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| /** | |
| * SIHJantaParty β typed failure vocabulary shared by the DAL, Server Actions | |
| * and the UI. | |
| * | |
| * CLIENT-SAFE by design: no mongoose import, no `server-only`. The UI needs | |
| * FAIL_COPY to render *why* an action failed, so this module must be importable | |
| * from both sides of the boundary. | |
| * | |
| * The rule this file exists to enforce: never `throw` for an expected | |
| * precondition failure across a Server Action boundary. A thrown error reaches | |
| * the production client as an opaque digest with the message stripped, so the | |
| * UI physically cannot explain itself. Return `Result<T>` instead and throw | |
| * only for genuine bugs. | |
| */ | |
| export type Fail = | |
| | "UNAUTHENTICATED" | |
| | "NOT_FOUND" | |
| | "CONFLICT" | |
| | "INVALID" | |
| | "NOT_LEADER" | |
| | "LEADER_MUST_TRANSFER" | |
| | "TARGET_NOT_MEMBER" | |
| | "NOT_MEMBER" | |
| | "TEAM_FULL" | |
| | "REQUEST_NOT_PENDING" | |
| | "APPLICANT_HAS_TEAM" | |
| | "ALREADY_ON_TEAM" | |
| | "NAME_TAKEN" | |
| | "DUPLICATE_REQUEST" | |
| | "SELF_TARGET" | |
| | "TEAM_CLOSED" | |
| | "CHAT_LOCKED"; | |
| export type Result<T> = | |
| | { ok: true; data: T } | |
| | { ok: false; fail: Fail; hint?: string }; | |
| export const ok = <T>(data: T): Result<T> => ({ ok: true, data }); | |
| export const fail = (f: Fail, hint?: string): Result<never> => ({ | |
| ok: false, | |
| fail: f, | |
| hint, | |
| }); | |
| /** | |
| * Thrown *inside* the DAL only, to unwind a transaction with a specific reason. | |
| * Every DAL entry point catches it and converts to `Result`. It must never | |
| * escape to a Server Action's caller. | |
| */ | |
| export class Precondition extends Error { | |
| constructor( | |
| readonly fail: Fail, | |
| readonly hint?: string | |
| ) { | |
| super(fail); | |
| this.name = "Precondition"; | |
| } | |
| } | |
| /** Human-readable copy for every failure. Rendered directly by the UI. */ | |
| export const FAIL_COPY: Record<Fail, string> = { | |
| UNAUTHENTICATED: "Please sign in again.", | |
| NOT_FOUND: "That no longer exists.", | |
| CONFLICT: "Someone else changed this a moment ago β reload and retry.", | |
| INVALID: "That input isn't valid.", | |
| NOT_LEADER: "Only the current leader can do that.", | |
| LEADER_MUST_TRANSFER: | |
| "You lead this squad β hand leadership to a teammate before you leave.", | |
| TARGET_NOT_MEMBER: | |
| "You can only do that to someone already on your team.", | |
| NOT_MEMBER: "You're not on that team.", | |
| TEAM_FULL: | |
| "This squad already has all 6 seats filled β the last one went while you were deciding.", | |
| REQUEST_NOT_PENDING: "That request was already answered or withdrawn.", | |
| APPLICANT_HAS_TEAM: "This student joined another team first.", | |
| ALREADY_ON_TEAM: "You're already on a team.", | |
| NAME_TAKEN: "That name is taken (names ignore case and spacing).", | |
| DUPLICATE_REQUEST: "You already have a live request with this team.", | |
| SELF_TARGET: "You can't do that to yourself.", | |
| TEAM_CLOSED: "This squad isn't recruiting any more.", | |
| CHAT_LOCKED: "That chat hasn't been unlocked yet.", | |
| }; | |
| /** | |
| * Returns the offending index's key paths on an E11000 duplicate-key error, or | |
| * null if `e` is any other error. Lets a caller tell *which* unique index it | |
| * collided with β `nameKey` (team name taken) vs the request triple, etc. | |
| */ | |
| export function dupKeyOn(e: unknown): string[] | null { | |
| const err = e as { code?: number; keyPattern?: Record<string, unknown> }; | |
| return err?.code === 11000 ? Object.keys(err.keyPattern ?? {}) : null; | |
| } | |