Download house/TowerBlocksGame.html from pgsoft/h5staging: direct link, hf CLI and curl.
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- Download file 10.8 kB
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https://huggingface.co/spaces/pgsoft/h5staging/resolve/main/house/TowerBlocksGame.html
- Command line
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hf download hf://spaces/pgsoft/h5staging/house/TowerBlocksGame.html
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curl -L -o TowerBlocksGame.html https://huggingface.co/spaces/pgsoft/h5staging/resolve/main/house/TowerBlocksGame.html
10.8 kB
| <html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''> | |
| <head> | |
| <meta charset='utf-8' /> | |
| <meta name='viewport' content='width=device-width, user-scalable=no' /> | |
| <title>TowerBlocksGame</title> | |
| <style type='text/css'> | |
| body { | |
| touch-action: none; | |
| margin: 0; | |
| border: 0 none; | |
| padding: 0; | |
| text-align: center; | |
| background-color: black; | |
| } | |
| #progress-container { | |
| display: flex; | |
| flex-direction: column; | |
| align-items: center; | |
| justify-content: center; | |
| height: 100vh; /* 垂直居中整个页面高度 */ | |
| } | |
| #custom-loader { | |
| position: absolute; | |
| top: 0; | |
| left: 0; | |
| right: 0; | |
| bottom: 0; | |
| display: flex; | |
| flex-direction: column; | |
| justify-content: center; | |
| align-items: center; | |
| } | |
| #logo { | |
| width: 400px; | |
| max-width: 80vw; | |
| margin-bottom: 250px; | |
| } | |
| #bottom-text { | |
| position: absolute; | |
| bottom: 20px; | |
| font-size: 14px; | |
| width: 90%; | |
| color: white; | |
| } | |
| #canvas { | |
| display: block; | |
| margin: 0; | |
| color: white; | |
| } | |
| #canvas:focus { | |
| outline: none; | |
| } | |
| .godot { | |
| font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif; | |
| color: #e0e0e0; | |
| background-color: #3b3943; | |
| background-image: linear-gradient(to bottom, #403e48, #35333c); | |
| border: 1px solid #45434e; | |
| box-shadow: 0 0 1px 1px #2f2d35; | |
| } | |
| /* Status display | |
| * ============== */ | |
| #status { | |
| position: absolute; | |
| left: 0; | |
| top: 0; | |
| right: 0; | |
| bottom: 0; | |
| display: flex; | |
| justify-content: center; | |
| align-items: center; | |
| /* don't consume click events - make children visible explicitly */ | |
| visibility: hidden; | |
| } | |
| @keyframes breathing { | |
| 0% { opacity: 0.5; } | |
| 50% { opacity: 1; } | |
| 100% { opacity: 0.5; } | |
| } | |
| /* 外层背景(加载图) */ | |
| #status-progress { | |
| width: 512px; | |
| height: 512px; | |
| background-image: url('loadback.png'); | |
| background-size: contain; | |
| background-repeat: no-repeat; | |
| background-position: center; | |
| position: absolute; | |
| top: 50%; | |
| left: 50%; | |
| transform: translate(-50%, -50%); | |
| visibility: visible; | |
| } | |
| /* 前景进度图 */ | |
| #status-progress-inner { | |
| width: 100%; | |
| height: 100%; | |
| background-image: url('loadfront.png'); | |
| background-size: contain; | |
| background-repeat: no-repeat; | |
| background-position: center; | |
| position: absolute; | |
| top: 0; | |
| left: 0; | |
| clip-path: inset(0 100% 0 0); /* 动态控制这里 */ | |
| <!-- transition: clip-path 0.3s ease-out; --> | |
| visibility: visible; | |
| pointer-events: none; | |
| } | |
| /* 百分比文字 */ | |
| #progress-percent { | |
| position: absolute; | |
| top: 55%; /* ✅ 在进度条底下 */ | |
| left: 50%; | |
| transform: translate(-50%, 10px); /* ✅ 微调垂直距离 */ | |
| color: orange; | |
| font-weight: bold; | |
| font-size: 20px; | |
| text-shadow: 1px 1px 2px #000; | |
| z-index: 2; | |
| pointer-events: none; | |
| } | |
| #status-indeterminate { | |
| height: 42px; | |
| visibility: visible; | |
| position: relative; | |
| } | |
| #status-indeterminate > div { | |
