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Commit History
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feat(judge): Reward Forensics Lab + master walkthrough
hschinmaybharadwajAdds two judge-grade entry points and the procedural-task / reward-design endpoints they use, plus cross-links from every existing page. Outstanding feature — /lab (docs/lab.html, ~40KB self-contained): - RLVE difficulty knob (1..5) that procedurally generates fresh missions scaling allies, keywords, op-code length, threat level, and resource thresholds. - Live 5-gate verifier timeline streaming per-component reward decomposition (alliance .30 / resources .25 / operation .20 / message .15 / extraction .10) step by step. - Reward-hacking sandbox with seven pre-baked exploits a judge can fire (spam-best-action, premature run_operation, no-alliance op, brute-force op codes, skip-to-extract, empty-message extract, noop-stall) — each shows the env's matching defense in the timeline and tags the run as defended. Walkthrough — /walkthrough + /walkthrough.md (docs/walkthrough.{md,html}): - Master 32KB markdown document mapping every concept from the OpenEnv briefing (RLVR, …72c744f -
fix(server): serve animated demo at / to eliminate Space root 404
hschinmaybharadwaj- Add GET / route returning docs/visual_demo.html so HF Space iframe probes (and any visitor opening the Space URL) get a 200 with a live training-demo landing page instead of a bare 404. - Use response_model=None to bypass Pydantic schema generation for the HTML/File response, which was crashing app import. - Ship docs/visual_demo.html (animated game view + training feed + hyperparams) plus storytelling docs (judge_flow, pitch_flow, demo_storyboard) the README cross-links. Made-with: Cursor372ac22