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from __future__ import annotations
# ZeroGPU 要求 spaces 在可能加载 CUDA 的库之前导入。
import spaces # noqa: F401
import json
import logging
import os
from collections.abc import Iterator
from typing import Any, Callable, TypeVar
import gradio as gr
import service
from blender_runtime import ensure_blender
from render_config import RenderConfig, parse_config
LOGGER = logging.getLogger(__name__)
T = TypeVar("T")
CSS = """
.gradio-container { max-width: 1480px !important; margin: 0 auto; }
#render-hero {
background: linear-gradient(125deg, #102331, #1b4148 62%, #2c6062);
border: 1px solid #31565b; border-radius: 20px;
padding: 30px 32px; margin: 8px 0 18px; color: #f3fbfc;
}
#render-hero .eyebrow { font-size: 12px; letter-spacing: .15em; color: #9be3d8; }
#render-hero h1 { color: #f3fbfc; font-size: clamp(27px, 4vw, 39px); margin: 7px 0 9px; }
#render-hero p { color: #c7dcdf; margin: 0; line-height: 1.75; }
#render-hero .pills { display: flex; flex-wrap: wrap; gap: 8px; margin-top: 19px; }
#render-hero .pill {
font-size: 12px; background: #ffffff12; border: 1px solid #ffffff26;
border-radius: 30px; padding: 5px 12px; color: #e4f5f4;
}
.workflow-note { border-left: 3px solid #3d9e91; padding-left: 12px; }
.section-caption { margin-top: 8px; margin-bottom: 0; }
#job-actions { align-items: stretch; }
@media (max-width: 640px) {
#render-hero { padding: 24px 20px; border-radius: 14px; }
}
"""
HERO = """
<section id="render-hero">
<div class="eyebrow">BLENDER RENDER SPACE</div>
<h1>把场景变成作品</h1>
<p>上传 Blender 工程与资源,用 JSON 驱动图片或动画渲染。<br>
按批次保存帧,通过 API 与 MCP 接入你的创作 Agent。</p>
<div class="pills">
<span class="pill">默认 GPU + Eevee</span>
<span class="pill">CPU / Cycles 可选</span>
<span class="pill">逐批续渲</span>
<span class="pill">图片 / 视频</span>
<span class="pill">API + MCP</span>
</div>
</section>
"""
def _invoke(function: Callable[..., T], *args: Any) -> T:
"""把服务异常转换成可读的 Gradio / API 错误,保留后台诊断日志。"""
try:
return function(*args)
except gr.Error:
raise
except Exception as exc:
LOGGER.exception("Render service request failed: %s", function.__name__)
raise gr.Error(str(exc) or "操作失败,请查看 Space 日志。") from exc
def _job_id(value: str) -> str:
"""任务 ID 也是访问任务的凭据,禁止将空字符串传入服务。"""
value = (value or "").strip()
if not value:
raise gr.Error("请先准备任务,或填入之前保存的任务 ID。")
return value
def environment_info() -> dict[str, Any]:
"""Inspect the runtime, Blender installation and selected rendering backend.
Returns:
Environment information without allocating a ZeroGPU lease.
"""
return _invoke(service.environment_info)
def config_schema() -> dict[str, Any]:
"""Get the JSON Schema for every supported render configuration option.
Returns:
The authoritative configuration schema, defaults and validation limits.
"""
return _invoke(service.config_schema)
def prepare_job(
files: list[str], config_json: str, config_file: str | None = None
) -> tuple[str, dict[str, Any]]:
"""Upload and validate a Blender project and create a resumable render job.
Args:
files: Uploaded .blend files, resource ZIP archives and supporting assets.
config_json: Render configuration encoded as a JSON object.
config_file: Optional uploaded JSON configuration file.
Returns:
A private job ID and the initial job status. Keep the ID for later calls.
"""
if not files:
raise gr.Error("请上传 .blend 工程,或包含工程及资源的 ZIP 文件。")
return _invoke(service.prepare_job, files, config_json or "{}", config_file)
def inspect_job(job_id: str) -> dict[str, Any]:
"""Inspect a Blender scene, cameras and referenced assets before rendering.
Args:
job_id: The private job ID returned by prepare_job.
Returns:
Scene inspection results and the current job status.
