Spaces:
Running
Running
Add 2 files
Browse files- README.md +6 -4
- index.html +697 -19
README.md
CHANGED
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@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom: blue
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-
colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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+
title: secondcatch
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+
emoji: 🐳
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colorFrom: blue
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+
colorTo: blue
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,697 @@
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<!
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<html>
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| 1 |
+
<!DOCTYPE html>
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| 2 |
+
<html lang="en">
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| 3 |
+
<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
+
<title>预言契约 | 命运编织者</title>
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| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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| 9 |
+
<style>
|
| 10 |
+
@import url('https://fonts.googleapis.com/css2?family=Noto+Sans+JP:wght@400;700&display=swap');
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| 11 |
+
|
| 12 |
+
body {
|
| 13 |
+
font-family: 'Noto Sans JP', sans-serif;
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| 14 |
+
background-color: #f5f0e6;
|
| 15 |
+
color: #3a3226;
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| 16 |
+
background-image: url('https://www.transparenttextures.com/patterns/rice-paper.png');
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| 17 |
+
}
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| 18 |
+
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| 19 |
+
.ghibli-bg {
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| 20 |
+
background: linear-gradient(135deg, #e8d8b8 0%, #d4c4a3 100%);
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| 21 |
+
border: 2px solid #8b7d65;
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| 22 |
+
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.1);
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| 23 |
+
}
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| 24 |
+
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| 25 |
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.ghibli-card {
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| 26 |
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background: #fff9e6;
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| 27 |
+
border: 3px solid #8b7d65;
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| 28 |
+
border-radius: 12px;
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| 29 |
+
box-shadow: 0 6px 12px rgba(0, 0, 0, 0.15);
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| 30 |
+
transition: all 0.3s ease;
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| 31 |
+
}
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| 32 |
+
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| 33 |
+
.ghibli-card:hover {
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| 34 |
+
transform: translateY(-5px);
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| 35 |
+
box-shadow: 0 10px 20px rgba(0, 0, 0, 0.2);
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| 36 |
+
}
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| 37 |
+
|
| 38 |
+
.ghibli-btn {
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| 39 |
+
background: linear-gradient(to bottom, #a38f6a, #8b7d65);
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| 40 |
+
color: white;
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| 41 |
