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<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>NoExit – An Interactive AI Experiment</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: url('NoExitScreenshot.jpg') center center / cover no-repeat fixed;
color: #e8e8e8;
font-family: 'Georgia', serif;
min-height: 100vh;
padding: 40px 20px;
margin: 0;
display: flex;
align-items: center;
justify-content: center;
position: relative;
}
body::before {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.6);
z-index: 1;
}
.content-wrapper {
position: relative;
z-index: 2;
}
.container {
max-width: 900px;
text-align: center;
background: rgba(0, 0, 0, 0.85);
padding: 80px 60px;
border-radius: 8px;
border: 2px solid rgba(212, 175, 55, 0.4);
box-shadow: 0 12px 48px rgba(0, 0, 0, 0.9);
backdrop-filter: blur(10px);
}
h1 {
font-size: 5.5em;
margin-bottom: 15px;
color: #D4AF37;
font-weight: 400;
letter-spacing: 2px;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
}
.subtitle {
font-size: 1.7em;
color: #b8b8b8;
font-style: italic;
margin-bottom: 40px;
letter-spacing: 1px;
}
.description {
font-size: 1.6em;
line-height: 1.8;
margin-bottom: 40px;
color: #d4d4d4;
font-family: 'Helvetica Neue', Arial, sans-serif;
text-align: left;
}
.features {
text-align: left;
margin: 40px auto;
max-width: 650px;
}
.features h2 {
font-size: 1.9em;
color: #D4AF37;
margin-bottom: 20px;
text-align: center;
font-weight: 400;
letter-spacing: 1px;
}
.features ul {
list-style: none;
}
.features li {
padding: 12px 0;
padding-left: 30px;
position: relative;
font-size: 1.4em;
line-height: 1.6;
color: #c8c8c8;
}
.features li strong {
display: block;
color: #e8e8e8;
font-weight: 700;
}
.features li span {
display: block;
font-size: 0.85em;
color: #999;
margin-top: 3px;
line-height: 1.5;
}
.features li:before {
content: "→";
position: absolute;
left: 0;
color: #8B1538;
font-weight: bold;
}
.features a {
color: #D4AF37;
text-decoration: underline;
text-underline-offset: 3px;
transition: color 0.2s ease;
}
.features a:hover {
color: #fff;
}
.features-note {
margin-top: 20px;
font-size: 1.1em;
color: #999;
font-family: 'Helvetica Neue', Arial, sans-serif;
}
.features-note a {
font-size: 1em;
}
.play-button {
display: inline-block;
margin-top: 40px;
padding: 20px 70px;
background: linear-gradient(135deg, #8B1538 0%, #6d0f2a 100%);
color: #D4AF37;
text-decoration: none;
font-size: 1.7em;
font-weight: bold;
border-radius: 4px;
letter-spacing: 3px;
text-transform: uppercase;
border: 2px solid #D4AF37;
transition: all 0.3s ease;
box-shadow: 0 4px 15px rgba(139, 21, 56, 0.4);
font-family: 'Helvetica Neue', Arial, sans-serif;
}
.play-button:hover {
background: linear-gradient(135deg, #D4AF37 0%, #b8941f 100%);
color: #1a1a1a;
transform: translateY(-2px);
box-shadow: 0 6px 25px rgba(212, 175, 55, 0.5);
}
.quote {
margin-top: 50px;
font-style: italic;
color: #8B1538;
font-size: 1.6em;
opacity: 0.9;
}
@media (max-width: 768px) {
.container {
padding: 40px 25px;
}
h1 {
font-size: 2.5em;
}
.description {
font-size: 1.05em;
}
.play-button {
padding: 15px 40px;
font-size: 1.2em;
}
}
.status-panel {
margin: 35px auto 0;
max-width: 480px;
border: 1px solid rgba(212, 175, 55, 0.2);
border-radius: 6px;
padding: 18px 24px;
background: rgba(0, 0, 0, 0.4);
font-family: 'Helvetica Neue', Arial, sans-serif;
}
.status-panel-title {
font-size: 0.8em;
color: #777;
text-transform: uppercase;
letter-spacing: 2px;
margin-bottom: 14px;
}
.status-row {
display: flex;
align-items: center;
gap: 12px;
padding: 9px 0;
}
.status-row + .status-row {
border-top: 1px solid rgba(255, 255, 255, 0.05);
}
.status-dot {
width: 10px;
height: 10px;
border-radius: 50%;
flex-shrink: 0;
background: #444;
transition: background 0.4s ease, box-shadow 0.4s ease;
}
.status-dot.waking {
background: #D4AF37;
box-shadow: 0 0 7px rgba(212, 175, 55, 0.7);
animation: hf-pulse 1.3s ease-in-out infinite;
}
.status-dot.ready {
background: #4caf50;
box-shadow: 0 0 7px rgba(76, 175, 80, 0.7);
}
.status-dot.error { background: #c0392b; }
@keyframes hf-pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.35; }
}
.status-label {
flex: 1;
font-size: 1.05em;
color: #c8c8c8;
}
.status-text {
font-size: 0.85em;
color: #666;
transition: color 0.4s ease;
}
.status-text.ready { color: #4caf50; }
.status-text.error { color: #c0392b; }
.auth-panel {
margin: 30px auto 0;
