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| import math |
| import os |
| import sys |
|
|
| import cv2 |
| import numpy as np |
| import torch |
| from PIL import ImageColor |
| from pytorch3d.renderer import ( |
| AlphaCompositor, |
| BlendParams, |
| FoVOrthographicCameras, |
| MeshRasterizer, |
| MeshRenderer, |
| PointsRasterizationSettings, |
| PointsRasterizer, |
| PointsRenderer, |
| RasterizationSettings, |
| SoftSilhouetteShader, |
| TexturesVertex, |
| blending, |
| look_at_view_transform, |
| ) |
| from pytorch3d.renderer.mesh import TexturesVertex |
| from pytorch3d.structures import Meshes |
| import torch.nn.functional as F |
| from termcolor import colored |
| from tqdm import tqdm |
|
|
| import lib.common.render_utils as util |
| from lib.common.imutils import blend_rgb_norm |
| from lib.dataset.mesh_util import get_visibility |
|
|
|
|
| def image2vid(images, vid_path): |
|
|
| os.makedirs(os.path.dirname(vid_path), exist_ok=True) |
|
|
| w, h = images[0].size |
| videodims = (w, h) |
| fourcc = cv2.VideoWriter_fourcc(*"XVID") |
| video = cv2.VideoWriter(vid_path, fourcc, len(images) / 5.0, videodims) |
| for image in images: |
| video.write(cv2.cvtColor(np.array(image), cv2.COLOR_RGB2BGR)) |
| video.release() |
|
|
|
|
| def query_color(verts, faces, image, device, paint_normal=True): |
| """query colors from points and image |
| |
| Args: |
| verts ([B, 3]): [query verts] |
| faces ([M, 3]): [query faces] |
| image ([B, 3, H, W]): [full image] |
| |
| Returns: |
| [np.float]: [return colors] |
| """ |
|
|
| verts = verts.float().to(device) |
| faces = faces.long().to(device) |
|
|
| (xy, z) = verts.split([2, 1], dim=1) |
| visibility = get_visibility(xy, z, faces[:, [0, 2, 1]]).flatten() |
| uv = xy.unsqueeze(0).unsqueeze(2) |
| uv = uv * torch.tensor([1.0, -1.0]).type_as(uv) |
| colors = (( |
| torch.nn.functional.grid_sample(image, uv, align_corners=True)[0, :, :, 0].permute(1, 0) + |
| 1.0 |
| ) * 0.5 * 255.0) |
| if paint_normal: |
| colors[visibility == 0.0] = (( |
| Meshes(verts.unsqueeze(0), faces.unsqueeze(0)).verts_normals_padded().squeeze(0) + 1.0 |
| ) * 0.5 * 255.0)[visibility == 0.0] |
| else: |
| colors[visibility == 0.0] = torch.tensor([0.0, 0.0, 0.0]).to(device) |
|
|
| return colors.detach().cpu() |
|
|
|
|
| class cleanShader(torch.nn.Module): |
| def __init__(self, blend_params=None): |
| super().__init__() |
| self.blend_params = blend_params if blend_params is not None else BlendParams() |
|
|
| def forward(self, fragments, meshes, **kwargs): |
|
|
| |
| blend_params = kwargs.get("blend_params", self.blend_params) |
| texels = meshes.sample_textures(fragments) |
| images = blending.softmax_rgb_blend(texels, fragments, blend_params, znear=-256, zfar=256) |
|
|
| return images |
|
|
|
|
| class Render: |
| def __init__(self, size=512, device=torch.device("cuda:0")): |
| self.device = device |
| self.size = size |
|
|
| |
| self.dis = 100.0 |
| self.scale = 100.0 |
| self.mesh_y_center = 0.0 |
|
|
| |
| self.fps = 30 |
| self.step = 3 |
|
|
| self.cam_pos = { |
| "front": |
| torch.tensor([ |
| (0, self.mesh_y_center, self.dis), |
| (0, self.mesh_y_center, -self.dis), |
| ]), "frontback": |
| torch.tensor([ |
| (0, self.mesh_y_center, self.dis), |
| (0, self.mesh_y_center, -self.dis), |
| ]), "four": |
| torch.tensor([ |
