Spaces:
Running
Running
Simplify to one generate->playable flow: Citrus theme, parallel H3 calls, un-mixing despill, 3s default
Browse files- app.py +189 -189
- spritekit.py +16 -12
app.py
CHANGED
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@@ -3,11 +3,13 @@
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An implementation of the workflow Victor Mustar described: design one character on a flat magenta backdrop, generate
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one short H3 clip per move, cut each clip down to its pose extremes, key out the magenta, and pack the result.
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* **Every clip loops.** Each move is generated with the character
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* **This Space owns no GPU.** It runs on `cpu-basic` and calls other Spaces for both models. See `backends.py`.
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"""
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import tempfile
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import time
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import traceback
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import gradio as gr
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@@ -29,6 +32,23 @@ OUTPUT_DIR = os.path.join(tempfile.gettempdir(), "sprite-forge")
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os.makedirs(OUTPUT_DIR, exist_ok=True)
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DEFAULT_SUBJECT = "a scrappy alley cat in a bomber jacket"
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def _out(name: str) -> str:
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# ---------------------------------------------------------------------------
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#
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# ---------------------------------------------------------------------------
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def
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def animate_moves(subject, character, selected, canvas_label, duration, steps, seed, clips, request: gr.Request):
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"""Generate the selected moves one at a time, streaming each clip back as it lands.
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Sequential rather than parallel on purpose: every call books a ZeroGPU slot on the visitor's own quota, and
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firing five at once mostly earns five places in the same queue.
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"""
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if not
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raise gr.Error("
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if not selected:
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raise gr.Error("Pick at least one move.")
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ip_token = backends.ip_token_of(request)
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if skipped:
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log.append(f"Skipped {skipped} already-generated move(s).")
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for i, preset in enumerate(todo, 1):
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note = f"Generating **{preset.label}** ({i}/{len(todo)}) — about a minute per move."
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yield clips, _clip_gallery(clips), "\n\n".join(log + [note])
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try:
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image_path=character,
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canvas_label=canvas_label,
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duration=float(duration),
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steps=int(steps),
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# Vary the seed per move so two moves never collapse onto the same motion.
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seed=int(seed) + i,
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ip_token=ip_token,
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)
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except Exception as error:
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traceback.print_exc()
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# ---------------------------------------------------------------------------
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# step 3 — key, cut to extremes, pack
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# ---------------------------------------------------------------------------
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def build_sprites(clips, tolerance, softness, despill, despeckle, playback_fps, sprite_height,
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progress=gr.Progress()):
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if not clips:
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raise gr.Error("
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key_hex = None
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frames, _fps = sk.read_video(clip["video"])
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keyed, key_rgb = sk.key_clip(
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frames,
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)
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key_hex = "#%02X%02X%02X" % tuple((key_rgb * 255).astype(int))
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indices = sk.pose_extremes(keyed, int(clip
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box = sk.content_bbox(keyed)
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sprites = sk.fit_height([sk.to_pil(keyed[j]).crop(box) for j in indices], int(sprite_height))
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packed.append(move)
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preview = _out(f"{clip['key']}.webp")
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sk.save_animation(sprites, preview, fps=float(playback_fps))
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previews.append((preview, f"{clip['label']} · {len(sprites)} extremes"))
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progress(0.9, desc="Packing sheet")
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sheet, atlas = sk.pack_sheet(packed)
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atlas["source"] = {"model": "MiniMaxAI/MiniMax-H3", "lora": "larryvrh/MiniMax-H3-Turbo-Lora", "keyed": key_hex}
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handle.write(demo_html)
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total = sum(len(m.frames) for m in packed)