"""
return _invoke(service.inspect_job, _job_id(job_id))
def render_chunk(job_id: str) -> dict[str, Any]:
"""Render the next bounded batch and retain completed frames for resuming.
Args:
job_id: The private job ID returned by prepare_job.
Returns:
Updated job status. Call again while pending frames remain, then finalize.
"""
return _invoke(service.render_chunk, _job_id(job_id))
def _render_remaining(job_id: str) -> Iterator[dict[str, Any]]:
"""界面专用连续模式:按所选后端逐批渲染,错误或取消后立即结束。"""
job_id = _job_id(job_id)
current = _invoke(service.job_status, job_id)
yield current
halted = {"cancelled", "cancelling", "canceled", "failed", "error"}
if current.get("status") in {"cancelled", "cancelling", "canceled"}:
gr.Warning("任务已停止,请先点击「恢复任务」,再启动连续渲染。")
return
if current.get("error") or current.get("status") in halted:
gr.Warning("任务存在错误。请先检查日志并处理原因,再恢复任务;连续模式不会自动重试。")
return
if current.get("status") == "rendering":
gr.Warning("此任务正在渲染,请等待当前批次完成。")
return
while current.get("remaining_frames"):
# 每轮先检查取消标志;绝不自动清除标志或重试配额错误。
current = _invoke(service.job_status, job_id)
if current.get("error") or current.get("status") in halted:
yield current
return
remaining = current.get("remaining_frames", [])
if not remaining:
yield current
return
previous_count = len(remaining)
current = _invoke(service.render_chunk, job_id)
yield current
if current.get("error") or current.get("status") in halted:
return
pending = current.get("remaining_frames", [])
if pending and len(pending) >= previous_count:
# 避免异常状态无进展却反复租用 GPU。
gr.Warning("本批次未减少剩余帧,连续渲染已停止。请检查任务状态与日志。")
return
def job_status(job_id: str) -> dict[str, Any]:
"""Read render progress without waiting for the Blender execution queue.
Args:
job_id: The private job ID returned by prepare_job.
Returns:
Current job state and completed-frame progress.
"""
return _invoke(service.job_status, _job_id(job_id))
def cancel_job(job_id: str) -> dict[str, Any]:
"""Request cancellation while preserving already completed render frames.
Args:
job_id: The private job ID returned by prepare_job.
Returns:
Cancellation status. Use job_status to observe the final state.
"""
return _invoke(service.cancel_job, _job_id(job_id))
def resume_job(job_id: str) -> dict[str, Any]:
"""Resume a stopped job while retaining successfully rendered frames.
Args:
job_id: The private job ID returned by prepare_job.
Returns:
Updated job state. Call render_chunk to render the next batch.
"""
return _invoke(service.resume_job, _job_id(job_id))
def finalize_job(
job_id: str,
) -> tuple[dict[str, Any], list[str], str | None, str | None]:
"""Package rendered frames and encode a video when the job is complete.
Args:
job_id: The private job ID returned by prepare_job.
Returns:
A result summary, downloadable files, optional image and optional video.
"""
return _invoke(service.finalize_job, _job_id(job_id))
def cpu_self_test() -> tuple[dict[str, Any], list[str], str | None]:
"""Verify default CPU Eevee rendering without allocating a GPU."""
return _invoke(service.cpu_self_test)
def gpu_self_test() -> tuple[dict[str, Any], list[str], str | None]:
"""Test actual Blender GPU rendering with a small built-in scene.
Returns:
Diagnostic results, downloadable logs and an optional test render.
A failed GPU test does not silently switch the render job to CPU.
"""
return _invoke(service.gpu_self_test)
def eevee_gpu_self_test(gpu_size: str = "large", graphics_backend: str = "opengl") -> tuple[dict[str, Any], list[str], str | None]:
"""Check GPU Eevee with a real render in the current server environment."""
