Spaces:
Sleeping
Sleeping
File size: 15,500 Bytes
00fb2d7 64ffb1b 00fb2d7 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 | import asyncio
import math
import os
import sys
import textwrap
from typing import List, Optional
from dotenv import load_dotenv
from openai import OpenAI
# Add parent directory to path so ShopManagerEng is importable as a package
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from ShopManagerEng.client import JewelryShopEnv
from ShopManagerEng.models import JewelryAction
load_dotenv()
API_KEY = os.getenv("HF_TOKEN") or os.getenv("API_KEY")
# ββ LLM API βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# HuggingFace Inference Router (needs HF_TOKEN in .env)
API_BASE_URL = "https://router.huggingface.co/v1"
# ββ MODEL βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Pick one β comment out the other
MODEL_NAME = "meta-llama/Llama-3.3-70B-Instruct"
# MODEL_NAME = "Qwen/Qwen2.5-72B-Instruct"
# MODEL_NAME = "meta-llama/Llama-3.2-3B-Instruct"
# MODEL_NAME = "Qwen/Qwen2.5-3B-Instruct"
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
TASK_NAME = os.getenv("JEWELRY_ENV_TASK", "jewelry-shop")
BENCHMARK = os.getenv("JEWELRY_ENV_BENCHMARK", "jewelry_shop_benchmark")
MAX_STEPS = 15
TEMPERATURE = 0.7
MAX_TOKENS = 150
SUCCESS_SCORE_THRESHOLD = 0.01
SYSTEM_PROMPT = textwrap.dedent(
"""
You are an expert agent running a jewelry shop. The episode runs in 3 phases
and may loop back to MARKET if the warehouse runs out of gold. The episode
reward is the SUM of per-step partial rewards across the whole episode and
is bounded in [0, 1]. Each task weights the phases differently:
- market_timing -> phase 1 = 0.6, phase 2 = 0.2, phase 3 = 0.2
- demand_crafter -> phase 1 = 0.2, phase 2 = 0.6, phase 3 = 0.2
- profit_negotiator -> phase 1 = 0.2, phase 2 = 0.2, phase 3 = 0.6
## Phase 1: MARKET (buy / wait)
Two modes:
- synthetic mode: gold price moves randomly each WAIT step within a round cap.
- real mode: gold price comes from a live source (yfinance: GC=F),
no round cap; WAIT just refreshes the live quote.
Coordination from the warehouse:
- inventory_urgent=True / cannot_wait=True means you MUST buy now;
WAIT will be blocked. Submit "buy X.XX" with an affordable troy-oz qty.
Behavior:
- If you can wait, observe the price trend in gold_price_history before buying.
- Reserve cash for labor (ring=$200, necklace=$300, bracelet=$100).
- Respond: "buy X.XX" (troy oz of gold) or "wait".
## Phase 2: WAREHOUSE (choose product)
You see two demand fields:
- demand : the TRUE per-product demand for THIS episode (ground truth).
- demand_forecast : a NOISY signal you can also lean on for planning.
Products: ring (1oz + $200), necklace (2oz + $300), bracelet (0.5oz + $100).
If you don't have enough gold to craft your choice, the env may BOUNCE you back
to MARKET to buy more (up to max_market_reentries times). After max bounces or
when truly broke, the customer leaves and the episode ends.
Respond: "ring", "necklace", or "bracelet".
## Phase 3: SHOWROOM (negotiate)
you makes an offer; if customer counter by telling less price from your offer, you can drop price about ~3-5% per round but make sure to not sell when loss is happening also bring max profit,
if customer says less price then your first told price then you have to say the price that lesser than the price you told before but more that the customer told price
up to 5 rounds. After 5 rounds with no acceptance, the customer leaves
(no phase-3 reward). Reject also gives 0 phase-3 reward.
Respond: "I accept" or a counter like "How about $X?". NEVER explicitly reject.
CRITICAL: Respond with ONLY the action value. No explanations.
"""
).strip()
# ββ LOGGING ββββββββββββββββββββββββββββββββββββ
def log_start(task: str, env: str, model: str) -> None:
print(f"[START] task={task} env={env} model={model}", flush=True)
def log_step(step: int, action: str, reward: float, done: bool, error: Optional[str]) -> None:
error_val = error if error else "null"
done_val = str(done).lower()
print(
f"[STEP] step={step} action={action} reward={reward:.2f} done={done_val} error={error_val}",
flush=True,
)
def log_end(success: bool, steps: int, score: float, rewards: List[float]) -> None:
rewards_str = ",".join(f"{r:.2f}" for r in rewards)
print(f"[END] success={str(success).lower()} steps={steps} score={score:.3f} rewards={rewards_str}", flush=True)
# ββ PROMPT BUILDING ββββββββββββββββββββββββββββ
def build_user_prompt(step: int, obs, last_reward: float, history: List[str]) -> str:
history_block = "\n".join(history[-4:]) if history else "None"
if obs.phase == "market":
prices = obs.gold_price_history
trend = ""
if len(prices) >= 2:
if prices[-1] < prices[-2]:
trend = "FALLING β (might keep dropping, consider waiting)"
else:
trend = "RISING β (buy now before it gets more expensive)"
if getattr(obs, "cannot_wait", False):
trend = "URGENT: inventory needs gold now β you cannot wait; buy at the current live quote with an affordable gold_qty (troy oz)."
