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1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 | <!doctype html>
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<head>
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<title>Web graph embeddings β 2D map (streaming)</title>
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/* ββ region select βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ */
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</head>
<body>
<div id="stage"><canvas id="cv" aria-label="2D map of host embeddings"></canvas></div>
<section id="rail" class="panel" aria-label="Controls">
<div class="brand"><h1>Web graph embeddings</h1><span class="n" id="nnodes">β</span></div>
<p class="lede" id="lede">The link-prediction embeddings, projected to 2D and streamed by tile.
Structure the model learned is the shape you see. Recolor to ask which properties it separates.</p>
<div class="grp">
<span class="lbl">Color by <button id="helpbtn" type="button"
aria-label="What the colours mean" title="What the colours mean">?</button></span>
<div class="seg" id="colorby" role="group" aria-label="Color by"></div>
</div>
<div class="grp search">
<span class="lbl" id="findlbl">Find a top-20k host</span>
<input id="q" type="search" placeholder="search hostnameβ¦" autocomplete="off" spellcheck="false" />
<ul id="hits" role="listbox" aria-label="Search results"></ul>
</div>
</section>
<aside id="legend" class="panel" aria-label="Legend"></aside>
<div id="toprail">
<div id="selpill" class="panel">
<button id="seln" type="button" aria-expanded="false" aria-controls="sel"></button>
<button id="selclr" type="button" title="Clear selection (Esc)"
aria-label="Clear selection">×</button>
</div>
<div id="spin" role="status" aria-label="Loading tiles" aria-hidden="true"></div>
</div>
<div id="selbox" aria-hidden="true"></div>
<section id="sel" class="panel" role="dialog" aria-labelledby="seltitle">
<header><h2 id="seltitle">Selected hosts</h2><button id="selx" type="button"
aria-label="Close list">×</button></header>
<p class="sub" id="selsub"></p>
<div class="selrow selhd" id="selhd"></div>
<div id="selrows"></div>
<footer id="selfoot"></footer>
</section>
<div id="scrim" hidden></div>
<section id="help" class="panel" role="dialog" aria-modal="true" aria-labelledby="helptitle" hidden>
<header><h2 id="helptitle">What the colours mean</h2><button id="helpx" type="button"
aria-label="Close">×</button></header>
<div id="helpbody"></div>
<footer>The model never saw any of these properties — only anonymous host ids and the links
between them. Any structure here was learned from links alone.
<a href="https://huggingface.co/datasets/commoncrawl/web-graph-embeddings"
target="_blank" rel="noopener">Dataset</a> ·
<a href="https://github.com/commoncrawl/web-graph-embeddings"
target="_blank" rel="noopener">Code</a></footer>
</section>
<div id="tip" role="tooltip"></div>
<div id="hud" class="panel">
<span><b id="fps">β</b> fps</span><span><b id="tiles">0</b> tiles</span>
<span>zoom <b id="zoom">1.0Γ</b></span>
<button id="selarm" aria-pressed="false"
title="Drag a rectangle to select hosts (or hold Shift and drag)">select</button>
<button id="reset" title="Reset the view, the selection and the pinned host">reset</button>
</div>
<div id="err"><div id="errmsg"></div></div>
<script>
(function () {
"use strict";
const $ = (id) => document.getElementById(id);
function fail(msg) { $("errmsg").textContent = msg; $("err").style.display = "grid"; }
const params = new URLSearchParams(location.search);
const BASE = (params.get("base") || ".").replace(/\/$/, ""); // tile root; default = page dir
// ββ palettes ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
// 24-colour categorical palette, greedy farthest-point ordered so the most frequent classes
// (rank 0,1,2,β¦) are the most distinct; legible on both dark and light grounds.
const CAT = [
[85, 158, 231], [237, 70, 29], [29, 237, 29], [240, 76, 208],
[190, 211, 105], [29, 237, 153], [142, 76, 240], [133, 237, 29],
[200, 65, 119], [237, 174, 29], [223, 144, 152], [105, 211, 115],
[29, 237, 237], [184, 144, 223], [65, 92, 200], [144, 207, 223],
[200, 119, 65], [90, 226, 185], [65, 200, 65], [29, 133, 237],
[244, 123, 244], [29, 237, 91], [184, 218, 47], [186, 65, 200],
];
const UNLAB = [110, 120, 135];
function rampColor(t) {
t = Math.max(0, Math.min(1, t));
const stops = [[36, 52, 96], [50, 130, 190], [86, 199, 245], [255, 180, 84]];
const s = t * (stops.length - 1); const i = Math.floor(s), f = s - i;
const a = stops[i], b = stops[Math.min(i + 1, stops.length - 1)];
return [a[0] + (b[0] - a[0]) * f, a[1] + (b[1] - a[1]) * f, a[2] + (b[2] - a[2]) * f];
}
const DIM = 26; // dimmed alpha (~10%) for filtered-out nodes
let DEG_BUCKETS = 6;
function degBucket(b) { return Math.min(DEG_BUCKETS - 1, Math.floor(b / (256 / DEG_BUCKETS))); }
function fmtN(n) {
n = Math.round(n);
if (n >= 1e6) return (n / 1e6).toFixed(1) + "M";
if (n >= 1e3) return (n / 1e3).toFixed(n >= 1e4 ? 0 : 1) + "k";
return "" + n;
}
// ββ WebGL βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
const cv = $("cv");
const gl = cv.getContext("webgl", { antialias: true, alpha: false, premultipliedAlpha: false });
if (!gl) { fail("This viewer needs WebGL, which your browser has disabled."); return; }
function sh(type, src) {
const s = gl.createShader(type); gl.shaderSource(s, src); gl.compileShader(s);
if (!gl.getShaderParameter(s, gl.COMPILE_STATUS)) throw new Error(gl.getShaderInfoLog(s));
return s;
}
const prog = gl.createProgram();
gl.attachShader(prog, sh(gl.VERTEX_SHADER, `
attribute vec2 a_xy; attribute vec3 a_col; attribute float a_deg; attribute float a_alpha;
uniform vec2 u_scale; uniform vec2 u_off; uniform float u_pt; uniform float u_ptMin; uniform float u_matchOnly;
varying vec3 v_col; varying float v_alpha;
void main() {
