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Commit History
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Fix on_upload output-count mismatch and Hough segment shape bug
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add .env to gitignore
34b88b4
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README: link Roboflow blog; refresh pipeline/detectors/deploy/accuracy
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Verdict: any positive margin flags offside (tight tag within band); orange = level/onside-close only
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three.js: 'Goal Direction' label with raised arrow; verdict moved in-scene under it
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Default attack -X (left); GOAL label smaller + above the offside wall
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three.js: pitch gridlines, goal-direction arrow + label, PNG export
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three.js: remove back-projected pitch lines + pitch extension; keep lighter grass/sky
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three.js: lighter grass + sky; draw the clicked goal-parallel lines back-projected onto the ground
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Add clean three.js offside scene (iframe srcdoc) generated from cached geometry
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Auto-lines: default to the goal-parallel family first (was showing perpendicular)
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Roboflow-themed UI; threshold default 0.3; ViTDet/RF-DETR detector toggle (boxes/segments); direction arrows
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Offside line = furthest-forward marked defender; exclude arms/hands via MHR keypoints
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Auto-propose goal-parallel lines (VP-RANSAC) with flip + manual fallback
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Back to bounding-box select; up-axis from body vertical (fix leaning players on new clips)
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Restore ViTDet-H detector + extract its Mask R-CNN masks (replace RF-DETR for detection)
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Part A: RF-DETR-Seg detect (boxes+masks) + reconstruct only selected players at Build
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Reorder flow: draw lines on scrubbed frame, split Detect, click-to-select players
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Lower detection-confidence slider minimum to 0.0
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Robust up-axis: body-up fallback when feet-plane normal is degenerate (fix sideways players)
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Redirect HOME/torch.hub/caches to writable /app (fix torch.hub PermissionError)
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Add build-essential + ninja for detectron2 compile
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VAR offside visualizer
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initial commit
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