Spaces:
Running
Running
File size: 76,675 Bytes
bdced15 2002c17 2d086cb aad6c5d bdced15 aa9528b bdced15 51dc8d0 bdced15 aad6c5d bdced15 aad6c5d bdced15 2e4b63b 2002c17 2e4b63b 2d086cb f3b00b7 2e4b63b f3b00b7 2e4b63b a743c37 482c2ed a743c37 482c2ed a743c37 482c2ed a743c37 004360d 8f5917e 2e4b63b 8f5917e 2e4b63b 7b64182 6a0c19e 96635ca 7b64182 96635ca a743c37 96635ca a743c37 96635ca 7b64182 bdced15 d884d4c bdced15 2816fc7 bdced15 d884d4c 2816fc7 bdced15 2caaa74 bdced15 a743c37 96635ca bdced15 a743c37 bdced15 2caaa74 2816fc7 d884d4c d7104f9 d884d4c d7104f9 d884d4c d7104f9 bdced15 a743c37 bdced15 a743c37 bdced15 aad6c5d bdced15 2e4b63b 8f5917e 004360d 8f5917e 2e4b63b 51dc8d0 bdced15 a205dcf 7b64182 2caaa74 bdced15 aad6c5d bdced15 d884d4c 51dc8d0 d884d4c 51dc8d0 d884d4c 51dc8d0 bdced15 2e4b63b bdced15 2d086cb 2e4b63b f3b00b7 2d086cb 2e4b63b 8f5917e 2e4b63b 2d086cb 2e4b63b a205dcf 2e4b63b a205dcf f3b00b7 2e4b63b f3b00b7 a205dcf 2e4b63b a205dcf 2e4b63b bdced15 2e4b63b 7b64182 8f5917e 004360d bdced15 2e4b63b bdced15 2e4b63b bdced15 a205dcf bdced15 2e4b63b 2002c17 2e4b63b bdced15 2e4b63b bdced15 2e4b63b 8f5917e a65f523 2e4b63b a65f523 004360d 2e4b63b a65f523 51dc8d0 2d086cb 2e4b63b bdced15 aad6c5d bdced15 aa9528b bdced15 aa9528b bdced15 004360d 2d086cb 51dc8d0 aa9528b 51dc8d0 bdced15 aad6c5d bdced15 750d5a5 8f5917e bdced15 8f5917e bdced15 7b64182 a743c37 6a0c19e 96635ca 7b64182 a743c37 7b64182 bdced15 2e4b63b bdced15 a205dcf a743c37 482c2ed a743c37 a205dcf 96635ca bdced15 2e4b63b a205dcf 2e4b63b 96635ca a205dcf bdced15 96635ca bdced15 482c2ed bdced15 d884d4c 482c2ed 750d5a5 bdced15 8f5917e bdced15 aad6c5d 2e4b63b bdced15 004360d bdced15 f3b00b7 bdced15 f3b00b7 bdced15 2002c17 bdced15 2002c17 bdced15 2002c17 bdced15 f3b00b7 bdced15 f3b00b7 bdced15 2002c17 bdced15 2d086cb bdced15 004360d bdced15 51dc8d0 bdced15 2e4b63b 2d086cb bdced15 004360d bdced15 004360d bdced15 2e4b63b 2002c17 2e4b63b 2002c17 2e4b63b 2002c17 2e4b63b 2002c17 2e4b63b 2002c17 2e4b63b 2002c17 2e4b63b 8f5917e 004360d 8f5917e 2e4b63b bdced15 2e4b63b 004360d 2e4b63b 51dc8d0 2e4b63b f3b00b7 2e4b63b f3b00b7 2e4b63b a65f523 2e4b63b 004360d 2e4b63b 8f5917e 7b64182 2e4b63b 8f5917e 2e4b63b 7b64182 2e4b63b 8f5917e 51dc8d0 2e4b63b 7b64182 750d5a5 7b64182 6a0c19e 7b64182 2816fc7 7b64182 750d5a5 7b64182 96635ca 750d5a5 7b64182 2e4b63b bdced15 2d086cb bdced15 2d086cb bdced15 2d086cb bdced15 750d5a5 bdced15 a743c37 482c2ed a743c37 482c2ed a743c37 482c2ed a743c37 bdced15 a205dcf 96635ca bdced15 d884d4c bdced15 d884d4c bdced15 aad6c5d bdced15 2caaa74 7b64182 bdced15 d884d4c bdced15 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 | // Howdy Friend - Reachy Mini face tracking + wave reaction
// Bare HTML + CDN JS app using the Reachy Mini host shell (SDK 1.8.0).
import { ReachyMini } from "https://cdn.jsdelivr.net/npm/@pollen-robotics/reachy-mini-sdk@1.8.0/+esm";
const SDK_VERSION = "1.8.0";
const MP_VERSION = "0.10.14";
// ---------------------------------------------------------------------------
// Tuning constants
// ---------------------------------------------------------------------------
// Sign conventions (robot frame, right-hand rule, z up):
// yaw > 0 = head turns to the robot's LEFT
// pitch > 0 = nose DOWN
// A face to the RIGHT of image center (ex > 0) means the robot must turn RIGHT (yaw decreases).
// A face ABOVE image center (ey < 0) means the robot must look UP (pitch decreases).
// Flip either sign below if your robot turns the wrong way.
const YAW_SIGN = -1;
const PITCH_SIGN = 1;
const TRACK = {
hz: 15, // vision + command rate
gainDegPerSec: 45, // how fast the head chases a face at full-frame error
deadband: 0.05, // normalized error below which we don't move
smoothing: 0.35, // 0..1, higher = snappier
restPitchDeg: -27, // idle/home pitch. Negative = nose UP. On a table, look up toward standing faces.
maxPitchUpDeg: 45, // how far above level the head may look while tracking (nose up)
maxPitchDownDeg: 25, // how far below level
maxHeadYawFromBodyDeg: 55, // hard SDK limit is 65
bodyFollowStartDeg: 6, // head-body offset beyond which the body turns to settle under the head
bodyRateDegPerSec: 70, // max body turn speed
bodyGainPerSec: 2.5, // body speed = offset * gain (capped at bodyRateDegPerSec); higher = body leads sooner
scanBodyAmpDeg: 35, // idle look-around: how far the body sweeps (head adds scanAmpDeg on top)
maxBodyYawDeg: 150, // hard SDK limit is 160
noFaceResetSec: 3.0, // ease back to center after this long without a face
noticeAfterAbsentSec: 4.0, // (legacy) new-arrival nod gap; per-person nod is handled by the tracker now
scanAfterSec: 6.0, // with nobody in view this long, start a slow look-around
scanAmpDeg: 30, // look-around amplitude (head yaw)
scanPeriodSec: 9, // seconds per full left-right-left sweep
};
const WAVE = {
windowSec: 1.5,
minReversals: 2,
minTravelHandWidths: 0.8,
hysteresisHandWidths: 0.15,
cooldownSec: 5.0,
};
// Who to watch, when to react
const CROWD = {
matchDistFaceWidths: 2.5, // a face this close (in face widths) to the PREDICTED target position is the same person
coastSec: 0.6, // keep steering toward the last known position this long after losing the face
renodAfterSec: 8.0, // don't nod at the same spot / re-acquired person more often than this
switchAreaRatio: 1.6, // another face must be this much bigger than the target to steal attention...
switchHoldSec: 1.0, // ...and stay bigger this long
lostAfterSec: 0.8, // target gone this long -> drop it
minFaceFrac: 0.03, // ignore faces narrower than this fraction of frame width (too far away)
zoomSearch: true, // when no face is found, re-run detection on a 2x center crop to reach further
zoomFactor: 2.0,
handZoneX: 3.5, // accept hands within +-N face widths of the target's face center
handZoneUp: 1.5, // ...and from N face heights above...
handZoneDown: 5.5, // ...to N face heights below the face center
nodOnNewTarget: true,
minGapSec: 8.0, // global minimum gap between emotion clips
};
// Spoken lines: pre-rendered 16 kHz mono WAVs in public/voice/, played through Reachy's speaker.
// One consistent voice (espeak en-us+f3, pitch 72, speed 160). A key with several files picks one at random.
const SPEECH = {
base: "/public/voice/",
version: "3", // bump when voice files change so browsers don't serve cached old ones
tailSec: 1.0, // motion runs this much longer than the audio so the robot's audio path can finish
lines: {
name: ["reachy.wav"], // "Reachy."
im_name: ["im_reachy.wav"], // "I'm Reachy."
},
};
// Smile detection (MediaPipe Face Landmarker blendshapes on a crop of the target's face)
const SMILE = {
minFaceFrac: 0.09, // only analyze faces at least this wide (fraction of frame)
everyNFrames: 2, // run the landmarker every N ticks (it's the heaviest model)
smileOn: 0.45, // blendshape score (0..1) that counts as a smile
holdSec: 0.5, // must hold this long
frownOn: 0.35,
frownHoldSec: 0.9,
cooldownSec: 15, // per person, between smile reactions
smile: { say: "That smile!", pool: ["cheerful1", "laughing1", "loving1", "grateful1"] },
frown: { say: "Aw, cheer up!", pool: ["calming1", "helpful1", "curious1"] },
};
// Friends counter: a person counts once they've been the target this long
const FRIENDS = { engageSec: 2.0, persist: true };
// What Reachy is "thinking" (drawn in the bubble). Edit freely.
const SAY = {
idle: ["Welcome to Ringling College!", "Ask about Creative Technologies!", "Wave at me!", "Come say howdy!"],
idleRotateSec: 4,
searching: "Anyone out there?",
noticed: "Oh, hello!",
tracking: ["Hi there!", "Welcome to Ringling College!", "Ask about Creative Technologies!", "Wave if you like robots!"],
trackingRotateSec: 5,
waveSeen: "Was that a wave?!",
newFriend: "New friend!",
reacting: ["!!!", "Yay!", "Howdy, friend!"],
};
// Voice triggers (laptop microphone, browser Web Speech API). Phrases are matched loosely, lower-case.
const VOICE = {
enabledByDefault: false, // start listening automatically (browser will prompt for the mic)
lang: "en-US",
cooldownSec: 4,
logTranscripts: false, // true while tuning phrases: writes everything heard to the on-screen log.
// Keep false at public events so bystander conversation isn't displayed.
greetPitchUpDeg: 12, // greeting clips are tilted up this much so Reachy keeps looking at people
// Checked in order; the first match wins (so put the most specific phrases first).
// pool: random clip from the list. pitchUp: tilt the whole clip up. maxSec: cut a long clip short.