+
border: none;
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| 42 |
+
border-radius: 20px;
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| 43 |
+
padding: 8px 16px;
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| 44 |
+
font-weight: bold;
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| 45 |
+
box-shadow: 0 3px 5px rgba(0, 0, 0, 0.2);
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| 46 |
+
transition: all 0.2s;
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| 47 |
+
}
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| 48 |
+
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| 49 |
+
.ghibli-btn:hover {
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| 50 |
+
background: linear-gradient(to bottom, #8b7d65, #6b5e4a);
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| 51 |
+
transform: translateY(-2px);
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| 52 |
+
}
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| 53 |
+
|
| 54 |
+
.ghibli-btn:active {
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| 55 |
+
transform: translateY(1px);
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| 56 |
+
}
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| 57 |
+
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| 58 |
+
.hand-card {
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| 59 |
+
transition: all 0.3s ease;
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| 60 |
+
cursor: pointer;
|
| 61 |
+
}
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| 62 |
+
|
| 63 |
+
.hand-card:hover {
|
| 64 |
+
transform: translateY(-15px) scale(1.05);
|
| 65 |
+
z-index: 10;
|
| 66 |
+
}
|
| 67 |
+
|
| 68 |
+
.prophecy-glow {
|
| 69 |
+
animation: glow 2s infinite alternate;
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
@keyframes glow {
|
| 73 |
+
from {
|
| 74 |
+
box-shadow: 0 0 5px rgba(255, 215, 0, 0.5);
|
| 75 |
+
}
|
| 76 |
+
to {
|
| 77 |
+
box-shadow: 0 0 20px rgba(255, 215, 0, 0.8);
|
| 78 |
+
}
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
.loan-effect {
|
| 82 |
+
position: relative;
|
| 83 |
+
overflow: hidden;
|
| 84 |
+
}
|
| 85 |
+
|
| 86 |
+
.loan-effect::after {
|
| 87 |
+
content: "";
|
| 88 |
+
position: absolute;
|
| 89 |
+
top: 0;
|
| 90 |
+
left: 0;
|
| 91 |
+
right: 0;
|
| 92 |
+
bottom: 0;
|
| 93 |
+
background: linear-gradient(45deg,
|
| 94 |
+
transparent 45%,
|
| 95 |
+
rgba(255, 255, 255, 0.8) 50%,
|
| 96 |
+
transparent 55%);
|
| 97 |
+
background-size: 200% 200%;
|
| 98 |
+
animation: shine 2s infinite;
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
@keyframes shine {
|
| 102 |
+
0% {
|
| 103 |
+
background-position: -100% -100%;
|
| 104 |
+
}
|
| 105 |
+
100% {
|
| 106 |
+
background-position: 100% 100%;
|
| 107 |
+
}
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
.fate-point {
|
| 111 |
+
width: 24px;
|
| 112 |
+
height: 24px;
|
| 113 |
+
background: radial-gradient(circle, #ffd700 30%, #daa520 100%);
|
| 114 |
+
border-radius: 50%;
|
| 115 |
+
display: inline-block;
|
| 116 |
+
box-shadow: 0 0 8px #ffd700;
|
| 117 |
+
margin: 0 2px;
|
| 118 |
+
}
|
| 119 |
+
</style>
|
| 120 |
+
</head>
|
| 121 |
+
<body class="min-h-screen">
|
| 122 |
+
<div class="container mx-auto px-4 py-8">
|
| 123 |
+
<!-- 游戏标题 -->
|
| 124 |
+
<div class="text-center mb-8">
|
| 125 |
+
<h1 class="text-4xl font-bold mb-2 text-amber-900">预言契约</h1>
|
| 126 |
+
<h2 class="text-2xl text-amber-800">命运编织者</h2>
|
| 127 |
+
<div class="flex justify-center mt-4">
|
| 128 |
+
<div class="fate-point"></div>
|
| 129 |
+
<div class="fate-point"></div>
|
| 130 |
+
<div class="fate-point"></div>
|
| 131 |
+
</div>
|
| 132 |
+
</div>
|
| 133 |
+
|
| 134 |
+
<!-- 游戏区域 -->
|
| 135 |
+
<div class="grid grid-cols-1 lg:grid-cols-3 gap-6">
|
| 136 |
+
<!-- 左侧 - 玩家区域 -->
