Download index.html from isatis/test: direct link, hf CLI and curl.
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- Download file 15.4 kB
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https://huggingface.co/spaces/isatis/test/resolve/main/index.html
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hf download hf://spaces/isatis/test/index.html
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curl -L -o index.html https://huggingface.co/spaces/isatis/test/resolve/main/index.html
15.4 kB
| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <title>Medieval Pong: Siege of the Castle</title> | |
| <style> | |
| @import url('https://fonts.googleapis.com/css2?family=MedievalSharp&display=swap'); | |
| body { | |
| margin: 0; | |
| padding: 0; | |
| background-color: #111; | |
| overflow: hidden; | |
| font-family: 'MedievalSharp', cursive; | |
| color: #d4af37; | |
| text-align: center; | |
| } | |
| #game-container { | |
| position: relative; | |
| width: 800px; | |
| height: 500px; | |
| margin: 20px auto; | |
| background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="800" height="500" viewBox="0 0 800 500"><rect width="800" height="500" fill="%23101010"/><rect x="50" y="100" width="700" height="300" fill="%23222" stroke="%23d4af37" stroke-width="2"/><rect x="300" y="150" width="200" height="200" fill="%23333" stroke="%23d4af37" stroke-width="2"/><rect x="350" y="200" width="100" height="150" fill="%23555" stroke="%23d4af37" stroke-width="2"/><rect x="375" y="200" width="50" height="30" fill="%23d4af37"/><polygon points="400,50 450,150 350,150" fill="%23777" stroke="%23d4af37" stroke-width="2"/><circle cx="400" cy="250" r="10" fill="%23d4af37"/><line x1="400" y1="260" x2="400" y2="350" stroke="%23d4af37" stroke-width="2"/><line x1="370" y1="290" x2="430" y2="290" stroke="%23d4af37" stroke-width="2"/></svg>'); | |
| border: 3px solid #d4af37; | |
| box-shadow: 0 0 20px rgba(212, 175, 55, 0.5); | |
| } | |
| #scoreboard { | |
| display: flex; | |
| justify-content: space-between; | |
| padding: 10px 50px; | |
| font-size: 24px; | |
| text-shadow: 2px 2px 4px #000; | |
| } | |
| .paddle { | |
| position: absolute; | |
| width: 20px; | |
| height: 100px; | |
| background: linear-gradient(to bottom, #8B0000, #B22222, #8B0000); | |
| border: 2px solid #d4af37; | |
| border-radius: 5px; | |
| box-shadow: 0 0 15px #FF4500; | |
| } | |
| #left-paddle { | |
| left: 30px; | |
| top: 200px; | |
| } | |
| #right-paddle { | |
| right: 30px; | |
| top: 200px; | |
| } | |
| .flame { | |
| position: absolute; | |
| width: 10px; | |
| height: 20px; | |
| background: radial-gradient(ellipse at center, #FF8C00 0%, #FF4500 50%, transparent 70%); | |
| border-radius: 50%; | |
| animation: flicker 0.3s infinite alternate; | |
| } | |
| @keyframes flicker { | |
| 0% { opacity: 0.7; transform: scaleY(0.9); } | |
| 100% { opacity: 1; transform: scaleY(1.1); } | |
| } | |
| #ball { | |
| position: absolute; | |
| width: 20px; | |
| height: 20px; | |
| background: radial-gradient(circle at 30% 30%, #FFF, #FFD700, #B22222); | |
| border-radius: 50%; | |
| box-shadow: 0 0 10px #FF4500; | |
| } | |
| .explosion { | |
| position: absolute; | |
| width: 40px; | |
| height: 40px; | |
| border-radius: 50%; | |
| background: radial-gradient(circle, rgba(255,69,0,0.8) 0%, rgba(255,140,0,0.6) 40%, rgba(255,215,0,0) 70%); | |
| animation: explode 0.5s forwards; | |
| pointer-events: none; | |
| } | |
| @keyframes explode { | |
| 0% { transform: scale(0.1); opacity: 1; } | |
| 100% { transform: scale(2); opacity: 0; } | |
| } | |
| .particle { | |
| position: absolute; | |
| width: 6px; | |
| height: 6px; | |
| background-color: #FF8C00; | |
| border-radius: 50%; | |
| animation: particle-fly 1s forwards; | |
| pointer-events: none; | |
| } | |
| @keyframes particle-fly { | |
| 0% { transform: translate(0, 0); opacity: 1; } | |
| 100% { transform: translate(var(--tx), var(--ty)); opacity: 0; } | |
| } | |
| #start-screen, #game-over { | |
| position: absolute; | |
| top: 0; | |
| left: 0; | |
| width: 100%; | |
| height: 100%; | |
| background-color: rgba(0, 0, 0, 0.7); | |
| display: flex; | |
| flex-direction: column; | |
| justify-content: center; | |
| align-items: center; | |
| z-index: 10; | |
| } | |
| #game-over { | |
| display: none; | |
