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"""Per-frame vertices of a converted scene, in either layout written by data_generation/movi_to_sim_data.py:

    per-file  <scene>/frame_<t>/obj_<i>_pos.npy   one array per object and frame (T x N files)
    packed    <scene>/frames.npy                  (T, sum_i Nv_i, 3): the same arrays, concatenated per frame
              <scene>/frames_counts.npy           (N,): the vertex count of every object

Both hold the same float32 values (the stored, unscaled vertices R(q) v_asset + p). The packed layout needs two files
per scene instead of ~5,000 (MOVi-B: 1,200 x 2 files instead of 3.8 million), so it fits on any local disk or a
network file system. The frame paths <scene>/frame_<t> keep naming the frames in both layouts; with the packed layout
they are names only (no folders exist).
"""
from collections import OrderedDict
from pathlib import Path
from typing import List

import numpy as np

_OPEN_LIMIT = 128          # packed scenes kept memory-mapped per process
_open = OrderedDict()      # scene dir -> (frames memmap, offsets)


def is_packed(scene_dir: Path) -> bool:
    return (Path(scene_dir) / 'frames.npy').is_file()


def _packed(scene_dir: Path):
    key = str(scene_dir)
    if key in _open:
        _open.move_to_end(key)
        return _open[key]
    frames = np.load(Path(scene_dir) / 'frames.npy', mmap_mode='r')
    counts = np.load(Path(scene_dir) / 'frames_counts.npy').astype(np.int64)
    if frames.ndim != 3 or frames.shape[2] != 3 or frames.shape[1] != int(counts.sum()) or (counts <= 0).any():
        raise ValueError(f'{scene_dir}: frames.npy {frames.shape} does not hold the vertex counts {counts.tolist()}')
    entry = (frames, np.concatenate([[0], np.cumsum(counts)]))
    _open[key] = entry
    while len(_open) > _OPEN_LIMIT:
        _open.popitem(last=False)
    return entry


def num_frames(scene_dir: Path) -> int:
    if is_packed(scene_dir):
        return int(_packed(scene_dir)[0].shape[0])
    return len(frame_dirs(scene_dir))


def frame_dirs(scene_dir: Path) -> List[Path]:
    """frame_<t> paths of a scene, t = 0 .. T-1 (per-file layout: the existing folders, sorted)."""
    scene_dir = Path(scene_dir)
    if is_packed(scene_dir):
        return [scene_dir / f'frame_{t:05d}' for t in range(_packed(scene_dir)[0].shape[0])]
    return sorted(p for p in scene_dir.glob('frame_*') if p.is_dir())


def load_frame(scene_dir: Path, t: int) -> List[np.ndarray]:
    """The stored vertices (Nv_i, 3) of every object at frame t, float32 (copies for the packed layout)."""
    scene_dir = Path(scene_dir)
    if is_packed(scene_dir):
        frames, off = _packed(scene_dir)
        if not 0 <= t < frames.shape[0]:
            raise IndexError(f'{scene_dir}: frame {t} outside 0 .. {frames.shape[0] - 1}')
        row = np.asarray(frames[t])
        return [row[off[i]:off[i + 1]].copy() for i in range(len(off) - 1)]
    frame_dir = scene_dir / f'frame_{t:05d}'
    out = []
    while (frame_dir / f'obj_{len(out)}_pos.npy').exists():
        out.append(np.load(frame_dir / f'obj_{len(out)}_pos.npy'))
    if not out:
        raise FileNotFoundError(f'{frame_dir}: no obj_<i>_pos.npy')
    return out