Update app.py
Browse files
app.py
CHANGED
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"""
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AI PLATFORMER + CHATBOT (
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"""
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import os
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import json
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import random
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import threading
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import time
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import logging
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from collections import deque
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from dataclasses import dataclass
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from typing import Dict, List, Optional
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import numpy as np
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import torch
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import torch.nn as nn
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logging.basicConfig(level=logging.INFO, format='%(asctime)s [%(levelname)s] %(message)s')
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logger = logging.getLogger(__name__)
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# ============================================================================
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# CONFIGURATION
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# ============================================================================
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@dataclass
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class
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JUMP_POWER: float = -7.0
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MOVE_SPEED: float = 0.4
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STATE_SIZE: int = VIEWPORT_SIZE * VIEWPORT_SIZE
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ACTION_SIZE: int = 4
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MEMORY_SIZE: int = 10000
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BATCH_SIZE: int = 64
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GAMMA: float = 0.99
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LR: float = 5e-4
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EPSILON_DECAY: float = 0.995
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PORT: int = 7860
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MODEL_PATH: str = "dqn_model.pth"
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CHAT_PATH: str = "chat_data.json"
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CFG = Config()
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# ============================================================================
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# GAME ENGINE
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# ============================================================================
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class
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def __init__(self, seed
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self.seed = seed or random.randint(0, 999999)
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self.reset()
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def reset(self)
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self.
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self.
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self.
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self.alive = True
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self.score = 0
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self.
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self.
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self.chunks: Dict[int, dict] = {}
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self.
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self.enemies: List[dict] = []
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self.
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self._update_chunks()
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return self.get_state()
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def
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rng = random.Random((
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for _ in range(rng.randint(3, 6) + int(difficulty)):
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x = base_x + rng.randint(5, 25)
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h = rng.randint(1, 3 + int(difficulty * 0.5))
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w = rng.randint(1, 3)
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for _ in range(rng.randint(1, 2)):
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x =
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obstacles.append({'x': x, 'y': CFG.GROUND_Y + 1, 'w': w, 'h': 1, 'pit': True})
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for _ in range(rng.randint(1, 2)):
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x =
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'x': x, 'y':
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'type': rng.choice(['walker', 'jumper']),
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'dir': rng.choice([-1, 1]),
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'
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'
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'origin': x
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})
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for _ in range(rng.randint(5, 10) + int(
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dx =
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for h in range(obs.get('h', 1)):
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sx, sy = half + dx + w, half + dy + h
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if 0 <= sx < size and 0 <= sy < size:
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state[sy, sx] = val
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for enemy in self.enemies:
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dx = int(round(enemy['x'])) - px
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dy = int(round(enemy['y'])) - py
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if 0 <= half + dx < size and 0 <= half + dy < size:
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state[half + dy, half + dx] = 0.7
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for coin in self.coins:
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dx = int(round(coin['x'])) - px
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dy = int(round(coin['y'])) - py
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if 0 <= half + dx < size and 0 <= half + dy < size:
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state[half + dy, half + dx] = 0.3
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return state.flatten()
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def step(self, action: int) -> tuple[np.ndarray, float, bool, Optional[str]]:
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sound = None
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sound = 'jump'
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#
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self.
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self.alive = False
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return self.get_state(), -50.0, True, 'die'
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# Enemy collision
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for e in self.enemies:
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if
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self.alive = False
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return self.get_state(), -50.0, True, 'die'
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# Obstacle collision
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px, py = self.player[0], self.player[1]
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for obs in self.obstacles:
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if obs.get('pit'):
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if obs['x'] <= px <= obs['x'] + obs['w'] and py >= obs['y']:
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self.alive = False
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return self.get_state(), -50.0, True, 'die'
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else:
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if obs['x'] <= px <= obs['x'] + obs['w'] - 0.1:
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if obs['y'] <= py <= obs['y'] + obs['h']:
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self.alive = False
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return self.get_state(), -50.0, True, 'die'
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# Coins
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for
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if not
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if
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self.
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self.score +=
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sound = 'coin'
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# Update world
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self.score += 1
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self.step_count += 1
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self._update_chunks()
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# Update enemies
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for e in self.enemies:
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if e['type'] == 'walker':
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e['x'] += e['
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if abs(e['x'] - e['
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return self.get_state(), reward, done, sound
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def
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return {
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'player': [round(self.
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'obstacles': self.
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'entities': self.enemies,
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'coins': [c for c in self.
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'
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'score': self.score,
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'coins_collected': self.
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'alive': self.alive
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}
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# DQN AGENT
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# ============================================================================
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class
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def __init__(self):
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super().__init__()
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self.net = nn.Sequential(
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nn.Linear(
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nn.Linear(256, 256), nn.ReLU(),
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nn.Linear(256, 128), nn.ReLU(),
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nn.Linear(128,
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def forward(self, x):
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return self.net(x)
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class
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def __init__(self):
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self.
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self.model =
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self.
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self.
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self.
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self.
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self.epsilon = 1.0
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self.epsilon_min = 0.01
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self.steps = 0
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self.best_score = 0
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self.training = False
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if os.path.exists(CFG.MODEL_PATH):
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try:
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self.model.load_state_dict(torch.load(
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self.
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logger.info("✅ Model loaded")
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except Exception as e:
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if random.random() <= self.epsilon:
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return random.randrange(CFG.ACTION_SIZE)
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with torch.no_grad():
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self.memory.append((s, a, r, ns, d))