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f"**{len(packed)} moves · {total} frames** · cell {atlas['cell']['width']}
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f"sheet {atlas['sheet']['width']}
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)
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sheet_path,
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previews,
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player.as_iframe(demo_html),
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[sheet_path, atlas_path, demo_path],
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)
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# ---------------------------------------------------------------------------
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# ui
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# ---------------------------------------------------------------------------
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CSS = """
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"""
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with gr.Blocks(
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"""
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)
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# ---------------- step 1 ----------------
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with gr.Column(scale=4, elem_classes="step"):
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gr.Markdown("### 1 · Character")
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subject = gr.Textbox(
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label="Character",
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value=DEFAULT_SUBJECT,
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lines=2,
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placeholder="a scrappy alley cat in a bomber jacket",
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)
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with gr.Row():
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move_defs.LABELS, value=move_defs.DEFAULT_MOVES, label="Moves to generate"
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)
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with gr.Row():
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duration = gr.Slider(
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steps = gr.Slider(4, 8, value=6, step=1, label="H3 steps")
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with gr.Row():
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animate_btn = gr.Button("Generate moves", variant="primary", scale=3)
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clear_btn = gr.Button("Clear", scale=1)
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clip_gallery = gr.Gallery(label="Clips", columns=3, height=260, object_fit="contain")
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move_log = gr.Markdown()
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# ---------------- step 3 ----------------
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with gr.Column(scale=5, elem_classes="step"):
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gr.Markdown("### 3 · Sprites")
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with gr.Accordion("Keying", open=False):
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tolerance = gr.Slider(0.02, 0.30, value=0.10, step=0.01, label="Key tolerance")
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softness = gr.Slider(0.01, 0.25, value=0.09, step=0.01, label="Edge softness")
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despill = gr.Slider(0, 1, value=1.0, step=0.05, label="Despill")
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despeckle = gr.Slider(0, 4, value=2, step=1, label="Despeckle")
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playback_fps = gr.Slider(4, 24, value=12, step=1, label="Playback fps")
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sprite_height = gr.Slider(
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64, 512, value=256, step=32, label="Max sprite height (px)",
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info="Caps the cell size. The clip resolves at 544px, so 256 is a downscale, never an upscale.",
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)
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build_btn = gr.Button("Build sprite sheet", variant="primary")
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summary = gr.Markdown()
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sheet_image = gr.Image(label="Sprite sheet (transparent PNG)", height=260)
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sprite_previews = gr.Gallery(label="Looping moves", columns=4, height=210, object_fit="contain")
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downloads = gr.Files(label="Download")
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gr.Markdown("### Playable demo")
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demo_frame = gr.HTML(
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"<p style='opacity:.6'>Build a sheet to get a playable demo — arrow keys walk and jump, "
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"J/K/L punch, kick and block.</p>"
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)
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)
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if __name__ == "__main__":
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An implementation of the workflow Victor Mustar described: design one character on a flat magenta backdrop, generate
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one short H3 clip per move, cut each clip down to its pose extremes, key out the magenta, and pack the result.
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Three things are specific to doing it here rather than by hand:
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* **Every clip loops.** Each move is generated with the character passed as *both* the first and the last keyframe,
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so H3's `fl2va` branch has to leave the rest pose and arrive back at it. A sprite that does not return to its start
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pose visibly pops every time the animation repeats.
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* **The moves are generated concurrently.** They are independent conditioning-identical requests, so the wall clock
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is one clip rather than the sum of them.
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* **This Space owns no GPU.** It runs on `cpu-basic` and calls other Spaces for both models. See `backends.py`.