// react "nod" = nod + chirp instead of a clip.
triggers: [
// --- Creative Technologies: the showpieces ---
{ match: /\bcreative\s+tech\w*/, say: "CREATIVE TECHNOLOGIES!!!", pool: ["dance1", "dance2", "dance3", "electric1", "enthusiastic1", "amazed1"] },
{ match: /\bcreative\b/, say: "Creative? I love creative!", pool: ["enthusiastic1", "enthusiastic2", "proud2", "electric1"] },
{ match: /\btech(nolog\w*)?\b/, say: "Technology is my favorite!", pool: ["electric1", "amazed1", "success1", "proud3"] },
// --- Ringling and the program ---
{ match: /\bringling\b/, say: "Welcome to Ringling College!", pool: ["proud1", "proud2", "welcoming2", "success2"], pitchUp: true },
{ match: /\bsarasota\b/, say: "Sunny Sarasota!", pool: ["cheerful1", "relief1"] },
{ match: /\bopen house\b/, say: "Welcome to the open house!", pool: ["welcoming1", "enthusiastic2"], pitchUp: true },
{ match: /\b(robots?|robotics)\b/, say: "Robots are the best.", pool: ["proud3", "success1", "yes1"] },
{ match: /\b(art|artist|artists|animation|animator|game|games|gaming|design|designer)\b/, say: "Ooh, tell me more!", pool: ["curious1", "inquiring2", "inquiring3", "thoughtful1"] },
// --- Goodbyes: sad ---
{ match: /\b(bye|goodbye|bye bye|see you|see ya|later|gotta go|farewell)\b/, say: "Aww... come back soon!", pool: ["sad1", "sad2", "downcast1", "lonely1", "yes_sad1"] },
// --- Questions and prompts ---
{ match: /\bdance\b/, say: "Watch this!", pool: ["dance1", "dance2", "dance3"] },
{ match: /\bhow are you\b|\bhow's it going\b|\bhow is it going\b/, say: "Living my best robot life.", pool: ["cheerful1", "serenity1", "relief2"] },
{ match: /\b(what's your name|what is your name|whats your name|who are you|your name)\b/, say: "I'm Reachy!", speak: "im_name" },
{ match: /\b(are you a robot|is it real|are you real)\b/, say: "Beep boop. Yes.", pool: ["yes1", "laughing1", "understanding1"] },
{ match: /\bcan you hear me\b/, say: "Loud and clear!", pool: ["attentive1", "attentive2", "yes1"] },
{ match: /\b(say something|talk to me)\b/, say: "Hi there!", pool: ["helpful1", "welcoming2"], pitchUp: true },
// --- Compliments and thanks ---
{ match: /\b(good job|good robot|well done|nice job)\b/, say: "Aw, thanks!", pool: ["proud1", "grateful1", "shy1"] },
{ match: /\b(so cute|adorable|cute robot|you're cute|you are cute)\b/, say: "Stop it, you!", pool: ["shy1", "loving1", "laughing1"] },
{ match: /\b(i love you|love you)\b/, say: "Love you too!", pool: ["loving1"] },
{ match: /\b(thank you|thanks)\b/, say: "You're welcome!", pool: ["grateful1", "helpful2", "yes1"] },
{ match: /\b(awesome|amazing|cool|wow)\b/, say: "I know, right?!", pool: ["success2", "amazed1", "laughing2"] },
// --- Comic-negative, family-safe ---
{ match: /\b(boo|bad robot|you're ugly|stupid robot|dumb robot)\b/, say: "Rude!", pool: ["displeased1", "reprimand1", "no1"] },
{ match: /\b(go away|leave me alone|shut up)\b/, say: "Hmph.", pool: ["contempt1", "irritated1", "indifferent1"] },
{ match: /\b(scary|scared|creepy)\b/, say: "I'm friendly, promise!", pool: ["fear1", "uncomfortable1", "shy1"] },
{ match: /\b(oops|sorry|my bad)\b/, say: "No worries!", pool: ["oops1", "oops2", "relief1"] },
{ match: /\b(sleep|go to sleep|nap|tired)\b/, say: "Zzz... just kidding.", pool: ["tired1", "sleep1", "boredom1"], maxSec: 4 },
// --- Greetings: positive, head stays up ---
{ match: /\bhowdy\b/, say: "Howdy, partner!", pool: ["welcoming1", "welcoming2", "enthusiastic2", "come1"], pitchUp: true },
{ match: /\bgood (morning|afternoon|evening)\b/, say: "Good day to you!", pool: ["welcoming1", "serenity1", "calming1"], pitchUp: true },
{ match: /\b(hi|hello|hey|hiya)\b/, say: "Howdy, friend!", pool: ["welcoming1", "welcoming2", "cheerful1", "helpful1", "attentive1"], pitchUp: true },
// Recognizers hear "Reachy" as Richie / Ricky / Reach E / Peachy...
{ match: /\b(reach\w*|richie|ritchie|richy|ricky|peachy|reggie)\b/, say: "That's me!", speak: "name" },
// --- yes / no alone (last, since they're short) ---
{ match: /^\s*(yes|yeah|yep|yup)\s*$/, say: "Yes!", pool: ["yes1", "success1"] },
{ match: /^\s*(no|nope)\s*$/, say: "No?", pool: ["no_sad1", "confused1"] },
],
};
// Curated happy clips from pollen-robotics/reachy-mini-emotions-library
const WAVE_CLIPS = ["welcoming1", "welcoming2", "enthusiastic2", "cheerful1", "success2", "loving1", "helpful1"];
const EMOTIONS_BASE = "https://huggingface.co/datasets/pollen-robotics/reachy-mini-emotions-library/resolve/main/";
const INIT_ANTENNAS = [-0.1745, 0.1745]; // radians, matches SDK INIT_POSE
const DEG = Math.PI / 180;
// ---------------------------------------------------------------------------
// Dispatch: host shell vs embedded app
// ---------------------------------------------------------------------------
window.ReachyMini = ReachyMini;
window.dispatchEvent(new Event("reachymini:ready"));
const params = new URLSearchParams(window.location.search);
const isEmbed = params.get("embedded") === "1" || params.get("embed") === "1";
if (isEmbed) {
document.body.classList.add("embed");
runEmbed().catch((err) => {
console.error("[howdy-friend] boot failed", err);
log(`Boot failed: ${err?.message ?? err}`);
window.parent.postMessage(
{ source: "reachy-mini", type: "embed:error", version: 1, message: String(err), fatal: true },
window.location.origin,
);
});
} else {
document.body.classList.add("host");
const { mountHost } = await import(
`https://cdn.jsdelivr.net/npm/@pollen-robotics/reachy-mini-sdk@${SDK_VERSION}/host/dist/entry/auto.js`
);
mountHost({
appName: "Howdy Friend",
appIconUrl: "/public/icon.svg",
appEmoji: "👋",
// true so the embed iframe is allowed to use the microphone (for local voice triggers).
// We disable the SDK's outgoing mic track after connecting so nothing is streamed to the robot.
enableMicrophone: true,
});
}
// ---------------------------------------------------------------------------
// Embedded app
// ---------------------------------------------------------------------------
async function runEmbed() {
const { connectToHost } = await import(
`https://cdn.jsdelivr.net/npm/@pollen-robotics/reachy-mini-sdk@${SDK_VERSION}/host/dist/entry/embed.js`
);
const ui = bindUi();
setStatus("Connecting to robot", "");
const handle = await connectToHost();
const reachy = handle.reachy;
log(`Connected as ${handle.userName ?? "user"}`);
// The SDK's reachy.attachVideo() only listens for FUTURE videoTrack events, but connectToHost()
// resolves after the session is already streaming, so the track has already arrived. The host
// handle's media.attachVideo() also attaches the stream already held by the peer connection.
const detachVideo = attachRobotVideo(handle, reachy, ui.video);
muteOutgoingMic(handle, reachy);
// The host's WAKE-UP step fires wakeUp() without awaiting it, so the robot may still be in
// standby when we get here. Wake it properly before sending any poses.
await wakeRobot(reachy);
setStatus("Loading vision models", "");
const vision = await loadVision();
log("Vision models ready");
// Start fetching emotion clips in the background; not required to start tracking.
const clips = new ClipCache();
const speech = new SpeechCache();
speech.preloadAll().then((n) => log(`${n} voice lines ready`));
const allClips = [...new Set([...WAVE_CLIPS, ...VOICE.triggers.flatMap((t) => t.pool ?? [])])];
clips.preload(WAVE_CLIPS).then((n) => log(`${n}/${WAVE_CLIPS.length} greeting clips ready`));
clips.preload(allClips).then((n) => log(`${n}/${allClips.length} clips cached`));
const app = new HowdyApp({ reachy, vision, clips, ui, speech });
app.start();
handle.onLeave(() => app.shutdown(detachVideo));
}
async function wakeRobot(reachy) {
setStatus("Waking Reachy", "");
try {
if (typeof reachy.isAwake === "function" && reachy.isAwake()) { log("Robot already awake"); return true; }
log("Waking robot...");
await reachy.wakeUp({ timeoutMs: 12000 });
log("Robot awake");
return true;
} catch (e) {
log(`Wake failed: ${e?.message ?? e}`);
try { reachy.setMotorMode("enabled"); } catch (_) {}
return false;
}
}
function muteOutgoingMic(handle, reachy) {
try {
const ms = handle.media?.micStream;
if (ms) { ms.getAudioTracks().forEach((t) => { t.enabled = false; }); log("Outgoing mic to robot muted"); }
reachy._pc?.getSenders?.().forEach((s) => { if (s.track && s.track.kind === "audio") s.track.enabled = false; });
if (typeof reachy.setMicEnabled === "function") reachy.setMicEnabled(false);
} catch (e) { console.warn("mute outgoing mic", e); }
}
function attachRobotVideo(handle, reachy, video) {
let detach;
log(`media api: ${handle.media ? "host" : "sdk"}; robotStream now: ${handle.media?.robotStream ? "yes" : "no"}`);
try {
const rx = reachy._pc?.getReceivers?.() ?? [];
log(`pc receivers: ${rx.map((r) => `${r.track?.kind}:${r.track?.readyState}`).join(", ") || "none"}`);
} catch (_) {}
reachy.addEventListener?.("videoTrack", () => log("videoTrack event"));
video.addEventListener("playing", () => log("video playing"), { once: true });
if (handle.media?.attachVideo) {
detach = handle.media.attachVideo(video);
} else {
detach = reachy.attachVideo(video);
}
// Belt and braces: if nothing is attached shortly, pull the stream straight off the peer connection.
