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Running on Zero
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5c331a4 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 | """Audit non-neighbor triangle intersections on every frame of a skinned GLB."""
import argparse
from collections import Counter
import json
from pathlib import Path
import sys
import time
import bpy
from mathutils.bvhtree import BVHTree
import numpy as np
p = argparse.ArgumentParser()
p.add_argument("--input", required=True)
p.add_argument("--output", required=True)
p.add_argument("--frames", type=int, default=180)
p.add_argument("--corrective", type=int, default=0)
p.add_argument("--dual-quaternion", action="store_true")
p.add_argument("--weld", action="store_true")
a = p.parse_args(sys.argv[sys.argv.index("--") + 1 :])
out = Path(a.output)
out.mkdir(parents=True, exist_ok=True)
bpy.ops.object.select_all(action="SELECT")
bpy.ops.object.delete(use_global=False)
bpy.context.scene.render.fps = 30
if Path(a.input).suffix == ".blend":
bpy.ops.wm.open_mainfile(filepath=str(Path(a.input).resolve()))
else:
bpy.ops.import_scene.gltf(filepath=str(Path(a.input).resolve()))
objects = [
o
for o in bpy.context.scene.objects
if o.type == "MESH" and any(m.type == "ARMATURE" for m in o.modifiers)
]
if a.weld:
bpy.ops.object.select_all(action="DESELECT")
for obj in objects:
obj.select_set(True)
bpy.context.view_layer.objects.active = objects[0]
bpy.ops.object.join()
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.select_all(action="SELECT")
bpy.ops.mesh.remove_doubles(threshold=1e-5)
bpy.ops.object.mode_set(mode="OBJECT")
objects = [bpy.context.object]
if a.dual_quaternion:
for obj in objects:
for modifier in obj.modifiers:
if modifier.type == "ARMATURE":
modifier.use_deform_preserve_volume = True
if a.corrective:
for obj in objects:
m = obj.modifiers.new("Collision deformation smoothing", "CORRECTIVE_SMOOTH")
m.factor = 1.0
m.iterations = a.corrective
m.use_pin_boundary = False
m.rest_source = "ORCO"
rig = next(o for o in bpy.context.scene.objects if o.type == "ARMATURE")
rig.data.pose_position = "REST"
for obj in objects:
if obj.data.shape_keys:
for key in obj.data.shape_keys.key_blocks:
key.value = 0.0
bpy.context.view_layer.update()
def geometry():
dg = bpy.context.evaluated_depsgraph_get()
vv = []
ff = []
offset = 0
for obj in objects:
evaluated = obj.evaluated_get(dg)
mesh = evaluated.to_mesh()
mesh.calc_loop_triangles()
vertices = np.array([tuple(evaluated.matrix_world @ v.co) for v in mesh.vertices])
faces = np.array([tuple(t.vertices) for t in mesh.loop_triangles], dtype=np.int32)
vv.append(vertices)
ff.append(faces + offset)
offset += len(vertices)
evaluated.to_mesh_clear()
return np.concatenate(vv), np.concatenate(ff)
rest, faces = geometry()
# Weld only for adjacency detection; retain all original export vertices and triangles.
_, weld = np.unique(np.round(rest / 1e-5).astype(np.int64), axis=0, return_inverse=True)
weld_faces = weld[faces]
regions = []
for obj in objects:
lookup = {g.index: g.name for g in obj.vertex_groups}
for v in obj.data.vertices:
name = lookup[max(v.groups, key=lambda g: g.weight).group]
if name in ["Head", "Neck1", "Neck2"]:
region = "head"
elif name in ["Hips", "Spine1", "Spine2", "Chest"]:
region = "torso"
else:
region = name
regions.append(region)
regions = np.array(regions)
face_regions = np.array([Counter(regions[f]).most_common(1)[0][0] for f in faces])
def intersections(vertices):
tree = BVHTree.FromPolygons(vertices.tolist(), faces.tolist(), all_triangles=True, epsilon=0)
pairs = np.array(tree.overlap(tree), dtype=np.int32)
if not len(pairs):
return set(), {}
pairs = pairs[pairs[:, 0] < pairs[:, 1]]
shared = (weld_faces[pairs[:, 0], :, None] == weld_faces[pairs[:, 1], None, :]).any(axis=(1, 2))
pairs = pairs[~shared]
# Strict triangle separating-axis test rejects AABB-only and coplanar near misses.
if len(pairs):
A = vertices[faces[pairs[:, 0]]]
B = vertices[faces[pairs[:, 1]]]
ea = np.roll(A, -1, axis=1) - A
eb = np.roll(B, -1, axis=1) - B
na = np.cross(ea[:, 0], ea[:, 1])
nb = np.cross(eb[:, 0], eb[:, 1])
axes = np.concatenate(
[
na[:, None],
nb[:, None],
np.cross(ea[:, :, None], eb[:, None, :]).reshape(-1, 9, 3),
np.cross(na[:, None], ea),
np.cross(nb[:, None], eb),
],
axis=1,
)
lengths = np.linalg.norm(axes, axis=-1)
axes = axes / np.maximum(lengths[:, :, None], 1e-20)
pa = np.einsum("nti,nai->nat", A, axes)
pb = np.einsum("nti,nai->nat", B, axes)
separated = ((pa.max(2) < pb.min(2) - 1e-7) | (pb.max(2) < pa.min(2) - 1e-7)) & (lengths > 1e-10)
