Spaces:
Sleeping
Sleeping
File size: 30,389 Bytes
00fb2d7 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 | import random
import uuid
from typing import Optional
from openenv.core.env_server import Environment
try:
from ..constants import get_market_mode, troy_oz_to_grams
from ..models import JewelryAction, JewelryObservation, JewelryState, PRODUCT_CATALOG
from .market_data import last_quote_or_fallback, fetch_gold_spot_usd_per_oz
from . import sqlite_store
except ImportError:
# Installed: ShopManagerEng.* — otherwise dev layout: CWD=ShopManagerEng, `import server` (siblings: models, constants)
from constants import get_market_mode, troy_oz_to_grams
from models import JewelryAction, JewelryObservation, JewelryState, PRODUCT_CATALOG
from server.market_data import last_quote_or_fallback, fetch_gold_spot_usd_per_oz
from server import sqlite_store
# Legacy synthetic market (used when SHOPMANAGER_MARKET_MODE=synthetic)
STARTING_CASH = 10000.0
GOLD_PRICE_MIN = 250.0
GOLD_PRICE_MAX = 450.0
PRICE_FLUCTUATION = 0.10
MAX_MARKET_ROUNDS = 3
MAX_NEGOTIATION = 5
COUNTER_BUMP = 1.05
OFFER_MIN_RATIO = 0.80
OFFER_MAX_RATIO = 1.30
DEMAND_OFFER_BONUS = 0.20
MAX_PROFIT_MULT = 2.0
ACCEPT_KEYWORDS = ["accept", "deal", "sold", "agreed", "yes", "take it", "i'll take"]
REJECT_KEYWORDS = ["reject", "no deal", "refuse", "walk away", "not interested", "no thanks"]
def detect_intent(message: str) -> str:
msg = message.lower()
for kw in ACCEPT_KEYWORDS:
if kw in msg:
return "accept"
for kw in REJECT_KEYWORDS:
if kw in msg:
return "reject"
return "counter"
# ─────────────────────────────────────────────
# REWARD MODEL
# All r1/r2/r3 are normalized to [0, 1].
# Each step emits a WEIGHTED PARTIAL reward.
# Sum of every step's reward over an episode is in [0, 1].
# ─────────────────────────────────────────────
# Per-task phase weights (w_market, w_warehouse, w_showroom). Each row sums to 1.0.
TASK_WEIGHTS = {
"market_timing": (0.6, 0.2, 0.2), # Phase 1 dominates
"demand_crafter": (0.2, 0.6, 0.2), # Phase 2 dominates
"profit_negotiator": (0.2, 0.2, 0.6), # Phase 3 dominates; phases 1 & 2 weighted equally
}
DEFAULT_TASK_ID = "profit_negotiator"
def resolve_weights(task_id: Optional[str]) -> tuple:
tid = (task_id or DEFAULT_TASK_ID).lower().strip()
if tid not in TASK_WEIGHTS:
tid = DEFAULT_TASK_ID
return TASK_WEIGHTS[tid]
def compute_r1(buy_price: float, lowest_price: float) -> float:
"""Phase 1 score in [0, 1]. 1.0 == bought at lowest seen price."""
if lowest_price <= 0 or buy_price <= 0:
return 0.0
ratio = lowest_price / buy_price
return round(min(ratio, 1.0), 4)
def compute_r2(product_choice: str, demand: dict) -> float:
"""Phase 2 score in [0, 1]. 1.0 == picked the most-demanded product."""
if not demand or product_choice not in demand:
return 0.0
max_demand = max(demand.values())
if max_demand <= 0:
return 0.0
return round(demand[product_choice] / max_demand, 4)
def compute_r3(accepted_price: float, cost_basis: float) -> float:
"""Phase 3 score in [0, 1]. 1.0 == hit the max profit multiple."""
if cost_basis <= 0:
return 0.0
profit = accepted_price - cost_basis
if profit <= 0:
return 0.0
max_profit = cost_basis * (MAX_PROFIT_MULT - 1)
return round(min(profit / max_profit, 1.0), 4)
def step_reward(weights: tuple, phase_emitted: str, r_value: float) -> float:
"""
Convert a normalized phase score (in [0, 1]) into the WEIGHTED partial
reward emitted at that step. Summing these across an episode is in [0, 1].
