Flatten the character still to its palette before animating 1e2dd57 verified multimodalart HF Staff commited on Aug 17
Show the character in the output panel while the clips generate c37f22a verified multimodalart HF Staff commited on Aug 17
Prompt guards from the reference skill: no grain/texture on the backdrop, no ballooning hands 0738932 verified multimodalart HF Staff commited on Aug 17
Palette from the still only, arc-length + cycle extraction, one global crop box and scale 960da1b verified multimodalart HF Staff commited on Aug 17
Palette keying: explain each pixel as one flat color composited over the backdrop; guarantees no key color survives d7eb14f verified multimodalart HF Staff commited on Aug 17
Document the keying pipeline and drifted-frame handling 5a7253b verified multimodalart HF Staff commited on Aug 17
Widen the boundary gate and tighten thresholds — the rim ran 2px deep abcd4ac verified multimodalart HF Staff commited on Aug 17
Kill the magenta rim: suppress backdrop-colored alpha at the silhouette boundary a502377 verified multimodalart HF Staff commited on Aug 17
Key against the clip median and drop drifted frames; a per-frame key erased a green character b587e3f verified multimodalart HF Staff commited on Aug 17
Per-frame key detection (H3 drifts the backdrop mid-clip) + edge extension into the matte band 141112a verified multimodalart HF Staff commited on Aug 17
Un-mix against the raw matte (kills the last halo), real progress bar, native-res sprites, filter retry af3622c verified multimodalart HF Staff commited on Aug 17
Serve remote-fetched files from our own dir (403), label the touch pad buttons cc1a83b verified multimodalart HF Staff commited on Aug 17
Side-by-side layout: controls 2/5, playable output 3/5 39fd434 verified multimodalart HF Staff commited on Aug 17
Fix pink halo: finish the matte (despeckle/choke/feather) before un-mixing color; expose matte shrink 773bea0 verified multimodalart HF Staff commited on Aug 17
Kinetic move prompts: anatomical phrasing was tripping the H3 content filter ad235ed verified multimodalart HF Staff commited on Aug 17
Move theme and css to launch() — Gradio 6 ignores them on Blocks 4c8af88 verified multimodalart HF Staff commited on Aug 17
Simplify to one generate->playable flow: Citrus theme, parallel H3 calls, un-mixing despill, 3s default d154283 verified multimodalart HF Staff commited on Aug 17
Fix demo input: one-shot moves beat held keys; resume held move after a one-shot 50f95f8 verified multimodalart HF Staff commited on Aug 17
Sprite Forge: sprite sheets from MiniMax-H3 looping clips 2ef6a90 verified multimodalart HF Staff commited on Aug 17