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def replay(self):
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if len(self.
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loss = self.criterion(q, target)
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self.optimizer.zero_grad()
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loss.backward()
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self.optimizer.step()
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if self.epsilon > self.epsilon_min:
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self.epsilon *= CFG.EPSILON_DECAY
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self.steps += 1
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if self.steps %
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next_state, reward, done, _ = env.step(action)
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self.remember(state, action, reward, next_state, done)
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self.replay()
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state = next_state
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total_reward += reward
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steps += 1
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if total_reward > self.best_score:
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self.best_score = total_reward
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self.save()
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return total_reward
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def save(self):
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torch.save(self.model.state_dict(), CFG.MODEL_PATH)
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# ============================================================================
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# CHAT MEMORY
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# ============================================================================
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class
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def __init__(self):
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self.data
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def load(self):
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if os.path.exists(CFG.CHAT_PATH):
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try:
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with open(
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self.data = json.load(f)
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except: pass
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def save(self):
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with open(
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def
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self.data[q.lower()] = a
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self.save()
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return f"✅ Добавлено: {q} → {a}"
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def find(self, q: str) -> Optional[str]:
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q = q.lower()
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if q in self.data:
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if score > best_score:
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best_score = score
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best = val
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return best if best_score >= len(words) * 0.4 else None
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# ============================================================================
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# GLOBAL STATE
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# ============================================================================
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agent =
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ai_env = PlatformerEngine(seed=current_seed)
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player_env = PlatformerEngine(seed=current_seed)
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is_training = False
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training_thread = None
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# ============================================================================
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#
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# ============================================================================
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HTML = """
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<title>🧠 AI Platformer</title>
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<style>
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*{margin:0;padding:0;box-sizing:border-box}
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body{background:#
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h1{text-align:center;padding:15px 0;background:linear-gradient(135deg,#
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.sub{text-align:center;color:#
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canvas{width:100%;aspect-ratio:4/1;
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.stats
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.tabs{display:flex;gap:10px;margin:15px 0;flex-wrap:wrap}
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.tab{padding:10px 22px;background:#
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.tab:hover{border-color:#
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.tab.active{border-color:#
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.hidden{display:none}
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</style>
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</head>
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<body>
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<div class="
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<h1>🧠 AI vs Player Platformer</h1>
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<p class="sub">�� Нейросеть слева 🎮 Ты справа (⬅️ ➡️ ⬆️)</p>
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<div class="
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<div class="
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<div class="game-box"><h3>🎮 Ты</h3><canvas id="plC"></canvas></div>
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</div>
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<div
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<div>
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<div>🎮 Ты: <span id="plS">0</span></div>
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<div>🪙 Монет: <span id="cc">0</span></div>
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<div>🧠 ε: <span id="
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<div>🏆 Рекорд: <span id="bs">0</span></div>
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</div>
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| 490 |
-
|
| 491 |
-
<
|
| 492 |
-
<button class="
|
| 493 |
-
<button class="
|
| 494 |
-
<button class="
|
| 495 |
-
<button class="btn-reset" id="bReset">🔄 Новый уровень</button>
|
| 496 |
</div>
|
| 497 |
-
|
| 498 |
<div class="tabs">
|
| 499 |
<div class="tab active" data-tab="chat">💬 Чат</div>
|
| 500 |
<div class="tab" data-tab="train">🧠 Тренировка</div>
|
| 501 |
<div class="tab" data-tab="stats">📊 Статистика</div>
|
| 502 |
</div>
|
| 503 |
-
|
| 504 |
-
<div class="tab-content">
|
| 505 |
<div id="chatTab">
|
| 506 |
-
<div class="
|
| 507 |
-
<div class="
|
| 508 |
-
</div>
|
| 509 |
-
<div class="chat-area">
|
| 510 |
-
<input id="ci" placeholder="Введите команду..." onkeydown="if(event.key==='Enter')sendChat()">
|
| 511 |
-
<button onclick="sendChat()">➤</button>
|
| 512 |
-
</div>
|
| 513 |
</div>
|
| 514 |
<div id="trainTab" class="hidden">
|
| 515 |
-
<h3>🧠 Тренировка DQN</h3>
|
| 516 |
-
<
|
| 517 |
-
<
|
| 518 |
-
<div id="ts" style="margin-top:10px;color:#aaa">⏸ Остановлена</div>
|
| 519 |
</div>
|
| 520 |
<div id="statsTab" class="hidden"><h3>📊 Статистика</h3><div id="sc">Загрузка...</div></div>
|
| 521 |
</div>
|
| 522 |
</div>
|
| 523 |
-
|
| 524 |
<script>
|
| 525 |
-
|
| 526 |
-
|
| 527 |
-
|
| 528 |
-
c.width=800;c.height=200;
|
| 529 |
-
return c.getContext('2d');
|
| 530 |
-
}
|
| 531 |
-
const aiCtx=initCanvas('aiC'), plCtx=initCanvas('plC');
|
| 532 |
-
|
| 533 |
-
let playerAction=0;
|
| 534 |
|
| 535 |
-
function draw(ctx,
|
| 536 |
-
const W=ctx.canvas.width,H=ctx.canvas.height;
|
| 537 |
-
const cellW=W/80,cellH=H/20;
|
| 538 |
ctx.clearRect(0,0,W,H);
|
| 539 |
-
|
| 540 |
// Sky gradient
|
| 541 |
-
const
|
| 542 |
-
|
| 543 |
-
ctx.fillStyle=
|
| 544 |
-
|
| 545 |
-
//
|
| 546 |
-
|
| 547 |
-
|
| 548 |
-
|
| 549 |
-
|
| 550 |
-
|
| 551 |
-
|
| 552 |
-
|
| 553 |
-
|
| 554 |
-
|
| 555 |
-
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 556 |
const[x,y]=toS(o.x,o.y);
|
| 557 |
-
if(o.pit){
|
| 558 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 559 |
}
|
| 560 |
-
|
| 561 |
-
// Enemies
|
| 562 |
-
|
|
|
|
| 563 |
const[x,y]=toS(e.x,e.y);
|
| 564 |
-
|
| 565 |
-
ctx.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 566 |
}
|
| 567 |
-
|
| 568 |
-
// Coins
|
| 569 |
-
for(const c of
|
| 570 |
const[x,y]=toS(c.x,c.y);
|
| 571 |
-
|
| 572 |
-
ctx.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 573 |
}
|
| 574 |
-
|
| 575 |
// Player
|
| 576 |
-
if(
|
| 577 |
-
const[px,py]=toS(
|
| 578 |
-
ctx.
|
| 579 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 580 |
}
|
| 581 |
}
|
| 582 |
|
| 583 |
async function update(){
|
| 584 |
try{
|
| 585 |
-
const r=await fetch('/step',{method:'POST',headers:{'Content-Type':'application/json'},body:JSON.stringify({action:
|
| 586 |
const d=await r.json();
|
| 587 |
-
draw(
|
| 588 |
-
|
| 589 |
-
document.getElementById('
|
| 590 |
-
document.getElementById('plS').textContent=d.player.score;
|
| 591 |
document.getElementById('cc').textContent=d.player.coins_collected;
|
| 592 |
-
document.getElementById('
|
| 593 |
document.getElementById('bs').textContent=d.best_score;
|
| 594 |
}catch(e){}
|
| 595 |
}
|
| 596 |
|
| 597 |
-
|
| 598 |
-
|
| 599 |
-
document.getElementById('
|
| 600 |
-
document.getElementById('
|
| 601 |
-
document.getElementById('bJ').onmousedown=()=>setA(3);document.getElementById('bJ').onmouseup=()=>setA(0);
|
| 602 |
document.addEventListener('keydown',e=>{
|
| 603 |
-
if(e.key==='ArrowLeft'){e.preventDefault();
|
| 604 |
-
else if(e.key==='ArrowRight'){e.preventDefault();
|
| 605 |
-
else if(e.key==='ArrowUp'||e.key===' '){e.preventDefault();
|
| 606 |
-
});
|
| 607 |
-
document.addEventListener('keyup',e=>{
|
| 608 |
-
if(['ArrowLeft','ArrowRight','ArrowUp',' '].includes(e.key)){e.preventDefault();setA(0)}
|
| 609 |
});
|
|
|
|
| 610 |
|
| 611 |
document.getElementById('bReset').onclick=async()=>{
|
| 612 |
-
const r=await fetch('/reset',{method:'POST'});
|
| 613 |
-
|
| 614 |
-
|
| 615 |
-
document.getElementById('
|
| 616 |
-
document.getElementById('plS').textContent=d.player.score;
|
| 617 |
};
|
| 618 |
|
| 619 |
-
// Chat
|
| 620 |
async function sendChat(){
|
| 621 |
-
const inp=document.getElementById('ci');
|
| 622 |
-
const msg=inp.value.trim();if(!msg)return;inp.value='';
|
| 623 |
const m=document.getElementById('msgs');
|
| 624 |
-
m.innerHTML+=`<div class="
|
| 625 |
const r=await fetch('/chat',{method:'POST',headers:{'Content-Type':'application/json'},body:JSON.stringify({message:msg})});
|
| 626 |
const d=await r.json();
|
| 627 |
-
m.innerHTML+=`<div class="
|
| 628 |
}
|
| 629 |
|
| 630 |
-
// Training
|
| 631 |
async function startTrain(){
|
| 632 |
document.getElementById('ts').textContent='⏳ Запуск...';
|
| 633 |
-
const r=await fetch('/train',{method:'POST'});
|
| 634 |
-
const d=await r.json();
|
| 635 |
document.getElementById('ts').textContent=d.message;
|
| 636 |
}
|
| 637 |
|
| 638 |
-
// Tabs
|
| 639 |
document.querySelectorAll('.tab').forEach(t=>t.onclick=function(){
|
| 640 |
document.querySelectorAll('.tab').forEach(x=>x.classList.remove('active'));
|
| 641 |
-
this.classList.add('active');
|
| 642 |
-
|
| 643 |
-
document.querySelectorAll('.tab-content>div').forEach(d=>d.classList.add('hidden'));
|
| 644 |
document.getElementById(n+'Tab').classList.remove('hidden');
|
| 645 |
if(n==='stats')fetch('/stats').then(r=>r.json()).then(d=>{
|
| 646 |
document.getElementById('sc').innerHTML=`<p>🧠 Память: ${d.memory_size}</p><p>🎮 Шагов: ${d.steps}</p><p>📉 ε: ${d.epsilon}</p><p>🏆 Рекорд: ${d.best_score}</p><p>⚡ Тренируется: ${d.training?'✅':'❌'}</p>`;
|
| 647 |
});
|
| 648 |
});
|
| 649 |
|
| 650 |
-
setInterval(update,100);
|
| 651 |
-
update();
|
| 652 |
</script>
|
| 653 |
</body>
|
| 654 |
</html>
|
|
@@ -661,109 +613,73 @@ update();
|
|
| 661 |
app = Flask(__name__)
|
| 662 |
|
| 663 |
@app.route('/')
|
| 664 |
-
def index():
|
| 665 |
-
return render_template_string(HTML)
|
| 666 |
|
| 667 |
@app.route('/step', methods=['POST'])
|
| 668 |
def step():
|
| 669 |
-
global ai_env,
|
| 670 |
-
|
| 671 |
action = request.json.get('action', 0)
|
| 672 |
-
|
| 673 |
-
# AI moves autonomously
|
| 674 |
if ai_env.alive:
|
| 675 |
-
|
| 676 |
-
ai_env.step(ai_action)
|
| 677 |
else:
|
| 678 |
ai_env.reset()
|
| 679 |
-
|
| 680 |
-
|
| 681 |
-
if player_env.alive:
|
| 682 |
-
player_env.step(action)
|
| 683 |
else:
|
| 684 |
-
|
| 685 |
-
|
| 686 |
return jsonify({
|
| 687 |
-
'ai': ai_env.
