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"""Gradio entry point for local development and Hugging Face ZeroGPU."""
import os
from pathlib import Path

import gradio as gr

from studio.contracts import Request
from studio.pipeline import STAGES, execute

ROOT = Path(__file__).resolve().parent


def load_models():
    role = os.environ.get("STUDIO_WORKER_ROLE")
    if role or os.environ.get("STUDIO_NATIVE") == "1":
        from scripts.prepare_runtime import prepare
        from studio.native import NativeModels
        prepare(role=role)
        return NativeModels(role=role)
    if os.environ.get("SPACE_ID") or os.environ.get("STUDIO_WORKERS"):
        from scripts.prepare_runtime import prepare_tools
        from studio.remote import RemoteModels
        prepare_tools()
        return RemoteModels()
    return None


def build_app(models=None):
    def generate(image, prompt, parts, seed, animation_prompt="", animation_seconds=6,
                 progress=gr.Progress(), source_mesh=None):
        try:
            request = Request(image=Path(image) if image else None, prompt=prompt,
                              parts=int(parts), seed=int(seed), animation_prompt=animation_prompt,
                              animation_seconds=animation_seconds)
            def notify(stage, detail):
                progress((STAGES.index(stage), len(STAGES)), desc=detail)
            run = execute(request, models, notify, source_mesh=source_mesh)
            selected = "after" if run.data["refinement"]["verdict"]["accept"] else "before"
            previews = sorted((run.path / selected).glob("*.png"))
            previews = [str(path) for path in previews if path.name != "contact.png"]
            report = run.data["refinement"]
            status = f"{run.data['metrics']['components']} components ready. {report['summary']}"
            if report["unresolved"]:
                status += "\n\nRemaining issues: " + "; ".join(report["unresolved"])
            animation = run.data.get("animation")
            asset_path = run.path / "final.glb"
            video_path = None
            if not run.data.get("model_quality_passed", True):
                status += "\n\nModel needs correction before animation: " + report["verdict"]["reason"]
            if animation:
                asset_path = run.path / animation["artifacts"]["animated_glb"]
                video_path = str(run.path / animation["artifacts"]["video"])
                status += "\n\n" + ("Animation accepted." if animation["accepted"]
                    else "Animation needs correction: " + animation["visual_review"]["reason"])
            progress(1, desc="Ready" if run.data["status"] == "complete" else "Needs review")
            return (str(asset_path), str(run.path / "reference.png"), previews,
                    str(run.path / "asset.zip"), status, run.data, video_path)
        except Exception as error:
            raise gr.Error(str(error)) from None

    with gr.Blocks(title="Component Studio") as demo:
        gr.Markdown("# Component Studio\nImage or idea → refined 3D → animated character.")
        if models is None:
            gr.Markdown("**Local interface preview.** GPU inference requires the ZeroGPU runtime described in README.md.")
        with gr.Row():
            with gr.Column(scale=2):
                image = gr.Image(type="filepath", label="Reference image", image_mode="RGBA")
                prompt = gr.Textbox(label="What do you want to make or change?", lines=3,
                                    placeholder="A worn brass desk lamp with a green glass shade")
                gr.Markdown("Use an image alone to reconstruct it. Use a prompt alone to create a reference. "
                            "Use both to edit the reference before reconstruction.")
                animation_prompt = gr.Textbox(label="Animation", lines=2,
                    placeholder="Runs forward at a steady pace with natural arm swing")
                gr.Markdown("Describe the motion for a humanoid character. Leave blank for a static asset.")
                with gr.Accordion("Generation settings", open=False):
                    animation_seconds = gr.Slider(2, 12, value=6, step=1, label="Animation duration (seconds)")
                    parts = gr.Slider(2, 32, value=8, step=1, label="Target components")
                    seed = gr.Number(value=0, precision=0, label="Seed")
                    gr.Markdown("1024px initial textures · 4× base-color upscale · 10% memory reserve")
                button = gr.Button("Create asset", variant="primary")
                with gr.Accordion("Continue an existing textured mesh", open=False):
                    source_mesh = gr.File(label="Source GLB", file_types=[".glb"], type="filepath")
                    continue_button = gr.Button("Continue from geometry")
                    gr.Markdown("Supply the original reference above. Continue segmentation, upscaling and review without regenerating geometry.")
                gr.Examples(examples=[
                    [str(ROOT / "assets/stool.png"), ""],
                    [None, "A worn brass desk lamp with a green glass shade, separate base, stem and shade"],
                    [str(ROOT / "assets/stool.png"), "Keep this stool's shape; make the seat dark walnut and the legs black metal"],
                ], inputs=[image, prompt], label="Image only · prompt only · image + prompt", cache_examples=False)
            with gr.Column(scale=3):
                model = gr.Model3D(label="Final asset", height=480)
                video = gr.Video(label="Animation video", interactive=False)
                status = gr.Markdown("Your assembled asset and individual components will appear here.")
                download = gr.File(label="GLB, component GLBs, textures and review evidence")
                with gr.Tab("Review views"):
                    gallery = gr.Gallery(label="Final review", columns=3)
                with gr.Tab("Reference"):
                    reference = gr.Image(label="Reference used for geometry")
                with gr.Tab("Run details"):
                    details = gr.JSON(label="Stage history and provenance")
        button.click(generate, inputs=[image, prompt, parts, seed, animation_prompt, animation_seconds],
                     outputs=[model, reference, gallery, download, status, details, video],
                     concurrency_limit=1, concurrency_id="asset-pipeline", api_name="generate")
        def continue_asset(image, source_mesh, prompt, parts, seed, animation_prompt="", animation_seconds=6,
                           progress=gr.Progress()):
            if not image or not source_mesh:
                raise gr.Error("Supply both the reference image and source GLB.")
            return generate(image, prompt, parts, seed, animation_prompt, animation_seconds,
                            progress=progress, source_mesh=source_mesh)

        continue_button.click(continue_asset, inputs=[image, source_mesh, prompt, parts, seed, animation_prompt, animation_seconds],
                              outputs=[model, reference, gallery, download, status, details, video],
                              concurrency_limit=1, concurrency_id="asset-pipeline", api_name="continue_asset")
    return demo.queue(max_size=8, default_concurrency_limit=1)


if __name__ == "__main__":
    models = load_models()
    if role := os.environ.get("STUDIO_WORKER_ROLE"):
        from studio.worker import build_worker
        demo = build_worker(role, models)
    else:
        demo = build_app(models)
    demo.launch(server_name="0.0.0.0" if os.environ.get("SPACE_ID") else "127.0.0.1",
                                    server_port=int(os.environ.get("PORT", "7860")),
                                    allowed_paths=[str(ROOT / "outputs"), str(ROOT / "assets")],
                                    share=False)