vec2 p = a_xy * u_scale + u_off;
gl_Position = vec4(p, 0.0, 1.0);
gl_PointSize = max(u_ptMin, u_pt * (0.65 + 1.9 * a_deg));
v_col = a_col; v_alpha = a_alpha;
// foreground pass: draw only the filter-matched points (alpha==1), cull the dimmed rest
if (u_matchOnly > 0.5 && a_alpha < 0.99) { gl_PointSize = 0.0; gl_Position = vec4(2.0, 2.0, 2.0, 1.0); }
}`));
gl.attachShader(prog, sh(gl.FRAGMENT_SHADER, `
precision mediump float; varying vec3 v_col; varying float v_alpha; uniform float u_alpha;
void main() {
vec2 d = gl_PointCoord - 0.5; float r = dot(d, d);
if (r > 0.25) discard;
float a = smoothstep(0.25, 0.14, r);
gl_FragColor = vec4(v_col, a * u_alpha * v_alpha);
}`));
gl.linkProgram(prog);
if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) { fail("Shader link failed."); return; }
gl.useProgram(prog);
const A = {
xy: gl.getAttribLocation(prog, "a_xy"), col: gl.getAttribLocation(prog, "a_col"),
deg: gl.getAttribLocation(prog, "a_deg"), alpha: gl.getAttribLocation(prog, "a_alpha"),
};
const U = {
scale: gl.getUniformLocation(prog, "u_scale"), off: gl.getUniformLocation(prog, "u_off"),
pt: gl.getUniformLocation(prog, "u_pt"), alpha: gl.getUniformLocation(prog, "u_alpha"),
ptMin: gl.getUniformLocation(prog, "u_ptMin"), matchOnly: gl.getUniformLocation(prog, "u_matchOnly"),
};
gl.enableVertexAttribArray(A.xy); gl.enableVertexAttribArray(A.col);
gl.enableVertexAttribArray(A.deg); gl.enableVertexAttribArray(A.alpha);
// ββ state βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
let META = null, N = 0, nCat = 0, active = 0, filterVal = -1, defaultSet = 0;
let view = { s: 0.9, cx: 0, cy: 0 };
let asp = 1, dpr = Math.min(window.devicePixelRatio || 1, 2), dirty = true;
const tileMeta = new Map(); // id -> manifest tile {id,z,n,bbox}
const colorRank = {}; // setIdx -> [classIdx -> frequency rank] for CAT color
const ready = new Map(); // id -> loaded tile object
let activeIds = new Set();
const MAXKEEP = 600; // evict non-visible tiles beyond this many
let inflight = 0; const MAXFETCH = 8; const queue = [];
let pin = null; // {id, li} pinned/searched node
// ββ region-select state βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
// The rect lives in WORLD coords, so a selection survives pan/zoom untouched. ``epoch`` is the
// cancellation token: every await in the scan re-reads it and bails if a newer rect superseded it.
const Q = 32767; // int16 quantum β matches embed_2d_tile._quantize_xy
const EPS = 1e-4; // bbox slack; see classify()
const sel = { rect: null, cls: null, count: 0, done: 0, todo: 0, errs: 0,
exact: false, epoch: 0, partN: new Map() };
let scanSig = null; // AbortController for the in-flight scan
let band = null; // live rubber-band drag, screen px
let selArmed = false, sheetOpen = false;
const list = { band: 0, buf: null, tiles: [], pos: 0, rows: 0,
eof: false, busy: false, approx: false };
// Scan tiles are cached SEPARATELY from ``ready``: that path uploads 4 GL buffers per tile and
// evicts at MAXKEEP, so routing a scan through it would evict the map and thrash GPU memory.
const scanCache = new Map(), nameCache = new Map(); // Map order == LRU (touch = delete + set)
const scanWait = new Map(), nameWait = new Map(); // in-flight dedupe
let scanBytes = 0, nameBytes = 0;
const SCAN_BYTES_MAX = 96 << 20, NAME_BYTES_MAX = 48 << 20;
const SCAN_FETCH = 6; // < MAXFETCH so rendering keeps fetch priority
const PAGE = 200, LIST_MAX = 10000, BAND_MAX = 3e6;
// ββ boot: fetch manifest ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
fetch(BASE + "/manifest.json").then((r) => {
if (!r.ok) throw new Error("manifest.json " + r.status);
return r.json();
}).then((m) => { META = m; boot(); }).catch((e) =>
fail("Could not load manifest.json from " + BASE + " β serve this folder over HTTP "
+ "(python -m http.server) and open the page from there. (" + e.message + ")"));
function boot() {
N = META.n; DEG_BUCKETS = META.degBuckets || 6;
nCat = META.labelSets.filter((l) => l.kind === "cat").length;
META.tiles.forEach((t) => tileMeta.set(t.id, t));
// colors follow frequency rank (most frequent class -> CAT[0]) so the top classes are distinct
META.labelSets.forEach((ls, i) => {
if (ls.kind !== "cat") return;
const cnt = ls.counts || ls.classes.map(() => 0);
const rank = new Array(ls.classes.length);
ls.classes.map((_, k) => k).sort((a, b) => cnt[b] - cnt[a]).forEach((k, pos) => { rank[k] = pos; });
colorRank[i] = rank;
});
$("nnodes").textContent = N >= 1e6 ? (N / 1e6).toFixed(N % 1e6 ? 1 : 0) + "M"
: (N / 1e3).toFixed(0) + "k";
if (META.lede) $("lede").innerHTML = META.lede; // trusted manifest string (may contain a link)
defaultSet = Math.max(0, META.labelSets.findIndex((l) => l.name === "language")); // color by language on load
const nSearch = (META.search || []).length; // label the search box with its actual coverage
if (nSearch) $("findlbl").textContent = "Find a top-" + fmtN(nSearch) + " host";
buildColorBy(); buildSearch(); buildSelHead();
resize(); recolor(defaultSet); requestAnimationFrame(loop);
}
// ββ tile loading ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
function pump() {
while (inflight < MAXFETCH && queue.length) { const id = queue.shift(); doLoad(id); }
}
function startLoad(id) {
if (ready.has(id) || queue.includes(id)) return;
ready.set(id, { id, status: "queued" }); queue.push(id); pump();
}
function doLoad(id) {
const t = ready.get(id); const meta = tileMeta.get(id); if (!t || !meta) return;
// tiles are sharded into t/<d>/ subdirs (manifest ``d``); fall back to flat t/ for old manifests
const tdir = "/t/" + (meta.d != null ? meta.d + "/" : "") + id;
t.status = "loading"; inflight++;
fetch(BASE + tdir + ".bin").then((r) => r.arrayBuffer()).then((buf) => {
const K = meta.n; let o = 0;
t.n = K;
t.xy = new Int16Array(buf, o, K * 2); o += K * 4;
t.labs = [];
for (let c = 0; c < nCat; c++) { t.labs.push(new Uint8Array(buf, o, K)); o += K; }
