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Super-squash branch 'main' using huggingface_hub
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import os
import sys
import subprocess
from huggingface_hub import hf_hub_download
token = os.environ.get("HF_TOKEN")
transformers_wheel = hf_hub_download(
repo_id="gg-hf-em/embeddinggemma-2-eap-extras",
filename="transformers-5.18.0.dev0-py3-none-any.whl",
repo_type="dataset",
token=token
)
# Install custom local wheels
subprocess.run([sys.executable, "-m", "pip", "install", transformers_wheel], check=False)
try:
import spaces
except ImportError:
class _SpacesFallback:
@staticmethod
def GPU(*args, **kwargs):
def _decorator(fn):
return fn
if len(args) == 1 and callable(args[0]) and not kwargs:
return args[0]
return _decorator
spaces = _SpacesFallback()
import base64
import io
import inspect
import time
from typing import Dict, List, Any, Tuple
import gradio as gr
import numpy as np
import torch
from PIL import Image
from sentence_transformers import SentenceTransformer
# Optimize CPU threading for low-latency inference
torch.set_num_threads(min(16, os.cpu_count() or 8))
# Curated Theme & Object Database from GDD Section 3
THEME_DATABASE: Dict[str, Dict[str, Any]] = {
"Fruit": {
"target": "Banana",
"distractors": [
"Apple",
"Strawberry",
"Orange",
"Watermelon",
"Pineapple",
"Grapes",
"Cherries",
],
"icon": "🍌",
"description": "Draw organic silhouettes and vibrant fruit hues.",
"hints": {
"Banana": "Emphasize the curved crescent silhouette and bright yellow hue (#FFE135) with brown tips.",
"Apple": "Draw a rounded red or green fruit body with a top indent and small leaf.",
"Strawberry": "Sketch a tapered heart/cone shape in bright red with green leafy cap and seeds.",
"Orange": "Draw a round citrus sphere in bright orange (#F97316) with subtle texture.",
"Watermelon": "Draw a green rind slice or wedge with bright red flesh and black seeds.",
"Pineapple": "Sketch an oval golden-yellow body with crosshatch diamond lines and a spiky green crown.",
"Grapes": "Draw a clustered bunch of round purple or green berries hanging from a vine stem.",
"Cherries": "Sketch a pair of glossy bright red round berries joined at the top by twin green stems.",
},
},
"Vehicle": {
"target": "Sports Car",
"distractors": [
"Bicycle",
"Airplane",
"Bus",
"Sailboat",
"Helicopter",
"Train",
"Rocket",
],
"icon": "🏎️",
"description": "Capture mechanical geometry, wheels, and aerodynamic profiles.",
"hints": {
"Sports Car": "Highlight a low aerodynamic chassis in red, sloped windshield, and two distinct wheels.",
"Bicycle": "Draw two spoked wheels connected by a triangular diamond frame and handlebars.",
"Airplane": "Sketch a central fuselage tube with swept wings and a tail fin.",
"Bus": "Draw a long rectangular body with a row of passenger windows and wheels.",
"Sailboat": "Draw a curved boat hull floating on blue waves with a tall mast and triangular sails.",
"Helicopter": "Sketch a rounded cockpit cabin with wide horizontal top rotor blades and a tail boom.",
"Train": "Draw a locomotive engine on rails with multiple wheels, a cab, smokestack, and front grill.",
"Rocket": "Sketch a vertical cylindrical body with a pointed nose cone, round window, fins, and orange exhaust flame.",
},
},
"Animal": {
"target": "Elephant",
"distractors": [
"Giraffe",
"Lion",
"Cat",
"Penguin",
"Butterfly",
"Turtle",
"Rabbit",
],
"icon": "🐘",
"description": "Sketch distinctive anatomical traits: trunks, ears, necks, and manes.",
"hints": {
"Elephant": "Focus on the large grey body, long curved trunk, wide floppy ear, and sturdy legs.",
"Giraffe": "Emphasize an elongated vertical neck, spotted pattern, and long slender legs.",
"Lion": "Draw a bold circular mane surrounding a feline face and golden body.",
"Cat": "Sketch pointed triangular ears, whiskers, a curved tail, and agile feline silhouette.",
"Penguin": "Draw an upright black body with a white belly oval, orange beak, side flippers, and orange feet.",
"Butterfly": "Sketch large symmetrical colorful wings extending from a slender central body with two antennae.",
"Turtle": "Draw a rounded dome shell with hexagonal patterns, four stubby legs, and an outstretched head.",
"Rabbit": "Sketch a compact body with two long upright ears, a round nose, whiskers, and a fluffy tail.",
},
},
"Country (Shape/Icon)": {
"target": "Korea",
"distractors": [
"Japan",
"Brazil",
"Australia",
"Canada",
"Italy",
"United States",
"France",
],
"icon": "🇰🇷",
"description": "Draw iconic national symbols, flags, or geographic silhouettes.",
"hints": {
"Korea": "Draw the iconic red/blue Taegeuk swirl circle with black corner trigrams (Taegeukgi) or peninsula shape.",
"Japan": "Draw a crisp red sun disc centered on a white rectangular flag canvas.",
"Brazil": "Sketch a green flag with a yellow diamond and blue celestial globe in the center.",
"Australia": "Draw the distinctive Southern Cross stars, Union Jack corner, or continental island outline.",
"Canada": "Draw a white flag center flanked by vertical red bars with a bold red maple leaf in the middle.",
"Italy": "Sketch the vertical green, white, and red tricolor flag or the iconic boot-shaped peninsula.",
"United States": "Draw horizontal red and white stripes with a blue top-left canton containing white stars.",
"France": "Sketch the vertical blue, white, and red tricolor flag or the iconic Eiffel Tower silhouette.",
},
},
}
class EmbeddingDrawEngine:
"""Multimodal vector embedding engine powered by SentenceTransformers & EmbeddingGemma 2."""
