Commit ·
f4264f8
1
Parent(s): 9ce679a
feat: click-to-walk waypoint control
Browse files- app/src/game/controls/waypoint.js +153 -0
- app/src/game/game.js +49 -11
app/src/game/controls/waypoint.js
ADDED
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@@ -0,0 +1,153 @@
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| 1 |
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// Waypoint input source (see controller.js for the source interface
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| 2 |
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// contract). PLAN.md Project 1 Phase A: click a point on the arena floor,
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| 3 |
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// the duck walks there. No new policy - this only turns a click into the
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| 4 |
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// same [vx, vy, wz] twist the walking policy already tracks.
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| 5 |
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//
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| 6 |
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// Click, not drag-follow: the mouse already drives OrbitControls (camera
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| 7 |
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// orbit) and the duck/ball grab-drag, so a live cursor-follow twist would
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| 8 |
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// fight both. A plain click (small movement, short hold) on empty floor
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| 9 |
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// is otherwise unclaimed input, and reads naturally as "go here" - the
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| 10 |
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// same gesture Project 5's tile grid uses.
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| 11 |
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//
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| 12 |
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// Arbitration: registered LAST in game.js's source list, so it is the
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| 13 |
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// Controller's fallback exactly like the keyboard source used to be -
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| 14 |
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// any keyboard/pad/touch input immediately preempts it (see
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| 15 |
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// controller.js's arbitration notes), and getManualOverride() cancels the
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| 16 |
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// pending target outright so releasing manual input doesn't snap the duck
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| 17 |
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// back onto a stale click.
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| 18 |
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| 19 |
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import * as THREE from "three";
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| 20 |
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import { ARENA_HALF } from "../constants.js";
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| 21 |
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| 22 |
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const WAYPOINT_ARRIVE_RADIUS = 0.12; // m, dead zone - commands zero inside it
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| 23 |
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const WAYPOINT_TURN_GAIN = 2.2; // rad/s commanded per rad of heading error, pre-clamp
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| 24 |
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const WAYPOINT_SMOOTH_ALPHA = 0.15; // EMA toward the steered command, per render frame
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| 25 |
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const WAYPOINT_CLICK_SLOP = 6; // px, pointerdown -> pointerup movement budget for a "click"
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| 26 |
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const WAYPOINT_CLICK_MS = 500; // ms, pointerdown -> pointerup duration budget
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| 27 |
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| 28 |
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const wrapPi = (a) => Math.atan2(Math.sin(a), Math.cos(a));
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| 29 |
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// Three world (x, y, z) -> MJCF ground (x, -z); floor sits at three y = 0.
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| 30 |
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const FLOOR_PLANE = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0);
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| 31 |
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| 32 |
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export class WaypointSource {
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| 33 |
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id = "waypoint";
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| 34 |
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connected = true; // a mouse is assumed present, like the keyboard
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| 35 |
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command = new Float32Array(3); // [vx, 0, wz], EMA-smoothed toward the target
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| 36 |
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axes = { jaw: 0, orbitX: 0, orbitY: 0 }; // drives none of these
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| 37 |
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pressed = {};
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| 38 |
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onAction = () => {}; // assigned by the Controller at registration
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| 39 |
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| 40 |
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#camera;
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| 41 |
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#renderer;
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| 42 |
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#getVelocityLimits;
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| 43 |
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#getDuckPose; // () => [x, y, yaw] MJCF ground pose
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| 44 |
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#isSuppressed; // () => true while a click must not arm (grabbing, locked, wrong mode)
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| 45 |
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#getManualOverride; // () => true while another source is actively driving
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| 46 |
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#target = null; // [x, y] MJCF, or null when idle
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| 47 |
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#active = false;
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| 48 |
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#downAt = null; // { x, y, t } pointerdown snapshot, for the click-vs-drag check
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| 49 |
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#raycaster = new THREE.Raycaster();
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| 50 |
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#ndc = new THREE.Vector2();
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| 51 |
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#hit = new THREE.Vector3();
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| 52 |
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#onDown = null;
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| 53 |
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#onUp = null;
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| 54 |
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| 55 |
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constructor({ camera, renderer, getVelocityLimits, getDuckPose, isSuppressed, getManualOverride }) {
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| 56 |
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this.#camera = camera;
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| 57 |
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this.#renderer = renderer;
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| 58 |
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this.#getVelocityLimits = getVelocityLimits;
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| 59 |
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this.#getDuckPose = getDuckPose;
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| 60 |
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this.#isSuppressed = isSuppressed;
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| 61 |
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this.#getManualOverride = getManualOverride;
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| 62 |