|
| 688 |
-
'
|
| 689 |
-
'epsilon': agent.epsilon,
|
| 690 |
-
'best_score': agent.best_score
|
| 691 |
})
|
| 692 |
|
| 693 |
@app.route('/reset', methods=['POST'])
|
| 694 |
def reset():
|
| 695 |
-
global
|
| 696 |
-
|
| 697 |
-
ai_env =
|
| 698 |
-
|
| 699 |
-
return jsonify({
|
| 700 |
-
'ai': ai_env.get_world_data(),
|
| 701 |
-
'player': player_env.get_world_data()
|
| 702 |
-
})
|
| 703 |
|
| 704 |
@app.route('/chat', methods=['POST'])
|
| 705 |
-
def
|
| 706 |
msg = request.json.get('message', '').strip()
|
| 707 |
-
|
| 708 |
if msg.startswith('/ai '):
|
| 709 |
-
|
| 710 |
-
return jsonify({'response':
|
| 711 |
elif msg.startswith('/data '):
|
| 712 |
-
|
| 713 |
-
if len(
|
| 714 |
-
|
| 715 |
-
return jsonify({'response': chat_memory.add(parts[0].strip(), parts[1].strip())})
|
| 716 |
elif msg == '/stats':
|
| 717 |
-
return jsonify({'response': f"📊 Память: {len(
|
| 718 |
elif msg == '/train':
|
| 719 |
return jsonify({'response': start_training()})
|
| 720 |
-
|
| 721 |
-
return jsonify({'response': "🤖 Команды: /ai, /data, /stats, /train"})
|
| 722 |
|
| 723 |
@app.route('/train', methods=['POST'])
|
| 724 |
-
def train_route():
|
| 725 |
-
return jsonify({'message': start_training()})
|
| 726 |
|
| 727 |
@app.route('/stats')
|
| 728 |
def stats():
|
| 729 |
return jsonify({
|
| 730 |
-
'memory_size': len(
|
| 731 |
-
'
|
| 732 |
-
'epsilon': round(agent.epsilon, 3),
|
| 733 |
-
'best_score': agent.best_score,
|
| 734 |
-
'training': is_training
|
| 735 |
})
|
| 736 |
|
| 737 |
-
def start_training()
|
| 738 |
-
global is_training
|
| 739 |
-
|
| 740 |
-
if is_training:
|
| 741 |
-
return "⏳ Уже тренируется!"
|
| 742 |
-
|
| 743 |
is_training = True
|
| 744 |
-
|
| 745 |
-
def _train():
|
| 746 |
global is_training
|
| 747 |
try:
|
| 748 |
for ep in range(100):
|
| 749 |
-
if not is_training:
|
| 750 |
-
|
| 751 |
-
|
| 752 |
-
|
| 753 |
-
|
| 754 |
-
|
| 755 |
-
logger.error(f"Training error: {e}")
|
| 756 |
-
finally:
|
| 757 |
-
is_training = False
|
| 758 |
-
|
| 759 |
-
training_thread = threading.Thread(target=_train, daemon=True)
|
| 760 |
-
training_thread.start()
|
| 761 |
return "🚀 Тренировка запущена!"
|
| 762 |
|
| 763 |
-
|
| 764 |
-
# ============================================================================
|
| 765 |
-
# ENTRY POINT
|
| 766 |
-
# ============================================================================
|
| 767 |
-
|
| 768 |
if __name__ == '__main__':
|
| 769 |
-
app.run(host='0.0.0.0', port=
|
|
|
|
| 1 |
"""
|
| 2 |
+
AI PLATFORMER + CHATBOT (RICH GRAPHICS + FIXED PHYSICS)
|
| 3 |
+
AABB Collision, Detailed Rendering, Stateful Engine
|
| 4 |
"""
|
| 5 |
|
| 6 |
+
import os, json, random, threading, logging, time
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 7 |
from collections import deque
|
| 8 |
from dataclasses import dataclass
|
| 9 |
+
from typing import Dict, List, Optional
|
|
|
|
| 10 |
import numpy as np
|
| 11 |
import torch
|
| 12 |
import torch.nn as nn
|
|
|
|
| 16 |
logging.basicConfig(level=logging.INFO, format='%(asctime)s [%(levelname)s] %(message)s')
|
| 17 |
logger = logging.getLogger(__name__)
|
| 18 |
|
|
|
|
|
|
|
|
|
|
|
|
|
| 19 |
@dataclass
|
| 20 |
+
class Cfg:
|
| 21 |
+
W: int = 80; H: int = 20; GROUND: int = 17; CHUNK: int = 30
|
| 22 |
+
SAFE: int = 15; VIEW: int = 40
|
| 23 |
+
GRAV: float = 0.35; JUMP: float = -6.5; SPEED: float = 0.35
|
| 24 |
+
STATE: int = 40 * 40; ACTS: int = 4; MEM: int = 10000
|
| 25 |
+
BATCH: int = 64; GAMMA: float = 0.99; LR: float = 5e-4
|
| 26 |
+
EPS_DEC: float = 0.995; PORT: int = 7860
|
| 27 |
+
MODEL: str = "dqn_model.pth"; CHAT: str = "chat_data.json"
|
| 28 |
+
|
| 29 |
+
C = Cfg()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 30 |
|
| 31 |
# ============================================================================
|
| 32 |
+
# GAME ENGINE: AABB PHYSICS + RICH WORLD
|
| 33 |
# ============================================================================
|
| 34 |
|
| 35 |
+
class Engine:
|
| 36 |
+
def __init__(self, seed=None):
|
| 37 |
self.seed = seed or random.randint(0, 999999)
|
| 38 |
self.reset()
|
| 39 |
+
|
| 40 |
+
def reset(self):
|
| 41 |
+
self.px, self.py = 5.0, float(C.GROUND)
|
| 42 |
+
self.vx, self.vy = 0.0, 0.0
|
| 43 |
+
self.grounded = True
|
| 44 |
self.alive = True
|
| 45 |
self.score = 0
|
| 46 |
+
self.coins = 0
|
| 47 |
+
self.step_n = 0
|
|
|
|
| 48 |
self.chunks: Dict[int, dict] = {}
|
| 49 |
+
self.obs: List[dict] = []
|
| 50 |
self.enemies: List[dict] = []
|
| 51 |
+
self.coin_list: List[dict] = []
|
| 52 |
+
self._load_chunks()
|
|
|
|
| 53 |
return self.get_state()
|
| 54 |
+
|
| 55 |
+
def _gen_chunk(self, cid: int) -> dict:
|
| 56 |
+
rng = random.Random((cid * 1337 + self.seed) % 999999)
|
| 57 |
+
bx = cid * C.CHUNK
|
| 58 |
+
obs, ens, cns = [], [], []
|
| 59 |
+
diff = max(1.0, abs(cid) * 0.1)
|
| 60 |
+
safe = bx < C.SAFE
|
| 61 |
+
|
| 62 |
+
if not safe:
|
| 63 |
+
for _ in range(rng.randint(3, 6) + int(diff)):
|
| 64 |
+
x = bx + rng.randint(5, 25)
|
| 65 |
+
h = rng.randint(1, 3 + int(diff * 0.5))
|
|
|
|
|
|
|
|
|
|
| 66 |
w = rng.randint(1, 3)
|
| 67 |
+
obs.append({'x': x, 'y': C.GROUND - h, 'w': w, 'h': h, 'pit': False})
|
|
|
|
| 68 |
for _ in range(rng.randint(1, 2)):
|
| 69 |
+
x = bx + rng.randint(10, 20)
|
| 70 |
+
obs.append({'x': x, 'y': C.GROUND + 1, 'w': rng.randint(2, 4), 'h': 1, 'pit': True})
|
|
|
|
|
|
|
| 71 |
for _ in range(rng.randint(1, 2)):
|
| 72 |
+
x = bx + rng.randint(10, 20)
|
| 73 |
+
ens.append({
|
| 74 |
+
'x': x, 'y': C.GROUND - 1,
|
| 75 |
'type': rng.choice(['walker', 'jumper']),
|
| 76 |
'dir': rng.choice([-1, 1]),
|
| 77 |
+
'spd': 0.3 + rng.random() * 0.3,
|
| 78 |
+
'rng': rng.randint(3, 8), 'ox': x
|
|
|
|
| 79 |
})
|
| 80 |
+
|
| 81 |
+
