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| warp.render | |
| =============================== | |
| .. currentmodule:: warp.render | |
| The ``warp.render`` module provides a set of renderers that can be used for visualizing scenes involving shapes of various types. | |
| Built on top of these stand-alone renderers, the ``warp.sim.render`` module provides renderers that can be used to visualize scenes directly from ``warp.sim.ModelBuilder`` objects and update them from ``warp.sim.State`` objects. | |
| .. | |
| .. toctree:: | |
| :maxdepth: 2 | |
| Stand-alone renderers | |
| --------------------- | |
| The ``OpenGLRenderer`` provides an interactive renderer to play back animations in real time, the ``UsdRenderer`` provides a renderer that exports the scene to a USD file that can be rendered in a renderer of your choice. | |
| .. autoclass:: UsdRenderer | |
| :members: | |
| .. autoclass:: OpenGLRenderer | |
| :members: | |
| Simulation renderers | |
| -------------------- | |
| Based on these renderers from ``warp.render``, the ``SimRendererUsd`` (which equals ``SimRenderer``) and ``SimRendererOpenGL`` classes from ``warp.sim.render`` are derived to populate the renderers directly from ``warp.sim.ModelBuilder`` scenes and update them from ``warp.sim.State`` objects. | |
| .. currentmodule:: warp.sim.render | |
| .. autoclass:: SimRendererUsd | |
| :members: | |
| .. autoclass:: SimRendererOpenGL | |
| :members: | |