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94a0de3 5d6dcc3 94a0de3 5d6dcc3 94a0de3 5d6dcc3 94a0de3 5d6dcc3 8c25fe8 5d6dcc3 94a0de3 5d6dcc3 94a0de3 5d6dcc3 94a0de3 5d6dcc3 94a0de3 5d6dcc3 94a0de3 5d6dcc3 94a0de3 5d6dcc3 94a0de3 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 | """Blender 内执行的渲染工作进程;请通过 Blender --python 调用。
输入只接受服务端创建的 task.json,不执行用户提供的 Python。
文件路径限制属于纵深防御,不替代操作系统对原生 .blend 解析器的隔离。
"""
from __future__ import annotations
import json
import os
import re
import sys
import time
import traceback
from pathlib import Path
import bpy
def atomic_json(path: Path, value: dict) -> None:
path.parent.mkdir(parents=True, exist_ok=True)
temp = path.with_name(path.name + ".tmp")
temp.write_text(json.dumps(value, ensure_ascii=False, indent=2), encoding="utf-8")
os.replace(temp, path)
def inside(path: Path, root: Path) -> bool:
try:
path.resolve().relative_to(root.resolve())
return True
except (OSError, ValueError):
return False
def all_ids():
"""遍历 Blender 的顶层数据块,不遍历文本内容,也不执行驱动器。"""
seen = set()
for prop in bpy.data.bl_rna.properties:
if prop.type != "COLLECTION":
continue
for value in getattr(bpy.data, prop.identifier, ()):
if isinstance(value, bpy.types.ID) and value.as_pointer() not in seen:
seen.add(value.as_pointer())
yield value
class AssetGuard:
def __init__(self, root: Path, blend_path: Path, warnings: list):
self.root = root.resolve()
self.blend_path = blend_path.resolve()
self.warnings = warnings
self.assets = []
self._seen = set()
self.files = {}
self.directories = {}
# 只重定位到真正上传的文件;拒绝指向目录外的符号链接。
for path in self.root.rglob("*"):
if not inside(path, self.root):
continue
mapping = self.directories if path.is_dir() else self.files
mapping.setdefault(path.name.casefold(), []).append(path.resolve())
def resolve(self, original: str, owner=None, is_dir=False):
normalized = original.replace("\\", "/")
base = self.blend_path.parent
library = getattr(owner, "library", None)
if library:
try:
libpath = Path(bpy.path.abspath(library.filepath)).resolve()
if inside(libpath, self.root):
base = libpath.parent
except Exception:
pass
if normalized.startswith("//"):
target = base / normalized[2:]
elif re.match(r"^[A-Za-z]:/", normalized):
target = Path("/__unavailable_windows_drive__/") / normalized[3:]
else:
target = Path(normalized)
if not target.is_absolute():
target = base / target
target = target.resolve()
if inside(target, self.root) and (target.is_dir() if is_dir else target.is_file()):
return target, "ok"
# UDIM 路径中的 token 不是实际文件,但每张 tile 都必须在上传目录。
if "<UDIM>" in normalized and inside(target.parent, self.root):
tiles = list(target.parent.glob(target.name.replace("<UDIM>", "[0-9][0-9][0-9][0-9]")))
if tiles and all(inside(p, self.root) and p.is_file() for p in tiles):
return target, "ok"
# 相对路径被保留时优先匹配尾部路径,适应 Windows 上传至 Linux。
parts = [p for p in normalized.split("/") if p and p not in (".", "..") and not p.endswith(":")]
for count in range(min(len(parts), 8), 0, -1):
candidate = (self.root.joinpath(*parts[-count:])).resolve()
if inside(candidate, self.root) and (candidate.is_dir() if is_dir else candidate.is_file()):
return candidate, "remapped"
mapping = self.directories if is_dir else self.files
matches = mapping.get(Path(normalized).name.casefold(), [])
if len(matches) == 1:
return matches[0], "remapped"
