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28.7 kB
| -- ========== GENERATED BY AnimationStyle Editor DO NOT EDIT MANUALLY! ========== | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle2", | |
| 'Weight', 20, | |
| 'total_weight', 120, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle3", | |
| 'Weight', 200, | |
| 'total_weight', 320, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle4", | |
| 'Weight', 200, | |
| 'total_weight', 520, | |
| }), | |
| }, | |
| Name = "CombatIdle", | |
| Unit = "Crocodile", | |
| VariationGroup = "CombatIdle", | |
| group = "Crocodile: CombatIdle", | |
| id = "Crocodile: CombatIdle", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle", | |
| 'Weight', 1000, | |
| 'total_weight', 1000, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle2", | |
| 'total_weight', 1100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle3", | |
| 'total_weight', 1200, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle4", | |
| 'Weight', 20, | |
| 'total_weight', 1220, | |
| }), | |
| }, | |
| Name = "Idle", | |
| Unit = "Crocodile", | |
| VariationGroup = "Idle", | |
| group = "Crocodile: Idle", | |
| id = "Crocodile: Idle", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Fear_Standing", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Fear_Standing2", | |
| 'total_weight', 200, | |
| }), | |
| }, | |
| Name = "FearStanding", | |
| Start = "civ_Fear_Standing_Start", | |
| Stop = "civ_Fear_Standing_End", | |
| Unit = "Female", | |
| VariationGroup = "Cower", | |
| group = "Female: Cower", | |
| id = "Female: FearStanding", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Fear_Cover", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "FearCover", | |
| Start = "civ_Fear_Cover_Start", | |
| Stop = "civ_Fear_Cover_End", | |
| Unit = "Female", | |
| VariationGroup = "CowerCover", | |
| group = "Female: CowerCover", | |
| id = "Female: FearCover", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "nw_Standing_Patrol_Flare", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Walk_Flare", | |
| StepFX = "StepWalk", | |
| Unit = "Female", | |
| VariationGroup = "Flare", | |
| group = "Female: Flare", | |
| id = "Female: Walk_Flare", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "nw_Standing_IdlePassive_Flare", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Idle_Flare", | |
| Unit = "Female", | |
| VariationGroup = "FlareIdle", | |
| group = "Female: FlareIdle", | |
| id = "Female: Idle_Flare", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_Idle", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_Idle2", | |
| 'Weight', 30, | |
| 'total_weight', 130, | |
| }), | |
| }, | |
| Name = "Idle_Combat", | |
| Unit = "Female", | |
| VariationGroup = "Infected", | |
| group = "Female: Infected", | |
| id = "Female: Idle_Combat", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive2", | |
| 'total_weight', 200, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive3", | |
| 'total_weight', 300, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive4", | |
| 'total_weight', 400, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive5", | |
| 'total_weight', 500, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive6", | |
| 'total_weight', 600, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive7", | |
| 'total_weight', 700, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive8", | |
| 'total_weight', 800, | |
| }), | |
| }, | |
| Name = "Idle_Passive", | |
| Unit = "Female", | |
| VariationGroup = "Infected", | |
| group = "Female: Infected", | |
| id = "Female: Idle_Passive", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_Run", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_Run2", | |
| 'total_weight', 200, | |
| }), | |
| }, | |
| Name = "Run", | |
| Unit = "Female", | |
| VariationGroup = "Infected", | |
| group = "Female: Infected", | |
| id = "Female: Run", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_Walk", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_Walk2", | |
| 'total_weight', 200, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_Walk3", | |
| 'total_weight', 300, | |
| }), | |
| }, | |
| Name = "Walk", | |
| Unit = "Female", | |
| VariationGroup = "Infected", | |
| group = "Female: Infected", | |
| id = "Female: Walk", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| GameStates = set({ | |
| RainHeavy = false, | |
| RainLight = false, | |
| }), | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Seduce_Walk", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "SeduceWalk", | |
| StepFX = "StepWalk", | |
| Unit = "Female", | |
