
| 651 |
f"each NPC can see only visible_npcs within {VISIBLE_RADIUS:g} world units",
|
| 652 |
"visible_npcs is the full set of other NPCs you can currently observe",
|
| 653 |
"do not target dead NPCs",
|
| 654 |
"your current health and recent observations should affect your decision",
|
| 655 |
"treat current_goal as the strongest behavioral priority",
|
| 656 |
+
"treat current policy/directive context as behavioral input only",
|
| 657 |
"your personality should shape action choice and tone",
|
| 658 |
"message must be direct speech, not narration about yourself",
|
| 659 |
"the simulation will report what happened after your action",
|
|
|
|
| 662 |
"the engine resolves damage and death"
|
| 663 |
),
|
| 664 |
(
|
| 665 |
+
"out-of-range speak or attack is automatically converted "
|
| 666 |
"into movement toward the target"
|
| 667 |
),
|
| 668 |
],
|
|
|
|
| 708 |
"own_state": {
|
| 709 |
"name": npc.name,
|
| 710 |
"role": npc.role,
|
| 711 |
+
"position": {"x": npc.position.x, "z": npc.position.z},
|
| 712 |
"health": round(npc.health),
|
| 713 |
"hunger": round(npc.hunger),
|
| 714 |
"fear": round(npc.fear),
|
|
|
|
| 723 |
"herbs": npc.inventory_herbs,
|
| 724 |
"wood": npc.inventory_wood,
|
| 725 |
"weapon": npc.inventory_weapon,
|
| 726 |
+
"coins": npc.inventory_coins,
|
| 727 |
},
|
| 728 |
},
|
| 729 |
"goal": goal,
|
| 730 |
+
"country": _country_payload(world, npc),
|
| 731 |
+
"world_countries": _world_countries_payload(world, npc),
|
| 732 |
"active_directive": active_directive_payload(npc, tick=next_tick),
|
| 733 |
"nearby_threats": _survival_nearby_threats(world, npc),
|
| 734 |
"nearby_allies": _survival_nearby_allies(world, npc),
|
|
|
|
| 746 |
"content": (
|
| 747 |
f"You are {npc.name}, a {npc.role}. Call exactly one tool for the next tick. "
|
| 748 |
"Use only allowed_actions and visible ids from the payload. Do not invent ids. "
|
| 749 |
+
"Your role is context, not a tool restriction. "
|
| 750 |
"Do not write prose. The engine validates and applies effects."
|
| 751 |
),
|
| 752 |
},
|
|
|
|
| 761 |
if role == "guard":
|
| 762 |
return [
|
| 763 |
"Protect living villagers and houses from live threats.",
|
| 764 |
+
"You tend to attack visible beasts or hostile live NPCs.",
|
| 765 |
+
"When no threat is reachable, you tend to move through patrol routes.",
|
| 766 |
+
"You can still use, speak, move or transfer when the situation calls for it.",
|
| 767 |
]
|
| 768 |
if role == "builder":
|
| 769 |
return [
|
| 770 |
+
"You tend to build, repair, and gather wood when work is safe.",
|
| 771 |
+
"You tend to seek shelter or flee from live threats.",
|
| 772 |
"Share or ask for supplies only with live nearby allies.",
|
| 773 |
+
"You can still use the same base tools as everyone else.",
|
| 774 |
]
|
| 775 |
return [
|
| 776 |
+
"You tend to gather reachable food, herbs, wood, or weapons when safe.",
|
| 777 |
"Eat or heal before routine work when urgent.",
|
| 778 |
"Flee or call for help from live threats.",
|
| 779 |
"Transfer supplies only to live nearby allies.",
|
|
|
|
| 831 |
"id": other.id,
|
| 832 |
"name": other.name,
|
| 833 |
"role": other.role,
|
| 834 |
+
"country_id": other.country_id,
|
| 835 |
"distance": round(distance, 2),
|
| 836 |
"trust": round(npc.relationships.get(other.id, 0.0), 2),
|
| 837 |
"hp": round(other.health),
|
|
|
|
| 841 |
"herbs": other.inventory_herbs,
|
| 842 |
"wood": other.inventory_wood,
|
| 843 |
"weapon": other.inventory_weapon,
|
| 844 |
+
"coins": other.inventory_coins,
|
| 845 |
},
|
| 846 |
}
|
| 847 |
)
|
| 848 |
return sorted(allies, key=lambda item: (item["distance"], item["id"]))[:5]
|
| 849 |
|
| 850 |
|
| 851 |
+
def _country_payload(world: WorldState, npc: Npc) -> dict[str, Any] | None:
|
| 852 |
+
if npc.country_id is None:
|
| 853 |
+
return None
|
| 854 |
+
country = next((item for item in world.countries if item.id == npc.country_id), None)
|
| 855 |
+
if country is None:
|
| 856 |
+
return None
|
| 857 |
+
election = active_election_for_npc(world, npc)
|
| 858 |
+
return {
|
| 859 |
+
"id": country.id,
|
| 860 |
+
"name": country.name,
|
| 861 |
+
"badge": country.badge,
|
| 862 |
+
"ruler_id": country.ruler_id,
|
| 863 |
+
"policy": country.policy,
|
| 864 |
+
"treasury": dict(country.treasury.resources) if country.treasury else {},
|
| 865 |
+
"treasury_id": country.treasury.id if country.treasury else None,
|
| 866 |
+
"treasury_position": None
|
| 867 |
+
if country.treasury is None
|
| 868 |
+
else {"x": country.treasury.position.x, "z": country.treasury.position.z},
|
| 869 |
+
"cannon": None
|
| 870 |
+
if country.cannon is None
|
| 871 |
+
else {
|
| 872 |
+
"id": country.cannon.id,
|
| 873 |
+
"position": {"x": country.cannon.position.x, "z": country.cannon.position.z},
|
| 874 |
+
"operator_id": country.cannon.operator_id,
|
| 875 |
+
"cooldown_until_tick": country.cannon.cooldown_until_tick,
|
| 876 |
+
},
|
| 877 |
+
"next_election_tick": country.next_election_tick,
|
| 878 |
+
"election": None
|
| 879 |
+
if election is None
|
| 880 |
+
else {
|
| 881 |
+
"start_tick": election.start_tick,
|
| 882 |
+
"end_tick": election.end_tick,
|
| 883 |
+
"candidate_ids": list(election.candidate_ids),
|
| 884 |
+
"already_voted": npc.id in election.votes,
|
| 885 |
+
},
|
| 886 |
+
}
|
| 887 |
+
|
| 888 |
+
|
| 889 |
+
def _world_countries_payload(world: WorldState, npc: Npc) -> list[dict[str, Any]]:
|
| 890 |
+
"""Public info on every country so an NPC knows the rival, its ruler/policy,
|
| 891 |
+
and where the rival treasury/cannon is (needed to steal or strike)."""
|
| 892 |
+
overview: list[dict[str, Any]] = []
|
| 893 |
+
for country in world.countries:
|
| 894 |
+
ruler = next((c for c in world.npcs if c.id == country.ruler_id), None)
|
| 895 |
+
treasury_pos = (
|
| 896 |
+
None
|
| 897 |
+
if country.treasury is None
|
| 898 |
+
else {"x": country.treasury.position.x, "z": country.treasury.position.z}
|
| 899 |
+
)
|
| 900 |
+
overview.append(
|
| 901 |
+
{
|
| 902 |
+
"id": country.id,
|
| 903 |
+
"name": country.name,
|
| 904 |
+
"is_own": country.id == npc.country_id,
|
| 905 |
+
"ruler_id": country.ruler_id,
|
| 906 |
+
"ruler_name": ruler.name if ruler else None,
|
| 907 |
+
"policy": country.policy,
|
| 908 |
+
"population": len(country.citizen_ids),
|
| 909 |
+
"treasury_id": country.treasury.id if country.treasury else None,
|
| 910 |
+
"treasury_position": treasury_pos,
|
| 911 |
+
# The rival's stored resources are public knowledge worth stealing.
|
| 912 |
+
"treasury": dict(country.treasury.resources) if country.treasury else {},
|
| 913 |
+
"cannon_id": country.cannon.id if country.cannon else None,
|
| 914 |
+
}
|
| 915 |
+
)
|
| 916 |
+
return overview
|
| 917 |
+
|
| 918 |
+
|
| 919 |
def _survival_reachable_resources(world: WorldState, npc: Npc) -> list[dict[str, Any]]:
|
| 920 |
resources: list[dict[str, Any]] = []
|
| 921 |
for node in world.resource_nodes:
|
|
|
|
| 1022 |
}
|
| 1023 |
|
| 1024 |
|
| 1025 |
+
def _stamp_model_attribution(
|
| 1026 |
+
entry: dict[str, Any],
|
| 1027 |
+
npc: Npc | None,
|
| 1028 |
+
model: str | None,
|
| 1029 |
+
) -> None:
|
| 1030 |
+
"""Ensure a ledger entry says which model/profile is driving the NPC."""
|
| 1031 |
+
if npc is None:
|
| 1032 |
+
return
|
| 1033 |
+
entry.setdefault("model", model or "")
|
| 1034 |
+
entry.setdefault("model_profile", npc.model_profile_id or npc.connector_id or "default")
|
| 1035 |
+
entry.setdefault("connector_id", npc.connector_id)
|
| 1036 |
+
entry.setdefault("country_id", npc.country_id)
|
| 1037 |
+
|
| 1038 |
+
|
| 1039 |
def _npc_request_entry(
|
| 1040 |
*,
|
| 1041 |
npc: Npc,
|
|
|
|
| 1043 |
model: str,
|
| 1044 |
allowed_actions: list[str],
|
| 1045 |
) -> dict[str, Any]:
|
| 1046 |
+
# `model_profile`/`connector_id` make it explicit, per NPC, which model is
|
| 1047 |
+
# driving it (e.g. the Qwen country connector vs the default model). This is
|
| 1048 |
+
# what the admin log surfaces so a viewer can see "npc-007 -> qwen".
|
| 1049 |
return {
|
| 1050 |
"phase": "npc_request",
|
| 1051 |
"npc_id": npc.id,
|
| 1052 |
"model": model,
|
| 1053 |
+
"model_profile": npc.model_profile_id or npc.connector_id or "default",
|
| 1054 |
+
"connector_id": npc.connector_id,
|
| 1055 |
+
"country_id": npc.country_id,
|
| 1056 |
"allowed_actions": allowed_actions,
|
| 1057 |
"messages": request.get("messages"),
|
| 1058 |
"request": request,
|
|
|
|
| 1142 |
if not isinstance(function, dict):
|
| 1143 |
continue
|
| 1144 |
tool_name = function.get("name")
|
| 1145 |
+
if tool_name == "strike":
|
| 1146 |
+
tool_name = "attack"
|
| 1147 |
if tool_name not in TOOL_DEFINITIONS:
|
| 1148 |
continue
|
| 1149 |
try:
|
|
|
|
| 1195 |
payload: dict[str, Any] = {"npc_id": resolved_npc_id, "action": action}
|
| 1196 |
if len(tokens) > 1 and action in {"use", "move"}:
|
| 1197 |
payload["resource_id"] = tokens[1]
|
| 1198 |
+
if len(tokens) > 1 and action in {"transfer", "speak", "attack", "strike"}:
|
| 1199 |
+
payload["target_id"] = tokens[1]
|
| 1200 |
return _actions_to_plan([payload], world, source=source)
|
| 1201 |
|
| 1202 |
|
|
|
|
| 1219 |
continue
|
| 1220 |
|
| 1221 |
target = _target_from_action(action, half_width=half_width, half_depth=half_depth)
|
| 1222 |
+
raw_target_id = (
|
| 1223 |
+
action.get("target_id")
|
| 1224 |
+
or action.get("target_npc_id")
|
| 1225 |
+
or action.get("target_entity_id")
|
| 1226 |
+
or action.get("candidate_id")
|
| 1227 |
+
)
|
| 1228 |
target_npc_id = _optional_known_npc_id(raw_target_id, world)
|
| 1229 |
target_entity_id = (
|
| 1230 |
None if target_npc_id else _optional_known_entity_id(raw_target_id, world)
|
|
|
|
| 1235 |
resource_type = _optional_resource_type(
|
| 1236 |
action.get("resource_type") or action.get("item")
|
| 1237 |
)
|
| 1238 |
+
use_type = _optional_short_text(action.get("use_type"), limit=40)
|
| 1239 |
+
params = action.get("params") if isinstance(action.get("params"), dict) else None
|
| 1240 |
amount = _optional_amount(action.get("amount"))
|
| 1241 |
communication_intent = _optional_communication_intent(action.get("intent"))
|
| 1242 |
message = _optional_short_text(action.get("message"), limit=140)
|
|
|
|
| 1254 |
target_entity_id=target_entity_id,
|
| 1255 |
resource_id=resource_id,
|
| 1256 |
resource_type=resource_type,
|
| 1257 |
+
use_type=use_type,
|
| 1258 |
+
params=params,
|
| 1259 |
amount=amount,
|
| 1260 |
communication_intent=communication_intent,
|
| 1261 |
message=message,
|
|
|
|
| 1270 |
|
| 1271 |
|
| 1272 |
def _action_kind(raw: object) -> ActionKind | None:
|
| 1273 |
+
if raw in ("move", "speak", "attack", "use", "transfer", "vote", "idle"):
|
| 1274 |
+
return cast(ActionKind, raw)
|
| 1275 |
+
if raw == "strike":
|
| 1276 |
+
return "attack"
|
| 1277 |
if raw in (
|
| 1278 |
# Survival actions: resolved by the survival engine in survival worlds;
|
| 1279 |
# the autopilot replaces them with a primitive in social worlds.
|
|
|
|
| 1312 |
def _optional_known_entity_id(raw: object, world: WorldState) -> str | None:
|
| 1313 |
if not isinstance(raw, str):
|
| 1314 |
return None
|
| 1315 |
+
if raw in {beast.id for beast in world.beasts}:
|
| 1316 |
+
return raw
|
| 1317 |
+
# Treasuries and cannons are engine objects an NPC can target with
|
| 1318 |
+
# transfer/use (deposit, steal, fire). Without these the engine would null
|
| 1319 |
+
# the target and silently degrade a treasury deposit into an NPC transfer.
|
| 1320 |
+
for country in world.countries:
|
| 1321 |
+
if country.treasury is not None and raw == country.treasury.id:
|
| 1322 |
+
return raw
|
| 1323 |
+
if country.cannon is not None and raw == country.cannon.id:
|
| 1324 |
+
return raw
|
| 1325 |
+
if raw in {house.id for house in world.houses}:
|
| 1326 |
return raw
|
| 1327 |
return None
|
| 1328 |
|
|
|
|
| 1336 |
|
| 1337 |
|
| 1338 |
def _optional_resource_type(raw: object) -> str | None:
|
| 1339 |
+
if raw in {"food", "herbs", "wood", "weapon", "coins"}:
|
| 1340 |
return raw
|
| 1341 |
return None
|
| 1342 |
|
|
|
|
| 1344 |
def _optional_amount(raw: object) -> int | None:
|
| 1345 |
if isinstance(raw, bool) or not isinstance(raw, int):
|
| 1346 |
return None
|
| 1347 |
+
return max(1, min(20, raw))
|
| 1348 |
|
| 1349 |
|
| 1350 |
def _optional_communication_intent(raw: object) -> str | None:
|
|
|
|
| 1391 |
half_width: float,
|
| 1392 |
half_depth: float,
|
| 1393 |
) -> Vec3 | None:
|
| 1394 |
+
if "x" in action or "z" in action:
|
| 1395 |
+
x = action.get("x")
|
| 1396 |
+
z = action.get("z")
|
| 1397 |
+
elif "target_x" in action or "target_z" in action:
|
| 1398 |
x = action.get("target_x")
|
| 1399 |
z = action.get("target_z")
|
| 1400 |
else:
|
|
@@ -1,6 +1,7 @@
|
|
| 1 |
from __future__ import annotations
|
| 2 |
|
| 3 |
from concurrent.futures import ThreadPoolExecutor, as_completed
|
|
|
|
| 4 |
|
| 5 |
from god_simulator.domain import WorldState
|
| 6 |
from god_simulator.simulation.connectors.base import NpcDirective, TickPlan, WorldSimulator
|
|
@@ -28,6 +29,11 @@ class RoutingWorldSimulator:
|
|
| 28 |
routed_ids = {npc.id for npc in world.npcs if npc.connector_id in self._routes}
|
| 29 |
|
| 30 |
all_directives: list[NpcDirective] = []
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 31 |
source_parts: list[str] = []