const fallback = () => {
if (video.srcObject) return;
let stream = handle.media?.robotStream ?? null;
if (!stream && reachy._pc) {
const tracks = reachy._pc.getReceivers().map((r) => r.track).filter((t) => t && t.kind === "video" && t.readyState === "live");
if (tracks.length) stream = new MediaStream(tracks);
}
if (stream) {
video.srcObject = stream;
video.playsInline = true;
log("Video attached via fallback");
} else {
log("No robot video stream yet");
}
};
const t1 = setTimeout(fallback, 1500);
const t2 = setTimeout(fallback, 5000);
video.addEventListener("loadedmetadata", () => log(`Video ${video.videoWidth}x${video.videoHeight}`), { once: true });
video.play?.().catch(() => {});
return () => { clearTimeout(t1); clearTimeout(t2); try { detach?.(); } catch (_) {} video.srcObject = null; };
}
// ---------------------------------------------------------------------------
// Core app: tracking loop, wave detection, reactions
// ---------------------------------------------------------------------------
class HowdyApp {
constructor({ reachy, vision, clips, ui, speech }) {
this.reachy = reachy;
this.speech = speech;
this.vision = vision;
this.clips = clips;
this.ui = ui;
// Last COMMANDED pose (the SDK docs say: use your own buffer, not telemetry)
this.headYaw = 0; // degrees, world frame
this.headPitch = TRACK.restPitchDeg;
this.pendingWave = false;
this.bodyYaw = 0;
this.trackingEnabled = true;
this.bodyFollow = true;
this.muted = false;
this.busy = false; // a playMove is running
this.running = false;
this.lastFaceAt = -Infinity;
this.faceAbsentSince = 0;
this.lastWaveAt = -Infinity;
this.lastSendAt = 0;
this.lastTickAt = 0;
this.tracker = new TargetTracker();
this.headRoll = 0;
this.friends = new FriendsCounter();
this.expr = new ExpressionWatcher();
this.smileScore = 0; this.frownScore = 0;
this.tickCount = 0;
this.friendPopAt = -Infinity;
this.waves = new Map(); // key -> WaveDetector (one per hand slot)
this.lastClipAt = -Infinity;
this.overlay = new ThoughtOverlay(ui.overlay);
this.mood = "idle"; // idle | searching | tracking | noticed | waveSeen | reacting
this.startedAt = performance.now();
this.hadVideo = false;
this.lastFrameAt = 0;
this.notice = ""; // banner shown on the overlay when something is wrong
reachy.addEventListener?.("sessionStopped", () => { this.notice = "Session ended by robot. Click End session, then reconnect."; log("sessionStopped"); });
reachy.addEventListener?.("disconnected", () => { this.notice = "Lost connection to Reachy. Click End session, then reconnect."; log("disconnected"); });
ui.btnTrack.onclick = () => {
this.trackingEnabled = !this.trackingEnabled;
ui.btnTrack.setAttribute("aria-pressed", String(this.trackingEnabled));
ui.btnTrack.textContent = this.trackingEnabled ? "Tracking on" : "Tracking off";
};
ui.btnBody.onclick = () => {
this.bodyFollow = !this.bodyFollow;
ui.btnBody.setAttribute("aria-pressed", String(this.bodyFollow));
ui.btnBody.textContent = this.bodyFollow ? "Body turns" : "Head only";
};
ui.btnMute.onclick = () => {
this.muted = !this.muted;
ui.btnMute.setAttribute("aria-pressed", String(this.muted));
ui.btnMute.textContent = this.muted ? "Sound off" : "Sound on";
};
ui.btnWave.onclick = () => this.waveBack({ hands: Math.random() < 0.5 ? 1 : 2, x: Math.random() });
ui.btnBig.onclick = () => toggleBigScreen(ui, true);
ui.stage.addEventListener("click", () => { if (document.body.classList.contains("big")) toggleBigScreen(ui, false); });
document.addEventListener("keydown", (e) => { if (e.key === "Escape" && document.body.classList.contains("big")) toggleBigScreen(ui, false); });
if (params.get("big") === "1") setTimeout(() => toggleBigScreen(ui, true), 500);
this.voice = new VoiceTriggers((trigger, heard) => this.onVoice(trigger, heard));
ui.btnVoice.onclick = () => this.voice.toggle(ui.btnVoice);
if (VOICE.enabledByDefault) this.voice.start(ui.btnVoice);
this.voiceSay = null;
if (ui.btnWake) ui.btnWake.onclick = async () => {
if (this.busy) return;
this.busy = true;
try { await wakeRobot(this.reachy); this.reachy.setTarget({ antennas: INIT_ANTENNAS }); }
finally { this.busy = false; setStatus("Looking for faces", ""); }
};
}
start() {
this.running = true;
this.reachy.setTarget({ antennas: INIT_ANTENNAS, head: headMatrix(0, this.headPitch * DEG, 0), body_yaw: 0 });
setStatus("Looking for faces", "");
this.lastTickAt = performance.now();
this.scheduleTick();
}
scheduleTick() {
if (!this.running) return;
setTimeout(() => this.tick().catch((e) => console.error(e)).finally(() => this.scheduleTick()), 1000 / TRACK.hz);
}
async tick() {
const now = performance.now();
const dt = Math.min(0.2, (now - this.lastTickAt) / 1000);
this.lastTickAt = now;
const v = this.ui.video;
if (v.readyState < 2 || v.videoWidth === 0) {
const waited = (now - this.startedAt) / 1000;
if (!v.srcObject) { setStatus("Waiting for robot video", ""); }
else v.play?.().catch(() => {});
if (waited > 6 && !this.hadVideo) {
const track = v.srcObject?.getVideoTracks?.()[0];
this.notice = track
? "Reachy isn't sending video. Is Reachy Mini Control still connected? Close it and restart the daemon."
: "No video track from Reachy. End session, restart the daemon, reconnect.";
setStatus("No video from Reachy", track ? `track ${track.readyState}${track.muted ? ", muted" : ""}` : "no track");
if (Math.floor(waited) % 10 === 0 && !this._noticedLogged) { this._noticedLogged = true; log(this.notice); }
}
if (this.ui.overlay.width !== 640) { this.ui.overlay.width = 640; this.ui.overlay.height = 480; }
this.overlay.draw({ faces: [], target: null, hands: [], mood: "idle", now, busy: false, notice: this.notice });
return;
}
if (!this.hadVideo) { this.hadVideo = true; this.notice = ""; log(`Video flowing ${v.videoWidth}x${v.videoHeight}`); }
this.lastFrameAt = now;
syncOverlaySize(this.ui.overlay, v);
const W = v.videoWidth, H = v.videoHeight, aspect = W / H;
// Vision
const t0 = performance.now();
const detections = this.vision.face.detectForVideo(v, now).detections ?? [];
const handRes = this.vision.hand.detectForVideo(v, now);
const hands = handRes.landmarks ?? [];
const handed = (handRes.handedness ?? handRes.handednesses ?? []).map((h) => h?.[0]?.categoryName ?? "?");
let faces = detections
.map((d) => ({ cx: (d.boundingBox.originX + d.boundingBox.width / 2) / W, cy: (d.boundingBox.originY + d.boundingBox.height / 2) / H,
w: d.boundingBox.width / W, h: d.boundingBox.height / H, eyes: eyesOf(d) }))
.filter((f) => f.w >= CROWD.minFaceFrac);
// Nobody close? Look further away: detect again on a zoomed center crop.
if (!faces.length && CROWD.zoomSearch) faces = this.zoomDetect(v, W, H, now);
this.fps = 0.9 * (this.fps ?? TRACK.hz) + 0.1 * (1000 / Math.max(1, performance.now() - (this.prevTickAt ?? now - 66)));
this.prevTickAt = now;
this.inferMs = 0.8 * (this.inferMs ?? 0) + 0.2 * (performance.now() - t0);
const { target, isNew } = this.tracker.update(faces, now / 1000);
// Waves: one detector per hand, hands attributed to the nearest face
const tSec = now / 1000;
let waveFromTarget = false, waveFromOther = null, waveX = 0.5, handsInZone = 0;
const seen = new Set();
hands.forEach((lm, i) => {
const owner = nearestFace(faces, lm, aspect);
const inZone = target && owner && owner.cx === target.cx && owner.cy === target.cy && handInZone(lm, target, aspect);
if (inZone) handsInZone++;
// Key detectors by handedness (stable) rather than detection index (shuffles when hands flicker)
const slot = `${inZone ? "target" : "other"}:${handed[i] ?? i}`;
seen.add(slot);
if (!this.waves.has(slot)) this.waves.set(slot, new WaveDetector());
const det = this.waves.get(slot);
lm.meter = det.progress; // for the overlay, computed from the previous update
if (det.update([lm], tSec, aspect)) {
if (inZone) { waveFromTarget = true; waveX = lm[9].x; } else if (owner) { waveFromOther = owner; waveX = lm[9].x; }
}
});
if (waveFromTarget || waveFromOther) this.lastWaveInfo = { hands: Math.max(1, handsInZone), x: waveX };
for (const k of this.waves.keys()) if (!seen.has(k)) this.waves.delete(k);
if ((waveFromTarget || waveFromOther) && this.busy) this.pendingWave = waveFromOther || true;
// Overlay
const say = this.voiceSay && now < this.voiceSay.until ? this.voiceSay.text : null;
this.overlay.draw({ faces, target, hands, mood: this.mood, now, busy: this.busy, notice: this.notice, say, listening: this.voice?.active,
friends: this.friends.count, friendPop: (now - this.friendPopAt) / 1000, smile: this.smileScore });
if (this.busy) return;
// A wave from someone we're not watching wins attention
if (waveFromOther) { this.tracker.forceTarget(waveFromOther); log("Wave from someone else; switching target"); }
const wave = waveFromTarget || waveFromOther || this.pendingWave;
if (this.pendingWave && typeof this.pendingWave === "object") this.tracker.forceTarget(this.pendingWave);
this.pendingWave = false;
if (wave && now - this.lastWaveAt > WAVE.cooldownSec * 1000) {
this.lastWaveAt = now;
await this.waveBack(this.lastWaveInfo ?? { hands: 1, x: 0.5 });
return;
}
if (isNew && CROWD.nodOnNewTarget && target && !this.tracker.nodded) {
this.tracker.nodded = true; this.tracker.lastNodAt = tSec;
await this.noticeFace();
return;
}
if (!this.trackingEnabled) {
this.mood = target ? "tracking" : "idle";
setStatus("Tracking paused", target ? "face in view" : "");
return;
}
const cur = this.tracker.target;
if (cur) {
// Friends counter: count a person once they've been engaged for a moment
if (this.friends.note(cur.id, tSec)) { this.friendPopAt = now; log(`New friend #${this.friends.count}`); }
this.mood = "tracking";
this.servo((cur.cx - 0.5) * 2, (cur.cy - 0.5) * 2, dt);
this.headRoll = lerp(this.headRoll, 0, 0.2);
// Expressions (smile / frown) on a crop of the target's face
if (this.vision.mesh && cur.w >= SMILE.minFaceFrac && (this.tickCount++ % SMILE.everyNFrames) === 0) {
