My role during this project was primarily that of game designer and tech artist. When designing for the game, we had to work fast to be able to start working immediately on a game mechanic, as the theme of the game was "Spread it", so we decided to go with making use of Unity's physics system to spread chaos.
And as we started working on it, I was put in charge of creating a two-outline-based system that had the art style we wanted: simple, stylized, with an inner colored line and a general black outline. Each object and character had to have its own colored outline, but would share the same general black outline.
I also create simple VFX for destruction in the game, like when a cup falls over or a plate hits the ground, which give off specific effects.
We didn't win the game jam, but we managed to rise in the popularity rankings to fourth.
Rename html file project-template to BapCatProject