Download CommonLua/Classes/ClassDefs/ClassDef-Default.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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6.41 kB
| -- ========== GENERATED BY ClassDef Editor (Ctrl-Alt-F3) DO NOT EDIT MANUALLY! ========== | |
| DefineClass.AnimComponentWeight = { | |
| __parents = { "PropertyObject", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { id = "AnimComponent", | |
| editor = "preset_id", default = false, preset_class = "AnimComponent", }, | |
| { id = "BlendAfterChannel", help = "If false, the component will execute on the channel animation, if true, it will execute after the channel has beel blended with all before it.", | |
| editor = "bool", default = false, }, | |
| }, | |
| } | |
| DefineClass.AnimLimbData = { | |
| __parents = { "PropertyObject", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { id = "fit_bone", help = "Bone name to be fit to target", | |
| editor = "text", default = false, }, | |
| { id = "joint_bone", | |
| editor = "text", default = false, }, | |
| { id = "joint_companion_bone", | |
| editor = "text", default = false, }, | |
| { id = "top_bone", | |
| editor = "text", default = false, }, | |
| { id = "top_companion_bone", | |
| editor = "text", default = false, }, | |
| { id = "fit_normal", help = "Local bone space normal direction to be fit to target", | |
| editor = "point", default = point(0, 1000, 0), }, | |
| { id = "fit_offset", help = "Local bone space position offset to be fit to target", | |
| editor = "point", default = point(0, 0, 0), }, | |
| { id = "joint_axis", help = "Local bone space joint axis direction", | |
| editor = "point", default = point(0, 0, 1000), }, | |
| }, | |
| } | |
| DefineClass.CommonGameSettings = { | |
| __parents = { "InitDone", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Modifiers", id = "game_difficulty", name = T(607013881337, --[[ClassDef Default CommonGameSettings name]] "Game difficulty"), | |
| editor = "preset_id", default = false, preset_class = "GameDifficultyDef", }, | |
| { category = "Modifiers", id = "seed_text", name = T(968127954818, --[[ClassDef Default CommonGameSettings name]] "Seed"), help = T(657915341595, --[[ClassDef Default CommonGameSettings help]] "Text used to generate seed. If empty a random (async) seed will be used."), | |
| editor = "text", default = "", }, | |
| { category = "Modifiers", id = "game_rules", name = T(567633276594, --[[ClassDef Default CommonGameSettings name]] "Game Rules"), | |
| editor = "prop_table", default = false, }, | |
| { category = "Modifiers", id = "forced_game_rules", name = T(957452987296, --[[ClassDef Default CommonGameSettings name]] "Forced game rules"), help = T(745042998514, --[[ClassDef Default CommonGameSettings help]] "If a rule is set to true, it is force enabled, false means force disabled."), | |
| editor = "prop_table", default = false, dont_save = true, no_edit = true, }, | |
| }, | |
| StoreAsTable = true, | |
| id = false, | |
| save_id = false, | |
| loaded_from_id = false, | |
| } | |
| function CommonGameSettings:Init() | |
| self.id = self.id or random_encode64(96) | |
| local difficulty = table.get(Presets, "GameDifficultyDef", 1) or empty_table | |
| difficulty = difficulty[(#difficulty + 1) / 2] | |
| self.game_difficulty = self.game_difficulty or difficulty and difficulty.id or nil | |
| self.game_rules = self.game_rules or {} | |
| self.forced_game_rules = self.forced_game_rules or {} | |
| ForEachPreset("GameRule", function(rule) | |
| if rule.init_as_active then | |
| self:AddGameRule(rule.id) | |
| end | |
| end) | |
| end | |
| function CommonGameSettings:ToggleListValue(prop_id, item_id) | |
| if prop_id == "game_rules" then | |
| self:ToggleGameRule(item_id) | |
| return | |
| end | |
| local value = self[prop_id] | |
| if value[item_id] then | |
| value[item_id] = nil | |
| else | |
| value[item_id] = true | |
| end | |
| end | |
| function CommonGameSettings:ToggleGameRule(rule_id) | |
| local value = self.game_rules[rule_id] | |
| if value then | |
| self:RemoveGameRule(rule_id) | |
| else | |
| self:AddGameRule(rule_id) | |
| end | |
| end | |
| function CommonGameSettings:AddGameRule(rule_id) | |
| if self:CanAddGameRule(rule_id) then | |
| self.game_rules[rule_id] = true | |
| end | |
| end | |
| function CommonGameSettings:RemoveGameRule(rule_id) | |
| if self:CanRemoveGameRule(rule_id) then | |
| self.game_rules[rule_id] = nil | |
| end | |
| end | |
| function CommonGameSettings:SetForceEnabledGameRule(rule_id, set) | |
| if set then | |
| self:AddGameRule(rule_id) | |
| else | |
| self:RemoveGameRule(rule_id) | |
| end | |
| self.forced_game_rules[rule_id] = set and true or nil | |
| end | |
| function CommonGameSettings:SetForceDisabledGameRule(rule_id, set) | |
| if set then | |
| self:RemoveGameRule(rule_id) | |
| end | |
| if set then | |
| self.forced_game_rules[rule_id] = false | |
| else | |
| self.forced_game_rules[rule_id] = nil | |
| end | |
| end | |
| function CommonGameSettings:CanAddGameRule(rule_id) | |
| if self.forced_game_rules[rule_id] == false then | |
| return | |
| end | |
| local rule = GameRuleDefs[rule_id] | |
| return not self:IsGameRuleActive(rule_id) and rule and rule:IsCompatible(self.game_rules) | |
| end | |
| function CommonGameSettings:CanRemoveGameRule(rule_id) | |
| return self.forced_game_rules[rule_id] == nil | |
| end | |
| function CommonGameSettings:IsGameRuleActive(rule_id) | |
| return self.game_rules[rule_id] | |
| end | |
| function CommonGameSettings:CopyCategoryTo(other, category) | |
| for _, prop in ipairs(self:GetProperties()) do | |
| if prop.category == category then | |
| local value = self:GetProperty(prop.id) | |
| value = type(value) == "table" and table.copy(value) or value | |
| other:SetProperty(prop.id, value) | |
| end | |
| end | |
| end | |
| function CommonGameSettings:Clone() | |
| local obj = CooldownObj.Clone(self) | |
| obj.id = self.id or nil | |
| obj.save_id = self.save_id or nil | |
| obj.loaded_from_id = self.loaded_from_id or nil | |
| return obj | |
| end | |
| DefineClass.Explanation = { | |
| __parents = { "PropertyObject", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { id = "Text", | |
| editor = "text", default = false, translate = true, }, | |
| { id = "Id", | |
| editor = "text", default = false, }, | |
| { id = "ObjIsKindOf", name = "Object is of type", help = "The explanation is provided only if the parameter object inherits the specified class.", | |
| editor = "combo", default = "", items = function (self) return ClassDescendantsList("PropertyObject") end, }, | |
| { id = "Conditions", | |
| editor = "nested_list", default = false, base_class = "Condition", }, | |
| }, | |
| EditorView = Untranslated("Explanation: <Text>"), | |
| } | |
| ----- Explanation | |
| function GetFirstExplanation(list, obj, ...) | |
| local IsKindOf = IsKindOf | |
| local EvalConditionList = EvalConditionList | |
| for _, explanation in ipairs(list) do | |
| local kind_of = explanation.ObjIsKindOf or "" | |
| if (kind_of == "" or IsKindOf(obj, kind_of)) and EvalConditionList(explanation.Conditions, obj, ...) then | |
| return explanation.Text, explanation.Id | |
| end | |
| end | |
| return "" | |
| end | |