| width: 4.5px; | |
| height: 0; | |
| border-style: solid; | |
| border-width: 9px 3px 0 3px; | |
| border-color: #2b2b2b transparent transparent transparent; | |
| transform-origin: center 21px; | |
| position: absolute; | |
| } | |
| #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } | |
| #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } | |
| #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } | |
| #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } | |
| #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } | |
| #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } | |
| #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } | |
| #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } | |
| #status-notice { | |
| margin: 0 100px; | |
| line-height: 1.3; | |
| visibility: visible; | |
| padding: 4px 6px; | |
| visibility: visible; | |
| } | |
| /* 手机适配 */ | |
| @media only screen and (orientation: portrait) { | |
| #status-progress { | |
| width: 61.8vw; | |
| height: 61.8vw; | |
| } | |
| #logo { | |
| width: 200px; | |
| margin-bottom: 150px; | |
| } | |
| } | |
| </style> | |
| <link id='-gd-engine-icon' rel='icon' type='image/png' href='TowerBlocksGame.icon.png' /> | |
| <link rel='apple-touch-icon' href='TowerBlocksGame.apple-touch-icon.png'/> | |
| <link rel='apple-touch-icon' href='TowerBlocksGame.apple-touch-icon.png'/> | |
| <script type="text/javascript" src="./uni.webview.1.5.5.js"></script> | |
| <script type="text/javascript" src="./anan.tool.js"></script> | |
| <script type="text/javascript" src="./gameapp.js"></script> | |
| </head> | |
| <body> | |
| <canvas id='canvas'> | |
| HTML5 canvas appears to be unsupported in the current browser.<br /> | |
| Please try updating or use a different browser. | |
| </canvas> | |
| <div id="custom-loader"> | |
| <div id="progress-container"> | |
| <img id="logo" src="Logo.png" alt="Loading Logo"/> | |
| <div id='status-progress'> | |
| <div id ='status-progress-inner'></div> | |
| </div> | |
| <div id="progress-percent">0%</div> | |
| </div> | |
| <div id="bottom-text">Set your favorite music as the background music for your work,<br>so that you can share it with others.</div> | |
| </div> | |
| <div id='status'> | |
| <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| </div> | |
| <div id='status-notice' class='godot' style='display: none;'></div> | |
| </div> | |
| <!-- // 文字轮播效果 --> | |
| <script type='text/javascript'> | |
| const textElement = document.getElementById("bottom-text"); | |
| let currentIndex = 0; | |
| let textList = []; | |
| // 从文件读取内容 | |
| fetch("./HintText.json") | |
| .then(response => response.json()) | |
| .then(data => { | |
| textList = data; | |
| if (textList.length > 0) { | |
| updateText(); // 初始显示 | |
| setInterval(updateText, 5000); // 每 5 秒切换一次 | |
| } | |
| }) | |
| .catch(error => { | |
| console.error("加载消息列表失败:", error); | |
| }); | |
| function updateText() { | |
| textElement.innerText = textList[currentIndex]; | |
| currentIndex = (currentIndex + 1) % textList.length; | |
| } | |
| </script> | |
| <script type='text/javascript' src='TowerBlocksGame.js'></script> | |
| <script type='text/javascript'>//<![CDATA[ | |
| const GODOT_CONFIG = {"args":[],"canvasResizePolicy":0,"executable":"TowerBlocksGame","experimentalVK":false,"fileSizes":{"TowerBlocksGame.pck":56207824,"TowerBlocksGame.wasm":25658069},"focusCanvas":true,"gdnativeLibs":[]}; | |
| var engine = new Engine(GODOT_CONFIG); | |
| (function() { | |
| const INDETERMINATE_STATUS_STEP_MS = 100; | |
| var logo = document.getElementById('logo'); | |
| var statusProgress = document.getElementById('status-progress'); | |
| var statusProgressInner = document.getElementById('status-progress-inner'); | |
| var statusIndeterminate = document.getElementById('status-indeterminate'); | |