| VariationGroup = "SeduceWalk", | |
| group = "Female: SeduceWalk", | |
| id = "Female: SeduceWalk", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| CanPlay = function (self, unit) | |
| return not IsPlayerEnemy(unit) | |
| end, | |
| GameStates = set( "DustStorm" ), | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run", | |
| 'Weight', 5, | |
| 'total_weight', 5, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run2", | |
| 'Weight', 5, | |
| 'total_weight', 10, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run3", | |
| 'total_weight', 110, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run4", | |
| 'Weight', 30, | |
| 'total_weight', 140, | |
| }), | |
| }, | |
| Name = "Run_DustStorm", | |
| StepFX = "StepRun", | |
| Unit = "Female", | |
| VariationGroup = "Walk", | |
| Weight = 12, | |
| group = "Female: Walk", | |
| id = "Female: Run_DustStorm", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| CanPlay = function (self, unit) | |
| return not IsPlayerEnemy(unit) | |
| end, | |
| GameStates = set( "FireStorm" ), | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run", | |
| 'Weight', 5, | |
| 'total_weight', 5, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run2", | |
| 'Weight', 5, | |
| 'total_weight', 10, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run3", | |
| 'total_weight', 110, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run4", | |
| 'Weight', 30, | |
| 'total_weight', 140, | |
| }), | |
| }, | |
| Name = "Run_FireStorm", | |
| StepFX = "StepRun", | |
| Unit = "Female", | |
| VariationGroup = "Walk", | |
| Weight = 12, | |
| group = "Female: Walk", | |
| id = "Female: Run_FireStorm", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| CanPlay = function (self, unit) | |
| return not IsPlayerEnemy(unit) | |
| end, | |
| GameStates = set( "RainHeavy" ), | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run", | |
| 'Weight', 5, | |
| 'total_weight', 5, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run2", | |
| 'Weight', 5, | |
| 'total_weight', 10, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run3", | |
| 'total_weight', 110, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run4", | |
| 'Weight', 30, | |
| 'total_weight', 140, | |
| }), | |
| }, | |
| Name = "Run_RainHeavy", | |
| StepFX = "StepRun", | |
| Unit = "Female", | |
| VariationGroup = "Walk", | |
| Weight = 12, | |
| group = "Female: Walk", | |
| id = "Female: Run_RainHeavy", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Walk", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Walk1_TMP", | |
| StepFX = "StepWalk", | |
| Unit = "Female", | |
| VariationGroup = "Walk", | |
| Weight = 25, | |
| group = "Female: Walk", | |
| id = "Female: Walk1_TMP", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Walk3", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Walk3_TMP", | |
| StepFX = "StepWalk", | |
| Unit = "Female", | |
| VariationGroup = "Walk", | |
| Weight = 25, | |
| group = "Female: Walk", | |
| id = "Female: Walk3_TMP", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_Base", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_LookLeft", | |
| 'Weight', 15, | |
| 'total_weight', 115, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_BankRight", | |
| 'Weight', 10, | |
| 'total_weight', 125, | |
| }), | |
| }, | |
| Name = "Walk_Fast_Neutral", | |
| StepFX = "StepWalk", | |
| TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", | |
| TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", | |
| Unit = "Female", | |
| VariationGroup = "Walk", | |
| group = "Female: Walk", | |
| id = "Female: Walk_Fast_Neutral", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| GameStates = set({ | |
| DustStorm = false, | |
| FireStorm = false, | |
| RainHeavy = false, | |
| }), | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkNormal_Neutral_Base", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Walk_Normal_Neutral", | |
| StepFX = "StepWalk", | |
| TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", | |
| TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", | |
| Unit = "Female", | |
| VariationGroup = "Walk", | |
| group = "Female: Walk", | |
| id = "Female: Walk_Normal_Neutral", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| GameStates = set({ | |
| DustStorm = false, | |
| FireStorm = false, | |
| RainHeavy = false, | |
| RainLight = false, | |
| }), | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkSlow_Neutral_Base", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Walk_Slow_Neutral", | |
| StepFX = "StepWalk", | |
| TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", | |
| TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", | |
| Unit = "Female", | |
| VariationGroup = "Walk", | |
| group = "Female: Walk", | |
| id = "Female: Walk_Slow_Neutral", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Walk_Carry", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Walk_Carry", | |
| StepFX = "StepWalk", | |
| Unit = "Female", | |
| VariationGroup = "WalkCarry", | |
| group = "Female: WalkCarry", | |
| id = "Female: Walk_Carry", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Walk_CarryOnHead_BothHands", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Walk_CarryOnHead_BothHands", | |
| StepFX = "StepWalk", | |
| Unit = "Female", | |
| VariationGroup = "WalkCarry", | |
| Weight = 0, | |
| group = "Female: WalkCarry", | |
| id = "Female: Walk_CarryOnHead_BothHands", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Walk_CarryOnHead_RHand", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Walk_CarryOnHead_RHand", | |
| StepFX = "StepWalk", | |
| Unit = "Female", | |
| VariationGroup = "WalkCarry", | |
| Weight = 0, | |
| group = "Female: WalkCarry", | |
| id = "Female: Walk_CarryOnHead_RHand", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Walk_CarryOnHip_L", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Walk_CarryOnHip_L", | |
| StepFX = "StepWalk", | |
| Unit = "Female", | |
| VariationGroup = "WalkCarry", | |
| Weight = 0, | |
| group = "Female: WalkCarry", | |
| id = "Female: Walk_CarryOnHip_L", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle_Combat", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "CombatIdle", | |
| Unit = "Hyena", | |
| VariationGroup = "CombatIdle", | |
| group = "Hyena: CombatIdle", | |
| id = "Hyena: CombatIdle", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle2", | |
| 'total_weight', 200, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle3", | |
| 'total_weight', 300, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle5", | |
| 'Weight', 10, | |
| 'total_weight', 310, | |
| }), | |
| }, | |
| Name = "Idle", | |
| Unit = "Hyena", | |
| VariationGroup = "Idle", | |
| group = "Hyena: Idle", | |
| id = "Hyena: Idle", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "lying", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "lying2", | |
| 'total_weight', 200, | |
| }), | |
| }, | |
| Name = "Lying", | |
| Start = "lying_Start", | |
| Stop = "lying_End", | |
| Unit = "Hyena", | |
| VariationGroup = "StandStill", | |
| Weight = 25, | |
| group = "Hyena: StandStill", | |
| id = "Hyena: Lying", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle2", | |
| 'total_weight', 200, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "idle3", | |
| 'total_weight', 300, | |
| }), | |
| }, | |
| Name = "StandStill", | |
| Unit = "Hyena", | |
| VariationGroup = "StandStill", | |
| group = "Hyena: StandStill", | |
| id = "Hyena: StandStill", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Fear_Standing", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Fear_Standing2", | |
| 'total_weight', 200, | |
| }), | |
| }, | |
| Name = "FearStanding", | |
| Start = "civ_Fear_Standing_Start", | |
| Stop = "civ_Fear_Standing_End", | |
| Unit = "Male", | |
| VariationGroup = "Cower", | |
| group = "Male: Cower", | |
| id = "Male: FearStanding", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Fear_Cover", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "FearCover", | |
| Start = "civ_Fear_Cover_Start", | |
| Stop = "civ_Fear_Cover_End", | |
| Unit = "Male", | |
| VariationGroup = "CowerCover", | |
| group = "Male: CowerCover", | |
| id = "Male: FearCover", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "nw_Standing_Patrol_Flare", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Walk_Flare", | |
| StepFX = "StepWalk", | |
| Unit = "Male", | |
| VariationGroup = "Flare", | |
| group = "Male: Flare", | |
| id = "Male: Walk_Flare", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "nw_Standing_IdlePassive_Flare", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Idle_Flare", | |
| Unit = "Male", | |
| VariationGroup = "FlareIdle", | |
| group = "Male: FlareIdle", | |
| id = "Male: Idle_Flare", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_Idle", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_Idle2", | |
| 'Weight', 30, | |
| 'total_weight', 130, | |
| }), | |
| }, | |
| Name = "Idle_Combat", | |
| Unit = "Male", | |
| VariationGroup = "Infected", | |
| group = "Male: Infected", | |
| id = "Male: Idle_Combat", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive2", | |