def __init__(self, model_path: str = "./embeddinggemma-2", cache_path: str = ".cache/reference_vectors.npz"):
print(f"[EmbeddingEngine] Initializing SentenceTransformer from {model_path}...")
t0 = time.time()
if not os.path.exists(model_path):
model_path = "gg-hf-em/embeddinggemma-2"
self.cache_path = cache_path
device = "cuda" if torch.cuda.is_available() else "cpu"
self.model = SentenceTransformer(
model_path,
truncate_dim=128,
similarity_fn_name="dot",
device=device,
config_kwargs={"audio_config": None},
)
# Optimize image processor token length for real-time stroke evaluation (< 0.5s latency)
if hasattr(self.model[0], "processor") and hasattr(self.model[0].processor, "image_processor"):
self.model[0].processor.image_processor.max_soft_tokens = 70
self.model[0].processor.image_processor.image_seq_length = 70
# Hook to capture authentic pre-normalization L2 vector norm from Pooling layer
self._last_raw_norm: float = 479.69
if len(self.model) > 1:
self.model[1].register_forward_hook(self._capture_norm_hook)
# Collect all unique objects across themes
all_objects = set()
for theme_data in THEME_DATABASE.values():
all_objects.add(theme_data["target"])
all_objects.update(theme_data["distractors"])
self.sorted_objects: List[str] = sorted(list(all_objects))
# Initialize attributes in main process so they always exist even before first GPU call
self.text_embeddings: Dict[str, np.ndarray] = {}
self.blank_embedding: np.ndarray | None = None
self.blank_similarities: Dict[str, float] = {obj: 0.6100 for obj in self.sorted_objects}
print(f"[EmbeddingEngine] Model initialized in {time.time() - t0:.2f}s (device={self.model.device})")
def _compute_reference_vectors(self) -> Dict[str, Any]:
"""Encode reference text prompts and blank canvas baseline image."""
prompts = [f"A simple drawing of {obj}" for obj in self.sorted_objects]
encoded_texts = self.model.encode(prompts, normalize_embeddings=True)
text_embeddings = {
obj: np.array(emb, dtype=np.float32)
for obj, emb in zip(self.sorted_objects, encoded_texts)
}
blank_img = Image.new("RGB", (240, 240), color=(255, 255, 255))
blank_embedding = np.array(
self.model.encode({"image": blank_img}, normalize_embeddings=True),
dtype=np.float32,
)
raw_norm = float(self._last_raw_norm)
blank_similarities = {
obj: float(np.dot(blank_embedding, text_emb))
for obj, text_emb in text_embeddings.items()
}
return {
"text_embeddings": text_embeddings,
"blank_embedding": blank_embedding,
"blank_similarities": blank_similarities,
"raw_norm": raw_norm,
}
def _load_cache_from_disk(self) -> bool:
"""Attempt to load precomputed reference vectors from disk cache."""
if not self.cache_path or not os.path.exists(self.cache_path):
return False
try:
with np.load(self.cache_path) as data:
if "blank_embedding" not in data or "blank_raw_norm" not in data:
return False
loaded_text_embs: Dict[str, np.ndarray] = {}
for obj in self.sorted_objects:
key = f"text_emb_{obj}"
if key not in data:
return False
loaded_text_embs[obj] = np.array(data[key], dtype=np.float32)
self.blank_embedding = np.array(data["blank_embedding"], dtype=np.float32)
self._last_raw_norm = float(data["blank_raw_norm"])
self.text_embeddings = loaded_text_embs
self.blank_similarities = {
obj: float(np.dot(self.blank_embedding, text_emb))
for obj, text_emb in self.text_embeddings.items()
}
print(f"[EmbeddingEngine] Loaded cached reference vectors from {self.cache_path}")
return True
except Exception as e:
print(f"[EmbeddingEngine] Failed to load reference cache ({e}), rebuilding...")
return False
def _save_cache_to_disk(self) -> None:
"""Save computed reference vectors to disk cache."""
if not self.cache_path or self.blank_embedding is None or not self.text_embeddings:
return
try:
cache_dir = os.path.dirname(self.cache_path)
if cache_dir:
os.makedirs(cache_dir, exist_ok=True)
save_dict: Dict[str, Any] = {
"blank_embedding": self.blank_embedding,
"blank_raw_norm": np.array(self._last_raw_norm, dtype=np.float32),
}
for obj, emb in self.text_embeddings.items():
save_dict[f"text_emb_{obj}"] = emb
np.savez(self.cache_path, **save_dict)
print(f"[EmbeddingEngine] Saved reference vectors cache to {self.cache_path}")
except Exception as e:
print(f"[EmbeddingEngine] Warning: could not write cache file {self.cache_path}: {e}")
def ensure_reference_embeddings(self) -> None:
"""Build and cache reference text embeddings and blank canvas baseline in memory and on disk."""