|
| 137 |
+
<div class="ghibli-bg p-6 rounded-lg">
|
| 138 |
+
<h3 class="text-xl font-bold mb-4 text-center border-b-2 border-amber-800 pb-2">玩家</h3>
|
| 139 |
+
|
| 140 |
+
<div class="mb-4">
|
| 141 |
+
<div class="flex justify-between items-center mb-2">
|
| 142 |
+
<span class="font-bold">生命值: <span id="player-health" class="text-red-600">50</span>/50</span>
|
| 143 |
+
<span class="font-bold">命运点数: <span id="player-fate" class="text-amber-600">3</span></span>
|
| 144 |
+
</div>
|
| 145 |
+
<div class="h-4 bg-gray-200 rounded-full">
|
| 146 |
+
<div id="player-health-bar" class="h-4 bg-red-500 rounded-full" style="width: 100%"></div>
|
| 147 |
+
</div>
|
| 148 |
+
</div>
|
| 149 |
+
|
| 150 |
+
<div class="mb-4">
|
| 151 |
+
<h4 class="font-bold mb-2">当前预言契约</h4>
|
| 152 |
+
<div id="player-prophecies" class="space-y-2">
|
| 153 |
+
<div class="ghibli-card p-3 prophecy-glow">
|
| 154 |
+
<p class="font-bold text-sm">在3回合内造成50点伤害</p>
|
| 155 |
+
<p class="text-xs">奖励: 获得5点命运点数</p>
|
| 156 |
+
<div class="text-xs mt-1">剩余回合: <span class="font-bold">2</span></div>
|
| 157 |
+
</div>
|
| 158 |
+
</div>
|
| 159 |
+
</div>
|
| 160 |
+
|
| 161 |
+
<div class="mb-4">
|
| 162 |
+
<h4 class="font-bold mb-2">未来贷款</h4>
|
| 163 |
+
<div id="player-loans" class="space-y-2">
|
| 164 |
+
<div class="ghibli-card p-3 loan-effect">
|
| 165 |
+
<p class="font-bold text-sm">提前获得3点命运点数</p>
|
| 166 |
+
<p class="text-xs">需在5回合内偿还5点</p>
|
| 167 |
+
<div class="text-xs mt-1">剩余回合: <span class="font-bold">4</span></div>
|
| 168 |
+
</div>
|
| 169 |
+
</div>
|
| 170 |
+
</div>
|
| 171 |
+
</div>
|
| 172 |
+
|
| 173 |
+
<!-- 中间 - 游戏主区域 -->
|
| 174 |
+
<div class="ghibli-bg p-6 rounded-lg">
|
| 175 |
+
<div class="flex justify-between items-center mb-4">
|
| 176 |
+
<div class="text-center">
|
| 177 |
+
<div class="text-lg font-bold">回合</div>
|
| 178 |
+
<div id="turn-counter" class="text-2xl font-bold">1</div>
|
| 179 |
+
</div>
|
| 180 |
+
<button id="end-turn-btn" class="ghibli-btn px-6 py-2">
|
| 181 |
+
<i class="fas fa-hourglass-end mr-2"></i>结束回合
|
| 182 |
+
</button>
|
| 183 |
+
</div>
|
| 184 |
+
|
| 185 |
+
<div class="mb-6">
|
| 186 |
+
<h4 class="font-bold mb-2 text-center">战斗区域</h4>
|
| 187 |
+
<div class="flex justify-center items-center space-x-8">
|
| 188 |
+
<div class="text-center">
|
| 189 |
+
<div class="ghibli-card w-24 h-36 flex items-center justify-center mx-auto mb-2">
|
| 190 |
+
<i class="fas fa-sword text-3xl text-gray-700"></i>
|
| 191 |
+
</div>
|
| 192 |
+
<div class="text-sm">攻击力: 10</div>
|
| 193 |
+
</div>
|
| 194 |
+
<div class="text-4xl font-bold text-red-600">VS</div>
|
| 195 |
+
<div class="text-center">
|
| 196 |
+
<div class="ghibli-card w-24 h-36 flex items-center justify-center mx-auto mb-2">
|
| 197 |
+
<i class="fas fa-shield-alt text-3xl text-gray-700"></i>
|
| 198 |
+
</div>
|
| 199 |
+
<div class="text-sm">防御力: 5</div>
|
| 200 |
+
</div>
|
| 201 |
+
</div>
|
| 202 |
+
</div>
|
| 203 |
+
|
| 204 |
+
<div class="mb-4">
|
| 205 |
+
<h4 class="font-bold mb-2 text-center">战斗日志</h4>
|
| 206 |
+
<div id="battle-log" class="ghibli-card p-3 h-32 overflow-y-auto text-sm">
|
| 207 |
+
<div class="text-amber-800">游戏开始!</div>
|
| 208 |
+
<div class="text-blue-600">你获得了初始预言契约</div>
|
| 209 |
+
</div>
|
| 210 |
+
</div>
|
| 211 |
+
</div>
|
| 212 |
+
|
| 213 |
+
<!-- 右侧 - 敌人区域 -->
|
| 214 |
+
<div class="ghibli-bg p-6 rounded-lg">
|
| 215 |
+
<h3 class="text-xl font-bold mb-4 text-center border-b-2 border-amber-800 pb-2">敌人</h3>
|
| 216 |
+
|
| 217 |
+
<div class="mb-4">
|
| 218 |
+
<div class="flex justify-between items-center mb-2">
|
| 219 |
+
<span class="font-bold">生命值: <span id="enemy-health" class="text-red-600">80</span>/80</span>
|
| 220 |
+
<span class="font-bold">命运点数: <span id="enemy-fate" class="text-amber-600">2</span></span>
|
| 221 |
+
</div>
|
| 222 |
