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//! `src/vectorhd/analytic/raster.py` (`polygon_coverage` and the flattening around it).
//!
//! The identity being evaluated, per the Python module docstring:
//!
//! ```text
//! coverage[r, c] = Σ_edges w · ∫_{y∈[r,r+1]} clamp( x_e(y) − c, 0, 1 ) dy
//! ```
//!
//! **Equivalence discipline.** Every accumulation order here is deliberate, because the S-3 gate
//! compares against Python at 1e-9. Three places matter:
//!
//! 1. `add_piece` accumulates into `partial`/`left` in polygon → edge → scanline → sub-piece
//! order, matching the Python loop nesting exactly.
//! 2. The final suffix sum runs from column `width` downward, which is precisely what
//! `np.cumsum(left[:, ::-1], axis=1)[:, ::-1]` does. A left-to-right accumulation would be
//! algebraically identical and numerically different.
//! 3. `int(xm)` / `int(a + t·d)` in Python truncate toward zero; Rust's `as i64` does the same.
//! This is load-bearing for negative coordinates, where truncation and floor disagree.
use crate::model::{Edge, Pt, Vectors};
use std::collections::HashMap;
/// Push only if not already present under exact float equality — mirrors Python's `set` of floats.
/// (`-0.0 == 0.0` in both languages, so the two agree on that edge case too.)
fn push_unique(v: &mut Vec<f64>, x: f64) {
if !v.iter().any(|&y| y == x) {
v.push(x);
}
}
/// One monotone edge piece contained in a single pixel column (x already split at integers).
#[inline]
fn add_piece(prow: &mut [f64], lrow: &mut [f64], xa: f64, xb: f64, dyp: f64, w: f64, width: usize) {
let xm = 0.5 * (xa + xb);
if xm <= 0.0 {
// entirely left of the image → no column lies to its left
return;
}
if xm >= width as f64 {
// entirely right of the image → every column lies to its left
lrow[width] += w * dyp;
return;
}
let c = xm as usize; // Python `int(xm)`; xm > 0 here, so truncation == floor
prow[c] += w * dyp * (xm - c as f64); // partial area inside column c
lrow[c] += w * dyp; // full coverage carried to every column strictly left of c
}
#[allow(clippy::too_many_arguments)]
fn add_subrow(
prow: &mut [f64],
lrow: &mut [f64],
xlo: f64,
ylo: f64,
xhi: f64,
yhi: f64,
w: f64,
width: usize,
) {
let dy_total = yhi - ylo;
if dy_total <= 0.0 {
return;
}
if (xhi - xlo).abs() < 1e-12 {
add_piece(prow, lrow, xlo, xhi, dy_total, w, width);
return;
}
let (lo_x, hi_x) = if xlo < xhi { (xlo, xhi) } else { (xhi, xlo) };
let mut breaks: Vec<f64> = Vec::with_capacity(8);
push_unique(&mut breaks, xlo);
push_unique(&mut breaks, xhi);
let k0 = lo_x.ceil() as i64;
let k1 = hi_x.floor() as i64;
for k in k0..=k1 {
let kf = k as f64;
if lo_x < kf && kf < hi_x && k > 0 && k < width as i64 {
push_unique(&mut breaks, kf);
}
}
for b in [0.0_f64, width as f64] {
if lo_x < b && b < hi_x {
push_unique(&mut breaks, b);
}
}
let inv = (yhi - ylo) / (xhi - xlo);
// Python: sorted((y, x) for x in breaks) — ordered by y, x breaking ties.
let mut pieces: Vec<(f64, f64)> = breaks.iter().map(|&x| (ylo + (x - xlo) * inv, x)).collect();
pieces.sort_by(|a, b| a.partial_cmp(b).expect("no NaN in break coordinates"));
for pair in pieces.windows(2) {
let (ya_, xa_) = pair[0];
let (yb_, xb_) = pair[1];
if yb_ > ya_ {
add_piece(prow, lrow, xa_, xb_, yb_ - ya_, w, width);
}
}
}
#[allow(clippy::too_many_arguments)]
fn add_edge(
partial: &mut [f64],
left: &mut [f64],
x0: f64,
y0: f64,
x1: f64,
y1: f64,
width: usize,
height: usize,
) {
if y0 == y1 {
return; // horizontal edges contribute nothing to a y-integral
}
let (w, xa, ya, xb, yb) = if y0 < y1 {
(1.0, x0, y0, x1, y1)
} else {
(-1.0, x1, y1, x0, y0)
};
let dxdy = (xb - xa) / (yb - ya);
let y_top = ya.max(0.0);
let y_bot = yb.min(height as f64);
if y_bot <= y_top {
return;
}
let mut r = y_top.floor() as i64;
while (r as f64) < y_bot {
let ylo = y_top.max(r as f64);
let yhi = y_bot.min(r as f64 + 1.0);
if yhi > ylo {
let xr0 = xa + (ylo - ya) * dxdy;
let xr1 = xa + (yhi - ya) * dxdy;
let ri = r as usize;
let prow = &mut partial[ri * width..(ri + 1) * width];
let lrow = &mut left[ri * (width + 1)..(ri + 1) * (width + 1)];
add_subrow(prow, lrow, xr0, ylo, xr1, yhi, w, width);
}
r += 1;
}
}
/// Exact per-pixel coverage of the region bounded by `loops` (closed polylines), row-major
/// `height × width`. The sign follows loop orientation, as in Python.
