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lab: preview GLBs + gated downloads for articulated-storage-and-appliances
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Brand: 'projectsim' lower-case throughout
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Add a Containers tab (bottles-and-containers: cans, jars, mugs)
Verified signature149 static items from projectsim/bottles-and-containers in one tab; dims and tri counts were computed from the GLBs (mass is not shipped in v1). Per-item 'Full USD' links now derive the folder from the GLB path, so a tab can span several classes. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>5156a1f -
Deep links from dataset cards: ?class= / &item=, thumbs, class-aware note
Verified signature- ?class=<class>[&item=<id>] opens a tab (and item) directly; the URL is kept in sync as tabs change so any view is shareable. - thumbs/<dataset>.jpg: one hero screenshot per dataset, referenced by the dataset cards' 'Open in Lab' banners. - The static-class 'Take it home' note was scene-only copy; it now describes USD physics vs GLB preview for non-scene static classes. - README: table of which dataset backs each tab, plus the deep-link syntax. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>87cd95b -
Deep-link the Dataset button to the active class folder
Tabs map many-to-one onto the four bundled datasets, so the header button used to land on the repo root (and the wrong README). It now points at tree/main/<items_dir or assets/<class>> for the active tab, shows which class it targets, and carries the full dataset path as a tooltip. The static-class panel's 'Browse the dataset' link gets the same treatment. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>4318c27
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add 3 static-asset tabs (pallet_boxes, gas_cylinder, pallet_racking) + generalize class-scenes -> class-static so their HF-link panel replaces the articulation UI
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rename to just 'Lab'; scenes tab hides articulation controls and shows HF links instead
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viewer: re-attach DRACOLoader (was reverted by prior patch that used a stale local cache)
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viewer: log GLB load errors + surface a friendly message instead of silently empty stage
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viewer: add loading spinner while a scene / item GLB is downloading
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viewer: attach DRACOLoader so draco-compressed scene GLBs (bedroom/kitchen/garage) render
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Take it home: align download commands with what the new datasets actually ship. Isaac/usdview grab <vid>.usda + textures/; MuJoCo grabs mjcf/** (xml + visuals/ + collision/); Blender grabs .glb (no .blend files). Uses huggingface_hub snapshot_download in place of per-file curl.
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fix: shipped GLBs are Y-up (not Z-up like the old viewer glbs). Drop the model -π/2 fix-up rotation and transform pivot/axis Z-up -> Y-up in each catalog.
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Point at the new consolidated datasets (warehouse-manipulation-and-states + articulated-storage-and-appliances); ship per-class viewer catalogs in the space; add ovens.
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Take-it-home: engine selector (Isaac/MuJoCo/usdview/Blender) + OS-aware commands, auto-detect, and agent prompt
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Rename Space display name Procedural Lab → Articulated Lab
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buttons: site pattern (deep-copper default, accent hover), wider item list, label tweak
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copy: execCommand fallback for embedded/iframe contexts
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ProjectSim design system (site palette/fonts) + copy confirmation
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header: button-styled links
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rail: curl download flow, new-tab links
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header: open links in new tab; drop API docs
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fix: stale-load race leaving previous model in scene
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v0.1.0
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initial commit
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