if self.text_embeddings and self.blank_embedding is not None:
return
if self._load_cache_from_disk():
return
t0 = time.time()
print(f"[EmbeddingEngine] Building reference vectors for {len(self.sorted_objects)} objects...")
try:
res = _gpu_build_reference_embeddings()
except Exception:
res = self._compute_reference_vectors()
self.text_embeddings = res["text_embeddings"]
self.blank_embedding = res["blank_embedding"]
self.blank_similarities = res["blank_similarities"]
self._last_raw_norm = float(res["raw_norm"])
self._save_cache_to_disk()
print(f"[EmbeddingEngine] Reference vectors built and cached in {time.time() - t0:.2f}s")
def _capture_norm_hook(self, module, inputs, output):
if hasattr(output, "__getitem__") and "sentence_embedding" in output:
tensor = output["sentence_embedding"]
self._last_raw_norm = float(torch.norm(tensor, p=2, dim=-1).mean().item())
@staticmethod
def compute_ink_ratio(img: Image.Image) -> float:
"""Compute fraction of non-white pixels on canvas to detect blank or near-blank state."""
gray = img.convert("L")
arr = np.array(gray, dtype=np.uint8)
non_white = np.sum(arr < 248)
return float(non_white) / float(arr.size)
def evaluate_drawing(
self,
image_input: Image.Image | str | None,
theme_name: str,
target_object: str,
) -> Dict[str, Any]:
"""Evaluate canvas image against target and comparing objects using Cosine Similarity."""
t_start = time.time()
if theme_name not in THEME_DATABASE:
theme_name = "Fruit"
theme_info = THEME_DATABASE[theme_name]
all_theme_objects = [theme_info["target"]] + theme_info["distractors"]
if target_object not in all_theme_objects:
target_object = theme_info["target"]
distractors = [o for o in all_theme_objects if o != target_object]
ordered_objects = [target_object] + distractors
if image_input is None:
ink_ratio = 0.0
resized_img = None
else:
if isinstance(image_input, str):
if "," in image_input:
image_input = image_input.split(",", 1)[1]
img_bytes = base64.b64decode(image_input)
raw_img = Image.open(io.BytesIO(img_bytes))
else:
raw_img = image_input
# Composite onto solid white RGB canvas
rgb_img = Image.new("RGB", raw_img.size, (255, 255, 255))
if raw_img.mode in ("RGBA", "LA") or (raw_img.mode == "P" and "transparency" in raw_img.info):
rgba = raw_img.convert("RGBA")
rgb_img.paste(rgba, mask=rgba.split()[3])
else:
rgb_img.paste(raw_img.convert("RGB"))
resized_img = rgb_img.resize((240, 240), Image.Resampling.BILINEAR)
ink_ratio = self.compute_ink_ratio(resized_img)
# If canvas is blank or virtually blank (< 0.05% ink), return clean zero state immediately without GPU call
if resized_img is None or ink_ratio < 0.0005:
latency_ms = int((time.time() - t_start) * 1000)
scores_list = [
{
"name": obj,
"is_target": (obj == target_object),
"percentage": 0.0,
"raw_cosine": round(self.blank_similarities.get(obj, 0.61), 4),
"delta": 0.0,
}
for obj in ordered_objects
]
return {
"theme": theme_name,
"target": target_object,
"scores": scores_list,
"target_score": 0.0,
"win": False,
"telemetry": {
"loss": 1.3863,
"norm": round(self._last_raw_norm, 2),
"cosine": round(self.blank_similarities.get(target_object, 0.61), 4),
"latency_ms": latency_ms,
},
"insight": f"Canvas ready. Start drawing **{target_object}**! {theme_info['hints'].get(target_object, '')}",
}
# Execute multimodal embedding inference on ZeroGPU worker
gpu_result = _gpu_run_inference(resized_img, ordered_objects)
self.blank_similarities.update(gpu_result["all_blank_similarities"])
raw_norm = float(gpu_result["raw_norm"])
self._last_raw_norm = raw_norm
# Calculate Cosine Similarities and baseline deltas
raw_cosines = np.array(gpu_result["raw_cosines"], dtype=np.float32)
blank_cosines = np.array(gpu_result["blank_cosines"], dtype=np.float32)
deltas = raw_cosines - blank_cosines
# Contrastive Cross-Entropy Loss telemetry (temperature tau = 0.025)
tau = 0.025
scaled_deltas = deltas / tau
exp_deltas = np.exp(scaled_deltas - np.max(scaled_deltas))
softmax_probs = exp_deltas / np.sum(exp_deltas)
contrastive_loss = float(-np.log(max(softmax_probs[0], 1e-7)))
# Map cosine similarity & relative semantic dominance to 0-100% scale
c_delta = deltas - np.mean(deltas)
c_raw = raw_cosines - np.mean(raw_cosines)
combined_signal = 0.65 * c_delta + 0.35 * c_raw
logits = combined_signal / max(float(np.std(combined_signal)), 0.005) * 1.75
exp_l = np.exp(logits - np.max(logits))
probs = exp_l / np.sum(exp_l)
# Positive gain boost over blank canvas
gain_boost = np.clip((deltas - np.min(deltas)) / max(float(np.ptp(deltas)), 0.012), 0.0, 1.0)
# Direct absolute delta reward so strong semantic matches reach 92-98%
abs_gain_bonus = np.clip(deltas / 0.045, -0.2, 1.0) * 18.0
pcts = 14.0 + 54.0 * probs + 22.0 * gain_boost + abs_gain_bonus
# Smooth ink warm-up ramp so single tiny dots don't spike to 90%
ink_warmup = min(1.0, ink_ratio / 0.006)
pcts = pcts * ink_warmup
pcts = np.clip(pcts, 1.0, 99.2)
scores_list = []
for idx, obj in enumerate(ordered_objects):
scores_list.append(
{
"name": obj,
"is_target": (idx == 0),
"percentage": round(float(pcts[idx]), 1),
"raw_cosine": round(float(raw_cosines[idx]), 4),
"delta": round(float(deltas[idx]), 4),
}
)
target_score = scores_list[0]["percentage"]
is_win = bool(target_score >= 90.0)
# Determine dynamic Insight message
best_distractor = max(scores_list[1:], key=lambda x: x["percentage"])
hint_text = theme_info["hints"].get(target_object, "Keep refining your drawing!")