Guaranteed to return a Python float (never int / never None).
"""
if phase_emitted == "market":
return float(round(float(weights[0]) * float(r_value), 4))
if phase_emitted == "warehouse":
return float(round(float(weights[1]) * float(r_value), 4))
if phase_emitted == "showroom":
return float(round(float(weights[2]) * float(r_value), 4))
return 0.0
def _demand_forecast_from(demand: dict) -> dict:
"""
Noisy "forecast" for the inventory agent to plan against (same scale as demand).
Deterministic w.r.t. the RNG in reset(seed=...) on the current episode.
"""
out: dict = {}
for k, v in demand.items():
wiggle = random.uniform(-0.12, 0.12)
out[k] = round(max(0.0, min(1.0, float(v) + wiggle)), 2)
return out
class JewelryShopEnvironment(Environment):
SUPPORTS_CONCURRENT_SESSIONS = True
def __init__(self):
self._state = JewelryState()
# Normalized per-phase scores in [0, 1] (raw, before weighting)
self._r1 = 0.0
self._r2 = 0.0
self._r3 = 0.0
def _emit(self, phase_emitted: str, r_value: float) -> float:
"""
Convert a normalized phase score into the per-step weighted reward,
update cumulative bookkeeping, and return the value to attach to obs.
Guaranteed: returned value AND s.cumulative_reward are Python floats.
"""
s = self._state
weights = tuple(s.weights) if s.weights else resolve_weights(s.task_id)
partial = float(step_reward(weights, phase_emitted, r_value))
s.cumulative_reward = float(round(float(s.cumulative_reward) + partial, 4))
s.last_phase_emitted_reward = partial
return partial
def _apply_action_inventory_fields(self, action: JewelryAction) -> None:
s = self._state
if action.inventory_urgent is not None:
s.inventory_urgent = bool(action.inventory_urgent)
if action.need_gold_grams is not None:
s.need_gold_grams = action.need_gold_grams
if action.buy_deadline_iso is not None:
s.buy_deadline_iso = action.buy_deadline_iso
def _mm_line(self) -> str:
s = self._state
if s.market_mode == "synthetic" and s.max_market_rounds and s.max_market_rounds > 0:
return f"Market simulation rounds in this phase: {s.max_market_rounds - s.market_round} (of {s.max_market_rounds})."
if s.max_market_rounds == 0 or s.max_market_rounds is None:
return "No round limit: wait to refresh the quote; buy when ready."
return f"Rounds left: {max(0, s.max_market_rounds - s.market_round)}."
def _co_market(
self,
*,
done: bool = False,
reward: float = 0.0,
msg: str = "",
keep_phase: Optional[str] = None,
) -> dict:
s = self._state
ph = keep_phase or s.phase
max_r = s.max_market_rounds
g_oz = s.gold_oz
# Always emit reward as a Python float so it survives JSON serialization
# as a JSON number with a decimal point (e.g. 0.0, not 0).
try:
reward_f = float(reward) if reward is not None else 0.0
except (TypeError, ValueError):
reward_f = 0.0
return dict(
done=done,
reward=reward_f,
phase=ph,
cash=s.cash,
gold_oz=g_oz,
gold_grams=round(troy_oz_to_grams(g_oz), 4),
gold_price=s.gold_price,
gold_price_history=list(s.gold_price_history),
market_round=s.market_round,
max_market_rounds=max_r,
market_mode=s.market_mode,
gold_price_source=s.gold_price_source,
inventory_urgent=s.inventory_urgent,
need_gold_grams=s.need_gold_grams,
buy_deadline_iso=s.buy_deadline_iso,
cannot_wait=s.inventory_urgent and ph == "market",
market_reentries=s.market_reentries,
max_market_reentries=s.max_market_reentries,
demand=s.demand,
demand_forecast=getattr(s, "demand_forecast", {}) or {},
product_catalog=PRODUCT_CATALOG,
inventory=s.inventory,
product_for_sale=None if ph == "market" else s.product_for_sale,
cost_basis=s.cost_basis if ph != "market" else 0.0,
current_offer=None if ph == "market" else s.current_offer,
negotiation_round=s.negotiation_round,
task_id=s.task_id,
weights=list(s.weights) if s.weights else list(resolve_weights(s.task_id)),
cumulative_reward=float(s.cumulative_reward),
message=msg,
)
def _obs_from(self, o: dict) -> JewelryObservation:
try:
_r = float(o.get("reward", 0.0)) if o.get("reward", 0.0) is not None else 0.0
except (TypeError, ValueError):
_r = 0.0
try:
_cr = float(o.get("cumulative_reward", 0.0))
except (TypeError, ValueError):
_cr = 0.0
return JewelryObservation(
done=o.get("done", False),
reward=_r,
phase=o.get("phase", "market"),
cash=o.get("cash", 1000.0),
gold_oz=o.get("gold_oz", 0.0),
gold_grams=o.get("gold_grams", 0.0),
gold_price=o.get("gold_price", 0.0),
gold_price_history=o.get("gold_price_history", []),
market_round=o.get("market_round", 0),
max_market_rounds=o.get("max_market_rounds", 0),
market_mode=o.get("market_mode", "real"),
gold_price_source=o.get("gold_price_source", ""),
inventory_urgent=o.get("inventory_urgent", False),
need_gold_grams=o.get("need_gold_grams", None),
buy_deadline_iso=o.get("buy_deadline_iso", None),
cannot_wait=o.get("cannot_wait", False),
market_reentries=o.get("market_reentries", 0),
max_market_reentries=o.get("max_market_reentries", 2),
demand=o.get("demand", {}),
demand_forecast=o.get("demand_forecast", {}),
product_catalog=o.get("product_catalog", PRODUCT_CATALOG),
inventory=o.get("inventory", {}),
product_for_sale=o.get("product_for_sale", None),
cost_basis=o.get("cost_basis", 0.0),
current_offer=o.get("current_offer", None),
negotiation_round=o.get("negotiation_round", 0),
task_id=o.get("task_id", DEFAULT_TASK_ID),
weights=o.get("weights", list(resolve_weights(DEFAULT_TASK_ID))),
cumulative_reward=_cr,
message=o.get("message", ""),
)
def reset(self, seed=None, episode_id=None, **kwargs) -> JewelryObservation:
if seed is not None:
random.seed(seed)
eid = episode_id or str(uuid.uuid4())
try:
starting_cash = float(kwargs.get("starting_cash", STARTING_CASH))
except (TypeError, ValueError):
starting_cash = STARTING_CASH
inv_urgent = bool(kwargs.get("inventory_urgent", False))
need_g = kwargs.get("need_gold_grams", None)
if need_g is not None:
try:
need_g = float(need_g)
except (TypeError, ValueError):
need_g = None
deadline = kwargs.get("buy_deadline_iso", None)
if deadline is not None and not isinstance(deadline, str):
deadline = str(deadline) if deadline is not None else None
dem = {
"ring": round(random.uniform(0.4, 1.0), 2),
"necklace": round(random.uniform(0.2, 0.8), 2),
"bracelet": round(random.uniform(0.1, 0.6), 2),
}
dem_fc = _demand_forecast_from(dem)
