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Running on Zero
Running on Zero
| """Render a GLB's embedded animation with Blender, including a review contact sheet.""" | |
| import argparse | |
| from pathlib import Path | |
| import sys | |
| import bpy | |
| from mathutils import Vector | |
| sys.path.insert(0, str(Path(__file__).resolve().parent)) | |
| from render_settings import configure_cpu_render | |
| p = argparse.ArgumentParser() | |
| p.add_argument("--input", required=True) | |
| p.add_argument("--output", required=True) | |
| p.add_argument("--preview", action="store_true") | |
| p.add_argument("--step", type=int, default=2) | |
| p.add_argument("--frame-count", type=int, default=180) | |
| p.add_argument("--size", type=int, default=640) | |
| p.add_argument("--angle", choices=["quarter", "front", "side", "back", "run"], default="quarter") | |
| a = p.parse_args(sys.argv[sys.argv.index("--") + 1 :]) | |
| out = Path(a.output).resolve() | |
| out.mkdir(parents=True, exist_ok=True) | |
| bpy.ops.object.select_all(action="SELECT") | |
| bpy.ops.object.delete(use_global=False) | |
| bpy.context.scene.render.fps = 30 | |
| bpy.ops.import_scene.gltf(filepath=str(Path(a.input).resolve())) | |
| scene = bpy.context.scene | |
| configure_cpu_render(scene) | |
| scene.cycles.samples = 12 if scene.cycles.use_denoising else 32 | |
| scene.render.resolution_x = scene.render.resolution_y = a.size | |
| scene.render.resolution_percentage = 100 | |
| scene.render.image_settings.file_format = "PNG" | |
| scene.world.use_nodes = True | |
| scene.world.node_tree.nodes["Background"].inputs["Color"].default_value = (0.18, 0.21, 0.26, 1) | |
| scene.world.node_tree.nodes["Background"].inputs["Strength"].default_value = 0.65 | |
| for name, xyz, energy, size in [ | |
| ("key", (-2, -3, 4), 220, 3), | |
| ("fill", (3, -2, 2), 150, 2.5), | |
| ("rim", (0, 3, 3), 260, 2), | |
| ]: | |
| d = bpy.data.lights.new(name, "AREA") | |
| d.energy = energy | |
| d.shape = "DISK" | |
| d.size = size | |
| o = bpy.data.objects.new(name, d) | |
| scene.collection.objects.link(o) | |
| o.location = xyz | |
| o.rotation_euler = (Vector((0, 0, 0.55)) - o.location).to_track_quat("-Z", "Y").to_euler() | |
| bpy.ops.mesh.primitive_plane_add(size=200, location=(0, 0, -0.012)) | |
| floor = bpy.context.object | |
| mat = bpy.data.materials.new("Studio floor") | |
| mat.diffuse_color = (0.075, 0.095, 0.13, 1) | |
| floor.data.materials.append(mat) | |
| d = bpy.data.cameras.new("Review Camera") | |
| cam = bpy.data.objects.new("Review Camera", d) | |
| scene.collection.objects.link(cam) | |
| cam.location = { | |
| "quarter": (1.3, -4, 1.5), | |
| "front": (0, -4, 0.65), | |
| "side": (-4, -0.3, 0.65), | |
| "back": (0, 4, 0.65), | |
| "run": (3, -4, 1.5), | |
| }[a.angle] | |
| target = Vector((0, 0, 0.54)) | |
| cam.rotation_euler = (target - cam.location).to_track_quat("-Z", "Y").to_euler() | |
| d.type = "ORTHO" | |
| d.ortho_scale = 1.45 | |
| scene.camera = cam | |
| frames = ( | |
| [1 + round(i * (a.frame_count - 1) / 4) for i in range(5)] | |
| if a.preview | |
| else list(range(1, a.frame_count + 1, a.step)) | |
| ) | |
| for i, frame in enumerate(frames): | |
| scene.frame_set(frame) | |
| scene.render.filepath = str(out / f"{frame:04d}.png") | |
| bpy.ops.render.render(write_still=True) | |
| print("RENDERED", len(frames), "frames") | |