if is_win:
insight_msg = (
f"🎯 Semantic Lock Achieved ({target_score:.1f}%)! EmbeddingGemma 2 strongly aligns your sketch "
f"with 'A simple drawing of {target_object}'."
)
elif best_distractor["percentage"] > target_score + 5.0:
insight_msg = (
f"⚠️ Vector Drift Alert: Your sketch currently resembles **{best_distractor['name']}** "
f"({best_distractor['percentage']:.1f}%) more than **{target_object}** ({target_score:.1f}%). "
f"Tip: {hint_text}"
)
elif target_score >= 70.0:
insight_msg = (
f"🔥 High Semantic Alignment ({target_score:.1f}%)! You are very close to the 90% threshold. "
f"Add a few more defining details or color fill to lock in **{target_object}**!"
)
elif target_score >= 40.0:
insight_msg = (
f"📈 Promising Trajectory ({target_score:.1f}%). **{target_object}** is emerging in the embedding space. "
f"Tip: {hint_text}"
)
else:
insight_msg = f"✏️ Keep drawing! {hint_text}"
latency_ms = int((time.time() - t_start) * 1000)
return {
"theme": theme_name,
"target": target_object,
"scores": scores_list,
"target_score": target_score,
"win": is_win,
"telemetry": {
"loss": round(contrastive_loss, 4),
"norm": round(raw_norm, 2),
"cosine": round(float(raw_cosines[0]), 4),
"latency_ms": latency_ms,
},
"insight": insight_msg,
}
# Instantiate global EmbeddingEngine singleton
ENGINE = EmbeddingDrawEngine()
@spaces.GPU(duration=60)
def _gpu_build_reference_embeddings() -> Dict[str, Any]:
"""Standalone ZeroGPU worker task: builds reference text and blank canvas embeddings on GPU."""
return ENGINE._compute_reference_vectors()
@spaces.GPU(duration=60)
def _gpu_run_inference(resized_img: Image.Image, ordered_objects: List[str]) -> Dict[str, Any]:
"""Standalone ZeroGPU worker task: encodes player drawing and computes cosines on GPU."""
ENGINE.ensure_reference_embeddings()
player_emb = np.array(ENGINE.model.encode({"image": resized_img}, normalize_embeddings=True), dtype=np.float32)
raw_norm = float(ENGINE._last_raw_norm)
raw_cosines = [float(np.dot(player_emb, ENGINE.text_embeddings[o])) for o in ordered_objects]
blank_cosines = [float(ENGINE.blank_similarities[o]) for o in ordered_objects]
return {
"raw_cosines": raw_cosines,
"blank_cosines": blank_cosines,
"raw_norm": raw_norm,
"all_blank_similarities": dict(ENGINE.blank_similarities),
}
def extract_pil_image(sketch_data: Any) -> Image.Image | None:
"""Extract composite PIL Image from Gradio Sketchpad output."""