|
| 32 |
|
| 33 |
# Run all route simulators and the default simulator in parallel.
|
|
@@ -44,12 +50,24 @@ class RoutingWorldSimulator:
|
|
| 44 |
for connector_id, sim in self._routes.items():
|
| 45 |
plan = results[connector_id]
|
| 46 |
filtered = [d for d in plan.directives if npc_connector.get(d.npc_id) == connector_id]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 47 |
if filtered:
|
| 48 |
all_directives.extend(filtered)
|
| 49 |
source_parts.append(plan.source)
|
| 50 |
|
| 51 |
default_plan = results["__default__"]
|
| 52 |
filtered_default = [d for d in default_plan.directives if d.npc_id not in routed_ids]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 53 |
if filtered_default:
|
| 54 |
all_directives.extend(filtered_default)
|
| 55 |
source_parts.append(default_plan.source)
|
|
@@ -62,4 +80,4 @@ class RoutingWorldSimulator:
|
|
| 62 |
unique.append(d)
|
| 63 |
|
| 64 |
source = "+".join(dict.fromkeys(source_parts)) or self.name
|
| 65 |
-
return TickPlan(source=source, directives=unique)
|
|
|
|
| 1 |
from __future__ import annotations
|
| 2 |
|
| 3 |
from concurrent.futures import ThreadPoolExecutor, as_completed
|
| 4 |
+
from typing import Any
|
| 5 |
|
| 6 |
from god_simulator.domain import WorldState
|
| 7 |
from god_simulator.simulation.connectors.base import NpcDirective, TickPlan, WorldSimulator
|
|
|
|
| 29 |
routed_ids = {npc.id for npc in world.npcs if npc.connector_id in self._routes}
|
| 30 |
|
| 31 |
all_directives: list[NpcDirective] = []
|
| 32 |
+
# Ledger entries (npc_request/npc_response/npc_fallback) must survive the
|
| 33 |
+
# merge: the admin log and the goal's "every LLM call is recorded"
|
| 34 |
+
# requirement depend on them. They are filtered by the same ownership
|
| 35 |
+
# rule as the directives so each NPC is logged exactly once.
|
| 36 |
+
all_ledger_entries: list[dict[str, Any]] = []
|
| 37 |
source_parts: list[str] = []
|
| 38 |
|
| 39 |
# Run all route simulators and the default simulator in parallel.
|
|
|
|
| 50 |
for connector_id, sim in self._routes.items():
|
| 51 |
plan = results[connector_id]
|
| 52 |
filtered = [d for d in plan.directives if npc_connector.get(d.npc_id) == connector_id]
|
| 53 |
+
owned_entries = [
|
| 54 |
+
entry
|
| 55 |
+
for entry in plan.ledger_entries
|
| 56 |
+
if npc_connector.get(str(entry.get("npc_id"))) == connector_id
|
| 57 |
+
]
|
| 58 |
+
all_ledger_entries.extend(owned_entries)
|
| 59 |
if filtered:
|
| 60 |
all_directives.extend(filtered)
|
| 61 |
source_parts.append(plan.source)
|
| 62 |
|
| 63 |
default_plan = results["__default__"]
|
| 64 |
filtered_default = [d for d in default_plan.directives if d.npc_id not in routed_ids]
|
| 65 |
+
default_entries = [
|
| 66 |
+
entry
|
| 67 |
+
for entry in default_plan.ledger_entries
|
| 68 |
+
if entry.get("npc_id") is None or entry.get("npc_id") not in routed_ids
|
| 69 |
+
]
|
| 70 |
+
all_ledger_entries.extend(default_entries)
|
| 71 |
if filtered_default:
|
| 72 |
all_directives.extend(filtered_default)
|
| 73 |
source_parts.append(default_plan.source)
|
|
|
|
| 80 |
unique.append(d)
|
| 81 |
|
| 82 |
source = "+".join(dict.fromkeys(source_parts)) or self.name
|
| 83 |
+
return TickPlan(source=source, directives=unique, ledger_entries=all_ledger_entries)
|
|
@@ -5,11 +5,13 @@ import random
|
|
| 5 |
from god_simulator.config import GameConfig
|
| 6 |
from god_simulator.domain import (
|
| 7 |
Beast,
|
|
|
|
| 8 |
House,
|
| 9 |
MemoryEntry,
|
| 10 |
Npc,
|
| 11 |
ResourceNode,
|
| 12 |
Terrain,
|
|
|
|
| 13 |
Vec3,
|
| 14 |
WorldState,
|
| 15 |
)
|
|
@@ -42,12 +44,6 @@ _NAMES = [
|
|
| 42 |
_ROLES = ["gatherer", "gatherer", "gatherer", "guard", "guard", "builder"]
|
| 43 |
|
| 44 |
_QWEN_NAMES = ["Kira", "Lena", "Mira", "Niko", "Oleg", "Pavel"]
|
| 45 |
-
_BARB_NAMES = [
|
| 46 |
-
"Borg", "Drak", "Hrag", "Krull", "Morg", "Ravn",
|
| 47 |
-
"Skur", "Thax", "Vrex", "Wulf", "Xorn", "Yrag",
|
| 48 |
-
"Zark", "Brox", "Crag", "Dusk",
|
| 49 |
-
]
|
| 50 |
-
|
| 51 |
|
| 52 |
def create_world(config: GameConfig) -> WorldState:
|
| 53 |
rng = random.Random(config.world.seed)
|
|
@@ -56,19 +52,21 @@ def create_world(config: GameConfig) -> WorldState:
|
|
| 56 |
width=config.world.width,
|
| 57 |
depth=config.world.depth,
|
| 58 |
)
|
| 59 |
-
village_npcs = [
|
| 60 |
-
|
| 61 |
-
|
|
|
|
|
|
|
| 62 |
houses = _spawn_houses(config)
|
| 63 |
|
| 64 |
if config.world.survival:
|
| 65 |
_seed_survival_relationships(village_npcs + qwen_npcs)
|
| 66 |
_assign_starting_homes(village_npcs + qwen_npcs, houses)
|
| 67 |
-
_initialize_importance(village_npcs + qwen_npcs
|
| 68 |
|
| 69 |
-
all_npcs = village_npcs + qwen_npcs
|
| 70 |
population = sum(1 for npc in all_npcs if npc.health > 0)
|
| 71 |
-
|
| 72 |
tick=0,
|
| 73 |
seed=config.world.seed,
|
| 74 |
terrain=terrain,
|
|
@@ -76,14 +74,18 @@ def create_world(config: GameConfig) -> WorldState:
|
|
| 76 |
resource_nodes=_spawn_resource_nodes(config),
|
| 77 |
beasts=_spawn_beasts(config),
|
| 78 |
houses=houses,
|
|
|
|
| 79 |
population=population,
|
|
|
|
| 80 |
peak_population=population,
|
| 81 |
-
overseer_mode=
|
| 82 |
-
overseer_cycle_ticks=
|
| 83 |
)
|
|
|
|
|
|
|
| 84 |
|
| 85 |
|
| 86 |
-
def _spawn_npc(*, index: int, config: GameConfig, rng: random.Random) -> Npc:
|
| 87 |
half_width = config.world.width / 2
|
| 88 |
half_depth = config.world.depth / 2
|
| 89 |
|
|
@@ -112,6 +114,7 @@ def _spawn_npc(*, index: int, config: GameConfig, rng: random.Random) -> Npc:
|
|
| 112 |
name=name,
|
| 113 |
role=role,
|
| 114 |
position=Vec3(x=x, y=0.0, z=z),
|
|
|
|
| 115 |
attack_damage=rng.randint(5, 15),
|
| 116 |
memory=[MemoryEntry(tick=0, text=f"{name} arrived as a {role}.")],
|
| 117 |
age=60 if config.world.survival else 0,
|
|
@@ -194,16 +197,26 @@ def _spawn_houses(config: GameConfig) -> list[House]:
|
|
| 194 |
if not config.world.survival:
|
| 195 |
return []
|
| 196 |
village_x = -(config.world.width / 2 * 2 / 3)
|
|
|
|
| 197 |
return [
|
| 198 |
House(
|
| 199 |
-
id="
|
| 200 |
position=Vec3(x=village_x, y=0.0, z=0.0),
|
| 201 |
hp=60.0,
|
| 202 |
max_hp=60.0,
|
| 203 |
state="completed",
|
| 204 |
build_progress=10,
|
| 205 |
capacity=3,
|
| 206 |
-
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 207 |
]
|
| 208 |
|
| 209 |
|
|
@@ -218,10 +231,12 @@ def _seed_survival_relationships(npcs: list[Npc]) -> None:
|
|
| 218 |
def _assign_starting_homes(npcs: list[Npc], houses: list[House]) -> None:
|
| 219 |
if not houses:
|
| 220 |
return
|
| 221 |
-
home = houses[0]
|
| 222 |
for npc in npcs:
|
|
|
|
| 223 |
npc.home_house_id = home.id
|
| 224 |
-
|
|
|
|
|
|
|
| 225 |
|
| 226 |
|
| 227 |
def _initialize_importance(npcs: list[Npc]) -> None:
|
|
@@ -233,10 +248,9 @@ def _initialize_importance(npcs: list[Npc]) -> None:
|
|
| 233 |
npc.importance = round(1.0 + 2.0 * (1 / role_count), 3)
|
| 234 |
|
| 235 |
|
| 236 |
-
def _spawn_qwen_npcs(config: GameConfig) -> list[Npc]:
|
| 237 |
half_width = config.world.width / 2
|
| 238 |
-
|
| 239 |
-
# Cluster around the house (which sits at village_x, z=0)
|
| 240 |
offsets = [
|
| 241 |
(0.0, 0.0),
|
| 242 |
(BLOCK_SIZE, 0.0),
|
|
@@ -247,19 +261,21 @@ def _spawn_qwen_npcs(config: GameConfig) -> list[Npc]:
|
|
| 247 |
]
|
| 248 |
npcs = []
|
| 249 |
inv_rng = random.Random(f"{config.world.seed}:qwen_inventory")
|
| 250 |
-
for i
|
| 251 |
-
|
|
|
|
| 252 |
npc = Npc(
|
| 253 |
id=f"qwen-{i + 1:03d}",
|
| 254 |
name=name,
|
| 255 |
role="gatherer",
|
| 256 |
-
position=Vec3(x=round(
|
| 257 |
attack_damage=inv_rng.randint(5, 12),
|
| 258 |
-
memory=[MemoryEntry(tick=0, text=f"{name} joined
|
| 259 |
age=25,
|
| 260 |
max_age=550,
|
| 261 |
unrestricted_actions=True,
|
| 262 |
connector_id="qwen",
|
|
|
|
| 263 |
personality="curious and resourceful",
|
| 264 |
hunger=15.0,
|
| 265 |
safety=60.0,
|
|
@@ -270,36 +286,51 @@ def _spawn_qwen_npcs(config: GameConfig) -> list[Npc]:
|
|
| 270 |
return npcs
|
| 271 |
|
| 272 |
|
| 273 |
-
def
|
|
|
|
|
|
|
| 274 |
half_width = config.world.width / 2
|
| 275 |
-
|
| 276 |
-
|
| 277 |
-
|
| 278 |
-
|
| 279 |
-
|
| 280 |
-
|
| 281 |
-
|
| 282 |
-
|
| 283 |
-
|
| 284 |
-
|
| 285 |
-
|
| 286 |
-
|
| 287 |
-
|
| 288 |
-
|
| 289 |
-
|
| 290 |
-
|
| 291 |
-
|
| 292 |
-
|
| 293 |
-
|
| 294 |
-
|
| 295 |
-
|
| 296 |
-
|
| 297 |
-
|
| 298 |
-
|
| 299 |
-
|
| 300 |
-
|
| 301 |
-
|
| 302 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 303 |
|
| 304 |
|
| 305 |
def _random_max_age(seed: int, index: int) -> int:
|
|
|
|
| 5 |
from god_simulator.config import GameConfig
|
| 6 |
from god_simulator.domain import (
|
| 7 |
Beast,
|
| 8 |
+
CountryState,
|
| 9 |
House,
|
| 10 |
MemoryEntry,
|
| 11 |
Npc,
|
| 12 |
ResourceNode,
|
| 13 |
Terrain,
|
| 14 |
+
TreasuryState,
|
| 15 |
Vec3,
|
| 16 |
WorldState,
|
| 17 |
)
|
|
|
|
| 44 |
_ROLES = ["gatherer", "gatherer", "gatherer", "guard", "guard", "builder"]
|
| 45 |
|
| 46 |
_QWEN_NAMES = ["Kira", "Lena", "Mira", "Niko", "Oleg", "Pavel"]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 47 |
|
| 48 |
def create_world(config: GameConfig) -> WorldState:
|
| 49 |
rng = random.Random(config.world.seed)
|
|
|
|
| 52 |
width=config.world.width,
|
| 53 |
depth=config.world.depth,
|
| 54 |
)
|
| 55 |
+
village_npcs = [
|
| 56 |
+
_spawn_npc(index=index, config=config, rng=rng, country_id="nemotron")
|
| 57 |
+
for index in range(config.npcs.count)
|
| 58 |
+
]
|
| 59 |
+
qwen_npcs = _spawn_qwen_npcs(config, count=config.npcs.count) if config.world.survival else []
|
| 60 |
houses = _spawn_houses(config)
|
| 61 |
|
| 62 |
if config.world.survival:
|
| 63 |
_seed_survival_relationships(village_npcs + qwen_npcs)
|
| 64 |
_assign_starting_homes(village_npcs + qwen_npcs, houses)
|
| 65 |
+
_initialize_importance(village_npcs + qwen_npcs)
|
| 66 |
|
| 67 |
+
all_npcs = village_npcs + qwen_npcs
|
| 68 |
population = sum(1 for npc in all_npcs if npc.health > 0)
|
| 69 |
+
world = WorldState(
|
| 70 |
tick=0,
|
| 71 |
seed=config.world.seed,
|
| 72 |
terrain=terrain,
|
|
|
|
| 74 |
resource_nodes=_spawn_resource_nodes(config),
|
| 75 |
beasts=_spawn_beasts(config),
|
| 76 |
houses=houses,
|
| 77 |
+
countries=_spawn_countries(config, all_npcs),
|
| 78 |
population=population,
|
| 79 |
+
population_cap=max(24, population + 8),
|
| 80 |
peak_population=population,
|
| 81 |
+
overseer_mode="off",
|
| 82 |
+
overseer_cycle_ticks=0,
|
| 83 |
)
|
| 84 |
+
_assign_initial_rulers(world)
|
| 85 |
+
return world
|
| 86 |
|
| 87 |
|
| 88 |
+
def _spawn_npc(*, index: int, config: GameConfig, rng: random.Random, country_id: str) -> Npc:
|
| 89 |
half_width = config.world.width / 2
|
| 90 |
half_depth = config.world.depth / 2
|
| 91 |
|
|
|
|
| 114 |
name=name,
|
| 115 |
role=role,
|
| 116 |
position=Vec3(x=x, y=0.0, z=z),
|
| 117 |
+
country_id=country_id,
|
| 118 |
attack_damage=rng.randint(5, 15),
|
| 119 |
memory=[MemoryEntry(tick=0, text=f"{name} arrived as a {role}.")],
|
| 120 |
age=60 if config.world.survival else 0,
|
|
|
|
| 197 |
if not config.world.survival:
|
| 198 |
return []
|
| 199 |
village_x = -(config.world.width / 2 * 2 / 3)
|
| 200 |
+
qwen_x = config.world.width / 2 * 2 / 3
|
| 201 |
return [
|
| 202 |
House(
|
| 203 |
+
id="house_nemotron_001",
|
| 204 |
position=Vec3(x=village_x, y=0.0, z=0.0),
|
| 205 |
hp=60.0,
|
| 206 |
max_hp=60.0,
|
| 207 |
state="completed",
|
| 208 |
build_progress=10,
|
| 209 |
capacity=3,
|
| 210 |
+
),
|
| 211 |
+
House(
|
| 212 |
+
id="house_qwen_001",
|
| 213 |
+
position=Vec3(x=qwen_x, y=0.0, z=0.0),
|
| 214 |
+
hp=60.0,
|
| 215 |
+
max_hp=60.0,
|
| 216 |
+
state="completed",
|
| 217 |
+
build_progress=10,
|
| 218 |
+
capacity=3,
|
| 219 |
+
),
|
| 220 |
]
|
| 221 |
|
| 222 |
|
|
|
|
| 231 |
def _assign_starting_homes(npcs: list[Npc], houses: list[House]) -> None:
|
| 232 |
if not houses:
|
| 233 |
return
|
|
|
|
| 234 |
for npc in npcs:
|
| 235 |
+
home = min(houses, key=lambda house: abs(house.position.x - npc.position.x))
|
| 236 |
npc.home_house_id = home.id
|
| 237 |
+
for house in houses:
|
| 238 |
+
citizens = [npc.id for npc in npcs if npc.home_house_id == house.id]
|
| 239 |
+
house.occupant_ids = citizens[: house.capacity]
|
| 240 |
|
| 241 |
|
| 242 |
def _initialize_importance(npcs: list[Npc]) -> None:
|
|
|
|
| 248 |
npc.importance = round(1.0 + 2.0 * (1 / role_count), 3)
|
| 249 |
|
| 250 |
|
| 251 |
+
def _spawn_qwen_npcs(config: GameConfig, *, count: int) -> list[Npc]:
|
| 252 |
half_width = config.world.width / 2
|
| 253 |
+
qwen_x = half_width * 2 / 3
|
|
|
|
| 254 |
offsets = [
|
| 255 |
(0.0, 0.0),
|
| 256 |
(BLOCK_SIZE, 0.0),
|
|
|
|
| 261 |
]
|
| 262 |
npcs = []
|
| 263 |
inv_rng = random.Random(f"{config.world.seed}:qwen_inventory")
|
| 264 |
+
for i in range(count):
|
| 265 |
+
dx, dz = offsets[i % len(offsets)]
|
| 266 |
+
name = _QWEN_NAMES[i % len(_QWEN_NAMES)]
|
| 267 |
npc = Npc(
|
| 268 |
id=f"qwen-{i + 1:03d}",
|
| 269 |
name=name,
|
| 270 |
role="gatherer",
|
| 271 |
+
position=Vec3(x=round(qwen_x + dx, 3), y=0.0, z=round(dz, 3)),
|
| 272 |
attack_damage=inv_rng.randint(5, 12),
|
| 273 |
+
memory=[MemoryEntry(tick=0, text=f"{name} joined Qwen as a free spirit.")],
|
| 274 |
age=25,
|
| 275 |
max_age=550,
|
| 276 |
unrestricted_actions=True,
|
| 277 |
connector_id="qwen",
|
| 278 |
+
country_id="qwen",
|
| 279 |
personality="curious and resourceful",
|
| 280 |
hunger=15.0,
|
| 281 |
safety=60.0,
|
|
|
|
| 286 |
return npcs
|
| 287 |
|
| 288 |
|
| 289 |
+
def _spawn_countries(config: GameConfig, npcs: list[Npc]) -> list[CountryState]:
|
| 290 |
+
if not config.world.survival:
|
| 291 |
+
return []
|
| 292 |
half_width = config.world.width / 2
|
| 293 |
+
nemotron_x = -(half_width * 2 / 3)
|
| 294 |
+
qwen_x = half_width * 2 / 3
|
| 295 |
+
citizens_by_country = {
|
| 296 |
+
"nemotron": [npc.id for npc in npcs if npc.country_id == "nemotron"],
|
| 297 |
+
"qwen": [npc.id for npc in npcs if npc.country_id == "qwen"],
|
| 298 |
+
}
|
| 299 |
+
return [
|
| 300 |
+
CountryState(
|
| 301 |
+
id="nemotron",
|
| 302 |
+
name="Nemotron",
|
| 303 |
+
color="#4f8cff",
|
| 304 |
+
badge="N",
|
| 305 |
+
citizen_ids=citizens_by_country["nemotron"],
|
| 306 |
+
treasury=TreasuryState(
|
| 307 |
+
id="treasury_nemotron",
|
| 308 |
+
position=Vec3(x=nemotron_x, y=0.0, z=BLOCK_SIZE * 1.5),
|
| 309 |
+
resources={"food": 2, "herbs": 1, "wood": 20, "coins": 25},
|
| 310 |
+
),
|
| 311 |
+
),
|
| 312 |
+
CountryState(
|
| 313 |
+
id="qwen",
|
| 314 |
+
name="Qwen",
|
| 315 |
+
color="#d86bff",
|
| 316 |
+
badge="Q",
|
| 317 |
+
citizen_ids=citizens_by_country["qwen"],
|
| 318 |
+
treasury=TreasuryState(
|
| 319 |
+
id="treasury_qwen",
|
| 320 |
+
position=Vec3(x=qwen_x, y=0.0, z=BLOCK_SIZE * 1.5),
|
| 321 |
+
resources={"food": 2, "herbs": 1, "wood": 20, "coins": 25},
|
| 322 |
+
),
|
| 323 |
+
),
|
| 324 |
+
]
|
| 325 |
+
|
| 326 |
+
|
| 327 |
+
def _assign_initial_rulers(world: WorldState) -> None:
|
| 328 |
+
for country in world.countries:
|
| 329 |
+
ruler = next((npc for npc in world.living_npcs() if npc.id in country.citizen_ids), None)
|
| 330 |
+
if ruler is None:
|
| 331 |
+
continue
|
| 332 |
+
country.ruler_id = ruler.id
|
| 333 |
+
ruler.special_status = "ruler"
|
| 334 |
|
| 335 |
|
| 336 |
def _random_max_age(seed: int, index: int) -> int:
|
|
@@ -12,15 +12,20 @@ thresholds are scaled by ``TILE`` below.