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"""
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import tempfile
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import time
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import traceback
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from concurrent.futures import ThreadPoolExecutor
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import gradio as gr
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os.makedirs(OUTPUT_DIR, exist_ok=True)
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DEFAULT_SUBJECT = "a scrappy alley cat in a bomber jacket"
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EXAMPLES = [
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"a scrappy alley cat in a bomber jacket",
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"a round little wizard with an oversized pointed hat",
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"a rusty barrel-chested robot with one glowing eye",
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"a punk frog in a leather vest",
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"a knight in dented armor holding a short sword",
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]
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PENDING = (
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"<div style='display:flex;align-items:center;justify-content:center;height:560px;opacity:.55;"
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"border:1px dashed var(--border-color-primary);border-radius:8px'>Building your character…</div>"
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)
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IDLE_PANEL = (
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"<div style='display:flex;align-items:center;justify-content:center;height:560px;opacity:.55;"
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"border:1px dashed var(--border-color-primary);border-radius:8px'>"
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"Your playable character will appear here.</div>"
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)
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def _out(name: str) -> str:
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# ---------------------------------------------------------------------------
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# the one flow
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# ---------------------------------------------------------------------------
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def forge(
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subject,
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uploaded,
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style,
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backend_label,
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canvas_label,
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selected,
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duration,
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steps,
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seed,
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tolerance,
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softness,
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despill,
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despeckle,
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playback_fps,
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sprite_height,
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request: gr.Request,
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):
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"""Character -> one clip per move -> keyed extremes -> packed sheet -> playable demo, as one generator.
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Yields on every step so the demo panel holds Gradio's pending state from the moment the button is pressed rather
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than only lighting up at the end of a multi-minute run.
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"""
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if not uploaded and not (subject or "").strip():
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raise gr.Error("Describe a character, or upload one.")
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if not selected:
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raise gr.Error("Pick at least one move under Advanced.")
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ip_token = backends.ip_token_of(request)
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presets = [move_defs.BY_LABEL[label] for label in selected]
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# ---- 1. the character design still ----
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if uploaded:
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character = uploaded
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yield PENDING, character, [], None, [], None, "Using your uploaded character."
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else:
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yield PENDING, None, [], None, [], None, "Designing the character…"
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backend = backends.BY_LABEL[backend_label]
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_, width, height = backends.CANVASES[canvas_label]
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try:
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character = backend.generate(
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move_defs.character_prompt(subject, style), width, height, int(seed), ip_token
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)
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except Exception as error:
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traceback.print_exc()
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raise gr.Error(f"{backend.space} failed: {type(error).__name__}: {error}") from error
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yield PENDING, character, [], None, [], None, f"Character designed. Animating {len(presets)} moves…"
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# ---- 2. one clip per move, concurrently ----
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# These requests are fully independent, so they are fired together: the wall clock becomes the slowest single
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# clip instead of the sum. Each gets its own seed so two moves never collapse onto the same motion.
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def one(index_preset):
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index, preset = index_preset
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return preset, backends.animate(
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prompt=preset.prompt(subject if not uploaded else "the character"),
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image_path=character,
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canvas_label=canvas_label,
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duration=float(duration),
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steps=int(steps),
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seed=int(seed) + index + 1,
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ip_token=ip_token,
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)
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clips, failures = [], []
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with ThreadPoolExecutor(max_workers=max(1, len(presets))) as pool:
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for preset, result in zip(presets, pool.map(_safe(one), enumerate(presets))):
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if isinstance(result, Exception):
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| 130 |
+
failures.append(f"**{preset.label}**: `{type(result).__name__}: {result}`")
|
| 131 |
+
continue
|
| 132 |
+
_preset, (video, report) = result
|
| 133 |
+
clips.append({"key": preset.key, "label": preset.label, "video": video, "frames": preset.frames})
|
| 134 |
|
|
|
|
|
|
|
| 135 |
if not clips:
|
| 136 |
+
raise gr.Error("Every move failed. " + (failures[0] if failures else ""))
|
| 137 |
|
| 138 |
+
gallery = [(clip["video"], clip["label"]) for clip in clips]
|
| 139 |
+
yield PENDING, character, gallery, None, [], None, f"{len(clips)} clips generated. Cutting to pose extremes…"
|
|
|
|
| 140 |
|
| 141 |
+
# ---- 3. key, cut to extremes, pack ----
|
| 142 |
+
packed, previews, key_hex = [], [], None
|
| 143 |
+
for clip in clips:
|
| 144 |
frames, _fps = sk.read_video(clip["video"])
|
| 145 |
keyed, key_rgb = sk.key_clip(
|
| 146 |
frames,
|
|
|
|
| 151 |
)
|
| 152 |
key_hex = "#%02X%02X%02X" % tuple((key_rgb * 255).astype(int))
|
| 153 |
|
| 154 |
+
indices = sk.pose_extremes(keyed, int(clip["frames"]))
|
| 155 |
box = sk.content_bbox(keyed)
|
| 156 |
sprites = sk.fit_height([sk.to_pil(keyed[j]).crop(box) for j in indices], int(sprite_height))
|
| 157 |
|
| 158 |
+
packed.append(sk.Move(name=clip["key"], frames=sprites, fps=float(playback_fps)))
|
|
|
|
|
|
|
| 159 |
preview = _out(f"{clip['key']}.webp")
|
| 160 |
sk.save_animation(sprites, preview, fps=float(playback_fps))
|
| 161 |
previews.append((preview, f"{clip['label']} · {len(sprites)} extremes"))
|
| 162 |
|
|
|
|
| 163 |
sheet, atlas = sk.pack_sheet(packed)
|
| 164 |
atlas["source"] = {"model": "MiniMaxAI/MiniMax-H3", "lora": "larryvrh/MiniMax-H3-Turbo-Lora", "keyed": key_hex}
|
| 165 |
|
|
|
|
| 173 |
handle.write(demo_html)
|
| 174 |
|
| 175 |
total = sum(len(m.frames) for m in packed)
|
| 176 |
+
status = (
|
| 177 |
+
f"**{len(packed)} moves · {total} frames** · cell {atlas['cell']['width']}×{atlas['cell']['height']} · "
|
| 178 |
+
f"sheet {atlas['sheet']['width']}×{atlas['sheet']['height']} · keyed `{key_hex}` · "
|
| 179 |
+
f"click the demo, then use the keys."
|
| 180 |
)
|
| 181 |
+
if failures:
|
| 182 |
+
status += "\n\nFailed: " + "; ".join(failures)
|
| 183 |
+
|
| 184 |
+
yield (
|
| 185 |
+
player.as_iframe(demo_html),
|
| 186 |
+
character,
|
| 187 |
+
gallery,
|
| 188 |
sheet_path,
|
| 189 |
previews,
|
|
|
|
| 190 |
[sheet_path, atlas_path, demo_path],
|
| 191 |
+
status,
|
| 192 |
)
|
| 193 |
|
| 194 |
|
| 195 |
+
def _safe(fn):
|
| 196 |
+
"""Let one failed move return its exception instead of cancelling the others."""
|
| 197 |
+
|
| 198 |
+
def wrapped(item):
|
| 199 |
+
try:
|
| 200 |
+
return fn(item)
|
| 201 |
+
except Exception as error: # noqa: BLE001 — surfaced per move in the status line
|
| 202 |
+
traceback.print_exc()
|
| 203 |
+
return error
|
| 204 |
+
|
| 205 |
+
return wrapped
|
| 206 |
+
|
| 207 |
+
|
| 208 |
# ---------------------------------------------------------------------------
|
| 209 |
# ui
|
| 210 |
# ---------------------------------------------------------------------------
|
| 211 |
|
| 212 |
CSS = """
|
| 213 |
+
#col-container { max-width: 1300px; margin: 0 auto; }
|
| 214 |
+
.dark .gradio-container { color: var(--body-text-color); }
|
| 215 |
"""
|
| 216 |
|
| 217 |
+
with gr.Blocks(theme=gr.themes.Citrus(), css=CSS, title="Sprite Forge") as demo:
|
| 218 |
+
with gr.Column(elem_id="col-container"):
|
| 219 |
+
gr.Markdown(
|
| 220 |
+
"""
|
| 221 |
+
# 🕹️ Sprite Forge
|
| 222 |
+
Describe a character, get a **playable** one. Powered by
|
| 223 |
+
[MiniMax-H3](https://huggingface.co/MiniMaxAI/MiniMax-H3) with the 6-step
|
| 224 |
+
[Turbo LoRA](https://huggingface.co/larryvrh/MiniMax-H3-Turbo-Lora), after
|
| 225 |
+
[@victormustar's workflow](https://x.com/victormustar/status/2089310616854892818).