if sketch_data is None:
return None
if isinstance(sketch_data, Image.Image):
return sketch_data
if isinstance(sketch_data, dict):
img = sketch_data.get("composite") or sketch_data.get("background")
if isinstance(img, Image.Image):
return img
if isinstance(img, np.ndarray):
return Image.fromarray(img)
return None
if isinstance(sketch_data, np.ndarray):
return Image.fromarray(sketch_data)
return None
def get_theme_objects(theme_name: str) -> List[str]:
info = THEME_DATABASE.get(theme_name, THEME_DATABASE["Fruit"])
return [info["target"]] + info["distractors"]
def format_scoreboard(result: Dict[str, Any]) -> Dict[str, float]:
scores = result.get("scores", [])
if not scores or max(round(item["percentage"]) for item in scores) <= 0:
return {}
return {
f"🎯 {item['name'].upper()} (TARGET)" if item["is_target"] else item["name"]: round(item["percentage"] / 100.0, 4)
for item in scores
}
def format_status_message(result: Dict[str, Any]) -> str:
if result.get("win", False):
return (
f"### 🎉 CHALLENGE CLEAR! ({result['target_score']:.1f}%)\n"
f"You successfully captured the essence of **{result['target']}**! "
f"The vector embedding recognizes your artistic intent.\n\n"
f"{result['insight']}"
)
return f"### 💡 Hint & Status\n{result['insight']}"
SCOREBOARD_TARGET_CSS = """
<style>
/* Highlight the Target Object row in the Similarity Scoreboard (light & dark mode) */
.confidence-set[data-testid^="🎯"] {
--stat-background-fill: #10B981 !important;
background: rgba(16, 185, 129, 0.10) !important;
border: 1.5px solid rgba(16, 185, 129, 0.45) !important;
border-radius: 10px !important;
padding: 8px 12px !important;
margin-bottom: 10px !important;
box-shadow: 0 2px 8px rgba(16, 185, 129, 0.12) !important;
}
.confidence-set[data-testid^="🎯"] .bar {
height: 8px !important;
background: #10B981 !important;
}
.confidence-set[data-testid^="🎯"] .text,
.confidence-set[data-testid^="🎯"] .confidence {
font-weight: 800 !important;
color: #047857 !important;
font-size: 1.04em !important;
}
.confidence-set[data-testid^="🎯"] .line {
border-color: rgba(16, 185, 129, 0.45) !important;
}
@media (prefers-color-scheme: dark) {
:root:not(.light) .confidence-set[data-testid^="🎯"],
body:not(.light) .confidence-set[data-testid^="🎯"] {
background: rgba(16, 185, 129, 0.18) !important;
border-color: rgba(52, 211, 153, 0.55) !important;
box-shadow: 0 2px 12px rgba(16, 185, 129, 0.22) !important;
}
:root:not(.light) .confidence-set[data-testid^="🎯"] .text,
:root:not(.light) .confidence-set[data-testid^="🎯"] .confidence,
body:not(.light) .confidence-set[data-testid^="🎯"] .text,
body:not(.light) .confidence-set[data-testid^="🎯"] .confidence {
color: #34D399 !important;
}
}
.dark .confidence-set[data-testid^="🎯"],
:root.dark .confidence-set[data-testid^="🎯"],
body.dark .confidence-set[data-testid^="🎯"] {
background: rgba(16, 185, 129, 0.18) !important;
border-color: rgba(52, 211, 153, 0.55) !important;
box-shadow: 0 2px 12px rgba(16, 185, 129, 0.22) !important;
}
.dark .confidence-set[data-testid^="🎯"] .text,
.dark .confidence-set[data-testid^="🎯"] .confidence,
:root.dark .confidence-set[data-testid^="🎯"] .text,
:root.dark .confidence-set[data-testid^="🎯"] .confidence,
body.dark .confidence-set[data-testid^="🎯"] .text,
body.dark .confidence-set[data-testid^="🎯"] .confidence {
color: #34D399 !important;
}
</style>
"""
def format_popup_dialog(result: Dict[str, Any]) -> str:
"""Render a celebratory 'Challenge Clear' popup dialog (supporting light & dark mode) when similarity reaches >= 90%."""
if not result.get("win", False):
return SCOREBOARD_TARGET_CSS
target = result.get("target", "Target")
score = float(result.get("target_score", 90.0))
cosine = result.get("telemetry", {}).get("cosine", 0.0)
ts = time.time_ns()
return SCOREBOARD_TARGET_CSS + f"""
<style>
@keyframes ccOverlayFadeIn {{
from {{ opacity: 0; }}
to {{ opacity: 1; }}
}}
@keyframes ccModalPopIn {{
0% {{ opacity: 0; transform: scale(0.88) translateY(16px); }}
70% {{ transform: scale(1.02) translateY(-2px); }}
100% {{ opacity: 1; transform: scale(1) translateY(0); }}
}}
#challenge-clear-overlay {{
--cc-overlay-bg: rgba(15, 23, 42, 0.60);
--cc-card-bg: var(--block-background-fill, #FFFFFF);
--cc-card-border: rgba(16, 185, 129, 0.30);
--cc-card-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.28);
--cc-text-primary: var(--body-text-color, #0F172A);
--cc-text-secondary: #475569;
--cc-text-muted: #64748B;
--cc-surface-bg: var(--background-fill-secondary, #F8FAFC);
--cc-surface-border: var(--border-color-primary, #E2E8F0);
--cc-ring-track: #E2E8F0;
--cc-accent: #10B981;
--cc-accent-hover: #059669;
--cc-accent-text: #059669;
--cc-badge-bg: #ECFDF5;
--cc-badge-text: #047857;
--cc-badge-border: rgba(16, 185, 129, 0.25);
--cc-btn-sec-bg: #F1F5F9;
--cc-btn-sec-bg-hover: #E2E8F0;
--cc-btn-sec-text: #1E293B;
--cc-btn-sec-border: #CBD5E1;
--cc-close-bg: #F1F5F9;
--cc-close-bg-hover: #E2E8F0;
--cc-close-text: #64748B;
--cc-ghost-hover-bg: #F1F5F9;
}}
@media (prefers-color-scheme: dark) {{
:root:not(.light) #challenge-clear-overlay,
body:not(.light) #challenge-clear-overlay {{