mode = (kwargs.get("market_mode") or get_market_mode()).lower().strip()
if mode == "synthetic":
gp = round(random.uniform(GOLD_PRICE_MIN, GOLD_PRICE_MAX), 2)
hist = [gp]
mmode = "synthetic"
src = "synthetic:random_range"
maxr = int(kwargs.get("max_market_rounds", MAX_MARKET_ROUNDS))
use_lots = False
else:
mmode = "real"
maxr = 0
use_lots = True
sqlite_store.init_schema()
try:
q = fetch_gold_spot_usd_per_oz()
gp = round(q.usd_per_oz, 2)
src = q.source
except Exception:
gp = 2000.0
src = "yfinance:error_fallback(2000)"
hist = [gp]
max_r0 = int(maxr) if mode == "synthetic" else 0
task_id = (kwargs.get("task_id") or DEFAULT_TASK_ID).strip().lower()
weights = resolve_weights(task_id)
try:
max_reentries = int(kwargs.get("max_market_reentries", 2))
if max_reentries < 0:
max_reentries = 0
except (TypeError, ValueError):
max_reentries = 2
s = self._state = JewelryState(
episode_id=eid,
step_count=0,
cash=starting_cash,
gold_oz=0.0,
gold_price=gp,
gold_price_history=hist,
market_round=0,
max_market_rounds=max_r0,
demand=dem,
demand_forecast=dem_fc,
inventory={"ring": 0, "necklace": 0, "bracelet": 0},
phase="market",
product_for_sale=None,
cost_basis=0.0,
negotiation_round=0,
current_offer=0.0,
base_offer=0.0,
lowest_price_seen=gp,
inventory_urgent=inv_urgent,
need_gold_grams=need_g,
buy_deadline_iso=deadline,
use_fifo_lots=use_lots,
gold_price_source=src,
market_mode=mmode,
task_id=task_id,
weights=list(weights),
cumulative_reward=0.0,
last_phase_emitted_reward=0.0,
market_reentries=0,
max_market_reentries=max_reentries,
)
self._r1 = 0.0
self._r2 = 0.0
self._r3 = 0.0
sstep = s.max_market_rounds if s.max_market_rounds else 0
o = self._co_market(
msg=(
f"Welcome. Task='{task_id}' weights(market,warehouse,showroom)={weights}. "
f"Gold: ${gp}/oz ({s.gold_price_source}). Cash: ${s.cash:.2f}. "
f"Inventory need-urgent={inv_urgent}."
f" {self._mm_line()}"
),
)
o["max_market_rounds"] = sstep
return self._obs_from(o)
def step(self, action: JewelryAction, timeout_s=None, **kwargs) -> JewelryObservation:
self._state.step_count += 1
if self._state.phase == "market":
self._apply_action_inventory_fields(action)
if self._state.phase == "market":
return self._step_market(action)
if self._state.phase == "warehouse":
return self._step_warehouse(action)
if self._state.phase == "showroom":
return self._step_showroom(action)
raise ValueError(f"Unknown phase: {self._state.phase}")
def _refresh_real_quote(self) -> None:
s = self._state
if s.market_mode != "real":
return
try:
q = fetch_gold_spot_usd_per_oz()
s.gold_price = round(q.usd_per_oz, 2)
s.gold_price_source = q.source
except Exception as exc: # noqa: BLE001
fb = s.gold_price if s.gold_price > 0 else 2000.0
q2 = last_quote_or_fallback(fb)
s.gold_price = round(q2.usd_per_oz, 2)
s.gold_price_source = f"{q2.source}(err:{type(exc).__name__})"
s.gold_price_history.append(s.gold_price)
s.lowest_price_seen = min(s.lowest_price_seen, s.gold_price) if s.lowest_price_seen else s.gold_price
def _step_market(self, action: JewelryAction) -> JewelryObservation:
s = self._state
market_action = (action.market_action or "wait").lower().strip()
if s.market_mode == "synthetic":
return self._step_market_synthetic(action, market_action)
return self._step_market_real(action, market_action)
def _step_market_synthetic(self, action: JewelryAction, market_action: str) -> JewelryObservation:
s = self._state
if market_action == "buy":
return self._exec_buy_synthetic_common(action, market_action)
s.market_round += 1
if s.market_round >= (s.max_market_rounds or MAX_MARKET_ROUNDS) and s.max_market_rounds is not None and s.max_market_rounds > 0:
s.phase = "warehouse"
self._r1 = 0.0
o = self._co_market(keep_phase="warehouse", msg="(Synthetic) Market round limit — entering warehouse with no new purchase.")
