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bc4c433 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 | """GLB scene for Gradio ``Model3D`` (Babylon.js orbit, Y-up).
Plotly 3D was the wrong tool: its camera is a unit-cube, not world Y-up, so
the floor never sat on the ground. This writes a real mesh (floor grid +
OBJ + occupancy points) and lets Gradio's 3D viewer frame it.
"""
from __future__ import annotations
import tempfile
import uuid
from pathlib import Path
import numpy as np
import trimesh
from trimesh.path.entities import Line
from trimesh.path.path import Path3D
from trimesh.visual.material import PBRMaterial
from trimesh.visual.texture import TextureVisuals
# Inspect COLOR_INSIDE is 0xffaa00. Babylon treats GLB vertex colors as
# linear, so that same RGB reads as lemon-yellow. Drop the green channel
# so the on-screen fill matches the inspect orange.
COLOR_INSIDE = np.array([255, 136, 0, 255], dtype=np.uint8)
COLOR_OUTSIDE = np.array([74, 109, 140, 220], dtype=np.uint8)
COLOR_MESH_RGB = (0.60, 0.64, 0.70)
# THREE.GridHelper(span, 20, 0xaabbcc, 0x556677) β center vs cells.
COLOR_GRID = np.array([85, 102, 119, 255], dtype=np.uint8)
COLOR_GRID_CENTER = np.array([170, 187, 204, 255], dtype=np.uint8)
DEFAULT_MESH_OPACITY = 50
# Babylon POINTS are 1 px in the GLB; orbit.js applies this pixel size.
DEFAULT_POINT_SIZE = 8
# Match pipeline.MAX_FILL_POINTS so the GLB is not a random subset of the lattice.
MAX_PLOT_POINTS = 80_000
FLOOR_DIVS = 20
def _floor_bounds(vertices: np.ndarray | None) -> tuple[float, float, float, float, float]:
"""XZ rectangle and Y of the floor (content ymin, else y=0)."""
if vertices is None or int(np.asarray(vertices).size) == 0:
return -2.0, 2.0, -2.0, 2.0, 0.0
verts = np.asarray(vertices, dtype=np.float64)
vmin = verts.min(axis=0)
vmax = verts.max(axis=0)
radius = 0.5 * float(np.max(vmax - vmin))
span = max(radius * 4.0, 4.0)
cx = 0.5 * float(vmin[0] + vmax[0])
cz = 0.5 * float(vmin[2] + vmax[2])
y = float(vmin[1])
half = 0.5 * span
return cx - half, cx + half, cz - half, cz + half, y
def _clamp_opacity(value: float) -> float:
"""Slider 0β100 β 0β1. Missing / NaN β default 50%."""
try:
t = float(value)
except (TypeError, ValueError):
t = float(DEFAULT_MESH_OPACITY)
if not np.isfinite(t):
t = float(DEFAULT_MESH_OPACITY)
return min(1.0, max(0.0, t / 100.0))
def _shell_mesh(vertices: np.ndarray, faces: np.ndarray, opacity: float) -> trimesh.Trimesh:
"""
OBJ shell with a GLTF BLEND material.
Vertex-color alpha is ignored by Babylon Model3D (that is why the
torus looked solid). ``alphaMode=BLEND`` + baseColorFactor.a is the
channel the viewer actually uses.
"""
mesh = trimesh.Trimesh(vertices=vertices, faces=faces, process=False)
alpha = _clamp_opacity(opacity)
mesh.visual = TextureVisuals(
material=PBRMaterial(
name="shell",
baseColorFactor=[COLOR_MESH_RGB[0], COLOR_MESH_RGB[1], COLOR_MESH_RGB[2], alpha],
metallicFactor=0.0,
roughnessFactor=0.85,
alphaMode="BLEND",
doubleSided=True,
)
)
mesh.metadata["name"] = "occ_shell"
return mesh
def _grid_mesh(vertices: np.ndarray | None, *, n: int = FLOOR_DIVS) -> Path3D:
"""
XZ floor as GL_LINES (1 px in Babylon), not extruded boxes.
Boxes read as a thick waffle. The inspect viewer uses
``THREE.GridHelper(span, 20, 0xaabbcc, 0x556677)`` β same count
and the lighter centre cross.
"""
x0, x1, z0, z1, y = _floor_bounds(vertices)
n = max(2, int(n))
mid = n // 2
verts: list[list[float]] = []
entities: list[Line] = []
colors: list[np.ndarray] = []
for i in range(n + 1):
t = i / n
x = x0 + (x1 - x0) * t
z = z0 + (z1 - z0) * t
color = COLOR_GRID_CENTER if i == mid else COLOR_GRID
i0 = len(verts)
verts.extend(([x, y, z0], [x, y, z1]))
entities.append(Line(points=[i0, i0 + 1]))
colors.append(color)
i1 = len(verts)
verts.extend(([x0, y, z], [x1, y, z]))
entities.append(Line(points=[i1, i1 + 1]))
colors.append(color)
return Path3D(
entities=entities,
vertices=np.asarray(verts, dtype=np.float64),
colors=np.asarray(colors, dtype=np.uint8),
process=False,
)
def _axis_mesh(vertices: np.ndarray | None) -> Path3D:
"""
RGB triad as GL_LINES β same idea as ``THREE.AxesHelper``.