for _ in range(rng.randint(5, 10) + int(diff)):
|
| 82 |
+
cns.append({
|
| 83 |
+
'x': bx + rng.randint(2, 28),
|
| 84 |
+
'y': rng.randint(5, C.GROUND - 2),
|
| 85 |
+
'collected': False
|
| 86 |
+
})
|
| 87 |
+
return {'obs': obs, 'ens': ens, 'cns': cns}
|
| 88 |
+
|
| 89 |
+
def _load_chunks(self):
|
| 90 |
+
cc = int(self.px // C.CHUNK)
|
| 91 |
+
for i in range(cc - 1, cc + 3):
|
| 92 |
+
if i not in self.chunks:
|
| 93 |
+
self.chunks[i] = self._gen_chunk(i)
|
| 94 |
+
|
| 95 |
+
vl, vr = self.px - C.W / 2, self.px + C.W / 2
|
| 96 |
+
self.obs, self.enemies, self.coin_list = [], [], []
|
| 97 |
+
for i in range(cc - 1, cc + 3):
|
| 98 |
+
ch = self.chunks.get(i, {})
|
| 99 |
+
self.obs.extend([o for o in ch.get('obs', []) if vl <= o['x'] <= vr])
|
| 100 |
+
self.enemies.extend([e for e in ch.get('ens', []) if vl <= e['x'] <= vr])
|
| 101 |
+
self.coin_list.extend([c for c in ch.get('cns', []) if not c['collected'] and vl <= c['x'] <= vr])
|
| 102 |
+
|
| 103 |
+
def _aabb(self, ax, ay, aw, ah, bx, by, bw, bh):
|
| 104 |
+
return ax < bx + bw and ax + aw > bx and ay < by + bh and ay + ah > by
|
| 105 |
+
|
| 106 |
+
def get_state(self):
|
| 107 |
+
s = np.zeros((C.VIEW, C.VIEW), dtype=np.float32)
|
| 108 |
+
h = C.VIEW // 2
|
| 109 |
+
px, py = int(round(self.px)), int(round(self.py))
|
| 110 |
+
s[h, h] = 1.0
|
| 111 |
+
for o in self.obs:
|
| 112 |
+
dx, dy = int(round(o['x'])) - px, int(round(o['y'])) - py
|
| 113 |
+
v = -1.0 if o.get('pit') else 0.8
|
| 114 |
+
for ww in range(o.get('w', 1)):
|
| 115 |
+
for hh in range(o.get('h', 1)):
|
| 116 |
+
sx, sy = h + dx + ww, h + dy + hh
|
| 117 |
+
if 0 <= sx < C.VIEW and 0 <= sy < C.VIEW:
|
| 118 |
+
s[sy, sx] = v
|
| 119 |
+
for e in self.enemies:
|
| 120 |
+
dx, dy = int(round(e['x'])) - px, int(round(e['y'])) - py
|
| 121 |
+
if 0 <= h + dx < C.VIEW and 0 <= h + dy < C.VIEW:
|
| 122 |
+
s[h + dy, h + dx] = 0.7
|
| 123 |
+
for c in self.coin_list:
|
| 124 |
+
dx, dy = int(round(c['x'])) - px, int(round(c['y'])) - py
|
| 125 |
+
if 0 <= h + dx < C.VIEW and 0 <= h + dy < C.VIEW:
|
| 126 |
+
s[h + dy, h + dx] = 0.3
|
| 127 |
+
return s.flatten()
|
| 128 |
+
|
| 129 |
+
def step(self, action: int):
|
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|
| 130 |
sound = None
|
| 131 |
+
PW, PH = 0.6, 0.9 # Player hitbox size
|
| 132 |
+
|
| 133 |
+
# Input
|
| 134 |
+
self.vx = 0.0
|
| 135 |
+
if action == 1: self.vx = -C.SPEED
|
| 136 |
+
elif action == 2: self.vx = C.SPEED
|
| 137 |
+
if action == 3 and self.grounded:
|
| 138 |
+
self.vy = C.JUMP
|
| 139 |
+
self.grounded = False
|
| 140 |
sound = 'jump'
|
| 141 |
+
|
| 142 |
+
# === X AXIS MOVEMENT + COLLISION ===
|
| 143 |
+
self.px += self.vx
|
| 144 |
+
for o in self.obs:
|
| 145 |
+
if o.get('pit'): continue
|
| 146 |
+
if self._aabb(self.px, self.py, PW, PH, o['x'], o['y'], o['w'], o['h']):
|
| 147 |
+
if self.vx > 0:
|
| 148 |
+
self.px = o['x'] - PW
|
| 149 |
+
elif self.vx < 0:
|
| 150 |
+
self.px = o['x'] + o['w']
|
| 151 |
+
self.vx = 0
|
| 152 |
+
|
| 153 |
+
# === Y AXIS MOVEMENT + COLLISION ===
|
| 154 |
+
self.vy += C.GRAV
|
| 155 |
+
self.py += self.vy
|
| 156 |
+
self.grounded = False
|
| 157 |
+
|
| 158 |
+
# Ground collision
|
| 159 |
+
if self.py >= C.GROUND:
|
| 160 |
+
self.py = C.GROUND
|
| 161 |
+
self.vy = 0.0
|
| 162 |
+
self.grounded = True
|
| 163 |
+
|
| 164 |
+
# Platform collision (Y)
|
| 165 |
+
for o in self.obs:
|
| 166 |
+
if o.get('pit'): continue
|
| 167 |
+
if self._aabb(self.px, self.py, PW, PH, o['x'], o['y'], o['w'], o['h']):
|
| 168 |
+
if self.vy > 0: # Falling down onto platform
|
| 169 |
+
self.py = o['y'] - PH
|
| 170 |
+
self.vy = 0.0
|
| 171 |
+
self.grounded = True
|
| 172 |
+
elif self.vy < 0: # Jumping up into platform
|
| 173 |
+
self.py = o['y'] + o['h']
|
| 174 |
+
self.vy = 0.0
|
| 175 |
+
|
| 176 |
+
# Death: fell off world
|
| 177 |
+
if self.py > C.H + 2:
|
| 178 |
self.alive = False
|
| 179 |
return self.get_state(), -50.0, True, 'die'
|
| 180 |
+
|
| 181 |
+
# Pit death
|
| 182 |
+
for o in self.obs:
|
| 183 |
+
if o.get('pit') and o['x'] <= self.px + PW / 2 <= o['x'] + o['w'] and self.py >= C.GROUND:
|
| 184 |
+
self.alive = False
|
| 185 |
+
return self.get_state(), -50.0, True, 'die'
|
| 186 |
+
|
| 187 |
# Enemy collision
|
| 188 |
for e in self.enemies:
|
| 189 |
+
if self._aabb(self.px, self.py, PW, PH, e['x'] - 0.3, e['y'] - 0.3, 0.6, 0.6):
|
| 190 |
self.alive = False
|
| 191 |
return self.get_state(), -50.0, True, 'die'
|
| 192 |
+
|
|
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|
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|
|
|
|
|
|
|
|
|
| 193 |
# Coins
|
| 194 |
+
got = 0
|
| 195 |
+
for c in self.coin_list:
|
| 196 |
+
if not c['collected'] and self._aabb(self.px, self.py, PW, PH, c['x'] - 0.3, c['y'] - 0.3, 0.6, 0.6):
|
| 197 |
+
c['collected'] = True
|
| 198 |
+
got += 1
|
| 199 |
+
if got:
|
| 200 |
+
self.coins += got
|
| 201 |
+
self.score += got * 10
|
| 202 |
sound = 'coin'
|
| 203 |
+
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 204 |
# Update enemies
|
| 205 |
+
t = time.time()
|
| 206 |
for e in self.enemies:
|
| 207 |
if e['type'] == 'walker':
|
| 208 |
+
e['x'] += e['spd'] * e['dir']
|
| 209 |
+
if abs(e['x'] - e['ox']) > e['rng']: e['dir'] *= -1
|
| 210 |
+
else:
|
| 211 |
+
e['y'] = (C.GROUND - 1) + np.sin(t * e['spd'] * 3) * 0.5
|
| 212 |
+
|
| 213 |
+
self.score += 1
|
| 214 |
+
self.step_n += 1
|
| 215 |
+
self._load_chunks()
|
| 216 |
+
|
| 217 |
+
done = self.step_n > 3000
|
| 218 |
+
reward = 1.0 + got * 5.0
|
| 219 |
return self.get_state(), reward, done, sound
|
| 220 |
+
|
| 221 |
+
def world_data(self):
|
| 222 |
return {
|
| 223 |
+
'player': [round(self.px, 2), round(self.py, 2)],
|
| 224 |
+
'obstacles': self.obs,
|
| 225 |
'entities': self.enemies,
|
| 226 |