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}
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| 63 |
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| 64 |
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init() {
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| 65 |
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this.#onDown = (e) => {
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| 66 |
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if (e.pointerType !== "mouse" || e.button !== 0) return;
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| 67 |
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if (e.target !== this.#renderer.domElement) return;
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| 68 |
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if (this.#isSuppressed()) return;
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| 69 |
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this.#downAt = { x: e.clientX, y: e.clientY, t: performance.now() };
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| 70 |
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};
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| 71 |
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this.#onUp = (e) => {
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| 72 |
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if (!this.#downAt || e.pointerType !== "mouse" || e.button !== 0) { this.#downAt = null; return; }
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| 73 |
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const { x, y, t } = this.#downAt;
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| 74 |
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this.#downAt = null;
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| 75 |
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if (this.#isSuppressed()) return;
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| 76 |
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const moved = Math.hypot(e.clientX - x, e.clientY - y);
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| 77 |
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const held = performance.now() - t;
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| 78 |
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// A drag (orbit or grab) shows up as either more movement than a
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| 79 |
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// click budget allows, or a slow deliberate press - either way, not
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| 80 |
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// a click.
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| 81 |
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if (moved > WAYPOINT_CLICK_SLOP || held > WAYPOINT_CLICK_MS) return;
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| 82 |
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this.#setTargetFromEvent(e);
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| 83 |
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};
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| 84 |
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window.addEventListener("pointerdown", this.#onDown);
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| 85 |
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window.addEventListener("pointerup", this.#onUp);
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| 86 |
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}
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| 87 |
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| 88 |
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dispose() {
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| 89 |
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window.removeEventListener("pointerdown", this.#onDown);
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| 90 |
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window.removeEventListener("pointerup", this.#onUp);
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| 91 |
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}
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| 92 |
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| 93 |
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isActive() {
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| 94 |
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return this.#active;
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| 95 |
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}
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| 96 |
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| 97 |
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// Current target in MJCF ground coords, or null - read by game.js to
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| 98 |
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// place the click marker. Read-only.
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| 99 |
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get target() {
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| 100 |
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return this.#target;
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| 101 |
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}
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| 102 |
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| 103 |
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// Cancel a pending target without walking it down (sim reset, mode
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| 104 |
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// change out from under it).
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| 105 |
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cancel() {
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| 106 |
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this.#target = null;
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| 107 |
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this.#active = false;
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| 108 |
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this.command.fill(0);
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| 109 |
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}
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| 110 |
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| 111 |
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poll() {
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| 112 |
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if (this.#target && this.#getManualOverride()) this.#target = null;
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| 113 |
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if (!this.#target) {
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| 114 |
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this.command.fill(0);
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| 115 |
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this.#active = false;
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| 116 |
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return;
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| 117 |
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}
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| 118 |
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const [px, py, yaw] = this.#getDuckPose();
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| 119 |
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const dx = this.#target[0] - px, dy = this.#target[1] - py;
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| 120 |
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const dist = Math.hypot(dx, dy);
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| 121 |
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if (dist < WAYPOINT_ARRIVE_RADIUS) {
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| 122 |
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this.#target = null;
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| 123 |
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this.command.fill(0);
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| 124 |
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this.#active = false;
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| 125 |
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return;
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| 126 |
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}
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| 127 |
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const err = wrapPi(Math.atan2(dy, dx) - yaw);
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| 128 |
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const [limF, , limA] = this.#getVelocityLimits();
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| 129 |
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const wz = Math.min(limA, Math.max(-limA, err * WAYPOINT_TURN_GAIN));
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| 130 |
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// Forward speed falls off with heading error so the duck turns in
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| 131 |
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// place first rather than strafing (there is no strafe) toward a
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| 132 |
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// target that's behind it.
