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Download examples/4players/inputs.csv from hugging-apps/multics-multiplayer-video: direct link, hf CLI and curl.
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- Download file 13.3 kB
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https://huggingface.co/spaces/hugging-apps/multics-multiplayer-video/resolve/main/examples/4players/inputs.csv
- Command line
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hf download hf://spaces/hugging-apps/multics-multiplayer-video/examples/4players/inputs.csv
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curl -L -o inputs.csv https://huggingface.co/spaces/hugging-apps/multics-multiplayer-video/resolve/main/examples/4players/inputs.csv
13.3 kB
| case_id,image_path1,image_path2,image_path3,image_path4,ticks_path1,ticks_path2,ticks_path3,ticks_path4,caption1,caption2,caption3,caption4 | |
| 1,4_01/player=00/first_frame.png,4_01/player=01/first_frame.png,4_01/player=02/first_frame.png,4_01/player=03/first_frame.png,4_01/player=00/ticks.parquet,4_01/player=01/ticks.parquet,4_01/player=02/ticks.parquet,4_01/player=03/ticks.parquet,"The video clip shows a first-person perspective of a player navigating through ancient ruins in a video game. The player is holding a firearm, which appears to be an assault rifle, and moves cautiously through the stone corridors and open areas of the ruins. As the player progresses, they encounter an enemy soldier who is also armed. The player takes cover behind a wall and engages in a firefight with the enemy. The environment is detailed with overgrown vegetation and weathered stone structures, suggesting a long-abandoned location. The action is intense, with the player strategically moving and aiming to gain an advantage over the opponent.","The video shows a first-person perspective through a sniper scope, focusing on a narrow alleyway between two buildings. The environment appears to be an urban setting with worn-out walls and some greenery visible in the background. As the camera moves slightly, it captures different angles of the alley, suggesting that the person holding the weapon is scanning the area for targets or threats. There are no visible characters or significant actions taking place within the frames provided, indicating a moment of tension or anticipation before any potential action occurs.","The video clip shows a first-person perspective of a player in a video game, likely a shooter. The player is holding an assault rifle and is positioned in a narrow alleyway with stone walls on either side. There is a large cloud of smoke to the left, which appears to be from a recently thrown smoke grenade. The player moves slightly forward and aims down the sights of the rifle, scanning the area ahead. The environment suggests an urban or ancient setting with detailed textures on the walls and ground. No other characters are visible in the clip, and the focus remains on the player's weapon and immediate surroundings.","The video shows a first-person perspective of someone holding a shotgun in what appears to be an old stone building or ruins. The environment is dimly lit with sunlight filtering through openings, casting shadows on the walls and floor. There are visible signs of wear and decay, such as moss growing on the stones and bloodstains on the wall. A cloud of smoke or dust is present in the center of the frame, suggesting recent activity or movement. The person holding the shotgun seems to be cautiously moving forward, possibly searching for something or someone. The overall atmosphere is tense and suspenseful, hinting at a potential threat or danger lurking within the ruins." | |
| 2,4_02/player=00/first_frame.png,4_02/player=01/first_frame.png,4_02/player=02/first_frame.png,4_02/player=03/first_frame.png,4_02/player=00/ticks.parquet,4_02/player=01/ticks.parquet,4_02/player=02/ticks.parquet,4_02/player=03/ticks.parquet,"The video clip shows a first-person perspective of a player in a video game, likely a shooter. The player is holding a colorful knife with a gradient design that transitions from blue to pink and yellow. As the clip progresses, the player switches from the knife to a submachine gun, moving through a narrow alleyway with stone walls and cobblestone ground. The environment appears to be an old, possibly Mediterranean-style town with lush greenery visible in the background. The player seems to be cautiously navigating the area, possibly searching for enemies or objectives.","The video clip shows a first-person perspective of someone navigating through a dimly lit, brick-walled corridor. The person is holding a purple knife and moves cautiously around the corner. As they proceed, they encounter an enemy player dressed in dark clothing with a hood. The enemy appears to be unaware of the approaching player initially but then turns around as if sensing something. The scene suggests a tense moment typical of a stealth or combat scenario in a video game, where the player might be preparing for an imminent confrontation.","The video clip shows a first-person perspective of a player in a video game, likely a multiplayer shooter. The player is holding a banana and is following another character through a narrow stone alleyway. As they move forward, the player throws the banana at the character ahead, who then reacts by turning around. The environment appears to be an old, possibly Mediterranean-style town with stone buildings and cobblestone paths. There are no weapons visible in the scene, and the main action revolves around the playful interaction involving the banana.","The video clip shows a first-person perspective of a player navigating through an ancient, temple-like environment in a video game. The player is holding a futuristic-looking gun with a scope. As the player moves forward, they encounter an enemy soldier who is also armed. The player aims and fires at the enemy, causing an explosion that engulfs the area in flames. The scene suggests a combat situation within a historical or archaeological setting, blending modern weaponry with ancient architecture." | |