t.deg = new Uint8Array(buf, o, K); o += K;
t.bXY = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, t.bXY);
gl.bufferData(gl.ARRAY_BUFFER, t.xy, gl.STATIC_DRAW);
t.bDeg = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, t.bDeg);
gl.bufferData(gl.ARRAY_BUFFER, t.deg, gl.STATIC_DRAW);
t.bCol = gl.createBuffer(); t.bAlpha = gl.createBuffer();
t.names = null;
colorTile(t); alphaTile(t);
t.status = "ready"; dirty = true;
if (META.hasNames) fetch(BASE + tdir + ".nm").then((r) => r.text())
.then((txt) => { t.names = txt.length ? txt.split("\n") : []; });
}).catch(() => { ready.delete(id); }).finally(() => { inflight--; pump(); });
}
function evictTile(t) {
if (t.bXY) gl.deleteBuffer(t.bXY); if (t.bDeg) gl.deleteBuffer(t.bDeg);
if (t.bCol) gl.deleteBuffer(t.bCol); if (t.bAlpha) gl.deleteBuffer(t.bAlpha);
}
function colorTile(t) {
if (t.status === "queued" || !t.deg) return;
const set = META.labelSets[active], K = t.n, buf = new Uint8Array(K * 3);
if (set.kind === "degree") {
for (let i = 0; i < K; i++) { const c = rampColor(t.deg[i] / 255), j = i * 3;
buf[j] = c[0]; buf[j + 1] = c[1]; buf[j + 2] = c[2]; }
} else {
const lab = t.labs[active], rank = colorRank[active];
for (let i = 0; i < K; i++) { const v = lab[i], c = v === 255 ? UNLAB : CAT[rank[v] % CAT.length];
const j = i * 3; buf[j] = c[0]; buf[j + 1] = c[1]; buf[j + 2] = c[2]; }
}
gl.bindBuffer(gl.ARRAY_BUFFER, t.bCol); gl.bufferData(gl.ARRAY_BUFFER, buf, gl.STATIC_DRAW);
}
function alphaTile(t) {
if (t.status === "queued" || !t.deg) return;
const set = META.labelSets[active], K = t.n, buf = new Uint8Array(K);
if (filterVal < 0) {
buf.fill(255);
} else if (set.kind === "degree") {
for (let i = 0; i < K; i++) buf[i] = degBucket(t.deg[i]) === filterVal ? 255 : DIM;
} else {
const lab = t.labs[active];
for (let i = 0; i < K; i++) buf[i] = lab[i] === filterVal ? 255 : DIM;
}
gl.bindBuffer(gl.ARRAY_BUFFER, t.bAlpha); gl.bufferData(gl.ARRAY_BUFFER, buf, gl.DYNAMIC_DRAW);
}
// ββ LOD + viewport β which tiles are active βββββββββββββββββββββββββββββββββββββββββββββββββ
// LOD = highest degree band shown at the current zoom. The bands themselves are baked into the
// tiles; this only controls WHEN each appears. LOD_RATE = bands revealed per zoom-doubling (lower
// β low-degree hosts hold off until you zoom deeper); LOD_BIAS = bands the overview already shows.
const LOD_RATE = 0.7, LOD_BIAS = 0.4;
function lodLevel() {
return Math.max(0, Math.min(META.zMax, Math.round(Math.log2(view.s) * LOD_RATE + LOD_BIAS)));
}
// one screen<->world projection for hover-pick and region-select (the wheel handler keeps its
// own inline copy: it needs the intermediate NDC to anchor the zoom on the cursor)
function toWorld(px, py) {
const w = cv.clientWidth, h = cv.clientHeight;
return { x: ((px / w) * 2 - 1) / (view.s * asp) + view.cx,
y: (1 - (py / h) * 2) / view.s + view.cy };
}
function toScreenX(wx) { return ((wx - view.cx) * view.s * asp + 1) * cv.clientWidth / 2; }
function toScreenY(wy) { return (1 - (wy - view.cy) * view.s) * cv.clientHeight / 2; }
function viewport() {
const hw = 1 / (view.s * asp), hh = 1 / view.s, m = 0.25; // 25% prefetch margin
return [view.cx - hw * (1 + m), view.cy - hh * (1 + m),
view.cx + hw * (1 + m), view.cy + hh * (1 + m)];
}
function updateActive() {
// Tiles loaded = current LOD band + viewport, ALWAYS (a filter never changes this). Filtering
// only dims the non-matching points among what this zoom already shows β it must not pull in the
// low-degree hosts that are meant to stay hidden until you zoom in.
const maxZ = lodLevel(), vp = viewport(); activeIds = new Set();
for (const t of META.tiles) {
if (t.z > maxZ) continue;
const b = t.bbox;
if (b[0] < vp[2] && b[2] > vp[0] && b[1] < vp[3] && b[3] > vp[1]) {
activeIds.add(t.id); if (!ready.has(t.id)) startLoad(t.id);
}
}
if (ready.size > MAXKEEP) { // drop non-visible tiles to bound GPU memory
for (const [id, t] of ready) {
if (ready.size <= MAXKEEP) break;
if (!activeIds.has(id) && t.status === "ready") { evictTile(t); ready.delete(id); }
}
}
}
// ββ draw ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
function drawTiles() { // bind + draw each ready active tile; returns count
let drawn = 0;
for (const id of activeIds) {
const t = ready.get(id); if (!t || t.status !== "ready") continue;
gl.bindBuffer(gl.ARRAY_BUFFER, t.bXY); gl.vertexAttribPointer(A.xy, 2, gl.SHORT, true, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, t.bCol); gl.vertexAttribPointer(A.col, 3, gl.UNSIGNED_BYTE, true, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, t.bDeg); gl.vertexAttribPointer(A.deg, 1, gl.UNSIGNED_BYTE, true, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, t.bAlpha); gl.vertexAttribPointer(A.alpha, 1, gl.UNSIGNED_BYTE, true, 0, 0);
gl.drawArrays(gl.POINTS, 0, t.n); drawn++;
}
return drawn;
}
function draw() {
const bg = getComputedStyle(document.body).backgroundColor.match(/\d+/g) || [11, 14, 21];
gl.clearColor(bg[0] / 255, bg[1] / 255, bg[2] / 255, 1); gl.clear(gl.COLOR_BUFFER_BIT);
gl.enable(gl.BLEND); gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
gl.uniform2f(U.scale, view.s * asp, view.s);
gl.uniform2f(U.off, -view.cx * view.s * asp, -view.cy * view.s);
// point size = a hump in log-zoom: grow through the hub-only overview (declutter), then SHRINK
// once LOD reveals the dense low-degree crowd at high zoom (screen density peaks there, so smaller
// dots keep the map readable). Peaks ~4Γ zoom, decays toward a 2px floor at 150β500Γ+.
const L = Math.log2(view.s);
gl.uniform1f(U.pt, Math.max(1.2, dpr * (2.0 + 5.0 * Math.exp(-(L - 2.0) * (L - 2.0) / 8.0))));
// floor on-screen size so points stay visible when zoomed way in: off through the good low/mid
// zoom (β€~22Γ), then ramps in to a 10px minimum by ~128Γ (per-point max, so it lifts only the
// too-small dots rather than inflating the whole map).