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| 133 |
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const vx = limF * Math.max(0, Math.cos(err));
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| 134 |
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this.command[0] += WAYPOINT_SMOOTH_ALPHA * (vx - this.command[0]);
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| 135 |
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this.command[2] += WAYPOINT_SMOOTH_ALPHA * (wz - this.command[2]);
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| 136 |
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this.#active = true;
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| 137 |
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}
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| 138 |
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| 139 |
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#setTargetFromEvent(e) {
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| 140 |
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const r = this.#renderer.domElement.getBoundingClientRect();
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| 141 |
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this.#ndc.set(
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| 142 |
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((e.clientX - r.left) / r.width) * 2 - 1,
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| 143 |
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-((e.clientY - r.top) / r.height) * 2 + 1,
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| 144 |
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);
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| 145 |
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this.#raycaster.setFromCamera(this.#ndc, this.#camera);
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| 146 |
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if (!this.#raycaster.ray.intersectPlane(FLOOR_PLANE, this.#hit)) return;
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| 147 |
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const lim = ARENA_HALF - 0.05;
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| 148 |
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this.#target = [
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| 149 |
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Math.min(lim, Math.max(-lim, this.#hit.x)),
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| 150 |
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Math.min(lim, Math.max(-lim, -this.#hit.z)), // three -> MJCF
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| 151 |
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];
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| 152 |
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}
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| 153 |
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}
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app/src/game/game.js
CHANGED
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@@ -47,6 +47,7 @@ import { KeyboardSource } from "./controls/keyboard.js";
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| 47 |
import { GamepadSource } from "./controls/gamepad.js";
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| 48 |
import { haptics } from "./haptics.js";
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| 49 |
import { TouchSource } from "./controls/touch.js";
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| 50 |
import * as fx from "./fx/fx-wireframe.js";
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| 51 |
import { createCeremony, CAM_RESET_S } from "./ceremony.js";
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| 52 |
import {
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@@ -71,6 +72,16 @@ import ortWasmUrl from "onnxruntime-web/ort-wasm-simd-threaded.wasm?url";
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| 71 |
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| 72 |
let bootStarted = false;
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| 74 |
// HMR teardown for the ghost session: invalidating this module (directly or
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| 75 |
// via an edit to ghosts.js) used to stack a live 15 Hz broadcast interval
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| 76 |
// plus a ghost room per reload (the historical "stale module" bug class).
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@@ -396,8 +407,23 @@ async function boot({ scene, camera, renderer }) {
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| 396 |
const kbSource = new KeyboardSource({ getVelocityLimits: () => velLims() });
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| 397 |
const padSource = new GamepadSource({ getVelocityLimits: () => velLims() });
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| 398 |
const touchSource = new TouchSource({ getVelocityLimits: () => velLims() });
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| 399 |
-
//
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| 400 |
-
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| 401 |
// Right-stick camera state, read by the telemetry before the camera-orbit
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| 402 |
// section below has evaluated.
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| 403 |
let padOrbitLive = false;
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@@ -1274,10 +1300,7 @@ async function boot({ scene, camera, renderer }) {
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| 1274 |
if (mode === "roll" || isKick()) {
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| 1275 |
rawYaw = chaseHeldYaw;
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| 1276 |
} else {
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| 1277 |
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rawYaw =
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| 1278 |
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2 * (qpos[3] * qpos[6] + qpos[4] * qpos[5]),
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| 1279 |
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1 - 2 * (qpos[5] * qpos[5] + qpos[6] * qpos[6]),
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| 1280 |
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);
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| 1281 |
chaseHeldYaw = rawYaw;
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| 1282 |
}
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| 1283 |
// "turning" reads the raw per-source wz commands (not the locked/merged
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@@ -1326,10 +1349,7 @@ async function boot({ scene, camera, renderer }) {
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| 1326 |
const _tgtFrom = new THREE.Vector3(), _tgtTo = new THREE.Vector3();
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| 1327 |
function startCameraReset() {
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| 1328 |
const qpos = data.qpos;
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| 1329 |
-
const yaw =
|
| 1330 |
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2 * (qpos[3] * qpos[6] + qpos[4] * qpos[5]),
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| 1331 |
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1 - 2 * (qpos[5] * qpos[5] + qpos[6] * qpos[6]),
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| 1332 |
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);
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| 1333 |
chaseHeldYaw = yaw;
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| 1334 |
chaseYawSmooth = yaw;
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| 1335 |
chaseYawFollow = yaw;
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@@ -1437,11 +1457,22 @@ async function boot({ scene, camera, renderer }) {
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| 1437 |
if (now - grabHoverAt < 80) return;
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| 1438 |
grabHoverAt = now;
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| 1439 |
grabRayFrom(e);
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| 1440 |
-
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| 1441 |
});
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| 1442 |
window.addEventListener("pointerup", endGrab);
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| 1443 |
window.addEventListener("pointercancel", endGrab);
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| 1444 |
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| 1445 |
// Pause: while the menu is up over a live game, keys belong to the menu.