--cc-overlay-bg: rgba(2, 6, 23, 0.78);
--cc-card-bg: var(--block-background-fill, #1E293B);
--cc-card-border: rgba(52, 211, 153, 0.35);
--cc-card-shadow: 0 25px 55px -12px rgba(0, 0, 0, 0.70);
--cc-text-primary: var(--body-text-color, #F8FAFC);
--cc-text-secondary: #CBD5E1;
--cc-text-muted: #94A3B8;
--cc-surface-bg: var(--background-fill-secondary, #0F172A);
--cc-surface-border: var(--border-color-primary, #334155);
--cc-ring-track: #334155;
--cc-accent: #10B981;
--cc-accent-hover: #059669;
--cc-accent-text: #34D399;
--cc-badge-bg: rgba(16, 185, 129, 0.16);
--cc-badge-text: #6EE7B7;
--cc-badge-border: rgba(52, 211, 153, 0.30);
--cc-btn-sec-bg: #334155;
--cc-btn-sec-bg-hover: #475569;
--cc-btn-sec-text: #F8FAFC;
--cc-btn-sec-border: #475569;
--cc-close-bg: #334155;
--cc-close-bg-hover: #475569;
--cc-close-text: #CBD5E1;
--cc-ghost-hover-bg: rgba(255, 255, 255, 0.08);
}}
}}
.dark #challenge-clear-overlay,
:root.dark #challenge-clear-overlay,
body.dark #challenge-clear-overlay {{
--cc-overlay-bg: rgba(2, 6, 23, 0.78);
--cc-card-bg: var(--block-background-fill, #1E293B);
--cc-card-border: rgba(52, 211, 153, 0.35);
--cc-card-shadow: 0 25px 55px -12px rgba(0, 0, 0, 0.70);
--cc-text-primary: var(--body-text-color, #F8FAFC);
--cc-text-secondary: #CBD5E1;
--cc-text-muted: #94A3B8;
--cc-surface-bg: var(--background-fill-secondary, #0F172A);
--cc-surface-border: var(--border-color-primary, #334155);
--cc-ring-track: #334155;
--cc-accent: #10B981;
--cc-accent-hover: #059669;
--cc-accent-text: #34D399;
--cc-badge-bg: rgba(16, 185, 129, 0.16);
--cc-badge-text: #6EE7B7;
--cc-badge-border: rgba(52, 211, 153, 0.30);
--cc-btn-sec-bg: #334155;
--cc-btn-sec-bg-hover: #475569;
--cc-btn-sec-text: #F8FAFC;
--cc-btn-sec-border: #475569;
--cc-close-bg: #334155;
--cc-close-bg-hover: #475569;
--cc-close-text: #CBD5E1;
--cc-ghost-hover-bg: rgba(255, 255, 255, 0.08);
}}
#challenge-clear-overlay .cc-close-btn:hover {{
background: var(--cc-close-bg-hover) !important;
color: var(--cc-text-primary) !important;
}}
#challenge-clear-overlay .cc-btn-primary:hover {{
background: var(--cc-accent-hover) !important;
transform: translateY(-1px);
}}
#challenge-clear-overlay .cc-btn-secondary:hover {{
background: var(--cc-btn-sec-bg-hover) !important;
transform: translateY(-1px);
}}
#challenge-clear-overlay .cc-btn-ghost:hover {{
background: var(--cc-ghost-hover-bg) !important;
color: var(--cc-text-primary) !important;
}}
</style>
<div id="challenge-clear-overlay" data-ts="{ts}" role="dialog" aria-modal="true" aria-labelledby="challenge-clear-title"
onclick="if (event.target === this) this.style.display = 'none';"
style="position: fixed; inset: 0; z-index: 99999; background: var(--cc-overlay-bg); backdrop-filter: blur(6px); -webkit-backdrop-filter: blur(6px); display: flex; align-items: center; justify-content: center; padding: 20px; animation: ccOverlayFadeIn 0.2s ease-out;">
<div style="background: var(--cc-card-bg); color: var(--cc-text-primary); width: 100%; max-width: 440px; border-radius: 20px; padding: 32px 28px 26px; box-shadow: var(--cc-card-shadow), 0 0 0 1px var(--cc-card-border); text-align: center; position: relative; font-family: system-ui, -apple-system, sans-serif; animation: ccModalPopIn 0.32s cubic-bezier(0.16, 1, 0.3, 1);">
<button type="button" class="cc-close-btn" aria-label="Close dialog"
onclick="document.getElementById('challenge-clear-overlay').style.display='none';"
style="position: absolute; top: 14px; right: 14px; width: 32px; height: 32px; border-radius: 50%; border: none; background: var(--cc-close-bg); color: var(--cc-close-text); font-size: 16px; font-weight: 600; cursor: pointer; display: flex; align-items: center; justify-content: center; line-height: 1; transition: all 0.15s ease;">
✕
</button>
<div style="width: 112px; height: 112px; margin: 0 auto 18px; border-radius: 50%; background: conic-gradient(var(--cc-accent) {min(score, 100.0):.1f}%, var(--cc-ring-track) 0); display: flex; align-items: center; justify-content: center; box-shadow: 0 10px 25px -5px rgba(16, 185, 129, 0.35);">
<div style="width: 92px; height: 92px; border-radius: 50%; background: var(--cc-card-bg); display: flex; flex-direction: column; align-items: center; justify-content: center;">
<span style="font-size: 24px; font-weight: 800; color: var(--cc-accent-text); font-family: ui-monospace, SFMono-Regular, Menlo, monospace; line-height: 1.1;">{score:.1f}%</span>
<span style="font-size: 10px; font-weight: 700; letter-spacing: 0.08em; text-transform: uppercase; color: var(--cc-text-muted); margin-top: 2px;">Similarity</span>
</div>
</div>
<div style="display: inline-block; padding: 4px 12px; border-radius: 9999px; background: var(--cc-badge-bg); color: var(--cc-badge-text); border: 1px solid var(--cc-badge-border); font-size: 11px; font-weight: 700; letter-spacing: 0.1em; text-transform: uppercase; margin-bottom: 10px;">
🎉 Goal Achieved (≥ 90%)
</div>
<h2 id="challenge-clear-title" style="margin: 0 0 10px; font-size: 26px; font-weight: 800; letter-spacing: -0.02em; color: var(--cc-text-primary); line-height: 1.2;">
CHALLENGE CLEAR!