gl.uniform1f(U.ptMin, dpr * 10 * Math.min(1, Math.max(0, (L - 4.6) / 2.4)));
// pass 1: whole scene (filtered-out points already dimmed to ~10% via per-vertex alpha)
gl.uniform1f(U.matchOnly, 0);
gl.uniform1f(U.alpha, N > 4e6 ? 0.5 : 0.75);
const drawn = drawTiles();
// pass 2 (filter active): redraw only the matched points, opaque and on top (foreground)
if (filterVal >= 0) {
gl.uniform1f(U.matchOnly, 1);
gl.uniform1f(U.alpha, N > 4e6 ? 0.9 : 1.0);
drawTiles();
gl.uniform1f(U.matchOnly, 0);
}
$("tiles").textContent = drawn;
if (pin) drawPin();
syncSelBox();
}
const bPin = gl.createBuffer();
function drawPin() {
const t = ready.get(pin.id); if (!t || t.status !== "ready") return;
gl.bindBuffer(gl.ARRAY_BUFFER, bPin);
gl.bufferData(gl.ARRAY_BUFFER, new Int16Array([t.xy[pin.li * 2], t.xy[pin.li * 2 + 1]]), gl.STATIC_DRAW);
gl.vertexAttribPointer(A.xy, 2, gl.SHORT, true, 0, 0);
const hot = getComputedStyle(document.body).getPropertyValue("--hot").trim();
const m = hot.match(/\w\w/g).map((h) => parseInt(h, 16));
gl.disableVertexAttribArray(A.col); gl.disableVertexAttribArray(A.deg);
gl.disableVertexAttribArray(A.alpha);
gl.vertexAttrib3f(A.col, m[0] / 255, m[1] / 255, m[2] / 255);
gl.vertexAttrib1f(A.deg, 1); gl.vertexAttrib1f(A.alpha, 1);
gl.uniform1f(U.pt, 16 * dpr); gl.uniform1f(U.alpha, 1);
gl.drawArrays(gl.POINTS, 0, 1);
gl.enableVertexAttribArray(A.col); gl.enableVertexAttribArray(A.deg);
gl.enableVertexAttribArray(A.alpha);
}
// ββ recolor + legend ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
function recolor(idx) {
active = idx; filterVal = -1;
for (const t of ready.values()) { colorTile(t); alphaTile(t); }
drawLegend(idx); dirty = true;
}
function buildColorBy() {
const seg = $("colorby");
META.labelSets.forEach((ls, i) => {
const b = document.createElement("button"); b.textContent = ls.name;
b.setAttribute("aria-pressed", i === defaultSet ? "true" : "false");
b.onclick = () => { [...seg.children].forEach((c) => c.setAttribute("aria-pressed", "false"));
b.setAttribute("aria-pressed", "true"); recolor(i); };
seg.appendChild(b);
});
}
function degLabel(b) { return Math.round(Math.pow(10, (b / 255) * (META.degLogMax || 4))); }
function drawLegend(idx) {
const ls = META.labelSets[idx], el = $("legend");
el.innerHTML = "";
const head = document.createElement("span"); head.className = "lbl";
head.textContent = ls.name + (ls.note ? " Β· " + ls.note : "");
el.appendChild(head);
let entries;
if (ls.kind === "degree") {
const w = 256 / DEG_BUCKETS, c = META.degCounts || []; entries = [];
for (let k = 0; k < DEG_BUCKETS; k++) {
const lo = degLabel(Math.round(k * w)), hi = degLabel(Math.round(Math.min(255, (k + 1) * w)));
entries.push({ val: k, color: rampColor((k + 0.5) * w / 255),
text: fmtN(lo) + "β" + fmtN(hi), count: c[k] || 0 });
}
} else {
const c = ls.counts || ls.classes.map(() => 0), rank = colorRank[idx];
entries = ls.classes.map((cl, k) => ({ val: k, color: CAT[rank[k] % CAT.length], text: cl,
count: c[k] || 0 })).filter((e) => e.count > 0).sort((a, b) => b.count - a.count);
const na = N - c.reduce((s, v) => s + (v || 0), 0); // unlabelled = 255 sentinel
if (na > 0) entries.push({ val: 255, color: UNLAB, text: "N/A", count: na });
}
const wrap = document.createElement("div"); wrap.className = "swatches";
entries.forEach((e) => {
const b = document.createElement("button"); b.type = "button"; b.className = "sw";
b.setAttribute("aria-pressed", filterVal === e.val ? "true" : "false");
b.title = "Show only these β click again to clear";
const c = e.color;
const sw = document.createElement("i");
sw.style.background = `rgb(${c[0] | 0},${c[1] | 0},${c[2] | 0})`;
const nm = document.createElement("span"); nm.className = "nm"; nm.textContent = e.text;
const ct = document.createElement("span"); ct.className = "ct"; ct.textContent = fmtN(e.count);
b.append(sw, nm, ct);
b.onclick = () => {
filterVal = (filterVal === e.val) ? -1 : e.val;
for (const t of ready.values()) alphaTile(t);
drawLegend(idx); dirty = true;
};
wrap.appendChild(b);
});
el.appendChild(wrap); el.classList.add("on");
}
// ββ region select: exact count over ALL degree bands βββββββββββββββββββββββββββββββββββββββββ
// A tile's bbox IS its quadtree cell and the tiler assigns points by cell, so a tile sitting
// inside the rect contributes its whole ``n`` with zero bytes fetched; only tiles straddling an
// edge are read. That is what makes an exact count over 52.9 M points affordable β a whole-map
// rect costs 0 fetches, a 10 % box ~8 MB.
//
// The EPS slack is not cosmetic. _quantize_xy stores round(unit * 32767), but cell membership was
// decided on the pre-rounding ``unit``, so a point can land up to one quantum (6.1e-5) outside its
// own cell β measured worst case 1.4e-5, concentrated at deep quadtree depths where cells are
// narrower than the quantum. Inflating every bbox by EPS before classifying makes the count exact
// again; clamping the inflated box back to the map keeps the whole-map case free instead of
// turning the border into 123 straddlers.
const clamp1 = (v) => Math.max(-1, Math.min(1, v));
function classify(r) { // r is in world coords, NOT clamped to the map
const full = [], part = []; let freeN = 0;
for (const t of META.tiles) {
const b = t.bbox;
const x0 = clamp1(b[0] - EPS), y0 = clamp1(b[1] - EPS);
const x1 = clamp1(b[2] + EPS), y1 = clamp1(b[3] + EPS);
if (x0 > r.x1 || x1 < r.x0 || y0 > r.y1 || y1 < r.y0) continue; // disjoint
if (x0 >= r.x0 && x1 <= r.x1 && y0 >= r.y0 && y1 <= r.y1) { full.push(t); freeN += t.n; }
else part.push(t);
}
return { full, part, freeN };
}
// Bounds are inclusive throughout: _quantize_xy clips outliers to exactly Β±1.0, so points really
// do sit on the outermost edges and a strict test would silently drop them.
