Commit History

  1. docs(memory): note errand C=9 / distractor_idx collision is safe only single-agent

    f571c87
  2. test(errand): memory renders walls, donut, single courier⁠

    irregular6612 +1: Claude Opus 4.8 (1M context)
    b571b83

  1. feat(memory): per-turn cells overlay channel + npc_down/npc_active colours in memory_frames⁠

    irregular6612 +1: Claude Sonnet 4.6
    a629d19
  2. refactor(scenario): rename pack_evade -> template⁠

    irregular6612 +1: Claude Opus 4.8 (1M context)
    d4716c0
  3. fix(memory): legacy replay block sizes match resized pack_evade (3x3 predator, 2x2 focal)⁠

    irregular6612 +1: Claude Sonnet 4.6
    6c48e8f
  4. feat(memory): multi-agent memory_frames (2x2 agents, 3x3 mouth predator, resources)

    a4d6c77
  5. feat(memory): AgentFrame model + multi-agent turn/checkpoint fields⁠

    irregular6612 +1: Claude Sonnet 4.6
    26b05a6

  1. refactor: restructure proteus into game/web subpackages⁠

    irregular6612 +1: Claude Opus 4.8 (1M context)
    426093b