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"$schema": "https://json-schema.org/draft/2020-12/schema",
"$id": "game_setup.schema.json",
"x-contract-version": 1,
"$defs": {
"SeatModel": {
"additionalProperties": false,
"properties": {
"seat": {
"pattern": "^p[0-9]$",
"title": "Seat",
"type": "string"
},
"model": {
"description": "A model name from models_catalog.json, or 'human'.",
"title": "Model",
"type": "string"
}
},
"required": [
"seat",
"model"
],
"title": "SeatModel",
"type": "object"
},
"SpecialRoles": {
"additionalProperties": false,
"properties": {
"seer": {
"default": true,
"title": "Seer",
"type": "boolean"
},
"doctor": {
"default": true,
"title": "Doctor",
"type": "boolean"
}
},
"title": "SpecialRoles",
"type": "object"
}
},
"additionalProperties": false,
"description": "One game's settings. Every default is the Basic setup.\n\nValidate with `GameSetup.model_validate(data)`; model names are checked against\nconfigs/models.yaml unless `context={\"models\": {...}}` gives another set.",
"properties": {
"mode": {
"default": "basic",
"description": "basic allows only seed and human_seat to change.",
"enum": [
"basic",
"advanced"
],
"title": "Mode",
"type": "string"
},
"n_players": {
"default": 10,
"maximum": 10,
"minimum": 7,
"title": "N Players",
"type": "integer"
},
"n_wolves": {
"default": 2,
"description": "Must be fewer than the villager side.",
"minimum": 1,
"title": "N Wolves",
"type": "integer"
},
"special_roles": {
"$ref": "#/$defs/SpecialRoles",
"default": {
"seer": true,
"doctor": true
}
},
"seats": {
"anyOf": [
{
"items": {
"$ref": "#/$defs/SeatModel"
},
"type": "array"
},
{
"type": "null"
}
],
"default": null,
"description": "One entry per seat p0..p{n_players-1}. Excludes model_pool.",
"title": "Seats"
},
"model_pool": {
"anyOf": [
{
"items": {
"type": "string"
},
"minItems": 1,
"type": "array"
},
{
"type": "null"
}
],
"default": null,
"description": "Models to fill the seats from; null means the default lineup.",
"title": "Model Pool"
},
"rotation": {
"default": "shuffle",
"description": "How model_pool fills the model seats: in_order repeats the pool from p0; shuffle first shuffles the pool with the seed.",
"enum": [
"in_order",
"shuffle"
],
"title": "Rotation",
"type": "string"
},
"human_seat": {
"anyOf": [
{
"pattern": "^p[0-9]$",
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"description": "The seat a person plays, or null.",
"title": "Human Seat"
},
"seed": {
"title": "Seed",
"type": "integer"
}
},
"title": "GameSetup",
"type": "object"
}
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