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6.66 kB
| from math import isqrt | |
| from typing import Literal | |
| import torch | |
| from diff_gaussian_rasterization import ( | |
| GaussianRasterizationSettings, | |
| GaussianRasterizer, | |
| ) | |
| from einops import einsum, rearrange, repeat | |
| from jaxtyping import Float | |
| from torch import Tensor | |
| from ...geometry.projection import get_fov, homogenize_points | |
| def get_projection_matrix( | |
| near: Float[Tensor, " batch"], | |
| far: Float[Tensor, " batch"], | |
| fov_x: Float[Tensor, " batch"], | |
| fov_y: Float[Tensor, " batch"], | |
| ) -> Float[Tensor, "batch 4 4"]: | |
| """Maps points in the viewing frustum to (-1, 1) on the X/Y axes and (0, 1) on the Z | |
| axis. Differs from the OpenGL version in that Z doesn't have range (-1, 1) after | |
| transformation and that Z is flipped. | |
| """ | |
| tan_fov_x = (0.5 * fov_x).tan() | |
| tan_fov_y = (0.5 * fov_y).tan() | |
| top = tan_fov_y * near | |
| bottom = -top | |
| right = tan_fov_x * near | |
| left = -right | |
| (b,) = near.shape | |
| result = torch.zeros((b, 4, 4), dtype=torch.float32, device=near.device) | |
| result[:, 0, 0] = 2 * near / (right - left) | |
| result[:, 1, 1] = 2 * near / (top - bottom) | |
| result[:, 0, 2] = (right + left) / (right - left) | |
| result[:, 1, 2] = (top + bottom) / (top - bottom) | |
| result[:, 3, 2] = 1 | |
| result[:, 2, 2] = far / (far - near) | |
| result[:, 2, 3] = -(far * near) / (far - near) | |
| return result | |
| def render_cuda( | |
| extrinsics: Float[Tensor, "batch 4 4"], | |
| intrinsics: Float[Tensor, "batch 3 3"], | |
| near: Float[Tensor, " batch"], | |
| far: Float[Tensor, " batch"], | |
| image_shape: tuple[int, int], | |
| background_color: Float[Tensor, "batch 3"], | |
| gaussian_means: Float[Tensor, "batch gaussian 3"], | |
| gaussian_covariances: Float[Tensor, "batch gaussian 3 3"], | |
| gaussian_sh_coefficients: Float[Tensor, "batch gaussian 3 d_sh"], | |
| gaussian_opacities: Float[Tensor, "batch gaussian"], | |
| scale_invariant: bool = True, | |
| use_sh: bool = True, | |
| ) -> Float[Tensor, "batch 3 height width"]: | |
| assert use_sh or gaussian_sh_coefficients.shape[-1] == 1 | |
| extrinsics = extrinsics.float() | |
| intrinsics = intrinsics.float() | |
| near = near.float() | |
| far = far.float() | |
| background_color = background_color.float() | |
| gaussian_means = gaussian_means.float() | |
| gaussian_covariances = gaussian_covariances.float() | |
| gaussian_sh_coefficients = gaussian_sh_coefficients.float() | |
| gaussian_opacities = gaussian_opacities.float() | |
| # Make sure everything is in a range where numerical issues don't appear. | |
| if scale_invariant: | |
| scale = 1 / near | |
| extrinsics = extrinsics.clone() | |
| extrinsics[..., :3, 3] = extrinsics[..., :3, 3] * scale[:, None] | |
| gaussian_covariances = gaussian_covariances * (scale[:, None, None, None] ** 2) | |
| gaussian_means = gaussian_means * scale[:, None, None] | |
| near = near * scale | |
| far = far * scale | |
| _, _, _, n = gaussian_sh_coefficients.shape | |
| degree = isqrt(n) - 1 | |
| shs = rearrange(gaussian_sh_coefficients, "b g xyz n -> b g n xyz").contiguous() | |
| b, _, _ = extrinsics.shape | |
| h, w = image_shape | |
| fov_x, fov_y = get_fov(intrinsics).unbind(dim=-1) | |