|
| 226 |
+
|
| 227 |
+
One clip per move, each generated with the same first *and* last frame so it loops — then keyed, cut to
|
| 228 |
+
its pose extremes and packed into a sprite sheet. Runs on your own ZeroGPU quota.
|
| 229 |
+
"""
|
| 230 |
+
)
|
|
|
|
|
|
|
| 231 |
|
| 232 |
+
with gr.Row():
|
|
|
|
|
|
|
|
|
|
| 233 |
subject = gr.Textbox(
|
| 234 |
label="Character",
|
| 235 |
value=DEFAULT_SUBJECT,
|
|
|
|
| 236 |
placeholder="a scrappy alley cat in a bomber jacket",
|
| 237 |
+
scale=5,
|
| 238 |
+
container=True,
|
| 239 |
)
|
| 240 |
+
run = gr.Button("Generate", variant="primary", scale=1)
|
| 241 |
+
|
| 242 |
+
with gr.Accordion("Advanced", open=False):
|
| 243 |
with gr.Row():
|
| 244 |
+
uploaded = gr.Image(
|
| 245 |
+
label="Or start from your own character",
|
| 246 |
+
type="filepath",
|
| 247 |
+
height=220,
|
| 248 |
+
scale=1,
|
| 249 |
)
|
| 250 |
+
with gr.Column(scale=2):
|
| 251 |
+
selected_moves = gr.CheckboxGroup(
|
| 252 |
+
move_defs.LABELS, value=move_defs.DEFAULT_MOVES, label="Moves"
|
| 253 |
+
)
|
| 254 |
+
with gr.Row():
|
| 255 |
+
style = gr.Dropdown(
|
| 256 |
+
list(move_defs.STYLES), value=move_defs.DEFAULT_STYLE, label="Style"
|
| 257 |
+
)
|
| 258 |
+
image_backend = gr.Dropdown(
|
| 259 |
+
backends.BACKEND_LABELS, value=backends.BACKEND_LABELS[0], label="Image model"
|
| 260 |
+
)
|
| 261 |
+
with gr.Row():
|
| 262 |
+
canvas = gr.Dropdown(
|
| 263 |
+
list(backends.CANVASES), value=backends.DEFAULT_CANVAS, label="Canvas"
|
| 264 |
+
)
|
| 265 |
+
seed = gr.Number(value=1234, label="Seed", precision=0)
|
|
|
|
|
|
|
| 266 |
with gr.Row():
|
| 267 |
+
duration = gr.Slider(
|
| 268 |
+
2, 5, value=3, step=0.5, label="Clip seconds",
|
| 269 |
+
info="H3 generates a 5s clip per move; 3s keeps each move punchy.",
|
| 270 |
+
)
|
| 271 |
steps = gr.Slider(4, 8, value=6, step=1, label="H3 steps")
|
| 272 |
+
playback_fps = gr.Slider(4, 24, value=12, step=1, label="Playback fps")
|
| 273 |
+
sprite_height = gr.Slider(64, 512, value=256, step=32, label="Max sprite height")
|
| 274 |
with gr.Row():
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 275 |
tolerance = gr.Slider(0.02, 0.30, value=0.10, step=0.01, label="Key tolerance")
|
| 276 |
softness = gr.Slider(0.01, 0.25, value=0.09, step=0.01, label="Edge softness")
|
| 277 |
despill = gr.Slider(0, 1, value=1.0, step=0.05, label="Despill")
|
| 278 |
despeckle = gr.Slider(0, 4, value=2, step=1, label="Despeckle")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 279 |
|
| 280 |
+
demo_frame = gr.HTML(IDLE_PANEL, label="Playable")
|
| 281 |
+
status = gr.Markdown()
|
| 282 |
+
|
| 283 |
+
gr.Examples(EXAMPLES, inputs=subject, label="Try a character")
|
| 284 |
+
|
| 285 |
+
with gr.Accordion("Sprite sheet, clips and downloads", open=False):
|
| 286 |
+
with gr.Row():
|
| 287 |
+
character_preview = gr.Image(label="Character still", height=250)
|
| 288 |
+
clip_gallery = gr.Gallery(label="H3 clips", columns=3, height=250, object_fit="contain")