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| 1446 |
const setInputLock = (v) => { inputLocked = v; controller.setLocked(v); };
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| 1447 |
useGame.subscribe(
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@@ -1760,6 +1791,12 @@ async function boot({ scene, camera, renderer }) {
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| 1760 |
updateChaseCam();
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| 1761 |
ceremony.drive();
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| 1762 |
ball.drive(() => spawnBall({ fromQueue: true }));
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| 1763 |
renderTelemetry();
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| 1764 |
}
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| 1765 |
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@@ -1772,6 +1809,7 @@ async function boot({ scene, camera, renderer }) {
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| 1772 |
const srcTag = (source) => (source === "gamepad" ? "pad" : "kb");
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| 1773 |
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| 1774 |
controller.on("reset", () => resetSim());
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| 1775 |
controller.on("spawnBall", () => spawnBall());
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| 1776 |
controller.on("headToggle", () => toggleHeadMode());
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| 1777 |
controller.on("chaseToggle", () => { chaseCam = !chaseCam; });
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| 47 |
import { GamepadSource } from "./controls/gamepad.js";
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| 48 |
import { haptics } from "./haptics.js";
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| 49 |
import { TouchSource } from "./controls/touch.js";
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| 50 |
+
import { WaypointSource } from "./controls/waypoint.js";
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| 51 |
import * as fx from "./fx/fx-wireframe.js";
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| 52 |
import { createCeremony, CAM_RESET_S } from "./ceremony.js";
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| 53 |
import {
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| 72 |
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| 73 |
let bootStarted = false;
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| 74 |
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| 75 |
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// Trunk yaw from the freejoint quat (MuJoCo wxyz), Z-up so this is rotation
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| 76 |
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// about z. Shared by the chase cam and the waypoint follower - both need
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| 77 |
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// "which way is the duck facing" in MJCF ground coords.
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| 78 |
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function duckYaw(qpos) {
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| 79 |
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return Math.atan2(
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| 80 |
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2 * (qpos[3] * qpos[6] + qpos[4] * qpos[5]),
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| 81 |
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1 - 2 * (qpos[5] * qpos[5] + qpos[6] * qpos[6]),
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| 82 |
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);
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| 83 |
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}
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| 84 |
+
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| 85 |
// HMR teardown for the ghost session: invalidating this module (directly or
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| 86 |
// via an edit to ghosts.js) used to stack a live 15 Hz broadcast interval
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| 87 |
// plus a ghost room per reload (the historical "stale module" bug class).
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| 407 |
const kbSource = new KeyboardSource({ getVelocityLimits: () => velLims() });
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| 408 |
const padSource = new GamepadSource({ getVelocityLimits: () => velLims() });
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| 409 |
const touchSource = new TouchSource({ getVelocityLimits: () => velLims() });
|
| 410 |
+
// Click-to-walk (PLAN.md Project 1 Phase A): reads zero until a floor
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| 411 |
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// click arms a target, so - like the keyboard before it - it doubles as
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| 412 |
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// the fallback. Any keyboard/pad/touch input preempts it by arbitration
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| 413 |
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// order alone; getManualOverride also cancels the pending target outright
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| 414 |
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// so releasing manual input doesn't snap the duck back onto a stale click.
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| 415 |
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const waypointSource = new WaypointSource({
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| 416 |
+
camera, renderer,
|
| 417 |
+
getVelocityLimits: () => velLims(),
|
| 418 |
+
getDuckPose: () => {
|
| 419 |
+
const qpos = data.qpos;
|
| 420 |
+
return [qpos[0], qpos[1], duckYaw(qpos)];
|
| 421 |
+
},
|
| 422 |
+
isSuppressed: () => inputLocked || headMode || mode !== "walk" || !!grab,
|
| 423 |
+
getManualOverride: () => padSource.isActive() || touchSource.isActive() || kbSource.isActive(),
|
| 424 |
+
});
|
| 425 |
+
// Keyboard, pad and touch preempt by priority; waypoint is the fallback.