| var statusNotice = document.getElementById('status-notice'); | |
| var initializing = true; | |
| var statusMode = 'hidden'; | |
| var animationCallbacks = []; | |
| const textElement = document.getElementById("bottom-text"); | |
| let currentIndex = 0; | |
| let textList = []; | |
| //定义给 Godot 调用的函数 | |
| window.godotFinishedLoading = function () { | |
| console.log('Godot 内部加载完成!'); | |
| document.getElementById('status-progress-inner').style.clipPath = `inset(0 0% 0 0)`; // 100% | |
| setTimeout(() => { | |
| <!-- setStatusMode('hidden'); --> | |
| document.getElementById("custom-loader").style.display = "none"; | |
| setStatusMode('hidden'); | |
| initializing = false; | |
| }, 500); // 延迟一点 | |
| }; | |
| function animate(time) { | |
| animationCallbacks.forEach(callback => callback(time)); | |
| requestAnimationFrame(animate); | |
| } | |
| requestAnimationFrame(animate); | |
| function setStatusMode(mode) { | |
| if (statusMode === mode || !initializing) | |
| return; | |
| [statusProgress, statusIndeterminate, statusNotice].forEach(elem => { | |
| elem.style.display = 'none'; | |
| }); | |
| animationCallbacks = animationCallbacks.filter(function(value) { | |
| return (value != animateStatusIndeterminate); | |
| }); | |
| switch (mode) { | |
| case 'progress': | |
| statusProgress.style.display = 'block'; | |
| logo.style.display = 'block'; | |
| break; | |
| case 'indeterminate': | |
| statusIndeterminate.style.display = 'block'; | |
| logo.style.display = 'block'; | |
| animationCallbacks.push(animateStatusIndeterminate); | |
| break; | |
| case 'notice': | |
| statusNotice.style.display = 'block'; | |
| logo.style.display = 'block'; | |
| break; | |
| case 'hidden': | |
| if (logo) logo.style.display = 'none'; | |
| break; | |
| default: | |
| throw new Error('Invalid status mode'); | |
| } | |
| statusMode = mode; | |
| } | |
| function animateStatusIndeterminate(ms) { | |
| var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8); | |
| if (statusIndeterminate.children[i].style.borderTopColor == '') { | |
| Array.prototype.slice.call(statusIndeterminate.children).forEach(child => { | |
| child.style.borderTopColor = ''; | |
| }); | |
| statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; | |
| } | |
| } | |
| function setStatusNotice(text) { | |
| while (statusNotice.lastChild) { | |
| statusNotice.removeChild(statusNotice.lastChild); | |
| } | |
| var lines = text.split('\n'); | |
| lines.forEach((line) => { | |
| statusNotice.appendChild(document.createTextNode(line)); | |
| statusNotice.appendChild(document.createElement('br')); | |
| }); | |
| }; | |
| function displayFailureNotice(err) { | |
| var msg = err.message || err; | |
| console.error(msg); | |
| setStatusNotice(msg); | |
| setStatusMode('notice'); | |
| initializing = false; | |
| }; | |
| if (!Engine.isWebGLAvailable()) { | |
| displayFailureNotice('WebGL not available'); | |
| } else { | |
| setStatusMode('indeterminate'); | |
| engine.startGame({ | |
| 'onProgress': function (current, total) { | |
| if (total > 0) { | |
| let progress = Math.min((current / total) * 100, 90); //进度条卡在90 等待游戏内加载 | |
| progress = Math.floor(progress); | |
| document.getElementById("progress-percent").innerText = `${progress}%`; | |
| statusProgressInner.style.clipPath = `inset(0 ${100 - progress}% 0 0)`; | |
| setStatusMode('progress'); | |
| if (current === total) { | |
| // wait for progress bar animation | |
| setTimeout(() => { | |
| setStatusMode('indeterminate'); | |
| }, 500); | |
| } | |
| } else { | |
| setStatusMode('indeterminate'); | |
| } | |
| }, | |
| }).then(() => { | |
| // 不隐藏, 等待游戏通知 | |
| console.log('Godot 引擎已启动, 等待游戏内资源加载完成...'); | |
| //setStatusMode('hidden'); | |
| //initializing = false; | |
| }, displayFailureNotice); | |
| } | |
| })(); | |
| //]]></script> | |
| </body> | |
| </html> | |