- Updated NPC role for Ada from "farmer" to "gatherer" across multiple tests and memory summaries.
- Modified the NPC simulation to ensure only guards engage threats, changing the goal from "survive_threat_fight" to "engage_threat".
- Adjusted hunger mechanics in survival tests to reflect a more accurate growth rate.
- Enhanced world advancement logic to incorporate overseer metadata and post-survival tick applications.
- Improved beast spawning logic to respect population requirements and cooldowns.
- Ensured memory management retains recent entries and summarizes older events correctly.