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| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <title>3D Particle Galaxy</title> | |
| <script src="https://cdn.tailwindcss.com"></script> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> | |
| <script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.min.js"></script> | |
| <style> | |
| body { | |
| margin: 0; | |
| overflow: hidden; | |
| background: #000; | |
| font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; | |
| } | |
| canvas { | |
| display: block; | |
| } | |
| .overlay { | |
| position: absolute; | |
| top: 0; | |
| left: 0; | |
| width: 100%; | |
| height: 100%; | |
| pointer-events: none; | |
| } | |
| .title { | |
| position: absolute; | |
| top: 20px; | |
| left: 0; | |
| right: 0; | |
| text-align: center; | |
| font-size: 2.5rem; | |
| font-weight: 700; | |
| color: rgba(200, 220, 255, 0.8); | |
| text-shadow: 0 0 10px rgba(100, 150, 255, 0.5); | |
| letter-spacing: 2px; | |
| } | |
| .controls { | |
| position: absolute; | |
| bottom: 20px; | |
| left: 0; | |
| right: 0; | |
| text-align: center; | |
| color: rgba(180, 200, 255, 0.7); | |
| font-size: 0.9rem; | |
| } | |
| .loading { | |
| position: absolute; | |
| top: 50%; | |
| left: 50%; | |
| transform: translate(-50%, -50%); | |
| color: rgba(200, 220, 255, 0.8); | |
| font-size: 1.2rem; | |
| text-align: center; | |
| } | |
| .nebula-info { | |
| position: absolute; | |
| top: 80px; | |
| right: 20px; | |
| max-width: 300px; | |
| background: rgba(10, 15, 30, 0.6); | |
| border-radius: 10px; | |
| padding: 15px; | |
| backdrop-filter: blur(5px); | |
| border: 1px solid rgba(100, 150, 255, 0.2); | |
| pointer-events: auto; | |
| } | |
| .nebula-title { | |
| font-size: 1.2rem; | |
| color: #8bb4ff; | |
| margin-bottom: 8px; | |
| } | |
| .nebula-desc { | |
| font-size: 0.9rem; | |
| color: #a0c0ff; | |
| line-height: 1.4; | |
| } | |
| .stats { | |
| position: absolute; | |
| top: 20px; | |
| right: 20px; | |
| color: rgba(180, 200, 255, 0.7); | |
| font-size: 0.8rem; | |
| } | |
| .toggle-ui { | |
| position: absolute; | |
| bottom: 20px; | |
| right: 20px; | |
| background: rgba(10, 15, 30, 0.6); | |
| color: #a0c0ff; | |
| border: 1px solid rgba(100, 150, 255, 0.2); | |
| padding: 8px 15px; | |
| border-radius: 5px; | |
| cursor: pointer; | |
| pointer-events: auto; | |
| transition: all 0.3s ease; | |
| } | |
| .toggle-ui:hover { | |
| background: rgba(20, 40, 80, 0.7); | |
| } | |
| </style> | |
| </head> | |
| <body class="bg-black"> | |
| <div class="overlay"> | |
| <div class="title">COSMIC NEBULA EXPLORER</div> | |
| <div class="nebula-info"> | |
| <div class="nebula-title">Orion Nebula</div> | |
| <div class="nebula-desc">A diffuse nebula situated in the Milky Way, being one of the brightest nebulae visible to the naked eye. This stellar nursery is 1,344 light-years away.</div> | |
| </div> | |
| <div class="stats">Particles: 25,000 | FPS: <span id="fps">60</span></div> | |
| <div class="controls">Drag to rotate | Scroll to zoom | Click to create supernova</div> | |
| <button class="toggle-ui" onclick="toggleUI()">Toggle UI</button> | |
| </div> | |
| <div class="loading" id="loading">Initializing cosmic simulation...</div> | |
| <script> | |
| // Main variables | |
| let scene, camera, renderer, controls; | |
| let particleSystem, nebulaSystem; | |
| let stars = []; | |
| let clock = new THREE.Clock(); | |
| let uiVisible = true; | |
| // Configuration | |
| const config = { | |
| particleCount: 25000, | |
| nebulaCount: 8, | |
| galaxySize: 2000, | |
| rotationSpeed: 0.1, | |
| nebulaColors: [ | |
| new THREE.Color(0.4, 0.2, 0.8), // Purple | |
| new THREE.Color(0.2, 0.5, 0.9), // Blue | |
| new THREE.Color(0.8, 0.3, 0.4), // Red | |
| new THREE.Color(0.3, 0.8, 0.5) // Green | |
| ], | |
| starColors: [ | |
| new THREE.Color(1.0, 0.9, 0.7), // Yellow | |
| new THREE.Color(0.9, 0.9, 1.0), // Blue-white | |
| new THREE.Color(1.0, 0.7, 0.7) // Red | |
| ] | |
| }; | |
| // Initialize the scene | |
