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511a267 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | #include "SingularityGameMode.h"
#include "SingularitySharedBody.h"
#include "SingularitySpacetimeBridge.h"
#include "SingularityRolePlayerController.h"
ASingularityGameMode::ASingularityGameMode()
{
PrimaryActorTick.bCanEverTick = false;
SharedBodyClass = ASingularitySharedBody::StaticClass();
PlayerControllerClass = ASingularityRolePlayerController::StaticClass();
}
void ASingularityGameMode::StartPlay()
{
// The bridge is intentionally transport-agnostic. A Blueprint or an
// Unreal SpacetimeDB plugin binds its events to this single game object.
SpacetimeBridge = NewObject<USingularitySpacetimeBridge>(this);
Super::StartPlay();
}
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