| (0, self.mesh_y_center, self.dis), |
| (self.dis, self.mesh_y_center, 0), |
| (0, self.mesh_y_center, -self.dis), |
| (-self.dis, self.mesh_y_center, 0), |
| ]), "around": |
| torch.tensor([( |
| 100.0 * math.cos(np.pi / 180 * angle), self.mesh_y_center, |
| 100.0 * math.sin(np.pi / 180 * angle) |
| ) for angle in range(0, 360, self.step)]) |
| } |
|
|
| self.type = "color" |
|
|
| self.mesh = None |
| self.deform_mesh = None |
| self.pcd = None |
| self.renderer = None |
| self.meshRas = None |
|
|
| self.uv_rasterizer = util.Pytorch3dRasterizer(self.size) |
|
|
| def get_camera_batch(self, type="four", idx=None): |
|
|
| if idx is None: |
| idx = np.arange(len(self.cam_pos[type])) |
|
|
| R, T = look_at_view_transform( |
| eye=self.cam_pos[type][idx], |
| at=((0, self.mesh_y_center, 0), ), |
| up=((0, 1, 0), ), |
| ) |
|
|
| cameras = FoVOrthographicCameras( |
| device=self.device, |
| R=R, |
| T=T, |
| znear=100.0, |
| zfar=-100.0, |
| max_y=100.0, |
| min_y=-100.0, |
| max_x=100.0, |
| min_x=-100.0, |
| scale_xyz=(self.scale * np.ones(3), ) * len(R), |
| ) |
|
|
| return cameras |
|
|
| def init_renderer(self, camera, type="mesh", bg="gray"): |
|
|
| blendparam = BlendParams(1e-4, 1e-8, np.array(ImageColor.getrgb(bg)) / 255.0) |
|
|
| if ("mesh" in type) or ("depth" in type) or ("rgb" in type): |
|
|
| |
| self.raster_settings_mesh = RasterizationSettings( |
| image_size=self.size, |
| blur_radius=np.log(1.0 / 1e-4) * 1e-7, |
| bin_size=-1, |
| faces_per_pixel=30, |
| ) |
| self.meshRas = MeshRasterizer(cameras=camera, raster_settings=self.raster_settings_mesh) |
|
|
| self.renderer = MeshRenderer( |
| rasterizer=self.meshRas, |
| shader=cleanShader(blend_params=blendparam), |
| ) |
|
|
| elif type == "mask": |
|
|
| self.raster_settings_silhouette = RasterizationSettings( |
| image_size=self.size, |
| blur_radius=np.log(1.0 / 1e-4 - 1.0) * 5e-5, |
| faces_per_pixel=50, |
| bin_size=-1, |
| cull_backfaces=True, |
| ) |
|
|
| self.silhouetteRas = MeshRasterizer( |
| cameras=camera, raster_settings=self.raster_settings_silhouette |
| ) |
| self.renderer = MeshRenderer( |
| rasterizer=self.silhouetteRas, shader=SoftSilhouetteShader() |
| ) |
|
|
| elif type == "pointcloud": |
| self.raster_settings_pcd = PointsRasterizationSettings( |
| image_size=self.size, radius=0.006, points_per_pixel=10 |
| ) |
|
|
| self.pcdRas = PointsRasterizer(cameras=camera, raster_settings=self.raster_settings_pcd) |
| self.renderer = PointsRenderer( |
| rasterizer=self.pcdRas, |
| compositor=AlphaCompositor(background_color=(0, 0, 0)), |
| ) |
|
|
| def load_meshes(self, verts, faces): |
| """load mesh into the pytorch3d renderer |
| |
| Args: |
| verts ([N,3] / [B,N,3]): array or tensor |
| faces ([N,3]/ [B,N,3]): array or tensor |
| """ |
|
|
| if isinstance(verts, list): |
| V_lst = [] |
| F_lst = [] |
| for V, F in zip(verts, faces): |
| if not torch.is_tensor(V): |
| V_lst.append(torch.tensor(V).float().to(self.device)) |
| F_lst.append(torch.tensor(F).long().to(self.device)) |
| else: |
| V_lst.append(V.float().to(self.device)) |
| F_lst.append(F.long().to(self.device)) |
| self.meshes = Meshes(V_lst, F_lst).to(self.device) |
| else: |
| |
| if not torch.is_tensor(verts): |
| verts = torch.tensor(verts) |
| faces = torch.tensor(faces) |
| if verts.ndimension() == 2: |