function quantRect(r) { return [r.x0 * Q, r.y0 * Q, r.x1 * Q, r.y1 * Q]; }
function hits(xy, K, q, out) {
const ax = q[0], ay = q[1], bx = q[2], by = q[3]; let c = 0;
for (let i = 0; i < K; i++) {
const x = xy[i * 2], y = xy[i * 2 + 1];
if (x >= ax && x <= bx && y >= ay && y <= by) { if (out) out[c] = i; c++; }
}
return c;
}
// ββ scan tile cache (deliberately not the render path) βββββββββββββββββββββββββββββββββββββββ
function tdirOf(t) { return BASE + "/t/" + (t.d != null ? t.d + "/" : "") + t.id; }
function lru(cache, max, cur) {
for (const [k, v] of cache) { if (cur <= max) break; cache.delete(k); cur -= v.bytes; }
return cur;
}
function scanTile(t, sig) {
const hit = scanCache.get(t.id);
if (hit) { scanCache.delete(t.id); scanCache.set(t.id, hit); return Promise.resolve(hit); }
if (scanWait.has(t.id)) return scanWait.get(t.id);
const p = fetch(tdirOf(t) + ".bin", { signal: sig }).then((r) => {
if (!r.ok) throw new Error(t.id + " " + r.status);
return r.arrayBuffer();
}).then((buf) => {
const K = t.n; let o = 0; // same layout as doLoad(), minus the GL upload
const v = { n: K, xy: new Int16Array(buf, o, K * 2), labs: [], deg: null,
bytes: buf.byteLength };
o += K * 4;
for (let c = 0; c < nCat; c++) { v.labs.push(new Uint8Array(buf, o, K)); o += K; }
v.deg = new Uint8Array(buf, o, K);
scanCache.set(t.id, v); scanBytes = lru(scanCache, SCAN_BYTES_MAX, scanBytes + v.bytes);
return v;
}).finally(() => scanWait.delete(t.id));
scanWait.set(t.id, p); return p;
}
function scanNames(t, sig) {
const hit = nameCache.get(t.id);
if (hit) { nameCache.delete(t.id); nameCache.set(t.id, hit); return Promise.resolve(hit); }
if (nameWait.has(t.id)) return nameWait.get(t.id);
const p = fetch(tdirOf(t) + ".nm", { signal: sig }).then((r) => {
if (!r.ok) throw new Error(t.id + " " + r.status);
return r.text();
}).then((txt) => {
const v = { names: txt.length ? txt.split("\n") : [], bytes: txt.length };
nameCache.set(t.id, v); nameBytes = lru(nameCache, NAME_BYTES_MAX, nameBytes + v.bytes);
return v;
}).finally(() => nameWait.delete(t.id));
nameWait.set(t.id, p); return p;
}
function pool(items, k, fn) { // bounded-concurrency map
let i = 0;
const run = async () => { while (i < items.length) { const j = i++; await fn(items[j]); } };
return Promise.all(Array.from({ length: Math.min(k, items.length) || 1 }, run));
}
// ββ commit a selection and scan the straddling tiles βββββββββββββββββββββββββββββββββββββββββ
function cancelScan() {
sel.epoch++;
if (scanSig) { scanSig.abort(); scanSig = null; }
}
function setSelection(r) {
cancelScan(); listReset();
Object.assign(sel, { rect: r, cls: null, count: 0, done: 0, todo: 0, errs: 0,
exact: false, partN: new Map() });
if (!r) {
$("selpill").classList.remove("on"); closeSheet(); syncSelBox(); dirty = true; return;
}
const ep = sel.epoch, ac = new AbortController(); scanSig = ac;
const cls = sel.cls = classify(r);
sel.count = cls.freeN; sel.todo = cls.part.length; sel.exact = !cls.part.length;
$("selpill").classList.add("on"); paintBadge(); syncSelBox(); dirty = true;
if (!cls.part.length) return;
const q = quantRect(r);
cls.part.sort((a, b) => a.z - b.z); // band order, so the list can start on band 0 early
pool(cls.part, SCAN_FETCH, async (t) => {
if (ep !== sel.epoch) return;
let v;
try { v = await scanTile(t, ac.signal); } catch { if (ep === sel.epoch) sel.errs++; return; }
if (ep !== sel.epoch) return;
const c = hits(v.xy, t.n, q, null);
sel.partN.set(t.id, c); sel.count += c; sel.done++; paintBadge();
}).then(() => {
if (ep !== sel.epoch) return;
sel.exact = !sel.errs; paintBadge();
});
}
let badgeRaf = 0;
function paintBadge() {
if (badgeRaf) return;
badgeRaf = requestAnimationFrame(() => {
badgeRaf = 0; const b = $("seln"), scanning = !sel.exact && sel.done < sel.todo;
b.textContent = fmtFull(sel.count) + (sel.exact ? " selected" : "+ scanningβ¦");
b.title = sel.exact
? "Hosts inside the rectangle, across all degree bands β not just the points drawn at this "
+ "zoom. Click to list them, highest degree first."
: "reading " + sel.done + " / " + sel.todo + " edge tiles"
+ (sel.errs ? " Β· " + sel.errs + " failed" : "");
b.style.setProperty("--p", sel.todo ? sel.done / sel.todo : 1);
b.classList.toggle("scanning", scanning);
b.setAttribute("aria-live", sel.exact ? "polite" : "off");
if (sheetOpen) { listSub(); listFoot(); }
});
}
function fmtFull(v) { return v.toLocaleString("en-US"); }
// ββ rubber band (a DOM overlay: the shader is a point program with no line primitive, and a
// band updated at pointer rate through GL would force a full redraw of up to 600 tiles) βββββββ
function syncSelBox() {
const el = $("selbox");
let x0, y0, x1, y1, set = false;
if (band) {
x0 = Math.min(band.x0, band.x1); x1 = Math.max(band.x0, band.x1);
y0 = Math.min(band.y0, band.y1); y1 = Math.max(band.y0, band.y1);
} else if (sel.rect) {
const r = sel.rect, C = 4000; // a rect held while zooming 1000x is megapixels wide
x0 = Math.max(-C, toScreenX(r.x0)); x1 = Math.min(C, toScreenX(r.x1));
y0 = Math.max(-C, toScreenY(r.y1)); y1 = Math.min(C, toScreenY(r.y0)); // screen y flips
set = true;
if (x1 <= x0 || y1 <= y0) { el.classList.remove("on"); return; }
} else { el.classList.remove("on"); return; }
el.style.left = x0 + "px"; el.style.top = y0 + "px";
el.style.width = (x1 - x0) + "px"; el.style.height = (y1 - y0) + "px";
el.classList.toggle("set", set); el.classList.add("on");
}
// ββ selected-host list: "next page" IS "next by degree" ββββββββββββββββββββββββββββββββββββββ
// ``z`` is a global degree-rank band (band 0 = the top 16 384 hosts by degree, band 1 the next
// 65 536, β¦), assigned in embed_2d_tile._degree_levels by searchsorted over the degree rank. So
// ascending bands == descending degree, exactly, and a 256-bucket counting sort on deg8 refines
// it within a band. The list is therefore lazy in its own sort key: page 1 of a whole-map
// selection costs one 128 KB tile, and band z+1 is never touched until band z runs out.