+
'coins': [c for c in self.coin_list if not c['collected']],
|
| 227 |
+
'ground': C.GROUND,
|
| 228 |
'score': self.score,
|
| 229 |
+
'coins_collected': self.coins,
|
| 230 |
'alive': self.alive
|
| 231 |
}
|
| 232 |
|
|
|
|
| 235 |
# DQN AGENT
|
| 236 |
# ============================================================================
|
| 237 |
|
| 238 |
+
class Net(nn.Module):
|
| 239 |
def __init__(self):
|
| 240 |
super().__init__()
|
| 241 |
self.net = nn.Sequential(
|
| 242 |
+
nn.Linear(C.STATE, 256), nn.ReLU(),
|
| 243 |
nn.Linear(256, 256), nn.ReLU(),
|
| 244 |
nn.Linear(256, 128), nn.ReLU(),
|
| 245 |
+
nn.Linear(128, C.ACTS)
|
| 246 |
)
|
| 247 |
+
def forward(self, x): return self.net(x)
|
|
|
|
|
|
|
| 248 |
|
| 249 |
+
class Agent:
|
| 250 |
def __init__(self):
|
| 251 |
+
self.dev = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
|
| 252 |
+
self.model = Net().to(self.dev)
|
| 253 |
+
self.target = Net().to(self.dev)
|
| 254 |
+
self.target.load_state_dict(self.model.state_dict())
|
| 255 |
+
self.opt = optim.Adam(self.model.parameters(), lr=C.LR)
|
| 256 |
+
self.crit = nn.MSELoss()
|
| 257 |
+
self.mem = deque(maxlen=C.MEM)
|
| 258 |
+
self.eps = 1.0; self.steps = 0; self.best = 0; self.training = False
|
| 259 |
+
if os.path.exists(C.MODEL):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 260 |
try:
|
| 261 |
+
self.model.load_state_dict(torch.load(C.MODEL, map_location=self.dev))
|
| 262 |
+
self.target.load_state_dict(self.model.state_dict())
|
| 263 |
logger.info("✅ Model loaded")
|
| 264 |
+
except Exception as e: logger.warning(f"⚠️ Load failed: {e}")
|
| 265 |
+
|
| 266 |
+
def act(self, s):
|
| 267 |
+
if random.random() <= self.eps: return random.randrange(C.ACTS)
|
|
|
|
|
|
|
| 268 |
with torch.no_grad():
|
| 269 |
+
return torch.argmax(self.model(torch.FloatTensor(s).unsqueeze(0).to(self.dev))).item()
|
| 270 |
+
|
| 271 |
+
def remember(self, s, a, r, ns, d): self.mem.append((s, a, r, ns, d))
|
| 272 |
+
|
|
|
|
|
|
|
| 273 |
def replay(self):
|
| 274 |
+
if len(self.mem) < C.BATCH: return
|
| 275 |
+
b = random.sample(self.mem, C.BATCH)
|
| 276 |
+
st = torch.FloatTensor([x[0] for x in b]).to(self.dev)
|
| 277 |
+
ac = torch.LongTensor([x[1] for x in b]).to(self.dev)
|
| 278 |
+
rw = torch.FloatTensor([x[2] for x in b]).to(self.dev)
|
| 279 |
+
ns = torch.FloatTensor([x[3] for x in b]).to(self.dev)
|
| 280 |
+
dn = torch.FloatTensor([x[4] for x in b]).to(self.dev)
|
| 281 |
+
q = self.model(st).gather(1, ac.unsqueeze(1)).squeeze()
|
| 282 |
+
nq = self.target(ns).max(1)[0].detach()
|
| 283 |
+
tgt = rw + C.GAMMA * nq * (1 - dn)
|
| 284 |
+
loss = self.crit(q, tgt)
|
| 285 |
+
self.opt.zero_grad(); loss.backward(); self.opt.step()
|
| 286 |
+
if self.eps > 0.01: self.eps *= C.EPS_DEC
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 287 |
self.steps += 1
|
| 288 |
+
if self.steps % 100 == 0: self.target.load_state_dict(self.model.state_dict())
|
| 289 |
+
|
| 290 |
+
def train_ep(self):
|
| 291 |
+
env = Engine(); s = env.reset(); tr = 0.0; d = False; n = 0
|
| 292 |
+
while not d and n < 500:
|
| 293 |
+
a = self.act(s); ns, r, d, _ = env.step(a)
|
| 294 |
+
self.remember(s, a, r, ns, d); self.replay()
|
| 295 |
+
s = ns; tr += r; n += 1
|
| 296 |
+
if tr > self.best: self.best = tr; self.save()
|
| 297 |
+
return tr
|
| 298 |
+
|
| 299 |
+
def save(self): torch.save(self.model.state_dict(), C.MODEL)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 300 |
|
| 301 |
|
| 302 |
# ============================================================================
|
| 303 |
# CHAT MEMORY
|
| 304 |
# ============================================================================
|
| 305 |
|
| 306 |
+
class ChatMem:
|
| 307 |
def __init__(self):
|
| 308 |
+
self.data = {}
|
| 309 |
+
if os.path.exists(C.CHAT):
|
|
|
|
|
|
|
|
|
|
| 310 |
try:
|
| 311 |
+
with open(C.CHAT, 'r', encoding='utf-8') as f: self.data = json.load(f)
|
|
|
|
| 312 |
except: pass
|
|
|
|
| 313 |
def save(self):
|
| 314 |
+
with open(C.CHAT, 'w', encoding='utf-8') as f: json.dump(self.data, f, ensure_ascii=False, indent=2)
|
| 315 |
+
def add(self, q, a):
|
| 316 |
+
self.data[q.lower()] = a; self.save(); return f"✅ {q} → {a}"
|
| 317 |
+
def find(self, q):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 318 |
q = q.lower()
|
| 319 |
+
if q in self.data: return self.data[q]
|
| 320 |
+
words = q.split(); best, bs = None, 0
|
| 321 |
+
for k, v in self.data.items():
|
| 322 |
+
sc = sum(1 for w in words if w in k)
|
| 323 |
+
if sc > bs: bs, best = sc, v
|
| 324 |
+
return best if bs >= len(words) * 0.4 else None
|
|
|
|
|
|
|
|
|
|
|
|
|
| 325 |
|
| 326 |
|
| 327 |
# ============================================================================
|
| 328 |
# GLOBAL STATE
|
| 329 |
# ============================================================================
|
| 330 |
|
| 331 |
+
agent = Agent()
|
| 332 |
+
chat = ChatMem()
|
| 333 |
+
seed = random.randint(0, 999999)
|
| 334 |
+
ai_env = Engine(seed)
|
| 335 |
+
pl_env = Engine(seed)
|
|
|
|
|
|
|
|
|
|
| 336 |
is_training = False
|
|
|
|
| 337 |
|
| 338 |
|
| 339 |
# ============================================================================
|
| 340 |
+
# RICH GRAPHICS HTML
|
| 341 |
# ============================================================================
|
| 342 |
|
| 343 |
HTML = """
|
|
|
|
| 349 |
<title>🧠 AI Platformer</title>
|
| 350 |
<style>
|
| 351 |
*{margin:0;padding:0;box-sizing:border-box}
|
| 352 |
+
body{background:#0d1117;color:#eee;font-family:'Segoe UI',sans-serif;display:flex;justify-content:center;padding:20px;min-height:100vh}
|
| 353 |
+
.wrap{max-width:1100px;width:100%}
|
| 354 |
+
h1{text-align:center;padding:15px 0;background:linear-gradient(135deg,#ff6b6b,#4ecdc4);-webkit-background-clip:text;-webkit-text-fill-color:transparent;font-size:2.2em}