Length is ``max(radius * 0.45, 1)`` with ``span = 4 * radius``,
matching the inspect helper. Boxes looked like fat sticks.
"""
x0, x1, z0, z1, y = _floor_bounds(vertices)
span = max(x1 - x0, z1 - z0, 1.0)
length = max(0.45 * (span / 4.0), 1.0)
origin = np.array([0.5 * (x0 + x1), y, 0.5 * (z0 + z1)], dtype=np.float64)
# AxesHelper: +X red, +Y green, +Z blue.
specs = (
(np.array([length, 0.0, 0.0]), (255, 0, 0, 255)),
(np.array([0.0, length, 0.0]), (0, 255, 0, 255)),
(np.array([0.0, 0.0, length]), (0, 0, 255, 255)),
)
verts: list[np.ndarray] = []
entities: list[Line] = []
colors: list[tuple[int, int, int, int]] = []
for delta, rgba in specs:
i0 = len(verts)
verts.extend((origin, origin + delta))
entities.append(Line(points=[i0, i0 + 1]))
colors.append(rgba)
return Path3D(
entities=entities,
vertices=np.asarray(verts, dtype=np.float64),
colors=np.asarray(colors, dtype=np.uint8),
process=False,
)
def _points_mesh(xyz: np.ndarray, rgba: np.ndarray) -> trimesh.Trimesh | None:
"""Occupancy dots as a vertex cloud (GLB point primitive)."""
if xyz.ndim != 2 or xyz.shape[0] < 1:
return None
cloud = trimesh.points.PointCloud(xyz.astype(np.float64), colors=rgba)
# Node name survives GLB import so orbit.js can set pointSize.
cloud.metadata["name"] = "occ_points"
return cloud
def _subsample(points: np.ndarray, pred: np.ndarray, cap: int) -> tuple[np.ndarray, np.ndarray]:
n = int(points.shape[0])
if n <= cap:
return points, pred
rng = np.random.default_rng(0)
inside = np.flatnonzero(pred > 0)
outside = np.flatnonzero(pred == 0)
n_in = min(int(inside.shape[0]), cap)
take_in = rng.choice(inside, size=n_in, replace=False) if n_in else np.empty(0, dtype=int)
remain = cap - n_in
n_out = min(int(outside.shape[0]), remain)
take_out = (
rng.choice(outside, size=n_out, replace=False) if n_out else np.empty(0, dtype=int)
)
idx = np.concatenate([take_in, take_out])
return points[idx], pred[idx]
def _placeholder_geom() -> trimesh.Trimesh:
"""Tiny triangle so trimesh can export when the draw list is empty."""
dummy = trimesh.Trimesh(
vertices=np.array([[0.0, 0.0, 0.0], [1e-4, 0.0, 0.0], [0.0, 0.0, 1e-4]]),
faces=np.array([[0, 1, 2]], dtype=np.int64),
process=False,
)
dummy.metadata["name"] = "occ_empty"
return dummy
def _export_glb(geoms: list) -> Path:
"""Write a unique GLB so the orbit fetch is not served from a stale cache."""
folder = Path(tempfile.gettempdir()) / "scatteringnet_gradio"
folder.mkdir(parents=True, exist_ok=True)
path = folder / f"view_{uuid.uuid4().hex[:10]}.glb"
scene = trimesh.Scene()
added = 0
for i, geom in enumerate(geoms):
if geom is None:
continue
meta = getattr(geom, "metadata", None) or {}
name = str(meta["name"]) if isinstance(meta, dict) and meta.get("name") else f"g{i}"
scene.add_geometry(geom, node_name=name)
added += 1
if added < 1:
scene.add_geometry(_placeholder_geom(), node_name="occ_empty")
scene.export(path)
return path
def empty_figure(message: str = "", **_kwargs) -> Path:
"""
Placeholder GLB so the cmd path can change. The visible floor lives
in orbit.js and is never replaced (a per-mesh grid was the camera jump).
"""
_ = message
return _export_glb([])
def occupancy_figure(
vertices: np.ndarray,
faces: np.ndarray,
points: np.ndarray,
pred: np.ndarray,
*,
show_outside: bool = False,
title: str = "",
mesh_opacity: float = DEFAULT_MESH_OPACITY,
**_kwargs,
) -> Path:
"""Mesh + occupancy points as one GLB. Floor stays in orbit.js."""
_ = title
verts = np.asarray(vertices, dtype=np.float32) if vertices is not None else np.zeros((0, 3), np.float32)
tris = np.asarray(faces, dtype=np.int32) if faces is not None else np.zeros((0, 3), np.int32)
geoms: list = []
if verts.ndim == 2 and verts.shape[0] > 0:
if tris.ndim == 2 and tris.shape[0] > 0 and tris.shape[1] == 3:
geoms.append(_shell_mesh(verts, tris, mesh_opacity))
xyz = np.asarray(points, dtype=np.float32)
if xyz.ndim == 2 and xyz.shape[0] > 0:
labels = np.asarray(pred, dtype=np.uint8).reshape(-1)
if not show_outside:
keep = labels > 0
xyz = xyz[keep]
labels = labels[keep]
xyz, labels = _subsample(xyz, labels, MAX_PLOT_POINTS)
if xyz.shape[0] > 0:
colors = np.where(labels[:, None] > 0, COLOR_INSIDE, COLOR_OUTSIDE)
geoms.append(_points_mesh(xyz, colors))
return _export_glb(geoms)
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