rounds_left = (obs.max_market_rounds - obs.market_round) if obs.max_market_rounds else None
# Suggest buy quantity that reserves $300 for labor (max labor cost)
reserve = 300.0
if obs.gold_price > 0:
raw_qty = (obs.cash - reserve) / obs.gold_price
suggested_qty = math.floor(raw_qty * 100) / 100
suggested_qty = max(suggested_qty, 0.01)
else:
suggested_qty = 1.0
_rl = "unlimited" if rounds_left is None else str(rounds_left)
phase_hint = (
f"Price: ${getattr(obs, 'gold_price', 0)}/oz ({getattr(obs, 'gold_price_source', '') or 'n/a'}). "
f"Price history: {prices}. Trend: {trend}. "
f"Rounds / waits so far: {getattr(obs, 'market_round', 0)}; cap: {_rl}. "
f"Gold on hand: {getattr(obs, 'gold_oz', 0)} troy oz (~{getattr(obs, 'gold_grams', 0):.2f} g). "
f"If buying, suggested qty: {suggested_qty} oz (reserves $300 for labor). "
f"Respond: 'buy {suggested_qty}' or 'wait'"
)
elif obs.phase == "warehouse":
demand = obs.demand
forecast = getattr(obs, "demand_forecast", {}) or {}
best_product = max(demand, key=demand.get) if demand else "ring"
phase_hint = (
f"Demand (episode): ring={demand.get('ring', 0):.0%}, "
f"necklace={demand.get('necklace', 0):.0%}, "
f"bracelet={demand.get('bracelet', 0):.0%}. "
f"Forecast (noisy): ring={forecast.get('ring', 0):.0%}, "
f"necklace={forecast.get('necklace', 0):.0%}, "
f"bracelet={forecast.get('bracelet', 0):.0%}. "
f"Highest demand: {best_product}. "
f"You have {obs.gold_oz}oz gold and ${obs.cash} cash. "
f"Respond with EXACTLY: {best_product}"
)
elif obs.phase == "showroom":
margin = ""
if obs.current_offer and obs.cost_basis > 0:
margin_pct = ((obs.current_offer - obs.cost_basis) / obs.cost_basis) * 100
margin = f"Margin: {margin_pct:+.1f}%. "
should_accept = False
if obs.negotiation_round >= 4:
should_accept = True
if obs.current_offer and obs.cost_basis > 0 and obs.current_offer > obs.cost_basis * 1.3:
should_accept = True
if should_accept:
phase_hint = (
f"Cost: ${obs.cost_basis}. Offer: ${obs.current_offer}. {margin}"
f"Round {obs.negotiation_round}/5. "
f"Respond with EXACTLY: I accept"
)
else:
# Vary counter-offers per round
counter_msgs = [
"I need a better price for this quality piece",
"That's too low, this craftsmanship deserves more",
f"How about ${round(obs.cost_basis * 1.4, 2)}?",
f"I can't go below ${round(obs.cost_basis * 1.3, 2)}",
]
msg = counter_msgs[min(obs.negotiation_round, len(counter_msgs) - 1)]
phase_hint = (
f"Cost: ${obs.cost_basis}. Offer: ${obs.current_offer}. {margin}"
f"Round {obs.negotiation_round}/5. "
f"DO NOT ACCEPT. Counter-offer. "
f"Respond with EXACTLY: {msg}"
)
else:
phase_hint = ""
return textwrap.dedent(
f"""
Step: {step} | Phase: {obs.phase} | Last reward: {last_reward:.2f}
Cash: ${obs.cash} | Gold: {obs.gold_oz}oz | Rings: {obs.inventory}
Gold Price: ${obs.gold_price}/oz
Env Message: {obs.message}
{phase_hint}
History: {history_block}
"""
).strip()
# ββ ACTION PARSING βββββββββββββββββββββββββββββ
def get_action_from_text(phase: str, text: str) -> tuple[JewelryAction, str]:
text = text.strip().replace("`", "").strip(' \t\n\r"\'')
if phase == "market":
lower = text.lower()
if lower.startswith("buy"):
# Extract quantity from "buy 2.5" or "buy2.5"
qty_str = lower.replace("buy", "").strip()
try:
qty = float(qty_str)
except ValueError:
qty = 1.0
return JewelryAction(market_action="buy", gold_qty=qty), f"buy {qty}"
elif "wait" in lower:
return JewelryAction(market_action="wait"), "wait"
else:
# Try to parse as a number (assumed buy)
try:
qty = float(text)
return JewelryAction(market_action="buy", gold_qty=qty), f"buy {qty}"
except ValueError:
return JewelryAction(market_action="wait"), "wait"
elif phase == "warehouse":