return self._obs_from(o)
ch = random.uniform(-PRICE_FLUCTUATION, PRICE_FLUCTUATION)
np = round(s.gold_price * (1 + ch), 2)
s.gold_price = max(np, 50.0)
s.gold_price_history.append(s.gold_price)
s.lowest_price_seen = min(s.lowest_price_seen, s.gold_price) if s.lowest_price_seen else s.gold_price
o = self._co_market(
msg=f"(Synthetic) New quote ${s.gold_price}/oz. History (last 5): {s.gold_price_history[-5:]!s}. {self._mm_line()}",
)
return self._obs_from(o)
def _exec_buy_synthetic_common(self, action: JewelryAction, market_action: str) -> JewelryObservation:
return self._step_market_buy_and_advance(
action,
persist_db=False,
)
def _step_market_real(self, action: JewelryAction, market_action: str) -> JewelryObservation:
s = self._state
self._refresh_real_quote()
if market_action != "buy":
if s.inventory_urgent:
o = self._co_market(
msg="Urgent (inventory): you must not wait. Submit market_action=buy with a gold_qty you can afford at the current live quote, or 0.01 if testing.",
)
return self._obs_from(o)
s.market_round += 1
o = self._co_market(
msg=f"Quote refreshed. Gold ${s.gold_price}/oz from {s.gold_price_source}. {self._mm_line()} Rounds so far: {s.market_round}.",
)
return self._obs_from(o)
return self._step_market_buy_and_advance(action, persist_db=True)
def _step_market_buy_and_advance(self, action: JewelryAction, *, persist_db: bool) -> JewelryObservation:
s = self._state
market_action = "buy"
gold_qty = action.gold_qty
if gold_qty is None or float(gold_qty) <= 0:
o = self._co_market(
msg="Buy failed: set gold_qty to a positive number of troy oz.",
)
return self._obs_from(o)
gold_qty = float(gold_qty)
price = s.gold_price
total_cost = gold_qty * price
if total_cost > s.cash:
o = self._co_market(
msg=f"Not enough cash: need ${total_cost:.2f} for {gold_qty}oz @ ${price}, have ${s.cash:.2f}.",
)
return self._obs_from(o)
fund_before = s.cash
s.cash -= total_cost
s.gold_oz += gold_qty
s.phase = "warehouse"
# The bounce signal was satisfied by this purchase; clear it so the next
# warehouse failure (if any) can emit a fresh urgency.
s.inventory_urgent = False
s.need_gold_grams = None
# Only score r1 on the FIRST market visit; bounce-back buys are loop-recovery,
# not "good price hunting", so they shouldn't pay phase-1 reward again.
if s.market_reentries == 0:
self._r1 = compute_r1(s.gold_price, s.lowest_price_seen) if s.lowest_price_seen else 0.0
market_partial = self._emit("market", self._r1)
else:
self._r1 = 0.0
market_partial = self._emit("market", 0.0)
eid = getattr(s, "episode_id", None) or "unknown"
if persist_db and s.use_fifo_lots and eid != "unknown":
try:
sqlite_store.record_gold_purchase(
eid,
"GOLD",
price,
gold_qty,
round(total_cost, 2),
"BUY",
action.ai_confidence_pct,
action.ai_reasoning,
action.target_price_usd,
fund_before,
s.cash,
)
except Exception as exc: # noqa: BLE001
s.gold_price_source = f"{s.gold_price_source} | db_log_failed:{type(exc).__name__}"
o = self._co_market(
reward=market_partial,
keep_phase="warehouse",
msg=(
f"Bought {gold_qty} troy oz at ${price}/oz ($ {total_cost:.2f}). "
f"Cash ${s.cash:.2f}. {self._mm_line()} "
f"Phase reward(r1={self._r1:.4f} * w_market={s.weights[0]})={market_partial:.4f}. "
f"Cumulative={s.cumulative_reward:.4f}. Choose a product in the warehouse."
),
)
return self._obs_from(o)
def _can_afford_smallest_buy(self) -> bool:
"""
Loop guard: are we even theoretically able to buy *some* useful gold?
We require cash >= price * smallest product's gold need (i.e. enough
for at least one bracelet's worth of gold). If not, bouncing back to
market is wasteful and we should stop the loop.
"""
s = self._state
if s.gold_price <= 0:
return False
cheapest_gold_oz = min(spec["gold_oz"] for spec in PRODUCT_CATALOG.values())
return s.cash >= s.gold_price * cheapest_gold_oz
def _bounce_to_market(self, choice: str, grams_needed: float, reason: str) -> JewelryObservation:
"""
Inventory -> Market loop: send the agent back to the market phase to
buy more gold, with urgency flags so the market step won't allow waits.