| function init() { | |
| // Create scene | |
| scene = new THREE.Scene(); | |
| scene.background = new THREE.Color(0x000010); | |
| scene.fog = new THREE.FogExp2(0x000020, 0.0008); | |
| // Create camera | |
| camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 3000); | |
| camera.position.z = 500; | |
| // Create renderer | |
| renderer = new THREE.WebGLRenderer({ antialias: true }); | |
| renderer.setSize(window.innerWidth, window.innerHeight); | |
| renderer.setPixelRatio(window.devicePixelRatio); | |
| document.body.appendChild(renderer.domElement); | |
| // Add orbit controls | |
| controls = new THREE.OrbitControls(camera, renderer.domElement); | |
| controls.enableDamping = true; | |
| controls.dampingFactor = 0.05; | |
| controls.rotateSpeed = 0.5; | |
| controls.zoomSpeed = 1.2; | |
| // Create galaxy | |
| createGalaxy(); | |
| // Add ambient light | |
| const ambientLight = new THREE.AmbientLight(0x222244); | |
| scene.add(ambientLight); | |
| // Add directional light for stars | |
| const starLight = new THREE.DirectionalLight(0xffffff, 0.5); | |
| starLight.position.set(1, 1, 1); | |
| scene.add(starLight); | |
| // Add point lights for nebulas | |
| for (let i = 0; i < config.nebulaCount; i++) { | |
| const light = new THREE.PointLight(config.nebulaColors[Math.floor(Math.random() * config.nebulaColors.length)], 0.8, 500); | |
| light.position.set( | |
| (Math.random() - 0.5) * config.galaxySize, | |
| (Math.random() - 0.5) * config.galaxySize * 0.2, | |
| (Math.random() - 0.5) * config.galaxySize | |
| ); | |
| scene.add(light); | |
| } | |
| // Handle window resize | |
| window.addEventListener('resize', onWindowResize); | |
| // Handle mouse click for supernova | |
| renderer.domElement.addEventListener('click', createSupernova); | |
| // Hide loading screen | |
| document.getElementById('loading').style.display = 'none'; | |
| // Start animation | |
| animate(); | |
| } | |
| // Create galaxy with stars and nebulas | |
| function createGalaxy() { | |
| // Create star particles | |
| const starGeometry = new THREE.BufferGeometry(); | |
| const starPositions = new Float32Array(config.particleCount * 3); | |
| const starColors = new Float32Array(config.particleCount * 3); | |
| const starSizes = new Float32Array(config.particleCount); | |
| // Create nebula particles | |
| const nebulaGeometry = new THREE.BufferGeometry(); | |
| const nebulaPositions = new Float32Array(config.nebulaCount * 3); | |
| const nebulaColors = new Float32Array(config.nebulaCount * 3); | |
| const nebulaSizes = new Float32Array(config.nebulaCount); | |
| // Create star positions and attributes | |
| for (let i = 0; i < config.particleCount; i++) { | |
| const i3 = i * 3; | |
| // Position stars in a spiral galaxy pattern | |
| const radius = Math.random() * config.galaxySize; | |
| const angle = Math.random() * Math.PI * 2; | |
| const spiral = Math.random() * 0.4; | |
| const height = (Math.random() - 0.5) * config.galaxySize * 0.1; | |
| starPositions[i3] = Math.cos(angle + spiral * radius) * radius; | |
| starPositions[i3 + 1] = height; | |
| starPositions[i3 + 2] = Math.sin(angle + spiral * radius) * radius; | |
| // Assign star color based on position | |
| const colorIndex = Math.floor(Math.random() * config.starColors.length); | |
| const color = config.starColors[colorIndex]; | |
| starColors[i3] = color.r; | |
| starColors[i3 + 1] = color.g; | |
| starColors[i3 + 2] = color.b; | |
| // Randomize star size | |
| starSizes[i] = Math.random() * 2.0 + 0.5; | |
| // Store star data for animation | |
| stars.push({ | |
| radius: radius, | |
| angle: angle, | |
| spiral: spiral, | |
| height: height, | |
| speed: 0.1 + Math.random() * 0.3 | |
| }); | |
| } | |
| // Create nebula positions and attributes | |
| for (let i = 0; i < config.nebulaCount; i++) { | |
| const i3 = i * 3; | |
| // Position nebulas randomly in the galaxy | |
| const radius = Math.random() * config.galaxySize * 0.7; | |
| const angle = Math.random() * Math.PI * 2; | |