function listReset() {
Object.assign(list, { band: 0, buf: null, tiles: [], pos: 0, rows: 0,
eof: false, busy: false, approx: false });
const rows = $("selrows");
rows.textContent = ""; rows.scrollTop = 0;
listSub(); listFoot();
}
let scratch = new Uint32Array(0);
async function nextBand(ep) {
while (list.band <= META.zMax) {
const z = list.band++;
const ts = [];
for (const t of sel.cls.full) if (t.z === z) ts.push(t);
for (const t of sel.cls.part) if (t.z === z) ts.push(t);
if (!ts.length) continue;
let want = 0;
for (const t of ts) want += sel.partN.has(t.id) ? sel.partN.get(t.id) : t.n;
if (!want) continue;
const cap = Math.min(want, BAND_MAX);
const li = new Uint16Array(cap), ti = new Uint16Array(cap), dg = new Uint8Array(cap);
const lb = new Uint8Array(cap * nCat); // labels are COPIED so a row survives tile eviction
const slot = []; let m = 0;
await pool(ts, SCAN_FETCH, async (t) => {
if (ep !== sel.epoch || m >= cap) return;
let v;
try { v = await scanTile(t, scanSig && scanSig.signal); } catch { return; }
if (ep !== sel.epoch) return;
// everything below is synchronous, so one shared scratch is safe across the pool
if (scratch.length < t.n) scratch = new Uint32Array(t.n);
const c = hits(v.xy, t.n, quantRect(sel.rect), scratch);
if (!c) return;
const s = slot.push(t) - 1;
for (let i = 0; i < c && m < cap; i++, m++) {
const j = scratch[i];
ti[m] = s; li[m] = j; dg[m] = v.deg[j];
for (let k = 0; k < nCat; k++) lb[m * nCat + k] = v.labs[k][j];
}
});
if (ep !== sel.epoch) return false;
if (m >= cap && want > cap) list.approx = true;
// counting sort on deg8, descending: O(m), 256 buckets, no comparator
const cnt = new Uint32Array(256);
for (let i = 0; i < m; i++) cnt[dg[i]]++;
const at = new Uint32Array(256); let acc = 0;
for (let v = 255; v >= 0; v--) { at[v] = acc; acc += cnt[v]; }
const ord = new Uint32Array(m);
for (let i = 0; i < m; i++) ord[at[dg[i]]++] = i;
list.buf = { li, ti, dg, lb, ord, m }; list.tiles = slot; list.pos = 0;
if (m) return true;
}
list.eof = true; return false;
}
// Hostnames come from the crawl and are attacker-influenceable; this table renders up to LIST_MAX
// of them, so every cell is filled with textContent, which cannot introduce markup.
function rowEl(t, j, deg8, lb, i) {
const el = document.createElement("div");
el.className = "selrow"; el.tabIndex = 0; el.title = "Show on the map";
const host = document.createElement("span"); host.className = "h"; host.textContent = "β¦";
const deg = document.createElement("span"); deg.className = "d";
deg.textContent = "~" + fmtN(degLabel(deg8));
el.append(host, deg);
// One adaptive label column rather than one per set: across the full corpus language is 68 %
// populated but topic is 0.3 % and quality 1.3 %, so per-set columns would be em-dashes almost
// every row. Joining whatever *is* known keeps the information and drops the dead space.
const known = [], full = [];
let k2 = 0;
META.labelSets.forEach((ls) => {
if (ls.kind === "degree") return; // labs is indexed by CAT position, not absolute
const v = lb[i * nCat + k2++];
if (v === 255) return;
known.push(ls.classes[v]);
full.push(ls.name + ": " + ls.classes[v]);
});
const sp = document.createElement("span"); sp.className = "c";
sp.textContent = known.length ? known.join(" Β· ") : "β";
// the cell is narrow, so which set a value came from lives in the tooltip
sp.title = full.join(" Β· ") || "no labels";
el.appendChild(sp);
const go = () => flyTo([host.textContent, t.id, j, deg8]);
el.onclick = go;
el.onkeydown = (ev) => {
if (ev.key === "Enter" || ev.key === " ") { ev.preventDefault(); go(); }
};
return { el, host };
}
async function listFill() {
if (list.busy || list.eof || list.rows >= LIST_MAX || !sel.rect) return;
list.busy = true; const ep = sel.epoch;
try {
while (!list.buf || list.pos >= list.buf.m) {
list.buf = null;
const more = await nextBand(ep);
if (ep !== sel.epoch) return;
if (!more) { listEmpty(); listFoot(); return; }
}
const b = list.buf, take = Math.min(PAGE, b.m - list.pos, LIST_MAX - list.rows);
const frag = document.createDocumentFragment(), need = new Map();
for (let k = 0; k < take; k++) {
const i = b.ord[list.pos + k], t = list.tiles[b.ti[i]], j = b.li[i];
const r = rowEl(t, j, b.dg[i], b.lb, i);
if (!need.has(t)) need.set(t, []);
need.get(t).push([r.host, j]);
frag.appendChild(r.el);
}
list.pos += take; list.rows += take;
$("selrows").appendChild(frag); listFoot();
// .nm is ~2x the bytes of .bin, so names are fetched only for the tiles this page shows β
// the same lazy-name discipline doLoad() uses once a tile is already drawable.
pool([...need.keys()], 4, async (t) => {
let v;
try { v = await scanNames(t, scanSig && scanSig.signal); } catch { v = null; }
if (ep !== sel.epoch) return;
for (const pair of need.get(t)) {
pair[0].textContent = (v && v.names[pair[1]]) || "(unnamed)";
}
});
// a short page may not overflow the scroller, so ``scroll`` would never fire again
const e = $("selrows");
if (e.scrollHeight <= e.clientHeight && !list.eof && list.rows < LIST_MAX) {
requestAnimationFrame(listFill);
}
} finally { list.busy = false; }
}
function listEmpty() {
if (list.rows) return;
const d = document.createElement("div"); d.className = "empty";
d.textContent = sel.count
? "Nothing to list β the tiles for this region could not be read."