|
|
| 12 |
from __future__ import annotations
|
| 13 |
|
| 14 |
import math
|
|
|
|
| 15 |
import random
|
| 16 |
|
| 17 |
from god_simulator.domain import (
|
| 18 |
Beast,
|
|
|
|
|
|
|
|
|
|
| 19 |
House,
|
| 20 |
MemoryEntry,
|
| 21 |
MemoryEpisode,
|
| 22 |
Npc,
|
| 23 |
ResourceNode,
|
|
|
|
| 24 |
Vec3,
|
| 25 |
WorldEvent,
|
| 26 |
WorldLogEvent,
|
|
@@ -39,9 +44,7 @@ from god_simulator.simulation.mechanics import (
|
|
| 39 |
)
|
| 40 |
from god_simulator.simulation.memory import remember
|
| 41 |
from god_simulator.simulation.roles import (
|
| 42 |
-
action_allowed_for_role,
|
| 43 |
canonical_action,
|
| 44 |
-
filter_actions_for_role,
|
| 45 |
normalize_role,
|
| 46 |
)
|
| 47 |
|
|
@@ -114,6 +117,16 @@ SPREAD_NODE_CHOICES = 3
|
|
| 114 |
# Minimum surplus food before an NPC is willing to share with a needier neighbor.
|
| 115 |
SHARE_FOOD_SURPLUS = 2
|
| 116 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 117 |
# Goal -> allowed survival effect verbs (engine-side: the deterministic role
|
| 118 |
# planner chooses from these sets, and role whitelists filter them per NPC).
|
| 119 |
GOAL_ACTIONS: dict[str, list[str]] = {
|
|
@@ -132,27 +145,26 @@ GOAL_ACTIONS: dict[str, list[str]] = {
|
|
| 132 |
"dead": [],
|
| 133 |
}
|
| 134 |
|
| 135 |
-
# Goal -> ranked LLM-facing suggestions, best first
|
| 136 |
-
#
|
| 137 |
-
# engine role-gates and repairs every request at validation time.
|
| 138 |
GOAL_SUGGESTED_ACTIONS: dict[str, list[str]] = {
|
| 139 |
-
"engage_threat": ["
|
| 140 |
-
"survive_threat_fight": ["
|
| 141 |
-
"survive_threat_flee": ["move", "
|
| 142 |
-
"help_ally": ["
|
| 143 |
"heal_self": ["use"],
|
| 144 |
"eat_food": ["use"],
|
| 145 |
"find_food": ["move", "use", "speak", "transfer"],
|
| 146 |
"find_herbs": ["move", "use", "speak"],
|
| 147 |
-
"obey_directive": ["speak", "move", "
|
| 148 |
-
"settle": ["
|
| 149 |
-
"work": ["use", "move", "
|
| 150 |
-
"routine_life": ["use", "move", "transfer", "speak"
|
| 151 |
"dead": [],
|
| 152 |
}
|
| 153 |
|
| 154 |
PRIMITIVE_SURVIVAL_ACTIONS = frozenset(
|
| 155 |
-
{"move", "speak", "
|
| 156 |
)
|
| 157 |
|
| 158 |
# Internal effect verbs the resolver knows how to execute. Primitives are
|
|
@@ -177,6 +189,10 @@ VALID_SURVIVAL_VERBS = frozenset(
|
|
| 177 |
"go_home",
|
| 178 |
"patrol",
|
| 179 |
"build",
|
|
|
|
|
|
|
|
|
|
|
|
|
| 180 |
}
|
| 181 |
)
|
| 182 |
|
|
@@ -353,6 +369,42 @@ def build_relationships_summary(npc: Npc, world: WorldState | None = None) -> st
|
|
| 353 |
|
| 354 |
def build_perception(npc: Npc, world: WorldState) -> str:
|
| 355 |
lines: list[str] = []
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
| 356 |
|
| 357 |
for beast in sorted(world.beasts, key=lambda item: vec_distance(npc.position, item.position)):
|
| 358 |
if beast.state == "dead":
|
|
@@ -385,7 +437,8 @@ def build_perception(npc: Npc, world: WorldState) -> str:
|
|
| 385 |
for other in sorted(npcs_in_radius(world, npc.position, PERCEPTION_NPC_RADIUS, exclude_id=npc.id), key=lambda item: item.id):
|
| 386 |
trust = npc.relationships.get(other.id, 0.0)
|
| 387 |
label = _relationship_label(trust)
|
| 388 |
-
|
|
|
|
| 389 |
if other.inventory_food:
|
| 390 |
inventory.append(f"food={other.inventory_food}")
|
| 391 |
if other.inventory_weapon:
|
|
@@ -570,6 +623,44 @@ def nearest_resource_for_npc(
|
|
| 570 |
)
|
| 571 |
|
| 572 |
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
| 573 |
def apply_world_systems(world: WorldState) -> None:
|
| 574 |
"""Run deterministic environment systems before NPC decisions."""
|
| 575 |
# Local import: chaos.py reuses survival helpers at module level.
|
|
@@ -823,15 +914,128 @@ def apply_survival_tick(world: WorldState) -> None:
|
|
| 823 |
def apply_post_survival_tick(world: WorldState, next_tick: int) -> None:
|
| 824 |
"""Run deterministic end-of-tick systems after NPC actions resolve."""
|
| 825 |
_refresh_house_occupants(world)
|
|
|
|
|
|
|
| 826 |
for npc in list(world.npcs):
|
| 827 |
if is_alive(npc):
|
| 828 |
_maybe_reproduce(world, npc, next_tick)
|
| 829 |
_refresh_house_occupants(world)
|
|
|
|
| 830 |
if next_tick % 10 == 0:
|
| 831 |
_recompute_importance(world)
|
| 832 |
_update_population_and_status(world, next_tick)
|
| 833 |
|
| 834 |
|
|
|
|
|
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|
| 835 |
def _apply_beast_system(world: WorldState) -> None:
|
| 836 |
half_width = world.terrain.width / 2
|
| 837 |
half_depth = world.terrain.depth / 2
|
|
@@ -1074,6 +1278,7 @@ def _drop_inventory(world: WorldState, npc: Npc) -> None:
|
|
| 1074 |
("herbs", npc.inventory_herbs),
|
| 1075 |
("wood", npc.inventory_wood),
|
| 1076 |
("weapon", npc.inventory_weapon),
|
|
|
|
| 1077 |
):
|
| 1078 |
if amount <= 0:
|
| 1079 |
continue
|
|
@@ -1084,13 +1289,17 @@ def _drop_inventory(world: WorldState, npc: Npc) -> None:
|
|
| 1084 |
resource_type=resource_type,
|
| 1085 |
position=npc.position,
|
| 1086 |
amount=amount,
|
| 1087 |
-
max_amount=max(
|
|
|
|
|
|
|
|
|
|
| 1088 |
)
|
| 1089 |
)
|
| 1090 |
npc.inventory_food = 0
|
| 1091 |
npc.inventory_herbs = 0
|
| 1092 |
npc.inventory_wood = 0
|
| 1093 |
npc.inventory_weapon = 0
|
|
|
|
| 1094 |
|
| 1095 |
|
| 1096 |
def _purge_dead_npc_references(world: WorldState, dead: Npc) -> None:
|
|
@@ -1328,7 +1537,7 @@ def _update_population_and_status(world: WorldState, next_tick: int) -> None:
|
|
| 1328 |
return
|
| 1329 |
if population <= 0:
|
| 1330 |
world.game_status = "lose"
|
| 1331 |
-
elif population >=
|
| 1332 |
world.game_status = "win_population"
|
| 1333 |
elif next_tick >= 600:
|
| 1334 |
world.game_status = "win_survival"
|
|
@@ -1413,7 +1622,7 @@ def allowed_actions_for_goal(goal: str) -> list[str]:
|
|
| 1413 |
|
| 1414 |
|
| 1415 |
def allowed_actions_for_npc(world: WorldState, npc: Npc, goal: str) -> list[str]:
|
| 1416 |
-
allowed =
|
| 1417 |
if goal == "survive_threat_flee":
|
| 1418 |
allowed = [action for action in allowed if action != "transfer"]
|
| 1419 |
if "gather" in allowed and not _has_gatherable_resource_for_goal(world, npc, goal):
|
|
@@ -1438,16 +1647,9 @@ def _has_gatherable_resource_for_goal(world: WorldState, npc: Npc, goal: str) ->
|
|
| 1438 |
|
| 1439 |
|
| 1440 |
def suggested_actions_for_npc(npc: Npc, goal: str) -> list[str]:
|
| 1441 |
-
"""
|
| 1442 |
-
role = normalize_role(npc.role)
|
| 1443 |
suggested = suggested_actions_for_goal(goal)
|
| 1444 |
-
|
| 1445 |
-
suggested = [action for action in suggested if action != "build"]
|
| 1446 |
-
if role != "guard":
|
| 1447 |
-
suggested = [action for action in suggested if action != "patrol"]
|
| 1448 |
-
if role == "builder":
|
| 1449 |
-
suggested = [action for action in suggested if action != "strike"]
|
| 1450 |
-
return suggested or ["idle"]
|
| 1451 |
|
| 1452 |
|
| 1453 |
def _beast_threatens_village(world: WorldState) -> bool:
|
|
@@ -1495,31 +1697,10 @@ def validate_survival_action(
|
|
| 1495 |
if action not in VALID_SURVIVAL_VERBS:
|
| 1496 |
return "idle"
|
| 1497 |
resource_type = _resource_type_for_validation(world, npc, directive, action)
|
| 1498 |
-
self_defense = (
|
| 1499 |
-
action == "attack"
|
| 1500 |
-
and nearest_beast_distance(world, npc) <= NPC_MELEE_REACH
|
| 1501 |
-
and normalize_role(npc.role) == "gatherer"
|
| 1502 |
-
)
|
| 1503 |
-
# Unrestricted NPCs (e.g. external agents over MCP) are intentionally not
|
| 1504 |
-
# role-gated: they may request any action. Physical-possibility checks below
|
| 1505 |
-
# still apply, but role whitelists do not.
|
| 1506 |
-
if not npc.unrestricted_actions and not action_allowed_for_role(
|
| 1507 |
-
npc.role,
|
| 1508 |
-
action,
|
| 1509 |
-
resource_type=resource_type,
|
| 1510 |
-
self_defense=self_defense,
|
| 1511 |
-
):
|
| 1512 |
-
return _role_fallback_action(world, npc)
|
| 1513 |
if action == "gather":
|
| 1514 |
node = _resource_from_directive(world, directive, npc, max_dist=GATHER_RADIUS)
|
| 1515 |
if node is None or node.amount <= 0:
|
| 1516 |
return "move_to_resource"
|
| 1517 |
-
if (
|
| 1518 |
-
not npc.unrestricted_actions
|
| 1519 |
-
and normalize_role(npc.role) == "builder"
|
| 1520 |
-
and node.resource_type != "wood"
|
| 1521 |
-
):
|
| 1522 |
-
return "move_to_resource"
|
| 1523 |
return "gather"
|
| 1524 |
if action == "consume":
|
| 1525 |
return "consume" if npc.inventory_food > 0 else "find_food"
|
|
@@ -1531,27 +1712,39 @@ def validate_survival_action(
|
|
| 1531 |
return "defend"
|
| 1532 |
return "attack" # apply_action_effects approaches when out of melee reach
|
| 1533 |
if action == "build":
|
| 1534 |
-
if not npc.unrestricted_actions and normalize_role(npc.role) != "builder":
|
| 1535 |
-
return _role_fallback_action(world, npc)
|
| 1536 |
if npc.build_target_house_id:
|
| 1537 |
house = _house_by_id(world, npc.build_target_house_id)
|
| 1538 |
if house is not None and house.state == "under_construction":
|
| 1539 |
return "build"
|
| 1540 |
return "build" if npc.inventory_wood >= 5 else "move_to_resource"
|
|
|
|
|
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|
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|
|
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|
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|
| 1541 |
if action == "go_home":
|
| 1542 |
return "go_home" if nearest_house(world, npc.position) is not None else "move_to"
|
| 1543 |
if action == "patrol":
|
| 1544 |
-
return "patrol"
|
| 1545 |
if action == "steal":
|
| 1546 |
partner = _target_npc_from_directive(world, npc, directive, max_dist=TRADE_RADIUS)
|
| 1547 |
if partner is None:
|
| 1548 |
partner = nearest_alive_npc(world, npc, max_dist=TRADE_RADIUS, require_food=True)
|
| 1549 |
return "steal" if partner is not None else "move_to_resource"
|
| 1550 |
if action == "transfer":
|
|
|
|
|
|
|
| 1551 |
partner = _target_npc_from_directive(world, npc, directive, max_dist=TRADE_RADIUS)
|
| 1552 |
if partner is None:
|
| 1553 |
partner = nearest_alive_npc(world, npc, max_dist=TRADE_RADIUS)
|
| 1554 |
return "transfer" if partner is not None else "communicate"
|
|
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|
| 1555 |
return action
|
| 1556 |
|
| 1557 |
|
|
@@ -1580,10 +1773,25 @@ def _verb_for_action(
|
|
| 1580 |
if action == "speak":
|
| 1581 |
return "communicate"
|
| 1582 |
|
| 1583 |
-
if action
|
| 1584 |
return "attack"
|
| 1585 |
|
| 1586 |
if action == "use":
|
|
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|
| 1587 |
if directive is not None and directive.resource_id:
|
| 1588 |
return "gather"
|
| 1589 |
resource_type = directive.resource_type if directive is not None else None
|
|
@@ -1599,10 +1807,18 @@ def _verb_for_action(
|
|
| 1599 |
return "gather"
|
| 1600 |
|
| 1601 |
if action == "transfer":
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1602 |
if directive is not None and directive.take:
|
| 1603 |
return "steal"
|
| 1604 |
return "transfer"
|
| 1605 |
|
|
|
|
|
|
|
|
|
|
| 1606 |
return "idle"
|
| 1607 |
|
| 1608 |
|
|
@@ -1704,8 +1920,6 @@ def apply_action_effects(
|
|
| 1704 |
if action == "gather":
|
| 1705 |
node = _resource_from_directive(world, directive, npc, max_dist=GATHER_RADIUS)
|
| 1706 |
if node is not None and node.amount > 0:
|
| 1707 |
-
if normalize_role(npc.role) == "builder" and node.resource_type != "wood":
|
| 1708 |
-
return "searching for wood"
|
| 1709 |
node.amount -= 1
|
| 1710 |
_add_to_inventory(npc, node.resource_type)
|
| 1711 |
add_episode(
|
|
@@ -1785,6 +1999,15 @@ def apply_action_effects(
|
|
| 1785 |
if action == "build":
|
| 1786 |
return _apply_build(npc, world)
|
| 1787 |
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
| 1788 |
if action == "flee":
|
| 1789 |
beast = _beast_from_directive(world, npc, directive)
|
| 1790 |
if beast is not None:
|
|
@@ -1877,6 +2100,9 @@ def apply_action_effects(
|
|
| 1877 |
return "charging the beast"
|
| 1878 |
|
| 1879 |
if action == "transfer":