return None, "missing" if inside(target, self.root) else "blocked"
def record(self, kind, name, original, resolved, status):
key = (kind, name, original)
if key not in self._seen:
self._seen.add(key)
self.assets.append({"kind": kind, "name": name, "original": original,
"resolved": str(resolved) if resolved else None, "status": status})
def clean_libraries(self):
bad_libraries = set()
for library in list(bpy.data.libraries):
original = library.filepath
# 链接库已在 open_mainfile 内加载:不能将越界库的已加载数据保留下来。
# 不对已加载的库做 basename 重定位,以免把来源判断误认为已重载成功。
raw = Path(bpy.path.abspath(original)).resolve()
allowed = inside(raw, self.root) and raw.is_file()
self.record("library", library.name, original, raw if allowed else None,
"ok" if allowed else "blocked")
if allowed:
library.filepath = str(raw)
else:
bad_libraries.add(library)
changed = True
while changed:
changed = False
for library in bpy.data.libraries:
if getattr(library, "parent", None) in bad_libraries and library not in bad_libraries:
bad_libraries.add(library)
changed = True
if bad_libraries:
unsafe = [item for item in all_ids() if getattr(item, "library", None) in bad_libraries]
bpy.data.batch_remove(ids=unsafe + list(bad_libraries))
self.warnings.append("已删除上传目录外链接库及其数据块;请将库文件随项目一起上传。")
def clean_datablock_files(self):
# 未上传数据块直接删除,避免已经缓存于内存的外部像素或字体进入渲染。
collections = ("images", "fonts", "sounds", "movieclips", "volumes", "cache_files")
remove = []
for kind in collections:
for item in list(getattr(bpy.data, kind, ())):
original = getattr(item, "filepath", "")
if not original or (kind == "fonts" and original == "<builtin>"):
continue
packed = bool(getattr(item, "packed_file", None)) or bool(getattr(item, "packed_files", []))
if packed:
self.record(kind, item.name, original, None, "packed")
continue
# 程序化图像和内部渲染结果不依赖磁盘。
if kind == "images" and getattr(item, "source", "") in ("GENERATED", "VIEWER"):
continue
path, status = self.resolve(original, item)
self.record(kind, item.name, original, path, status)
if path:
try:
item.filepath = str(path)
if kind == "images" and status == "remapped":
item.reload()
except (AttributeError, RuntimeError) as exc:
raise RuntimeError(f"无法安全重定位资源 {item.name}: {exc}") from exc
else:
remove.append(item)
if remove:
bpy.data.batch_remove(ids=remove)
def clean_rna_paths(self):
# 仅检查明确参与渲染的属性;遍历整个 RNA 会进入 UI 工作区或巨大网格,
# 还可能访问 Blender 中尚未初始化的指针,因此不能用通用递归扫描。
visited = set()
def scan(value, owner):
if value is None or not hasattr(value, "bl_rna"):
return
pointer = value.as_pointer()
if pointer in visited:
return
visited.add(pointer)
for prop in value.bl_rna.properties:
if prop.type != "STRING" or prop.subtype not in {"FILE_PATH", "DIR_PATH"} or prop.is_readonly:
continue
original = getattr(value, prop.identifier)
if not original or original == "<builtin>":
continue
path, status = self.resolve(original, owner, prop.subtype == "DIR_PATH")
self.record(f"{value.bl_rna.identifier}.{prop.identifier}", owner.name, original, path, status)
try:
setattr(value, prop.identifier, str(path) if path else "")
except Exception as exc:
raise RuntimeError(f"无法清除外部文件路径 {owner.name}/{prop.identifier}") from exc
for scene in bpy.data.scenes:
# 输出和烘焙路径不属于输入资产,由可信渲染流程另行指定。
scene.render.filepath = ""
if hasattr(scene.render, "bake"):
scene.render.bake.filepath = ""
rigid = scene.rigidbody_world
if rigid:
scan(rigid.point_cache, scene)
for obj in bpy.data.objects:
for modifier in obj.modifiers:
scan(modifier, obj)
for field in ("domain_settings", "flow_settings", "effector_settings", "point_cache"):
scan(getattr(modifier, field, None), obj)
for bake in getattr(modifier, "bakes", ()):
scan(bake, obj)
canvas = getattr(modifier, "canvas_settings", None)
if canvas:
for surface in canvas.canvas_surfaces:
scan(surface, obj)
scan(surface.point_cache, obj)
for system in obj.particle_systems:
scan(system.point_cache, obj)
scan(system.settings, obj)
for texture in bpy.data.textures:
scan(texture, texture)
for field in ("voxel_data", "point_density"):
scan(getattr(texture, field, None), texture)
for cache_file in bpy.data.cache_files:
# Alembic 缓存除了主文件,也可能叠加多份外部 layer 文件。
for layer in getattr(cache_file, "layers", ()):
scan(layer, cache_file)
trees = list(bpy.data.node_groups)
for collection in (bpy.data.materials, bpy.data.worlds, bpy.data.lights):
for owner in collection:
tree = getattr(owner, "node_tree", None)
if tree:
trees.append(tree)
for tree in trees:
# 合成器和视频序列已经关闭,文件输出节点永远不能参与执行。
if tree.bl_idname == "CompositorNodeTree":
continue
scan(tree, tree)
for node in tree.nodes:
scan(node, tree)
def clean_nodes(self):
trees = list(bpy.data.node_groups)
for item in all_ids():
tree = getattr(item, "node_tree", None)
if tree:
trees.append(tree)
for tree in trees:
for node in list(tree.nodes):
kind = node.bl_idname
# 几何节点的导入路径可能由动态字符串计算而来,不能靠静态路径检查保证安全。
if kind == "ShaderNodeScript" or (kind.startswith("GeometryNode") and ("Import" in kind or "File" in kind)):
self.warnings.append(f"已禁用外部文件/脚本节点:{tree.name}/{node.name} ({kind})。")
tree.nodes.remove(node)
def run(self):
self.clean_libraries()
self.clean_datablock_files()
self.clean_nodes()
self.clean_rna_paths()
return self.assets
def harden_scenes(warnings):
bpy.context.preferences.filepaths.use_scripts_auto_execute = False
warnings.append("自动 Python 脚本、脚本节点和 OSL 已禁用;依赖 Python 表达式的驱动器或插件不会按原项目执行。")
for scene in bpy.data.scenes:
if scene.render.use_compositing:
warnings.append(f"场景 {scene.name} 的合成器已禁用;输出为相机直接渲染结果。")
if scene.render.use_sequencer and scene.sequence_editor:
warnings.append(f"场景 {scene.name} 的视频序列编辑器已禁用。")
scene.render.use_compositing = False
scene.render.use_sequencer = False
scene.render.use_stamp = False
if hasattr(scene.render, "use_persistent_data"):
scene.render.use_persistent_data = False
if hasattr(scene, "cycles"):
scene.cycles.shading_system = False
# 禁止模拟缓存自动写入来源路径;模拟应事先烘焙并上传缓存。
for obj in scene.objects:
for modifier in obj.modifiers:
if modifier.type == "FLUID" and modifier.fluid_type == "DOMAIN":
settings = modifier.domain_settings
if settings and hasattr(settings, "cache_type"):
settings.cache_type = "MODULAR"
def select_scene(config):
name = config.get("scene")
scene = bpy.data.scenes.get(name) if name else bpy.context.scene
if scene is None:
raise ValueError(f"找不到场景:{name}")
if bpy.context.window:
bpy.context.window.scene = scene
camera_name = config.get("camera")
if camera_name:
camera = scene.objects.get(camera_name)
if camera is None or camera.type != "CAMERA":
raise ValueError(f"场景 {scene.name} 中没有相机:{camera_name}")
scene.camera = camera
return scene
def inspect_scene(assets):
scenes = []
for scene in bpy.data.scenes:
scenes.append({"name": scene.name, "camera": scene.camera.name if scene.camera else None,