: "No hosts in this region.";
$("selrows").appendChild(d);
}
function buildSelHead() {
const hd = $("selhd"); hd.textContent = "";
const cats = META.labelSets.filter((ls) => ls.kind !== "degree").map((ls) => ls.name);
["host", "degree", "labels"].forEach((c, k) => {
const s = document.createElement("span"); s.textContent = c;
if (k === 2) s.title = cats.join(", ") + " β whichever are known for that host";
hd.appendChild(s);
});
}
function listSub() {
if (!sel.rect) { $("selsub").textContent = ""; return; }
$("selsub").textContent =
"Every host in the rectangle, across all degree bands β not just the points drawn at this "
+ "zoom. Highest degree first. Click a row to fly to it.";
}
function note(cls, text) {
const s = document.createElement("span"); s.className = cls; s.textContent = text; return s;
}
function listFoot() {
const f = $("selfoot"); f.textContent = "";
f.appendChild(note("", fmtFull(list.rows) + " of " + fmtFull(sel.count)
+ (sel.exact ? "" : "+") + " shown"));
if (list.rows >= LIST_MAX) {
f.appendChild(note("warn", "capped at " + fmtFull(LIST_MAX)
+ " rows β shrink the rectangle to reach further down"));
}
if (list.approx) {
f.appendChild(note("warn", "order approximate past " + fmtFull(BAND_MAX)
+ " rows in one band"));
}
if (sel.errs) f.appendChild(note("warn", sel.errs + " tile(s) failed to load"));
const c = document.createElement("button");
c.type = "button"; c.textContent = "clear";
c.onclick = () => setSelection(null);
f.appendChild(c);
}
function openSheet() {
if (!sel.rect) return;
sheetOpen = true;
$("sel").classList.add("on"); $("seln").setAttribute("aria-expanded", "true");
$("selpill").classList.add("open");
document.body.classList.add("sheet");
listSub(); $("selx").focus(); listFill();
}
function closeSheet() {
if (!sheetOpen) return;
sheetOpen = false;
$("sel").classList.remove("on"); $("seln").setAttribute("aria-expanded", "false");
$("selpill").classList.remove("open");
document.body.classList.remove("sheet");
$("seln").focus();
}
// ββ hover pick (linear scan over visible tiles) βββββββββββββββββββββββββββββββββββββββββββββ
const PICK_PX = 15;
function pick(px, py) {
const w = cv.clientWidth, h = cv.clientHeight;
const p = toWorld(px, py), sx = p.x * Q, sy = p.y * Q;
const supx = (2 / w) / (view.s * asp) * Q, supy = (2 / h) / view.s * Q;
let best = null, bd = PICK_PX * PICK_PX;
for (const id of activeIds) {
const t = ready.get(id); if (!t || t.status !== "ready") continue;
const xy = t.xy;
for (let i = 0; i < t.n; i++) {
const dxp = (xy[i * 2] - sx) / supx, dyp = (xy[i * 2 + 1] - sy) / supy;
const d = dxp * dxp + dyp * dyp;
if (d < bd) { bd = d; best = { id, li: i, t }; }
}
}
return best;
}
function hover(px, py) {
const hit = pick(px, py); const tip = $("tip");
if (!hit) { tip.style.display = "none"; return; }
const t = hit.t, i = hit.li;
const name = t.names ? (t.names[i] || null) : null;
// Hostnames are crawl-derived, so they go in as text, never as markup.
tip.textContent = "";
const h = document.createElement("div"); h.className = "host";
h.textContent = name || "(loading nameβ¦)";
tip.appendChild(h);
tip.appendChild(tipRow("degree", "~" + fmtN(degLabel(t.deg[i]))));
META.labelSets.forEach((ls, k) => {
if (ls.kind === "degree") return;
const v = t.labs[k][i];
tip.appendChild(tipRow(ls.name, v === 255 ? "β" : ls.classes[v]));
});
tip.style.left = px + "px"; tip.style.top = py + "px"; tip.style.display = "block";
}
function tipRow(label, value) {
const row = document.createElement("span"); row.className = "row";
const b = document.createElement("b"); b.textContent = label;
const v = document.createElement("span"); v.textContent = value;
row.append(b, v); return row;
}
// ββ search (global top-degree index from manifest) ββββββββββββββββββββββββββββββββββββββββββ
function buildSearch() {
const idxList = META.search || [];
const lo = idxList.map((e) => e[0].toLowerCase());
const q = $("q"), hits = $("hits");
q.addEventListener("input", () => {
const term = q.value.trim().toLowerCase(); hits.innerHTML = "";
if (!term) return;
const out = [];
for (let k = 0; k < idxList.length && out.length < 30; k++)
if (lo[k].includes(term)) out.push(idxList[k]);
out.forEach((e) => {
const li = document.createElement("li"); li.setAttribute("role", "option");
const nm = document.createElement("span"); nm.textContent = e[0];
const dg = document.createElement("span"); dg.className = "deg";
dg.textContent = "~" + fmtN(degLabel(e[3]));
li.append(nm, dg);
li.onclick = () => flyTo(e); hits.appendChild(li);
});
});
}
function flyTo(entry) { // entry = [name, tileId, localIdx, deg8]
const [, tid, liLocal] = entry; const meta = tileMeta.get(tid); if (!meta) return;
startLoad(tid);
const b = meta.bbox, tx = (b[0] + b[2]) / 2, ty = (b[1] + b[3]) / 2; // fallback: tile centre
const finish = () => {
const t = ready.get(tid);
const px = (t && t.xy) ? t.xy[liLocal * 2] / Q : tx;
const py = (t && t.xy) ? t.xy[liLocal * 2 + 1] / Q : ty;
pin = { id: tid, li: liLocal };
const s0 = view.s, cx0 = view.cx, cy0 = view.cy, ts = Math.max(40, view.s), t0 = performance.now(), D = 620;
const reduce = matchMedia("(prefers-reduced-motion: reduce)").matches;
(function step(now) {
const p = reduce ? 1 : Math.min(1, (now - t0) / D), e = 1 - Math.pow(1 - p, 3);
view.s = s0 + (ts - s0) * e; view.cx = cx0 + (px - cx0) * e; view.cy = cy0 + (py - cy0) * e;
dirty = true; if (p < 1) requestAnimationFrame(step);
})(t0);
};
const t = ready.get(tid);
if (t && t.status === "ready") finish();
else { const iv = setInterval(() => { const tt = ready.get(tid);
if (tt && tt.status === "ready") { clearInterval(iv); finish(); } }, 60); }
}
// ββ interaction βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
let drag = null;
// Shift (or the armed ``select`` toggle) at pointerdown latches rect-select for the WHOLE gesture:
// releasing Shift mid-drag must not turn a rubber band into a pan, or vice versa.
cv.addEventListener("pointerdown", (e) => {
cv.setPointerCapture(e.pointerId);
if (e.shiftKey || selArmed) {
band = { x0: e.clientX, y0: e.clientY, x1: e.clientX, y1: e.clientY };
$("tip").style.display = "none"; syncSelBox(); return;
}
drag = { x: e.clientX, y: e.clientY };
});
function endBand(commit) {
if (!band) return;
const b = band; band = null;
if (!commit || Math.abs(b.x1 - b.x0) < 4 || Math.abs(b.y1 - b.y0) < 4) {
setSelection(null); return; // a shift-*click* clears the selection
}
// The rect is NOT clamped to the map: only the tile bboxes are (in classify). That way a drag
// past every edge still counts everything for free, while a drag entirely off the map stays a
// real, empty rectangle instead of collapsing onto the border.