|
|
|
|
|
|
|
|
|
|
| 1880 |
# Share food from whoever has a surplus with the neediest nearby neighbour,
|
| 1881 |
# so food flows from haves to have-nots instead of people starving alone.
|
| 1882 |
partner = _transfer_partner(world, npc, directive)
|
|
@@ -1985,9 +2211,31 @@ def apply_action_effects(
|
|
| 1985 |
if action == "defend":
|
| 1986 |
return "defending"
|
| 1987 |
|
|
|
|
|
|
|
|
|
|
| 1988 |
return "idle"
|
| 1989 |
|
| 1990 |
|
|
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|
|
|
| 1991 |
def _apply_communicate(
|
| 1992 |
npc: Npc,
|
| 1993 |
world: WorldState,
|
|
@@ -2182,9 +2430,6 @@ def _overhear_speech(
|
|
| 2182 |
|
| 2183 |
|
| 2184 |
def _apply_build(npc: Npc, world: WorldState) -> str:
|
| 2185 |
-
if not npc.unrestricted_actions and normalize_role(npc.role) != "builder":
|
| 2186 |
-
return "cannot build"
|
| 2187 |
-
|
| 2188 |
half_width = world.terrain.width / 2
|
| 2189 |
half_depth = world.terrain.depth / 2
|
| 2190 |
active_house = _house_by_id(world, npc.build_target_house_id or "")
|
|
@@ -2304,6 +2549,147 @@ def _apply_build(npc: Npc, world: WorldState) -> str:
|
|
| 2304 |
return f"building {house.id}"
|
| 2305 |
|
| 2306 |
|
|
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|
|
|
|
| 2307 |
def _patrol_target(world: WorldState, npc: Npc) -> Vec3 | None:
|
| 2308 |
threat = _nearest_village_threat(world, npc)
|
| 2309 |
if threat is not None:
|
|
@@ -2465,15 +2851,87 @@ def _transfer_partner(world: WorldState, npc: Npc, directive: NpcDirective | Non
|
|
| 2465 |
return _neediest_food_neighbor(world, npc)
|
| 2466 |
|
| 2467 |
|
|
|
|
|
|
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|
|
|
| 2468 |
def _resource_type_from_directive(directive: NpcDirective | None, *, default: str) -> str:
|
| 2469 |
-
if directive is not None and directive.resource_type in {"food", "herbs", "wood", "weapon"}:
|
| 2470 |
return directive.resource_type
|
| 2471 |
return default
|
| 2472 |
|
| 2473 |
|
| 2474 |
def _amount_from_directive(directive: NpcDirective | None, *, default: int) -> int:
|
| 2475 |
if directive is not None and directive.amount is not None:
|
| 2476 |
-
return max(1, min(
|
| 2477 |
return default
|
| 2478 |
|
| 2479 |
|
|
@@ -2522,6 +2980,8 @@ def _add_to_inventory_amount(npc: Npc, resource_type: str, amount: int) -> None:
|
|
| 2522 |
npc.inventory_wood += amount
|
| 2523 |
elif resource_type == "weapon":
|
| 2524 |
npc.inventory_weapon += amount
|
|
|
|
|
|
|
| 2525 |
|
| 2526 |
|
| 2527 |
def _remove_from_inventory(npc: Npc, resource_type: str, amount: int) -> None:
|
|
@@ -2533,6 +2993,8 @@ def _remove_from_inventory(npc: Npc, resource_type: str, amount: int) -> None:
|
|
| 2533 |
npc.inventory_wood = max(0, npc.inventory_wood - amount)
|
| 2534 |
elif resource_type == "weapon":
|
| 2535 |
npc.inventory_weapon = max(0, npc.inventory_weapon - amount)
|
|
|
|
|
|
|
| 2536 |
|
| 2537 |
|
| 2538 |
def _inventory_amount(npc: Npc, resource_type: str) -> int:
|
|
@@ -2544,6 +3006,8 @@ def _inventory_amount(npc: Npc, resource_type: str) -> int:
|
|
| 2544 |
return npc.inventory_wood
|
| 2545 |
if resource_type == "weapon":
|
| 2546 |
return npc.inventory_weapon
|
|
|
|
|
|
|
| 2547 |
return 0
|
| 2548 |
|
| 2549 |
|
|
@@ -2795,28 +3259,113 @@ def _plan_directive(
|
|
| 2795 |
*,
|
| 2796 |
target: Vec3 | None = None,
|
| 2797 |
target_npc_id: str | None = None,
|
|
|
|
| 2798 |
resource_id: str | None = None,
|
| 2799 |
resource_type: str | None = None,
|
| 2800 |
amount: int | None = None,
|
| 2801 |
communication_intent: str | None = None,
|
| 2802 |
message: str | None = None,
|
|
|
|
| 2803 |
away: bool = False,
|
| 2804 |
) -> NpcDirective:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
| 2805 |
return NpcDirective(
|
| 2806 |
npc_id=npc.id,
|
| 2807 |
-
action=
|
| 2808 |
target=target,
|
| 2809 |
target_npc_id=target_npc_id,
|
|
|
|
| 2810 |
resource_id=resource_id,
|
| 2811 |
resource_type=resource_type,
|
|
|
|
|
|
|
| 2812 |
amount=amount,
|
| 2813 |
communication_intent=communication_intent,
|
| 2814 |
message=message,
|
| 2815 |
away=away,
|
|
|
|
| 2816 |
intent=f"survival:{goal}",
|
| 2817 |
)
|
| 2818 |
|
| 2819 |
role = normalize_role(npc.role)
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
| 2820 |
|
| 2821 |
if goal == "obey_directive":
|
| 2822 |
text = (npc.god_directive or "").lower()
|
|
@@ -2951,6 +3500,24 @@ def _plan_directive(
|
|
| 2951 |
# routine_life/work fallback: socialise, share, forage, or wander -- and spread out.
|
| 2952 |
neighbor = nearest_alive_npc(world, npc, max_dist=TALK_RADIUS)
|
| 2953 |
phase = (next_tick + index) % 4
|
|
|
|
|
|
|
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|
|
|
|
| 2954 |
if (
|
| 2955 |
neighbor is not None
|
| 2956 |
and npc.inventory_food >= SHARE_FOOD_SURPLUS
|
|
|
|
| 12 |
from __future__ import annotations
|
| 13 |
|
| 14 |
import math
|
| 15 |
+
import os
|
| 16 |
import random
|
| 17 |
|
| 18 |
from god_simulator.domain import (
|
| 19 |
Beast,
|
| 20 |
+
CannonState,
|
| 21 |
+
CountryState,
|
| 22 |
+
ElectionState,
|
| 23 |
House,
|
| 24 |
MemoryEntry,
|
| 25 |
MemoryEpisode,
|
| 26 |
Npc,
|
| 27 |
ResourceNode,
|
| 28 |
+
TreasuryState,
|
| 29 |
Vec3,
|
| 30 |
WorldEvent,
|
| 31 |
WorldLogEvent,
|
|
|
|
| 44 |
)
|
| 45 |
from god_simulator.simulation.memory import remember
|
| 46 |
from god_simulator.simulation.roles import (
|
|
|
|
| 47 |
canonical_action,
|
|
|
|
| 48 |
normalize_role,
|
| 49 |
)
|
| 50 |
|
|
|
|
| 117 |
# Minimum surplus food before an NPC is willing to share with a needier neighbor.
|
| 118 |
SHARE_FOOD_SURPLUS = 2
|
| 119 |
|
| 120 |
+
DEFAULT_ELECTION_INTERVAL_TICKS = 50
|
| 121 |
+
DEFAULT_ELECTION_DURATION_TICKS = 10
|
| 122 |
+
DEFAULT_CANNON_MIN_POPULATION = 6
|
| 123 |
+
DEFAULT_CANNON_TREASURY_COST = 20
|
| 124 |
+
DEFAULT_CANNON_WOOD_COST = 15
|
| 125 |
+
DEFAULT_CANNON_HP_TAX_PER_CITIZEN = 5
|
| 126 |
+
DEFAULT_CANNON_DAMAGE = 35
|
| 127 |
+
DEFAULT_CANNON_RADIUS = 5
|
| 128 |
+
DEFAULT_CANNON_COOLDOWN_TICKS = 20
|
| 129 |
+
|
| 130 |
# Goal -> allowed survival effect verbs (engine-side: the deterministic role
|
| 131 |
# planner chooses from these sets, and role whitelists filter them per NPC).
|
| 132 |
GOAL_ACTIONS: dict[str, list[str]] = {
|
|
|
|
| 145 |
"dead": [],
|
| 146 |
}
|
| 147 |
|
| 148 |
+
# Goal -> ranked LLM-facing suggestions, best first. These are public tools;
|
| 149 |
+
# internal survival verbs such as gather/build/go_home map through use/move.
|
|
|
|
| 150 |
GOAL_SUGGESTED_ACTIONS: dict[str, list[str]] = {
|
| 151 |
+
"engage_threat": ["attack", "move", "speak"],
|
| 152 |
+
"survive_threat_fight": ["attack", "move", "speak"],
|
| 153 |
+
"survive_threat_flee": ["move", "speak"],
|
| 154 |
+
"help_ally": ["attack", "speak"],
|
| 155 |
"heal_self": ["use"],
|
| 156 |
"eat_food": ["use"],
|
| 157 |
"find_food": ["move", "use", "speak", "transfer"],
|
| 158 |
"find_herbs": ["move", "use", "speak"],
|
| 159 |
+
"obey_directive": ["speak", "move", "attack", "use", "transfer"],
|
| 160 |
+
"settle": ["move", "use", "speak", "transfer"],
|
| 161 |
+
"work": ["use", "move", "transfer", "speak"],
|
| 162 |
+
"routine_life": ["use", "move", "transfer", "speak"],
|
| 163 |
"dead": [],
|
| 164 |
}
|
| 165 |
|
| 166 |
PRIMITIVE_SURVIVAL_ACTIONS = frozenset(
|
| 167 |
+
{"move", "speak", "attack", "use", "transfer", "vote"}
|
| 168 |
)
|
| 169 |
|
| 170 |
# Internal effect verbs the resolver knows how to execute. Primitives are
|
|
|
|
| 189 |
"go_home",
|
| 190 |
"patrol",
|
| 191 |
"build",
|
| 192 |
+
"craft",
|
| 193 |
+
"assign_cannon_operator",
|
| 194 |
+
"fire",
|
| 195 |
+
"vote",
|
| 196 |
}
|
| 197 |
)
|
| 198 |
|
|
|
|
| 369 |
|
| 370 |
def build_perception(npc: Npc, world: WorldState) -> str:
|
| 371 |
lines: list[str] = []
|
| 372 |
+
country = country_for_npc(world, npc)
|
| 373 |
+
if country is not None:
|
| 374 |
+
ruler = _npc_by_id(world, country.ruler_id or "")
|
| 375 |
+
treasury = country.treasury.resources if country.treasury is not None else {}
|
| 376 |
+
lines.append(
|
| 377 |
+
f"- your country is {country.name} [{country.badge}], ruler="
|
| 378 |
+
f"{ruler.name if ruler else country.ruler_id or 'none'}"
|
| 379 |
+
)
|
| 380 |
+
lines.append(f"- country policy: {country.policy}")
|
| 381 |
+
lines.append(
|
| 382 |
+
"- treasury "
|
| 383 |
+
+ " ".join(f"{key}={value}" for key, value in sorted(treasury.items()))
|
| 384 |
+
)
|
| 385 |
+
if country.cannon is not None:
|
| 386 |
+
operator = _npc_by_id(world, country.cannon.operator_id or "")
|
| 387 |
+
lines.append(
|
| 388 |
+
f"- cannon {country.cannon.id} operator="
|
| 389 |
+
f"{operator.name if operator else country.cannon.operator_id or 'none'}"
|
| 390 |
+
)
|
| 391 |
+
election = active_election_for_country(world, country.id)
|
| 392 |
+
if election is not None:
|
| 393 |
+
lines.append(
|
| 394 |
+
f"- election active until tick {election.end_tick}; candidates: "
|
| 395 |
+
+ ", ".join(election.candidate_ids)
|
| 396 |
+
)
|
| 397 |
+
for rival in world.countries:
|
| 398 |
+
if rival.id == country.id:
|
| 399 |
+
continue
|
| 400 |
+
rival_ruler = _npc_by_id(world, rival.ruler_id or "")
|
| 401 |
+
rival_treasury = rival.treasury.resources if rival.treasury is not None else {}
|
| 402 |
+
lines.append(
|
| 403 |
+
f"- rival country {rival.name} [{rival.badge}] ruler="
|
| 404 |
+
f"{rival_ruler.name if rival_ruler else rival.ruler_id or 'none'}; "
|
| 405 |
+
f"treasury {rival.treasury.id if rival.treasury else 'none'} "
|
| 406 |
+
+ " ".join(f"{key}={value}" for key, value in sorted(rival_treasury.items()))
|
| 407 |
+
)
|
| 408 |
|
| 409 |
for beast in sorted(world.beasts, key=lambda item: vec_distance(npc.position, item.position)):
|
| 410 |
if beast.state == "dead":
|
|
|
|
| 437 |
for other in sorted(npcs_in_radius(world, npc.position, PERCEPTION_NPC_RADIUS, exclude_id=npc.id), key=lambda item: item.id):
|
| 438 |
trust = npc.relationships.get(other.id, 0.0)
|
| 439 |
label = _relationship_label(trust)
|
| 440 |
+
country_label = other.country_id or "no-country"
|
| 441 |
+
inventory = [f"{label} trust={trust:.1f}", f"country={country_label}"]
|
| 442 |
if other.inventory_food:
|
| 443 |
inventory.append(f"food={other.inventory_food}")
|
| 444 |
if other.inventory_weapon:
|
|
|
|
| 623 |
)
|
| 624 |
|
| 625 |
|
| 626 |
+
def country_for_npc(world: WorldState, npc: Npc) -> CountryState | None:
|
| 627 |
+
if npc.country_id is None:
|
| 628 |
+
return None
|
| 629 |
+
return next((country for country in world.countries if country.id == npc.country_id), None)
|
| 630 |
+
|
| 631 |
+
|
| 632 |
+
def active_election_for_country(
|
| 633 |
+
world: WorldState,
|
| 634 |
+
country_id: str,
|
| 635 |
+
*,
|
| 636 |
+
tick: int | None = None,
|
| 637 |
+
) -> ElectionState | None:
|
| 638 |
+
current_tick = world.tick if tick is None else tick
|
| 639 |
+
for election in world.elections:
|
| 640 |
+
if election.country_id != country_id or election.completed:
|
| 641 |
+
continue
|
| 642 |
+
if election.start_tick <= current_tick <= election.end_tick:
|
| 643 |
+
return election
|
| 644 |
+
return None
|
| 645 |
+
|
| 646 |
+
|
| 647 |
+
def active_election_for_npc(world: WorldState, npc: Npc, *, tick: int | None = None) -> ElectionState | None:
|
| 648 |
+
if npc.country_id is None:
|
| 649 |
+
return None
|
| 650 |
+
return active_election_for_country(world, npc.country_id, tick=tick)
|
| 651 |
+
|
| 652 |
+
|
| 653 |
+
def _env_int(name: str, default: int) -> int:
|
| 654 |
+
raw = os.getenv(name)
|
| 655 |
+
if raw is None:
|
| 656 |
+
return default
|
| 657 |
+
try:
|
| 658 |
+
value = int(raw)
|
| 659 |
+
except ValueError:
|
| 660 |
+
return default
|
| 661 |
+
return value if value > 0 else default
|
| 662 |
+
|
| 663 |
+
|
| 664 |
def apply_world_systems(world: WorldState) -> None:
|
| 665 |
"""Run deterministic environment systems before NPC decisions."""
|
| 666 |
# Local import: chaos.py reuses survival helpers at module level.
|
|
|
|
| 914 |
def apply_post_survival_tick(world: WorldState, next_tick: int) -> None:
|
| 915 |
"""Run deterministic end-of-tick systems after NPC actions resolve."""
