codecsplat / src /model /encoder /common /gaussian_adapter.py
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from dataclasses import dataclass
import torch
from einops import rearrange
from jaxtyping import Float
from torch import Tensor, nn
import torch.nn.functional as F
from ....geometry.projection import get_world_rays
from ....misc.sh_rotation import rotate_sh
from .gaussians import build_covariance
@dataclass
class Gaussians:
means: Float[Tensor, "*batch 3"]
covariances: Float[Tensor, "*batch 3 3"]
scales: Float[Tensor, "*batch 3"]
rotations: Float[Tensor, "*batch 4"]
harmonics: Float[Tensor, "*batch 3 _"]
opacities: Float[Tensor, " *batch"]
rotations_unnorm: Float[Tensor, "*batch 4"]
@dataclass
class GaussianAdapterCfg:
gaussian_scale_min: float
gaussian_scale_max: float
sh_degree: int
exp_scale_bias: float
no_rotate_sh: bool
no_sh_mask: bool
class GaussianAdapter(nn.Module):
cfg: GaussianAdapterCfg
def __init__(self, cfg: GaussianAdapterCfg):
super().__init__()
self.cfg = cfg
# Create a mask for the spherical harmonics coefficients. This ensures that at
# initialization, the coefficients are biased towards having a large DC
# component and small view-dependent components.
self.register_buffer(
"sh_mask",
torch.ones((self.d_sh,), dtype=torch.float32),
persistent=False,
)
for degree in range(1, self.cfg.sh_degree + 1):
self.sh_mask[degree**2 : (degree + 1) ** 2] = 0.1 * 0.25**degree
def forward(
self,
extrinsics: Float[Tensor, "*#batch 4 4"],
intrinsics: Float[Tensor, "*#batch 3 3"] | None,
coordinates: Float[Tensor, "*#batch 2"],
depths: Float[Tensor, "*#batch"] | None,
opacities: Float[Tensor, "*#batch"],
raw_gaussians: Float[Tensor, "*#batch _"],
image_shape: tuple[int, int],
eps: float = 1e-8,
point_cloud: Float[Tensor, "*#batch 3"] | None = None,
input_images: Tensor | None = None,
) -> Gaussians:
# Gaussian geometry is consumed by CUDA/gsplat rasterizers, so keep the
# position, covariance, and SH rotation math in FP32 under mixed precision.
with torch.autocast(device_type=raw_gaussians.device.type, enabled=False):
extrinsics = extrinsics.float()
intrinsics = intrinsics.float() if intrinsics is not None else None
coordinates = coordinates.float()
depths = depths.float() if depths is not None else None
opacities = opacities.float()
raw_gaussians = raw_gaussians.float()
scales, rotations_unnorm, sh = raw_gaussians.split(
(3, 4, 3 * self.d_sh), dim=-1
)
scales = torch.clamp(
F.softplus(scales - self.cfg.exp_scale_bias),
min=self.cfg.gaussian_scale_min,
max=self.cfg.gaussian_scale_max,
)
# Normalize the quaternion features to yield a valid quaternion.
rotations = rotations_unnorm / (
rotations_unnorm.norm(dim=-1, keepdim=True) + eps
)
# Split RGB spherical-harmonic coefficients into the expected layout.
sh = rearrange(sh, "... (xyz d_sh) -> ... xyz d_sh", xyz=3)
sh = sh.broadcast_to((*opacities.shape, 3, self.d_sh))
if self.cfg.no_sh_mask:
sh = sh.clone()
else:
sh = sh * self.sh_mask
if input_images is not None:
# [B, V, H*W, 1, 1, 3]
imgs = rearrange(
input_images.float(), "b v c h w -> b v (h w) () () c"
)
# init sh with input images
sh[..., 0] = sh[..., 0] + RGB2SH(imgs)
# Create world-space covariance matrices.
covariances = build_covariance(scales, rotations)
c2w_rotations = extrinsics[..., :3, :3]
covariances = (
c2w_rotations @ covariances @ c2w_rotations.transpose(-1, -2)
)
# Compute Gaussian means.
origins, directions = get_world_rays(coordinates, extrinsics, intrinsics)
means = origins + directions * depths[..., None]
harmonics = (
sh
if self.cfg.no_rotate_sh
else rotate_sh(sh, c2w_rotations[..., None, :, :])
)
return Gaussians(
means=means,
covariances=covariances,
harmonics=harmonics,
opacities=opacities,
scales=scales,
rotations=rotations.broadcast_to((*scales.shape[:-1], 4)),
rotations_unnorm=rotations_unnorm.broadcast_to((*scales.shape[:-1], 4)),
)
@property
def d_sh(self) -> int:
return (self.cfg.sh_degree + 1) ** 2
@property
def d_in(self) -> int:
return 7 + 3 * self.d_sh
def RGB2SH(rgb):
C0 = 0.28209479177387814
return (rgb - 0.5) / C0