| local camera = {} |
|
|
| camera.init = function(param) |
| local self = {} |
| self.position = {x = param.position[1], y = param.position[2]} |
| self.zoom = param.zoom |
| self.set_zoom = param.set_zoom |
| self.players = {} |
| return self |
| end |
|
|
| camera.hold = function(self, param) |
| if param.position then |
| self.position = {x = param.position[1], y = param.position[2]} |
| end |
| if param.zoom then |
| self.zoom = param.zoom |
| end |
| self.hold_time = game.tick + (param.time*60) |
| end |
|
|
| camera.move = function (self, param) |
| local d_t = param.time * 60 |
| local start_tick = game.tick + 1 |
| local tick_to_finish = start_tick + d_t |
| local o_x = self.position.x |
| local o_y = self.position.y |
| local o_z = self.zoom |
| local v_x = o_x |
| local v_y = o_y |
| if param.position then |
| v_x = param.position[1] |
| v_y = param.position[2] |
| elseif param.entity then |
| v_x = param.entity.position.x |
| v_y = param.entity.position.y |
| end |
| local d_x = (v_x-o_x)/d_t |
| local d_y = (v_y-o_y)/d_t |
| local d_z = (param.zoom - self.zoom)/d_t or 0 |
| self.position_on_tick = {} |
| local d = 1 |
| for k = start_tick, tick_to_finish do |
| self.position_on_tick[k] = {position = {x = (o_x + (d_x*d)), y = (o_y + (d_y*d))}, zoom = (o_z + d_z*d)} |
| d = d + 1 |
| end |
| self.position_on_tick[tick_to_finish].last = true |
| end |
|
|
| camera.update = function(self) |
| if not self then return end |
| local tick = game.tick |
| if self.position_on_tick then |
| local new_position = self.position_on_tick[tick] |
| if new_position then |
| self.position = new_position.position |
| self.zoom = new_position.zoom |
| if new_position.last then |
| self.position_on_tick = nil |
| end |
| end |
| end |
| if self.hold_time then |
| if tick >= self.hold_time then |
| self.hold_time = nil |
| end |
| end |
| if self.following then |
| if self.following.valid then |
| self.position = self.following.position |
| else |
| self.following = nil |
| end |
| end |
| for k, player in pairs (self.players) do |
| player.teleport(self.position) |
| if self.set_zoom then |
| player.zoom = self.zoom |
| end |
| end |
| end |
|
|
| camera.follow = function(self, entity) |
| self.following = entity |
| end |
|
|
| camera.idle = function(self) |
| if self.position_on_tick then return false end |
| if self.hold_time then return false end |
| if self.following then return false end |
| return true |
| end |
|
|
| return camera |
|
|