|
| 916 |
_refresh_house_occupants(world)
|
| 917 |
+
_refresh_country_citizens(world, next_tick)
|
| 918 |
+
_run_election_system(world, next_tick)
|
| 919 |
for npc in list(world.npcs):
|
| 920 |
if is_alive(npc):
|
| 921 |
_maybe_reproduce(world, npc, next_tick)
|
| 922 |
_refresh_house_occupants(world)
|
| 923 |
+
_refresh_country_citizens(world, next_tick)
|
| 924 |
if next_tick % 10 == 0:
|
| 925 |
_recompute_importance(world)
|
| 926 |
_update_population_and_status(world, next_tick)
|
| 927 |
|
| 928 |
|
| 929 |
+
def _refresh_country_citizens(world: WorldState, next_tick: int) -> None:
|
| 930 |
+
living_ids = {npc.id for npc in world.living_npcs()}
|
| 931 |
+
for country in world.countries:
|
| 932 |
+
country.citizen_ids = [
|
| 933 |
+
npc.id
|
| 934 |
+
for npc in world.npcs
|
| 935 |
+
if npc.country_id == country.id and npc.id in living_ids
|
| 936 |
+
]
|
| 937 |
+
if country.ruler_id not in living_ids or country.ruler_id not in country.citizen_ids:
|
| 938 |
+
country.ruler_id = country.citizen_ids[0] if country.citizen_ids else None
|
| 939 |
+
for npc in world.npcs:
|
| 940 |
+
if npc.country_id != country.id:
|
| 941 |
+
continue
|
| 942 |
+
npc.special_status = "ruler" if npc.id == country.ruler_id else (
|
| 943 |
+
"cannon_operator" if country.cannon and country.cannon.operator_id == npc.id else None
|
| 944 |
+
)
|
| 945 |
+
|
| 946 |
+
def _run_election_system(world: WorldState, next_tick: int) -> None:
|
| 947 |
+
for country in world.countries:
|
| 948 |
+
active = active_election_for_country(world, country.id, tick=next_tick)
|
| 949 |
+
if active is None and country.citizen_ids and next_tick >= country.next_election_tick:
|
| 950 |
+
_start_election(world, country, next_tick)
|
| 951 |
+
active = active_election_for_country(world, country.id, tick=next_tick)
|
| 952 |
+
if active is not None and next_tick >= active.end_tick:
|
| 953 |
+
_finish_election(world, country, active, next_tick)
|
| 954 |
+
|
| 955 |
+
|
| 956 |
+
def _start_election(world: WorldState, country: CountryState, tick: int) -> None:
|
| 957 |
+
duration = _env_int("ELECTION_DURATION_TICKS", DEFAULT_ELECTION_DURATION_TICKS)
|
| 958 |
+
candidate_ids = list(country.citizen_ids)
|
| 959 |
+
election = ElectionState(
|
| 960 |
+
country_id=country.id,
|
| 961 |
+
start_tick=tick,
|
| 962 |
+
end_tick=tick + duration,
|
| 963 |
+
candidate_ids=candidate_ids,
|
| 964 |
+
)
|
| 965 |
+
world.elections.append(election)
|
| 966 |
+
_log_event(
|
| 967 |
+
world,
|
| 968 |
+
"election_started",
|
| 969 |
+
f"{country.name} election started with {len(candidate_ids)} candidates",
|
| 970 |
+
severity="neutral",
|
| 971 |
+
object_id=country.id,
|
| 972 |
+
tick=tick,
|
| 973 |
+
)
|
| 974 |
+
|
| 975 |
+
|
| 976 |
+
def _finish_election(
|
| 977 |
+
world: WorldState,
|
| 978 |
+
country: CountryState,
|
| 979 |
+
election: ElectionState,
|
| 980 |
+
tick: int,
|
| 981 |
+
) -> None:
|
| 982 |
+
for npc_id in country.citizen_ids:
|
| 983 |
+
if npc_id in election.votes:
|
| 984 |
+
continue
|
| 985 |
+
election.votes[npc_id] = _fallback_vote(world, election, voter_id=npc_id)
|
| 986 |
+
counts: dict[str, int] = {}
|
| 987 |
+
for candidate_id in election.votes.values():
|
| 988 |
+
if candidate_id in election.candidate_ids:
|
| 989 |
+
counts[candidate_id] = counts.get(candidate_id, 0) + 1
|
| 990 |
+
if counts:
|
| 991 |
+
winner_id = min(counts, key=lambda candidate_id: (-counts[candidate_id], candidate_id))
|
| 992 |
+
country.ruler_id = winner_id
|
| 993 |
+
_set_country_policy(world, country, tick)
|
| 994 |
+
election.completed = True
|
| 995 |
+
country.next_election_tick = tick + _env_int(
|
| 996 |
+
"ELECTION_INTERVAL_TICKS",
|
| 997 |
+
DEFAULT_ELECTION_INTERVAL_TICKS,
|
| 998 |
+
)
|
| 999 |
+
_refresh_country_citizens(world, tick)
|
| 1000 |
+
_log_event(
|
| 1001 |
+
world,
|
| 1002 |
+
"election_completed",
|
| 1003 |
+
f"{country.name} elected {country.ruler_id} with {len(election.votes)} votes",
|
| 1004 |
+
severity="good",
|
| 1005 |
+
target_id=country.ruler_id,
|
| 1006 |
+
object_id=country.id,
|
| 1007 |
+
tick=tick,
|
| 1008 |
+
)
|
| 1009 |
+
|
| 1010 |
+
|
| 1011 |
+
def _fallback_vote(world: WorldState, election: ElectionState, *, voter_id: str) -> str:
|
| 1012 |
+
if not election.candidate_ids:
|
| 1013 |
+
return voter_id
|
| 1014 |
+
rng = random.Random(f"{world.seed}:{election.country_id}:{election.start_tick}:{voter_id}")
|
| 1015 |
+
return rng.choice(election.candidate_ids)
|
| 1016 |
+
|
| 1017 |
+
|
| 1018 |
+
def _set_country_policy(world: WorldState, country: CountryState, tick: int) -> None:
|
| 1019 |
+
treasury = country.treasury.resources if country.treasury else {}
|
| 1020 |
+
wood = treasury.get("wood", 0)
|
| 1021 |
+
coins = treasury.get("coins", 0)
|
| 1022 |
+
if wood >= DEFAULT_CANNON_WOOD_COST and coins >= DEFAULT_CANNON_TREASURY_COST:
|
| 1023 |
+
country.policy = "Craft a cannon, protect the treasury, and attack only clear threats."
|
| 1024 |
+
elif coins < 8:
|
| 1025 |
+
country.policy = "Gather coins and wood, defend citizens, and avoid reckless fights."
|
| 1026 |
+
else:
|
| 1027 |
+
country.policy = "Gather resources, help weak citizens, and watch the other country."
|
| 1028 |
+
_log_event(
|
| 1029 |
+
world,
|
| 1030 |
+
"policy_updated",
|
| 1031 |
+
f"{country.name} policy: {country.policy}",
|
| 1032 |
+
severity="neutral",
|
| 1033 |
+
actor_id=country.ruler_id,
|
| 1034 |
+
object_id=country.id,
|
| 1035 |
+
tick=tick,
|
| 1036 |
+
)
|
| 1037 |
+
|
| 1038 |
+
|
| 1039 |
def _apply_beast_system(world: WorldState) -> None:
|
| 1040 |
half_width = world.terrain.width / 2
|
| 1041 |
half_depth = world.terrain.depth / 2
|
|
|
|
| 1278 |
("herbs", npc.inventory_herbs),
|
| 1279 |
("wood", npc.inventory_wood),
|
| 1280 |
("weapon", npc.inventory_weapon),
|
| 1281 |
+
("coins", npc.inventory_coins),
|
| 1282 |
):
|
| 1283 |
if amount <= 0:
|
| 1284 |
continue
|
|
|
|
| 1289 |
resource_type=resource_type,
|
| 1290 |
position=npc.position,
|
| 1291 |
amount=amount,
|
| 1292 |
+
max_amount=max(
|
| 1293 |
+
amount,
|
| 1294 |
+
{"food": 5, "herbs": 4, "wood": 6, "weapon": 2, "coins": 10}[resource_type],
|
| 1295 |
+
),
|
| 1296 |
)
|
| 1297 |
)
|
| 1298 |
npc.inventory_food = 0
|
| 1299 |
npc.inventory_herbs = 0
|
| 1300 |
npc.inventory_wood = 0
|
| 1301 |
npc.inventory_weapon = 0
|
| 1302 |
+
npc.inventory_coins = 0
|
| 1303 |
|
| 1304 |
|
| 1305 |
def _purge_dead_npc_references(world: WorldState, dead: Npc) -> None:
|
|
|
|
| 1537 |
return
|
| 1538 |
if population <= 0:
|
| 1539 |
world.game_status = "lose"
|
| 1540 |
+
elif population >= world.population_cap:
|
| 1541 |
world.game_status = "win_population"
|
| 1542 |
elif next_tick >= 600:
|
| 1543 |
world.game_status = "win_survival"
|
|
|
|
| 1622 |
|
| 1623 |
|
| 1624 |
def allowed_actions_for_npc(world: WorldState, npc: Npc, goal: str) -> list[str]:
|
| 1625 |
+
allowed = allowed_actions_for_goal(goal)
|
| 1626 |
if goal == "survive_threat_flee":
|
| 1627 |
allowed = [action for action in allowed if action != "transfer"]
|
| 1628 |
if "gather" in allowed and not _has_gatherable_resource_for_goal(world, npc, goal):
|
|
|
|
| 1647 |
|
| 1648 |
|
| 1649 |
def suggested_actions_for_npc(npc: Npc, goal: str) -> list[str]:
|
| 1650 |
+
"""Ranked LLM suggestions. Roles influence planning context, not tool access."""
|
|
|
|
| 1651 |
suggested = suggested_actions_for_goal(goal)
|
| 1652 |
+
return suggested or ["move", "speak"]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1653 |
|
| 1654 |
|
| 1655 |
def _beast_threatens_village(world: WorldState) -> bool:
|
|
|
|
| 1697 |
if action not in VALID_SURVIVAL_VERBS:
|
| 1698 |
return "idle"
|
| 1699 |
resource_type = _resource_type_for_validation(world, npc, directive, action)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1700 |
if action == "gather":
|
| 1701 |
node = _resource_from_directive(world, directive, npc, max_dist=GATHER_RADIUS)
|
| 1702 |
if node is None or node.amount <= 0:
|
| 1703 |
return "move_to_resource"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1704 |
return "gather"
|
| 1705 |
if action == "consume":
|
| 1706 |
return "consume" if npc.inventory_food > 0 else "find_food"
|
|
|
|
| 1712 |
return "defend"
|
| 1713 |
return "attack" # apply_action_effects approaches when out of melee reach
|
| 1714 |
if action == "build":
|
|
|
|
|
|
|
| 1715 |
if npc.build_target_house_id:
|
| 1716 |
house = _house_by_id(world, npc.build_target_house_id)
|
| 1717 |
if house is not None and house.state == "under_construction":
|
| 1718 |
return "build"
|
| 1719 |
return "build" if npc.inventory_wood >= 5 else "move_to_resource"
|
| 1720 |
+
if action == "craft":
|
| 1721 |
+
return "craft" if _can_craft_cannon(world, npc) else "idle"
|
| 1722 |
+
if action == "assign_cannon_operator":
|
| 1723 |
+
return "assign_cannon_operator" if _can_assign_cannon_operator(world, npc, directive) else "idle"
|
| 1724 |
+
if action == "fire":
|
| 1725 |
+
return "fire" if _can_fire_cannon(world, npc, directive) else "idle"
|
| 1726 |
if action == "go_home":
|
| 1727 |
return "go_home" if nearest_house(world, npc.position) is not None else "move_to"
|
| 1728 |
if action == "patrol":
|
| 1729 |
+
return "patrol"
|
| 1730 |
if action == "steal":
|
| 1731 |
partner = _target_npc_from_directive(world, npc, directive, max_dist=TRADE_RADIUS)
|
| 1732 |
if partner is None:
|
| 1733 |
partner = nearest_alive_npc(world, npc, max_dist=TRADE_RADIUS, require_food=True)
|
| 1734 |
return "steal" if partner is not None else "move_to_resource"
|
| 1735 |
if action == "transfer":
|
| 1736 |
+
if _treasury_from_directive(world, directive) is not None:
|
| 1737 |
+
return "transfer"
|
| 1738 |
partner = _target_npc_from_directive(world, npc, directive, max_dist=TRADE_RADIUS)
|
| 1739 |
if partner is None:
|
| 1740 |
partner = nearest_alive_npc(world, npc, max_dist=TRADE_RADIUS)
|
| 1741 |
return "transfer" if partner is not None else "communicate"
|
| 1742 |
+
if action == "vote":
|
| 1743 |
+
election = active_election_for_npc(world, npc)
|
| 1744 |
+
candidate_id = directive.target_npc_id if directive is not None else None
|
| 1745 |
+
if election is None or candidate_id not in election.candidate_ids:
|
| 1746 |
+
return "idle"
|
| 1747 |
+
return "vote"
|
| 1748 |
return action
|
| 1749 |
|
| 1750 |
|
|
|
|
| 1773 |
if action == "speak":
|
| 1774 |
return "communicate"
|
| 1775 |
|
| 1776 |
+
if action in {"attack", "strike"}:
|
| 1777 |
return "attack"
|
| 1778 |
|
| 1779 |
if action == "use":
|
| 1780 |
+
use_type = (directive.use_type or "").lower() if directive is not None else ""
|
| 1781 |
+
if use_type in {"eat", "consume"}:
|
| 1782 |
+
return "consume"
|
| 1783 |
+
if use_type == "heal":
|
| 1784 |
+
return "heal"
|
| 1785 |
+
if use_type == "gather":
|
| 1786 |
+
return "gather"
|
| 1787 |
+
if use_type in {"build", "repair"}:
|
| 1788 |
+
return "build"
|
| 1789 |
+
if use_type == "craft":
|
| 1790 |
+
return "craft"
|
| 1791 |
+
if use_type == "assign_cannon_operator":
|
| 1792 |
+
return "assign_cannon_operator"
|
| 1793 |
+
if use_type == "fire":
|
| 1794 |
+
return "fire"
|
| 1795 |
if directive is not None and directive.resource_id:
|
| 1796 |
return "gather"
|
| 1797 |
resource_type = directive.resource_type if directive is not None else None
|
|
|
|
| 1807 |
return "gather"
|
| 1808 |
|
| 1809 |
if action == "transfer":
|
| 1810 |
+
# A transfer aimed at a treasury always resolves through the treasury
|
| 1811 |
+
# handler, which honors `take` (steal from a rival) vs deposit. Routing
|
| 1812 |
+
# take->NPC-steal here would bypass treasury raids entirely.
|
| 1813 |
+
if _treasury_from_directive(world, directive) is not None:
|
| 1814 |
+
return "transfer"
|
| 1815 |
if directive is not None and directive.take:
|
| 1816 |
return "steal"
|
| 1817 |
return "transfer"
|
| 1818 |
|
| 1819 |
+
if action == "vote":
|
| 1820 |
+
return "vote"
|
| 1821 |
+
|
| 1822 |
return "idle"
|
| 1823 |
|
| 1824 |
|
|
|
|
| 1920 |
if action == "gather":
|
| 1921 |
node = _resource_from_directive(world, directive, npc, max_dist=GATHER_RADIUS)
|
| 1922 |
if node is not None and node.amount > 0:
|
|
|
|
|
|
|
| 1923 |
node.amount -= 1
|
| 1924 |
_add_to_inventory(npc, node.resource_type)
|
| 1925 |
add_episode(
|
|
|
|
| 1999 |
if action == "build":
|
| 2000 |
return _apply_build(npc, world)
|
| 2001 |
|
| 2002 |
+
if action == "craft":
|
| 2003 |
+
return _apply_craft(npc, world, directive)
|
| 2004 |
+
|
| 2005 |
+
if action == "assign_cannon_operator":
|
| 2006 |
+
return _apply_assign_cannon_operator(npc, world, directive)
|
| 2007 |
+
|
| 2008 |
+
if action == "fire":
|
| 2009 |
+
return _apply_fire_cannon(npc, world, directive)
|
| 2010 |
+
|
| 2011 |
if action == "flee":
|
| 2012 |
beast = _beast_from_directive(world, npc, directive)
|
| 2013 |
if beast is not None:
|
|
|
|
| 2100 |
return "charging the beast"
|
| 2101 |
|
| 2102 |
if action == "transfer":
|
| 2103 |
+
treasury = _treasury_from_directive(world, directive)
|
| 2104 |
+
if treasury is not None:
|
| 2105 |
+
return _apply_treasury_transfer(npc, world, treasury, directive)