| } | |
| h1 { | |
| font-size: 48px; | |
| margin-bottom: 20px; | |
| text-shadow: 3px 3px 5px #000; | |
| } | |
| button { | |
| padding: 15px 30px; | |
| font-family: 'MedievalSharp', cursive; | |
| font-size: 20px; | |
| background: linear-gradient(to bottom, #8B0000, #B22222); | |
| color: #d4af37; | |
| border: 2px solid #d4af37; | |
| border-radius: 5px; | |
| cursor: pointer; | |
| transition: all 0.3s; | |
| } | |
| button:hover { | |
| transform: scale(1.05); | |
| box-shadow: 0 0 15px #FF4500; | |
| } | |
| #instructions { | |
| margin-top: 20px; | |
| font-size: 18px; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <div id="game-container"> | |
| <div id="scoreboard"> | |
| <div id="player-score">Player: 0</div> | |
| <div id="ai-score">AI: 0</div> | |
| </div> | |
| <div id="left-paddle" class="paddle"></div> | |
| <div id="right-paddle" class="paddle"></div> | |
| <div id="ball"></div> | |
| <div id="start-screen"> | |
| <h1>Medieval Pong: Siege of the Castle</h1> | |
| <button id="start-button">Begin the Siege!</button> | |
| <div id="instructions"> | |
| Defend your castle! Use W/S keys to move your flaming paddle.<br> | |
| Each hit creates an explosive impact. First to 5 wins! | |
| </div> | |
| </div> | |
| <div id="game-over"> | |
| <h1 id="result-message">Victory!</h1> | |
| <button id="restart-button">Fight Again!</button> | |
| </div> | |
| </div> | |
| <script> | |
| // Game elements | |
| const gameContainer = document.getElementById('game-container'); | |
| const leftPaddle = document.getElementById('left-paddle'); | |
| const rightPaddle = document.getElementById('right-paddle'); | |
| const ball = document.getElementById('ball'); | |
| const playerScoreDisplay = document.getElementById('player-score'); | |
| const aiScoreDisplay = document.getElementById('ai-score'); | |
| const startScreen = document.getElementById('start-screen'); | |
| const gameOverScreen = document.getElementById('game-over'); | |
| const resultMessage = document.getElementById('result-message'); | |
| const startButton = document.getElementById('start-button'); | |
| const restartButton = document.getElementById('restart-button'); | |
| // Game state | |
| let gameRunning = false; | |
| let playerScore = 0; | |
| let aiScore = 0; | |
| let ballX = 400; | |
| let ballY = 250; | |
| let ballSpeedX = 4; | |
| let ballSpeedY = 4; | |
| let leftPaddleY = 200; | |
| let rightPaddleY = 200; | |
| const paddleHeight = 100; | |
| const paddleWidth = 20; | |
| const ballSize = 20; | |
| const gameWidth = 800; | |
| const gameHeight = 500; | |
| // Key states | |
| const keys = { | |
| w: false, | |
| s: false | |
| }; | |
| // Add flame effects to paddles | |
| function addFlames() { | |
| // Left paddle flames | |
| for (let i = 0; i < 3; i++) { | |
| const flame = document.createElement('div'); | |
| flame.className = 'flame'; | |
| flame.style.left = '-10px'; | |
| flame.style.top = `${20 + i * 30}px`; | |
| leftPaddle.appendChild(flame); | |
| } | |
| // Right paddle flames | |
| for (let i = 0; i < 3; i++) { | |
| const flame = document.createElement('div'); | |
| flame.className = 'flame'; | |
| flame.style.right = '-10px'; | |
| flame.style.top = `${20 + i * 30}px`; | |
| rightPaddle.appendChild(flame); | |
| } | |
| } | |
| // Create explosion effect | |
| function createExplosion(x, y) { | |
| const explosion = document.createElement('div'); | |
| explosion.className = 'explosion'; | |
| explosion.style.left = `${x - 20}px`; | |
| explosion.style.top = `${y - 20}px`; | |
| gameContainer.appendChild(explosion); | |
| // Create particles | |
| for (let i = 0; i < 10; i++) { | |
| const particle = document.createElement('div'); | |
| particle.className = 'particle'; | |
| particle.style.left = `${x - 3}px`; | |
| particle.style.top = `${y - 3}px`; | |
| // Random direction for particles | |
| const angle = Math.random() * Math.PI * 2; | |
| const speed = 2 + Math.random() * 5; | |
| const tx = Math.cos(angle) * speed * 30; | |
| const ty = Math.sin(angle) * speed * 30; | |
| particle.style.setProperty('--tx', `${tx}px`); | |
| particle.style.setProperty('--ty', `${ty}px`); | |
| gameContainer.appendChild(particle); | |
| // Remove particles after animation | |
| setTimeout(() => { | |
| particle.remove(); | |
| }, 1000); | |