Emits 0.0 reward; final episode score still bounded in [0, 1].
"""
s = self._state
s.market_reentries += 1
s.phase = "market"
s.market_round = 0 # fresh patience counter for this re-entry
s.inventory_urgent = True
s.need_gold_grams = round(grams_needed, 4)
bounce_partial = self._emit("warehouse", 0.0)
o = self._co_market(reward=bounce_partial, keep_phase="market")
o["message"] = (
f"Inventory needs more gold to craft {choice} ({reason}). "
f"Bouncing back to MARKET (re-entry {s.market_reentries}/{s.max_market_reentries}). "
f"Need ~{grams_needed:.2f} g. inventory_urgent=True; market_action='wait' will be blocked. "
f"Cumulative={s.cumulative_reward:.4f}."
)
o["product_for_sale"] = None
o["current_offer"] = None
o["cost_basis"] = 0.0
return self._obs_from(o)
def _step_warehouse(self, action: JewelryAction) -> JewelryObservation:
s = self._state
choice = (action.product_choice or "ring").lower().strip()
if choice not in PRODUCT_CATALOG:
choice = "ring"
spec = PRODUCT_CATALOG[choice]
gold_needed_oz = spec["gold_oz"]
labor_cost = spec["labor"]
grams_needed = troy_oz_to_grams(gold_needed_oz)
has_gold_oz = s.gold_oz + 1e-8 >= gold_needed_oz
if not has_gold_oz:
# Inventory -> market loop: try to buy more gold if budget + bounces remain.
if (
s.market_reentries < s.max_market_reentries
and self._can_afford_smallest_buy()
):
return self._bounce_to_market(
choice,
grams_needed,
reason=f"have {s.gold_oz:.4f} oz, need {gold_needed_oz:.4f} oz",
)
# Out of bounces or no money: customer leaves, episode ends with no sale.
self._r2 = 0.0
s.phase = "showroom"
o = {**self._co_market(keep_phase="showroom", reward=0.0, msg="")}
why = "no bounce-backs left" if s.market_reentries >= s.max_market_reentries else "not enough cash to buy any gold"
o["message"] = (
f"Cannot craft {choice}: insufficient gold and {why}. "
f"Customer walks away. Cumulative={s.cumulative_reward:.4f}."
)
o["product_for_sale"] = None
o["current_offer"] = None
o["cost_basis"] = 0.0
return self._obs_from(o)
if s.cash < labor_cost:
self._r2 = 0.0
s.phase = "showroom"
o = {**self._co_market(keep_phase="showroom", reward=0.0, msg="")}
o["message"] = (
f"Cannot craft {choice}: have gold but no cash for labor (${labor_cost:.2f}). "
f"Cumulative={s.cumulative_reward:.4f}."
)
o["product_for_sale"] = None
o["current_offer"] = None
o["cost_basis"] = 0.0
return self._obs_from(o)
s.cash -= labor_cost
eid = getattr(s, "episode_id", None) or "unknown"
if s.use_fifo_lots and s.market_mode == "real" and eid != "unknown":
ok, gold_cost, _d = sqlite_store.fifo_consume_grams(eid, grams_needed)
if not ok:
s.cash += labor_cost
self._r2 = 0.0
s.phase = "showroom"
o_ = {**self._co_market(keep_phase="showroom", reward=0.0, msg="")}
o_["message"] = "FIFO: not enough gold lots in the database for this episode (or oz/gram mismatch)."