# Count actual crossings, not triangles merely touching within float precision.
una = na / np.maximum(np.linalg.norm(na, axis=1)[:, None], 1e-20)
unb = nb / np.maximum(np.linalg.norm(nb, axis=1)[:, None], 1e-20)
da = np.einsum("nti,ni->nt", A - B[:, 0, None, :], unb)
db = np.einsum("nti,ni->nt", B - A[:, 0, None, :], una)
crossing = (da.min(1) < -1e-6) & (da.max(1) > 1e-6) & (db.min(1) < -1e-6) & (db.max(1) > 1e-6)
pairs = pairs[(~separated.any(1)) & crossing]
groups = Counter("|".join(sorted((face_regions[i], face_regions[j]))) for i, j in pairs)
return {int(i) * len(faces) + int(j) for i, j in pairs}, dict(groups)
def crossing_severity(vertices, encoded_pairs):
if not encoded_pairs:
return {
"max_triangle_plane_depth": 0.0,
"p95_triangle_plane_depth": 0.0,
"affected_surface_area": 0.0,
"affected_surface_fraction": 0.0,
}
pairs = np.array([(key // len(faces), key % len(faces)) for key in encoded_pairs], dtype=int)
triangles = vertices[faces]
normals = np.cross(triangles[:, 1] - triangles[:, 0], triangles[:, 2] - triangles[:, 0])
lengths = np.linalg.norm(normals, axis=1)
unit = normals / np.maximum(lengths[:, None], 1e-20)
first, second = pairs.T
da = np.einsum("nti,ni->nt", triangles[first] - triangles[second, 0, None], unit[second])
db = np.einsum("nti,ni->nt", triangles[second] - triangles[first, 0, None], unit[first])
depth = np.minimum.reduce([da.max(1), -da.min(1), db.max(1), -db.min(1)])
affected = float(lengths[np.unique(pairs)].sum() * 0.5)
return {
"max_triangle_plane_depth": float(depth.max()),
"p95_triangle_plane_depth": float(np.quantile(depth, 0.95)),
"affected_surface_area": affected,
"affected_surface_fraction": affected / max(float(lengths.sum() * 0.5), 1e-20),
}
baseline, baseline_groups = intersections(rest)
print("REST", len(baseline), baseline_groups, flush=True)
rig.data.pose_position = "POSE"
rows = []
started = time.time()
worst = {}
saved = {}
joint_tracks = []
for frame in range(1, a.frames + 1):
bpy.context.scene.frame_set(frame)
vertices, _ = geometry()
pairs, groups = intersections(vertices)
new = pairs - baseline
newgroups = Counter(
"|".join(sorted((face_regions[k // len(faces)], face_regions[k % len(faces)]))) for k in new
)
feet = {
side: float(
vertices[
(rest[:, 2] < rest[:, 2].min() + 0.09)
& ((rest[:, 0] > 0) if side == "Left" else (rest[:, 0] < 0)),
2,
].min()
)
for side in ["Left", "Right"]
}
row = {
"frame": frame,
"intersecting_triangle_pairs": len(pairs),
"new_pairs_vs_rest": len(new),
"groups": groups,
"new_groups": dict(newgroups),
"lowest_foot_z": feet,
"lowest_vertex_z": float(vertices[:, 2].min()),
"new_collision_severity": crossing_severity(vertices, new),
}
rows.append(row)
joint_tracks.append(
{
n: list(rig.matrix_world @ rig.pose.bones[n].head)
for n in ["LeftHand", "RightHand", "LeftFoot", "RightFoot", "Head"]
}
)
if frame == 1 or len(new) > worst.get("new_pairs_vs_rest", -1):
worst = row
saved = {
"vertices": vertices.copy(),
"pairs": np.array([(k // len(faces), k % len(faces)) for k in sorted(new)], dtype=np.int32),
}
if frame % 15 == 0:
print(
frame,
"pairs",
len(pairs),
"new",
len(new),
"elapsed",
round(time.time() - started, 1),
flush=True,
)
if frame % 30 == 0:
(out / "progress.json").write_text(json.dumps(rows, indent=2))
np.savez_compressed(out / "worst.npz", faces=faces, **saved)
summary = {
"input": str(Path(a.input).resolve()),
"frames": a.frames,
"triangles": len(faces),
"rest_intersections": len(baseline),
"rest_groups": baseline_groups,
"frames_with_new_intersections": sum(r["new_pairs_vs_rest"] > 0 for r in rows),
"peak_new_pairs": max(r["new_pairs_vs_rest"] for r in rows),
"total_new_pair_frames": sum(r["new_pairs_vs_rest"] for r in rows),
"worst_frame": worst,
"ground_min_z": min(min(r["lowest_foot_z"].values()) for r in rows),
"ground_min_all_vertices_z": min(r["lowest_vertex_z"] for r in rows),
"peak_triangle_plane_depth": max(r["new_collision_severity"]["max_triangle_plane_depth"] for r in rows),
"peak_affected_surface_fraction": max(
r["new_collision_severity"]["affected_surface_fraction"] for r in rows
),
"severity_method": "For each crossing triangle pair, minimum of both positive and negative vertex distances to the opposite triangle plane. This is a local crossing-depth estimate, not volumetric penetration. Affected area counts unique triangles once; dimensions use model units.",
"method": "Deformed full-resolution triangles; BVH broad phase and triangle separating-axis narrow phase. Shared welded-vertex pairs excluded. Requires triangle-plane crossings deeper than 1e-6 model units; coplanar contact is excluded. Existing rest-pose intersections reported separately. Discrete 30 fps samples, not continuous collision detection.",
}
(out / "audit.json").write_text(
json.dumps({"summary": summary, "frames": rows, "joints": joint_tracks}, indent=2)
)
print(json.dumps(summary), flush=True)
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