+
<div class="h-4 bg-gray-200 rounded-full">
|
| 223 |
+
<div id="enemy-health-bar" class="h-4 bg-red-500 rounded-full" style="width: 100%"></div>
|
| 224 |
+
</div>
|
| 225 |
+
</div>
|
| 226 |
+
|
| 227 |
+
<div class="mb-4">
|
| 228 |
+
<h4 class="font-bold mb-2">敌人预言契约</h4>
|
| 229 |
+
<div id="enemy-prophecies" class="space-y-2">
|
| 230 |
+
<div class="ghibli-card p-3">
|
| 231 |
+
<p class="font-bold text-sm">在2回合内不使用防御卡牌</p>
|
| 232 |
+
<p class="text-xs">奖励: 获得3点命运点数</p>
|
| 233 |
+
<div class="text-xs mt-1">剩余回合: <span class="font-bold">1</span></div>
|
| 234 |
+
</div>
|
| 235 |
+
</div>
|
| 236 |
+
</div>
|
| 237 |
+
|
| 238 |
+
<div class="mb-4">
|
| 239 |
+
<h4 class="font-bold mb-2">敌人意图</h4>
|
| 240 |
+
<div class="ghibli-card p-3">
|
| 241 |
+
<p class="text-sm">下回合将使用: <span class="font-bold">强力攻击</span></p>
|
| 242 |
+
<p class="text-xs">预计伤害: 15</p>
|
| 243 |
+
</div>
|
| 244 |
+
</div>
|
| 245 |
+
</div>
|
| 246 |
+
</div>
|
| 247 |
+
|
| 248 |
+
<!-- 玩家手牌区域 -->
|
| 249 |
+
<div class="mt-8 ghibli-bg p-6 rounded-lg">
|
| 250 |
+
<h3 class="text-xl font-bold mb-4 text-center border-b-2 border-amber-800 pb-2">你的手牌</h3>
|
| 251 |
+
|
| 252 |
+
<div class="flex flex-wrap justify-center gap-4" id="player-hand">
|
| 253 |
+
<!-- 攻击卡 -->
|
| 254 |
+
<div class="ghibli-card w-32 h-48 hand-card relative" onclick="playCard(this)">
|
| 255 |
+
<div class="absolute top-2 left-2 w-6 h-6 bg-red-500 rounded-full flex items-center justify-center text-white text-xs font-bold">攻</div>
|
| 256 |
+
<div class="p-3 h-full flex flex-col">
|
| 257 |
+
<h4 class="font-bold text-center mb-2">火焰斩击</h4>
|
| 258 |
+
<p class="text-xs flex-grow">造成10点伤害,有30%几率额外造成5点伤害</p>
|
| 259 |
+
<div class="text-xs text-right">消耗: <span class="font-bold">1</span>命运点</div>
|
| 260 |
+
</div>
|
| 261 |
+
</div>
|
| 262 |
+
|
| 263 |
+
<!-- 防御卡 -->
|
| 264 |
+
<div class="ghibli-card w-32 h-48 hand-card relative" onclick="playCard(this)">
|
| 265 |
+
<div class="absolute top-2 left-2 w-6 h-6 bg-blue-500 rounded-full flex items-center justify-center text-white text-xs font-bold">防</div>
|
| 266 |
+
<div class="p-3 h-full flex flex-col">
|
| 267 |
+
<h4 class="font-bold text-center mb-2">魔法护盾</h4>
|
| 268 |
+
<p class="text-xs flex-grow">获得8点护盾,下回合开始时保留50%</p>
|
| 269 |
+
<div class="text-xs text-right">消耗: <span class="font-bold">1</span>命运点</div>
|
| 270 |
+
</div>
|
| 271 |
+
</div>
|
| 272 |
+
|
| 273 |
+
<!-- 预言卡 -->
|
| 274 |
+
<div class="ghibli-card w-32 h-48 hand-card relative" onclick="playCard(this)">
|
| 275 |
+
<div class="absolute top-2 left-2 w-6 h-6 bg-purple-500 rounded-full flex items-center justify-center text-white text-xs font-bold">预</div>
|
| 276 |
+
<div class="p-3 h-full flex flex-col">
|
| 277 |
+
<h4 class="font-bold text-center mb-2">命运预言</h4>
|
| 278 |
+
<p class="text-xs flex-grow">创建一个新的预言契约</p>
|
| 279 |
+
<div class="text-xs text-right">消耗: <span class="font-bold">2</span>命运点</div>
|
| 280 |
+
</div>
|
| 281 |
+
</div>
|
| 282 |
+
|
| 283 |
+
<!-- 贷款卡 -->
|
| 284 |
+
<div class="ghibli-card w-32 h-48 hand-card relative" onclick="playCard(this)">
|
| 285 |
+
<div class="absolute top-2 left-2 w-6 h-6 bg-green-500 rounded-full flex items-center justify-center text-white text-xs font-bold">贷</div>
|
| 286 |
+
<div class="p-3 h-full flex flex-col">
|
| 287 |
+
<h4 class="font-bold text-center mb-2">命运贷款</h4>
|
| 288 |
+
<p class="text-xs flex-grow">立即获得3命运点,5回合后偿还5点</p>
|
| 289 |
+
<div class="text-xs text-right">消耗: <span class="font-bold">0</span>命运点</div>
|
| 290 |
+
</div>
|
| 291 |
+
</div>
|
| 292 |
+
|
| 293 |
+
<!-- 篡改卡 -->
|
| 294 |
+
<div class="ghibli-card w-32 h-48 hand-card relative" onclick="playCard(this)">
|
| 295 |
+
<div class="absolute top-2 left-2 w-6 h-6 bg-yellow-500 rounded-full flex items-center justify-center text-white text-xs font-bold">改</div>