|
| 2106 |
# Share food from whoever has a surplus with the neediest nearby neighbour,
|
| 2107 |
# so food flows from haves to have-nots instead of people starving alone.
|
| 2108 |
partner = _transfer_partner(world, npc, directive)
|
|
|
|
| 2211 |
if action == "defend":
|
| 2212 |
return "defending"
|
| 2213 |
|
| 2214 |
+
if action == "vote":
|
| 2215 |
+
return _apply_vote(npc, world, directive)
|
| 2216 |
+
|
| 2217 |
return "idle"
|
| 2218 |
|
| 2219 |
|
| 2220 |
+
def _apply_vote(npc: Npc, world: WorldState, directive: NpcDirective | None) -> str:
|
| 2221 |
+
election = active_election_for_npc(world, npc)
|
| 2222 |
+
candidate_id = directive.target_npc_id if directive is not None else None
|
| 2223 |
+
if election is None or candidate_id not in election.candidate_ids:
|
| 2224 |
+
return "unable to vote"
|
| 2225 |
+
election.votes[npc.id] = candidate_id
|
| 2226 |
+
candidate = _npc_by_id(world, candidate_id)
|
| 2227 |
+
candidate_name = candidate.name if candidate is not None else candidate_id
|
| 2228 |
+
_log_event(
|
| 2229 |
+
world,
|
| 2230 |
+
"vote_cast",
|
| 2231 |
+
f"{npc.name} voted for {candidate_name}",
|
| 2232 |
+
actor_id=npc.id,
|
| 2233 |
+
target_id=candidate_id,
|
| 2234 |
+
object_id=election.country_id,
|
| 2235 |
+
)
|
| 2236 |
+
return f"voting for {candidate_name}"
|
| 2237 |
+
|
| 2238 |
+
|
| 2239 |
def _apply_communicate(
|
| 2240 |
npc: Npc,
|
| 2241 |
world: WorldState,
|
|
|
|
| 2430 |
|
| 2431 |
|
| 2432 |
def _apply_build(npc: Npc, world: WorldState) -> str:
|
|
|
|
|
|
|
|
|
|
| 2433 |
half_width = world.terrain.width / 2
|
| 2434 |
half_depth = world.terrain.depth / 2
|
| 2435 |
active_house = _house_by_id(world, npc.build_target_house_id or "")
|
|
|
|
| 2549 |
return f"building {house.id}"
|
| 2550 |
|
| 2551 |
|
| 2552 |
+
def _can_craft_cannon(world: WorldState, npc: Npc) -> bool:
|
| 2553 |
+
country = country_for_npc(world, npc)
|
| 2554 |
+
if country is None or country.ruler_id != npc.id or country.cannon is not None:
|
| 2555 |
+
return False
|
| 2556 |
+
if len(country.citizen_ids) < _env_int("CANNON_MIN_POPULATION", DEFAULT_CANNON_MIN_POPULATION):
|
| 2557 |
+
return False
|
| 2558 |
+
treasury = country.treasury.resources if country.treasury else {}
|
| 2559 |
+
return (
|
| 2560 |
+
treasury.get("coins", 0) >= _env_int("CANNON_TREASURY_COST", DEFAULT_CANNON_TREASURY_COST)
|
| 2561 |
+
and treasury.get("wood", 0) >= _env_int("CANNON_WOOD_COST", DEFAULT_CANNON_WOOD_COST)
|
| 2562 |
+
)
|
| 2563 |
+
|
| 2564 |
+
|
| 2565 |
+
def _can_assign_cannon_operator(
|
| 2566 |
+
world: WorldState,
|
| 2567 |
+
npc: Npc,
|
| 2568 |
+
directive: NpcDirective | None,
|
| 2569 |
+
) -> bool:
|
| 2570 |
+
country = country_for_npc(world, npc)
|
| 2571 |
+
target_id = _param_str(directive, "npc_id") or (directive.target_npc_id if directive else None)
|
| 2572 |
+
target = _npc_by_id(world, target_id or "")
|
| 2573 |
+
return (
|
| 2574 |
+
country is not None
|
| 2575 |
+
and country.ruler_id == npc.id
|
| 2576 |
+
and country.cannon is not None
|
| 2577 |
+
and target is not None
|
| 2578 |
+
and target.country_id == country.id
|
| 2579 |
+
)
|
| 2580 |
+
|
| 2581 |
+
|
| 2582 |
+
def _can_fire_cannon(world: WorldState, npc: Npc, directive: NpcDirective | None) -> bool:
|
| 2583 |
+
country = country_for_npc(world, npc)
|
| 2584 |
+
if country is None or country.cannon is None:
|
| 2585 |
+
return False
|
| 2586 |
+
return country.cannon.operator_id == npc.id and world.tick >= country.cannon.cooldown_until_tick
|
| 2587 |
+
|
| 2588 |
+
|
| 2589 |
+
def _apply_craft(npc: Npc, world: WorldState, directive: NpcDirective | None) -> str:
|
| 2590 |
+
if _param_str(directive, "recipe_id") not in {None, "cannon"}:
|
| 2591 |
+
return "unknown recipe"
|
| 2592 |
+
if not _can_craft_cannon(world, npc):
|
| 2593 |
+
return "cannot craft cannon yet"
|
| 2594 |
+
country = country_for_npc(world, npc)
|
| 2595 |
+
assert country is not None and country.treasury is not None
|
| 2596 |
+
treasury = country.treasury.resources
|
| 2597 |
+
coin_cost = _env_int("CANNON_TREASURY_COST", DEFAULT_CANNON_TREASURY_COST)
|
| 2598 |
+
wood_cost = _env_int("CANNON_WOOD_COST", DEFAULT_CANNON_WOOD_COST)
|
| 2599 |
+
hp_tax = _env_int("CANNON_HP_TAX_PER_CITIZEN", DEFAULT_CANNON_HP_TAX_PER_CITIZEN)
|
| 2600 |
+
treasury["coins"] = treasury.get("coins", 0) - coin_cost
|
| 2601 |
+
treasury["wood"] = treasury.get("wood", 0) - wood_cost
|
| 2602 |
+
for citizen in world.living_npcs():
|
| 2603 |
+
if citizen.country_id == country.id:
|
| 2604 |
+
citizen.health = max(1, citizen.health - hp_tax)
|
| 2605 |
+
country.cannon = CannonState(
|
| 2606 |
+
id=f"cannon_{country.id}",
|
| 2607 |
+
position=country.treasury.position,
|
| 2608 |
+
damage=_env_int("CANNON_DAMAGE", DEFAULT_CANNON_DAMAGE),
|
| 2609 |
+
radius=_env_int("CANNON_RADIUS", DEFAULT_CANNON_RADIUS),
|
| 2610 |
+
)
|
| 2611 |
+
_log_event(
|
| 2612 |
+
world,
|
| 2613 |
+
"cannon_crafted",
|
| 2614 |
+
f"{country.name} crafted {country.cannon.id}",
|
| 2615 |
+
severity="good",
|
| 2616 |
+
actor_id=npc.id,
|
| 2617 |
+
object_id=country.cannon.id,
|
| 2618 |
+
)
|
| 2619 |
+
return f"crafting {country.cannon.id}"
|
| 2620 |
+
|
| 2621 |
+
|
| 2622 |
+
def _apply_assign_cannon_operator(
|
| 2623 |
+
npc: Npc,
|
| 2624 |
+
world: WorldState,
|
| 2625 |
+
directive: NpcDirective | None,
|
| 2626 |
+
) -> str:
|
| 2627 |
+
if not _can_assign_cannon_operator(world, npc, directive):
|
| 2628 |
+
return "cannot assign cannon operator"
|
| 2629 |
+
country = country_for_npc(world, npc)
|
| 2630 |
+
assert country is not None and country.cannon is not None
|
| 2631 |
+
target_id = _param_str(directive, "npc_id") or directive.target_npc_id
|
| 2632 |
+
country.cannon.operator_id = target_id
|
| 2633 |
+
_refresh_country_citizens(world, world.tick)
|
| 2634 |
+
_log_event(
|
| 2635 |
+
world,
|
| 2636 |
+
"cannon_operator_assigned",
|
| 2637 |
+
f"{country.name} assigned {target_id} to {country.cannon.id}",
|
| 2638 |
+
severity="good",
|
| 2639 |
+
actor_id=npc.id,
|
| 2640 |
+
target_id=target_id,
|
| 2641 |
+
object_id=country.cannon.id,
|
| 2642 |
+
)
|
| 2643 |
+
return f"assigning cannon operator {target_id}"
|
| 2644 |
+
|
| 2645 |
+
|
| 2646 |
+
def _apply_fire_cannon(npc: Npc, world: WorldState, directive: NpcDirective | None) -> str:
|
| 2647 |
+
if not _can_fire_cannon(world, npc, directive):
|
| 2648 |
+
return "cannot fire cannon"
|
| 2649 |
+
country = country_for_npc(world, npc)
|
| 2650 |
+
assert country is not None and country.cannon is not None
|
| 2651 |
+
x = _param_float(directive, "x")
|
| 2652 |
+
z = _param_float(directive, "z")
|
| 2653 |
+
if x is None or z is None:
|
| 2654 |
+
return "missing cannon target"
|
| 2655 |
+
target = Vec3(x=x, y=0.0, z=z)
|
| 2656 |
+
damaged: list[str] = []
|
| 2657 |
+
for target_npc in list(world.living_npcs()):
|
| 2658 |
+
if vec_distance(target_npc.position, target) > country.cannon.radius:
|
| 2659 |
+
continue
|
| 2660 |
+
target_npc.health -= country.cannon.damage
|
| 2661 |
+
damaged.append(target_npc.id)
|
| 2662 |
+
if target_npc.health <= 0:
|
| 2663 |
+
_kill_npc(world, target_npc, cause="cannon", actor_id=npc.id)
|
| 2664 |
+
cooldown = _env_int("CANNON_COOLDOWN_TICKS", DEFAULT_CANNON_COOLDOWN_TICKS)
|
| 2665 |
+
country.cannon.cooldown_until_tick = world.tick + cooldown
|
| 2666 |
+
_log_event(
|
| 2667 |
+
world,
|
| 2668 |
+
"cannon_fired",
|
| 2669 |
+
f"{npc.name} fired {country.cannon.id} at ({x:g}, {z:g}) hitting {len(damaged)} targets",
|
| 2670 |
+
severity="danger" if damaged else "warning",
|
| 2671 |
+
actor_id=npc.id,
|
| 2672 |
+
object_id=country.cannon.id,
|
| 2673 |
+
)
|
| 2674 |
+
return f"firing cannon at {x:g}, {z:g}"
|
| 2675 |
+
|
| 2676 |
+
|
| 2677 |
+
def _param_str(directive: NpcDirective | None, key: str) -> str | None:
|
| 2678 |
+
if directive is None or not isinstance(directive.params, dict):
|
| 2679 |
+
return None
|
| 2680 |
+
value = directive.params.get(key)
|
| 2681 |
+
return value if isinstance(value, str) else None
|
| 2682 |
+
|
| 2683 |
+
|
| 2684 |
+
def _param_float(directive: NpcDirective | None, key: str) -> float | None:
|
| 2685 |
+
if directive is None or not isinstance(directive.params, dict):
|
| 2686 |
+
return None
|
| 2687 |
+
value = directive.params.get(key)
|
| 2688 |
+
if isinstance(value, int | float) and not isinstance(value, bool):
|
| 2689 |
+
return float(value)
|
| 2690 |
+
return None
|
| 2691 |
+
|
| 2692 |
+
|
| 2693 |
def _patrol_target(world: WorldState, npc: Npc) -> Vec3 | None:
|
| 2694 |
threat = _nearest_village_threat(world, npc)
|
| 2695 |
if threat is not None:
|
|
|
|
| 2851 |
return _neediest_food_neighbor(world, npc)
|
| 2852 |
|
| 2853 |
|
| 2854 |
+
def _treasury_from_directive(
|
| 2855 |
+
world: WorldState,
|
| 2856 |
+
directive: NpcDirective | None,
|
| 2857 |
+
) -> tuple[CountryState, TreasuryState] | None:
|
| 2858 |
+
target_id = directive.target_entity_id if directive is not None else None
|
| 2859 |
+
if target_id is None:
|
| 2860 |
+
return None
|
| 2861 |
+
for country in world.countries:
|
| 2862 |
+
if country.treasury is not None and country.treasury.id == target_id:
|
| 2863 |
+
return country, country.treasury
|
| 2864 |
+
return None
|
| 2865 |
+
|
| 2866 |
+
|
| 2867 |
+
def _apply_treasury_transfer(
|
| 2868 |
+
npc: Npc,
|
| 2869 |
+
world: WorldState,
|
| 2870 |
+
treasury_ref: tuple[CountryState, TreasuryState],
|
| 2871 |
+
directive: NpcDirective | None,
|
| 2872 |
+
) -> str:
|
| 2873 |
+
country, treasury = treasury_ref
|
| 2874 |
+
resource_type = _resource_type_from_directive(directive, default="coins")
|
| 2875 |
+
amount = _amount_from_directive(directive, default=1)
|
| 2876 |
+
take = bool(directive and directive.take)
|
| 2877 |
+
position = treasury.position
|
| 2878 |
+
resources = treasury.resources
|
| 2879 |
+
if vec_distance(npc.position, position) > TRADE_RADIUS:
|
| 2880 |
+
npc.position = move_toward(
|
| 2881 |
+
npc.position,
|
| 2882 |
+
position,
|
| 2883 |
+
NPC_MOVE_STEP,
|
| 2884 |
+
half_width=world.terrain.width / 2,
|
| 2885 |
+
half_depth=world.terrain.depth / 2,
|
| 2886 |
+
)
|
| 2887 |
+
return "approaching treasury"
|
| 2888 |
+
if take:
|
| 2889 |
+
if npc.country_id == country.id:
|
| 2890 |
+
return "guarding own treasury"
|
| 2891 |
+
available = resources.get(resource_type, 0)
|
| 2892 |
+
if available <= 0:
|
| 2893 |
+
return "found empty treasury"
|
| 2894 |
+
moved = min(amount, available)
|
| 2895 |
+
resources[resource_type] = available - moved
|
| 2896 |
+
_add_to_inventory_amount(npc, resource_type, moved)
|
| 2897 |
+
_log_event(
|
| 2898 |
+
world,
|
| 2899 |
+
"treasury_stolen",
|
| 2900 |
+
f"{npc.name} stole {moved} {resource_type} from {country.name}",
|
| 2901 |
+
severity="warning",
|
| 2902 |
+
actor_id=npc.id,
|
| 2903 |
+
object_id=treasury.id,
|
| 2904 |
+
)
|
| 2905 |
+
return f"stealing {resource_type} from {country.name}"
|
| 2906 |
+
if npc.country_id != country.id:
|
| 2907 |
+
return "refusing to fund foreign treasury"
|
| 2908 |
+
available = _inventory_amount(npc, resource_type)
|
| 2909 |
+
if available <= 0:
|
| 2910 |
+
return f"no {resource_type} to deposit"
|
| 2911 |
+
moved = min(amount, available)
|
| 2912 |
+
_remove_from_inventory(npc, resource_type, moved)
|
| 2913 |
+
resources[resource_type] = resources.get(resource_type, 0) + moved
|
| 2914 |
+
npc.resources_transferred += moved
|
| 2915 |
+
_log_event(
|
| 2916 |
+
world,
|
| 2917 |
+
"treasury_deposit",
|
| 2918 |
+
f"{npc.name} deposited {moved} {resource_type} into {country.name} treasury",
|
| 2919 |
+
severity="good",
|
| 2920 |
+
actor_id=npc.id,
|
| 2921 |
+
object_id=treasury.id,
|
| 2922 |
+
)
|
| 2923 |
+
return f"depositing {resource_type} into {country.name} treasury"
|
| 2924 |
+
|
| 2925 |
+
|
| 2926 |
def _resource_type_from_directive(directive: NpcDirective | None, *, default: str) -> str:
|
| 2927 |
+
if directive is not None and directive.resource_type in {"food", "herbs", "wood", "weapon", "coins"}:
|
| 2928 |
return directive.resource_type
|
| 2929 |
return default
|
| 2930 |
|
| 2931 |
|
| 2932 |
def _amount_from_directive(directive: NpcDirective | None, *, default: int) -> int:
|
| 2933 |
if directive is not None and directive.amount is not None:
|
| 2934 |
+
return max(1, min(20, directive.amount))
|
| 2935 |
return default
|
| 2936 |
|
| 2937 |
|
|
|
|
| 2980 |
npc.inventory_wood += amount
|
| 2981 |
elif resource_type == "weapon":
|
| 2982 |
npc.inventory_weapon += amount
|
| 2983 |
+
elif resource_type == "coins":
|
| 2984 |
+
npc.inventory_coins += amount
|
| 2985 |
|
| 2986 |
|
| 2987 |
def _remove_from_inventory(npc: Npc, resource_type: str, amount: int) -> None:
|
|
|
|
| 2993 |
npc.inventory_wood = max(0, npc.inventory_wood - amount)
|
| 2994 |
elif resource_type == "weapon":
|
| 2995 |
npc.inventory_weapon = max(0, npc.inventory_weapon - amount)
|
| 2996 |
+
elif resource_type == "coins":
|
| 2997 |
+
npc.inventory_coins = max(0, npc.inventory_coins - amount)
|
| 2998 |
|
| 2999 |
|
| 3000 |
def _inventory_amount(npc: Npc, resource_type: str) -> int:
|
|
|
|
| 3006 |
return npc.inventory_wood
|
| 3007 |
if resource_type == "weapon":
|
| 3008 |
return npc.inventory_weapon
|
| 3009 |
+
if resource_type == "coins":
|
| 3010 |
+
return npc.inventory_coins
|
| 3011 |
return 0
|
| 3012 |
|
| 3013 |
|
|
|
|
| 3259 |
*,
|
| 3260 |
target: Vec3 | None = None,
|
| 3261 |
target_npc_id: str | None = None,
|
| 3262 |
+
target_entity_id: str | None = None,
|
| 3263 |
resource_id: str | None = None,
|
| 3264 |
resource_type: str | None = None,
|
| 3265 |
amount: int | None = None,
|
| 3266 |
communication_intent: str | None = None,
|
| 3267 |
message: str | None = None,
|
| 3268 |
+