| 3,4_03/player=00/first_frame.png,4_03/player=01/first_frame.png,4_03/player=02/first_frame.png,4_03/player=03/first_frame.png,4_03/player=00/ticks.parquet,4_03/player=01/ticks.parquet,4_03/player=02/ticks.parquet,4_03/player=03/ticks.parquet,"The video clip shows a first-person perspective of a player in a video game, likely a shooter. The player is holding a firearm and moves through an urban environment with stone buildings and narrow alleyways. As the player advances, they aim down the sights of their weapon, preparing for potential threats. The scene is tense, suggesting the player is on high alert for enemies. The environment appears to be part of a larger map with various structures and pathways, typical of a multiplayer online game setting.","The video clip shows a first-person perspective of a player navigating through a stone-walled environment in a video game. The player starts by holding a purple knife, moving through a dimly lit corridor with wooden doors and stone walls. As the player progresses, they switch to a sniper rifle and aim down the sights, scanning the area ahead. The environment features ancient-looking architecture with plants growing on the walls, suggesting an outdoor or semi-outdoor setting. The player appears to be cautiously advancing, possibly searching for enemies or objectives within the game.","The video shows a first-person perspective of a player in a video game, likely a shooter. The player is holding a colorful assault rifle and is navigating through an ancient, temple-like environment with stone structures and overgrown vegetation. As the player moves forward, they encounter an enemy and engage in a firefight. The player takes cover behind a stone wall while shooting at the enemy, who is also firing back. The scene is intense, with visible muzzle flashes and smoke from the gunfire. The player's health or status might be indicated by the screen's visual effects, such as blurring or red tinting, suggesting they are taking damage.","The video clip shows a first-person perspective of someone navigating through a stone-walled environment, likely in a video game. The person is holding a firearm, which appears to be an assault rifle with a scope attached. As they move forward, there is an explosion ahead, causing debris and smoke to fill the air. The individual continues to advance cautiously around the corner, maintaining their grip on the weapon as they proceed through the smoky area." | |
| 4,4_04/player=00/first_frame.png,4_04/player=01/first_frame.png,4_04/player=02/first_frame.png,4_04/player=03/first_frame.png,4_04/player=00/ticks.parquet,4_04/player=01/ticks.parquet,4_04/player=02/ticks.parquet,4_04/player=03/ticks.parquet,"The video shows a first-person perspective of someone holding an ornate, patterned assault rifle in what appears to be an ancient, crumbling stone structure. The person moves through the dusty environment, aiming the weapon as they navigate around corners and through doorways. Dust clouds obscure parts of the view, suggesting recent movement or impact. The setting is dimly lit with natural light filtering through openings, highlighting the aged and weathered walls adorned with faded carvings. The individual seems cautious, ready to engage any potential threats lurking within the ruins.","The video clip shows a first-person perspective of a player in a video game, likely a first-person shooter. The player is holding a sniper rifle with a scope and is positioned near a stone wall with a sign labeled ""B."" The environment appears to be an ancient or historical setting with stone structures and some greenery. The player aims down the scope of the sniper rifle, focusing on a distant target. The scene then transitions to a close-up view through the scope, where the player seems to be targeting an enemy. The final frame shows the player firing the sniper rifle, with the muzzle flash visible, indicating that a shot has been taken. The overall action suggests a tactical approach to engaging an enemy from a distance.","The video clip shows a first-person perspective of a player in a video game, likely a first-person shooter. The player is holding a brightly colored assault rifle with a blue and green skin. The environment appears to be an ancient ruin or temple with stone structures and overgrown vegetation. The player moves through the area, encountering an enemy character dressed in tactical gear with a gas mask. The player aims their weapon at the enemy, who is crouched near a wall. The scene suggests a tense moment of confrontation in a combat scenario within the game.","The video shows a first-person perspective of someone holding a red and black device, possibly a weapon or tool, in an outdoor stone courtyard. The environment features old stone walls with moss and vines growing on them, suggesting an ancient or abandoned setting. There are no visible characters other than the person whose hand is seen holding the device. The main action involves the person moving slightly while aiming the device towards a doorway at the end of the courtyard. No significant changes occur during the short clip, as the focus remains on the static scene and the held object." | |
| 5,4_05/player=00/first_frame.png,4_05/player=01/first_frame.png,4_05/player=02/first_frame.png,4_05/player=03/first_frame.png,4_05/player=00/ticks.parquet,4_05/player=01/ticks.parquet,4_05/player=02/ticks.parquet,4_05/player=03/ticks.parquet,"The video shows a first-person perspective of a player in a video game navigating through a narrow alleyway between stone buildings. The player is holding a futuristic-looking firearm with a glowing blue element. As the player moves forward, they encounter an enemy soldier who is also armed. The player aims their weapon at the enemy, and there is a brief exchange of gunfire. The enemy is hit and falls to the ground. The player then continues moving forward, passing by the fallen enemy and approaching a corner where another enemy is visible in the distance. The environment appears to be a war-torn urban area with debris and damaged structures.","The video clip shows a first-person perspective of a player in a video game, likely a shooter. The player is holding a knife with a purple handle and follows another character up a set of stone stairs inside a building with brick walls. As they ascend, the player switches to a pistol and aims it forward. They then move through a doorway into an outdoor area with more buildings and a clear sky visible in the distance. The environment suggests a historical or old-world setting, possibly a town or village. The player's actions indicate they are navigating through the game world, possibly on a mission or exploring the area.","The video shows a first-person perspective of a player in a video game, likely Counter-Strike: Global Offensive, navigating through an outdoor map with stone pathways and walls. The player is holding a knife with a blue and yellow design. As the player moves forward, they approach a corner where an enemy player is visible. The enemy is wearing a black outfit with a backpack and is holding a weapon. The player with the knife quickly moves towards the enemy and performs a melee attack, resulting in the enemy's defeat. The scene ends with the victorious player standing over the defeated opponent.","The video shows a first-person perspective of someone navigating through an ancient, stone-built structure. The person is holding a futuristic-looking gun with a digital display. They move through dimly lit corridors and rooms, passing by stone walls and wooden doors. As they progress, they encounter another character who appears to be an enemy, indicated by the red targeting reticle that appears over them. The environment suggests a historical or archaeological setting, possibly a temple or ruins, with elements like stone statues and overgrown vegetation visible outside." | |