Download CommonLua/Libs/Volumes/__GameConst.lua from sirnii/myspace: direct link, hf CLI and curl.
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/CommonLua/Libs/Volumes/__GameConst.lua
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hf download hf://spaces/sirnii/myspace/CommonLua/Libs/Volumes/__GameConst.lua
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curl -L -o __GameConst.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/CommonLua/Libs/Volumes/__GameConst.lua
717 Bytes
| -- Slab | |
| const.SlabGroundOffset = -50 -- // ground got dropped by this much to avoid Z fight & passability issues | |
| const.SlabNoMaterial = "none" | |
| const.SlabSize = point(const.SlabSizeX, const.SlabSizeY, const.SlabSizeZ) | |
| const.SlabBox = box(-(const.SlabSizeX/2), -(const.SlabSizeY/2), 0, const.SlabSizeX/2, const.SlabSizeY/2, const.SlabSizeZ) -- inclusive, as used by the construction locks | |
| const.SlabOffset = point(const.SlabOffsetX, const.SlabOffsetY, 0) | |
| const.SlabMaterialProps = { "NoShadow", "HasLOS", "Deposition", "Warped" } | |
| -- Debris | |
| const.DebrisFadeAwayTime = 30000 | |
| const.DebrisDisappearTime = 5000 | |
| const.DebrisExplodeDeviationAngle = 60 * 60 | |
| const.DebrisExplodeSlabDelay = 200 | |
| const.DebrisExplodeRadius = 2500 | |