params: dict[str, object] | None = None,
|
| 3269 |
away: bool = False,
|
| 3270 |
) -> NpcDirective:
|
| 3271 |
+
public_action = action
|
| 3272 |
+
public_use_type: str | None = None
|
| 3273 |
+
public_take = False
|
| 3274 |
+
if action in {"strike", "attack"}:
|
| 3275 |
+
public_action = "attack"
|
| 3276 |
+
elif action in {"gather", "consume", "eat", "heal", "build", "repair"}:
|
| 3277 |
+
public_action = "use"
|
| 3278 |
+
public_use_type = {
|
| 3279 |
+
"consume": "eat",
|
| 3280 |
+
"eat": "eat",
|
| 3281 |
+
"heal": "heal",
|
| 3282 |
+
"gather": "gather",
|
| 3283 |
+
"build": "build",
|
| 3284 |
+
"repair": "repair",
|
| 3285 |
+
}[action]
|
| 3286 |
+
if action in {"consume", "eat"} and resource_type is None:
|
| 3287 |
+
resource_type = "food"
|
| 3288 |
+
if action == "heal" and resource_type is None:
|
| 3289 |
+
resource_type = "herbs"
|
| 3290 |
+
elif action in {"craft", "assign_cannon_operator", "fire"}:
|
| 3291 |
+
public_action = "use"
|
| 3292 |
+
public_use_type = action
|
| 3293 |
+
elif action in {"communicate", "trade", "request_trade"}:
|
| 3294 |
+
public_action = "speak"
|
| 3295 |
+
elif action == "steal":
|
| 3296 |
+
public_action = "transfer"
|
| 3297 |
+
public_take = True
|
| 3298 |
+
elif action in {
|
| 3299 |
+
"go_home",
|
| 3300 |
+
"patrol",
|
| 3301 |
+
"flee",
|
| 3302 |
+
"move_to_resource",
|
| 3303 |
+
"move_to",
|
| 3304 |
+
"find_food",
|
| 3305 |
+
"find_herbs",
|
| 3306 |
+
"wander",
|
| 3307 |
+
}:
|
| 3308 |
+
public_action = "move"
|
| 3309 |
+
if action == "go_home" and target is None:
|
| 3310 |
+
home = nearest_house(world, npc.position)
|
| 3311 |
+
target = home.position if home is not None else None
|
| 3312 |
+
elif action == "patrol" and target is None:
|
| 3313 |
+
target = _patrol_target(world, npc)
|
| 3314 |
+
away = away or action == "flee"
|
| 3315 |
return NpcDirective(
|
| 3316 |
npc_id=npc.id,
|
| 3317 |
+
action=public_action, # type: ignore[arg-type]
|
| 3318 |
target=target,
|
| 3319 |
target_npc_id=target_npc_id,
|
| 3320 |
+
target_entity_id=target_entity_id,
|
| 3321 |
resource_id=resource_id,
|
| 3322 |
resource_type=resource_type,
|
| 3323 |
+
use_type=public_use_type,
|
| 3324 |
+
params=params,
|
| 3325 |
amount=amount,
|
| 3326 |
communication_intent=communication_intent,
|
| 3327 |
message=message,
|
| 3328 |
away=away,
|
| 3329 |
+
take=public_take,
|
| 3330 |
intent=f"survival:{goal}",
|
| 3331 |
)
|
| 3332 |
|
| 3333 |
role = normalize_role(npc.role)
|
| 3334 |
+
election = active_election_for_npc(world, npc, tick=next_tick)
|
| 3335 |
+
if election is not None and npc.id not in election.votes and election.candidate_ids:
|
| 3336 |
+
candidate_id = _fallback_vote(world, election, voter_id=npc.id)
|
| 3337 |
+
return directive("vote", target_npc_id=candidate_id)
|
| 3338 |
+
country = country_for_npc(world, npc)
|
| 3339 |
+
if country is not None and country.ruler_id == npc.id:
|
| 3340 |
+
if country.cannon is None and _can_craft_cannon(world, npc):
|
| 3341 |
+
return directive("craft", params={"recipe_id": "cannon"})
|
| 3342 |
+
if country.cannon is not None and country.cannon.operator_id is None:
|
| 3343 |
+
operator = next(
|
| 3344 |
+
(
|
| 3345 |
+
citizen
|
| 3346 |
+
for citizen in world.living_npcs()
|
| 3347 |
+
if citizen.country_id == country.id and citizen.id != npc.id
|
| 3348 |
+
),
|
| 3349 |
+
npc,
|
| 3350 |
+
)
|
| 3351 |
+
return directive("assign_cannon_operator", params={"npc_id": operator.id})
|
| 3352 |
+
if (
|
| 3353 |
+
country is not None
|
| 3354 |
+
and country.cannon is not None
|
| 3355 |
+
and country.cannon.operator_id == npc.id
|
| 3356 |
+
and next_tick >= country.cannon.cooldown_until_tick
|
| 3357 |
+
):
|
| 3358 |
+
target = next(
|
| 3359 |
+
(other for other in world.living_npcs() if other.country_id != country.id),
|
| 3360 |
+
None,
|
| 3361 |
+
)
|
| 3362 |
+
if target is not None:
|
| 3363 |
+
return directive(
|
| 3364 |
+
"fire",
|
| 3365 |
+
target=country.cannon.position,
|
| 3366 |
+
target_npc_id=target.id,
|
| 3367 |
+
params={"x": target.position.x, "z": target.position.z},
|
| 3368 |
+
)
|
| 3369 |
|
| 3370 |
if goal == "obey_directive":
|
| 3371 |
text = (npc.god_directive or "").lower()
|
|
|
|
| 3500 |
# routine_life/work fallback: socialise, share, forage, or wander -- and spread out.
|
| 3501 |
neighbor = nearest_alive_npc(world, npc, max_dist=TALK_RADIUS)
|
| 3502 |
phase = (next_tick + index) % 4
|
| 3503 |
+
country = country_for_npc(world, npc)
|
| 3504 |
+
if country is not None and country.treasury is not None and phase == 2:
|
| 3505 |
+
if npc.inventory_coins > 0:
|
| 3506 |
+
return directive(
|
| 3507 |
+
"transfer",
|
| 3508 |
+
target=country.treasury.position,
|
| 3509 |
+
target_entity_id=country.treasury.id,
|
| 3510 |
+
resource_type="coins",
|
| 3511 |
+
amount=1,
|
| 3512 |
+
)
|
| 3513 |
+
if npc.inventory_wood > 0:
|
| 3514 |
+
return directive(
|
| 3515 |
+
"transfer",
|
| 3516 |
+
target=country.treasury.position,
|
| 3517 |
+
target_entity_id=country.treasury.id,
|
| 3518 |
+
resource_type="wood",
|
| 3519 |
+
amount=1,
|
| 3520 |
+
)
|
| 3521 |
if (
|
| 3522 |
neighbor is not None
|
| 3523 |
and npc.inventory_food >= SHARE_FOOD_SURPLUS
|
|
@@ -154,7 +154,7 @@ def apply_tick_plan(world: WorldState, next_tick: int, plan: TickPlan) -> None:
|
|
| 154 |
)
|
| 155 |
case "speak":
|
| 156 |
resolution = _apply_speak(npc, directive, npcs_by_id, next_tick)
|
| 157 |
-
case "strike":
|
| 158 |
resolution = _apply_strike(npc, directive, npcs_by_id, world, next_tick)
|
| 159 |
case "idle":
|
| 160 |
resolution = _apply_idle(npc, directive)
|
|
@@ -241,26 +241,35 @@ def validate_directive(
|
|
| 241 |
resolved = idle_directive(directive, memory=None, intent="actor_dead")
|
| 242 |
return _validation_result(directive, resolved, valid=False, reason="actor dead")
|
| 243 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 244 |
perception, goal = refresh_citizen_motivation(world, npc)
|
| 245 |
|
| 246 |
if directive.action not in PRIMITIVE_ACTION_IDS:
|
| 247 |
fallback = autopilot_directive(world, npc, directive, perception, goal)
|
| 248 |
return _validation_result(
|
| 249 |
-
|
| 250 |
fallback,
|
| 251 |
valid=False,
|
| 252 |
reason=f"unknown action {directive.action!r} replaced by autopilot",
|
| 253 |
)
|
| 254 |
|
| 255 |
match directive.action:
|
| 256 |
-
case "idle":
|
| 257 |
-
return _validation_result(directive, directive, valid=True, reason="idle accepted")
|
| 258 |
case "move":
|
| 259 |
return _validate_move(world, npc, directive, perception, goal)
|
| 260 |
case "speak":
|
| 261 |
return _validate_speak(world, npc, directive)
|
| 262 |
-
case "strike":
|
| 263 |
-
|
|
|
|
|
|
|
|
|
|
| 264 |
case _:
|
| 265 |
# use/transfer have no effects outside survival worlds.
|
| 266 |
resolved = idle_directive(
|
|
@@ -859,10 +868,17 @@ def _publish_plan_ledger_entries(
|
|
| 859 |
for entry in entries:
|
| 860 |
record = dict(entry)
|
| 861 |
if record.get("phase") == "npc_response":
|
| 862 |
-
|
| 863 |
-
|
| 864 |
-
|
| 865 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 866 |
append_record(record)
|
| 867 |
|
| 868 |
|
|
|
|
| 154 |
)
|
| 155 |
case "speak":
|
| 156 |
resolution = _apply_speak(npc, directive, npcs_by_id, next_tick)
|
| 157 |
+
case "attack" | "strike":
|
| 158 |
resolution = _apply_strike(npc, directive, npcs_by_id, world, next_tick)
|
| 159 |
case "idle":
|
| 160 |
resolution = _apply_idle(npc, directive)
|
|
|
|
| 241 |
resolved = idle_directive(directive, memory=None, intent="actor_dead")
|
| 242 |
return _validation_result(directive, resolved, valid=False, reason="actor dead")
|
| 243 |
|
| 244 |
+
original_directive = directive
|
| 245 |
+
|
| 246 |
+
if directive.action == "idle":
|
| 247 |
+
return _validation_result(directive, directive, valid=True, reason="idle accepted")
|
| 248 |
+
|
| 249 |
+
if directive.action == "strike":
|
| 250 |
+
directive = replace(directive, action="attack")
|
| 251 |
+
|
| 252 |
perception, goal = refresh_citizen_motivation(world, npc)
|
| 253 |
|
| 254 |
if directive.action not in PRIMITIVE_ACTION_IDS:
|
| 255 |
fallback = autopilot_directive(world, npc, directive, perception, goal)
|
| 256 |
return _validation_result(
|
| 257 |
+
original_directive,
|
| 258 |
fallback,
|
| 259 |
valid=False,
|
| 260 |
reason=f"unknown action {directive.action!r} replaced by autopilot",
|
| 261 |
)
|
| 262 |
|
| 263 |
match directive.action:
|
|
|
|
|
|
|
| 264 |
case "move":
|
| 265 |
return _validate_move(world, npc, directive, perception, goal)
|
| 266 |
case "speak":
|
| 267 |
return _validate_speak(world, npc, directive)
|
| 268 |
+
case "attack" | "strike":
|
| 269 |
+
validation = _validate_strike(world, npc, directive)
|
| 270 |
+
if original_directive.action != directive.action:
|
| 271 |
+
return replace(validation, original_action=str(original_directive.action))
|
| 272 |
+
return validation
|
| 273 |
case _:
|
| 274 |
# use/transfer have no effects outside survival worlds.
|
| 275 |
resolved = idle_directive(
|
|
|
|
| 868 |
for entry in entries:
|
| 869 |
record = dict(entry)
|
| 870 |
if record.get("phase") == "npc_response":
|
| 871 |
+
# Only a genuine model response (verdict still "pending") is
|
| 872 |
+
# reconciled with the engine's accept/repair/reject verdict. A
|
| 873 |
+
# response whose verdict is already "rejected" (model call failed /
|
| 874 |
+
# output unusable / NPC omitted) keeps that explicit reason so a
|
| 875 |
+
# fallback is never masked as "accepted" by the deterministic fill.
|
| 876 |
+
current = record.get("validator_verdict")
|
| 877 |
+
current_status = current.get("status") if isinstance(current, dict) else None
|
| 878 |
+
if current_status in (None, "pending"):
|
| 879 |
+
verdict = verdicts.get(str(record.get("npc_id") or ""))
|
| 880 |
+
if verdict is not None:
|
| 881 |
+
record["validator_verdict"] = verdict
|
| 882 |
append_record(record)
|
| 883 |
|
| 884 |
|
|
@@ -1,12 +1,12 @@
|
|
| 1 |
<div class="gs-card-head sky">
|
| 2 |
-
<div class="gs-tile sky">
|
| 3 |
<h2>Observe the world</h2>
|
| 4 |
</div>
|
| 5 |
<div class="gs-card-body">
|
| 6 |
-
<p class="gs-lede">
|
| 7 |
<ul class="gs-feats">
|
| 8 |
-
<li><span class="gs-pip"></span>
|
| 9 |
-
<li><span class="gs-pip"></span>
|
| 10 |
-
<li><span class="gs-pip"></span>
|
| 11 |
</ul>
|
| 12 |
</div>
|
|
|
|
| 1 |
<div class="gs-card-head sky">
|
| 2 |
+
<div class="gs-tile sky">WORLD</div>
|
| 3 |
<h2>Observe the world</h2>
|
| 4 |
</div>
|
| 5 |
<div class="gs-card-body">
|
| 6 |
+
<p class="gs-lede">Watch two AI countries live in the same world: citizens gather, vote, build, raid treasuries and operate cannons.</p>
|
| 7 |
<ul class="gs-feats">
|
| 8 |
+
<li><span class="gs-pip"></span>Live 3D map</li>
|
| 9 |
+
<li><span class="gs-pip"></span>Countries, rulers, policies and elections</li>
|
| 10 |
+
<li><span class="gs-pip"></span>No setup required</li>
|
| 11 |
</ul>
|
| 12 |
</div>
|
|
@@ -8,7 +8,7 @@ test("renders the terrain scene with visible canvas pixels", async ({ page }) =>
|
|
| 8 |
const canvas = page.locator("canvas").first();
|
| 9 |
await expect(canvas).toBeVisible();
|
| 10 |
await expect(page.getByLabel("Simulation status")).toBeVisible();
|
| 11 |
-
await expect(page.getByLabel("
|
| 12 |
await expect(page.getByLabel("Ada memories")).toBeVisible();
|
| 13 |
|
| 14 |
await page.keyboard.down("w");
|
|
|
|
| 8 |
const canvas = page.locator("canvas").first();
|
| 9 |
await expect(canvas).toBeVisible();
|
| 10 |
await expect(page.getByLabel("Simulation status")).toBeVisible();
|
| 11 |
+
await expect(page.getByLabel("Countries")).toBeVisible();
|
| 12 |
await expect(page.getByLabel("Ada memories")).toBeVisible();
|
| 13 |
|
| 14 |
await page.keyboard.down("w");
|
|
@@ -242,7 +242,7 @@ def test_threatened_victim_gets_survival_hints() -> None:
|
|
| 242 |
assert cora.mode == "threatened"
|
| 243 |
assert boris_goal is not None and boris_goal.goal_type == "survive"
|
| 244 |
assert cora_goal is not None and cora_goal.goal_type == "survive"
|
| 245 |
-
assert {"move", "speak", "
|
| 246 |
assert cora_hints.suggested_actions[0] == "move"
|
| 247 |
|
| 248 |
|
|
|
|
| 242 |
assert cora.mode == "threatened"
|
| 243 |
assert boris_goal is not None and boris_goal.goal_type == "survive"
|
| 244 |
assert cora_goal is not None and cora_goal.goal_type == "survive"
|
| 245 |
+
assert {"move", "speak", "attack"}.issubset(set(boris_hints.suggested_actions))
|
| 246 |
assert cora_hints.suggested_actions[0] == "move"
|
| 247 |
|
| 248 |
|
|
@@ -155,7 +155,6 @@ def test_modal_health_urls_use_only_modal_openai_connectors() -> None:
|
|
| 155 |
|
| 156 |
assert _modal_health_urls(config) == [
|
| 157 |
"https://workspace--npc-serve.modal.run/health",
|
| 158 |
-
"https://workspace--god-serve.modal.run/health",
|
| 159 |
]
|
| 160 |
|
| 161 |
config = _config(
|
|
|
|
| 155 |
|
| 156 |
assert _modal_health_urls(config) == [
|
| 157 |
"https://workspace--npc-serve.modal.run/health",
|
|
|
|
| 158 |
]
|
| 159 |
|
| 160 |
config = _config(
|
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|
|
|
|
| 1 |
+
"""Regression tests for the two-country demo systems and the LLM ledger.
|
| 2 |
+
|
| 3 |
+
These pin the fixes audited against goal.md:
|
| 4 |
+
* demo configs spawn two populated countries (Nemotron + Qwen);
|
| 5 |
+
* the routing simulator preserves per-NPC LLM ledger entries and records which
|
| 6 |
+
model/model_profile drives each NPC (Qwen vs default);
|
| 7 |
+
* treasury deposit and cross-country steal both resolve through `transfer`;
|
| 8 |
+
* perception exposes rival countries (so an agent can steal/strike);
|
| 9 |
+
* `vote` appears only during an election window;
|
| 10 |
+
* an unusable model output is logged as an explicit fallback.
