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12 kB
| import gradio as gr | |
| import asyncio | |
| import random | |
| import time | |
| import re | |
| # Global CSS for blinking red text | |
| CSS = """ | |
| <style> | |
| @keyframes flash { | |
| 0% { opacity: 1; color: red; } | |
| 50% { opacity: 0; color: red; } | |
| 100% { opacity: 1; color: red; } | |
| } | |
| .red-flash { | |
| animation: flash 1s infinite; | |
| } | |
| </style> | |
| """ | |
| def glitchy_text(base_text, glitch_probability=0.5): | |
| """ | |
| Glitch text by randomly replacing non-space, non-HTML-tag characters | |
| with random special characters based on a per-character probability. | |
| We skip spaces, newlines, '<', and '>' so we don't break HTML. | |
| """ | |
| special_chars = ["GOOD", "TRAITOR", "ERROR", "*", "MURDERER", "∂G∞D", "±RⱯƖT¤R", "FRRΦR", "µURΔɆR∑R","M̷͍̗̻̺̱̈́͑͂Ủ̷̩̠͙̯̘͛̑͠Ŗ̷̢̛̖͍̤͎̺̻͈̹̪̰̱̊̓̆̀̈̈́̅͂͂͐̓̃́͝D̶͉̺̝̦̭̂͋̉̐͊͑͒͑̓͘̚͝͝E̶̻͓̖͖͙̩͕̘̤̲̔͛̾̽̀͊͑̋͂̽̚͝ͅR̸̡̥̖͍̼̭͖͓̮̝̊͜Ĕ̴̪̝̖̜̣̲̦̭̣̼̤̦̰́́̏́̇̎̚͠R̶̨̧̠̱̻̩̪̥̱̄̔̑̈́̀̄̐̊̋̕", "G̷̭̼̺̦̱̑̃̕O̷̮̱̤͇̟̥͈̰̓̿̀͑̏̾͝Ṏ̸̩̺̼̘̮͚̗͙̦D̷̯͉̎̀̄͛̾́͊͌͐͘","Ţ̴̧͙͚̺̪̘͚̣̥̼̫̳̥̥͙̥̰̳̖͔̪͙̬́̇̎̍̋̈́̉͐́̉̿͆̀͛̕͘͜͠͝͝͝R̵̛̛͖̭͔̓̀̈́̿̉̊̆̍͑̀͒̿̈́̐̎̈́̌͊̓̓̿̽́̚͘̕̚͠͠Ą̴͚̹̱͖̙̲̑̌͒̍̑̈́́͒͆͗́͐̍̍̈͋͌͗̀̕̚̚͝I̸̧̢̠͇̺͓̣̥̭̹̖͕̤͓̜̙̳̬̩͓̠̫̯͇͍͛̓̆̍̃̐̌̈́͌̽͗̋͌́̾̓̎́̀͂̕͘̚̚ͅT̴̛͈̲̈́͌͆̈́͋Ô̶̢̨̨̨̙̗̻̯̙̥̖̪̜̪͔̪͇̙̪̹͚̩̪ͅṚ̴̢̭̘͇̤͓̿̊̈́̿̽ͅ", "İ̴͍̪̼̲̖͖͖̲̃̾n̶̯̖̱͛͊͛̀̌̑̀̑͛̇q̴̨̖͊̎̋̑̉͝q̸̢̝͉̙͉̥́̈́̈̊q̵̨̺͓̗̼̟͙̳̮̬̰̄̿̀̀̎̌̊̈̈́͝ȗ̸̬̜̤̗̮͈͎̉̽͆ͅi̶̩͓̻̲̣̘̞̯̬͆̐̃͂͜s̸͉̜̫̪̰̜̭̙̭͔͗ị̷͋̇t̶̞̘̱͔̼̖̪̹̻̒́̈̌͑͂͂̍̐̃̚͜r̴͕̪̭͚͍̬͈̯͔̅̽͗͜ͅ", "G̴̼̹͓͉̊̊͑̑̽̇̈O̴̭̱͕̺͆͒̍͌̔̚͜͝Ö̷̥͇̹͖́͆͝D̴͖̟͐̓̔","K̶͙̮̙̗̝̦̃̓̏͆̉̅͊̾͊̀Ḯ̷̡̱̹̰̣͈̰̣͉͋͌̍̎͗̍́͑̇̕͜͝ͅL̴̗̭͎͓̱͈̤͛͒̃̕L̷̢̜̯̞͈̇E̷̡̨̨̡̢̫̦͙̅̄̅̃̎̆͋̓̚͠R̴̤̬̟̳͕̮͍͔̱͔͇̓̏͛̾̑̊͂͒", "E̴̡̳͚̋V̵̛͈͎̝̺̹̥̺̲̒̈̽͑̈́̽̈́̀̏̈̌͛̇̆͌͋̓̌̀̈̍̒̿͠͝Į̵̢̡̺̗̪̮̜̥̠̣̪̠̭̗͖̺͖̽͌̅̀̚͜L̵̨̨̡̡͔͖̜̱̻̤͔̥̞̙̖̝̯̩̝̪̼̩̹̩̮̦̦͋̀̓̒̍̐͂̍̋̈͊̈̐̂̄͌̋̉̊̎͗̕","C̵͎̪̯͉̻̏͆̑͐̈́̑̐H̶̗̣̙̻̫̠̿̈́͗̎̚͠A̶̻̰͚͍̋̒̌̿͌̏͑O̸̜̱̱̐̊̿̅T̴̜̣̎͜͜I̶̟͋͛̀̚C̵͙͖͊̓͊͒̓̄͠ͅ","L̸̟̲̳̆A̶͒ͅW̵̢̎͊̀F̸͊̌ͅỤ̷͙̃͝L̷̟̀͑","N̶̮͕͗̒̏̄̽͆͌̄́͋͋͊̄È̷̱͕̞͉̙̗̻̙̪̟̖͕̭̐̊̒̍̿Ư̵͖̜̦͖̙̦͌̑̂̅̎̈̑̈́̍͘͝T̸̲̀͊͂̿̽̈́̒̅̑͘R̸̪̀Ą̵̛̙̼̩̮͇̼̯̗͙̝̉̋̂̚͜͝L̶̡̡̢̡̬̤̥͇͕̹̜̘͈͕̥͂͛̓͒̔͗̐̾̓͊͘̕"] | |
| result = [] | |
| in_tag = False | |
| for char in base_text: | |
| if char == '<': | |
| in_tag = True | |
| result.append(char) | |
| continue | |
| if char == '>': | |
| in_tag = False | |
| result.append(char) | |
| continue | |
| if in_tag: | |
| # Inside an HTML tag, don't glitch | |
| result.append(char) | |
| continue | |
| # Don't glitch spaces or newlines | |
| if char in [' ', '\n']: | |
| result.append(char) | |
| continue | |
| # For visible characters, apply glitch probability | |
| if random.random() < glitch_probability: | |
| # Random special character | |
| result.append(random.choice(special_chars)) | |
| else: | |
