File size: 1,450 Bytes
511a267
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
#include "SingularitySpacetimeBridge.h"

void USingularitySpacetimeBridge::SubmitRoleInput(
    ESingularityBodyRole Role,
    float X,
    float Z,
    bool bAction,
    int64 ClientTick)
{
    FSingularityRoleInput Input;
    if (static_cast<uint8>(Role) > 5 || !FMath::IsFinite(X) || !FMath::IsFinite(Z)) return;
    Input.Role = Role;
    Input.X = FMath::Clamp(X, -1.0f, 1.0f);
    Input.Z = FMath::Clamp(Z, -1.0f, 1.0f);
    Input.bAction = bAction;
    Input.ClientTick = ClientTick;
    OnInputReady.Broadcast(Input);
}

void USingularitySpacetimeBridge::ApplyTeamSnapshot(const FSingularityTeamSnapshot& Snapshot)
{
    if (Snapshot.Nodes.Num() != 6) return;
    for (const FVector& Node : Snapshot.Nodes) if (Node.ContainsNaN()) return;
    // Snapshots are server-owned. Consumers should apply only the six nodes
    // and status fields supplied here; no client-side completion is accepted.
    OnSnapshotReady.Broadcast(Snapshot);
}

FString USingularitySpacetimeBridge::RoleToWireName(ESingularityBodyRole Role)
{
    switch (Role)
    {
    case ESingularityBodyRole::EyesHead: return TEXT("0");
    case ESingularityBodyRole::LeftArm: return TEXT("1");
    case ESingularityBodyRole::RightArm: return TEXT("2");
    case ESingularityBodyRole::TorsoBack: return TEXT("3");
    case ESingularityBodyRole::LeftLeg: return TEXT("4");
    case ESingularityBodyRole::RightLeg: return TEXT("5");
    default: return TEXT("unknown");
    }
}