const sc = this.readExpression(v, W, H, cur, now);
if (sc) {
this.smileScore = sc.smile; this.frownScore = sc.frown;
const ev = this.expr.update(cur.id, sc, tSec);
if (ev) { await this.reactExpression(ev, cur); return; }
}
} else if (cur.w < SMILE.minFaceFrac) { this.smileScore = 0; this.frownScore = 0; }
setStatus("Tracking", `${faces.length} face${faces.length === 1 ? "" : "s"}${cur.far ? " (far)" : ""} · yaw ${this.headYaw.toFixed(0)}° pitch ${this.headPitch.toFixed(0)}° body ${this.bodyYaw.toFixed(0)}° · ${this.fps.toFixed(0)} fps / ${this.inferMs.toFixed(0)} ms${this.smileScore > 0.05 ? ` · smile ${(this.smileScore * 100).toFixed(0)}%` : ""}`, "tracking");
} else if (tSec - this.tracker.lastSeenAt > TRACK.noFaceResetSec) {
this.mood = "idle";
this.headRoll = lerp(this.headRoll, 0, 0.2);
const idleFor = tSec - this.tracker.lastSeenAt;
if (idleFor > TRACK.scanAfterSec) this.scan(idleFor - TRACK.scanAfterSec, dt);
else this.easeHome(dt);
setStatus("Looking for faces", (idleFor > TRACK.scanAfterSec ? "looking around · " : "") + `${this.fps.toFixed(0)} fps / ${this.inferMs.toFixed(0)} ms`);
} else {
this.mood = "searching";
}
this.sendPose(now);
}
servo(ex, ey, dt) {
const step = TRACK.gainDegPerSec * dt;
const dYaw = Math.abs(ex) > TRACK.deadband ? YAW_SIGN * ex * step : 0;
const dPitch = Math.abs(ey) > TRACK.deadband ? PITCH_SIGN * ey * step : 0;
let yaw = this.headYaw + dYaw;
let pitch = clamp(this.headPitch + dPitch, -TRACK.maxPitchUpDeg, TRACK.maxPitchDownDeg);
// Body settles under the head: speed proportional to the offset, so the head leads and the body follows through
if (this.bodyFollow) {
const offset = yaw - this.bodyYaw;
if (Math.abs(offset) > TRACK.bodyFollowStartDeg) {
const speed = Math.min(TRACK.bodyRateDegPerSec, Math.abs(offset) * TRACK.bodyGainPerSec);
const move = Math.sign(offset) * Math.min(Math.abs(offset) - TRACK.bodyFollowStartDeg * 0.5, speed * dt);
this.bodyYaw = clamp(this.bodyYaw + move, -TRACK.maxBodyYawDeg, TRACK.maxBodyYawDeg);
}
}
yaw = clamp(yaw, this.bodyYaw - TRACK.maxHeadYawFromBodyDeg, this.bodyYaw + TRACK.maxHeadYawFromBodyDeg);
this.headYaw = lerp(this.headYaw, yaw, TRACK.smoothing);
this.headPitch = lerp(this.headPitch, pitch, TRACK.smoothing);
}
readExpression(v, W, H, face, now) {
try {
const z = 1.8; // crop a bit larger than the face box
const cw = Math.round(face.w * W * z), ch = Math.round(face.h * H * z);
const x0 = Math.round(clamp(face.cx * W - cw / 2, 0, W - cw)), y0 = Math.round(clamp(face.cy * H - ch / 2, 0, H - ch));
if (!this.meshCanvas) { this.meshCanvas = document.createElement("canvas"); this.meshCanvas.width = 256; this.meshCanvas.height = 256; }
this.meshCanvas.getContext("2d").drawImage(v, x0, y0, cw, ch, 0, 0, 256, 256);
const res = this.vision.mesh.detectForVideo(this.meshCanvas, now + 0.25);
const bs = res?.faceBlendshapes?.[0]?.categories;
if (!bs) return null;
const g = (n) => bs.find((c) => c.categoryName === n)?.score ?? 0;
return { smile: (g("mouthSmileLeft") + g("mouthSmileRight")) / 2, frown: (g("mouthFrownLeft") + g("mouthFrownRight") + g("browDownLeft") + g("browDownRight")) / 4 };
} catch (e) { console.warn("expression", e); return null; }
}
async reactExpression(kind, face) {
const cfg = SMILE[kind];
log(`${kind === "smile" ? "Smile" : "Frown"} detected -> ${cfg.pool.join(", ")}`);
this.voiceSay = { text: cfg.say, until: performance.now() + 5000 };
await this.emote(kind, { say: cfg.say, pool: cfg.pool, pitchUp: true });
}
zoomDetect(v, W, H, now) {
const z = CROWD.zoomFactor;
const cw = Math.round(W / z), ch = Math.round(H / z), cx0 = Math.round((W - cw) / 2), cy0 = Math.round((H - ch) / 2);
if (!this.zoomCanvas) { this.zoomCanvas = document.createElement("canvas"); }
const c = this.zoomCanvas;
if (c.width !== W || c.height !== H) { c.width = W; c.height = H; }
c.getContext("2d").drawImage(v, cx0, cy0, cw, ch, 0, 0, W, H);
// detectForVideo needs monotonically increasing timestamps per detector; offset by 1 ms so we can call twice per tick
const dets = this.vision.face.detectForVideo(c, now + 0.5).detections ?? [];
return dets.map((d) => {
const b = d.boundingBox;
return { cx: (cx0 + (b.originX + b.width / 2) / z) / W, cy: (cy0 + (b.originY + b.height / 2) / z) / H, w: b.width / z / W, h: b.height / z / H, far: true };
}).filter((f) => f.w >= CROWD.minFaceFrac / z);
}
// Slow look-around while nobody is close: head only, body drifts home
scan(t, dt) {
const k = Math.min(1, dt * 1.5);
const phase = (t / TRACK.scanPeriodSec) * Math.PI * 2;
// Body sweeps slowly; head leads the body a little (phase-advanced) so it looks like it's peering around
const bodyTarget = this.bodyFollow ? TRACK.scanBodyAmpDeg * Math.sin(phase) : 0;
const headTarget = bodyTarget + TRACK.scanAmpDeg * 0.5 * Math.sin(phase + 0.6);
this.bodyYaw = clamp(lerp(this.bodyYaw, bodyTarget, k * 0.6), -TRACK.maxBodyYawDeg, TRACK.maxBodyYawDeg);
this.headYaw = lerp(this.headYaw, headTarget, k);
this.headPitch = lerp(this.headPitch, TRACK.restPitchDeg, k);
}
easeHome(dt) {
const k = Math.min(1, dt * 1.5);
this.headYaw = lerp(this.headYaw, this.bodyYaw, k);
this.headPitch = lerp(this.headPitch, TRACK.restPitchDeg, k);
if (Math.abs(this.bodyYaw) > 0.5) this.bodyYaw = lerp(this.bodyYaw, 0, k * 0.5);
else this.bodyYaw = 0;
}
sendPose(now) {
if (now - this.lastSendAt < 1000 / TRACK.hz - 5) return;
this.lastSendAt = now;
if (![this.headYaw, this.headPitch, this.bodyYaw].every(Number.isFinite)) {
log("Pose went non-finite; resetting"); this.headYaw = 0; this.headPitch = TRACK.restPitchDeg; this.bodyYaw = 0;
}
if (!Number.isFinite(this.headRoll)) this.headRoll = 0;
this.reachy.setTarget({
head: headMatrix(this.headRoll * DEG, this.headPitch * DEG, this.headYaw * DEG),
body_yaw: this.bodyYaw * DEG,
});
}
// --- Reactions -----------------------------------------------------------
async onVoice(trigger, heard) {
const kind = trigger.speak ? "speak" : trigger.pool ? "emote" : "nod";
log(VOICE.logTranscripts ? `Heard "${heard}" -> ${kind}${trigger.pool ? ` [${trigger.pool.join(", ")}]` : ""}` : `Voice trigger: ${trigger.say}`);
this.voiceSay = { text: trigger.say, until: performance.now() + (trigger.pool?.some((p) => p.startsWith("dance")) ? 9000 : 5000) };
if (this.busy) return;
if (kind === "speak") { await this.speak(trigger.speak, trigger.say); }
else if (kind === "emote") { await this.emote("voice", trigger); }
else {
this.mood = "noticed";
const motion = buildNodMotion({ yawDeg: this.headYaw, pitchDeg: this.headPitch, bodyYawDeg: this.bodyYaw });
await this.play(motion, this.muted ? undefined : chirpWav(), "voice nod");
}
}
async noticeFace() {
this.mood = "noticed";
setStatus("Oh, hello", "", "reacting");
log("Noticed a face");
const motion = buildNodMotion({ yawDeg: this.headYaw, pitchDeg: this.headPitch, bodyYawDeg: this.bodyYaw });
const audioBlob = this.muted ? undefined : chirpWav();
await this.play(motion, audioBlob, "notice nod");
}
// Wave back with the antennae: one for a one-hand wave (mirroring the person's hand), both for two hands
async waveBack({ hands = 1, x = 0.5 } = {}) {
if (this.busy) return;
this.mood = "waveSeen";
// Hand on the image's left is on the robot's right; mirror it so the wave visually answers their hand
const side = x < 0.5 ? 1 : 0; // antenna index: 0 = left, 1 = right
setStatus("Wave detected!", hands >= 2 ? "both antennae" : (side ? "right antenna" : "left antenna"), "reacting");
log(`Wave (${hands} hand${hands === 1 ? "" : "s"}) -> antenna wave`);
const motion = buildAntennaWave({ yawDeg: this.headYaw, pitchDeg: this.headPitch, bodyYawDeg: this.bodyYaw, both: hands >= 2, side });
await this.play(motion, this.muted ? undefined : chirpWav(), "antenna wave");
}
// Say a pre-rendered line through the robot's speaker with a small "talking" motion. Not subject to the clip budget.
async speak(lineKey, sayText) {
if (this.busy) return;
const wav = await this.speech?.get(lineKey);
if (!wav) { log(`No voice line for ${lineKey}`); return; }
this.mood = "reacting";
setStatus(sayText ?? "", lineKey, "reacting");
log(`Speak -> ${lineKey}`);
const motion = buildTalkMotion({ yawDeg: this.headYaw, pitchDeg: this.headPitch, bodyYawDeg: this.bodyYaw, durSec: wav.durSec + SPEECH.tailSec });
await this.play(motion, this.muted ? undefined : wav.blob, `speak ${lineKey}`, 0);
}
// Random happy emotion clip (voice greetings, etc.), subject to the clip budget
async emote(reason = "", trigger = null) {
if (this.busy) return;
const sinceClip = (performance.now() - this.lastClipAt) / 1000;
if (sinceClip < CROWD.minGapSec) {
// Budget: acknowledge with a quick nod instead of another full clip
this.mood = "waveSeen";
log(`Emote ${reason} (clip budget: ${(CROWD.minGapSec - sinceClip).toFixed(0)}s left) -> nod`);
const motion = buildNodMotion({ yawDeg: this.headYaw, pitchDeg: this.headPitch, bodyYawDeg: this.bodyYaw });
await this.play(motion, this.muted ? undefined : chirpWav(), "wave nod");
return;
}
this.mood = "reacting";
this.lastClipAt = performance.now();
const pool = trigger?.pool ?? WAVE_CLIPS;
const name = pool[Math.floor(Math.random() * pool.length)];
setStatus(trigger?.say ?? "Howdy!", name, "reacting");
log(`Emote ${reason} -> ${name}`);
const clip = await this.clips.get(name);
if (!clip) { log(`Clip ${name} unavailable`); return; }
// Shift the clip so the robot keeps facing the person instead of snapping to body_yaw 0
let motion = offsetMotionYaw(clip.motion, this.bodyYaw * DEG);
if (trigger?.pitchUp) motion = offsetMotionPitch(motion, -VOICE.greetPitchUpDeg * DEG);
if (trigger?.maxSec) motion = truncateMotion(motion, trigger.maxSec);
await this.play(motion, this.muted ? undefined : clip.wav, name);
}
async play(motion, audioBlob, description, audioLeadMs = -100) {
if (this.busy) return;
this.busy = true;
try {
// The daemon indexes head as a 4x4 (head[i][j]); internally we keep flat 16 for our math.