| const height = (Math.random() - 0.5) * config.galaxySize * 0.05; | |
| nebulaPositions[i3] = Math.cos(angle) * radius; | |
| nebulaPositions[i3 + 1] = height; | |
| nebulaPositions[i3 + 2] = Math.sin(angle) * radius; | |
| // Assign nebula color | |
| const color = config.nebulaColors[Math.floor(Math.random() * config.nebulaColors.length)]; | |
| nebulaColors[i3] = color.r; | |
| nebulaColors[i3 + 1] = color.g; | |
| nebulaColors[i3 + 2] = color.b; | |
| // Set nebula size | |
| nebulaSizes[i] = 50 + Math.random() * 100; | |
| } | |
| // Set star geometry attributes | |
| starGeometry.setAttribute('position', new THREE.BufferAttribute(starPositions, 3)); | |
| starGeometry.setAttribute('color', new THREE.BufferAttribute(starColors, 3)); | |
| starGeometry.setAttribute('size', new THREE.BufferAttribute(starSizes, 1)); | |
| // Set nebula geometry attributes | |
| nebulaGeometry.setAttribute('position', new THREE.BufferAttribute(nebulaPositions, 3)); | |
| nebulaGeometry.setAttribute('color', new THREE.BufferAttribute(nebulaColors, 3)); | |
| nebulaGeometry.setAttribute('size', new THREE.BufferAttribute(nebulaSizes, 1)); | |
| // Create star material | |
| const starMaterial = new THREE.PointsMaterial({ | |
| size: 1.5, | |
| vertexColors: true, | |
| transparent: true, | |
| opacity: 0.9, | |
| sizeAttenuation: true | |
| }); | |
| // Create nebula material | |
| const nebulaMaterial = new THREE.PointsMaterial({ | |
| size: 1, | |
| vertexColors: true, | |
| transparent: true, | |
| opacity: 0.3, | |
| sizeAttenuation: true, | |
| blending: THREE.AdditiveBlending | |
| }); | |
| // Create particle systems | |
| particleSystem = new THREE.Points(starGeometry, starMaterial); | |
| nebulaSystem = new THREE.Points(nebulaGeometry, nebulaMaterial); | |
| // Add to scene | |
| scene.add(particleSystem); | |
| scene.add(nebulaSystem); | |
| } | |
| // Animate the galaxy | |
| function animate() { | |
| requestAnimationFrame(animate); | |
| const delta = clock.getDelta(); | |
| const elapsedTime = clock.getElapsedTime(); | |
| // Update controls | |
| controls.update(); | |
| // Animate stars | |
| const positions = particleSystem.geometry.attributes.position.array; | |
| for (let i = 0; i < config.particleCount; i++) { | |
| const i3 = i * 3; | |
| const star = stars[i]; | |
| // Update angle based on radius and speed | |
| star.angle += delta * star.speed * (config.galaxySize / (star.radius + 1)) * 0.1; | |
| // Calculate new position | |
| positions[i3] = Math.cos(star.angle + star.spiral * star.radius) * star.radius; | |
| positions[i3 + 2] = Math.sin(star.angle + star.spiral * star.radius) * star.radius; | |
| // Add subtle vertical movement | |
| positions[i3 + 1] = star.height + Math.sin(elapsedTime * 0.3 + i) * 5; | |
| } | |
| // Mark position attribute as needing update | |
| particleSystem.geometry.attributes.position.needsUpdate = true; | |
| // Animate nebulas | |
| const nebulaPositions = nebulaSystem.geometry.attributes.position.array; | |
| for (let i = 0; i < config.nebulaCount; i++) { | |
| const i3 = i * 3; | |
| // Move nebulas in gentle swirling motion | |
| nebulaPositions[i3] += Math.sin(elapsedTime * 0.1 + i) * 0.3; | |
| nebulaPositions[i3 + 1] += Math.cos(elapsedTime * 0.15 + i) * 0.2; | |
| nebulaPositions[i3 + 2] += Math.sin(elapsedTime * 0.12 + i * 2) * 0.4; | |
| } | |
| nebulaSystem.geometry.attributes.position.needsUpdate = true; | |
| // Rotate entire galaxy | |
| particleSystem.rotation.y += delta * config.rotationSpeed * 0.05; | |
| nebulaSystem.rotation.y += delta * config.rotationSpeed * 0.03; | |
| // Update FPS counter | |
| updateFPS(delta); | |
| // Render the scene | |
| renderer.render(scene, camera); | |
| } | |
| // Create supernova effect on click | |
| function createSupernova(event) { | |
| // Calculate mouse position in normalized device coordinates | |
| const mouse = new THREE.Vector2(); | |
| mouse.x = (event.clientX / window.innerWidth) * 2 - 1; | |
| mouse.y = -(event.clientY / window.innerHeight) * 2 + 1; | |
