Spaces:
Running
Running
Commit History
-
feat: real glassmorphism with animated mesh gradient background
Komalpreet Kaur +1: Claude Haiku 4.5Unverified signatureThe previous glass changes were invisible because backdrop-filter blur on solid backgrounds looks identical to no blur. This commit adds the missing foundation: a rich animated mesh gradient behind transparent panels. Changes: - Add animated mesh gradient (coral, lavender, teal, peach blobs) to body::before - Make app-root, columns, and graph container transparent - Columns now use backdrop-filter: blur(40px) saturate(1.2) for true frosted glass - Header is now a floating glass bar (25% opacity + blur(30px)) - All cards/panels reduced to 18-25% opacity (was 55-65%) with visible glass borders - Inner glow highlights (inset box-shadow) on all glass elements - Auth screen: transparent landing + glass form + boosted background orbs - Dark mode: matching glass treatment with darker tints - Every interactive element has visible glass border + depth shadow Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>ea9c58f -
feat: modernize UI with glassmorphism aesthetic
Komalpreet Kaur +1: Claude Haiku 4.5Unverified signatureApply iPhone-style frosted glass effects throughout the app: - Updated theme variables with enhanced blur and opacity - Applied backdrop-filter blur effects to all panels and cards - Modernized header, buttons, and interactive elements - Added glass styling to chat bubbles, input fields, and brain process cards - Improved shadows and glow effects for visual hierarchy - Added dark mode support with appropriate glass colors - Smooth cubic-bezier transitions for polished interactions All layout and functionality remain unchanged; this is purely visual modernization. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>7a4a5a0
-
feat: Add EEGWave component and refine UI aesthetics
Komalpreet KaurUnverified signatured98d442 -
feat: Enhance UI aesthetics and add BrainProcess component
Komalpreet KaurUnverified signature9ebaf61