| 'total_weight', 200, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive3", | |
| 'total_weight', 300, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive4", | |
| 'total_weight', 400, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive5", | |
| 'total_weight', 500, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive6", | |
| 'total_weight', 600, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive7", | |
| 'total_weight', 700, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_IdlePassive8", | |
| 'total_weight', 800, | |
| }), | |
| }, | |
| Name = "Idle_Passive", | |
| Unit = "Male", | |
| VariationGroup = "Infected", | |
| group = "Male: Infected", | |
| id = "Male: Idle_Passive", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_Run", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_Run2", | |
| 'total_weight', 200, | |
| }), | |
| }, | |
| Name = "Run", | |
| Unit = "Male", | |
| VariationGroup = "Infected", | |
| group = "Male: Infected", | |
| id = "Male: Run", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_Walk", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_Walk2", | |
| 'total_weight', 200, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "inf_Standing_Walk3", | |
| 'total_weight', 300, | |
| }), | |
| }, | |
| Name = "Walk", | |
| Unit = "Male", | |
| VariationGroup = "Infected", | |
| group = "Male: Infected", | |
| id = "Male: Walk", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| GameStates = set({ | |
| RainHeavy = false, | |
| RainLight = false, | |
| }), | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Seduce_Walk", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "SeduceWalk", | |
| StepFX = "StepWalk", | |
| Unit = "Male", | |
| VariationGroup = "SeduceWalk", | |
| group = "Male: SeduceWalk", | |
| id = "Male: SeduceWalk", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "sp_nw_IdlePassive_TalkGesturing2", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "sp_Ernie_PierreLucTalk_Luc", | |
| Unit = "Male", | |
| VariationGroup = "SetPiece", | |
| group = "Male: SetPiece", | |
| id = "Male: sp_Ernie_PierreLucTalk_Luc", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "sp_ar_IdlePassive_Talk", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "sp_ar_IdlePassive_Talk2", | |
| 'total_weight', 200, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "sp_ar_IdlePassive_Talk3", | |
| 'total_weight', 300, | |
| }), | |
| }, | |
| Name = "sp_ar_Talking_Calm", | |
| Unit = "Male", | |
| VariationGroup = "SetPiece", | |
| group = "Male: SetPiece", | |
| id = "Male: sp_ar_Talking_Calm", | |
| }) | |
| PlaceObj('IdleStyle', { | |
| Animations = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "sp_nw_IdlePassive_Talk", | |
| 'Weight', 30, | |
| 'total_weight', 30, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "sp_nw_IdlePassive_Talk2", | |
| 'Weight', 30, | |
| 'total_weight', 60, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "sp_nw_IdlePassive_Talk3", | |
| 'Weight', 30, | |
| 'total_weight', 90, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "sp_nw_IdlePassive_Talk4", | |
| 'Weight', 10, | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "sp_nw_IdlePassive_TalkGesturing2", | |
| 'Weight', 15, | |
| 'total_weight', 115, | |
| }), | |
| }, | |
| Name = "sp_nw_Talking_Calm", | |
| Unit = "Male", | |
| VariationGroup = "SetPiece", | |
| group = "Male: SetPiece", | |
| id = "Male: sp_nw_Talking_Calm", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| CanPlay = function (self, unit) | |
| return not IsPlayerEnemy(unit) | |
| end, | |
| GameStates = set( "DustStorm" ), | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run", | |
| 'Weight', 5, | |
| 'total_weight', 5, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run2", | |
| 'Weight', 5, | |
| 'total_weight', 10, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run3", | |
| 'total_weight', 110, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run4", | |
| 'Weight', 30, | |
| 'total_weight', 140, | |
| }), | |
| }, | |
| Name = "Run_DustStorm", | |
| StepFX = "StepRun", | |
| Unit = "Male", | |
| VariationGroup = "Walk", | |
| Weight = 12, | |
| group = "Male: Walk", | |
| id = "Male: Run_DustStorm", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| CanPlay = function (self, unit) | |
| return not IsPlayerEnemy(unit) | |
| end, | |
| GameStates = set( "FireStorm" ), | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run", | |
| 'Weight', 5, | |
| 'total_weight', 5, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run2", | |
| 'Weight', 5, | |
| 'total_weight', 10, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run3", | |