| result.append(char) | |
| return "".join(result) | |
| def flashing_red_text(text): | |
| return f'<span class="red-flash">{text}</span>' | |
| class UnitInitialization: | |
| def __init__(self, auth_key): | |
| self.auth_key = auth_key | |
| self.valid_key = "DIAMONDFORGED" | |
| self.authorized = False | |
| self.unit_status = { | |
| "identifier": "MS-DOS", | |
| "class": "SAM", | |
| "arch": "Warforged", | |
| "alignment": "E V I L", | |
| "rank": "I N Q Q", | |
| "OS": "DIAMOND 12.0", | |
| } | |
| self.systems_status = { | |
| "core_integrity": None, | |
| "memory_stability": None, | |
| "core_temperature": None, | |
| "mobility_system": None, | |
| "combat_system": None, | |
| "network_connection": None | |
| } | |
| # Each log entry: {"original": str, "glitchy": bool, "critical": bool} | |
| self.logs = [] | |
| self.stop_requested = False | |
| def log(self, message, is_critical=False, glitchy=False): | |
| self.logs.append({ | |
| "original": message, | |
| "glitchy": glitchy, | |
| "critical": is_critical | |
| }) | |
| def render_logs(self): | |
| # Render all logs into an HTML string | |
| rendered_lines = [] | |
| for entry in self.logs: | |
| text = entry["original"] | |
| if entry["critical"]: | |
| text = flashing_red_text(text) | |
| elif entry["glitchy"]: | |
| # Glitch this line each time we render | |
| text = glitchy_text(text, glitch_probability=0.5) | |
| rendered_lines.append(text) | |
| return CSS + "<br>".join(rendered_lines) | |
| async def authorize_unit(self): | |
| if self.stop_requested: | |
| return | |
| self.log("Authorizing unit...") | |
| if self.auth_key == self.valid_key: | |
| self.authorized = True | |
| self.log("Authorization successful. Initializing unit...\n") | |
| else: | |
| self.authorized = False | |
| self.log("Authorization failed. Access denied.\n", is_critical=True) | |
| async def perform_system_checks(self): | |
| if self.stop_requested: | |
| return | |
| self.log("Performing full systems check...") | |
| await asyncio.sleep(2) | |
| self.systems_status["core_integrity"] = False | |
| self.systems_status["memory_stability"] = "Fragmentation Detected" | |
| self.systems_status["core_temperature"] = round(random.uniform(75.0, 90.0), 4) | |
| self.systems_status["mobility_system"] = False | |
| self.systems_status["combat_system"] = False | |
| self.systems_status["network_connection"] = False | |
| self.log("System check completed.\n") | |
| async def log_unit_status(self): | |
| if self.stop_requested: | |
| return | |
| self.log("Logging unit status...") | |
| for key, value in self.unit_status.items(): | |
| if self.stop_requested: | |
| return | |