| tan_fov_x = (0.5 * fov_x).tan() | |
| tan_fov_y = (0.5 * fov_y).tan() | |
| projection_matrix = get_projection_matrix(near, far, fov_x, fov_y) | |
| projection_matrix = rearrange(projection_matrix, "b i j -> b j i") | |
| view_matrix = rearrange(extrinsics.inverse(), "b i j -> b j i") | |
| full_projection = view_matrix @ projection_matrix | |
| all_images = [] | |
| all_radii = [] | |
| for i in range(b): | |
| # Set up a tensor for the gradients of the screen-space means. | |
| mean_gradients = torch.zeros_like(gaussian_means[i], requires_grad=True) | |
| try: | |
| mean_gradients.retain_grad() | |
| except Exception: | |
| pass | |
| settings = GaussianRasterizationSettings( | |
| image_height=h, | |
| image_width=w, | |
| tanfovx=tan_fov_x[i].item(), | |
| tanfovy=tan_fov_y[i].item(), | |
| bg=background_color[i], | |
| scale_modifier=1.0, | |
| viewmatrix=view_matrix[i], | |
| projmatrix=full_projection[i], | |
| sh_degree=degree, | |
| campos=extrinsics[i, :3, 3], | |
| prefiltered=False, # This matches the original usage. | |
| debug=False, | |
| ) | |
| rasterizer = GaussianRasterizer(settings) | |
| row, col = torch.triu_indices(3, 3) | |
| image, radii = rasterizer( | |
| means3D=gaussian_means[i], | |
| means2D=mean_gradients, | |
| shs=shs[i] if use_sh else None, | |
| colors_precomp=None if use_sh else shs[i, :, 0, :], | |
| opacities=gaussian_opacities[i, ..., None], | |
| cov3D_precomp=gaussian_covariances[i, :, row, col], | |
| ) | |
| all_images.append(image) | |
| all_radii.append(radii) | |
| return torch.stack(all_images) | |
| DepthRenderingMode = Literal["depth", "disparity", "relative_disparity", "log"] | |
| def render_depth_cuda( | |
| extrinsics: Float[Tensor, "batch 4 4"], | |
| intrinsics: Float[Tensor, "batch 3 3"], | |
| near: Float[Tensor, " batch"], | |
| far: Float[Tensor, " batch"], | |
| image_shape: tuple[int, int], | |
| gaussian_means: Float[Tensor, "batch gaussian 3"], | |
| gaussian_covariances: Float[Tensor, "batch gaussian 3 3"], | |
| gaussian_opacities: Float[Tensor, "batch gaussian"], | |
| scale_invariant: bool = True, | |
| mode: DepthRenderingMode = "depth", | |
| ) -> Float[Tensor, "batch height width"]: | |
| extrinsics = extrinsics.float() | |
| intrinsics = intrinsics.float() | |
| near = near.float() | |
| far = far.float() | |
| gaussian_means = gaussian_means.float() | |
| gaussian_covariances = gaussian_covariances.float() | |
| gaussian_opacities = gaussian_opacities.float() | |
| # Specify colors according to Gaussian depths. | |
| camera_space_gaussians = einsum( | |
| extrinsics.inverse(), homogenize_points(gaussian_means), "b i j, b g j -> b g i" | |
| ) | |
| fake_color = camera_space_gaussians[..., 2] | |
| if mode == "disparity": | |
| fake_color = 1 / fake_color | |
| elif mode == "log": | |
| fake_color = fake_color.minimum(near[:, None]).maximum(far[:, None]).log() | |
| # Render using depth as color. | |
| b, _ = fake_color.shape | |
| result = render_cuda( | |
| extrinsics, | |
| intrinsics, | |
| near, | |
| far, | |
| image_shape, | |
| torch.zeros((b, 3), dtype=fake_color.dtype, device=fake_color.device), | |
| gaussian_means, | |
| gaussian_covariances, | |
| repeat(fake_color, "b g -> b g c ()", c=3), | |
| gaussian_opacities, | |
| scale_invariant=scale_invariant, | |
| use_sh=False, | |
| ) | |
| return result.mean(dim=1) | |