return _invoke(service.eevee_gpu_self_test, gpu_size, graphics_backend)
def _preset(mode: str) -> str:
"""从同一配置模型生成示例,避免界面默认值与后端校验发生偏差。"""
data = RenderConfig().model_dump(mode="json")
data["mode"] = mode
return json.dumps(data, indent=2, ensure_ascii=False)
def _render_options(config_json: str, engine: str, device: str, gpu_size: str = "large", graphics_backend: str = "opengl") -> str:
# Update only render choices; retain camera, animation and quality settings.
data = json.loads(config_json or "{}")
data.update(engine=engine, device=device, gpu_size=gpu_size, graphics_backend=graphics_backend)
return parse_config(json.dumps(data)).model_dump_json(indent=2)
def build_app() -> gr.Blocks:
"""构建界面;导入本模块不会下载 Blender,也不会申请 GPU。"""
with gr.Blocks(title="Blender Render Space", delete_cache=(3600, 86400)) as demo:
gr.HTML(HERO)
gr.Markdown(
"**默认 GPU + Eevee**,CPU 和 Cycles 仍可选择。"
"开始正式任务前,请先运行「GPU / Eevee 自检」确认实际出图。"
"引擎和计算设备可以自由选择。GPU + Eevee 是否可用取决于服务器的图形接口,"
"可在「环境自检」中检测;不需要用户在自己电脑安装硬件。",
elem_classes="workflow-note",
)
with gr.Tabs():
with gr.Tab("渲染工作台"):
with gr.Row():
with gr.Column(scale=5, min_width=320):
gr.Markdown("### 01 · 上传工程", elem_classes="section-caption")
upload = gr.File(
label="Blender 工程与资源",
file_count="multiple",
type="filepath",
height=190,
)
gr.Markdown(
"推荐上传**包含 .blend 与纹理目录的 ZIP**,保留相对路径;"
"也可以先在 Blender 中打包外部资源,再上传 .blend。"
"多个单独上传文件的目录结构不会自动保留。"
)
config_upload = gr.File(
label="渲染配置 JSON(可选)",
file_types=[".json"],
type="filepath",
)
gr.Markdown("### 02 · 设置渲染", elem_classes="section-caption")
with gr.Row():
image_preset = gr.Button("图片配置", size="sm")
video_preset = gr.Button("视频配置", size="sm")
config_editor = gr.Code(
value=_preset("image"),
language="json",
label="JSON 配置编辑器",
lines=19,
max_lines=32,
interactive=True,
)
gr.Markdown(
"上传 JSON 文件后,将使用文件中的配置。"
"使用编辑器时,请先清空上方 JSON 上传框。"
"`batch_size` 控制每次提交的帧数;建议先用低分辨率、"
"少量采样验证,再提高画质。"
)
with gr.Row():
engine_choice = gr.Dropdown([("Eevee(默认)", "EEVEE"), ("Cycles", "CYCLES")], value="EEVEE", label="渲染引擎")
device_choice = gr.Dropdown([("GPU(默认)", "AUTO"), ("CPU", "CPU")], value="AUTO", label="计算设备")
with gr.Row():
gpu_size_choice = gr.Dropdown([("large · 48 GB", "large"), ("xlarge · 96 GB · 2 倍配额", "xlarge")], value="large", label="ZeroGPU 规格")
graphics_backend_choice = gr.Dropdown([("OpenGL", "opengl"), ("Vulkan", "vulkan")], value="opengl", label="GPU Eevee 图形接口")
apply_options = gr.Button("将引擎与设备应用到 JSON", size="sm")
gr.Markdown("选择引擎或设备会自动更新编辑器中的 JSON;创建任务以 JSON 为准。上传 JSON 文件时,请直接修改文件中的 engine / device。GPU + Eevee 可先运行专用自检。")
prepare = gr.Button("准备渲染任务", variant="primary", size="lg")
with gr.Column(scale=6, min_width=320):
gr.Markdown("### 03 · 检查与渲染", elem_classes="section-caption")
job = gr.Textbox(
label="任务 ID",
placeholder="准备后自动填入,也可粘贴已有任务 ID",
interactive=True,
buttons=["copy"],
)
gr.Markdown(
"保存任务 ID,便于 API 调用和续渲。"
"任务 ID 可访问对应结果,请勿公开。Space 重启可能清除临时任务。"
)
with gr.Row(elem_id="job-actions"):
inspect = gr.Button("检查场景与资源")
render = gr.Button("渲染下一批", variant="primary")