|
| 296 |
+
<div class="p-3 h-full flex flex-col">
|
| 297 |
+
<h4 class="font-bold text-center mb-2">篡改预言</h4>
|
| 298 |
+
<p class="text-xs flex-grow">修改一个预言的条件或奖励</p>
|
| 299 |
+
<div class="text-xs text-right">消耗: <span class="font-bold">1</span>命运点</div>
|
| 300 |
+
</div>
|
| 301 |
+
</div>
|
| 302 |
+
</div>
|
| 303 |
+
</div>
|
| 304 |
+
|
| 305 |
+
<!-- 预言创建模态框 -->
|
| 306 |
+
<div id="prophecy-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden">
|
| 307 |
+
<div class="ghibli-bg p-6 rounded-lg w-full max-w-md">
|
| 308 |
+
<h3 class="text-xl font-bold mb-4 text-center">创建预言契约</h3>
|
| 309 |
+
|
| 310 |
+
<div class="mb-4">
|
| 311 |
+
<label class="block font-bold mb-2">预言条件</label>
|
| 312 |
+
<select id="prophecy-condition" class="w-full p-2 border border-amber-800 rounded">
|
| 313 |
+
<option value="damage">在X回合内造成Y点伤害</option>
|
| 314 |
+
<option value="no-potion">在X回合内不使用药水</option>
|
| 315 |
+
<option value="no-defense">在X回合内不使用防御卡</option>
|
| 316 |
+
<option value="specific-card">在X回合内使用特定卡牌Y次</option>
|
| 317 |
+
</select>
|
| 318 |
+
</div>
|
| 319 |
+
|
| 320 |
+
<div class="grid grid-cols-2 gap-4 mb-4">
|
| 321 |
+
<div>
|
| 322 |
+
<label class="block font-bold mb-2">回合数(X)</label>
|
| 323 |
+
<input type="number" id="prophecy-turns" class="w-full p-2 border border-amber-800 rounded" min="1" max="5" value="2">
|
| 324 |
+
</div>
|
| 325 |
+
<div>
|
| 326 |
+
<label class="block font-bold mb-2">数值(Y)</label>
|
| 327 |
+
<input type="number" id="prophecy-value" class="w-full p-2 border border-amber-800 rounded" min="1" max="50" value="10">
|
| 328 |
+
</div>
|
| 329 |
+
</div>
|
| 330 |
+
|
| 331 |
+
<div class="mb-4">
|
| 332 |
+
<label class="block font-bold mb-2">预言奖励</label>
|
| 333 |
+
<select id="prophecy-reward" class="w-full p-2 border border-amber-800 rounded">
|
| 334 |
+
<option value="fate-points">获得X命运点数</option>
|
| 335 |
+
<option value="health">恢复X生命值</option>
|
| 336 |
+
<option value="draw-cards">抽X张卡</option>
|
| 337 |
+
<option value="copy-card">复制对手最后使用的卡牌</option>
|
| 338 |
+
</select>
|
| 339 |
+
<input type="number" id="prophecy-reward-value" class="w-full p-2 border border-amber-800 rounded mt-2" min="1" max="10" value="2">
|
| 340 |
+
</div>
|
| 341 |
+
|
| 342 |
+
<div class="flex justify-end space-x-2">
|
| 343 |
+
<button onclick="document.getElementById('prophecy-modal').classList.add('hidden')" class="ghibli-btn bg-gray-500">
|
| 344 |
+
取消
|
| 345 |
+
</button>
|
| 346 |
+
<button onclick="createProphecy()" class="ghibli-btn">
|
| 347 |
+
创建契约
|
| 348 |
+
</button>
|
| 349 |
+
</div>
|
| 350 |
+
</div>
|
| 351 |
+
</div>
|
| 352 |
+
|
| 353 |
+
<!-- 篡改预言模态框 -->
|
| 354 |
+
<div id="modify-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden">
|
| 355 |
+
<div class="ghibli-bg p-6 rounded-lg w-full max-w-md">
|
| 356 |
+
<h3 class="text-xl font-bold mb-4 text-center">篡改预言</h3>
|
| 357 |
+
|
| 358 |
+
<div class="mb-4">
|
| 359 |
+
<label class="block font-bold mb-2">选择要修改的预言</label>
|
| 360 |
+
<select id="prophecy-select" class="w-full p-2 border border-amber-800 rounded">
|
| 361 |
+
<option value="0">在3回合内造成50点伤害</option>
|
| 362 |
+
</select>
|
| 363 |
+
</div>
|
| 364 |
+
|
| 365 |
+
<div class="mb-4">
|
| 366 |
+
<label class="block font-bold mb-2">修改类型</label>
|
| 367 |
+
<select id="modify-type" class="w-full p-2 border border-amber-800 rounded">
|
| 368 |
+
<option value="condition">修改条件</option>
|
| 369 |
+
<option value="reward">修改奖励</option>
|
| 370 |
+
<option value="both">同时修改条件和奖励</option>
|
| 371 |
+
</select>
|
| 372 |
+
</div>
|
| 373 |
+
|
| 374 |
+
<div id="modify-condition-section" class="mb-4">
|
| 375 |
+
<label class="block font-bold mb-2">新条件</label>
|
| 376 |
+
<input type="text" id="new-condition" class="w-full p-2 border border-amber-800 rounded" value="在3回合内造成50点伤害">
|
| 377 |
