Commit History

  1. win-speed bonus: record + reward how fast a model wins⁠

    35d7d47
  2. #2 hard: set base_map INSIDE overrides so it actually uses scout-arena⁠

    cdd813f
  3. #2 hard: per-waypoint search BAND in the relative objective⁠

    a9b5126
  4. #2: enforce ordered waypoints (stateful waypoint_sequence) + two-path medium + scouted hard⁠

    b165246
  5. action-sequenced-execution: timeout/attrition overrun is a LOSS, not a draw⁠

    01e12d1
  6. hard: enemy_building_spotted interrupt closes the coordinate-blind feedback loop⁠

    d58c824
  7. hard: anchor relative objective on the named enemy building type per direction⁠

    36bbbc9
  8. prompt_v2: sanitize confusing 'Buildings: ? ()' briefing line⁠

    5a3c04b