</h2>
<p style="margin: 0 0 18px; font-size: 14.5px; line-height: 1.55; color: var(--cc-text-secondary);">
You successfully captured the essence of <strong style="color: var(--cc-text-primary); font-weight: 700;">{target}</strong>!
The vector embedding recognizes your artistic intent.
</p>
<div style="background: var(--cc-surface-bg); border: 1px solid var(--cc-surface-border); border-radius: 12px; padding: 10px 14px; margin-bottom: 22px; font-size: 12.5px; color: var(--cc-text-secondary); font-family: ui-monospace, SFMono-Regular, Menlo, monospace;">
Target: <strong style="color: var(--cc-text-primary);">{target}</strong> &nbsp;•&nbsp; Raw Cosine: <strong style="color: var(--cc-text-primary);">{cosine:.4f}</strong>
</div>
<div style="display: flex; gap: 10px; justify-content: center; flex-wrap: wrap;">
<button type="button" class="cc-btn-primary"
onclick="document.getElementById('challenge-clear-overlay').style.display='none'; if (window.editor && window.editor.reset_canvas) {{ window.editor.reset_canvas(); }} (document.querySelector('#next-target-btn button') || document.getElementById('next-target-btn'))?.click();"
style="flex: 1; min-width: 140px; padding: 11px 16px; border-radius: 10px; border: none; background: var(--cc-accent); color: #FFFFFF; font-size: 14px; font-weight: 700; cursor: pointer; transition: all 0.15s ease; box-shadow: 0 4px 12px rgba(16, 185, 129, 0.25);">
🎯 Next Target
</button>
<button type="button" class="cc-btn-secondary"
onclick="document.getElementById('challenge-clear-overlay').style.display='none'; if (window.editor && window.editor.reset_canvas) {{ window.editor.reset_canvas(); }} (document.querySelector('#play-again-btn button') || document.getElementById('play-again-btn'))?.click();"
style="flex: 1; min-width: 140px; padding: 11px 16px; border-radius: 10px; border: 1px solid var(--cc-btn-sec-border); background: var(--cc-btn-sec-bg); color: var(--cc-btn-sec-text); font-size: 14px; font-weight: 600; cursor: pointer; transition: all 0.15s ease;">
🔄 Play Again
</button>
</div>
<button type="button" class="cc-btn-ghost"
onclick="document.getElementById('challenge-clear-overlay').style.display='none';"
style="margin-top: 10px; width: 100%; padding: 8px 12px; border-radius: 8px; border: none; background: transparent; color: var(--cc-text-muted); font-size: 13px; font-weight: 500; cursor: pointer; transition: all 0.15s ease;">
Continue Viewing Drawing
</button>
</div>
</div>
"""
_CANVAS_RESET_COUNTER = 0
def make_blank_canvas() -> Dict[str, Any]:
"""Create a fresh blank EditorValue dict with a unique layer URL so Gradio Sketchpad clears all strokes."""
global _CANVAS_RESET_COUNTER
_CANVAS_RESET_COUNTER += 1
layer_img = Image.new("RGBA", (420, 420), (0, 0, 0, 0))
x = _CANVAS_RESET_COUNTER % 420
y = (_CANVAS_RESET_COUNTER // 420) % 420
layer_img.putpixel((x, y), (255, 255, 255, 1))
return {
"background": None,
"layers": [layer_img],
"composite": None,
}
def evaluate_sketch(sketch_data: Any, theme_name: str, target_object: str) -> Tuple[Dict[str, float], str, str]:
img = extract_pil_image(sketch_data)
result = ENGINE.evaluate_drawing(img, theme_name, target_object)
return format_scoreboard(result), format_status_message(result), format_popup_dialog(result)
def on_theme_change(theme_name: str):
objects = get_theme_objects(theme_name)
default_target = objects[0]
result = ENGINE.evaluate_drawing(None, theme_name, default_target)
return (
gr.update(choices=objects, value=default_target),
make_blank_canvas(),
format_scoreboard(result),
format_status_message(result),
format_popup_dialog(result),
)
def on_target_change(theme_name: str, target_object: str):
result = ENGINE.evaluate_drawing(None, theme_name, target_object)
return (
make_blank_canvas(),
format_scoreboard(result),
format_status_message(result),
format_popup_dialog(result),
)
def on_next_target(theme_name: str, current_target: str):
objects = get_theme_objects(theme_name)
idx = objects.index(current_target) if current_target in objects else 0
next_target = objects[(idx + 1) % len(objects)]
result = ENGINE.evaluate_drawing(None, theme_name, next_target)
return (
gr.update(value=next_target),
make_blank_canvas(),
format_scoreboard(result),
format_status_message(result),
format_popup_dialog(result),
)
def create_app() -> gr.Blocks:
"""Construct minimal Gradio Blocks application using built-in Soft theme."""