+
</div>
|
| 378 |
+
|
| 379 |
+
<div id="modify-reward-section" class="mb-4">
|
| 380 |
+
<label class="block font-bold mb-2">新奖励</label>
|
| 381 |
+
<input type="text" id="new-reward" class="w-full p-2 border border-amber-800 rounded" value="获得5点命运点数">
|
| 382 |
+
</div>
|
| 383 |
+
|
| 384 |
+
<div class="flex justify-end space-x-2">
|
| 385 |
+
<button onclick="document.getElementById('modify-modal').classList.add('hidden')" class="ghibli-btn bg-gray-500">
|
| 386 |
+
取消
|
| 387 |
+
</button>
|
| 388 |
+
<button onclick="modifyProphecy()" class="ghibli-btn">
|
| 389 |
+
篡改预言
|
| 390 |
+
</button>
|
| 391 |
+
</div>
|
| 392 |
+
</div>
|
| 393 |
+
</div>
|
| 394 |
+
</div>
|
| 395 |
+
|
| 396 |
+
<script>
|
| 397 |
+
// 游戏状态
|
| 398 |
+
const gameState = {
|
| 399 |
+
turn: 1,
|
| 400 |
+
player: {
|
| 401 |
+
health: 50,
|
| 402 |
+
maxHealth: 50,
|
| 403 |
+
fatePoints: 3,
|
| 404 |
+
prophecies: [
|
| 405 |
+
{
|
| 406 |
+
condition: "在3回合内造成50点伤害",
|
| 407 |
+
reward: "获得5点命运点数",
|
| 408 |
+
turnsLeft: 2,
|
| 409 |
+
progress: 0
|
| 410 |
+
}
|
| 411 |
+
],
|
| 412 |
+
loans: [
|
| 413 |
+
{
|
| 414 |
+
amount: 3,
|
| 415 |
+
repayment: 5,
|
| 416 |
+
turnsLeft: 4
|
| 417 |
+
}
|
| 418 |
+
]
|
| 419 |
+
},
|
| 420 |
+
enemy: {
|
| 421 |
+
health: 80,
|
| 422 |
+
maxHealth: 80,
|
| 423 |
+
fatePoints: 2,
|
| 424 |
+
prophecies: [
|
| 425 |
+
{
|
| 426 |
+
condition: "在2回合内不使用防御卡牌",
|
| 427 |
+
reward: "获得3点命运点数",
|
| 428 |
+
turnsLeft: 1
|
| 429 |
+
}
|
| 430 |
+
],
|
| 431 |
+
nextAction: "强力攻击",
|
| 432 |
+
nextDamage: 15
|
| 433 |
+
},
|
| 434 |
+
battleLog: [
|
| 435 |
+
"游戏开始!",
|
| 436 |
+
"你获得了初始预言契约"
|
| 437 |
+
]
|
| 438 |
+
};
|
| 439 |
+
|
| 440 |
+
// 更新UI
|
| 441 |
+
function updateUI() {
|
| 442 |
+
// 更新玩家状态
|
| 443 |
+
document.getElementById('player-health').textContent = gameState.player.health;
|
| 444 |
+
document.getElementById('player-fate').textContent = gameState.player.fatePoints;
|
| 445 |
+
document.getElementById('player-health-bar').style.width = `${(gameState.player.health / gameState.player.maxHealth) * 100}%`;
|
| 446 |
+
|
| 447 |
+
// 更新敌人状态
|
| 448 |
+
document.getElementById('enemy-health').textContent = gameState.enemy.health;
|
| 449 |
+
document.getElementById('enemy-fate').textContent = gameState.enemy.fatePoints;
|
| 450 |
+
document.getElementById('enemy-health-bar').style.width = `${(gameState.enemy.health / gameState.enemy.maxHealth) * 100}%`;
|
| 451 |
+
|
| 452 |
+
// 更新回合计数器
|
| 453 |
+
document.getElementById('turn-counter').textContent = gameState.turn;
|
| 454 |
+
|
| 455 |
+
// 更新战斗日志
|
| 456 |
+
const battleLogElement = document.getElementById('battle-log');
|
| 457 |
+
battleLogElement.innerHTML = gameState.battleLog.map(log => `<div class="text-amber-800">${log}</div>`).join('');
|
| 458 |
+
battleLogElement.scrollTop = battleLogElement.scrollHeight;
|
| 459 |
+
}
|
| 460 |
+
|
| 461 |
+
// 播放卡牌
|
| 462 |
+
function playCard(cardElement) {
|
| 463 |
+
const cardType = cardElement.querySelector('div').textContent;
|
| 464 |
+
let message = "";
|
| 465 |
+
|
| 466 |
+
switch(cardType) {
|
| 467 |
+
case "攻":
|
| 468 |
+
// 攻击逻辑
|
| 469 |
+
const damage = 10 + Math.floor(Math.random() * 6); // 10-15伤害
|
| 470 |
+
gameState.enemy.health -= damage;
|
| 471 |
+
gameState.player.fatePoints -= 1;
|
| 472 |
+
|
| 473 |
+
// 更新预言进度
|
| 474 |
+
gameState.player.prophecies.forEach(prophecy => {
|
| 475 |
+
if (prophecy.condition.includes("造成")) {
|
| 476 |
+
prophecy.progress += damage;
|
| 477 |
+
}
|
| 478 |
+
});
|
| 479 |
+
|
| 480 |
+
message = `你使用攻击卡牌,造成${damage}点伤害!`;
|
| 481 |
+
break;
|
| 482 |
+
|
| 483 |
+
case "防":
|
| 484 |
+
// 防御逻辑
|
| 485 |
+
gameState.player.fatePoints -= 1;
|
| 486 |
+
message = "你使用防御卡牌,获得了护盾!";
|
| 487 |
+
break;
|
| 488 |
+
|
| 489 |
+
case "预":
|
| 490 |
+
// 预言逻辑
|
| 491 |
+