|
| 11 |
+
"""
|
| 12 |
+
|
| 13 |
+
from __future__ import annotations
|
| 14 |
+
|
| 15 |
+
import json
|
| 16 |
+
from pathlib import Path
|
| 17 |
+
from typing import Any
|
| 18 |
+
|
| 19 |
+
from god_simulator.config import (
|
| 20 |
+
ConnectorConfig,
|
| 21 |
+
GameConfig,
|
| 22 |
+
NpcConfig,
|
| 23 |
+
ServerConfig,
|
| 24 |
+
SimulationConfig,
|
| 25 |
+
WorldConfig,
|
| 26 |
+
load_game_config,
|
| 27 |
+
)
|
| 28 |
+
from god_simulator.domain import ElectionState
|
| 29 |
+
from god_simulator.simulation.connectors.base import NpcDirective
|
| 30 |
+
from god_simulator.simulation.connectors.deterministic import DeterministicWorldSimulator
|
| 31 |
+
from god_simulator.simulation.connectors.openai_compatible import (
|
| 32 |
+
OpenAICompatibleWorldSimulator,
|
| 33 |
+
)
|
| 34 |
+
from god_simulator.simulation.connectors.routing import RoutingWorldSimulator
|
| 35 |
+
from god_simulator.simulation.spawning import create_world
|
| 36 |
+
from god_simulator.simulation.survival import (
|
| 37 |
+
apply_action_effects,
|
| 38 |
+
validate_survival_action,
|
| 39 |
+
)
|
| 40 |
+
|
| 41 |
+
|
| 42 |
+
def _survival_config(*, npc_count: int = 6) -> GameConfig:
|
| 43 |
+
return GameConfig(
|
| 44 |
+
world=WorldConfig(width=240, depth=80, terrain="plain_green", seed=42, survival=True),
|
| 45 |
+
npcs=NpcConfig(count=npc_count),
|
| 46 |
+
simulation=SimulationConfig(tick_ms=500),
|
| 47 |
+
server=ServerConfig(host="127.0.0.1", port=8000),
|
| 48 |
+
)
|
| 49 |
+
|
| 50 |
+
|
| 51 |
+
def _move_completer(request: dict[str, Any]) -> dict[str, Any]:
|
| 52 |
+
"""A minimal valid model: always returns one `move` tool call."""
|
| 53 |
+
return {
|
| 54 |
+
"choices": [
|
| 55 |
+
{
|
| 56 |
+
"message": {
|
| 57 |
+
"role": "assistant",
|
| 58 |
+
"tool_calls": [
|
| 59 |
+
{
|
| 60 |
+
"type": "function",
|
| 61 |
+
"function": {"name": "move", "arguments": json.dumps({})},
|
| 62 |
+
}
|
| 63 |
+
],
|
| 64 |
+
}
|
| 65 |
+
}
|
| 66 |
+
]
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
|
| 70 |
+
# --------------------------------------------------------------------------- #
|
| 71 |
+
# Two populated countries
|
| 72 |
+
# --------------------------------------------------------------------------- #
|
| 73 |
+
def test_demo_config_spawns_two_populated_countries() -> None:
|
| 74 |
+
config = load_game_config(Path("config/game.modal.local.json"))
|
| 75 |
+
world = create_world(config)
|
| 76 |
+
|
| 77 |
+
assert world.population == 12
|
| 78 |
+
assert {c.id for c in world.countries} == {"nemotron", "qwen"}
|
| 79 |
+
by_id = {c.id: c for c in world.countries}
|
| 80 |
+
assert len(by_id["nemotron"].citizen_ids) == 6
|
| 81 |
+
assert len(by_id["qwen"].citizen_ids) == 6
|
| 82 |
+
assert by_id["nemotron"].ruler_id is not None
|
| 83 |
+
assert by_id["qwen"].ruler_id is not None
|
| 84 |
+
# The Qwen country routes its NPCs to the Qwen connector.
|
| 85 |
+
qwen_npcs = [n for n in world.npcs if n.country_id == "qwen"]
|
| 86 |
+
assert qwen_npcs and all(n.connector_id == "qwen" for n in qwen_npcs)
|
| 87 |
+
nemotron_npcs = [n for n in world.npcs if n.country_id == "nemotron"]
|
| 88 |
+
assert nemotron_npcs and all(n.connector_id is None for n in nemotron_npcs)
|
| 89 |
+
|
| 90 |
+
|
| 91 |
+
# --------------------------------------------------------------------------- #
|
| 92 |
+
# Routing preserves LLM ledger entries + records the model per NPC
|
| 93 |
+
# --------------------------------------------------------------------------- #
|
| 94 |
+
def test_routing_preserves_ledger_entries_with_model_per_npc() -> None:
|
| 95 |
+
world = create_world(_survival_config())
|
| 96 |
+
deterministic = DeterministicWorldSimulator()
|
| 97 |
+
default = OpenAICompatibleWorldSimulator(
|
| 98 |
+
ConnectorConfig(type="openai_compatible", base_url="http://nemo.local/v1", model="nemotron-test"),
|
| 99 |
+
fallback=deterministic,
|
| 100 |
+
connector_id_filter=None,
|
| 101 |
+
chat_completer=_move_completer,
|
| 102 |
+
)
|
| 103 |
+
qwen = OpenAICompatibleWorldSimulator(
|
| 104 |
+
ConnectorConfig(type="openai_compatible", base_url="http://qwen.local/v1", model="qwen-test"),
|
| 105 |
+
fallback=deterministic,
|
| 106 |
+
connector_id_filter="qwen",
|
| 107 |
+
chat_completer=_move_completer,
|
| 108 |
+
)
|
| 109 |
+
router = RoutingWorldSimulator(routes={"qwen": qwen}, default=default)
|
| 110 |
+
|
| 111 |
+
plan = router.propose_tick(world, 1)
|
| 112 |
+
requests = {
|
| 113 |
+
entry["npc_id"]: entry
|
| 114 |
+
for entry in plan.ledger_entries
|
| 115 |
+
if entry.get("phase") == "npc_request"
|
| 116 |
+
}
|
| 117 |
+
# Every living NPC of both countries produced a logged request.
|
| 118 |
+
assert {n.id for n in world.living_npcs()} <= set(requests)
|
| 119 |
+
|
| 120 |
+
nemo = requests["npc-001"]
|
| 121 |
+
assert nemo["model"] == "nemotron-test"
|
| 122 |
+
assert nemo["model_profile"] == "default"
|
| 123 |
+
assert nemo["connector_id"] is None
|
| 124 |
+
|
| 125 |
+
qwen_entry = requests["qwen-001"]
|
| 126 |
+
assert qwen_entry["model"] == "qwen-test"
|
| 127 |
+
assert qwen_entry["model_profile"] == "qwen"
|
| 128 |
+
assert qwen_entry["connector_id"] == "qwen"
|
| 129 |
+
|
| 130 |
+
# Each NPC also has a paired response carrying its validator verdict.
|
| 131 |
+
responses = [e for e in plan.ledger_entries if e.get("phase") == "npc_response"]
|
| 132 |
+
assert {e["npc_id"] for e in responses} >= {"npc-001", "qwen-001"}
|
| 133 |
+
|
| 134 |
+
|
| 135 |
+
# --------------------------------------------------------------------------- #
|
| 136 |
+
# Treasury deposit + cross-country steal through `transfer`
|
| 137 |
+
# --------------------------------------------------------------------------- #
|
| 138 |
+
def test_treasury_deposit_via_transfer() -> None:
|
| 139 |
+
world = create_world(_survival_config())
|
| 140 |
+
country = next(c for c in world.countries if c.id == "qwen")
|
| 141 |
+
assert country.treasury is not None
|
| 142 |
+
citizen = next(n for n in world.npcs if n.country_id == "qwen")
|
| 143 |
+
citizen.position = country.treasury.position
|
| 144 |
+
citizen.inventory_wood = 4
|
| 145 |
+
before = country.treasury.resources.get("wood", 0)
|
| 146 |
+
|
| 147 |
+
directive = NpcDirective(
|
| 148 |
+
npc_id=citizen.id, action="transfer", target_entity_id=country.treasury.id,
|
| 149 |
+
resource_type="wood", amount=2,
|
| 150 |
+
)
|
| 151 |
+
verb = validate_survival_action(citizen, directive.action, world, directive)
|
| 152 |
+
apply_action_effects(citizen, verb, world, directive=directive)
|
| 153 |
+
|
| 154 |
+
assert country.treasury.resources["wood"] == before + 2
|
| 155 |
+
assert citizen.inventory_wood == 2
|
| 156 |
+
assert any(e.type == "treasury_deposit" for e in world.event_log)
|
| 157 |
+
|
| 158 |
+
|
| 159 |
+
def test_treasury_steal_via_transfer_take() -> None:
|
| 160 |
+
world = create_world(_survival_config())
|
| 161 |
+
rival = next(c for c in world.countries if c.id == "nemotron")
|
| 162 |
+
assert rival.treasury is not None
|
| 163 |
+
thief = next(n for n in world.npcs if n.country_id == "qwen")
|
| 164 |
+
thief.position = rival.treasury.position
|
| 165 |
+
before = rival.treasury.resources.get("coins", 0)
|
| 166 |
+
assert before > 0
|
| 167 |
+
|
| 168 |
+
directive = NpcDirective(
|
| 169 |
+
npc_id=thief.id, action="transfer", target_entity_id=rival.treasury.id,
|
| 170 |
+
resource_type="coins", amount=3, take=True,
|
| 171 |
+
)
|
| 172 |
+
verb = validate_survival_action(thief, directive.action, world, directive)
|
| 173 |
+
summary = apply_action_effects(thief, verb, world, directive=directive)
|
| 174 |
+
|
| 175 |
+
assert "stealing" in summary.lower()
|
| 176 |
+
assert rival.treasury.resources["coins"] == before - 3
|
| 177 |
+
assert thief.inventory_coins == 3
|
| 178 |
+
assert any(e.type == "treasury_stolen" for e in world.event_log)
|
| 179 |
+
|
| 180 |
+
|
| 181 |
+
# --------------------------------------------------------------------------- #
|
| 182 |
+
# Perception exposes rival countries + own position
|
| 183 |
+
# --------------------------------------------------------------------------- #
|
| 184 |
+
def test_survival_prompt_exposes_rival_countries() -> None:
|
| 185 |
+
captured: list[dict[str, Any]] = []
|
| 186 |
+
|
| 187 |
+
def completer(request: dict[str, Any]) -> dict[str, Any]:
|
| 188 |
+
captured.append(json.loads(request["messages"][1]["content"]))
|
| 189 |
+
return _move_completer(request)
|
| 190 |
+
|
| 191 |
+
world = create_world(_survival_config())
|
| 192 |
+
simulator = OpenAICompatibleWorldSimulator(
|
| 193 |
+
ConnectorConfig(type="openai_compatible", base_url="http://nemo.local/v1", model="t"),
|
| 194 |
+
fallback=DeterministicWorldSimulator(),
|
| 195 |
+
connector_id_filter=None,
|
| 196 |
+
chat_completer=completer,
|
| 197 |
+
)
|
| 198 |
+
simulator.propose_tick(world, 1)
|
| 199 |
+
|
| 200 |
+
assert captured
|
| 201 |
+
payload = captured[0]
|
| 202 |
+
assert "position" in payload["own_state"]
|
| 203 |
+
overview = payload["world_countries"]
|
| 204 |
+
assert {c["id"] for c in overview} == {"nemotron", "qwen"}
|
| 205 |
+
own = next(c for c in overview if c["is_own"])
|
| 206 |
+
rival = next(c for c in overview if not c["is_own"])
|
| 207 |
+
assert own["id"] == "nemotron"
|
| 208 |
+
assert rival["id"] == "qwen"
|
| 209 |
+
assert rival["treasury_id"] == "treasury_qwen"
|
| 210 |
+
assert "coins" in rival["treasury"]
|
| 211 |
+
|
| 212 |
+
|
| 213 |
+
# --------------------------------------------------------------------------- #
|
| 214 |
+
# vote appears only during an election window
|
| 215 |
+
# --------------------------------------------------------------------------- #
|
| 216 |
+
def test_vote_tool_only_during_election() -> None:
|
| 217 |
+
world = create_world(_survival_config())
|
| 218 |
+
simulator = OpenAICompatibleWorldSimulator(
|
| 219 |
+
ConnectorConfig(type="openai_compatible", base_url="http://nemo.local/v1", model="t"),
|
| 220 |
+
fallback=DeterministicWorldSimulator(),
|
| 221 |
+
connector_id_filter=None,
|
| 222 |
+
chat_completer=_move_completer,
|
| 223 |
+
)
|
| 224 |
+
npc = next(n for n in world.npcs if n.country_id == "nemotron")
|
| 225 |
+
|
| 226 |
+
request = simulator._build_request(world, 5, npc) # noqa: SLF001
|
| 227 |
+
assert "vote" not in [t["function"]["name"] for t in request["tools"]]
|
| 228 |
+
|
| 229 |
+
world.elections.append(
|
| 230 |
+
ElectionState(
|
| 231 |
+
country_id="nemotron",
|
| 232 |
+
start_tick=4,
|
| 233 |
+
end_tick=14,
|
| 234 |
+
candidate_ids=[n.id for n in world.npcs if n.country_id == "nemotron"],
|
| 235 |
+
)
|
| 236 |
+
)
|
| 237 |
+
request = simulator._build_request(world, 5, npc) # noqa: SLF001
|
| 238 |
+
assert "vote" in [t["function"]["name"] for t in request["tools"]]
|
| 239 |
+
|
| 240 |
+
|
| 241 |
+
# --------------------------------------------------------------------------- #
|
| 242 |
+
# Unusable model output is logged as an explicit fallback
|
| 243 |
+
# --------------------------------------------------------------------------- #
|
| 244 |
+
def test_unusable_model_output_is_logged_as_fallback() -> None:
|
| 245 |
+
def empty_completer(_: dict[str, Any]) -> dict[str, Any]:
|
| 246 |
+
# Neither tool calls nor JSON content -> connector must fall back.
|
| 247 |
+
return {"choices": [{"message": {"role": "assistant", "content": ""}}]}
|
| 248 |
+
|
| 249 |
+
world = create_world(_survival_config(npc_count=2))
|
| 250 |
+
simulator = OpenAICompatibleWorldSimulator(
|
| 251 |
+
ConnectorConfig(type="openai_compatible", base_url="http://nemo.local/v1", model="t"),
|
| 252 |
+
fallback=DeterministicWorldSimulator(),
|
| 253 |
+
connector_id_filter=None,
|
| 254 |
+
chat_completer=empty_completer,
|
| 255 |
+
)
|
| 256 |
+
|
| 257 |
+
plan = simulator.propose_tick(world, 1)
|
| 258 |
+
fallbacks = [e for e in plan.ledger_entries if e.get("phase") == "npc_fallback"]
|
| 259 |
+
assert fallbacks
|
| 260 |
+
assert all(e.get("reason") for e in fallbacks)
|
| 261 |
+
rejected = [
|
| 262 |
+
e for e in plan.ledger_entries
|
| 263 |
+
if e.get("phase") == "npc_response"
|
| 264 |
+
and isinstance(e.get("validator_verdict"), dict)
|
| 265 |
+
and e["validator_verdict"].get("status") == "rejected"
|
| 266 |
+
]
|
| 267 |
+
assert rejected
|
|
@@ -61,8 +61,7 @@ def test_gradio_app_force_deterministic_disables_modal_runtime(
|
|
| 61 |
assert snapshot.json()["simulation"]["models"] == []
|
| 62 |
|
| 63 |
god_command = client.post("/god-command", json={"command": "make Ada happy"})
|
| 64 |
-
assert god_command.status_code ==
|
| 65 |
-
assert god_command.json()["error"] == "god_console_unavailable"
|
| 66 |
|
| 67 |
|
| 68 |
def _write_config(tmp_path: Path) -> Path:
|
|
|
|
| 61 |
assert snapshot.json()["simulation"]["models"] == []
|
| 62 |
|
| 63 |
god_command = client.post("/god-command", json={"command": "make Ada happy"})
|
| 64 |
+
assert god_command.status_code == 404
|
|
|
|
| 65 |
|
| 66 |
|
| 67 |
def _write_config(tmp_path: Path) -> Path:
|
|
@@ -16,7 +16,7 @@ def test_living_village_smoke_50_ticks_with_survival_and_social() -> None:
|
|
| 16 |
)
|
| 17 |
start_positions = {npc.id: (npc.position.x, npc.position.z) for npc in world.npcs}
|
| 18 |
|
| 19 |
-
assert len(world.npcs) ==
|
| 20 |
assert world.resource_nodes
|
| 21 |
assert world.beasts
|
| 22 |
|
|
|
|
| 16 |
)
|
| 17 |
start_positions = {npc.id: (npc.position.x, npc.position.z) for npc in world.npcs}
|
| 18 |
|
| 19 |
+
assert len(world.npcs) == 16
|
| 20 |
assert world.resource_nodes
|
| 21 |
assert world.beasts
|
| 22 |
|