pub fn polygon_coverage(loops: &[Vec<Pt>], width: usize, height: usize) -> Vec<f64> {
let mut partial = vec![0.0_f64; height * width];
let mut left = vec![0.0_f64; height * (width + 1)];
for poly in loops {
let n = poly.len();
if n < 2 {
continue;
}
for i in 0..n {
let p0 = poly[i];
let p1 = poly[(i + 1) % n];
add_edge(
&mut partial,
&mut left,
p0[0],
p0[1],
p1[0],
p1[1],
width,
height,
);
}
}
// coverage[r, q] = partial[r, q] + Σ_{c>q} left[r, c], accumulated high→low so the float
// reduction order matches np.cumsum on the reversed axis.
let mut out = vec![0.0_f64; height * width];
for r in 0..height {
let lrow = &left[r * (width + 1)..(r + 1) * (width + 1)];
let prow = &partial[r * width..(r + 1) * width];
let orow = &mut out[r * width..(r + 1) * width];
let mut acc = 0.0_f64;
for q in (0..width).rev() {
acc += lrow[q + 1];
orow[q] = prow[q] + acc;
}
}
out
}
/// numpy's `allclose` defaults: `|a − b| <= atol + rtol·|b|`, elementwise.
fn allclose(a: Pt, b: Pt) -> bool {
const RTOL: f64 = 1e-5;
const ATOL: f64 = 1e-8;
(0..2).all(|i| (a[i] - b[i]).abs() <= ATOL + RTOL * b[i].abs())
}
/// Dense polyline for one edge: first cubic whole, later cubics minus their shared joint —
/// exactly `flatten_edge`. The samples are already fixed-t evaluated by the exporter.
pub fn flatten_edge(e: &Edge) -> Vec<Pt> {
let mut out: Vec<Pt> = Vec::new();
for (i, c) in e.cubics.iter().enumerate() {
if i == 0 {
out.extend_from_slice(c);
} else {
out.extend_from_slice(&c[1..]);
}
}
out
}
/// Closed polyline for one face loop — exactly `flatten_loop`.
pub fn flatten_loop(darts: &[[i64; 2]], by_id: &HashMap<i64, &Edge>) -> Vec<Pt> {
let mut out: Vec<Pt> = Vec::new();
for d in darts {
let e = by_id
.get(&d[0])
.unwrap_or_else(|| panic!("loop references edge {} absent from the export", d[0]));
let mut p = flatten_edge(e);
if d[1] < 0 {
p.reverse();
}
if out.is_empty() {
out.extend_from_slice(&p);
} else {
out.extend_from_slice(&p[1..]);
}
}
if out.len() > 1 && allclose(out[0], out[out.len() - 1]) {
out.pop();
}
out
}
/// Per-interior-region absolute coverage, in **face order** — the same order Python's dict
/// preserves, which fixes the reduction order of the composite in `energy::compose`.
pub fn region_coverages(v: &Vectors) -> Vec<(i64, Vec<f64>)> {
let by_id = v.edge_by_id();
let mut out = Vec::with_capacity(v.faces.len());
for f in &v.faces {
let loops: Vec<Vec<Pt>> = f
.loops
.iter()
.map(|l| flatten_loop(l, &by_id))
.filter(|p| p.len() >= 3)
.collect();
if loops.is_empty() {
continue;
}
let mut cov = polygon_coverage(&loops, v.width, v.height);
for x in cov.iter_mut() {
*x = x.abs();
}
out.push((f.label, cov));
}
out
}
#[cfg(test)]
mod tests {
use super::*;
/// Mirrors the Python R-04 gate: coverage exact to machine precision vs closed-form area.