if (gameState.player.fatePoints >= 2) {
|
| 492 |
+
gameState.player.fatePoints -= 2;
|
| 493 |
+
document.getElementById('prophecy-modal').classList.remove('hidden');
|
| 494 |
+
message = "你开始编织新的命运预言...";
|
| 495 |
+
} else {
|
| 496 |
+
message = "命运点数不足,无法创建预言!";
|
| 497 |
+
}
|
| 498 |
+
break;
|
| 499 |
+
|
| 500 |
+
case "贷":
|
| 501 |
+
// 贷款逻辑
|
| 502 |
+
gameState.player.fatePoints += 3;
|
| 503 |
+
gameState.player.loans.push({
|
| 504 |
+
amount: 3,
|
| 505 |
+
repayment: 5,
|
| 506 |
+
turnsLeft: 5
|
| 507 |
+
});
|
| 508 |
+
message = "你向未来借贷了3点命运点数!";
|
| 509 |
+
break;
|
| 510 |
+
|
| 511 |
+
case "改":
|
| 512 |
+
// 篡改预言逻辑
|
| 513 |
+
if (gameState.player.fatePoints >= 1) {
|
| 514 |
+
gameState.player.fatePoints -= 1;
|
| 515 |
+
document.getElementById('modify-modal').classList.remove('hidden');
|
| 516 |
+
message = "你开始篡改现有的预言...";
|
| 517 |
+
} else {
|
| 518 |
+
message = "命运点数不足,无法篡改预言!";
|
| 519 |
+
}
|
| 520 |
+
break;
|
| 521 |
+
}
|
| 522 |
+
|
| 523 |
+
gameState.battleLog.push(message);
|
| 524 |
+
updateUI();
|
| 525 |
+
}
|
| 526 |
+
|
| 527 |
+
// 创建预言
|
| 528 |
+
function createProphecy() {
|
| 529 |
+
const conditionType = document.getElementById('prophecy-condition').value;
|
| 530 |
+
const turns = document.getElementById('prophecy-turns').value;
|
| 531 |
+
const value = document.getElementById('prophecy-value').value;
|
| 532 |
+
const rewardType = document.getElementById('prophecy-reward').value;
|
| 533 |
+
const rewardValue = document.getElementById('prophecy-reward-value').value;
|
| 534 |
+
|
| 535 |
+
let condition = "";
|
| 536 |
+
let reward = "";
|
| 537 |
+
|
| 538 |
+
// 构建条件
|
| 539 |
+
switch(conditionType) {
|
| 540 |
+
case "damage":
|
| 541 |
+
condition = `在${turns}回合内造成${value}点伤害`;
|
| 542 |
+
break;
|
| 543 |
+
case "no-potion":
|
| 544 |
+
condition = `在${turns}回合内不使用药水`;
|
| 545 |
+
break;
|
| 546 |
+
case "no-defense":
|
| 547 |
+
condition = `在${turns}回合内不使用防御卡`;
|
| 548 |
+
break;
|
| 549 |
+
case "specific-card":
|
| 550 |
+
condition = `在${turns}回合内使用特定卡牌${value}次`;
|
| 551 |
+
break;
|
| 552 |
+
}
|
| 553 |
+
|
| 554 |
+
// 构建奖励
|
| 555 |
+
switch(rewardType) {
|
| 556 |
+
case "fate-points":
|
| 557 |
+
reward = `获得${rewardValue}点命运点数`;
|
| 558 |
+
break;
|
| 559 |
+
case "health":
|
| 560 |
+
reward = `恢复${rewardValue}生命值`;
|
| 561 |
+
break;
|
| 562 |
+
case "draw-cards":
|
| 563 |
+
reward = `抽${rewardValue}张卡`;
|
| 564 |
+
break;
|
| 565 |
+
case "copy-card":
|
| 566 |
+
reward = `复制对手最后使用的卡牌`;
|
| 567 |
+
break;
|
| 568 |
+
}
|
| 569 |
+
|
| 570 |
+
// 添加到玩家预言
|
| 571 |
+
gameState.player.prophecies.push({
|
| 572 |
+
condition,
|
| 573 |
+
reward,
|
| 574 |
+
turnsLeft: turns,
|
| 575 |
+
progress: 0
|
| 576 |
+
});
|
| 577 |
+
|
| 578 |
+
gameState.battleLog.push(`你创建了新的预言契约: ${condition} → ${reward}`);
|
| 579 |
+
document.getElementById('prophecy-modal').classList.add('hidden');
|
| 580 |
+
updateUI();
|
| 581 |
+
}
|
| 582 |
+
|
| 583 |
+
// 篡改预言
|
| 584 |
+
function modifyProphecy() {
|
| 585 |
+
const prophecyIndex = document.getElementById('prophecy-select').selectedIndex;
|
| 586 |
+
const modifyType = document.getElementById('modify-type').value;
|
| 587 |
+
const newCondition = document.getElementById('new-condition').value;
|
| 588 |
+
const newReward = document.getElementById('new-reward').value;
|
| 589 |
+
|
| 590 |
+
if (prophecyIndex >= 0 && prophecyIndex < gameState.player.prophecies.length) {
|
| 591 |
+
const prophecy = gameState.player.prophecies[prophecyIndex];
|
| 592 |
+
const oldCondition = prophecy.condition;
|
| 593 |
+
const oldReward = prophecy.reward;
|
| 594 |
+
|
| 595 |
+
if (modifyType === "condition" || modifyType === "both") {
|
| 596 |
+
prophecy.condition = newCondition;
|
| 597 |
+
}
|
| 598 |
+
|
| 599 |
+
if (modifyType === "reward" || modifyType === "both") {
|
| 600 |