|
| 355 |
+
.sub{text-align:center;color:#888;margin-bottom:15px}
|
| 356 |
+
.row{display:flex;gap:20px;flex-wrap:wrap}
|
| 357 |
+
.box{flex:1;min-width:320px;background:#161b22;border-radius:16px;padding:15px;box-shadow:0 8px 32px rgba(0,0,0,.5);border:1px solid #30363d}
|
| 358 |
+
.box h3{text-align:center;margin-bottom:10px;color:#c9d1d9}
|
| 359 |
+
canvas{width:100%;aspect-ratio:4/1;border-radius:8px;display:block;image-rendering:pixelated;background:#0d1117}
|
| 360 |
+
.ctrl{display:flex;justify-content:center;gap:12px;margin:15px 0;flex-wrap:wrap}
|
| 361 |
+
.ctrl button{padding:12px 30px;font-size:1.1em;border:none;border-radius:10px;cursor:pointer;font-weight:bold;transition:all .15s;color:#fff;text-shadow:0 1px 2px rgba(0,0,0,.5)}
|
| 362 |
+
.ctrl button:hover{transform:scale(1.05);filter:brightness(1.2)}
|
| 363 |
+
.ctrl button:active{transform:scale(.93)}
|
| 364 |
+
.bl,.br{background:linear-gradient(135deg,#ff6b6b,#ee5a24)}
|
| 365 |
+
.bj{background:linear-gradient(135deg,#4ecdc4,#2ecc71);padding:12px 45px}
|
| 366 |
+
.brs{background:linear-gradient(135deg,#a29bfe,#6c5ce7)}
|
| 367 |
+
.stats{background:#161b22;border-radius:12px;padding:12px 20px;margin:10px 0;display:flex;justify-content:space-around;flex-wrap:wrap;gap:10px;font-size:1.1em;border:1px solid #30363d}
|
| 368 |
+
.stats span{color:#ff6b6b;font-weight:bold}
|
| 369 |
.tabs{display:flex;gap:10px;margin:15px 0;flex-wrap:wrap}
|
| 370 |
+
.tab{padding:10px 22px;background:#161b22;border-radius:10px;cursor:pointer;border:2px solid #30363d;transition:all .3s;color:#c9d1d9}
|
| 371 |
+
.tab:hover{border-color:#ff6b6b}
|
| 372 |
+
.tab.active{border-color:#ff6b6b;background:#1c2333}
|
| 373 |
+
.tc{background:#161b22;border-radius:12px;padding:20px;min-height:200px;border:1px solid #30363d}
|
| 374 |
+
.ca{display:flex;gap:10px;margin-top:10px}
|
| 375 |
+
.ca input{flex:1;padding:10px;border-radius:8px;border:1px solid #30363d;background:#0d1117;color:#eee;font-size:1em}
|
| 376 |
+
.ca button{padding:10px 25px;background:#ff6b6b;color:#fff;border:none;border-radius:8px;cursor:pointer;font-weight:bold}
|
| 377 |
+
.cm{max-height:200px;overflow-y:auto;padding:5px}
|
| 378 |
+
.cm div{padding:6px 12px;margin:3px 0;border-radius:6px;background:#0d1117}
|
| 379 |
+
.cm .u{border-left:3px solid #ff6b6b}
|
| 380 |
+
.cm .b{border-left:3px solid #4ecdc4}
|
| 381 |
.hidden{display:none}
|
| 382 |
</style>
|
| 383 |
</head>
|
| 384 |
<body>
|
| 385 |
+
<div class="wrap">
|
| 386 |
<h1>🧠 AI vs Player Platformer</h1>
|
| 387 |
<p class="sub">�� Нейросеть слева 🎮 Ты справа (⬅️ ➡️ ⬆️)</p>
|
| 388 |
+
<div class="row">
|
| 389 |
+
<div class="box"><h3>🤖 Нейросеть</h3><canvas id="ac"></canvas></div>
|
| 390 |
+
<div class="box"><h3>🎮 Ты</h3><canvas id="pc"></canvas></div>
|
|
|
|
| 391 |
</div>
|
| 392 |
+
<div class="stats">
|
| 393 |
+
<div>🤖 ИИ: <span id="as">0</span></div>
|
| 394 |
+
<div>🎮 Ты: <span id="ps">0</span></div>
|
|
|
|
| 395 |
<div>🪙 Монет: <span id="cc">0</span></div>
|
| 396 |
+
<div>🧠 ε: <span id="ep">1.00</span></div>
|
| 397 |
<div>🏆 Рекорд: <span id="bs">0</span></div>
|
| 398 |
</div>
|
| 399 |
+
<div class="ctrl">
|
| 400 |
+
<button class="bl" id="bL">⬅️ Влево</button>
|
| 401 |
+
<button class="bj" id="bJ">⬆️ ПРЫЖОК</button>
|
| 402 |
+
<button class="br" id="bR">➡️ Вправо</button>
|
| 403 |
+
<button class="brs" id="bReset">🔄 Новый уровень</button>
|
|
|
|
| 404 |
</div>
|
|
|
|
| 405 |
<div class="tabs">
|
| 406 |
<div class="tab active" data-tab="chat">💬 Чат</div>
|
| 407 |
<div class="tab" data-tab="train">🧠 Тренировка</div>
|
| 408 |
<div class="tab" data-tab="stats">📊 Статистика</div>
|
| 409 |
</div>
|
| 410 |
+
<div class="tc">
|
|
|
|
| 411 |
<div id="chatTab">
|
| 412 |
+
<div class="cm" id="msgs"><div class="b">🤖 Привет! Команды: /ai вопрос, /data вопрос|ответ, /stats, /train</div></div>
|
| 413 |
+
<div class="ca"><input id="ci" placeholder="Введите команду..." onkeydown="if(event.key==='Enter')sendChat()"><button onclick="sendChat()">➤</button></div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 414 |
</div>
|
| 415 |
<div id="trainTab" class="hidden">
|
| 416 |
+
<h3>🧠 Тренировка DQN</h3><p>DQN (256→256→128 нейронов)</p>
|
| 417 |
+
<button onclick="startTrain()" style="padding:12px 35px;background:linear-gradient(135deg,#ff6b6b,#ee5a24);color:#fff;border:none;border-radius:10px;font-size:1.1em;cursor:pointer;margin-top:10px">🚀 Запустить</button>
|
| 418 |
+
<div id="ts" style="margin-top:10px;color:#888">⏸ Остановлена</div>
|
|
|
|
| 419 |
</div>
|
| 420 |
<div id="statsTab" class="hidden"><h3>📊 Статистика</h3><div id="sc">Загрузка...</div></div>
|
| 421 |
</div>
|
| 422 |
</div>
|
|
|
|
| 423 |
<script>
|
| 424 |
+
function initC(id){const c=document.getElementById(id);c.width=800;c.height=200;return c.getContext('2d')}
|
| 425 |
+
const aC=initC('ac'),pC=initC('pc');
|
| 426 |
+
let pA=0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 427 |
|
| 428 |
+
function draw(ctx,d,show){
|
| 429 |
+
const W=ctx.canvas.width,H=ctx.canvas.height,cW=W/80,cH=H/20;
|
|
|
|
| 430 |
ctx.clearRect(0,0,W,H);
|
| 431 |
+
|
| 432 |
// Sky gradient
|
| 433 |
+
const sg=ctx.createLinearGradient(0,0,0,H);
|
| 434 |
+
sg.addColorStop(0,'#0f0c29');sg.addColorStop(0.5,'#302b63');sg.addColorStop(1,'#24243e');
|
| 435 |
+
ctx.fillStyle=sg;ctx.fillRect(0,0,W,H);
|
| 436 |
+
|
| 437 |
+
// Stars
|
| 438 |
+
ctx.fillStyle='rgba(255,255,255,0.3)';
|
| 439 |
+
for(let i=0;i<30;i++){
|
| 440 |
+
const sx=(i*137+d.player[0]*0.1)%W,sy=(i*97)%((d.ground-2)*cH);
|
| 441 |
+
ctx.fillRect(sx,sy,2,2);
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
const cam=Math.max(0,d.player[0]-40);
|
| 445 |
+
function toS(wx,wy){return[(wx-cam)*cW,wy*cH]}