#[test]
fn axis_aligned_rectangle_is_exact() {
// Rectangle [2.25, 7.75] x [1.5, 6.5] — area 5.5 * 5.0 = 27.5
let poly = vec![[2.25, 1.5], [7.75, 1.5], [7.75, 6.5], [2.25, 6.5]];
let cov = polygon_coverage(&[poly], 10, 10);
let total: f64 = cov.iter().map(|x| x.abs()).sum();
assert!(
(total - 27.5).abs() < 1e-12,
"rectangle area {total} != 27.5"
);
}
#[test]
fn rectangle_interior_pixels_are_fully_covered() {
let poly = vec![[2.0, 2.0], [8.0, 2.0], [8.0, 8.0], [2.0, 8.0]];
let cov = polygon_coverage(&[poly], 10, 10);
for r in 2..8 {
for c in 2..8 {
assert!(
(cov[r * 10 + c].abs() - 1.0).abs() < 1e-12,
"interior pixel ({r},{c}) = {}",
cov[r * 10 + c]
);
}
}
// and pixels outside are empty
assert!(cov[0].abs() < 1e-12);
}
/// Half-open pixel: a rectangle covering exactly half of one column.
#[test]
fn partial_column_is_exact() {
let poly = vec![[0.0, 0.0], [1.5, 0.0], [1.5, 1.0], [0.0, 1.0]];
let cov = polygon_coverage(&[poly], 4, 1);
assert!((cov[0].abs() - 1.0).abs() < 1e-12, "col0 {}", cov[0]);
assert!((cov[1].abs() - 0.5).abs() < 1e-12, "col1 {}", cov[1]);
assert!(cov[2].abs() < 1e-12);
}
/// Disk coverage vs the analytic circle area — the R-1 disk gate.
#[test]
fn disk_area_matches_closed_form() {
let (cx, cy, rad) = (32.0_f64, 32.0_f64, 20.0_f64);
let n = 4096;
let poly: Vec<Pt> = (0..n)
.map(|i| {
let t = 2.0 * std::f64::consts::PI * (i as f64) / (n as f64);
[cx + rad * t.cos(), cy + rad * t.sin()]
})
.collect();
let cov = polygon_coverage(&[poly], 64, 64);
let total: f64 = cov.iter().map(|x| x.abs()).sum();
let exact = std::f64::consts::PI * rad * rad;
// The polygon is inscribed, so it under-covers by the sagitta area; at n=4096 that is
// ~1e-6 relative. The gate is that the rasterizer adds no error of its own beyond it.
let rel = (total - exact).abs() / exact;
assert!(rel < 1e-5, "disk area {total} vs {exact} (rel {rel:.2e})");
}
/// The partition property: coverages of complementary regions sum to 1 per pixel.
#[test]
fn complementary_regions_partition_to_one() {
// Left half and right half of a 6x4 raster, split at x = 2.4.
let left = vec![[0.0, 0.0], [2.4, 0.0], [2.4, 4.0], [0.0, 4.0]];
let right = vec![[2.4, 0.0], [6.0, 0.0], [6.0, 4.0], [2.4, 4.0]];
let a = polygon_coverage(&[left], 6, 4);
let b = polygon_coverage(&[right], 6, 4);
for i in 0..a.len() {
let s = a[i].abs() + b[i].abs();
assert!((s - 1.0).abs() < 1e-12, "pixel {i} partition = {s}");
}
}
#[test]
fn winding_sign_flips_with_orientation() {
let ccw = vec![[1.0, 1.0], [3.0, 1.0], [3.0, 3.0], [1.0, 3.0]];
let cw: Vec<Pt> = ccw.iter().rev().copied().collect();
let a = polygon_coverage(&[ccw], 5, 5);
let b = polygon_coverage(&[cw], 5, 5);
for i in 0..a.len() {
assert!((a[i] + b[i]).abs() < 1e-12, "signs did not mirror at {i}");
}
}
#[test]
fn geometry_outside_the_raster_is_clipped_not_wrapped() {
// A box hanging off every side; only the on-raster part counts.
let poly = vec![[-5.0, -5.0], [3.0, -5.0], [3.0, 3.0], [-5.0, 3.0]];
let cov = polygon_coverage(&[poly], 4, 4);
let total: f64 = cov.iter().map(|x| x.abs()).sum();
assert!((total - 9.0).abs() < 1e-12, "clipped area {total} != 9");
}
}
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