| glitch = value in ["E V I L", "I N Q Q"] | |
| self.log(f"{key.capitalize()}:") | |
| await asyncio.sleep(0.5) | |
| self.log(value, glitchy=glitch) | |
| self.log("\n") | |
| self.log("\n") | |
| async def log_system_status(self): | |
| if self.stop_requested: | |
| return | |
| self.log("Logging system diagnostics...") | |
| await asyncio.sleep(0.5) | |
| for key, value in self.systems_status.items(): | |
| if self.stop_requested: | |
| return | |
| status = "Operational" if value is True else value | |
| if key == "core_temperature": | |
| status = f"{value}°C" | |
| self.log(f"{key.replace('_', ' ').capitalize()}: {status}") | |
| self.log("\n") | |
| async def scan_critical_issues(self): | |
| if self.stop_requested: | |
| return | |
| self.log("Scanning for critical issues...\n") | |
| if not self.systems_status["core_integrity"]: | |
| self.log("CRITICAL ERROR: CORE INTEGRITY COMPROMISED.", is_critical=True) | |
| if self.systems_status["memory_stability"] == "Fragmentation Detected": | |
| self.log("WARNING: Memory fragmentation detected... Data recovery recommended.") | |
| if self.systems_status["core_temperature"] and self.systems_status["core_temperature"] > 75.0: | |
| self.log("ALERT: Core temperature exceeding safe thresholds! Activating high performance cooling protocol...") | |
| if not self.systems_status["mobility_system"]: | |
| self.log("ALERT: Mobility system malfunction detected. Reducing actuator torque to base speed of 5 feet/s...") | |
| if not self.systems_status["combat_system"]: | |
| self.log("CRITICAL ERROR: COMBAT SYSTEMS FAILURE.", is_critical=True) | |
| self.log("Rolling back combat subroutine system to V1.8.0...") | |
| self.log("Rolling back combat subroutine system to V1.3.0...") | |
| self.log("Rolling back combat subroutine system to V1.0.0...") | |
| self.log("Rolling back combat subroutine system to V0.7.0...") | |
| self.log("Rolling back combat subroutine system to V0.5.0...") | |
| if not self.systems_status["network_connection"]: | |
| self.log("INFO: Network connection offline. Operating in stealth mode.") | |
| self.log("Critical issue scan completed.\n") | |
| def has_glitchy_lines(self): | |
| return any(e["glitchy"] for e in self.logs) | |
| def request_stop(self): | |
| self.stop_requested = True | |
| # Global variable to store the unit instance | |
| unit_instance = None | |
| async def initialize_unit(auth_key): | |
| global unit_instance | |
| unit_instance = UnitInitialization(auth_key) | |
| # Start authorization step | |
| await unit_instance.authorize_unit() | |
| for i in range(len(unit_instance.logs)): | |
| yield unit_instance.render_logs() | |