| } | |
| // Remove explosion after animation | |
| setTimeout(() => { | |
| explosion.remove(); | |
| }, 500); | |
| } | |
| // Update game state | |
| function update() { | |
| if (!gameRunning) return; | |
| // Move player paddle | |
| if (keys.w && leftPaddleY > 0) { | |
| leftPaddleY -= 5; | |
| } | |
| if (keys.s && leftPaddleY < gameHeight - paddleHeight) { | |
| leftPaddleY += 5; | |
| } | |
| // Simple AI for right paddle | |
| const paddleCenter = rightPaddleY + paddleHeight / 2; | |
| if (paddleCenter < ballY - 10) { | |
| rightPaddleY += 4; | |
| } else if (paddleCenter > ballY + 10) { | |
| rightPaddleY -= 4; | |
| } | |
| // Keep AI paddle in bounds | |
| if (rightPaddleY < 0) rightPaddleY = 0; | |
| if (rightPaddleY > gameHeight - paddleHeight) rightPaddleY = gameHeight - paddleHeight; | |
| // Update paddle positions | |
| leftPaddle.style.top = `${leftPaddleY}px`; | |
| rightPaddle.style.top = `${rightPaddleY}px`; | |
| // Move ball | |
| ballX += ballSpeedX; | |
| ballY += ballSpeedY; | |
| // Ball collision with top and bottom | |
| if (ballY <= 0 || ballY >= gameHeight - ballSize) { | |
| ballSpeedY = -ballSpeedY; | |
| createExplosion(ballX, ballY <= 0 ? ballSize : gameHeight - ballSize); | |
| } | |
| // Ball collision with paddles | |
| if ( | |
| ballX <= 30 + paddleWidth && | |
| ballY + ballSize >= leftPaddleY && | |
| ballY <= leftPaddleY + paddleHeight | |
| ) { | |
| ballSpeedX = -ballSpeedX * 1.1; // Increase speed slightly | |
| ballSpeedY += (ballY - (leftPaddleY + paddleHeight / 2)) * 0.05; // Add angle based on hit position | |
| createExplosion(30 + paddleWidth, ballY); | |
| } | |
| if ( | |
| ballX >= gameWidth - 30 - paddleWidth - ballSize && | |
| ballY + ballSize >= rightPaddleY && | |
| ballY <= rightPaddleY + paddleHeight | |
| ) { | |
| ballSpeedX = -ballSpeedX * 1.1; // Increase speed slightly | |
| ballSpeedY += (ballY - (rightPaddleY + paddleHeight / 2)) * 0.05; // Add angle based on hit position | |
| createExplosion(gameWidth - 30 - paddleWidth, ballY); | |
| } | |
| // Ball out of bounds (score) | |
| if (ballX < 0) { | |
| aiScore++; | |
| aiScoreDisplay.textContent = `AI: ${aiScore}`; | |
| resetBall(); | |
| if (aiScore >= 5) endGame(false); | |
| } | |
| if (ballX > gameWidth) { | |
| playerScore++; | |
| playerScoreDisplay.textContent = `Player: ${playerScore}`; | |
| resetBall(); | |
| if (playerScore >= 5) endGame(true); | |
| } | |
| // Update ball position | |
| ball.style.left = `${ballX}px`; | |
| ball.style.top = `${ballY}px`; | |
| // Continue animation | |
| requestAnimationFrame(update); | |
| } | |
| // Reset ball to center | |
| function resetBall() { | |
| ballX = gameWidth / 2 - ballSize / 2; | |
| ballY = gameHeight / 2 - ballSize / 2; | |
| ballSpeedX = (Math.random() > 0.5 ? 1 : -1) * 4; | |
| ballSpeedY = (Math.random() * 4 - 2); | |
| // Show ball at center | |
| ball.style.left = `${ballX}px`; | |
| ball.style.top = `${ballY}px`; | |
| // Pause for a moment | |
| gameRunning = false; | |
| setTimeout(() => { | |
| gameRunning = true; | |
| update(); | |
| }, 1000); | |
| } | |
| // End game | |
| function endGame(playerWon) { | |
| gameRunning = false; | |
| resultMessage.textContent = playerWon ? "Victory! The Castle Stands!" : "Defeat! The Castle Burns!"; | |
| gameOverScreen.style.display = "flex"; | |
| } | |
| // Start game | |
| function startGame() { | |
| playerScore = 0; | |
| aiScore = 0; | |
| playerScoreDisplay.textContent = "Player: 0"; | |
| aiScoreDisplay.textContent = "AI: 0"; | |
| startScreen.style.display = "none"; | |
| gameOverScreen.style.display = "none"; | |
| resetBall(); | |
| gameRunning = true; | |
| update(); | |
| } | |
| // Event listeners | |
| document.addEventListener('keydown', (e) => { | |
| if (e.key.toLowerCase() === 'w') keys.w = true; | |
| if (e.key.toLowerCase() === 's') keys.s = true; | |
| }); | |
| document.addEventListener('keyup', (e) => { | |
| if (e.key.toLowerCase() === 'w') keys.w = false; | |
| if (e.key.toLowerCase() === 's') keys.s = false; | |
| }); | |
| startButton.addEventListener('click', startGame); | |
| restartButton.addEventListener('click', startGame); | |
| // Initialize | |
| addFlames(); | |
| </script> | |
| <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body> | |
| </html> |