+
prophecy.reward = newReward;
|
| 601 |
+
}
|
| 602 |
+
|
| 603 |
+
gameState.battleLog.push(`你篡改了预言契约:
|
| 604 |
+
"${oldCondition} → ${oldReward}"
|
| 605 |
+
变为
|
| 606 |
+
"${prophecy.condition} → ${prophecy.reward}"`);
|
| 607 |
+
}
|
| 608 |
+
|
| 609 |
+
document.getElementById('modify-modal').classList.add('hidden');
|
| 610 |
+
updateUI();
|
| 611 |
+
}
|
| 612 |
+
|
| 613 |
+
// 结束回合
|
| 614 |
+
document.getElementById('end-turn-btn').addEventListener('click', function() {
|
| 615 |
+
// 敌人行动
|
| 616 |
+
const enemyDamage = gameState.enemy.nextDamage;
|
| 617 |
+
gameState.player.health -= enemyDamage;
|
| 618 |
+
gameState.battleLog.push(`敌人使用${gameState.enemy.nextAction},对你造成${enemyDamage}点伤害!`);
|
| 619 |
+
|
| 620 |
+
// 更新预言回合数
|
| 621 |
+
gameState.player.prophecies.forEach(prophecy => {
|
| 622 |
+
prophecy.turnsLeft -= 1;
|
| 623 |
+
|
| 624 |
+
// 检查预言是否完成
|
| 625 |
+
if (prophecy.condition.includes("造成") && prophecy.progress >= parseInt(prophecy.condition.match(/\d+/)[0])) {
|
| 626 |
+
gameState.battleLog.push(`你完成了预言"${prophecy.condition}",获得奖励: ${prophecy.reward}`);
|
| 627 |
+
|
| 628 |
+
// 处理奖励
|
| 629 |
+
if (prophecy.reward.includes("命运点数")) {
|
| 630 |
+
const points = parseInt(prophecy.reward.match(/\d+/)[0]);
|
| 631 |
+
gameState.player.fatePoints += points;
|
| 632 |
+
}
|
| 633 |
+
|
| 634 |
+
// 移除完成的预言
|
| 635 |
+
gameState.player.prophecies = gameState.player.prophecies.filter(p => p !== prophecy);
|
| 636 |
+
} else if (prophecy.turnsLeft <= 0) {
|
| 637 |
+
gameState.battleLog.push(`预言"${prophecy.condition}"未能实现`);
|
| 638 |
+
gameState.player.prophecies = gameState.player.prophecies.filter(p => p !== prophecy);
|
| 639 |
+
}
|
| 640 |
+
});
|
| 641 |
+
|
| 642 |
+
// 更新贷款回合数
|
| 643 |
+
gameState.player.loans.forEach(loan => {
|
| 644 |
+
loan.turnsLeft -= 1;
|
| 645 |
+
|
| 646 |
+
if (loan.turnsLeft <= 0) {
|
| 647 |
+
gameState.player.fatePoints -= loan.repayment;
|
| 648 |
+
gameState.battleLog.push(`你偿还了命运贷款,支付了${loan.repayment}点命运点数`);
|
| 649 |
+
gameState.player.loans = gameState.player.loans.filter(l => l !== loan);
|
| 650 |
+
}
|
| 651 |
+
});
|
| 652 |
+
|
| 653 |
+
// 更新敌人预言
|
| 654 |
+
gameState.enemy.prophecies.forEach(prophecy => {
|
| 655 |
+
prophecy.turnsLeft -= 1;
|
| 656 |
+
|
| 657 |
+
if (prophecy.turnsLeft <= 0) {
|
| 658 |
+
if (prophecy.condition.includes("不使用防御卡牌")) {
|
| 659 |
+
gameState.enemy.fatePoints += 3;
|
| 660 |
+
gameState.battleLog.push(`敌人完成了预言"${prophecy.condition}",获得了3点命运点数`);
|
| 661 |
+
}
|
| 662 |
+
gameState.enemy.prophecies = gameState.enemy.prophecies.filter(p => p !== prophecy);
|
| 663 |
+
}
|
| 664 |
+
});
|
| 665 |
+
|
| 666 |
+
// 生成敌人下回合行动
|
| 667 |
+
const actions = ["强力攻击", "快速攻击", "防御姿态", "命运汲取"];
|
| 668 |
+
const damages = [15, 10, 0, 5];
|
| 669 |
+
const randomIndex = Math.floor(Math.random() * actions.length);
|
| 670 |
+
gameState.enemy.nextAction = actions[randomIndex];
|
| 671 |
+
gameState.enemy.nextDamage = damages[randomIndex];
|
| 672 |
+
|
| 673 |
+
// 增加回合数
|
| 674 |
+
gameState.turn += 1;
|
| 675 |
+
|
| 676 |
+
// 抽卡逻辑
|
| 677 |
+
gameState.battleLog.push("你抽了一张新卡牌");
|
| 678 |
+
|
| 679 |
+
updateUI();
|
| 680 |
+
|
| 681 |
+
// 检查游戏结束
|
| 682 |
+
if (gameState.player.health <= 0) {
|
| 683 |
+
gameState.battleLog.push("你被击败了!游戏结束");
|
| 684 |
+
updateUI();
|
| 685 |
+
setTimeout(() => alert("游戏结束!你被击败了"), 500);
|
| 686 |
+
} else if (gameState.enemy.health <= 0) {
|
| 687 |
+
gameState.battleLog.push("你击败了敌人!胜利!");
|
| 688 |
+
updateUI();
|
| 689 |
+
setTimeout(() => alert("恭喜!你击败了敌人!"), 500);
|
| 690 |
+
}
|
| 691 |
+
});
|
| 692 |
+
|
| 693 |
+
// 初始化UI
|
| 694 |
+
updateUI();
|
| 695 |
+
</script>
|
| 696 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=coldandcode/secondcatch" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
|
| 697 |
+
</html>
|