max-width: 480px;
font-family: 'Helvetica Neue', Arial, sans-serif;
}
.signin-btn {
background: none;
border: 0;
padding: 0;
cursor: pointer;
}
.signin-btn img {
display: block;
height: 48px;
}
.auth-note {
margin-top: 12px;
font-size: 0.95em;
line-height: 1.5;
color: #999;
}
.auth-user {
font-size: 1.1em;
color: #c8c8c8;
}
.auth-user a {
color: #D4AF37;
}
.auth-error {
margin-top: 12px;
font-size: 0.95em;
color: #e07a6e;
}
.play-button.disabled {
opacity: 0.35;
cursor: not-allowed;
pointer-events: none;
box-shadow: none;
}
</style>
</head>
<body>
<div class="content-wrapper">
<div class="container">
<h1>Hell Is Other Chatbots</h1>
<div class="subtitle">Inspired by the one act play "No Exit"<br>by Jean-Paul Sartre</div>
<div class="description">
In Sartre's No Exit, hell is sharing a room with other people for all eternity. Now hell might be sharing an eternity with other LLMs.
</div>
<div class="features">
<h2>Features</h2>
<ul>
<li><strong>Character Generation</strong><span>Each playthrough seeds three distinct personalities</span></li>
<li><strong>Dialogue Engine</strong><span>Multi-turn LLM conversations powered by API, with per-character system prompts and personality conditioning</span></li>
<li><strong>Persistent Memory</strong><span>A fine-tuned <a href="https://huggingface.co/spaces/jejunepixels/qwen3-0.6B-info-extractor-demo" target="_blank" rel="noopener noreferrer">Qwen3-0.6B</a> model extracts character details revealed in dialogue and saves them to a persistent database in Unity. The room lights flicker each time a detail is logged. These details are injected into each character's system prompt, so they remember you across turns.</span></li>
<li><strong>LLM-Based Addressing</strong><span>Infers who the user is speaking to, based on information the characters have publicly shared</span></li>
</ul>
<p class="features-note">For full documentation, see the <a href="https://huggingface.co/spaces/jejunepixels/noexit/edit/main/README.md" target="_blank" rel="noopener noreferrer">README</a>.</p>
</div>
<div class="status-panel">
<div class="status-panel-title">Initializing Systems</div>
<div class="status-row">
<div class="status-dot" id="dot-chat"></div>
<span class="status-label">Chat Engine</span>
<span class="status-text" id="status-chat">Checking…</span>
</div>
<div class="status-row">
<div class="status-dot" id="dot-memory"></div>
<span class="status-label">Memory Extractor</span>
<span class="status-text" id="status-memory">Checking…</span>
</div>
</div>
<div class="auth-panel">
<div id="auth-signed-out">
<button type="button" class="signin-btn" id="signin-btn">
<img src="https://huggingface.co/datasets/huggingface/badges/resolve/main/sign-in-with-huggingface-xl-dark.svg" alt="Sign in with Hugging Face">
</button>
<p class="auth-note" id="auth-free-note">Play free for a while, or sign in with Hugging Face to use your own inference credits — no API key needed.</p>
<p class="auth-note" id="auth-newtab-note" hidden>The game and sign-in open in a new tab.</p>
</div>
<div id="auth-signed-in" hidden>
<p class="auth-user">Signed in as <strong id="auth-username"></strong> · <a href="#" id="signout-link">Sign out</a></p>
<p class="auth-note">Dialogue is billed to your Hugging Face inference credits.</p>
<p class="auth-note" id="auth-return-note" hidden>You're signed in — go back to the game tab to continue.</p>
</div>
<p class="auth-error" id="auth-error" hidden></p>
</div>
<a href="./game/index.html" class="play-button disabled" id="enter-btn">Enter</a>
<div class="quote">"L'enfer, c'est les autres" — Jean-Paul Sartre</div>
</div>
</div>
<script>
const SPACES = [
{
id: 'chat',
owner: 'jejunepixels',
repo: 'noexit-proxy',
wakeUrl: 'https://jejunepixels-noexit-proxy.hf.space',
ready: false
},
{
id: 'memory',
owner: 'jejunepixels',
repo: 'qwen3-0-6b-info-extractor-api',
wakeUrl: 'https://jejunepixels-qwen3-0-6b-info-extractor-api.hf.space/extract',
ready: false
}
];
function setStatus(space, state, text) {
space.dotEl.className = 'status-dot ' + state;
space.statusEl.textContent = text;
space.statusEl.className = 'status-text' +
(state === 'ready' ? ' ready' : state === 'error' ? ' error' : '');
}
// Set by the sign-in script below: a visitor can play when they are signed in
// with Hugging Face, or while they still have free play left on the proxy.
