simple_llmphy / assets

Commit History

  1. Minor changes

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    5df8c16
  2. Put tilt on the whole tray body, not individual geoms

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    94ab24e
  3. Sides of tray are now tilted

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    28e90b4
  4. Try is now tilted and try and puck now have friction

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    9cb5fe7

  1. Add keyframe

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    6c95e8a

  1. Match tray_sim z-coordinate for puck

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    2bae7a5
  2. Decrease size of coordinate marker

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    3aa79dc
  3. Increase size of world center marker

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    58e41ec
  4. Add origin marker at world coordinate system

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    af46efb
  5. Set puck to (0, 0, 0) coordinate

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  1. moved pos x from 0.5 to 0.10

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    fde7025
  2. move x 0.2 to 0.5

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  3. Change puck's position and size

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  4. We’ll define a single cylinder named "puck" with properties combining the puck’s and pusher’s characteristics.

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    4d05036

  1. Move the comments outside of the <geom>

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  2. Remove tendon

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    a69124b
  3. Comment out obj0_site

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  4. Comment out objects 0-9

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  1. Remove friction from <material> for tray_material, obj_material, and pusher_material

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    7d297a2
  2. Add compliant spring element and improve physical realism in MuJoCo XML⁠

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    09ba810

  1. Every object now has density included

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  2. Move comment

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  3. Define quatorian

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  4. update timestep="0.001" to timestep="0.004"

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  5. New version

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  6. longer & slimmer

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  7. Increase axes sizes

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    73a8eda
  8. Add world axes

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  9. Comment out code for tray

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    36bfa9e

  1. For a planar impulse (e.g., shake left/right)

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    b8bbfa2
  2. Remove main_light

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    a7a023c
  3. Apply direct light but without specifying diffuse, ambient, castshadow, and specular

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    eeb9cb9
  4. Experiment with specular

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    fbbdec9
  5. Test out castshadow

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  6. Remove ambient and instead try diffuse

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    0310645
  7. Further increase the values

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    91ad470
  8. Double the original value to see if it gets darker (previously was getting lighter)

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  9. Further reduce the light

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  10. Reduce the red, green, and blue intensities by half, resulting in a dimmer, darker ambient light while maintaining the same neutral grayish-white color.

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  11. Correctly comment out

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  12. Ambient light only

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  13. Comment out main_light

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  14. Comment out side_fill

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  15. Add a Directional Light

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    a1e29d6
  16. Update Pusher object's position

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    2bc4862
  17. move closer to the screen the puck

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  18. Change from negative to positive y-value

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  19. We want the disc to appear to "drop in from outside", consider starting slightly above and beyond the edge, e.g., pusher_pos = [0.35, -0.35, 0.08]

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    ddcba48

  1. vVrsion using a quaternion orientation. This defines a fixed orientation looking roughly toward the center of the tray, assuming a diagonal tilt (approximate iso-style view).

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  2. MuJoCo XML schema does not support a shadows attribute under <quality>. That attribute might have existed in older MuJoCo forks or be a confusion with <lighting> blocks in other simulation engines.

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