| 'total_weight', 110, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run4", | |
| 'Weight', 30, | |
| 'total_weight', 140, | |
| }), | |
| }, | |
| Name = "Run_FireStorm", | |
| StepFX = "StepRun", | |
| Unit = "Male", | |
| VariationGroup = "Walk", | |
| Weight = 12, | |
| group = "Male: Walk", | |
| id = "Male: Run_FireStorm", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| CanPlay = function (self, unit) | |
| return not IsPlayerEnemy(unit) | |
| end, | |
| GameStates = set( "RainHeavy" ), | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run", | |
| 'Weight', 5, | |
| 'total_weight', 5, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run2", | |
| 'Weight', 5, | |
| 'total_weight', 10, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run3", | |
| 'total_weight', 110, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Run4", | |
| 'Weight', 30, | |
| 'total_weight', 140, | |
| }), | |
| }, | |
| Name = "Run_RainHeavy", | |
| StepFX = "StepRun", | |
| Unit = "Male", | |
| VariationGroup = "Walk", | |
| Weight = 12, | |
| group = "Male: Walk", | |
| id = "Male: Run_RainHeavy", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Standing_Walk4", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| MoveStart = "civ_WalkNormal_Neutral_Start", | |
| MoveStop_FootLeft = "civ_WalkNormal_Neutral_Stop_L", | |
| MoveStop_FootRight = "civ_WalkNormal_Neutral_Stop_R", | |
| Name = "Walk4_TMP", | |
| StepFX = "StepWalk", | |
| TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", | |
| TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", | |
| Unit = "Male", | |
| VariationGroup = "Walk", | |
| Weight = 25, | |
| group = "Male: Walk", | |
| id = "Male: Walk4_TMP", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_Base", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_LookBack", | |
| 'Weight', 6, | |
| 'total_weight', 106, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_LookLeft", | |
| 'Weight', 7, | |
| 'total_weight', 113, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_LookUp", | |
| 'Weight', 5, | |
| 'total_weight', 118, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_ScratchHead", | |
| 'Weight', 8, | |
| 'total_weight', 126, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_LookRight", | |
| 'Weight', 7, | |
| 'total_weight', 133, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_ShakeFoot_L", | |
| 'Weight', 6, | |
| 'total_weight', 139, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_WipeForehead_R", | |
| 'Weight', 6, | |
| 'total_weight', 145, | |
| }), | |
| }, | |
| MoveStart = "civ_WalkFast_Neutral_Start", | |
| MoveStart_Left = "civ_WalkFast_Neutral_TurnOnSpot_L", | |
| MoveStart_Right = "civ_WalkFast_Neutral_TurnOnSpot_R", | |
| MoveStop_FootLeft = "civ_WalkFast_Neutral_Stop_L", | |
| MoveStop_FootRight = "civ_WalkFast_Neutral_Stop_R", | |
| Name = "Walk_Fast_Neutral", | |
| StepFX = "StepWalk", | |
| TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", | |
| TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", | |
| Unit = "Male", | |
| VariationGroup = "Walk", | |
| Weight = 50, | |
| group = "Male: Walk", | |
| id = "Male: Walk_Fast_Neutral", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_Base", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_LookBack", | |
| 'Weight', 80, | |
| 'total_weight', 180, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_LookLeft", | |
| 'Weight', 7, | |
| 'total_weight', 187, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_ScratchHead", | |
| 'Weight', 12, | |
| 'total_weight', 199, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_LookRight", | |
| 'Weight', 7, | |
| 'total_weight', 206, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkFast_Neutral_WipeForehead_R", | |
| 'Weight', 6, | |
| 'total_weight', 212, | |
| }), | |
| }, | |
| MoveStart = "civ_WalkFast_Neutral_Start", | |
| MoveStart_Left = "civ_WalkFast_Neutral_TurnOnSpot_L", | |
| MoveStart_Right = "civ_WalkFast_Neutral_TurnOnSpot_R", | |
| MoveStop_FootLeft = "civ_WalkFast_Neutral_Stop_L", | |
| MoveStop_FootRight = "civ_WalkFast_Neutral_Stop_R", | |
| Name = "Walk_Fast_Paranoid", | |
| StepFX = "StepWalk", | |
| TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", | |
| TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", | |
| Unit = "Male", | |
| VariationGroup = "Walk", | |
| Weight = 30, | |
| group = "Male: Walk", | |
| id = "Male: Walk_Fast_Paranoid", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| GameStates = set({ | |
| DustStorm = false, | |
| FireStorm = false, | |
| RainHeavy = false, | |