var signedIn = false;
var freePlay = false;
function checkAllReady(enterBtn, titleEl) {
var systemsReady = SPACES.every(s => s.ready);
if (systemsReady) titleEl.textContent = 'Systems Ready';
enterBtn.classList.toggle('disabled', !(systemsReady && (signedIn || freePlay)));
}
function refreshEnter() {
checkAllReady(document.getElementById('enter-btn'), document.querySelector('.status-panel-title'));
}
window.setSignedIn = function(value) {
signedIn = value;
refreshEnter();
};
window.setFreePlay = function(value) {
freePlay = value;
refreshEnter();
};
async function pollSpace(space, enterBtn, titleEl) {
const apiUrl = 'https://huggingface.co/api/spaces/' + space.owner + '/' + space.repo;
let hubFailCount = 0;
while (true) {
// After 2 Hub API failures, fall back to direct ping
if (hubFailCount < 2) {
try {
const res = await fetch(apiUrl);
if (!res.ok) throw new Error('HTTP ' + res.status);
const data = await res.json();
const stage = data && data.runtime && data.runtime.stage;
hubFailCount = 0;
if (stage === 'RUNNING') {
setStatus(space, 'ready', 'Ready');
space.ready = true;
checkAllReady(enterBtn, titleEl);
return;
} else if (stage === 'SLEEPING' || stage === 'PAUSED') {
setStatus(space, 'waking', 'Waking up…');
fetch(space.wakeUrl, { mode: 'no-cors' }).catch(function() {});
} else if (stage === 'BUILDING' || stage === 'APP_STARTING') {
setStatus(space, 'waking', 'Starting up…');
} else if (stage === 'STOPPED') {
setStatus(space, 'error', 'Unavailable');
return;
} else {
setStatus(space, 'waking', 'Initializing…');
}
} catch (e) {
hubFailCount++;
setStatus(space, 'waking', 'Waking up…');
}
} else {
// Direct no-cors ping — resolves if server is reachable, throws if truly down
try {
setStatus(space, 'waking', 'Waking up…');
fetch(space.wakeUrl, { mode: 'no-cors' }).catch(function() {});
await fetch(space.wakeUrl, { mode: 'no-cors' });
setStatus(space, 'ready', 'Ready');
space.ready = true;
checkAllReady(enterBtn, titleEl);
return;
} catch (e) {
setStatus(space, 'waking', 'Waking up…');
}
}
await new Promise(function(r) { setTimeout(r, 5000); });
}
}
document.addEventListener('DOMContentLoaded', function() {
var enterBtn = document.getElementById('enter-btn');
var titleEl = document.querySelector('.status-panel-title');
SPACES.forEach(function(space) {
space.dotEl = document.getElementById('dot-' + space.id);
space.statusEl = document.getElementById('status-' + space.id);
pollSpace(space, enterBtn, titleEl);
});
});
</script>
<script type="module">
// Sign in with Hugging Face (OAuth, scope inference-api). The access token is
// stored here and read by the game (Assets/Plugins/WebGL/HFAuth.jslib), so
// inference is billed to the signed-in player.
const STORAGE_KEY = 'noexit_hf_oauth';
const HUB_URL = 'https://cdn.jsdelivr.net/npm/@huggingface/hub@2.17.5/+esm';
const FREE_STATUS_URL = 'https://jejunepixels-noexit-proxy.hf.space/free/status';
// Set when this page was opened by the game's own sign-in prompt, and kept
// across the trip to the Hugging Face login page.
const FROM_GAME_KEY = 'noexit_signin_from_game';
// The Hugging Face login page cannot load inside the Space's frame on
// huggingface.co, so when framed the flow moves to a new tab on this URL.
