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"""Multi-process self-play.

`play_games` batches NN calls across games but runs in ONE process, so on a
192-core machine it uses a single core's worth of BLAS plus whatever intra-op
threads torch grabs. The thread benchmark measured 1 proc x 64 threads = 123
moves/s versus 32 procs x 2 threads = 2258 moves/s (18x): this model is tiny, so
the win comes from process-level parallelism, not thread-level.

This module shards `n_games` across worker processes, each running the existing
single-process `play_games` with its own seed, then concatenates the GameRecords.
GameRecord holds only plain Python lists/strings, so it pickles cheaply.

Nothing about the RL algorithm changes: the same games are played from the same
distribution, just concurrently. Determinism is preserved per shard via
`seed + shard_index`.
"""
from __future__ import annotations

import os
from dataclasses import replace

import torch

_WORKER = {}


def _init_worker(payload_path, threads):
    """Rebuild the model once per worker, not once per task.

    The payload travels via a temp FILE rather than the initargs pickle: with
    the 'spawn' start method initargs are streamed down a pipe, and a
    multi-MB state_dict plus config raced the pipe buffer (BrokenPipeError).
    """
    import io
    n = str(max(1, threads))
    for v in ("OMP_NUM_THREADS", "MKL_NUM_THREADS", "OPENBLAS_NUM_THREADS",
              "NUMEXPR_NUM_THREADS", "VECLIB_MAXIMUM_THREADS"):
        os.environ[v] = n
    torch.set_num_threads(max(1, threads))
    try:
        torch.set_num_interop_threads(1)
    except RuntimeError:
        pass
    from .model import TinyChess
    payload = torch.load(payload_path, map_location="cpu", weights_only=False)
    model = TinyChess(payload["cfg"])
    model.load_state_dict(payload["state"])
    model.eval()
    opp = None
    if payload.get("opp_state") is not None:
        opp = TinyChess(payload["opp_cfg"])
        opp.load_state_dict(payload["opp_state"])
        opp.eval()
    _WORKER["model"] = model
    _WORKER["opp"] = opp
    _WORKER["cfg"] = payload["sp_cfg"]


def _run_shard(arg):
    n_games, seed = arg
    from .selfplay import play_games
    cfg = replace(_WORKER["cfg"], n_games=n_games, seed=seed)
    recs, stats = play_games(_WORKER["model"], _WORKER["opp"], cfg)
    return recs, stats


def _pack(model, opp, sp_cfg, path):
    payload = {"cfg": model.cfg, "state": model.state_dict(),
               "opp_cfg": getattr(opp, "cfg", None),
               "opp_state": opp.state_dict() if opp is not None else None,
               "sp_cfg": sp_cfg}
    torch.save(payload, path)
    return path


def play_games_parallel(model, opp, cfg, n_workers=None, threads_per_worker=2,
                        pool=None):
    """Drop-in parallel replacement for play_games(model, opp, cfg).

    Returns (recs, stats) with the same shape as play_games. Falls back to the
    single-process path when n_workers <= 1 or there are too few games.
    """
    from .selfplay import play_games, summarise

    n_games = cfg.n_games
    if n_workers is None:
        n_workers = max(1, (os.cpu_count() or 2) // max(1, threads_per_worker))
    n_workers = max(1, min(n_workers, n_games))

    if n_workers == 1:
        return play_games(model, opp, cfg)

    base, extra = divmod(n_games, n_workers)
    shards = [(base + (1 if i < extra else 0), cfg.seed * 1000 + i)
              for i in range(n_workers)]
    shards = [s for s in shards if s[0] > 0]

    # NOTE: use "spawn", not "fork". The parent process has already initialised
    # an OpenMP thread pool (torch does this on the first op). libgomp is not
    # fork-safe: forked children inherit a broken pool and deadlock. Observed
    # directly -- a 1x1 bench row completed, then the first multi-worker row
    # hung for 17+ minutes on the 192-core box. "spawn" starts clean
    # interpreters, and the pool is created once so the import cost is amortised.
    import tempfile
    import multiprocessing as mp
    ctx = mp.get_context("spawn")
    created = pool is None
    tmp = None
    if created:
        fd, tmp = tempfile.mkstemp(suffix=".pt", prefix="tc_sp_")
        os.close(fd)
        _pack(model, opp, cfg, tmp)
        pool = ctx.Pool(processes=len(shards), initializer=_init_worker,
                        initargs=(tmp, threads_per_worker))
    try:
        out = pool.map(_run_shard, shards)
    finally:
        if created:
            pool.close()
            pool.join()
            if tmp and os.path.exists(tmp):
                os.unlink(tmp)

    recs = [r for sub, _ in out for r in sub]
    stats = summarise(recs)
    stats["illegal_attempts"] = sum(s.get("illegal_attempts", 0) for _, s in out)
    stats["n_workers"] = len(shards)
    return recs, stats


def _set_weights(path):
    payload = torch.load(path, map_location="cpu", weights_only=False)
    m = _WORKER.get("model")
    if m is not None:
        m.load_state_dict(payload["state"])
        m.eval()
    if payload.get("opp_state") is not None:
        from .model import TinyChess
        o = TinyChess(payload["opp_cfg"])
        o.load_state_dict(payload["opp_state"])
        o.eval()
        _WORKER["opp"] = o
    else:
        _WORKER["opp"] = None
    _WORKER["cfg"] = payload["sp_cfg"]
    return True


class SelfPlayPool:
    """Long-lived spawn pool. Spawning 96 interpreters costs seconds; doing it
    every iteration would dominate. Weights are re-broadcast per iteration."""

    def __init__(self, model, opp, cfg, n_workers, threads_per_worker=2):
        import multiprocessing as mp
        import tempfile
        self.n_workers = max(1, n_workers)
        self.threads = threads_per_worker
        fd, self.tmp = tempfile.mkstemp(suffix=".pt", prefix="tc_pool_")
        os.close(fd)
        _pack(model, opp, cfg, self.tmp)
        ctx = mp.get_context("spawn")
        self.pool = ctx.Pool(processes=self.n_workers, initializer=_init_worker,
                             initargs=(self.tmp, threads_per_worker))

    def play(self, model, opp, cfg):
        from .selfplay import summarise
        _pack(model, opp, cfg, self.tmp)
        self.pool.map(_set_weights, [self.tmp] * self.n_workers, chunksize=1)
        n = cfg.n_games
        w = min(self.n_workers, n)
        base, extra = divmod(n, w)
        shards = [(base + (1 if i < extra else 0), cfg.seed * 1000 + i)
                  for i in range(w)]
        shards = [x for x in shards if x[0] > 0]
        out = self.pool.map(_run_shard, shards)
        recs = [r for sub, _ in out for r in sub]
        stats = summarise(recs)
        stats["illegal_attempts"] = sum(s.get("illegal_attempts", 0) for _, s in out)
        stats["n_workers"] = len(shards)
        return recs, stats

    def close(self):
        try:
            self.pool.close()
            self.pool.join()
        finally:
            if os.path.exists(self.tmp):
                os.unlink(self.tmp)