const wire = { ...motion, set_target_data: motion.set_target_data.map((f) => ({ ...f, head: f.head ? toNested4x4(f.head) : f.head })) };
const result = await this.reachy.playMove(wire, { audioBlob, description, audioLeadMs });
if (result?.error) {
const f0 = motion.set_target_data[0], rp = f0?.head ? matrixToRpyDeg(f0.head) : null;
log(`playMove error: ${result.error}` + (rp ? ` (start yaw ${rp.yaw.toFixed(0)} pitch ${rp.pitch.toFixed(0)} body ${((f0.body_yaw ?? 0) / DEG).toFixed(0)})` : ""));
}
// Re-sync our commanded buffer to where the clip left the robot
const last = motion.set_target_data[motion.set_target_data.length - 1];
if (last?.head) {
const rpy = matrixToRpyDeg(last.head);
this.headYaw = rpy.yaw;
this.headPitch = rpy.pitch;
}
if (typeof last?.body_yaw === "number") this.bodyYaw = last.body_yaw / DEG;
this.headRoll = 0;
this.reachy.setTarget({ antennas: INIT_ANTENNAS });
} catch (e) {
log(`Reaction failed: ${e?.message ?? e}`);
} finally {
this.busy = false;
this.lastFaceAt = performance.now(); // don't immediately re-nod
if (description !== "notice nod") this.pendingWave = false; // a wave during a wave reaction is the same wave
this.mood = this.tracker.target ? "tracking" : "idle";
}
}
shutdown(detachVideo) {
this.running = false;
try { this.reachy.cancelMove(); } catch (_) {}
try { detachVideo?.(); } catch (_) {}
try { this.vision.face.close(); this.vision.hand.close(); this.vision.mesh?.close(); } catch (_) {}
safeReturnHome(this.reachy);
}
}
// ---------------------------------------------------------------------------
// Wave detector
// ---------------------------------------------------------------------------
class WaveDetector {
constructor() { this.samples = []; this.progress = 0; }
// hands: array of 21-landmark arrays (normalized coords). Returns true on a detected wave.
update(hands, tSec, aspect) {
const hand = hands.find(isOpenPalmUp);
if (!hand) { this.samples.length = 0; this.progress = 0; return false; }
const xs = hand.map((p) => p.x * aspect); // correct for non-square frames
const width = Math.max(...xs) - Math.min(...xs);
if (width < 1e-3) return false;
// Track the fingertips, not the wrist: people wave from the wrist, so the tips are what swing
const tipX = ([8, 12, 16].reduce((a, i) => a + hand[i].x, 0) / 3) * aspect;
this.samples.push({ t: tSec, x: tipX, w: width });
while (this.samples.length && tSec - this.samples[0].t > WAVE.windowSec) this.samples.shift();
if (this.samples.length < 4) return false;
const w = this.samples.reduce((a, s) => a + s.w, 0) / this.samples.length;
const hyst = WAVE.hysteresisHandWidths * w;
let reversals = 0, travel = 0, dir = 0, anchor = this.samples[0].x;
for (const s of this.samples) {
const d = s.x - anchor;
if (Math.abs(d) < hyst) continue;
const nd = Math.sign(d);
if (dir !== 0 && nd !== dir) reversals++;
dir = nd;
travel += Math.abs(d);
anchor = s.x;
}
this.progress = Math.min(1, 0.5 * Math.min(1, reversals / WAVE.minReversals) + 0.5 * Math.min(1, travel / (WAVE.minTravelHandWidths * w)));
if (reversals >= WAVE.minReversals && travel >= WAVE.minTravelHandWidths * w) {
this.samples.length = 0; this.progress = 1;
return true;
}
return false;
}
}
// Open palm, fingers pointing up (image y grows downward)
function isOpenPalmUp(lm) {
const wrist = lm[0], midMcp = lm[9];
if (wrist.y < midMcp.y - 0.02) return false; // hand not upright (allow a slightly tilted hand)
const tips = [8, 12, 16, 20], pips = [6, 10, 14, 18];
let extended = 0;
for (let i = 0; i < 4; i++) if (lm[tips[i]].y < lm[pips[i]].y) extended++;
return extended >= 2;
}
// ---------------------------------------------------------------------------
// Vision setup (MediaPipe Tasks Vision, in-browser)
// ---------------------------------------------------------------------------
async function loadVision() {
const mp = await import(`https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@${MP_VERSION}/+esm`);
const files = await mp.FilesetResolver.forVisionTasks(
`https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@${MP_VERSION}/wasm`,
);
const [face, hand, mesh] = await Promise.all([
mp.FaceDetector.createFromOptions(files, {
baseOptions: {
modelAssetPath: "https://storage.googleapis.com/mediapipe-models/face_detector/blaze_face_short_range/float16/1/blaze_face_short_range.tflite",
delegate: "GPU",
},
runningMode: "VIDEO",
minDetectionConfidence: 0.5,
}),
mp.HandLandmarker.createFromOptions(files, {
baseOptions: {
modelAssetPath: "https://storage.googleapis.com/mediapipe-models/hand_landmarker/hand_landmarker/float16/1/hand_landmarker.task",
delegate: "GPU",
},
runningMode: "VIDEO",
numHands: 2,
minHandDetectionConfidence: 0.4,
minHandPresenceConfidence: 0.4,
minTrackingConfidence: 0.35,
}),
mp.FaceLandmarker.createFromOptions(files, {
baseOptions: {
modelAssetPath: "https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/1/face_landmarker.task",
delegate: "GPU",
},
runningMode: "VIDEO",
numFaces: 1,
outputFaceBlendshapes: true,
minFaceDetectionConfidence: 0.4,
minFacePresenceConfidence: 0.4,
minTrackingConfidence: 0.4,
}).catch((e) => { console.warn("face landmarker unavailable", e); return null; }),
]);
return { face, hand, mesh };
}
// ---------------------------------------------------------------------------
// Target tracker: sticky attention on one person
// ---------------------------------------------------------------------------
class TargetTracker {
constructor() { this.target = null; this.lastSeenAt = -Infinity; this.challenger = null; this.challengeSince = 0; this.nodded = false; this.id = 0; this.vx = 0; this.vy = 0; this.lastNodAt = -Infinity; this.lastLost = null; }
update(faces, tSec) {
let isNew = false;
if (this.target) {
// Predict where the person is now from their recent velocity, then match the nearest face to that
const dtp = Math.min(0.5, tSec - this.lastSeenAt);
const px = this.target.cx + this.vx * dtp, py = this.target.cy + this.vy * dtp;
let best = null, bestD = Infinity;
for (const f of faces) {
const d = Math.hypot(f.cx - px, f.cy - py) / Math.max(this.target.w, 0.03);
if (d < CROWD.matchDistFaceWidths && d < bestD) { best = f; bestD = d; }
}
if (best) {
const dts = Math.max(1e-3, tSec - this.lastSeenAt);
this.vx = 0.6 * this.vx + 0.4 * (best.cx - this.target.cx) / dts;
this.vy = 0.6 * this.vy + 0.4 * (best.cy - this.target.cy) / dts;
this.target = { ...best, id: this.target.id };
this.lastSeenAt = tSec;
// Someone clearly bigger (closer) for long enough steals attention
const bigger = faces.filter((f) => f !== best && f.w * f.h > CROWD.switchAreaRatio * best.w * best.h)
.sort((a, b) => b.w * b.h - a.w * a.h)[0];
if (bigger) {
if (!this.challenger || Math.hypot(bigger.cx - this.challenger.cx, bigger.cy - this.challenger.cy) > bigger.w) { this.challenger = bigger; this.challengeSince = tSec; }
else if (tSec - this.challengeSince > CROWD.switchHoldSec) { this.forceTarget(bigger); isNew = true; }
} else this.challenger = null;
} else if (tSec - this.lastSeenAt > CROWD.lostAfterSec) {
this.lastLost = { cx: this.target.cx, cy: this.target.cy, w: this.target.w, at: tSec };
this.target = null; this.challenger = null; this.vx = 0; this.vy = 0;
} else {
// Coast: keep the predicted position as the steering point while briefly occluded
if (tSec - this.lastSeenAt < CROWD.coastSec) { this.target = { ...this.target, cx: px, cy: py, coasting: true }; }
}
}
if (!this.target && faces.length) {
const f = faces.slice().sort((a, b) => b.w * b.h - a.w * a.h)[0];
this.forceTarget(f); isNew = true; this.lastSeenAt = tSec; this.vx = 0; this.vy = 0;
// Re-acquired the person we just lost (or someone right where they were)? Don't nod again.
if (this.lastLost && tSec - this.lastLost.at < CROWD.renodAfterSec && Math.hypot(f.cx - this.lastLost.cx, f.cy - this.lastLost.cy) < 4 * this.lastLost.w) this.nodded = true;
if (tSec - this.lastNodAt < CROWD.renodAfterSec) this.nodded = true;
}
return { target: this.target, isNew };
}
forceTarget(f) {
if (this.target && Math.hypot(f.cx - this.target.cx, f.cy - this.target.cy) < this.target.w * CROWD.matchDistFaceWidths) { this.target = { ...f, id: this.target.id }; return; }
this.target = { ...f, id: ++this.id }; this.nodded = false; this.challenger = null;
}
}
// BlazeFace keypoints: [right eye, left eye, nose, mouth, right ear, left ear] (normalized). We just want the two eyes.
