My role during this project was primarily that of game designer and tech artist. When designing for the game, we had to work fast to be able to start working immediately on a game mechanic, as the theme of the game was "Spread it", so we decided to go with making use of Unity's physics system to spread chaos.
And as we started working on it, I was put in charge of creating a two-outline-based system that had the art style we wanted: simple, stylized, with an inner colored line and a general black outline. Each object and character had to have its own colored outline, but would share the same general black outline.
I also create simple VFX for destruction in the game, like when a cup falls over or a plate hits the ground, which give off specific effects.
We didn't win the game jam, but we managed to rise in the popularity rankings to fourth.
Rename html file project-template to BapCatProject
now create a new html file page that i can use has a template for individual projects description where i go in detail of the project with images and videos
I began my formal education in game and UX design in the charming northern town of Skellefteå, Sweden. After two enriching years there (and a few too many cups of coffee and a couple of student parties), I decided to level up my skills and knowledge. This quest led me to Kortrijk, Belgium, where I'm enrolled in the Independent Game Production course at DAE. My diverse background and experiences fuel my ambition to create engaging, immersive gaming experiences, because let's be honest —who doesn't want to escape reality occasionally?
Hello! I'm Oskar, and I'm a passionate game designer and maker. At 18, my journey into game development began unexpectedly. Initially, I pursued a career as an aircraft mechanic, but as I approached graduation during the COVID-19 pandemic, I decided to follow my passion for game-making.