|
| 426 |
+
const controller = new Controller({ sources: [padSource, touchSource, kbSource, waypointSource] });
|
| 427 |
// Right-stick camera state, read by the telemetry before the camera-orbit
|
| 428 |
// section below has evaluated.
|
| 429 |
let padOrbitLive = false;
|
|
|
|
| 1300 |
if (mode === "roll" || isKick()) {
|
| 1301 |
rawYaw = chaseHeldYaw;
|
| 1302 |
} else {
|
| 1303 |
+
rawYaw = duckYaw(qpos);
|
|
|
|
|
|
|
|
|
|
| 1304 |
chaseHeldYaw = rawYaw;
|
| 1305 |
}
|
| 1306 |
// "turning" reads the raw per-source wz commands (not the locked/merged
|
|
|
|
| 1349 |
const _tgtFrom = new THREE.Vector3(), _tgtTo = new THREE.Vector3();
|
| 1350 |
function startCameraReset() {
|
| 1351 |
const qpos = data.qpos;
|
| 1352 |
+
const yaw = duckYaw(qpos);
|
|
|
|
|
|
|
|
|
|
| 1353 |
chaseHeldYaw = yaw;
|
| 1354 |
chaseYawSmooth = yaw;
|
| 1355 |
chaseYawFollow = yaw;
|
|
|
|
| 1457 |
if (now - grabHoverAt < 80) return;
|
| 1458 |
grabHoverAt = now;
|
| 1459 |
grabRayFrom(e);
|
| 1460 |
+
const clickable = mode === "walk" && !headMode;
|
| 1461 |
+
renderer.domElement.style.cursor = grabPick() ? "grab" : (clickable ? "crosshair" : "");
|
| 1462 |
});
|
| 1463 |
window.addEventListener("pointerup", endGrab);
|
| 1464 |
window.addEventListener("pointercancel", endGrab);
|
| 1465 |
|
| 1466 |
+
// Waypoint marker: pulsing ring at the clicked floor point, hidden while
|
| 1467 |
+
// idle. Positioned each frame in frame() from waypointSource.target.
|
| 1468 |
+
const waypointMarker = new THREE.Mesh(
|
| 1469 |
+
new THREE.RingGeometry(0.05, 0.065, 32),
|
| 1470 |
+
new THREE.MeshBasicMaterial({ color: 0xff7a2f, transparent: true, opacity: 0.85, side: THREE.DoubleSide }),
|
| 1471 |
+
);
|
| 1472 |
+
waypointMarker.rotation.x = -Math.PI / 2; // flat on the floor, three y-up
|
| 1473 |
+
waypointMarker.visible = false;
|
| 1474 |
+
scene.add(waypointMarker);
|
| 1475 |
+
|
| 1476 |
// Pause: while the menu is up over a live game, keys belong to the menu.
|
| 1477 |
const setInputLock = (v) => { inputLocked = v; controller.setLocked(v); };
|
| 1478 |
useGame.subscribe(
|
|
|
|
| 1791 |
updateChaseCam();
|
| 1792 |
ceremony.drive();
|
| 1793 |
ball.drive(() => spawnBall({ fromQueue: true }));
|
| 1794 |
+
const wpTarget = waypointSource.target;
|
| 1795 |
+
waypointMarker.visible = !!wpTarget;
|
| 1796 |
+
if (wpTarget) {
|
| 1797 |
+
waypointMarker.position.set(wpTarget[0], 0.012, -wpTarget[1]); // MJCF -> three
|
| 1798 |
+
waypointMarker.scale.setScalar(1 + 0.15 * Math.sin(performance.now() * 0.006));
|
| 1799 |
+
}
|
| 1800 |
renderTelemetry();
|
| 1801 |
}
|
| 1802 |
|
|
|
|
| 1809 |
const srcTag = (source) => (source === "gamepad" ? "pad" : "kb");
|
| 1810 |
|
| 1811 |
controller.on("reset", () => resetSim());
|
| 1812 |
+
controller.on("reset", () => waypointSource.cancel());
|
| 1813 |
controller.on("spawnBall", () => spawnBall());
|
| 1814 |
controller.on("headToggle", () => toggleHeadMode());
|
| 1815 |
controller.on("chaseToggle", () => { chaseCam = !chaseCam; });
|