|
| 446 |
+
|
| 447 |
+
// Ground layers
|
| 448 |
+
const gy=d.ground*cH;
|
| 449 |
+
const gg=ctx.createLinearGradient(0,gy,0,H);
|
| 450 |
+
gg.addColorStop(0,'#4a7c59');gg.addColorStop(0.15,'#3d6b4e');gg.addColorStop(0.5,'#5c4033');gg.addColorStop(1,'#3e2723');
|
| 451 |
+
ctx.fillStyle=gg;ctx.fillRect(0,gy,W,H-gy);
|
| 452 |
+
// Grass top
|
| 453 |
+
ctx.fillStyle='#6abf69';ctx.fillRect(0,gy,W,cH*0.3);
|
| 454 |
+
ctx.fillStyle='#81c784';
|
| 455 |
+
for(let gx=0;gx<W;gx+=8){ctx.fillRect(gx,gy-cH*0.1,4,cH*0.15)}
|
| 456 |
+
|
| 457 |
+
// Obstacles with detail
|
| 458 |
+
for(const o of d.obstacles){
|
| 459 |
const[x,y]=toS(o.x,o.y);
|
| 460 |
+
if(o.pit){
|
| 461 |
+
const pg=ctx.createLinearGradient(0,y-cH,0,y+cH);
|
| 462 |
+
pg.addColorStop(0,'#1a1a2e');pg.addColorStop(1,'#000');
|
| 463 |
+
ctx.fillStyle=pg;ctx.fillRect(x,y-cH,o.w*cW,cH*2);
|
| 464 |
+
ctx.fillStyle='#ff4444';ctx.fillRect(x,y-cH*0.5,o.w*cW,2);
|
| 465 |
+
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|
| 466 |
+
// Brick pattern
|
| 467 |
+
const bg=ctx.createLinearGradient(x,y,x,y+o.h*cH);
|
| 468 |
+
bg.addColorStop(0,'#8d6e63');bg.addColorStop(1,'#6d4c41');
|
| 469 |
+
ctx.fillStyle=bg;ctx.fillRect(x,y,o.w*cW,o.h*cH);
|
| 470 |
+
// Brick lines
|
| 471 |
+
ctx.strokeStyle='rgba(0,0,0,0.3)';ctx.lineWidth=1;
|
| 472 |
+
for(let by=0;by<o.h;by++){
|
| 473 |
+
const yy=y+by*cH;
|
| 474 |
+
ctx.beginPath();ctx.moveTo(x,yy);ctx.lineTo(x+o.w*cW,yy);ctx.stroke();
|
| 475 |
+
const off=(by%2)*cW*0.5;
|
| 476 |
+
for(let bx=off;bx<o.w*cW;bx+=cW){
|
| 477 |
+
ctx.beginPath();ctx.moveTo(x+bx,yy);ctx.lineTo(x+bx,yy+cH);ctx.stroke();
|
| 478 |
+
}
|
| 479 |
+
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|
| 480 |
+
// Top highlight
|
| 481 |
+
ctx.fillStyle='rgba(255,255,255,0.15)';ctx.fillRect(x,y,o.w*cW,cH*0.15);
|
| 482 |
+
// Shadow
|
| 483 |
+
ctx.fillStyle='rgba(0,0,0,0.3)';ctx.fillRect(x+o.w*cW,y,3,o.h*cH);
|
| 484 |
+
}
|
| 485 |
}
|
| 486 |
+
|
| 487 |
+
// Enemies with animation
|
| 488 |
+
const t=Date.now()/200;
|
| 489 |
+
for(const e of d.entities){
|
| 490 |
const[x,y]=toS(e.x,e.y);
|
| 491 |
+
const bounce=Math.sin(t+e.x)*2;
|
| 492 |
+
ctx.save();ctx.translate(x+cW/2,y+cH/2+bounce);
|
| 493 |
+
// Body
|
| 494 |
+
const eg=ctx.createRadialGradient(0,0,2,0,0,cH/2);
|
| 495 |
+
eg.addColorStop(0,'#ff6b6b');eg.addColorStop(1,'#c0392b');
|
| 496 |
+
ctx.fillStyle=eg;ctx.beginPath();ctx.arc(0,0,cH/2.5,0,Math.PI*2);ctx.fill();
|
| 497 |
+
// Eyes
|
| 498 |
+
ctx.fillStyle='#fff';
|
| 499 |
+
ctx.beginPath();ctx.arc(-4,-3,3,0,Math.PI*2);ctx.arc(4,-3,3,0,Math.PI*2);ctx.fill();
|
| 500 |
+
ctx.fillStyle='#000';
|
| 501 |
+
const ex=e.dir*2;
|
| 502 |
+
ctx.beginPath();ctx.arc(-4+ex,-3,1.5,0,Math.PI*2);ctx.arc(4+ex,-3,1.5,0,Math.PI*2);ctx.fill();
|
| 503 |
+
// Glow
|
| 504 |
+
ctx.shadowColor='#ff6b6b';ctx.shadowBlur=10;
|
| 505 |
+
ctx.strokeStyle='#ff6b6b';ctx.lineWidth=1;ctx.beginPath();ctx.arc(0,0,cH/2.2,0,Math.PI*2);ctx.stroke();
|
| 506 |
+
ctx.restore();
|
| 507 |
}
|
| 508 |
+
|
| 509 |
+
// Coins with sparkle
|
| 510 |
+
for(const c of d.coins){
|
| 511 |
const[x,y]=toS(c.x,c.y);
|
| 512 |
+
const pulse=1+Math.sin(t*2+c.x)*0.15;
|
| 513 |
+
ctx.save();ctx.translate(x+cW/2,y+cH/2);ctx.scale(pulse,pulse);
|
| 514 |
+
const cg=ctx.createRadialGradient(-2,-2,1,0,0,cH/3);
|
| 515 |
+
cg.addColorStop(0,'#fff9c4');cg.addColorStop(0.5,'#ffd700');cg.addColorStop(1,'#f9a825');
|
| 516 |
+
ctx.fillStyle=cg;ctx.beginPath();ctx.arc(0,0,cH/3,0,Math.PI*2);ctx.fill();
|
| 517 |
+
ctx.shadowColor='#ffd700';ctx.shadowBlur=12;
|
| 518 |
+
ctx.strokeStyle='#ffeb3b';ctx.lineWidth=1.5;ctx.beginPath();ctx.arc(0,0,cH/3,0,Math.PI*2);ctx.stroke();
|
| 519 |
+
// Shine
|
| 520 |
+
ctx.fillStyle='rgba(255,255,255,0.8)';ctx.beginPath();ctx.arc(-3,-3,2,0,Math.PI*2);ctx.fill();
|
| 521 |
+
ctx.restore();
|
| 522 |
}
|
| 523 |
+
|
| 524 |
// Player
|
| 525 |
+
if(show&&d.alive){
|
| 526 |
+
const[px,py]=toS(d.player[0],d.player[1]);
|
| 527 |
+
ctx.save();
|
| 528 |
+
// Glow
|
| 529 |
+
ctx.shadowColor='#00ff88';ctx.shadowBlur=20;
|
| 530 |
+
// Body gradient
|
| 531 |
+
const pg=ctx.createLinearGradient(px,py,px+cW,py+cH);
|
| 532 |
+
pg.addColorStop(0,'#00ff88');pg.addColorStop(1,'#00b894');
|
| 533 |
+
ctx.fillStyle=pg;
|
| 534 |
+
ctx.fillRect(px+2,py+2,cW-4,cH-4);
|
| 535 |
+
// Face
|
| 536 |
+
ctx.shadowBlur=0;
|
| 537 |
+
ctx.fillStyle='#fff';
|
| 538 |
+
ctx.fillRect(px+cW*0.2,py+cH*0.25,cW*0.2,cH*0.2);
|
| 539 |
+
ctx.fillRect(px+cW*0.6,py+cH*0.25,cW*0.2,cH*0.2);
|
| 540 |
+
ctx.fillStyle='#0d1117';
|
| 541 |
+
ctx.fillRect(px+cW*0.25,py+cH*0.3,cW*0.1,cH*0.1);
|
| 542 |
+
ctx.fillRect(px+cW*0.65,py+cH*0.3,cW*0.1,cH*0.1);
|
| 543 |
+
ctx.restore();
|
| 544 |
}
|
| 545 |
}
|
| 546 |
|
| 547 |
async function update(){
|
| 548 |
try{
|
| 549 |
+
const r=await fetch('/step',{method:'POST',headers:{'Content-Type':'application/json'},body:JSON.stringify({action:pA})});
|
| 550 |
const d=await r.json();
|
| 551 |
+
draw(aC,d.ai,true);draw(pC,d.player,d.player.alive);
|
| 552 |
+
document.getElementById('as').textContent=d.ai.score;
|
| 553 |
+
document.getElementById('ps').textContent=d.player.score;
|
|
|
|
| 554 |
document.getElementById('cc').textContent=d.player.coins_collected;
|
| 555 |
+
document.getElementById('ep').textContent=d.epsilon.toFixed(3);
|
| 556 |
document.getElementById('bs').textContent=d.best_score;
|
| 557 |
}catch(e){}
|
| 558 |
}
|
| 559 |
|
| 560 |
+
const sA=v=>{pA=v};
|
| 561 |
+
document.getElementById('bL').onmousedown=()=>sA(1);document.getElementById('bL').onmouseup=()=>sA(0);
|
| 562 |
+
document.getElementById('bR').onmousedown=()=>sA(2);document.getElementById('bR').onmouseup=()=>sA(0);
|
| 563 |
+