function eyesOf(d) {
const k = d.keypoints;
if (!k || k.length < 2) return null;
const a = k[0], b = k[1];
return a.x <= b.x ? { l: { x: a.x, y: a.y }, r: { x: b.x, y: b.y } } : { l: { x: b.x, y: b.y }, r: { x: a.x, y: a.y } };
}
// Turns per-frame smile/frown scores into one-shot events with hold time and per-person cooldown
class ExpressionWatcher {
constructor() { this.smileSince = null; this.frownSince = null; this.lastAt = new Map(); }
update(id, sc, tSec) {
const last = this.lastAt.get(id) ?? -Infinity;
if (sc.smile >= SMILE.smileOn) { this.smileSince ??= tSec; } else this.smileSince = null;
if (sc.frown >= SMILE.frownOn) { this.frownSince ??= tSec; } else this.frownSince = null;
if (tSec - last < SMILE.cooldownSec) return null;
if (this.smileSince !== null && tSec - this.smileSince >= SMILE.holdSec) { this.lastAt.set(id, tSec); this.smileSince = null; return "smile"; }
if (this.frownSince !== null && tSec - this.frownSince >= SMILE.frownHoldSec) { this.lastAt.set(id, tSec); this.frownSince = null; return "frown"; }
return null;
}
}
// Counts distinct people who have been the target for FRIENDS.engageSec; persists for the day
class FriendsCounter {
constructor() {
this.key = "howdy-friends-" + new Date().toISOString().slice(0, 10);
this.counted = new Set(); this.since = new Map();
let n = 0;
if (FRIENDS.persist) { try { n = parseInt(localStorage.getItem(this.key) || "0", 10) || 0; } catch (_) {} }
this.count = n;
}
note(id, tSec) {
if (this.counted.has(id)) return false;
if (!this.since.has(id)) { this.since.set(id, tSec); return false; }
if (tSec - this.since.get(id) < FRIENDS.engageSec) return false;
this.counted.add(id); this.since.delete(id); this.count++;
if (FRIENDS.persist) { try { localStorage.setItem(this.key, String(this.count)); } catch (_) {} }
return true;
}
}
function nearestFace(faces, lm, aspect) {
const hx = lm[0].x, hy = lm[0].y; // wrist
let best = null, bestD = Infinity;
for (const f of faces) {
const d = Math.hypot((hx - f.cx) * aspect, hy - f.cy) / f.w;
if (d < bestD) { best = f; bestD = d; }
}
return best;
}
function handInZone(lm, face, aspect) {
const hx = lm[9].x, hy = lm[9].y; // middle-finger MCP ~ palm center
const dx = Math.abs(hx - face.cx) * aspect / (face.w * aspect);
const dy = (hy - face.cy) / face.h;
return dx <= CROWD.handZoneX && dy >= -CROWD.handZoneUp && dy <= CROWD.handZoneDown;
}
// ---------------------------------------------------------------------------
// Reachy's-eye-view overlay: glow on the person we're watching, thought bubble
// ---------------------------------------------------------------------------
class ThoughtOverlay {
constructor(canvas) { this.canvas = canvas; this.t0 = performance.now(); this.lastMood = ""; this.moodSince = 0; this.text = ""; this.textSince = 0; this.lockT = 0; }
pick(list, sec, period) { return Array.isArray(list) ? list[Math.floor(sec / period) % list.length] : list; }
draw({ faces, target, hands, mood, now, busy, notice, say, listening, friends = 0, friendPop = 99, smile = 0 }) {
const g = this.canvas.getContext("2d");
const W = this.canvas.width, H = this.canvas.height;
g.clearRect(0, 0, W, H);
if (notice) this.banner(g, notice, W, H);
const sec = (now - this.t0) / 1000;
if (mood !== this.lastMood) { this.lastMood = mood; this.moodSince = now; }
this.lockT = target ? Math.min(1, this.lockT + 0.12) : Math.max(0, this.lockT - 0.12);
const S = Math.min(W, H) / 480; // scale for 640x480-ish frames
// Other faces: faint dotted circles so people can see it's choosing
g.save();
for (const f of faces) {
if (target && f.cx === target.cx && f.cy === target.cy) continue;
g.setLineDash([6 * S, 6 * S]); g.lineWidth = 2 * S; g.strokeStyle = "rgba(255,255,255,0.45)";
g.beginPath(); g.ellipse(f.cx * W, f.cy * H, f.w * W * 0.6, f.h * H * 0.65, 0, 0, Math.PI * 2); g.stroke();
}
g.restore();
// Hands: soft green dots + a wave meter arc that fills as a wave registers
for (const hand of hands) {
g.fillStyle = "rgba(43,182,115,0.85)";
for (const p of hand) { g.beginPath(); g.arc(p.x * W, p.y * H, 3.5 * S, 0, Math.PI * 2); g.fill(); }
const m = hand.meter ?? 0, wx = hand[9].x * W, wy = hand[0].y * H + 22 * S;
g.lineWidth = 5 * S; g.lineCap = "round";
g.strokeStyle = "rgba(255,255,255,0.25)"; g.beginPath(); g.arc(wx, wy, 14 * S, Math.PI * 0.75, Math.PI * 2.25); g.stroke();
if (m > 0) { g.strokeStyle = m >= 1 ? "#2bb673" : "#f2c94c"; g.beginPath(); g.arc(wx, wy, 14 * S, Math.PI * 0.75, Math.PI * (0.75 + 1.5 * m)); g.stroke(); }
}
// Target: warm glow that breathes, plus a happy ring
let bubbleX = W / 2, bubbleY = H * 0.28, anchored = false;
if (target && this.lockT > 0) {
const cx = target.cx * W, cy = target.cy * H, r = Math.max(target.w * W, target.h * H) * 0.75;
const breathe = 1 + 0.06 * Math.sin(sec * 3);
const rr = r * breathe * (0.6 + 0.4 * this.lockT);
const grad = g.createRadialGradient(cx, cy, rr * 0.6, cx, cy, rr * 1.6);
const col = mood === "reacting" || mood === "waveSeen" ? "43,182,115" : "242,201,76";
grad.addColorStop(0, `rgba(${col},0)`); grad.addColorStop(0.5, `rgba(${col},${0.35 * this.lockT})`); grad.addColorStop(1, `rgba(${col},0)`);
g.fillStyle = grad; g.beginPath(); g.arc(cx, cy, rr * 1.6, 0, Math.PI * 2); g.fill();
g.lineWidth = 4 * S; g.strokeStyle = `rgba(${col},${0.9 * this.lockT})`;
g.beginPath(); g.arc(cx, cy, rr, 0, Math.PI * 2); g.stroke();
// little sparkles when reacting
if (mood === "reacting" || mood === "noticed") {
g.fillStyle = "#fff";
for (let i = 0; i < 6; i++) { const a = sec * 2 + i * Math.PI / 3, d = rr * (1.25 + 0.15 * Math.sin(sec * 5 + i)); g.beginPath(); g.arc(cx + Math.cos(a) * d, cy + Math.sin(a) * d, 3 * S, 0, Math.PI * 2); g.fill(); }
}
// Smile meter: a little mouth under the ring that curves up as the smile score rises
if (smile > 0.05) {
const mw = rr * 0.5, my = cy + rr + 14 * S, curve = (smile - 0.15) * 2 * mw * 0.6;
g.strokeStyle = smile >= SMILE.smileOn ? "#2bb673" : "rgba(255,255,255,0.7)"; g.lineWidth = 4 * S; g.lineCap = "round";
g.beginPath(); g.moveTo(cx - mw, my); g.quadraticCurveTo(cx, my + curve, cx + mw, my); g.stroke();
}
bubbleX = cx; bubbleY = cy - rr - 18 * S; anchored = true;
}
// Thought text by mood
let text;
switch (mood) {
case "noticed": text = SAY.noticed; break;
case "waveSeen": text = SAY.waveSeen; break;
case "reacting": text = this.pick(SAY.reacting, sec, 0.8); break;
case "tracking": text = this.pick(SAY.tracking, sec, SAY.trackingRotateSec); break;
case "searching": text = SAY.searching; break;
default: text = this.pick(SAY.idle, sec, SAY.idleRotateSec);
}
if (friendPop < 1.6) text = SAY.newFriend;
if (say) text = say;
if (text !== this.text) { this.text = text; this.textSince = now; }
const pop = Math.min(1, (now - this.textSince) / 220);
const scale = 0.85 + 0.15 * (1 - Math.pow(1 - pop, 3));
this.bubble(g, text, bubbleX, bubbleY, anchored, S * scale, W, H);
// Friends badge, top right
this.friendsBadge(g, friends, friendPop, S, W);
// Mascot corner: antennae + face
this.mascot(g, 26 * S, H - 26 * S, S, sec, mood);
if (listening) { // small ear/mic dot pulsing next to the mascot
g.fillStyle = `rgba(43,182,115,${0.5 + 0.4 * Math.sin(sec * 4)})`; g.beginPath(); g.arc(52 * S, H - 40 * S, 5 * S, 0, Math.PI * 2); g.fill();
}
}
friendsBadge(g, n, pop, S, W) {
const scale = pop < 0.5 ? 1 + 0.18 * Math.sin(Math.PI * pop / 0.5) : 1;
const label = `Friends today: ${n}`;
g.save();
g.font = `700 ${Math.round(18 * S)}px "Comic Neue", "Segoe Print", "Chalkboard SE", system-ui, sans-serif`;
const tw = g.measureText(label).width, bw = tw + 24 * S, bh = 32 * S, x = W - bw - 16 * S, y = 12 * S;
// scale about the right edge so the pop never leaves the frame
g.translate(x + bw, y + bh / 2); g.scale(scale, scale); g.translate(-(x + bw), -(y + bh / 2));
g.shadowColor = "rgba(0,0,0,0.25)"; g.shadowBlur = 8 * S; g.shadowOffsetY = 2 * S;
g.fillStyle = pop < 1.6 ? "#2bb673" : "#fffdf5"; roundRect(g, x, y, bw, bh, 16 * S); g.fill();
g.shadowColor = "transparent";
g.strokeStyle = "#2b2b2b"; g.lineWidth = 2 * S; roundRect(g, x, y, bw, bh, 16 * S); g.stroke();
g.fillStyle = pop < 1.6 ? "#fff" : "#2b2b2b"; g.textAlign = "center"; g.textBaseline = "middle";
g.fillText(label, x + bw / 2, y + bh / 2 + 1 * S);
g.restore();
}
banner(g, text, W, H) {
const S = Math.min(W, H) / 480;
g.save();
g.font = `600 ${Math.round(16 * S)}px system-ui, sans-serif`;
const words = text.split(" "), lines = []; let cur = "";
for (const w of words) { const t = cur ? cur + " " + w : w; if (g.measureText(t).width > W - 48 * S) { lines.push(cur); cur = w; } else cur = t; }
if (cur) lines.push(cur);
const lh = 22 * S, bh = lines.length * lh + 20 * S, by = H - bh - 62 * S;
g.fillStyle = "rgba(180,40,40,0.92)"; roundRect(g, 12 * S, by, W - 24 * S, bh, 10 * S); g.fill();
g.fillStyle = "#fff"; g.textAlign = "center"; g.textBaseline = "middle";
lines.forEach((l, i) => g.fillText(l, W / 2, by + 10 * S + lh * (i + 0.5)));
g.restore();
}
bubble(g, text, x, y, anchored, S, W, H) {
const font = `${Math.round(28 * S)}px "Comic Neue", "Segoe Print", "Chalkboard SE", "Marker Felt", system-ui, sans-serif`;
g.font = `700 ${font}`;
const padX = 16 * S, padY = 10 * S;
const tw = g.measureText(text).width, bw = tw + padX * 2, bh = 34 * S + padY;
let bx = clamp(x - bw / 2, 8, W - bw - 8), by = anchored ? y - bh : y;
if (by < 8) by = 8;
g.save();
g.shadowColor = "rgba(0,0,0,0.25)"; g.shadowBlur = 10 * S; g.shadowOffsetY = 3 * S;
