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- ---
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- title: Stay in the Loop
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- sdk: static
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- ---
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- # Stay in the Loop
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- A static educational game for the PS1 Version 2 proposal **When Should Humans Stay in the Loop? Maintaining Human Capability under Automation Risk**.
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- ## Research question
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- When is it worth accepting a small current performance cost from manual control in order to preserve human capability for future periods when automation may be unavailable?
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- ## How the game works
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- You make repeated allocation decisions between **Automation** and **Manual Control**.
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- - Automation has fixed success probability `p_A = 0.95`.
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- - Human manual success depends on current capability `s_t`.
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- - Choosing Automation causes non-practice decay in `s_t`.
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- - Choosing Manual Control preserves or restores `s_t`.
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- - In each round, automation may be unavailable with probability `q`; then manual control is required.
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- - A failure incurs loss `L = 100`.
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- - The game compares your choices with a finite-horizon dynamic-programming benchmark.
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- Choose **Low risk** (`q = 0.10`) or **High risk** (`q = 0.30`) and play 12 rounds. The benchmark recommendation is shown after each decision so the game remains an educational demonstration rather than a behavioral measurement instrument.
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- ## Interpretation
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- The game illustrates the proposal's intertemporal trade-off:
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- `current automation advantage -> allocation -> evolving human capability -> future backup value`
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- The key model prediction is:
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- `q increases -> optimal manual practice increases`
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- ## Scope and limitations
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- This is a synthetic classroom model. The capability-decay and practice-recovery parameters are design assumptions, not empirical estimates of real human skill. Game choices are not evidence about human behavior unless data are collected under an approved study design.
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- No backend, login, personal information, or external API is used.