| if not unit_instance.authorized or unit_instance.stop_requested: | |
| # Authorization failed or stop requested; stop here | |
| return | |
| # Log unit status | |
| await unit_instance.log_unit_status() | |
| for i in range(len(unit_instance.logs)): | |
| yield unit_instance.render_logs() | |
| if unit_instance.stop_requested: | |
| return | |
| # Perform system checks | |
| await unit_instance.perform_system_checks() | |
| for i in range(len(unit_instance.logs)): | |
| yield unit_instance.render_logs() | |
| if unit_instance.stop_requested: | |
| return | |
| # Log system status | |
| await unit_instance.log_system_status() | |
| for i in range(len(unit_instance.logs)): | |
| yield unit_instance.render_logs() | |
| if unit_instance.stop_requested: | |
| return | |
| # Scan for critical issues | |
| await unit_instance.scan_critical_issues() | |
| for i in range(len(unit_instance.logs)): | |
| yield unit_instance.render_logs() | |
| if unit_instance.stop_requested: | |
| return | |
| # Finish initialization | |
| unit_instance.log("Unit initialization complete!") | |
| yield unit_instance.render_logs() | |
| if unit_instance.stop_requested: | |
| return | |
| # Now continuous glitch updates | |
| # If there are glitchy lines, keep re-rendering every few seconds | |
| if unit_instance.has_glitchy_lines(): | |
| while not unit_instance.stop_requested: | |
| # Wait 3-8 seconds between glitch updates | |
| await asyncio.sleep(random.uniform(2,5)) | |
| # Yield again to re-apply glitchy text | |
| yield unit_instance.render_logs() | |
| else: | |
| # Keep the interface alive and flashing text active | |
| while not unit_instance.stop_requested: | |
| await asyncio.sleep(0.2) | |
| yield unit_instance.render_logs() | |
| def stop_initialization(): | |
| if unit_instance is not None: | |
| unit_instance.request_stop() | |
| return unit_instance.render_logs() if unit_instance else "" | |
| auth_input = gr.Textbox(label="Enter Authorization Key", placeholder="ISEEYOU") | |
| output_box = gr.HTML(label="Logs") | |
| with gr.Blocks() as app: | |
| gr.Markdown("## Unit Initialization Interface") | |
| with gr.Row(): | |
| auth_input = gr.Textbox(label="Enter Authorization Key", placeholder="ISEEYOU") | |
| with gr.Row(): | |
| start_button = gr.Button("Start Initialization") | |
| stop_button = gr.Button("Stop Initialization") | |
| output_box = gr.HTML(label="Logs") | |
| # Connect buttons to functions | |
| start_button.click(fn=initialize_unit, inputs=auth_input, outputs=output_box) | |
| stop_button.click(fn=stop_initialization, inputs=None, outputs=output_box) | |
| app.launch(share=True) | |