|
| 289 |
+
sheet_image = gr.Image(label="Sprite sheet (transparent PNG)", height=250)
|
| 290 |
+
sprite_previews = gr.Gallery(label="Looping moves", columns=5, height=210, object_fit="contain")
|
| 291 |
+
downloads = gr.Files(label="Download — sheet, atlas.json, standalone demo.html")
|
| 292 |
+
|
| 293 |
+
run.click(
|
| 294 |
+
forge,
|
| 295 |
+
[
|
| 296 |
+
subject, uploaded, style, image_backend, canvas, selected_moves, duration, steps, seed,
|
| 297 |
+
tolerance, softness, despill, despeckle, playback_fps, sprite_height,
|
| 298 |
+
],
|
| 299 |
+
[demo_frame, character_preview, clip_gallery, sheet_image, sprite_previews, downloads, status],
|
| 300 |
)
|
| 301 |
|
| 302 |
if __name__ == "__main__":
|
spritekit.py
CHANGED
|
@@ -114,19 +114,23 @@ def key_out(
|
|
| 114 |
|
| 115 |
out = frame
|
| 116 |
if despill > 0:
|
| 117 |
-
#
|
| 118 |
-
# Remove the component parallel to it, keeping the perpendicular part that is the subject's real color.
|
| 119 |
#
|
| 120 |
-
#
|
| 121 |
-
#
|
| 122 |
-
#
|
| 123 |
-
#
|
| 124 |
-
#
|
| 125 |
-
|
| 126 |
-
|
| 127 |
-
|
| 128 |
-
|
| 129 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 130 |
|
| 131 |
return np.concatenate([out, alpha[..., None]], axis=-1).astype(np.float32)
|
| 132 |
|
|
|
|
| 114 |
|
| 115 |
out = frame
|
| 116 |
if despill > 0:
|
| 117 |
+
# Un-mix the backdrop out of the edge instead of merely desaturating it.
|
|
|
|
| 118 |
#
|
| 119 |
+
# An edge pixel is a real alpha composite of the character over the backdrop,
|
| 120 |
+
# ``observed = a*F + (1-a)*key``, so the character's own color is recoverable exactly:
|
| 121 |
+
# ``F = (observed - (1-a)*key) / a``. Solving it removes the fringe rather than trading it for a grey rim,
|
| 122 |
+
# and it is an identity at ``a == 1``, so opaque interior pixels are provably untouched.
|
| 123 |
+
#
|
| 124 |
+
# That last property is why this replaced a chroma-projection despill. Projection subtracts the backdrop's
|
| 125 |
+
# chroma direction from *every* pixel, and a magenta key points almost exactly along +Cr, which every warm
|
| 126 |
+
# color shares — the first version of this turned an orange cat green. Scaling it by `1 - alpha` fixed the
|
| 127 |
+
# hue but then only removed a fraction of the spill on the edge, leaving the 1px magenta halo this does not.
|
| 128 |
+
safe = np.maximum(alpha, 1e-3)[..., None]
|
| 129 |
+
unmixed = np.clip((frame - (1.0 - alpha)[..., None] * key_rgb) / safe, 0.0, 1.0)
|
| 130 |
+
# Below a few percent coverage the division is mostly amplifying noise, and those pixels are invisible
|
| 131 |
+
# anyway — fade the correction out rather than letting it produce confetti.
|
| 132 |
+
trust = np.clip(alpha / 0.15, 0.0, 1.0)[..., None] * despill
|
| 133 |
+
out = frame * (1.0 - trust) + unmixed * trust
|
| 134 |
|
| 135 |
return np.concatenate([out, alpha[..., None]], axis=-1).astype(np.float32)
|
| 136 |
|