| // Create explosion at mouse position | |
| const explosionGeometry = new THREE.BufferGeometry(); | |
| const explosionCount = 2000; | |
| const positions = new Float32Array(explosionCount * 3); | |
| const colors = new Float32Array(explosionCount * 3); | |
| const sizes = new Float32Array(explosionCount); | |
| // Get explosion position from mouse | |
| const raycaster = new THREE.Raycaster(); | |
| raycaster.setFromCamera(mouse, camera); | |
| const intersects = raycaster.intersectObject(particleSystem); | |
| let explosionPosition; | |
| if (intersects.length > 0) { | |
| explosionPosition = intersects[0].point; | |
| } else { | |
| // If no intersection, create explosion in front of camera | |
| explosionPosition = new THREE.Vector3(); | |
| raycaster.ray.at(500, explosionPosition); | |
| } | |
| // Create explosion particles | |
| const explosionColor = new THREE.Color( | |
| 0.9 + Math.random() * 0.1, | |
| 0.7 + Math.random() * 0.2, | |
| 0.3 + Math.random() * 0.2 | |
| ); | |
| for (let i = 0; i < explosionCount; i++) { | |
| const i3 = i * 3; | |
| // Random direction | |
| const angle = Math.random() * Math.PI * 2; | |
| const elevation = Math.random() * Math.PI - Math.PI / 2; | |
| const distance = Math.random() * 50; | |
| positions[i3] = explosionPosition.x + Math.cos(angle) * Math.cos(elevation) * distance; | |
| positions[i3 + 1] = explosionPosition.y + Math.sin(elevation) * distance; | |
| positions[i3 + 2] = explosionPosition.z + Math.sin(angle) * Math.cos(elevation) * distance; | |
| colors[i3] = explosionColor.r; | |
| colors[i3 + 1] = explosionColor.g; | |
| colors[i3 + 2] = explosionColor.b; | |
| sizes[i] = Math.random() * 4 + 1; | |
| } | |
| explosionGeometry.setAttribute('position', new THREE.BufferAttribute(positions, 3)); | |
| explosionGeometry.setAttribute('color', new THREE.BufferAttribute(colors, 3)); | |
| explosionGeometry.setAttribute('size', new THREE.BufferAttribute(sizes, 1)); | |
| const explosionMaterial = new THREE.PointsMaterial({ | |
| size: 2, | |
| vertexColors: true, | |
| transparent: true, | |
| opacity: 0.9, | |
| sizeAttenuation: true, | |
| blending: THREE.AdditiveBlending | |
| }); | |
| const explosion = new THREE.Points(explosionGeometry, explosionMaterial); | |
| scene.add(explosion); | |
| // Animate and remove explosion | |
| let explosionTime = 0; | |
| const explosionDuration = 2.0; | |
| function updateExplosion() { | |
| explosionTime += 0.016; | |
| const progress = explosionTime / explosionDuration; | |
| if (progress > 1) { | |
| scene.remove(explosion); | |
| return; | |
| } | |
| // Fade out particles | |
| explosionMaterial.opacity = 1 - progress; | |
| // Expand particles | |
| const positions = explosion.geometry.attributes.position.array; | |
| for (let i = 0; i < explosionCount; i++) { | |
| const i3 = i * 3; | |
| positions[i3] *= 1.02; | |
| positions[i3 + 1] *= 1.02; | |
| positions[i3 + 2] *= 1.02; | |
| } | |
| explosion.geometry.attributes.position.needsUpdate = true; | |
| requestAnimationFrame(updateExplosion); | |
| } | |
| updateExplosion(); | |
| } | |
| // Update FPS counter | |
| function updateFPS(delta) { | |
| const fpsElement = document.getElementById('fps'); | |
| if (fpsElement) { | |
| const fps = Math.round(1 / delta); | |
| fpsElement.textContent = fps; | |
| } | |
| } | |
| // Handle window resize | |
| function onWindowResize() { | |
| camera.aspect = window.innerWidth / window.innerHeight; | |
| camera.updateProjectionMatrix(); | |
| renderer.setSize(window.innerWidth, window.innerHeight); | |
| } | |
| // Toggle UI visibility | |
| function toggleUI() { | |
| uiVisible = !uiVisible; | |
| const overlay = document.querySelector('.overlay'); | |
| overlay.style.opacity = uiVisible ? '1' : '0'; | |
| } | |
| // Initialize when page loads | |
| window.onload = init; | |
| </script> | |
| <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=erdes/galaxy" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body> | |
| </html> |