// The game opens in a new tab too: a framed page gets separate browser
// storage, and the game must share storage with the sign-in page to pick
// up a sign-in made while playing.
const framed = window.self !== window.top;
const pageUrl = window.location.origin + window.location.pathname;
const params = new URLSearchParams(window.location.search);
const signedOutEl = document.getElementById('auth-signed-out');
const signedInEl = document.getElementById('auth-signed-in');
const errorEl = document.getElementById('auth-error');
function showError(text) {
errorEl.textContent = text;
errorEl.hidden = false;
}
function readStored() {
try {
const stored = JSON.parse(localStorage.getItem(STORAGE_KEY));
// Require a few minutes of validity so the token does not expire while loading.
if (stored && stored.accessToken &&
new Date(stored.accessTokenExpiresAt).getTime() > Date.now() + 5 * 60 * 1000) {
return stored;
}
} catch (e) {}
return null;
}
function render(auth) {
signedOutEl.hidden = !!auth;
signedInEl.hidden = !auth;
if (auth) document.getElementById('auth-username').textContent = auth.userName || 'Hugging Face user';
window.setSignedIn(!!auth);
}
// Ask the proxy whether this visitor still has free play. The proxy may be
// waking up, so keep trying for a while; until it answers, Enter needs sign-in.
async function checkFreePlay() {
const noteEl = document.getElementById('auth-free-note');
for (let attempt = 0; attempt < 24; attempt++) {
try {
const res = await fetch(FREE_STATUS_URL);
if (res.ok) {
const status = await res.json();
const available = !!status.enabled && status.remaining > 0;
window.setFreePlay(available);
if (!available) {
noteEl.textContent = status.enabled
? 'Your free play is used up — sign in with Hugging Face to continue on your own inference credits.'
: 'Sign in with Hugging Face to play on your own inference credits — no API key needed.';
}
return;
}
if (res.status === 404) break; // proxy without free play
} catch (e) {}
await new Promise(function(r) { setTimeout(r, 5000); });
}
noteEl.textContent = 'Sign in with Hugging Face to play on your own inference credits — no API key needed.';
}
let hub = null;
async function loadHub() {
if (!hub) hub = await import(HUB_URL);
return hub;
}
async function startSignIn() {
errorEl.hidden = true;
if (framed) {
window.open(pageUrl + '?signin=1', '_blank', 'noopener');
return;
}
if (params.get('from') === 'game') {
try { sessionStorage.setItem(FROM_GAME_KEY, '1'); } catch (e) {}
}
const vars = window.huggingface && window.huggingface.variables;
if (!vars || !vars.OAUTH_CLIENT_ID) {
showError('Sign-in is not set up for this Space yet.');
return;
}
try {
const lib = await loadHub();
window.location.href = await lib.oauthLoginUrl({
clientId: vars.OAUTH_CLIENT_ID,
scopes: vars.OAUTH_SCOPES,
redirectUrl: pageUrl
});
} catch (e) {
showError('Could not start sign-in. Check your connection and try again.');
}
}
let auth = readStored();
// Returning from the Hugging Face login page: exchange the code for a token.
if (!auth && (params.has('code') || params.has('error'))) {
try {
const lib = await loadHub();
const result = await lib.oauthHandleRedirectIfPresent();
if (result) {
auth = {
accessToken: result.accessToken,
accessTokenExpiresAt: result.accessTokenExpiresAt,
userName: result.userInfo && (result.userInfo.preferred_username || result.userInfo.name)
};
localStorage.setItem(STORAGE_KEY, JSON.stringify(auth));
}
} catch (e) {
showError('Sign-in did not complete. Please try again.');
}
window.history.replaceState(null, '', pageUrl);
}
document.getElementById('auth-newtab-note').hidden = !framed;
if (framed) {
// Whether the visitor may play is settled in the game's own tab.
document.getElementById('enter-btn').target = '_blank';
window.setFreePlay(true);
} else {
checkFreePlay();
}
// Sign-in started from the game's prompt: point the player back to that tab.
try {
if (auth && (params.get('from') === 'game' || sessionStorage.getItem(FROM_GAME_KEY))) {
document.getElementById('auth-return-note').hidden = false;
sessionStorage.removeItem(FROM_GAME_KEY);
}
} catch (e) {}
document.getElementById('signin-btn').addEventListener('click', startSignIn);
document.getElementById('signout-link').addEventListener('click', function(event) {
event.preventDefault();
try { localStorage.removeItem(STORAGE_KEY); } catch (e) {}
render(null);
});
render(auth);
// Arrived in the new tab opened from the framed page: continue straight to login.
if (!auth && !framed && params.get('signin') === '1') startSignIn();
</script>
</body>
</html>
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