lower = text.lower()
for product in ["necklace", "bracelet", "ring"]:
if product in lower:
return JewelryAction(product_choice=product), product
return JewelryAction(product_choice="ring"), "ring"
elif phase == "showroom":
return JewelryAction(message=text), text
return JewelryAction(), text
def get_model_action(client: OpenAI, step: int, obs, last_reward: float, history: List[str]) -> tuple[JewelryAction, str]:
user_prompt = build_user_prompt(step, obs, last_reward, history)
try:
completion = client.chat.completions.create(
model=MODEL_NAME,
messages=[
{"role": "system", "content": SYSTEM_PROMPT},
{"role": "user", "content": user_prompt},
],
temperature=TEMPERATURE,
max_tokens=MAX_TOKENS,
stream=False,
)
text = (completion.choices[0].message.content or "").strip()
return get_action_from_text(obs.phase, text)
except Exception as exc:
# print(f"[DEBUG] Model request failed: {exc}", flush=True)
# Fallback actions
if obs.phase == "market":
return JewelryAction(market_action="buy", gold_qty=1.0), "buy 1.0"
elif obs.phase == "warehouse":
return JewelryAction(product_choice="ring"), "ring"
else:
return JewelryAction(message="I accept"), "I accept"
# ββ SINGLE EPISODE RUNNER ββββββββββββββββββββββ
async def run_episode(client: OpenAI, task_name: str, env_name: str, base_url: str) -> float:
"""Run a single episode and return the final score."""
history: List[str] = []
rewards: List[float] = []
steps_taken = 0
score = 0.0
success = False
log_start(task=task_name, env=env_name, model=MODEL_NAME)
try:
env = JewelryShopEnv(base_url=base_url)
# Pass task_id so the env applies that task's per-phase weights.
result = await env.reset(task_id=task_name)
obs = result.observation
last_reward = 0.0
for step in range(1, MAX_STEPS + 1):
if result.done:
break
action, raw_action_str = get_model_action(client, step, obs, last_reward, history)
current_phase = obs.phase
result = await env.step(action)
obs = result.observation
reward = result.reward or 0.0
done = result.done
error = None
rewards.append(reward)
steps_taken = step
last_reward = reward
log_step(step=step, action=raw_action_str.replace('\n', ' '), reward=reward, done=done, error=error)
history.append(f"Step {step} ({current_phase}): {raw_action_str!r} -> reward {reward:+.2f}")
if done:
break
# Trajectory return = env's authoritative cumulative reward (sum of per-step
# partials, in [0, 1]). Falls back to summing locally if the field is missing.
score = float(getattr(obs, "cumulative_reward", sum(rewards) if rewards else 0.0))
score = min(max(score, 0.0), 1.0)
success = score >= SUCCESS_SCORE_THRESHOLD
finally:
try:
await env.close()
except Exception as e:
pass
# print(f"[DEBUG] env.close() error: {e}", flush=True)
log_end(success=success, steps=steps_taken, score=score, rewards=rewards)
return score
# ββ MAIN βββββββββββββββββββββββββββββββββββββββ
TASKS = [
{"id": "market_timing", "env": "jewelry_shop_benchmark"},
{"id": "demand_crafter", "env": "jewelry_shop_benchmark"},
{"id": "profit_negotiator", "env": "jewelry_shop_benchmark"},
]
async def main() -> None:
client = OpenAI(base_url=API_BASE_URL, api_key=API_KEY)
# ββ ENV SERVER URL ββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# LOCAL: start server with `uv run --project . server`, then use localhost
# REMOTE: comment the localhost line and uncomment the HF Space line
# base_url = "http://localhost:8000"
base_url = "https://hard007ik-shopmanagereng.hf.space"
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# print(f"[CONFIG] base_url={base_url} model={MODEL_NAME}", flush=True)
for task in TASKS:
await run_episode(client, task["id"], task["env"], base_url)
if __name__ == "__main__":
asyncio.run(main())
|