# Build and cache reference embedding vectors while initializing the Gradio app
ENGINE.ensure_reference_embeddings()
theme = gr.themes.Soft()
blocks_kwargs = {"title": "Embedding Draw Challenge — EmbeddingGemma 2"}
if "theme" in inspect.signature(gr.Blocks.__init__).parameters:
blocks_kwargs["theme"] = theme
with gr.Blocks(**blocks_kwargs) as app:
app.theme = theme
gr.Markdown(
"# 🎨 Embedding Draw Challenge\n"
"Draw the target object below. **[EmbeddingGemma 2](https://ai.google.dev/gemma/docs/embeddinggemma)** guesses what you're drawing. Reach **90%** similarity on the target to clear the challenge!\n\n"
"### 🕹️ How to Play\n"
"1. **Choose One Target**: Select a **Theme** and pick **one single object** from the **Target Object** dropdown to draw.\n"
"2. **Sketch Your Object**: Use the drawing canvas and color palette to sketch your chosen target.\n"
"3. **Outscore Competing Distractors**: The other items listed in the dropdown act as competing distractors on the **Similarity Scoreboard**.\n"
"4. **Reach 90% Similarity**: Refine your drawing until your chosen **Target Object** hits **90% or higher** to clear the challenge, then select another object from the dropdown to try a new round!\n"
)
with gr.Row():
theme_dropdown = gr.Dropdown(
choices=list(THEME_DATABASE.keys()),
value="Fruit",
label="Theme",
info="Select a drawing category",
scale=2,
)
target_dropdown = gr.Dropdown(
choices=get_theme_objects("Fruit"),
value="Banana",
label="Target Object",
info="Draw ONLY this single selected object (other choices act as competing distractors)",
scale=2,
)
initial_result = ENGINE.evaluate_drawing(None, "Fruit", "Banana")
with gr.Row():
with gr.Column(scale=1):
sketchpad = gr.Sketchpad(
label="Drawing Canvas",
type="pil",
image_mode="RGBA",
canvas_size=(420, 420),
layers=False,
brush=gr.Brush(
colors=[
"#1A1A1B",
"#FFE135",
"#EF4444",
"#2563EB",
"#10B981",
"#9333EA",
"#94A3B8",
"#F97316",
"#78350F",
"#FFFFFF",
],
default_size=8,
),
)
with gr.Column(scale=1):
scoreboard = gr.Label(
value=format_scoreboard(initial_result),
num_top_classes=8,
label="Similarity Scoreboard (Goal: ≥ 90%)",
)
status_box = gr.Markdown(
value=format_status_message(initial_result),
)
with gr.Row():
play_again_btn = gr.Button(
"🔄 Play Again",
variant="secondary",
elem_id="play-again-btn",
)
next_target_btn = gr.Button(
"🎯 Next Target",
variant="primary",
elem_id="next-target-btn",
)
popup_dialog = gr.HTML(
value=format_popup_dialog(initial_result),
elem_id="challenge-clear-popup",
apply_default_css=False,
)
clear_canvas_js_1 = "(a) => { if (window.editor && window.editor.reset_canvas) { window.editor.reset_canvas(); } return a; }"
clear_canvas_js_2 = "(a, b) => { if (window.editor && window.editor.reset_canvas) { window.editor.reset_canvas(); } return [a, b]; }"
# Wire events
sketchpad.change(
fn=evaluate_sketch,
inputs=[sketchpad, theme_dropdown, target_dropdown],
outputs=[scoreboard, status_box, popup_dialog],
)
theme_dropdown.change(
fn=on_theme_change,
inputs=[theme_dropdown],
outputs=[target_dropdown, sketchpad, scoreboard, status_box, popup_dialog],
js=clear_canvas_js_1,
)
target_dropdown.change(
fn=on_target_change,
inputs=[theme_dropdown, target_dropdown],
outputs=[sketchpad, scoreboard, status_box, popup_dialog],
js=clear_canvas_js_2,
)
play_again_btn.click(
fn=on_target_change,
inputs=[theme_dropdown, target_dropdown],
outputs=[sketchpad, scoreboard, status_box, popup_dialog],
js=clear_canvas_js_2,
)
next_target_btn.click(
fn=on_next_target,
inputs=[theme_dropdown, target_dropdown],
outputs=[target_dropdown, sketchpad, scoreboard, status_box, popup_dialog],
js=clear_canvas_js_2,
)
return app
if __name__ == "__main__":
app = create_app()
launch_kwargs = {
"server_name": "0.0.0.0",
"server_port": 7860,
}
if "theme" in inspect.signature(app.launch).parameters:
launch_kwargs["theme"] = gr.themes.Soft()
app.launch(**launch_kwargs)