| }), | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkNormal_Neutral_Base", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkNormal_Neutral_KickPebbleStrong_R", | |
| 'Weight', 8, | |
| 'total_weight', 108, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkNormal_Neutral_LookLeft", | |
| 'Weight', 10, | |
| 'total_weight', 118, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkNormal_Neutral_LookRight", | |
| 'Weight', 10, | |
| 'total_weight', 128, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkNormal_Neutral_LookUp", | |
| 'Weight', 6, | |
| 'total_weight', 134, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkNormal_Neutral_ScratchHead", | |
| 'Weight', 5, | |
| 'total_weight', 139, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkNormal_Neutral_ShakeFoot_L", | |
| 'Weight', 7, | |
| 'total_weight', 146, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkNormal_Neutral_WipeForehead_R", | |
| 'Weight', 4, | |
| 'total_weight', 150, | |
| }), | |
| }, | |
| MoveStart = "civ_WalkNormal_Neutral_Start", | |
| MoveStart_Left = "civ_WalkNormal_Neutral_TurnOnSpot_L", | |
| MoveStart_Right = "civ_WalkNormal_Neutral_TurnOnSpot_R", | |
| MoveStop_FootLeft = "civ_WalkNormal_Neutral_Stop_L", | |
| MoveStop_FootRight = "civ_WalkNormal_Neutral_Stop_R", | |
| Name = "Walk_Normal_Neutral", | |
| StepFX = "StepWalk", | |
| TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", | |
| TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", | |
| Unit = "Male", | |
| VariationGroup = "Walk", | |
| group = "Male: Walk", | |
| id = "Male: Walk_Normal_Neutral", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| GameStates = set({ | |
| DustStorm = false, | |
| FireStorm = false, | |
| RainHeavy = false, | |
| RainLight = false, | |
| }), | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkSlow_Neutral_Base", | |
| 'total_weight', 100, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkSlow_Neutral_KickPebbleLight_L", | |
| 'Weight', 9, | |
| 'total_weight', 109, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkSlow_Neutral_LookLeft", | |
| 'Weight', 10, | |
| 'total_weight', 119, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkSlow_Neutral_LookRight", | |
| 'Weight', 7, | |
| 'total_weight', 126, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkSlow_Neutral_LookUp", | |
| 'Weight', 5, | |
| 'total_weight', 131, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkSlow_Neutral_ScratchHead", | |
| 'Weight', 6, | |
| 'total_weight', 137, | |
| }), | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_WalkSlow_Neutral_ShakeFoot_L", | |
| 'Weight', 8, | |
| 'total_weight', 145, | |
| }), | |
| }, | |
| MoveStart = "civ_WalkSlow_Neutral_Start", | |
| MoveStart_Left = "civ_WalkSlow_Neutral_TurnOnSpot_L", | |
| MoveStart_Right = "civ_WalkSlow_Neutral_TurnOnSpot_R", | |
| MoveStop_FootLeft = "civ_WalkSlow_Neutral_Stop_L", | |
| MoveStop_FootRight = "civ_WalkSlow_Neutral_Stop_R", | |
| Name = "Walk_Slow_Neutral", | |
| StepFX = "StepWalk", | |
| TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", | |
| TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", | |
| Unit = "Male", | |
| VariationGroup = "Walk", | |
| Weight = 40, | |
| group = "Male: Walk", | |
| id = "Male: Walk_Slow_Neutral", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Walk_Carry", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Walk_Carry", | |
| StepFX = "StepWalk", | |
| Unit = "Male", | |
| VariationGroup = "WalkCarry", | |
| group = "Male: WalkCarry", | |
| id = "Male: Walk_Carry", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Walk_CarryOnHead_BothHands", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Walk_CarryOnHead_BothHands", | |
| StepFX = "StepWalk", | |
| Unit = "Male", | |
| VariationGroup = "WalkCarry", | |
| Weight = 0, | |
| group = "Male: WalkCarry", | |
| id = "Male: Walk_CarryOnHead_BothHands", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Walk_CarryOnHead_RHand", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Walk_CarryOnHead_RHand", | |
| StepFX = "StepWalk", | |
| Unit = "Male", | |
| VariationGroup = "WalkCarry", | |
| Weight = 0, | |
| group = "Male: WalkCarry", | |
| id = "Male: Walk_CarryOnHead_RHand", | |
| }) | |
| PlaceObj('MoveStyle', { | |
| Move = { | |
| PlaceObj('AnimationStyleAnim', { | |
| 'Animation', "civ_Walk_CarryOnHip_L", | |
| 'total_weight', 100, | |
| }), | |
| }, | |
| Name = "Walk_CarryOnHip_L", | |
| StepFX = "StepWalk", | |
| Unit = "Male", | |
| VariationGroup = "WalkCarry", | |
| Weight = 0, | |
| group = "Male: WalkCarry", | |
| id = "Male: Walk_CarryOnHip_L", | |
| }) | |