document.getElementById('bJ').onmousedown=()=>sA(3);document.getElementById('bJ').onmouseup=()=>sA(0);
|
|
|
|
| 564 |
document.addEventListener('keydown',e=>{
|
| 565 |
+
if(e.key==='ArrowLeft'){e.preventDefault();sA(1)}
|
| 566 |
+
else if(e.key==='ArrowRight'){e.preventDefault();sA(2)}
|
| 567 |
+
else if(e.key==='ArrowUp'||e.key===' '){e.preventDefault();sA(3)}
|
|
|
|
|
|
|
|
|
|
| 568 |
});
|
| 569 |
+
document.addEventListener('keyup',e=>{if(['ArrowLeft','ArrowRight','ArrowUp',' '].includes(e.key)){e.preventDefault();sA(0)}});
|
| 570 |
|
| 571 |
document.getElementById('bReset').onclick=async()=>{
|
| 572 |
+
const r=await fetch('/reset',{method:'POST'});const d=await r.json();
|
| 573 |
+
draw(aC,d.ai,true);draw(pC,d.player,true);
|
| 574 |
+
document.getElementById('as').textContent=d.ai.score;
|
| 575 |
+
document.getElementById('ps').textContent=d.player.score;
|
|
|
|
| 576 |
};
|
| 577 |
|
|
|
|
| 578 |
async function sendChat(){
|
| 579 |
+
const inp=document.getElementById('ci');const msg=inp.value.trim();if(!msg)return;inp.value='';
|
|
|
|
| 580 |
const m=document.getElementById('msgs');
|
| 581 |
+
m.innerHTML+=`<div class="u">👤 ${msg}</div>`;m.scrollTop=m.scrollHeight;
|
| 582 |
const r=await fetch('/chat',{method:'POST',headers:{'Content-Type':'application/json'},body:JSON.stringify({message:msg})});
|
| 583 |
const d=await r.json();
|
| 584 |
+
m.innerHTML+=`<div class="b">🤖 ${d.response}</div>`;m.scrollTop=m.scrollHeight;
|
| 585 |
}
|
| 586 |
|
|
|
|
| 587 |
async function startTrain(){
|
| 588 |
document.getElementById('ts').textContent='⏳ Запуск...';
|
| 589 |
+
const r=await fetch('/train',{method:'POST'});const d=await r.json();
|
|
|
|
| 590 |
document.getElementById('ts').textContent=d.message;
|
| 591 |
}
|
| 592 |
|
|
|
|
| 593 |
document.querySelectorAll('.tab').forEach(t=>t.onclick=function(){
|
| 594 |
document.querySelectorAll('.tab').forEach(x=>x.classList.remove('active'));
|
| 595 |
+
this.classList.add('active');const n=this.dataset.tab;
|
| 596 |
+
document.querySelectorAll('.tc>div').forEach(d=>d.classList.add('hidden'));
|
|
|
|
| 597 |
document.getElementById(n+'Tab').classList.remove('hidden');
|
| 598 |
if(n==='stats')fetch('/stats').then(r=>r.json()).then(d=>{
|
| 599 |
document.getElementById('sc').innerHTML=`<p>🧠 Память: ${d.memory_size}</p><p>🎮 Шагов: ${d.steps}</p><p>📉 ε: ${d.epsilon}</p><p>🏆 Рекорд: ${d.best_score}</p><p>⚡ Тренируется: ${d.training?'✅':'❌'}</p>`;
|
| 600 |
});
|
| 601 |
});
|
| 602 |
|
| 603 |
+
setInterval(update,100);update();
|
|
|
|
| 604 |
</script>
|
| 605 |
</body>
|
| 606 |
</html>
|
|
|
|
| 613 |
app = Flask(__name__)
|
| 614 |
|
| 615 |
@app.route('/')
|
| 616 |
+
def index(): return render_template_string(HTML)
|
|
|
|
| 617 |
|
| 618 |
@app.route('/step', methods=['POST'])
|
| 619 |
def step():
|
| 620 |
+
global ai_env, pl_env
|
|
|
|
| 621 |
action = request.json.get('action', 0)
|
|
|
|
|
|
|
| 622 |
if ai_env.alive:
|
| 623 |
+
ai_env.step(agent.act(ai_env.get_state()))
|
|
|
|
| 624 |
else:
|
| 625 |
ai_env.reset()
|
| 626 |
+
if pl_env.alive:
|
| 627 |
+
pl_env.step(action)
|
|
|
|
|
|
|
| 628 |
else:
|
| 629 |
+
pl_env.reset()
|
|
|
|
| 630 |
return jsonify({
|
| 631 |
+
'ai': ai_env.world_data(), 'player': pl_env.world_data(),
|
| 632 |
+
'epsilon': agent.eps, 'best_score': agent.best
|
|
|
|
|
|
|
| 633 |
})
|
| 634 |
|
| 635 |
@app.route('/reset', methods=['POST'])
|
| 636 |
def reset():
|
| 637 |
+
global seed, ai_env, pl_env
|
| 638 |
+
seed = random.randint(0, 999999)
|
| 639 |
+
ai_env = Engine(seed); pl_env = Engine(seed)
|
| 640 |
+
return jsonify({'ai': ai_env.world_data(), 'player': pl_env.world_data()})
|
|
|
|
|
|
|
|
|
|
|
|
|
| 641 |
|
| 642 |
@app.route('/chat', methods=['POST'])
|
| 643 |
+
def chat_route():
|
| 644 |
msg = request.json.get('message', '').strip()
|
|
|
|
| 645 |
if msg.startswith('/ai '):
|
| 646 |
+
a = chat.find(msg[4:])
|
| 647 |
+
return jsonify({'response': a or "🤖 Не знаю. Обучи через /data"})
|
| 648 |
elif msg.startswith('/data '):
|
| 649 |
+
p = msg[6:].split('|')
|
| 650 |
+
if len(p) != 2: return jsonify({'response': "❌ Формат: /data вопрос|ответ"})
|
| 651 |
+
return jsonify({'response': chat.add(p[0].strip(), p[1].strip())})
|
|
|
|
| 652 |
elif msg == '/stats':
|
| 653 |
+
return jsonify({'response': f"📊 Память: {len(chat.data)}, Шагов: {agent.steps}"})
|
| 654 |
elif msg == '/train':
|
| 655 |
return jsonify({'response': start_training()})
|
| 656 |
+
return jsonify({'response': "🤖 Команды: /ai, /data, /stats, /train"})
|
|
|
|
| 657 |
|
| 658 |
@app.route('/train', methods=['POST'])
|
| 659 |
+
def train_route(): return jsonify({'message': start_training()})
|
|
|
|
| 660 |
|
| 661 |
@app.route('/stats')
|
| 662 |
def stats():
|
| 663 |
return jsonify({
|
| 664 |
+
'memory_size': len(chat.data), 'steps': agent.steps,
|
| 665 |
+
'epsilon': round(agent.eps, 3), 'best_score': agent.best, 'training': is_training
|
|
|
|
|
|
|
|
|
|
| 666 |
})
|
| 667 |
|
| 668 |
+
def start_training():
|
| 669 |
+
global is_training
|
| 670 |
+
if is_training: return "⏳ Уже тренируется!"
|
|
|
|
|
|
|
|
|
|
| 671 |
is_training = True
|
| 672 |
+
def _t():
|
|
|
|
| 673 |
global is_training
|
| 674 |
try:
|
| 675 |
for ep in range(100):
|
| 676 |
+
if not is_training: break
|
| 677 |
+
sc = agent.train_ep()
|
| 678 |
+
if ep % 10 == 0: logger.info(f"Ep {ep}: score={sc:.1f}, ε={agent.eps:.3f}")
|
| 679 |
+
except Exception as e: logger.error(f"Train error: {e}")
|
| 680 |
+
finally: is_training = False
|
| 681 |
+
threading.Thread(target=_t, daemon=True).start()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 682 |
return "🚀 Тренировка запущена!"
|
| 683 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 684 |
if __name__ == '__main__':
|
| 685 |
+
app.run(host='0.0.0.0', port=C.PORT, debug=False)
|