| verts = verts.float().unsqueeze(0).to(self.device) |
| faces = faces.long().unsqueeze(0).to(self.device) |
| if verts.shape[0] != faces.shape[0]: |
| faces = faces.repeat(len(verts), 1, 1).to(self.device) |
| self.meshes = Meshes(verts, faces).to(self.device) |
|
|
| |
| if len(self.meshes) == 1: |
| self.meshes.textures = TexturesVertex( |
| verts_features=(self.meshes.verts_normals_padded() + 1.0) * 0.5 |
| ) |
|
|
| def get_image(self, cam_type="frontback", type="rgb", bg="gray"): |
|
|
| self.init_renderer(self.get_camera_batch(cam_type), type, bg) |
|
|
| img_lst = [] |
|
|
| for mesh_id in range(len(self.meshes)): |
|
|
| current_mesh = self.meshes[mesh_id] |
| current_mesh.textures = TexturesVertex( |
| verts_features=(current_mesh.verts_normals_padded() + 1.0) * 0.5 |
| ) |
|
|
| if type == "depth": |
| fragments = self.meshRas(current_mesh.extend(len(self.cam_pos[cam_type]))) |
| images = fragments.zbuf[..., 0] |
|
|
| elif type == "rgb": |
| images = self.renderer(current_mesh.extend(len(self.cam_pos[cam_type]))) |
| images = (images[:, :, :, :3].permute(0, 3, 1, 2) - 0.5) * 2.0 |
|
|
| elif type == "mask": |
| images = self.renderer(current_mesh.extend(len(self.cam_pos[cam_type])))[:, :, :, 3] |
| else: |
| print(f"unknown {type}") |
|
|
| if cam_type == 'frontback': |
| images[1] = torch.flip(images[1], dims=(-1, )) |
|
|
| |
| img_lst.append(images.unsqueeze(1)) |
|
|
| |
| meshes = torch.cat(img_lst, dim=1) |
|
|
| return list(meshes) |
|
|
| def get_rendered_video_multi(self, data, save_path): |
|
|
| height, width = data["img_raw"].shape[2:] |
|
|
| width = int(width / (height / 256.0)) |
| height = int(256) |
|
|
| fourcc = cv2.VideoWriter_fourcc(*"mp4v") |
| video = cv2.VideoWriter( |
| save_path, |
| fourcc, |
| self.fps, |
| (width * 3, height), |
| ) |
|
|
| pbar = tqdm(range(len(self.meshes))) |
| print(colored(f"Normal Rendering {os.path.basename(save_path)}...", "blue")) |
|
|
| mesh_renders = [] |
|
|
| |
| for mesh_id in pbar: |
|
|
| current_mesh = self.meshes[mesh_id] |
| current_mesh.textures = TexturesVertex( |
| verts_features=(current_mesh.verts_normals_padded() + 1.0) * 0.5 |
| ) |
|
|
| norm_lst = [] |
|
|
| for batch_cams_idx in np.array_split(np.arange(len(self.cam_pos["around"])), 12): |
|
|
| batch_cams = self.get_camera_batch(type='around', idx=batch_cams_idx) |
|
|
| self.init_renderer(batch_cams, "mesh", "gray") |
|
|
| norm_lst.append( |
| self.renderer(current_mesh.extend(len(batch_cams_idx)) |
| )[..., :3].permute(0, 3, 1, 2) |
| ) |
| mesh_renders.append(torch.cat(norm_lst).detach().cpu()) |
| |
| |
| pbar = tqdm(range(len(self.cam_pos["around"]))) |
| print(colored(f"Video Exporting {os.path.basename(save_path)}...", "blue")) |
|
|
| for cam_id in pbar: |
| img_raw = data["img_raw"] |
| num_obj = len(mesh_renders) // 2 |
| img_smpl = blend_rgb_norm((torch.stack(mesh_renders)[:num_obj, cam_id] - 0.5) * 2.0, |
| data) |
| img_cloth = blend_rgb_norm((torch.stack(mesh_renders)[num_obj:, cam_id] - 0.5) * 2.0, |
| data) |
| final_img = torch.cat([img_raw, img_smpl, img_cloth], dim=-1) |
|
|
| final_img_rescale = F.interpolate( |
| final_img, size=(height, width*3), mode="bilinear", align_corners=False |
| ).squeeze(0).permute(1, 2, 0).numpy().astype(np.uint8) |
|
|
| video.write(final_img_rescale[:, :, ::-1]) |
|
|
| video.release() |
|
|