render_remaining = gr.Button("连续渲染剩余帧", variant="primary")
with gr.Row():
refresh = gr.Button("刷新进度", size="sm")
cancel = gr.Button("停止任务", variant="stop", size="sm")
resume = gr.Button("恢复任务", size="sm")
status = gr.JSON(label="任务状态 / 场景检查", value={"status": "请先准备任务"})
gr.Markdown(
"每次点击「渲染下一批」处理一个批次;剩余帧可继续提交。"
"「连续渲染剩余帧」会逐批提交,遇到错误或配额不足立即结束,"
"不会自动重试。**仅选择 GPU 时消耗 GPU 配额;可随时点击「停止任务」。**"
"API / Agent 也可按状态自动循环。"
"停止后保留已完成帧;点击「恢复任务」后再提交渲染。"
)
gr.Markdown("### 04 · 导出作品", elem_classes="section-caption")
finalize = gr.Button("整理结果 / 合成视频", variant="primary")
result = gr.JSON(label="导出结果")
downloads = gr.File(
label="下载结果与日志", file_count="multiple", interactive=False
)
with gr.Tabs():
with gr.Tab("图片预览"):
image = gr.Image(
label="渲染图片",
type="filepath",
interactive=False,
height=340,
buttons=["download", "fullscreen"],
)
with gr.Tab("视频预览"):
video = gr.Video(label="渲染视频", interactive=False, height=340)
with gr.Tab("环境自检"):
gr.Markdown(
"### 先验证运行环境\n\n"
"「读取环境」不会申请 GPU。"
"「运行 GPU 自检」会尝试实际渲染一个小场景,可能消耗 ZeroGPU 配额。"
"自检失败时,请下载日志检查原因,或选择常驻 GPU Space。\n\n"
"后端由 Space 环境变量 `RENDER_BACKEND` 选择:"
"`auto`、`zerogpu`、`gpu` 或 `cpu`。"
"GPU + Eevee 是默认配置,但可用性必须通过实际出图确认。任务 JSON 的 device=CPU 始终绕过 GPU 租约;GPU 不进行静默 CPU 回退。"
)
with gr.Row():
env_button = gr.Button("读取环境")
cpu_probe_button = gr.Button("运行 CPU / Eevee 自检")
probe_button = gr.Button("运行 GPU / Cycles 自检")
eevee_probe_button = gr.Button("运行 GPU / Eevee 自检", variant="primary")
gr.Markdown("GPU / Eevee 自检使用工作台当前选择的 ZeroGPU 规格和图形接口;xlarge 消耗 2 倍配额,规格更大不代表具备图形能力。")
env_output = gr.JSON(label="环境信息")
with gr.Row():
with gr.Column():
probe_output = gr.JSON(label="自检报告")
probe_files = gr.File(
label="下载自检日志", file_count="multiple", interactive=False
)
probe_image = gr.Image(
label="自检渲染图", type="filepath", interactive=False, height=300
)
with gr.Tab("Agent / API"):
gr.Markdown(
"### 可直接调用的渲染工具\n\n"
"API 名称与下表一致。点击页面底部 **Use via API** 查看当前 Space "
"地址、参数格式与代码示例。所有接口也作为 MCP 工具提供。\n\n"
"| API | 用途 |\n| --- | --- |\n"
"| `environment_info` | 检查后端与安装信息 |\n"
"| `config_schema` | 获取完整 JSON Schema |\n"
"| `cpu_self_test` | 验证可选 CPU Eevee 渲染 |\n"
"| `eevee_gpu_self_test` | 检测当前服务器的 GPU + Eevee 实际出图能力 |\n"
"| `gpu_self_test` | 验证 Blender 实际 GPU 渲染 |\n"
"| `prepare_job` | 上传工程和配置,创建任务 |\n"
"| `inspect_job` | 检查场景、相机与资源 |\n"
"| `render_chunk` | 渲染下一批,保存已完成帧 |\n"
"| `job_status` | 不等待渲染队列,读取进度 |\n"
"| `cancel_job` | 请求停止,保留已完成帧 |\n"
"| `resume_job` | 将停止的任务恢复为可继续状态 |\n"
"| `finalize_job` | 导出结果、日志并合成视频 |\n\n"
"**建议调用顺序:** 获取配置 Schema → 准备任务 → 检查场景 → "
"循环调用 `render_chunk` → 确认完成 → 调用 `finalize_job`。"
"遇到错误先读取状态与日志;不要无条件重复申请 GPU。\n\n"
"### MCP 连接\n\n"
"Streamable HTTP:`https://<你的-Space-域名>.hf.space/gradio_api/mcp/`\n\n"
"兼容 SSE:`https://<你的-Space-域名>.hf.space/gradio_api/mcp/sse`\n\n"
"MCP 工具使用上传后的文件引用;Agent 本机路径不会自动出现在 Space 中。"
"上传本地大文件优先使用 `gradio_client.handle_file`,"
"后续操作只需传任务 ID。私有 Space 的客户端还需要 Hugging Face 令牌。"
)
schema_button = gr.Button("读取配置 JSON Schema")
schema_output = gr.JSON(label="配置 Schema")