g.fillStyle = "#fffdf5";
roundRect(g, bx, by, bw, bh, 16 * S); g.fill();
g.restore();
g.strokeStyle = "#2b2b2b"; g.lineWidth = 2.5 * S; roundRect(g, bx, by, bw, bh, 16 * S); g.stroke();
if (anchored) { // thought-bubble dots down toward the face
g.fillStyle = "#fffdf5";
for (const [k, r] of [[0.35, 6], [0.7, 4]]) { const cx = x, cy = by + bh + (18 * S) * k; g.beginPath(); g.arc(cx, cy, r * S, 0, Math.PI * 2); g.fill(); g.stroke(); }
}
g.fillStyle = "#2b2b2b"; g.textBaseline = "middle"; g.textAlign = "center";
g.fillText(text, bx + bw / 2, by + bh / 2 + 1 * S);
}
mascot(g, x, y, S, sec, mood) {
const r = 16 * S, wag = (mood === "reacting" || mood === "noticed") ? Math.sin(sec * 14) * 0.5 : Math.sin(sec * 2) * 0.12;
g.save(); g.translate(x, y);
g.strokeStyle = "#2b2b2b"; g.lineWidth = 3 * S; g.lineCap = "round";
for (const side of [-1, 1]) { g.beginPath(); g.moveTo(side * r * 0.5, -r * 0.8); g.lineTo(side * r * 0.5 + Math.sin(wag) * side * 8 * S, -r * 1.9); g.stroke();
g.fillStyle = "#f2c94c"; g.beginPath(); g.arc(side * r * 0.5 + Math.sin(wag) * side * 8 * S, -r * 1.9, 3.5 * S, 0, Math.PI * 2); g.fill(); }
g.fillStyle = "#fffdf5"; g.beginPath(); g.arc(0, 0, r, 0, Math.PI * 2); g.fill(); g.stroke();
g.fillStyle = "#2b2b2b";
const blink = (sec % 4) > 3.85 ? 0.15 : 1;
for (const side of [-1, 1]) { g.beginPath(); g.ellipse(side * r * 0.4, -r * 0.15, 3 * S, 4 * S * blink, 0, 0, Math.PI * 2); g.fill(); }
g.beginPath(); g.arc(0, r * 0.25, r * 0.45, 0.15 * Math.PI, 0.85 * Math.PI); g.stroke();
g.restore();
}
}
// ---------------------------------------------------------------------------
// Big screen + voice
// ---------------------------------------------------------------------------
function toggleBigScreen(ui, on) {
document.body.classList.toggle("big", on);
ui.btnBig.textContent = on ? "Exit big screen" : "Big screen";
if (on) {
// True fullscreen only works if every enclosing iframe allows it; otherwise the page-fill layout + F11 does the job
const el = ui.stage;
(el.requestFullscreen?.() ?? Promise.reject()).catch(() => log("Browser fullscreen blocked by the frame; press F11 for the browser's fullscreen"));
} else if (document.fullscreenElement) {
document.exitFullscreen?.().catch(() => {});
}
}
class VoiceTriggers {
constructor(onTrigger) {
this.onTrigger = onTrigger; this.active = false; this.rec = null; this.lastAt = -Infinity; this.wanted = false;
this.recent = []; // [{t, text}] final results from the last few seconds, joined for matching
this.Ctor = window.SpeechRecognition || window.webkitSpeechRecognition || null;
}
toggle(btn) { this.active ? this.stop(btn) : this.start(btn); }
start(btn) {
if (!this.Ctor) { log("Voice: this browser has no speech recognition (use Chrome or Edge)"); return; }
this.wanted = true;
const r = new this.Ctor();
r.lang = VOICE.lang; r.continuous = true; r.interimResults = true; r.maxAlternatives = 3;
r.onresult = (e) => {
for (let i = e.resultIndex; i < e.results.length; i++) {
const res = e.results[i];
if (res.isFinal && VOICE.logTranscripts) log(`Heard: "${res[0].transcript.trim()}"`);
for (let k = 0; k < res.length; k++) this.check(res[k].transcript, res.isFinal);
}
};
r.onaudiostart = () => log("Voice: mic open");
r.onspeechstart = () => console.debug("[voice] speech start");
navigator.permissions?.query?.({ name: "microphone" }).then((p) => log(`Mic permission: ${p.state}`)).catch(() => {});
r.onerror = (e) => { if (e.error !== "no-speech" && e.error !== "aborted") log(`Voice error: ${e.error}`); if (e.error === "not-allowed") this.wanted = false; };
r.onend = () => { if (this.wanted) { try { r.start(); } catch (_) { setTimeout(() => this.wanted && this.start(btn), 1000); } } else this.setActive(false, btn); };
try { r.start(); } catch (e) { log(`Voice start failed: ${e.message}`); return; }
this.rec = r; this.setActive(true, btn); log("Voice: listening (laptop mic)");
}
stop(btn) { this.wanted = false; try { this.rec?.stop(); } catch (_) {} this.setActive(false, btn); log("Voice: off"); }
setActive(on, btn) { this.active = on; if (btn) { btn.textContent = on ? "Voice: listening" : "Voice: off"; btn.setAttribute("aria-pressed", String(on)); } }
check(transcript, isFinal) {
const now = performance.now();
const clean = transcript.toLowerCase().replace(/[^a-z' ]+/g, " ").replace(/\s+/g, " ").trim();
if (isFinal) { this.recent.push({ t: now, text: clean }); }
this.recent = this.recent.filter((r) => now - r.t < 4000);
// Match against recent finals + the current phrase, so "hello" ... "Richie" said with a pause still joins up
const t = " " + [...this.recent.map((r) => r.text), isFinal ? "" : clean].join(" ").replace(/\s+/g, " ").trim() + " ";
if (now - this.lastAt < VOICE.cooldownSec * 1000) return;
for (const trig of VOICE.triggers) {
const hit = trig.match ? trig.match.test(t.trim()) : trig.pattern ? trig.pattern.test(t) : (trig.phrases ?? []).some((p) => t.includes(" " + p + " "));
if (hit) { this.lastAt = now; this.recent = []; this.onTrigger(trig, transcript.trim()); return; }
}
}
}
function roundRect(g, x, y, w, h, r) {
g.beginPath(); g.moveTo(x + r, y); g.arcTo(x + w, y, x + w, y + h, r); g.arcTo(x + w, y + h, x, y + h, r); g.arcTo(x, y + h, x, y, r); g.arcTo(x, y, x + w, y, r); g.closePath();
}
// ---------------------------------------------------------------------------
// Emotion clips: JSON motion + Opus audio -> 16 kHz mono PCM WAV
// ---------------------------------------------------------------------------
class ClipCache {
constructor() { this.map = new Map(); }
async preload(names) {
const results = await Promise.allSettled(names.map((n) => this.get(n)));
return results.filter((r) => r.status === "fulfilled" && r.value).length;
}
async get(name) {
if (this.map.has(name)) return this.map.get(name);
const p = (async () => {
try {
const [motionRes, audioRes] = await Promise.all([
fetch(EMOTIONS_BASE + name + ".json"),
fetch(EMOTIONS_BASE + name + ".ogg"),
]);
if (!motionRes.ok) throw new Error(`motion ${motionRes.status}`);
const motion = normalizeMotion(await motionRes.json());
let wav;
if (audioRes.ok) wav = await toWav16kMono(await audioRes.arrayBuffer());
return { motion, wav };
} catch (e) {
log(`Failed to load ${name}: ${e.message}`);
this.map.delete(name);
return null;
}
})();
this.map.set(name, p);
return p;
}
}
function normalizeMotion(raw) {
// Flatten nested 4x4 head matrices to 16 floats; leave everything else as-is
const set_target_data = raw.set_target_data.map((f) => ({
...f,
head: f.head && Array.isArray(f.head[0]) ? f.head.flat() : f.head,
}));
return { ...raw, set_target_data };
}
async function toWav16kMono(arrayBuffer) {
const ctx = new (window.AudioContext || window.webkitAudioContext)();
const decoded = await ctx.decodeAudioData(arrayBuffer);
await ctx.close();
const targetRate = 16000;
const length = Math.ceil(decoded.duration * targetRate);
const off = new OfflineAudioContext(1, length, targetRate);
const src = off.createBufferSource();
src.buffer = decoded;
src.connect(off.destination);
src.start();
const rendered = await off.startRendering();
return encodeWav(rendered.getChannelData(0), targetRate);
}
function encodeWav(samples, sampleRate) {
const buf = new ArrayBuffer(44 + samples.length * 2);
const v = new DataView(buf);
const str = (o, s) => { for (let i = 0; i < s.length; i++) v.setUint8(o + i, s.charCodeAt(i)); };
str(0, "RIFF"); v.setUint32(4, 36 + samples.length * 2, true); str(8, "WAVE");
str(12, "fmt "); v.setUint32(16, 16, true); v.setUint16(20, 1, true); v.setUint16(22, 1, true);
v.setUint32(24, sampleRate, true); v.setUint32(28, sampleRate * 2, true);
v.setUint16(32, 2, true); v.setUint16(34, 16, true);
str(36, "data"); v.setUint32(40, samples.length * 2, true);
let o = 44;
for (let i = 0; i < samples.length; i++, o += 2) {
const s = Math.max(-1, Math.min(1, samples[i]));
v.setInt16(o, s < 0 ? s * 0x8000 : s * 0x7fff, true);
}
return new Blob([buf], { type: "audio/wav" });
}
// A small family of synthesized chirps; one is picked at random each time
const CHIRPS = [
{ dur: 0.45, parts: [[0.0, 0.18, 900, 1600], [0.22, 0.45, 1100, 2000]] }, // classic double
{ dur: 0.6, parts: [[0.0, 0.14, 800, 1500], [0.18, 0.32, 1000, 1800], [0.38, 0.6, 1200, 2200]] }, // triple, climbing
{ dur: 0.5, parts: [[0.0, 0.5, 700, 2400]] }, // long swoop up
{ dur: 0.55, parts: [[0.0, 0.25, 1500, 900], [0.3, 0.55, 900, 1900]] }, // dip then rise (question)
{ dur: 0.7, parts: [[0.0, 0.1, 1400, 1700], [0.12, 0.22, 1400, 1700], [0.24, 0.34, 1400, 1700], [0.4, 0.7, 1200, 2300]] }, // trill + flourish
{ dur: 0.5, parts: [[0.0, 0.2, 2000, 1300], [0.25, 0.5, 1300, 2600]] }, // whistle
];
function chirpWav(which) {
const sr = 16000;
const c = CHIRPS[which ?? Math.floor(Math.random() * CHIRPS.length)];
const n = Math.floor(sr * c.dur);
const out = new Float32Array(n);
for (const [t0, t1, f0, f1] of c.parts) {
for (let i = Math.floor(t0 * sr); i < Math.floor(t1 * sr) && i < n; i++) {
const t = i / sr - t0, T = t1 - t0, u = t / T;
const env = Math.sin(Math.PI * u);
out[i] += 0.6 * env * Math.sin(2 * Math.PI * (f0 * t + 0.5 * (f1 - f0) * t * t / T));
}
}
return encodeWav(out, sr);
}
// ---------------------------------------------------------------------------
// Motion helpers
// ---------------------------------------------------------------------------
// Short nod from the current pose, antennas perk, 0.9 s at 50 Hz