const p = toWorld(b.x0, b.y0), q = toWorld(b.x1, b.y1);
setSelection({ x0: Math.min(p.x, q.x), y0: Math.min(p.y, q.y),
x1: Math.max(p.x, q.x), y1: Math.max(p.y, q.y) });
}
cv.addEventListener("pointerup", () => { endBand(true); drag = null; });
cv.addEventListener("pointercancel", () => { endBand(false); drag = null; });
cv.addEventListener("pointermove", (e) => {
if (band) { band.x1 = e.clientX; band.y1 = e.clientY; syncSelBox(); return; }
if (drag) {
const w = cv.clientWidth, h = cv.clientHeight;
view.cx -= ((e.clientX - drag.x) / w) * 2 / (view.s * asp);
view.cy += ((e.clientY - drag.y) / h) * 2 / view.s;
drag.x = e.clientX; drag.y = e.clientY; dirty = true; $("tip").style.display = "none";
} else { hover(e.clientX, e.clientY); }
});
cv.addEventListener("pointerleave", () => { $("tip").style.display = "none"; });
// ββ colour-property help ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
// One short paragraph per colourable property, keyed by label-set name so the dialog lists only
// the sets this build actually shipped. Rendered once, on first open.
const HELP = {
topic: ["What the sites are about, in 24 categories from the WebOrganizer corpus. Labels are " +
"assigned per page and rolled up to the host, so only a small share of hosts carry one \u2014 " +
"but topic is the property these embeddings separate best.",
[["https://huggingface.co/datasets/WebOrganizer/Corpus-200B", "WebOrganizer/Corpus-200B"]]],
language: ["The main content language of a host's pages, across 120 languages. Detected per " +
"page with CLD2 and read from Common Crawl's columnar URL index. This has the widest " +
"coverage of the four. Sites tend to link to sites in the same language, so it separates " +
"cleanly once a host has enough links.",
[["https://github.com/commoncrawl/language-detection-cld2", "Language detection (CLD2)"],
["https://commoncrawl.org/blog/index-to-warc-files-and-urls-in-columnar-format",
"Columnar URL index"]]],
quality: ["A four-way content-quality annotation from GneissWeb. Its source crawls predate this " +
"graph, so coverage is thin and tilted toward long-lived sites.",
[["https://huggingface.co/datasets/commoncrawl/gneissweb-annotation-host-testing-v1",
"gneissweb-annotation-host-testing-v1"]]],
degree: ["How many links a host has in the web graph, counting both directions. The only one of " +
"the four that is not a label \u2014 it is read straight off the graph, so every host has a " +
"value. High-degree hubs pull toward the dense centre.",
[["https://commoncrawl.org/web-graphs", "Common Crawl web graphs"]]],
};
let helpBuilt = false;
function buildHelp() {
if (helpBuilt) return;
helpBuilt = true;
const seen = new Set(META.labelSets.map((ls) => ls.name));
$("helpbody").innerHTML = Object.keys(HELP).filter((k) => seen.has(k)).map((k) => {
const [text, links] = HELP[k];
const hrefs = links
.map(([href, label]) => `<a href="${href}" target="_blank" rel="noopener">${label}</a>`)
.join(" · ");
return `<h3>${k}</h3><p>${text} ${hrefs}</p>`;
}).join("");
}
function openHelp() {
buildHelp();
$("scrim").hidden = false; $("help").hidden = false;
$("helpx").focus();
}
function closeHelp() {
$("scrim").hidden = true; $("help").hidden = true;
$("helpbtn").focus();
}
$("helpbtn").onclick = () => ($("help").hidden ? openHelp() : closeHelp());
$("helpx").onclick = closeHelp;
$("scrim").onclick = closeHelp;
$("seln").onclick = () => (sheetOpen ? closeSheet() : openSheet());
$("selclr").onclick = () => setSelection(null);
$("selx").onclick = () => closeSheet();
$("selarm").onclick = () => {
selArmed = !selArmed;
$("selarm").setAttribute("aria-pressed", selArmed ? "true" : "false");
cv.style.cursor = selArmed ? "cell" : "crosshair";
};
window.addEventListener("keydown", (e) => {
if (e.key !== "Escape" || e.target === $("q")) return; // let the search box clear itself
if (!$("help").hidden) closeHelp();
else if (sheetOpen) closeSheet(); else if (sel.rect) setSelection(null);
});
$("selrows").addEventListener("scroll", () => {
const e = $("selrows");
if (e.scrollTop + e.clientHeight > e.scrollHeight - 400) listFill();
}, { passive: true });
cv.addEventListener("wheel", (e) => {
e.preventDefault();
const w = cv.clientWidth, h = cv.clientHeight;
const ndcx = (e.clientX / w) * 2 - 1, ndcy = 1 - (e.clientY / h) * 2;
const wx = (ndcx / (view.s * asp)) + view.cx, wy = (ndcy / view.s) + view.cy;
const f = Math.exp(-e.deltaY * 0.0016); view.s = Math.max(0.15, Math.min(1200, view.s * f));
view.cx = wx - (ndcx / (view.s * asp)); view.cy = wy - (ndcy / view.s); dirty = true;
}, { passive: false });
// "reset" means everything the user can leave behind: camera, rubber-band selection, and the
// pinned host a row click or a search hit dropped on the map.
$("reset").onclick = () => {
view = { s: 0.9, cx: 0, cy: 0 }; pin = null; setSelection(null); dirty = true;
};
function resize() {
const w = cv.clientWidth, h = cv.clientHeight;
cv.width = Math.round(w * dpr); cv.height = Math.round(h * dpr);
gl.viewport(0, 0, cv.width, cv.height); asp = h / w; dirty = true;
}
window.addEventListener("resize", resize);
// ββ render loop βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
let fFrames = 0, fT = performance.now(), spinOn = false, spinUntil = 0;
function syncSpinner(now) { // ring visible while any tile is queued/fetching
const busy = inflight > 0 || queue.length > 0; // ...held β₯350ms so fast local loads still flash
if (busy) spinUntil = now + 350;
const show = busy || now < spinUntil;
if (show !== spinOn) { spinOn = show; $("spin").classList.toggle("on", show); }
}
function loop(now) {
syncSpinner(now);
if (dirty) {
updateActive(); draw(); dirty = false;
$("zoom").textContent = view.s.toFixed(view.s < 10 ? 1 : 0) + "Γ";
}
fFrames++;
if (now - fT > 500) { $("fps").textContent = Math.round((fFrames * 1000) / (now - fT)); fFrames = 0; fT = now; }
requestAnimationFrame(loop);
}
})();
</script>
</body>
</html>
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