"cameras": [obj.name for obj in scene.objects if obj.type == "CAMERA"],
"frame_start": scene.frame_start, "frame_end": scene.frame_end,
"frame_step": scene.frame_step, "fps": scene.render.fps,
"fps_base": scene.render.fps_base,
"width": scene.render.resolution_x, "height": scene.render.resolution_y,
"resolution_percentage": scene.render.resolution_percentage,
"engine": scene.render.engine,
"view_layers": [layer.name for layer in scene.view_layers]})
return {"scenes": scenes, "cameras": [obj.name for obj in bpy.data.objects if obj.type == "CAMERA"],
"assets": assets,
"missing_assets": [a for a in assets if a["status"] in {"missing", "blocked"}]}
def configure_render(scene, config):
engine = config.get("engine", "EEVEE")
if engine == "CYCLES":
scene.render.engine = "CYCLES"
else:
engines = scene.render.bl_rna.properties["engine"].enum_items.keys()
scene.render.engine = "BLENDER_EEVEE_NEXT" if "BLENDER_EEVEE_NEXT" in engines else "BLENDER_EEVEE"
for key, default in (("resolution_x", 960), ("resolution_y", 540)):
source = "width" if key == "resolution_x" else "height"
setattr(scene.render, key, int(config.get(source, default)))
scene.render.resolution_percentage = int(config.get("resolution_percentage", 100))
scene.render.film_transparent = bool(config.get("transparent", False))
scene.render.fps = int(config.get("fps", 24))
scene.render.fps_base = 1.0
scene.render.use_file_extension = True
scene.render.use_overwrite = True
scene.render.use_placeholder = False
scene.render.image_settings.file_format = config.get("format", "PNG")
scene.render.image_settings.color_mode = "RGBA"
scene.render.image_settings.color_depth = str(config.get("color_depth", 8))
if engine == "CYCLES":
scene.cycles.samples = int(config.get("samples", 64))
scene.cycles.use_denoising = bool(config.get("denoise", True))
scene.cycles.use_adaptive_sampling = True
scene.cycles.adaptive_threshold = float(config.get("adaptive_threshold", 0.01))
scene.cycles.seed = int(config.get("seed", 0))
scene.cycles.shading_system = False
else:
scene.eevee.taa_render_samples = int(config.get("samples", 64))
if hasattr(scene.render, "use_motion_blur"):
scene.render.use_motion_blur = bool(config.get("motion_blur", False))
elif hasattr(scene.cycles, "use_motion_blur"):
scene.cycles.use_motion_blur = bool(config.get("motion_blur", False))
layer_name = config.get("view_layer")
if layer_name:
if scene.view_layers.get(layer_name) is None:
raise ValueError(f"找不到视图层:{layer_name}")
for layer in scene.view_layers:
layer.use = layer.name == layer_name
if not scene.camera:
raise ValueError("场景没有活动相机,请在 JSON 中指定 camera 或先在 Blender 中添加相机。")
def device_candidates(requested, engine="CYCLES"):
if engine == "EEVEE":
return ("CPU" if requested == "CPU" else "EEVEE_GPU",)
if requested == "AUTO":
return ("OPTIX", "CUDA")
if requested not in {"OPTIX", "CUDA", "CPU"}:
raise ValueError(f"不支持的设备类型:{requested}")
return (requested,)
def use_device(scene, backend):
if scene.render.engine != "CYCLES":
import gpu
if hasattr(gpu, "init"):
gpu.init()
renderer = gpu.platform.renderer_get()
vendor = gpu.platform.vendor_get()
software = any(tag in renderer.lower() for tag in ("llvmpipe", "softpipe", "swrast", "software", "lavapipe"))
if backend != "CPU" and software:
raise RuntimeError(f"GPU + Eevee 检测到软件渲染器:{renderer}。服务器未提供可用的硬件图形接口;请检查 GPU 分区和 OpenGL/Vulkan 驱动。不会回退至 CPU。")
if backend == "CPU" and not software:
raise RuntimeError("CPU Eevee 未确认 Mesa 软件渲染器;拒绝误用硬件 GPU。")
return [{"name": renderer, "vendor": vendor, "type": "CPU" if software else "GPU", "use": True}]
addon = bpy.context.preferences.addons.get("cycles")
if addon is None:
raise RuntimeError("此 Blender 安装不包含 Cycles。")
prefs = addon.preferences
if backend == "CPU":
scene.cycles.device = "CPU"
return [{"name": "CPU", "type": "CPU", "use": True}]
prefs.compute_device_type = backend
if hasattr(prefs, "refresh_devices"):
prefs.refresh_devices()
else:
prefs.get_devices()
devices = []
for device in prefs.devices:
# 绝不启用混合 CPU 渲染;ZeroGPU 验证失败时必须明确报错。
device.use = device.type == backend
if device.use:
devices.append({"name": device.name, "type": device.type, "id": device.id, "use": True})
if not devices:
raise RuntimeError(f"Cycles 未找到可用的 {backend} GPU;拒绝静默回退至 CPU。")
scene.cycles.device = "GPU"
return devices
def choose_device(scene, requested):
failures = []
for backend in device_candidates(requested):
try:
return backend, use_device(scene, backend)
except Exception as exc:
failures.append(f"{backend}: {exc}")
raise RuntimeError("GPU 设备初始化失败。" + " | ".join(failures))
def make_probe_scene():
bpy.ops.wm.read_factory_settings(use_empty=True)
scene = bpy.context.scene
bpy.ops.mesh.primitive_cube_add()
obj = bpy.context.object
obj.rotation_euler = (0.2, 0.3, 0.0)
bpy.ops.object.camera_add(location=(3, -4, 3))
camera = bpy.context.object
camera.rotation_euler = (-camera.location).to_track_quat("-Z", "Y").to_euler()
scene.camera = camera
bpy.ops.object.light_add(type="AREA", location=(2, -2, 4))
bpy.context.object.data.energy = 500
bpy.context.object.data.size = 3
return scene
def render_one(scene, output_dir, frame, config):
extension = ".exr" if config.get("format", "PNG") == "OPEN_EXR" else ".png"
final = output_dir / f"frame_{frame:06d}{extension}"
temporary = output_dir / f".frame_{frame:06d}.partial{extension}"
scene.frame_set(frame)
scene.render.filepath = str(temporary)
started = time.monotonic()
bpy.ops.render.render(write_still=True, scene=scene.name)
if not temporary.is_file() or temporary.stat().st_size == 0:
raise RuntimeError(f"Blender 没有生成第 {frame} 帧输出。")
os.replace(temporary, final)
record = {"frame": frame, "path": str(final), "seconds": round(time.monotonic() - started, 3),
"bytes": final.stat().st_size}
# 每帧刷盘:GPU 租约中途结束时,父进程仍能恢复已经完成的帧。
with (output_dir / "completed.jsonl").open("a", encoding="utf-8") as handle:
handle.write(json.dumps(record, ensure_ascii=False) + "\n")
handle.flush()
os.fsync(handle.fileno())
print("RENDER_FRAME_COMPLETED " + json.dumps(record), flush=True)
return record
def main():
if "--" not in sys.argv or len(sys.argv[sys.argv.index("--") + 1:]) != 1:
raise ValueError("用法:blender --background --factory-startup --disable-autoexec --python render_worker.py -- task.json")
task_path = Path(sys.argv[sys.argv.index("--") + 1]).resolve(strict=True)
task = json.loads(task_path.read_text(encoding="utf-8"))
result_path = Path(task["result_path"]).resolve()
output_dir = Path(task["output_dir"]).resolve()
output_dir.mkdir(parents=True, exist_ok=True)
config = task.get("config", {})
result = {"ok": False, "action": task["action"], "blender_version": bpy.app.version_string,