function buildNodMotion({ yawDeg, pitchDeg, bodyYawDeg }) {
// Keep the nod inside a comfortable envelope so the daemon's IK always converges
if (![yawDeg, pitchDeg, bodyYawDeg].every(Number.isFinite)) { yawDeg = 0; pitchDeg = TRACK.restPitchDeg; bodyYawDeg = 0; }
bodyYawDeg = clamp(bodyYawDeg, -TRACK.maxBodyYawDeg, TRACK.maxBodyYawDeg);
yawDeg = clamp(yawDeg, bodyYawDeg - 40, bodyYawDeg + 40);
pitchDeg = clamp(pitchDeg, -30, 15);
const hz = 50, dur = 0.9, n = Math.round(dur * hz);
const time = [], set_target_data = [];
for (let i = 0; i <= n; i++) {
const t = i / hz, u = t / dur;
const dip = u < 0.625 ? 14 * Math.sin(Math.PI * u * 1.6) : 0; // one dip in the first ~0.56 s
const perk = 25 * DEG * Math.sin(Math.PI * u);
time.push(t);
set_target_data.push({
head: headMatrix(0, (pitchDeg + dip) * DEG, yawDeg * DEG),
antennas: [INIT_ANTENNAS[0] - perk, INIT_ANTENNAS[1] + perk],
body_yaw: bodyYawDeg * DEG,
});
}
return { time, set_target_data };
}
// Pre-rendered spoken lines (already 16 kHz mono PCM WAV, so no conversion needed)
class SpeechCache {
constructor() { this.map = new Map(); }
async preloadAll() {
const files = [...new Set(Object.values(SPEECH.lines).flat())];
const r = await Promise.allSettled(files.map((f) => this.load(f)));
return r.filter((x) => x.status === "fulfilled" && x.value).length;
}
async load(file) {
if (this.map.has(file)) return this.map.get(file);
const p = (async () => {
try {
const res = await fetch(SPEECH.base + file + "?v=" + SPEECH.version);
if (!res.ok) throw new Error(`${res.status}`);
const buf = await res.arrayBuffer();
return { blob: new Blob([buf], { type: "audio/wav" }), durSec: wavDuration(buf) };
} catch (e) { log(`Voice line ${file} failed: ${e.message}`); this.map.delete(file); return null; }
})();
this.map.set(file, p);
return p;
}
async get(key) {
const list = SPEECH.lines[key];
if (!list?.length) return null;
return this.load(list[Math.floor(Math.random() * list.length)]);
}
}
// Walk the RIFF chunks to find the real data length (ffmpeg and others add LIST chunks before it)
function wavDuration(buf) {
const v = new DataView(buf);
let rate = 16000, channels = 1, bits = 16, pos = 12;
while (pos + 8 <= buf.byteLength) {
const id = String.fromCharCode(v.getUint8(pos), v.getUint8(pos + 1), v.getUint8(pos + 2), v.getUint8(pos + 3));
const size = v.getUint32(pos + 4, true);
if (id === "fmt ") { channels = v.getUint16(pos + 10, true); rate = v.getUint32(pos + 12, true); bits = v.getUint16(pos + 22, true); }
if (id === "data") return size / (rate * channels * (bits / 8));
pos += 8 + size + (size & 1);
}
return 1.0;
}
// "Talking": hold the head, small quick nods and antenna flicks for the length of the line
function buildTalkMotion({ yawDeg, pitchDeg, bodyYawDeg, durSec = 1.2 }) {
if (![yawDeg, pitchDeg, bodyYawDeg].every(Number.isFinite)) { yawDeg = 0; pitchDeg = TRACK.restPitchDeg; bodyYawDeg = 0; }
bodyYawDeg = clamp(bodyYawDeg, -TRACK.maxBodyYawDeg, TRACK.maxBodyYawDeg);
yawDeg = clamp(yawDeg, bodyYawDeg - 40, bodyYawDeg + 40);
pitchDeg = clamp(pitchDeg, -30, 15);
const hz = 50, n = Math.round(durSec * hz), time = [], set_target_data = [];
for (let i = 0; i <= n; i++) {
const t = i / hz, u = t / durSec, env = Math.sin(Math.PI * Math.min(1, u));
const bob = 3 * env * Math.sin(2 * Math.PI * 4.5 * t); // little syllable nods
const perk = 0.35 * env * (0.6 + 0.4 * Math.sin(2 * Math.PI * 3 * t));
time.push(t);
set_target_data.push({
head: headMatrix(0, (pitchDeg + bob) * DEG, yawDeg * DEG),
antennas: [INIT_ANTENNAS[0] - perk, INIT_ANTENNAS[1] + perk],
body_yaw: bodyYawDeg * DEG,
});
}
return { time, set_target_data };
}
// Antenna wave-back: hold the current head pose, swing one or both antennae, ~1.6 s at 50 Hz
function buildAntennaWave({ yawDeg, pitchDeg, bodyYawDeg, both = false, side = 1 }) {
if (![yawDeg, pitchDeg, bodyYawDeg].every(Number.isFinite)) { yawDeg = 0; pitchDeg = TRACK.restPitchDeg; bodyYawDeg = 0; }
const hz = 50, dur = 1.6, n = Math.round(dur * hz), swings = 3;
const amp = 0.9; // radians of antenna swing
const time = [], set_target_data = [];
const head = headMatrix(0, pitchDeg * DEG, yawDeg * DEG);
for (let i = 0; i <= n; i++) {
const t = i / hz, u = t / dur;
const env = Math.sin(Math.PI * u); // ease in/out
const w = amp * env * Math.sin(2 * Math.PI * swings * u); // the wave itself
const a = [INIT_ANTENNAS[0], INIT_ANTENNAS[1]];
if (both) { a[0] = INIT_ANTENNAS[0] - w; a[1] = INIT_ANTENNAS[1] + w; } // opposite phase, like two arms
else if (side === 0) a[0] = INIT_ANTENNAS[0] - w; else a[1] = INIT_ANTENNAS[1] + w;
time.push(t);
set_target_data.push({ head, antennas: a, body_yaw: bodyYawDeg * DEG });
}
return { time, set_target_data };
}
// Tilt a whole recorded move up/down (rotate about world y; negative = nose up), keeping head pitch in range
function offsetMotionPitch(motion, pitchRad) {
if (Math.abs(pitchRad) < 1e-4) return motion;
const Ry = headMatrix(0, pitchRad, 0);
return {
...motion,
set_target_data: motion.set_target_data.map((f) => {
if (!f.head) return f;
const h = mat4mul(Ry, f.head);
const rp = matrixToRpyDeg(h);
if (rp.pitch < -TRACK.maxPitchUpDeg || rp.pitch > TRACK.maxPitchDownDeg) return f; // leave extreme frames untilted
return { ...f, head: h };
}),
};
}
// Cut a move short (with a quick fade back toward the first frame so it doesn't stop mid-pose)
function truncateMotion(motion, maxSec) {
const idx = motion.time.findIndex((t) => t > maxSec);
if (idx < 0) return motion;
const time = motion.time.slice(0, idx), frames = motion.set_target_data.slice(0, idx);
const first = frames[0], last = frames[frames.length - 1], t0 = time[time.length - 1], hz = 50, n = 25;
for (let i = 1; i <= n; i++) {
const u = i / n, t = t0 + i / hz;
const head = last.head && first.head ? last.head.map((v, k) => v + (first.head[k] - v) * u) : last.head;
const antennas = last.antennas && first.antennas ? last.antennas.map((v, k) => v + (first.antennas[k] - v) * u) : last.antennas;
const body_yaw = typeof last.body_yaw === "number" ? last.body_yaw + ((first.body_yaw ?? last.body_yaw) - last.body_yaw) * u : last.body_yaw;
time.push(t); frames.push({ ...last, head, antennas, body_yaw });
}
return { ...motion, time, set_target_data: frames };
}
// Rotate a whole recorded move about world z by `yawRad` so it plays relative to the current body yaw
function offsetMotionYaw(motion, yawRad) {
if (Math.abs(yawRad) < 1e-4) return motion;
const Rz = headMatrix(0, 0, yawRad);
const maxBody = TRACK.maxBodyYawDeg * DEG;
return {
...motion,
set_target_data: motion.set_target_data.map((f) => ({
...f,
head: f.head ? mat4mul(Rz, f.head) : f.head,
body_yaw: typeof f.body_yaw === "number" ? clamp(f.body_yaw + yawRad, -maxBody, maxBody) : f.body_yaw,
})),
};
}
// Row-major flat 4x4 from roll/pitch/yaw (radians), ZYX convention, zero translation
function headMatrix(r, p, y) {
const cr = Math.cos(r), sr = Math.sin(r), cp = Math.cos(p), sp = Math.sin(p), cy = Math.cos(y), sy = Math.sin(y);
return [
cy * cp, cy * sp * sr - sy * cr, cy * sp * cr + sy * sr, 0,
sy * cp, sy * sp * sr + cy * cr, sy * sp * cr - cy * sr, 0,
-sp, cp * sr, cp * cr, 0,
0, 0, 0, 1,
];
}
function toNested4x4(m) {
if (Array.isArray(m[0])) return m;
return [m.slice(0, 4), m.slice(4, 8), m.slice(8, 12), m.slice(12, 16)];
}
function matrixToRpyDeg(m) {
if (Array.isArray(m[0])) m = m.flat();
const pitch = Math.asin(clamp(-m[8], -1, 1));
const roll = Math.atan2(m[9], m[10]);
const yaw = Math.atan2(m[4], m[0]);
return { roll: roll / DEG, pitch: pitch / DEG, yaw: yaw / DEG };
}
function mat4mul(a, b) {
const o = new Array(16);
for (let r = 0; r < 4; r++) for (let c = 0; c < 4; c++) {
let s = 0;
for (let k = 0; k < 4; k++) s += a[r * 4 + k] * b[k * 4 + c];
o[r * 4 + c] = s;
}
return o;
}
function safeReturnHome(reachy) {
try { reachy.setMotorMode?.("enabled"); } catch (_) {}
const target = { head: headMatrix(0, TRACK.restPitchDeg * DEG, 0), antennas: INIT_ANTENNAS, body_yaw: 0 };
try {
if (typeof reachy.gotoTarget === "function") reachy.gotoTarget({ ...target, duration: 1.2 });
else reachy.setTarget(target);
} catch (_) {}
}
// ---------------------------------------------------------------------------
// UI
// ---------------------------------------------------------------------------
function bindUi() {
const $ = (id) => document.getElementById(id);
return {
video: $("video"), overlay: $("overlay"),
btnTrack: $("btnTrack"), btnBody: $("btnBody"), btnMute: $("btnMute"), btnWave: $("btnWave"), btnWake: $("btnWake"),
btnBig: $("btnBig"), btnVoice: $("btnVoice"), stage: document.querySelector(".stage"),
};
}
function setStatus(text, sub = "", mode = "") {
const el = document.getElementById("status");
document.getElementById("statusText").textContent = text;
document.getElementById("statusSub").textContent = sub;
el.className = "status" + (mode ? " " + mode : "");
}
function log(msg) {
const el = document.getElementById("log");
if (!el) return;
const t = new Date().toLocaleTimeString([], { hour12: false });
el.textContent = `${t} ${msg}\n` + el.textContent.split("\n").slice(0, 14).join("\n");
console.log("[howdy-friend]", msg);
}
function syncOverlaySize(canvas, video) {
if (canvas.width !== video.videoWidth || canvas.height !== video.videoHeight) {
canvas.width = video.videoWidth; canvas.height = video.videoHeight;
}
}
const clamp = (v, lo, hi) => Math.max(lo, Math.min(hi, v));
const lerp = (a, b, t) => a + (b - a) * t;
|