# Blender 操作共用一个执行队列,防止多个进程争用同一个 GPU 或输出目录。
blender_queue = {"concurrency_id": "blender", "concurrency_limit": 1}
prepare.click(
prepare_job,
inputs=[upload, config_editor, config_upload],
outputs=[job, status],
api_name="prepare_job",
**blender_queue,
)
inspect.click(inspect_job, job, status, api_name="inspect_job", **blender_queue)
render.click(render_chunk, job, status, api_name="render_chunk", **blender_queue)
render_remaining.click(
_render_remaining,
job,
status,
api_visibility="private",
**blender_queue,
)
# 进度与停止请求不进入渲染队列,否则长渲染会阻塞取消操作。
refresh.click(job_status, job, status, api_name="job_status", queue=False)
cancel.click(cancel_job, job, status, api_name="cancel_job", queue=False)
resume.click(resume_job, job, status, api_name="resume_job", queue=False)
finalize.click(
finalize_job,
job,
[result, downloads, image, video],
api_name="finalize_job",
**blender_queue,
)
env_button.click(environment_info, None, env_output, api_name="environment_info", queue=False)
schema_button.click(config_schema, None, schema_output, api_name="config_schema", queue=False)
option_inputs = [config_editor, engine_choice, device_choice, gpu_size_choice, graphics_backend_choice]
for choice in (engine_choice, device_choice, gpu_size_choice, graphics_backend_choice):
choice.input(_render_options, option_inputs, config_editor,
queue=False, api_visibility="private")
eevee_probe_button.click(eevee_gpu_self_test, [gpu_size_choice, graphics_backend_choice], [probe_output, probe_files, probe_image],
api_name="eevee_gpu_self_test", **blender_queue)
apply_options.click(_render_options, option_inputs, config_editor,
queue=False, api_visibility="private")
cpu_probe_button.click(cpu_self_test, None, [probe_output, probe_files, probe_image],
api_name="cpu_self_test", **blender_queue)
probe_button.click(
gpu_self_test,
None,
[probe_output, probe_files, probe_image],
api_name="gpu_self_test",
**blender_queue,
)
# 纯界面快捷操作不作为 Agent 工具暴露。
image_preset.click(
lambda: _preset("image"), None, config_editor, queue=False, api_visibility="private"
)
video_preset.click(
lambda: _preset("video"), None, config_editor, queue=False, api_visibility="private"
)
return demo.queue(default_concurrency_limit=1, max_size=32)
demo = build_app()
if __name__ == "__main__":
logging.basicConfig(level=logging.INFO, format="%(asctime)s %(levelname)s %(message)s")
# 安装与解压在申请 GPU 之前完成,避免把下载时间算进 ZeroGPU 租约。
LOGGER.info("正在准备 Blender 运行时(首次运行需要下载并校验安装包)")
binary = ensure_blender()
LOGGER.info("Blender 运行时已就绪:%s", binary)
service.PUBLIC_ROOT.mkdir(parents=True, exist_ok=True)
demo.launch(
server_name=os.environ.get("GRADIO_SERVER_NAME", "0.0.0.0"),
server_port=int(os.environ.get("PORT", os.environ.get("GRADIO_SERVER_PORT", "7860"))),
mcp_server=True,
max_file_size="1gb",
theme=gr.themes.Soft(primary_hue="teal", neutral_hue="slate"),
css=CSS,
# 仅发布服务显式导出的文件;不允许浏览整个任务目录或上传源文件。
allowed_paths=[str(service.PUBLIC_ROOT.resolve())],
footer_links=["api"],
show_error=False,
)
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