"engine": config.get("engine", "EEVEE"), "warnings": [], "devices": [], "backend": None, "frames": [], "timings": {}}
start = time.monotonic()
try:
action = task["action"]
if action == "probe":
scene = make_probe_scene()
probe_config = {**config, "width": 32, "height": 32, "resolution_percentage": 100,
"samples": 1, "denoise": False, "format": "PNG", "color_depth": "8"}
harden_scenes(result["warnings"])
configure_render(scene, probe_config)
failures = []
for backend in device_candidates(config.get("device", "CPU"), config.get("engine", "EEVEE")):
try:
result["devices"] = use_device(scene, backend)
result["backend"] = backend
result["frames"] = [render_one(scene, output_dir, 1, probe_config)]
result["probe_render_succeeded"] = True
break
except Exception as exc:
failures.append(f"{backend}: {exc}")
else:
raise RuntimeError("实际渲染探针失败。" + " | ".join(failures))
result["warnings"].extend(failures)
elif action in {"inspect", "render"}:
root = Path(task["project_root"]).resolve(strict=True)
blend_path = Path(task["blend_path"]).resolve(strict=True)
if not inside(blend_path, root) or blend_path.suffix.lower() != ".blend":
raise ValueError(".blend 文件必须位于上传项目目录内。")
bpy.context.preferences.filepaths.use_scripts_auto_execute = False
bpy.ops.wm.open_mainfile(filepath=str(blend_path), load_ui=False, use_scripts=False)
harden_scenes(result["warnings"])
assets = AssetGuard(root, blend_path, result["warnings"]).run()
result.update(inspect_scene(assets))
result["timings"]["load_and_inspect_seconds"] = round(time.monotonic() - start, 3)
if action == "render":
if config.get("strict_assets", True) and result["missing_assets"]:
missing = ", ".join(a["name"] for a in result["missing_assets"][:8])
raise ValueError(f"存在缺失或越界资源:{missing}。请上传完整资源,或将 strict_assets 设为 false 后接受缺失效果。")
scene = select_scene(config)
configure_render(scene, config)
frames = task.get("frames") or [int(config.get("frame", config.get("frame_start", scene.frame_current)))]
for frame in frames:
if not isinstance(frame, int) or isinstance(frame, bool) or abs(frame) > 1_048_574:
raise ValueError("帧编号必须是 Blender 支持范围内的整数。")
# AUTO 必须通过实际首帧验证;OPTIX 初始化成功也可能在加载内核时失败。
failures = []
for backend in device_candidates(config.get("device", "CPU"), config.get("engine", "EEVEE")):
try:
result["devices"] = use_device(scene, backend)
result["backend"] = backend
result["frames"].append(render_one(scene, output_dir, frames[0], config))
break
except Exception as exc:
failures.append(f"{backend}: {exc}")
else:
raise RuntimeError("所有指定后端的首帧实际渲染均失败;没有回退至 CPU。" + " | ".join(failures))
result["warnings"].extend(failures)
atomic_json(result_path, result)
for frame in frames[1:]:
result["frames"].append(render_one(scene, output_dir, frame, config))
result["timings"]["elapsed_seconds"] = round(time.monotonic() - start, 3)
atomic_json(result_path, result)
else:
raise ValueError(f"未知任务:{action}")
result["ok"] = True
except Exception as exc:
result["error"] = str(exc)
result["error_type"] = type(exc).__name__
traceback.print_exc()
finally:
result["timings"]["elapsed_seconds"] = round(time.monotonic() - start, 3)
atomic_json(result_path, result)
if not result["ok"]:
raise RuntimeError(result.get("error", "渲染失败"))
if __name__ == "__main__":
main()
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