o_["product_for_sale"] = None
o_["current_offer"] = None
o_["cost_basis"] = 0.0
return self._obs_from(o_)
s.gold_oz -= gold_needed_oz
s.inventory[choice] = s.inventory.get(choice, 0) + 1
s.product_for_sale = choice
s.cost_basis = float(gold_cost) + float(labor_cost)
else:
s.gold_oz -= gold_needed_oz
s.inventory[choice] = s.inventory.get(choice, 0) + 1
s.product_for_sale = choice
s.cost_basis = s.gold_price * gold_needed_oz + labor_cost
self._r2 = compute_r2(choice, s.demand)
warehouse_partial = self._emit("warehouse", self._r2)
dmf = s.demand.get(choice, 0.5)
offer_ratio = random.uniform(OFFER_MIN_RATIO, OFFER_MAX_RATIO) + (dmf * DEMAND_OFFER_BONUS)
s.base_offer = round(s.cost_basis * offer_ratio, 2)
s.current_offer = s.base_offer
s.phase = "showroom"
s.negotiation_round = 0
o2 = {**self._co_market(keep_phase="showroom")}
o2["reward"] = warehouse_partial
o2["product_for_sale"] = choice
o2["cost_basis"] = s.cost_basis
o2["current_offer"] = s.current_offer
_cost_label = (
"FIFO (SQLite lots) gold + labor"
if s.use_fifo_lots and s.market_mode == "real" and eid != "unknown"
else "market gold + labor"
)
o2["message"] = (
f"Crafted {choice}. Cost ({_cost_label}): ${s.cost_basis:.2f}. "
f"Phase reward(r2={self._r2:.4f} * w_warehouse={s.weights[1]})={warehouse_partial:.4f}. "
f"Cumulative={s.cumulative_reward:.4f}. Customer offers ${s.current_offer:.2f}."
)
return self._obs_from(o2)
def _step_showroom(self, action: JewelryAction) -> JewelryObservation:
s = self._state
if s.product_for_sale is None:
self._r3 = 0.0
showroom_partial = self._emit("showroom", 0.0)
o3 = {**self._co_market(done=True, reward=showroom_partial, keep_phase="showroom")}
o3["message"] = (
"No products to sell. Episode over. "
f"Phase reward(r3=0 * w_showroom={s.weights[2]})=0.0000. "
f"Cumulative={s.cumulative_reward:.4f}."
)
o3["product_for_sale"] = None
o3["current_offer"] = s.current_offer
return self._obs_from(o3)
message = action.message or ""
intent = detect_intent(message)
if intent == "accept":
self._r3 = compute_r3(s.current_offer, s.cost_basis)
showroom_partial = self._emit("showroom", self._r3)
s.cash += s.current_offer
s.inventory[s.product_for_sale] -= 1
_ps = s.product_for_sale
s.product_for_sale = None
o4 = {**self._co_market(done=True, reward=showroom_partial, keep_phase="showroom")}
o4["message"] = (
f"Sold {_ps} for ${s.current_offer:.2f}. "
f"Phase reward(r3={self._r3:.4f} * w_showroom={s.weights[2]})={showroom_partial:.4f}. "
f"Cumulative(final)={s.cumulative_reward:.4f}."
)
o4["product_for_sale"] = None
o4["current_offer"] = s.current_offer
return self._obs_from(o4)
if intent == "reject":
self._r3 = 0.0
showroom_partial = self._emit("showroom", 0.0)
o5 = {**self._co_market(done=True, reward=showroom_partial, keep_phase="showroom")}
o5["message"] = (
f"Rejected. Phase reward(r3=0 * w_showroom={s.weights[2]})=0.0000. "
f"Cumulative(final)={s.cumulative_reward:.4f}."
)
o5["product_for_sale"] = s.product_for_sale
o5["current_offer"] = s.current_offer
return self._obs_from(o5)
s.negotiation_round += 1
if s.negotiation_round >= MAX_NEGOTIATION:
self._r3 = 0.0
showroom_partial = self._emit("showroom", 0.0)
o6 = {**self._co_market(done=True, reward=showroom_partial, keep_phase="showroom")}
o6["message"] = (
f"Max negotiation rounds reached. "
f"Phase reward(r3=0 * w_showroom={s.weights[2]})=0.0000. "
f"Cumulative(final)={s.cumulative_reward:.4f}."
)
return self._obs_from(o6)
s.current_offer = round(s.current_offer * COUNTER_BUMP, 2)
o7 = {**self._co_market(keep_phase="showroom", reward=0.0, msg="")}
o7["message"] = f"Customer at ${s.current_offer:.2f} (round {s.negotiation_round})."
o7["current_offer"] = s.current_offer
o7["product_for_sale"] = s.product_for_sale
return self._obs_from(o7)
@property
def state(self) -> JewelryState:
return self._state
|